Path: blob/master/scene/resources/2d/skeleton/skeleton_modification_2d_twoboneik.h
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/**************************************************************************/1/* skeleton_modification_2d_twoboneik.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "scene/2d/skeleton_2d.h"33#include "scene/resources/2d/skeleton/skeleton_modification_2d.h"3435///////////////////////////////////////36// SkeletonModification2DJIGGLE37///////////////////////////////////////3839class SkeletonModification2DTwoBoneIK : public SkeletonModification2D {40GDCLASS(SkeletonModification2DTwoBoneIK, SkeletonModification2D);4142private:43NodePath target_node;44ObjectID target_node_cache;45float target_minimum_distance = 0;46float target_maximum_distance = 0;47bool flip_bend_direction = false;4849NodePath joint_one_bone2d_node;50ObjectID joint_one_bone2d_node_cache;51int joint_one_bone_idx = -1;5253NodePath joint_two_bone2d_node;54ObjectID joint_two_bone2d_node_cache;55int joint_two_bone_idx = -1;5657#ifdef TOOLS_ENABLED58bool editor_draw_min_max = false;59#endif // TOOLS_ENABLED6061void update_target_cache();62void update_joint_one_bone2d_cache();63void update_joint_two_bone2d_cache();6465protected:66static void _bind_methods();67bool _get(const StringName &p_path, Variant &r_ret) const;68bool _set(const StringName &p_path, const Variant &p_value);69void _get_property_list(List<PropertyInfo> *p_list) const;7071public:72void _execute(float p_delta) override;73void _setup_modification(SkeletonModificationStack2D *p_stack) override;74void _draw_editor_gizmo() override;7576void set_target_node(const NodePath &p_target_node);77NodePath get_target_node() const;7879void set_target_minimum_distance(float p_minimum_distance);80float get_target_minimum_distance() const;81void set_target_maximum_distance(float p_maximum_distance);82float get_target_maximum_distance() const;83void set_flip_bend_direction(bool p_flip_direction);84bool get_flip_bend_direction() const;8586void set_joint_one_bone2d_node(const NodePath &p_node);87NodePath get_joint_one_bone2d_node() const;88void set_joint_one_bone_idx(int p_bone_idx);89int get_joint_one_bone_idx() const;9091void set_joint_two_bone2d_node(const NodePath &p_node);92NodePath get_joint_two_bone2d_node() const;93void set_joint_two_bone_idx(int p_bone_idx);94int get_joint_two_bone_idx() const;9596#ifdef TOOLS_ENABLED97void set_editor_draw_min_max(bool p_draw);98bool get_editor_draw_min_max() const;99#endif // TOOLS_ENABLED100101SkeletonModification2DTwoBoneIK();102~SkeletonModification2DTwoBoneIK();103};104105106