Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
godotengine
GitHub Repository: godotengine/godot
Path: blob/master/scene/resources/camera_attributes.cpp
9903 views
1
/**************************************************************************/
2
/* camera_attributes.cpp */
3
/**************************************************************************/
4
/* This file is part of: */
5
/* GODOT ENGINE */
6
/* https://godotengine.org */
7
/**************************************************************************/
8
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10
/* */
11
/* Permission is hereby granted, free of charge, to any person obtaining */
12
/* a copy of this software and associated documentation files (the */
13
/* "Software"), to deal in the Software without restriction, including */
14
/* without limitation the rights to use, copy, modify, merge, publish, */
15
/* distribute, sublicense, and/or sell copies of the Software, and to */
16
/* permit persons to whom the Software is furnished to do so, subject to */
17
/* the following conditions: */
18
/* */
19
/* The above copyright notice and this permission notice shall be */
20
/* included in all copies or substantial portions of the Software. */
21
/* */
22
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29
/**************************************************************************/
30
31
#include "camera_attributes.h"
32
33
#include "core/config/project_settings.h"
34
#include "servers/rendering_server.h"
35
36
void CameraAttributes::set_exposure_multiplier(float p_multiplier) {
37
exposure_multiplier = p_multiplier;
38
_update_exposure();
39
emit_changed();
40
}
41
42
float CameraAttributes::get_exposure_multiplier() const {
43
return exposure_multiplier;
44
}
45
46
void CameraAttributes::set_exposure_sensitivity(float p_sensitivity) {
47
exposure_sensitivity = p_sensitivity;
48
_update_exposure();
49
emit_changed();
50
}
51
52
float CameraAttributes::get_exposure_sensitivity() const {
53
return exposure_sensitivity;
54
}
55
56
void CameraAttributes::_update_exposure() {
57
float exposure_normalization = 1.0;
58
// Ignore physical properties if not using physical light units.
59
if (GLOBAL_GET_CACHED(bool, "rendering/lights_and_shadows/use_physical_light_units")) {
60
exposure_normalization = calculate_exposure_normalization();
61
}
62
63
RS::get_singleton()->camera_attributes_set_exposure(camera_attributes, exposure_multiplier, exposure_normalization);
64
}
65
66
void CameraAttributes::set_auto_exposure_enabled(bool p_enabled) {
67
auto_exposure_enabled = p_enabled;
68
_update_auto_exposure();
69
notify_property_list_changed();
70
}
71
72
bool CameraAttributes::is_auto_exposure_enabled() const {
73
return auto_exposure_enabled;
74
}
75
76
void CameraAttributes::set_auto_exposure_speed(float p_auto_exposure_speed) {
77
auto_exposure_speed = p_auto_exposure_speed;
78
_update_auto_exposure();
79
}
80
81
float CameraAttributes::get_auto_exposure_speed() const {
82
return auto_exposure_speed;
83
}
84
85
void CameraAttributes::set_auto_exposure_scale(float p_auto_exposure_scale) {
86
auto_exposure_scale = p_auto_exposure_scale;
87
_update_auto_exposure();
88
}
89
90
float CameraAttributes::get_auto_exposure_scale() const {
91
return auto_exposure_scale;
92
}
93
94
RID CameraAttributes::get_rid() const {
95
return camera_attributes;
96
}
97
98
void CameraAttributes::_validate_property(PropertyInfo &p_property) const {
99
if (!Engine::get_singleton()->is_editor_hint()) {
100
return;
101
}
102
if (!GLOBAL_GET_CACHED(bool, "rendering/lights_and_shadows/use_physical_light_units") && p_property.name == "exposure_sensitivity") {
103
