Path: blob/master/scene/resources/2d/skeleton/skeleton_modification_2d_stackholder.h
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/**************************************************************************/1/* skeleton_modification_2d_stackholder.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "scene/2d/skeleton_2d.h"33#include "scene/resources/2d/skeleton/skeleton_modification_2d.h"3435///////////////////////////////////////36// SkeletonModification2DJIGGLE37///////////////////////////////////////3839class SkeletonModification2DStackHolder : public SkeletonModification2D {40GDCLASS(SkeletonModification2DStackHolder, SkeletonModification2D);4142protected:43static void _bind_methods();44bool _get(const StringName &p_path, Variant &r_ret) const;45bool _set(const StringName &p_path, const Variant &p_value);46void _get_property_list(List<PropertyInfo> *p_list) const;4748public:49Ref<SkeletonModificationStack2D> held_modification_stack;5051void _execute(float p_delta) override;52void _setup_modification(SkeletonModificationStack2D *p_stack) override;53void _draw_editor_gizmo() override;5455void set_held_modification_stack(Ref<SkeletonModificationStack2D> p_held_stack);56Ref<SkeletonModificationStack2D> get_held_modification_stack() const;5758SkeletonModification2DStackHolder();59~SkeletonModification2DStackHolder();60};616263