Path: blob/master/scene/resources/2d/skeleton/skeleton_modification_2d_ccdik.h
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/**************************************************************************/1/* skeleton_modification_2d_ccdik.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "scene/2d/skeleton_2d.h"33#include "scene/resources/2d/skeleton/skeleton_modification_2d.h"3435///////////////////////////////////////36// SkeletonModification2DCCDIK37///////////////////////////////////////3839class SkeletonModification2DCCDIK : public SkeletonModification2D {40GDCLASS(SkeletonModification2DCCDIK, SkeletonModification2D);4142private:43struct CCDIK_Joint_Data2D {44int bone_idx = -1;45NodePath bone2d_node;46ObjectID bone2d_node_cache;47bool rotate_from_joint = false;4849bool enable_constraint = false;50float constraint_angle_min = 0;51float constraint_angle_max = (2.0 * Math::PI);52bool constraint_angle_invert = false;53bool constraint_in_localspace = true;5455bool editor_draw_gizmo = true;56};5758Vector<CCDIK_Joint_Data2D> ccdik_data_chain;5960NodePath target_node;61ObjectID target_node_cache;62void update_target_cache();6364NodePath tip_node;65ObjectID tip_node_cache;66void update_tip_cache();6768void ccdik_joint_update_bone2d_cache(int p_joint_idx);69void _execute_ccdik_joint(int p_joint_idx, Node2D *p_target, Node2D *p_tip);7071protected:72static void _bind_methods();73bool _set(const StringName &p_path, const Variant &p_value);74bool _get(const StringName &p_path, Variant &r_ret) const;75void _get_property_list(List<PropertyInfo> *p_list) const;7677public:78void _execute(float p_delta) override;79void _setup_modification(SkeletonModificationStack2D *p_stack) override;80void _draw_editor_gizmo() override;8182void set_target_node(const NodePath &p_target_node);83NodePath get_target_node() const;84void set_tip_node(const NodePath &p_tip_node);85NodePath get_tip_node() const;8687int get_ccdik_data_chain_length();88void set_ccdik_data_chain_length(int p_new_length);8990void set_ccdik_joint_bone2d_node(int p_joint_idx, const NodePath &p_target_node);91NodePath get_ccdik_joint_bone2d_node(int p_joint_idx) const;92void set_ccdik_joint_bone_index(int p_joint_idx, int p_bone_idx);93int get_ccdik_joint_bone_index(int p_joint_idx) const;9495void set_ccdik_joint_rotate_from_joint(int p_joint_idx, bool p_rotate_from_joint);96bool get_ccdik_joint_rotate_from_joint(int p_joint_idx) const;97void set_ccdik_joint_enable_constraint(int p_joint_idx, bool p_constraint);98bool get_ccdik_joint_enable_constraint(int p_joint_idx) const;99void set_ccdik_joint_constraint_angle_min(int p_joint_idx, float p_angle_min);100float get_ccdik_joint_constraint_angle_min(int p_joint_idx) const;101void set_ccdik_joint_constraint_angle_max(int p_joint_idx, float p_angle_max);102float get_ccdik_joint_constraint_angle_max(int p_joint_idx) const;103void set_ccdik_joint_constraint_angle_invert(int p_joint_idx, bool p_invert);104bool get_ccdik_joint_constraint_angle_invert(int p_joint_idx) const;105void set_ccdik_joint_constraint_in_localspace(int p_joint_idx, bool p_constraint_in_localspace);106bool get_ccdik_joint_constraint_in_localspace(int p_joint_idx) const;107void set_ccdik_joint_editor_draw_gizmo(int p_joint_idx, bool p_draw_gizmo);108bool get_ccdik_joint_editor_draw_gizmo(int p_joint_idx) const;109110SkeletonModification2DCCDIK();111~SkeletonModification2DCCDIK();112};113114115