Path: blob/master/scene/resources/2d/world_boundary_shape_2d.h
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/**************************************************************************/1/* world_boundary_shape_2d.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "scene/resources/2d/shape_2d.h"3334class WorldBoundaryShape2D : public Shape2D {35GDCLASS(WorldBoundaryShape2D, Shape2D);3637// WorldBoundaryShape2D is often used for one-way platforms, where the normal pointing up makes sense.38Vector2 normal = Vector2(0, -1);39real_t distance = 0.0;4041void _update_shape();4243protected:44static void _bind_methods();4546public:47virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;4849void set_normal(const Vector2 &p_normal);50void set_distance(real_t p_distance);5152Vector2 get_normal() const;53real_t get_distance() const;5455virtual void draw(const RID &p_to_rid, const Color &p_color) override;56virtual Rect2 get_rect() const override;57virtual real_t get_enclosing_radius() const override;5859WorldBoundaryShape2D();60};616263