#include "shape_3d.h"
#include "scene/main/scene_tree.h"
#include "scene/resources/mesh.h"
#include "servers/physics_server_3d.h"
void Shape3D::add_vertices_to_array(Vector<Vector3> &array, const Transform3D &p_xform) {
Vector<Vector3> toadd = get_debug_mesh_lines();
if (toadd.size()) {
int base = array.size();
array.resize(base + toadd.size());
Vector3 *w = array.ptrw();
for (int i = 0; i < toadd.size(); i++) {
w[i + base] = p_xform.xform(toadd[i]);
}
}
}
void Shape3D::set_custom_solver_bias(real_t p_bias) {
custom_bias = p_bias;
PhysicsServer3D::get_singleton()->shape_set_custom_solver_bias(shape, custom_bias);
}
real_t Shape3D::get_custom_solver_bias() const {
return custom_bias;
}
real_t Shape3D::get_margin() const {
return margin;
}
void Shape3D::set_margin(real_t p_margin) {
margin = p_margin;
PhysicsServer3D::get_singleton()->shape_set_margin(shape, margin);
}
void Shape3D::set_debug_color(const Color &p_color) {
if (p_color == debug_color) {
return;
}
debug_color = p_color;
#ifdef DEBUG_ENABLED
debug_properties_edited = true;
#endif
_update_shape();
}
Color Shape3D::get_debug_color() const {
return debug_color;
}
void Shape3D::set_debug_fill(bool p_fill) {
if (p_fill == debug_fill) {
return;
}
debug_fill = p_fill;
#ifdef DEBUG_ENABLED
debug_properties_edited = true;
#endif
_update_shape();
}
bool Shape3D::get_debug_fill() const {
return debug_fill;
}
Ref<ArrayMesh> Shape3D::get_debug_mesh() {
if (debug_mesh_cache.is_valid()) {
return debug_mesh_cache;
}
Vector<Vector3> lines = get_debug_mesh_lines();
debug_mesh_cache.instantiate();
if (!lines.is_empty()) {
Vector<Color> colors;
colors.resize(lines.size());
colors.fill(debug_color);
Array lines_array;
lines_array.resize(Mesh::ARRAY_MAX);
lines_array[Mesh::ARRAY_VERTEX] = lines;
lines_array[Mesh::ARRAY_COLOR] = colors;
debug_mesh_cache->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, lines_array);
SceneTree *scene_tree = SceneTree::get_singleton();
if (scene_tree) {
debug_mesh_cache->surface_set_material(0, scene_tree->get_debug_collision_material());
}
if (debug_fill) {
Ref<ArrayMesh> array_mesh = get_debug_arraymesh_faces(debug_color * Color(1.0, 1.0, 1.0, 0.0625));
if (array_mesh.is_valid() && array_mesh->get_surface_count() > 0) {
Array solid_array = array_mesh->surface_get_arrays(0);
debug_mesh_cache->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, solid_array);
if (scene_tree) {
debug_mesh_cache->surface_set_material(1, scene_tree->get_debug_collision_material());
}
}
}
}
return debug_mesh_cache;
}
void Shape3D::_update_shape() {
emit_changed();
debug_mesh_cache.unref();
}
void Shape3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_custom_solver_bias", "bias"), &Shape3D::set_custom_solver_bias);
ClassDB::bind_method(D_METHOD("get_custom_solver_bias"), &Shape3D::get_custom_solver_bias);
ClassDB::bind_method(D_METHOD("set_margin", "margin"), &Shape3D::set_margin);
ClassDB::bind_method(D_METHOD("get_margin"), &Shape3D::get_margin);
ClassDB::bind_method(D_METHOD("get_debug_mesh"), &Shape3D::get_debug_mesh);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "custom_solver_bias", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_custom_solver_bias", "get_custom_solver_bias");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0,10,0.001,or_greater,suffix:m"), "set_margin", "get_margin");
}
Shape3D::Shape3D() {
ERR_PRINT("Default constructor must not be called!");
}
Shape3D::Shape3D(RID p_shape) :
shape(p_shape) {}
Shape3D::~Shape3D() {
ERR_FAIL_NULL(PhysicsServer3D::get_singleton());
PhysicsServer3D::get_singleton()->free(shape);
}