p_property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
104
return;
105
}
106
107
if (p_property.name.begins_with("auto_exposure_") && p_property.name != "auto_exposure_enabled" && !auto_exposure_enabled) {
108
p_property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
109
return;
110
}
111
}
112
113
void CameraAttributes::_bind_methods() {
114
ClassDB::bind_method(D_METHOD("set_exposure_multiplier", "multiplier"), &CameraAttributes::set_exposure_multiplier);
115
ClassDB::bind_method(D_METHOD("get_exposure_multiplier"), &CameraAttributes::get_exposure_multiplier);
116
ClassDB::bind_method(D_METHOD("set_exposure_sensitivity", "sensitivity"), &CameraAttributes::set_exposure_sensitivity);
117
ClassDB::bind_method(D_METHOD("get_exposure_sensitivity"), &CameraAttributes::get_exposure_sensitivity);
118
119
ClassDB::bind_method(D_METHOD("set_auto_exposure_enabled", "enabled"), &CameraAttributes::set_auto_exposure_enabled);
120
ClassDB::bind_method(D_METHOD("is_auto_exposure_enabled"), &CameraAttributes::is_auto_exposure_enabled);
121
ClassDB::bind_method(D_METHOD("set_auto_exposure_speed", "exposure_speed"), &CameraAttributes::set_auto_exposure_speed);
122
ClassDB::bind_method(D_METHOD("get_auto_exposure_speed"), &CameraAttributes::get_auto_exposure_speed);
123
ClassDB::bind_method(D_METHOD("set_auto_exposure_scale", "exposure_grey"), &CameraAttributes::set_auto_exposure_scale);
124
ClassDB::bind_method(D_METHOD("get_auto_exposure_scale"), &CameraAttributes::get_auto_exposure_scale);
125
126
ADD_GROUP("Exposure", "exposure_");
127
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "exposure_sensitivity", PROPERTY_HINT_RANGE, "0.1,32000.0,0.1,suffix:ISO"), "set_exposure_sensitivity", "get_exposure_sensitivity");
128
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "exposure_multiplier", PROPERTY_HINT_RANGE, "0.0,8.0,0.001,or_greater"), "set_exposure_multiplier", "get_exposure_multiplier");
129
130
ADD_GROUP("Auto Exposure", "auto_exposure_");
131
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_exposure_enabled"), "set_auto_exposure_enabled", "is_auto_exposure_enabled");
132
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_scale", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_auto_exposure_scale", "get_auto_exposure_scale");
133
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_speed", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_auto_exposure_speed", "get_auto_exposure_speed");
134
}
135
136
CameraAttributes::CameraAttributes() {
137
camera_attributes = RS::get_singleton()->camera_attributes_create();
138
}
139
140
CameraAttributes::~CameraAttributes() {
141
ERR_FAIL_NULL(RenderingServer::get_singleton());
142
RS::get_singleton()->free(camera_attributes);
143
}
144
145
//////////////////////////////////////////////////////
146
/* CameraAttributesPractical */
147
148
void CameraAttributesPractical::set_dof_blur_far_enabled(bool p_enabled) {
149
dof_blur_far_enabled = p_enabled;
150
_update_dof_blur();
151
notify_property_list_changed();
152
}
153
154
bool CameraAttributesPractical::is_dof_blur_far_enabled() const {
155
return dof_blur_far_enabled;
156
}
157
158
void CameraAttributesPractical::set_dof_blur_far_distance(float p_distance) {
159
dof_blur_far_distance = p_distance;
160
_update_dof_blur();
161
}
162
163
float CameraAttributesPractical::get_dof_blur_far_distance() const {
164
return dof_blur_far_distance;
165
}
166
167
void CameraAttributesPractical::set_dof_blur_far_transition(float p_distance) {
168
dof_blur_far_transition = p_distance;
169
_update_dof_blur();
170
}
171
172
float CameraAttributesPractical::get_dof_blur_far_transition() const {
173
return dof_blur_far_transition;
174
}
175
176
