/**************************************************************************/1/* bone_map.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "skeleton_profile.h"3334class BoneMap : public Resource {35GDCLASS(BoneMap, Resource);3637Ref<SkeletonProfile> profile;38HashMap<StringName, StringName> bone_map;3940void _update_profile();41void _validate_bone_map();4243protected:44bool _get(const StringName &p_path, Variant &r_ret) const;45bool _set(const StringName &p_path, const Variant &p_value);46void _validate_property(PropertyInfo &p_property) const;47void _get_property_list(List<PropertyInfo> *p_list) const;48static void _bind_methods();4950public:51Ref<SkeletonProfile> get_profile() const;52void set_profile(const Ref<SkeletonProfile> &p_profile);5354int get_skeleton_bone_name_count(const StringName &p_skeleton_bone_name) const;5556StringName get_skeleton_bone_name(const StringName &p_profile_bone_name) const;57void set_skeleton_bone_name(const StringName &p_profile_bone_name, const StringName &p_skeleton_bone_name);58void _set_skeleton_bone_name(const StringName &p_profile_bone_name, const StringName &p_skeleton_bone_name); // Avoid to emit signal for editor.5960StringName find_profile_bone_name(const StringName &p_skeleton_bone_name) const;6162BoneMap();63~BoneMap();64};656667