/**************************************************************************/1/* fog_material.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "scene/resources/material.h"3334class FogMaterial : public Material {35GDCLASS(FogMaterial, Material);3637private:38float density = 1.0;39Color albedo = Color(1, 1, 1, 1);40Color emission = Color(0, 0, 0, 0);4142float height_falloff = 0.0;4344float edge_fade = 0.1;4546Ref<Texture3D> density_texture;4748static Mutex shader_mutex;49static RID shader;50static void _update_shader();51mutable bool shader_set = false;5253protected:54static void _bind_methods();5556public:57void set_density(float p_density);58float get_density() const;5960void set_albedo(Color p_color);61Color get_albedo() const;6263void set_emission(Color p_color);64Color get_emission() const;6566void set_height_falloff(float p_falloff);67float get_height_falloff() const;6869void set_edge_fade(float p_edge_fade);70float get_edge_fade() const;7172void set_density_texture(const Ref<Texture3D> &p_texture);73Ref<Texture3D> get_density_texture() const;7475virtual Shader::Mode get_shader_mode() const override;76virtual RID get_shader_rid() const override;77virtual RID get_rid() const override;7879static void cleanup_shader();8081FogMaterial();82virtual ~FogMaterial();83};848586