Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
godotengine
GitHub Repository: godotengine/godot
Path: blob/master/scene/resources/bit_map.h
9896 views
1
/**************************************************************************/
2
/* bit_map.h */
3
/**************************************************************************/
4
/* This file is part of: */
5
/* GODOT ENGINE */
6
/* https://godotengine.org */
7
/**************************************************************************/
8
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10
/* */
11
/* Permission is hereby granted, free of charge, to any person obtaining */
12
/* a copy of this software and associated documentation files (the */
13
/* "Software"), to deal in the Software without restriction, including */
14
/* without limitation the rights to use, copy, modify, merge, publish, */
15
/* distribute, sublicense, and/or sell copies of the Software, and to */
16
/* permit persons to whom the Software is furnished to do so, subject to */
17
/* the following conditions: */
18
/* */
19
/* The above copyright notice and this permission notice shall be */
20
/* included in all copies or substantial portions of the Software. */
21
/* */
22
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29
/**************************************************************************/
30
31
#pragma once
32
33
#include "core/io/image.h"
34
#include "core/io/resource.h"
35
36
template <typename T>
37
class TypedArray;
38
39
class BitMap : public Resource {
40
GDCLASS(BitMap, Resource);
41
OBJ_SAVE_TYPE(BitMap);
42
43
Vector<uint8_t> bitmask;
44
int width = 0;
45
int height = 0;
46
47
Vector<Vector<Vector2>> _march_square(const Rect2i &p_rect, const Point2i &p_start) const;
48
49
TypedArray<PackedVector2Array> _opaque_to_polygons_bind(const Rect2i &p_rect, float p_epsilon) const;
50
51
protected:
52
void _set_data(const Dictionary &p_d);
53
Dictionary _get_data() const;
54
55
static void _bind_methods();
56
57
public:
58
void create(const Size2i &p_size);
59
void create_from_image_alpha(const Ref<Image> &p_image, float p_threshold = 0.1);
60
61
void set_bitv(const Point2i &p_pos, bool p_value);
62
void set_bit(int p_x, int p_y, bool p_value);
63
void set_bit_rect(const Rect2i &p_rect, bool p_value);
64
bool get_bitv(const Point2i &p_pos) const;
65
bool get_bit(int p_x, int p_y) const;
66
67
int get_true_bit_count() const;
68
69
Size2i get_size() const;
70
void resize(const Size2i &p_new_size);
71
72
void grow_mask(int p_pixels, const Rect2i &p_rect);
73
void shrink_mask(int p_pixels, const Rect2i &p_rect);
74
75
void blit(const Vector2i &p_pos, const Ref<BitMap> &p_bitmap);
76
Ref<Image> convert_to_image() const;
77
78
Vector<Vector<Vector2>> clip_opaque_to_polygons(const Rect2i &p_rect, float p_epsilon = 2.0) const;
79
};
80
81