void CameraAttributesPractical::set_dof_blur_near_enabled(bool p_enabled) {
177
dof_blur_near_enabled = p_enabled;
178
_update_dof_blur();
179
notify_property_list_changed();
180
}
181
182
bool CameraAttributesPractical::is_dof_blur_near_enabled() const {
183
return dof_blur_near_enabled;
184
}
185
186
void CameraAttributesPractical::set_dof_blur_near_distance(float p_distance) {
187
dof_blur_near_distance = p_distance;
188
_update_dof_blur();
189
}
190
191
float CameraAttributesPractical::get_dof_blur_near_distance() const {
192
return dof_blur_near_distance;
193
}
194
195
void CameraAttributesPractical::set_dof_blur_near_transition(float p_distance) {
196
dof_blur_near_transition = p_distance;
197
_update_dof_blur();
198
}
199
200
float CameraAttributesPractical::get_dof_blur_near_transition() const {
201
return dof_blur_near_transition;
202
}
203
204
void CameraAttributesPractical::set_dof_blur_amount(float p_amount) {
205
dof_blur_amount = p_amount;
206
_update_dof_blur();
207
}
208
209
float CameraAttributesPractical::get_dof_blur_amount() const {
210
return dof_blur_amount;
211
}
212
213
void CameraAttributesPractical::_update_dof_blur() {
214
RS::get_singleton()->camera_attributes_set_dof_blur(
215
get_rid(),
216
dof_blur_far_enabled,
217
dof_blur_far_distance,
218
dof_blur_far_transition,
219
dof_blur_near_enabled,
220
dof_blur_near_distance,
221
dof_blur_near_transition,
222
dof_blur_amount);
223
}
224
225
float CameraAttributesPractical::calculate_exposure_normalization() const {
226
return exposure_sensitivity / 3072007.0; // Matches exposure normalization for default CameraAttributesPhysical at ISO 100.
227
}
228
229
void CameraAttributesPractical::set_auto_exposure_min_sensitivity(float p_min) {
230
auto_exposure_min = p_min;
231
_update_auto_exposure();
232
}
233
234
float CameraAttributesPractical::get_auto_exposure_min_sensitivity() const {
235
return auto_exposure_min;
236
}
237
238
void CameraAttributesPractical::set_auto_exposure_max_sensitivity(float p_max) {
239
auto_exposure_max = p_max;
240
_update_auto_exposure();
241
}
242
243
float CameraAttributesPractical::get_auto_exposure_max_sensitivity() const {
244
return auto_exposure_max;
245
}
246
247
void CameraAttributesPractical::_update_auto_exposure() {
248
RS::get_singleton()->camera_attributes_set_auto_exposure(
249
get_rid(),
250
auto_exposure_enabled,
251
auto_exposure_min * ((12.5 / 100.0) / exposure_sensitivity), // Convert from Sensitivity to Luminance
252
auto_exposure_max * ((12.5 / 100.0) / exposure_sensitivity), // Convert from Sensitivity to Luminance
253
auto_exposure_speed,
254
auto_exposure_scale);
255
emit_changed();
256
}
257
258
void CameraAttributesPractical::_validate_property(PropertyInfo &p_property) const {
259
if (!Engine::get_singleton()->is_editor_hint()) {
260
return;
261
}
262
if ((!dof_blur_far_enabled && (p_property.name == "dof_blur_far_distance" || p_property.name == "dof_blur_far_transition")) ||
263
(!dof_blur_near_enabled && (p_property.name == "dof_blur_near_distance" || p_property.name == "dof_blur_near_transition"))) {
264
p_property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
265
}
266
}
267
268
void CameraAttributesPractical::_bind_methods() {
269
// DOF blur
270
271
ClassDB::bind_method(D_METHOD("set_dof_blur_far_enabled", "enabled"), &CameraAttributesPractical::set_dof_blur_far_enabled);
272
ClassDB::bind_method(D_METHOD("is_dof_blur_far_enabled"), &CameraAttributesPractical::is_dof_blur_far_enabled);
273
ClassDB::bind_method(D_METHOD("set_dof_blur_far_distance", "distance"), &CameraAttributesPractical::set_dof_blur_far_distance);
274
ClassDB::bind_method(D_METHOD("get_dof_blur_far_distance"), &CameraAttributesPractical::get_dof_blur_far_distance);
