/**************************************************************************/1/* bit_map.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "core/io/image.h"33#include "core/io/resource.h"3435template <typename T>36class TypedArray;3738class BitMap : public Resource {39GDCLASS(BitMap, Resource);40OBJ_SAVE_TYPE(BitMap);4142Vector<uint8_t> bitmask;43int width = 0;44int height = 0;4546Vector<Vector<Vector2>> _march_square(const Rect2i &p_rect, const Point2i &p_start) const;4748TypedArray<PackedVector2Array> _opaque_to_polygons_bind(const Rect2i &p_rect, float p_epsilon) const;4950protected:51void _set_data(const Dictionary &p_d);52Dictionary _get_data() const;5354static void _bind_methods();5556public:57void create(const Size2i &p_size);58void create_from_image_alpha(const Ref<Image> &p_image, float p_threshold = 0.1);5960void set_bitv(const Point2i &p_pos, bool p_value);61void set_bit(int p_x, int p_y, bool p_value);62void set_bit_rect(const Rect2i &p_rect, bool p_value);63bool get_bitv(const Point2i &p_pos) const;64bool get_bit(int p_x, int p_y) const;6566int get_true_bit_count() const;6768Size2i get_size() const;69void resize(const Size2i &p_new_size);7071void grow_mask(int p_pixels, const Rect2i &p_rect);72void shrink_mask(int p_pixels, const Rect2i &p_rect);7374void blit(const Vector2i &p_pos, const Ref<BitMap> &p_bitmap);75Ref<Image> convert_to_image() const;7677Vector<Vector<Vector2>> clip_opaque_to_polygons(const Rect2i &p_rect, float p_epsilon = 2.0) const;78};798081