Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
godotengine
GitHub Repository: godotengine/godot
Path: blob/master/scene/resources/animation_library.h
9902 views
1
/**************************************************************************/
2
/* animation_library.h */
3
/**************************************************************************/
4
/* This file is part of: */
5
/* GODOT ENGINE */
6
/* https://godotengine.org */
7
/**************************************************************************/
8
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10
/* */
11
/* Permission is hereby granted, free of charge, to any person obtaining */
12
/* a copy of this software and associated documentation files (the */
13
/* "Software"), to deal in the Software without restriction, including */
14
/* without limitation the rights to use, copy, modify, merge, publish, */
15
/* distribute, sublicense, and/or sell copies of the Software, and to */
16
/* permit persons to whom the Software is furnished to do so, subject to */
17
/* the following conditions: */
18
/* */
19
/* The above copyright notice and this permission notice shall be */
20
/* included in all copies or substantial portions of the Software. */
21
/* */
22
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29
/**************************************************************************/
30
31
#pragma once
32
33
#include "core/variant/typed_array.h"
34
#include "scene/resources/animation.h"
35
36
class AnimationLibrary : public Resource {
37
GDCLASS(AnimationLibrary, Resource)
38
39
void _set_data(const Dictionary &p_data);
40
Dictionary _get_data() const;
41
42
TypedArray<StringName> _get_animation_list() const;
43
44
void _animation_changed(const StringName &p_name);
45
46
friend class AnimationMixer; // For faster access.
47
HashMap<StringName, Ref<Animation>> animations;
48
49
protected:
50
static void _bind_methods();
51
52
public:
53
static bool is_valid_animation_name(const String &p_name);
54
static bool is_valid_library_name(const String &p_name);
55
static String validate_library_name(const String &p_name);
56
57
Error add_animation(const StringName &p_name, const Ref<Animation> &p_animation);
58
void remove_animation(const StringName &p_name);
59
void rename_animation(const StringName &p_name, const StringName &p_new_name);
60
bool has_animation(const StringName &p_name) const;
61
Ref<Animation> get_animation(const StringName &p_name) const;
62
void get_animation_list(List<StringName> *p_animations) const;
63
int get_animation_list_size() const;
64
65
#ifdef TOOLS_ENABLED
66
virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
67
#endif
68
69
AnimationLibrary();
70
};
71
72