275
ClassDB::bind_method(D_METHOD("set_dof_blur_far_transition", "distance"), &CameraAttributesPractical::set_dof_blur_far_transition);
276
ClassDB::bind_method(D_METHOD("get_dof_blur_far_transition"), &CameraAttributesPractical::get_dof_blur_far_transition);
277
278
ClassDB::bind_method(D_METHOD("set_dof_blur_near_enabled", "enabled"), &CameraAttributesPractical::set_dof_blur_near_enabled);
279
ClassDB::bind_method(D_METHOD("is_dof_blur_near_enabled"), &CameraAttributesPractical::is_dof_blur_near_enabled);
280
ClassDB::bind_method(D_METHOD("set_dof_blur_near_distance", "distance"), &CameraAttributesPractical::set_dof_blur_near_distance);
281
ClassDB::bind_method(D_METHOD("get_dof_blur_near_distance"), &CameraAttributesPractical::get_dof_blur_near_distance);
282
ClassDB::bind_method(D_METHOD("set_dof_blur_near_transition", "distance"), &CameraAttributesPractical::set_dof_blur_near_transition);
283
ClassDB::bind_method(D_METHOD("get_dof_blur_near_transition"), &CameraAttributesPractical::get_dof_blur_near_transition);
284
ClassDB::bind_method(D_METHOD("set_dof_blur_amount", "amount"), &CameraAttributesPractical::set_dof_blur_amount);
285
ClassDB::bind_method(D_METHOD("get_dof_blur_amount"), &CameraAttributesPractical::get_dof_blur_amount);
286
287
ClassDB::bind_method(D_METHOD("set_auto_exposure_max_sensitivity", "max_sensitivity"), &CameraAttributesPractical::set_auto_exposure_max_sensitivity);
288
ClassDB::bind_method(D_METHOD("get_auto_exposure_max_sensitivity"), &CameraAttributesPractical::get_auto_exposure_max_sensitivity);
289
ClassDB::bind_method(D_METHOD("set_auto_exposure_min_sensitivity", "min_sensitivity"), &CameraAttributesPractical::set_auto_exposure_min_sensitivity);
290
ClassDB::bind_method(D_METHOD("get_auto_exposure_min_sensitivity"), &CameraAttributesPractical::get_auto_exposure_min_sensitivity);
291
292
ADD_GROUP("DOF Blur", "dof_blur_");
293
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_far_enabled"), "set_dof_blur_far_enabled", "is_dof_blur_far_enabled");
294
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_far_distance", PROPERTY_HINT_RANGE, "0.01,8192,0.01,exp,suffix:m"), "set_dof_blur_far_distance", "get_dof_blur_far_distance");
295
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_far_transition", PROPERTY_HINT_RANGE, "-1,8192,0.01"), "set_dof_blur_far_transition", "get_dof_blur_far_transition");
296
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_near_enabled"), "set_dof_blur_near_enabled", "is_dof_blur_near_enabled");
297
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_near_distance", PROPERTY_HINT_RANGE, "0.01,8192,0.01,exp,suffix:m"), "set_dof_blur_near_distance", "get_dof_blur_near_distance");
298
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_near_transition", PROPERTY_HINT_RANGE, "-1,8192,0.01"), "set_dof_blur_near_transition", "get_dof_blur_near_transition");
299
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_dof_blur_amount", "get_dof_blur_amount");
300
301
ADD_GROUP("Auto Exposure", "auto_exposure_");
302
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_min_sensitivity", PROPERTY_HINT_RANGE, "0,1600,0.01,or_greater,suffic:ISO"), "set_auto_exposure_min_sensitivity", "get_auto_exposure_min_sensitivity");
303
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_max_sensitivity", PROPERTY_HINT_RANGE, "0,64000,0.1,or_greater,suffic:ISO"), "set_auto_exposure_max_sensitivity", "get_auto_exposure_max_sensitivity");
304
}
305
306
CameraAttributesPractical::CameraAttributesPractical() {
307
_update_dof_blur();
308
_update_exposure();
309
set_auto_exposure_min_sensitivity(0.0);
310
set_auto_exposure_max_sensitivity(800.0);
