/**************************************************************************/1/* world_3d.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "core/io/resource.h"33#include "scene/resources/compositor.h"34#include "scene/resources/environment.h"35#ifndef PHYSICS_3D_DISABLED36#include "servers/physics_server_3d.h"37#endif // PHYSICS_3D_DISABLED3839class CameraAttributes;40class Camera3D;41class VisibleOnScreenNotifier3D;42struct SpatialIndexer;4344class World3D : public Resource {45GDCLASS(World3D, Resource);4647private:48RID scenario;49mutable RID space;50#ifndef NAVIGATION_3D_DISABLED51mutable RID navigation_map;52#endif // NAVIGATION_3D_DISABLED5354Ref<Environment> environment;55Ref<Environment> fallback_environment;56Ref<CameraAttributes> camera_attributes;57Ref<Compositor> compositor;5859HashSet<Camera3D *> cameras;6061protected:62static void _bind_methods();6364friend class Camera3D;6566void _register_camera(Camera3D *p_camera);67void _remove_camera(Camera3D *p_camera);6869public:70RID get_space() const;71#ifndef NAVIGATION_3D_DISABLED72RID get_navigation_map() const;73#endif // NAVIGATION_3D_DISABLED74RID get_scenario() const;7576void set_environment(const Ref<Environment> &p_environment);77Ref<Environment> get_environment() const;7879void set_fallback_environment(const Ref<Environment> &p_environment);80Ref<Environment> get_fallback_environment() const;8182void set_camera_attributes(const Ref<CameraAttributes> &p_camera_attributes);83Ref<CameraAttributes> get_camera_attributes() const;8485void set_compositor(const Ref<Compositor> &p_compositor);86Ref<Compositor> get_compositor() const;8788_FORCE_INLINE_ const HashSet<Camera3D *> &get_cameras() const { return cameras; }8990#ifndef PHYSICS_3D_DISABLED91PhysicsDirectSpaceState3D *get_direct_space_state();92#endif // PHYSICS_3D_DISABLED9394World3D();95~World3D();96};979899