Path: blob/master/scene/resources/2d/circle_shape_2d.cpp
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/**************************************************************************/1/* circle_shape_2d.cpp */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#include "circle_shape_2d.h"3132#include "servers/physics_server_2d.h"33#include "servers/rendering_server.h"3435bool CircleShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {36return p_point.length() < get_radius() + p_tolerance;37}3839void CircleShape2D::_update_shape() {40PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), radius);41emit_changed();42}4344void CircleShape2D::set_radius(real_t p_radius) {45ERR_FAIL_COND_MSG(p_radius < 0, "CircleShape2D radius cannot be negative.");46if (radius == p_radius) {47return;48}49radius = p_radius;50_update_shape();51}5253real_t CircleShape2D::get_radius() const {54return radius;55}5657void CircleShape2D::_bind_methods() {58ClassDB::bind_method(D_METHOD("set_radius", "radius"), &CircleShape2D::set_radius);59ClassDB::bind_method(D_METHOD("get_radius"), &CircleShape2D::get_radius);6061ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:px"), "set_radius", "get_radius");62}6364Rect2 CircleShape2D::get_rect() const {65Rect2 rect;66rect.position = -Point2(get_radius(), get_radius());67rect.size = Point2(get_radius(), get_radius()) * 2.0;68return rect;69}7071real_t CircleShape2D::get_enclosing_radius() const {72return radius;73}7475void CircleShape2D::draw(const RID &p_to_rid, const Color &p_color) {76Vector<Vector2> points;77points.resize(24);7879const real_t turn_step = Math::TAU / 24.0;80for (int i = 0; i < 24; i++) {81points.write[i] = Vector2(Math::cos(i * turn_step), Math::sin(i * turn_step)) * get_radius();82}8384Vector<Color> col = { p_color };85RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col);8687if (is_collision_outline_enabled()) {88points.push_back(points[0]);89col = { Color(p_color, 1.0) };90RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col);91}92}9394CircleShape2D::CircleShape2D() :95Shape2D(PhysicsServer2D::get_singleton()->circle_shape_create()) {96_update_shape();97}9899100