311
notify_property_list_changed();
312
}
313
314
CameraAttributesPractical::~CameraAttributesPractical() {
315
}
316
317
//////////////////////////////////////////////////////
318
/* CameraAttributesPhysical */
319
320
void CameraAttributesPhysical::set_aperture(float p_aperture) {
321
exposure_aperture = p_aperture;
322
_update_exposure();
323
_update_frustum();
324
}
325
326
float CameraAttributesPhysical::get_aperture() const {
327
return exposure_aperture;
328
}
329
330
void CameraAttributesPhysical::set_shutter_speed(float p_shutter_speed) {
331
exposure_shutter_speed = p_shutter_speed;
332
_update_exposure();
333
}
334
335
float CameraAttributesPhysical::get_shutter_speed() const {
336
return exposure_shutter_speed;
337
}
338
339
void CameraAttributesPhysical::set_focal_length(float p_focal_length) {
340
frustum_focal_length = p_focal_length;
341
_update_frustum();
342
emit_changed();
343
}
344
345
float CameraAttributesPhysical::get_focal_length() const {
346
return frustum_focal_length;
347
}
348
349
void CameraAttributesPhysical::set_focus_distance(float p_focus_distance) {
350
frustum_focus_distance = p_focus_distance;
351
_update_frustum();
352
}
353
354
float CameraAttributesPhysical::get_focus_distance() const {
355
return frustum_focus_distance;
356
}
357
358
void CameraAttributesPhysical::set_near(real_t p_near) {
359
frustum_near = p_near;
360
_update_frustum();
361
emit_changed();
362
}
363
364
real_t CameraAttributesPhysical::get_near() const {
365
return frustum_near;
366
}
367
368
void CameraAttributesPhysical::set_far(real_t p_far) {
369
frustum_far = p_far;
370
_update_frustum();
371
emit_changed();
372
}
373
374
real_t CameraAttributesPhysical::get_far() const {
375
return frustum_far;
376
}
377
378
real_t CameraAttributesPhysical::get_fov() const {
379
return frustum_fov;
380
}
381
382
void CameraAttributesPhysical::_update_frustum() {
383
//https://en.wikipedia.org/wiki/Circle_of_confusion#Circle_of_confusion_diameter_limit_based_on_d/1500
384
Vector2i sensor_size = Vector2i(36, 24); // Matches high-end DSLR, could be made variable if there is demand.
385
float CoC = sensor_size.length() / 1500.0;
386
387
frustum_fov = Math::rad_to_deg(2 * std::atan(sensor_size.height / (2 * frustum_focal_length)));
388
389
// Based on https://en.wikipedia.org/wiki/Depth_of_field.
390
float u = MAX(frustum_focus_distance * 1000.0, frustum_focal_length + 1.0); // Focus distance expressed in mm and clamped to at least 1 mm away from lens.
391
float hyperfocal_length = frustum_focal_length + ((frustum_focal_length * frustum_focal_length) / (exposure_aperture * CoC));
392
393
// This computes the start and end of the depth of field. Anything between these two points has a Circle of Confusino so small
394
// that it is not picked up by the camera sensors.
395
// To be properly physically-based, we would run the DoF shader at all depths. To be efficient, we are only running it where the CoC
396
// will be visible, this introduces some value shifts in the near field that we have to compensate for below.
397
float depth_near = ((hyperfocal_length * u) / (hyperfocal_length + (u - frustum_focal_length))) / 1000.0; // In meters.
398
float depth_far = ((hyperfocal_length * u) / (hyperfocal_length - (u - frustum_focal_length))) / 1000.0; // In meters.
399
float scale = (frustum_focal_length / (u - frustum_focal_length)) * (frustum_focal_length / exposure_aperture);
400
401
bool use_far = (depth_far < frustum_far) && (depth_far > 0.0);
402
bool use_near = depth_near > frustum_near;
403
#ifdef DEBUG_ENABLED
404
if (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") {
405
// Force disable DoF in editor builds to suppress warnings.
