/**************************************************************************/1/* shape_3d.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "core/io/resource.h"3334class ArrayMesh;35class Material;3637class Shape3D : public Resource {38GDCLASS(Shape3D, Resource);39OBJ_SAVE_TYPE(Shape3D);40RES_BASE_EXTENSION("shape");41RID shape;42real_t custom_bias = 0.0;43real_t margin = 0.04;4445Ref<ArrayMesh> debug_mesh_cache;4647// Not wrapped in `#ifdef DEBUG_ENABLED` as it is used for rendering.48Color debug_color = Color(0.0, 0.0, 0.0, 0.0);49bool debug_fill = true;50#ifdef DEBUG_ENABLED51bool debug_properties_edited = false;52#endif // DEBUG_ENABLED5354protected:55static void _bind_methods();5657_FORCE_INLINE_ RID get_shape() const { return shape; }58Shape3D(RID p_shape);5960virtual void _update_shape();6162public:63virtual RID get_rid() const override { return shape; }6465Ref<ArrayMesh> get_debug_mesh();66virtual Vector<Vector3> get_debug_mesh_lines() const = 0; // { return Vector<Vector3>(); }67virtual Ref<ArrayMesh> get_debug_arraymesh_faces(const Color &p_modulate) const = 0;68/// Returns the radius of a sphere that fully enclose this shape69virtual real_t get_enclosing_radius() const = 0;7071void add_vertices_to_array(Vector<Vector3> &array, const Transform3D &p_xform);7273void set_custom_solver_bias(real_t p_bias);74real_t get_custom_solver_bias() const;7576real_t get_margin() const;77void set_margin(real_t p_margin);7879void set_debug_color(const Color &p_color);80Color get_debug_color() const;8182void set_debug_fill(bool p_fill);83bool get_debug_fill() const;8485#ifdef DEBUG_ENABLED86_FORCE_INLINE_ bool are_debug_properties_edited() const { return debug_properties_edited; }87#endif // DEBUG_ENABLED8889Shape3D();90~Shape3D();91};929394