406
use_far = false;
407
use_near = false;
408
}
409
#endif
410
RS::get_singleton()->camera_attributes_set_dof_blur(
411
get_rid(),
412
use_far,
413
u / 1000.0, // Focus distance clampd to focal length expressed in meters.
414
-1.0, // Negative to tell Bokeh effect to use physically-based scaling.
415
use_near,
416
u / 1000.0,
417
-1.0,
418
scale / 5.0); // Arbitrary scaling to get close to how much blur there should be.
419
}
420
421
float CameraAttributesPhysical::calculate_exposure_normalization() const {
422
const float e = (exposure_aperture * exposure_aperture) * exposure_shutter_speed * (100.0 / exposure_sensitivity);
423
return 1.0 / (e * 1.2);
424
}
425
426
void CameraAttributesPhysical::set_auto_exposure_min_exposure_value(float p_min) {
427
auto_exposure_min = p_min;
428
_update_auto_exposure();
429
}
430
431
float CameraAttributesPhysical::get_auto_exposure_min_exposure_value() const {
432
return auto_exposure_min;
433
}
434
435
void CameraAttributesPhysical::set_auto_exposure_max_exposure_value(float p_max) {
436
auto_exposure_max = p_max;
437
_update_auto_exposure();
438
}
439
440
float CameraAttributesPhysical::get_auto_exposure_max_exposure_value() const {
441
return auto_exposure_max;
442
}
443
444
void CameraAttributesPhysical::_update_auto_exposure() {
445
RS::get_singleton()->camera_attributes_set_auto_exposure(
446
get_rid(),
447
auto_exposure_enabled,
448
std::pow(2.0, auto_exposure_min) * (12.5 / exposure_sensitivity), // Convert from EV100 to Luminance
449
std::pow(2.0, auto_exposure_max) * (12.5 / exposure_sensitivity), // Convert from EV100 to Luminance
450
auto_exposure_speed,
451
auto_exposure_scale);
452
emit_changed();
453
}
454
455
void CameraAttributesPhysical::_validate_property(PropertyInfo &property) const {
456
if (!Engine::get_singleton()->is_editor_hint()) {
457
return;
458
}
459
if (!GLOBAL_GET_CACHED(bool, "rendering/lights_and_shadows/use_physical_light_units") && (property.name == "exposure_aperture" || property.name == "exposure_shutter_speed")) {
460
property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
461
return;
462
}
463
}
464
465
void CameraAttributesPhysical::_bind_methods() {
466
ClassDB::bind_method(D_METHOD("set_aperture", "aperture"), &CameraAttributesPhysical::set_aperture);
467
ClassDB::bind_method(D_METHOD("get_aperture"), &CameraAttributesPhysical::get_aperture);
468
ClassDB::bind_method(D_METHOD("set_shutter_speed", "shutter_speed"), &CameraAttributesPhysical::set_shutter_speed);
469
ClassDB::bind_method(D_METHOD("get_shutter_speed"), &CameraAttributesPhysical::get_shutter_speed);
470
471
ClassDB::bind_method(D_METHOD("set_focal_length", "focal_length"), &CameraAttributesPhysical::set_focal_length);
472
ClassDB::bind_method(D_METHOD("get_focal_length"), &CameraAttributesPhysical::get_focal_length);
473
ClassDB::bind_method(D_METHOD("set_focus_distance", "focus_distance"), &CameraAttributesPhysical::set_focus_distance);
474
ClassDB::bind_method(D_METHOD("get_focus_distance"), &CameraAttributesPhysical::get_focus_distance);
475
ClassDB::bind_method(D_METHOD("set_near", "near"), &CameraAttributesPhysical::set_near);
476
ClassDB::bind_method(D_METHOD("get_near"), &CameraAttributesPhysical::get_near);
477
ClassDB::bind_method(D_METHOD("set_far", "far"), &CameraAttributesPhysical::set_far);
478
ClassDB::bind_method(D_METHOD("get_far"), &CameraAttributesPhysical::get_far);
479
ClassDB::bind_method(D_METHOD("get_fov"), &CameraAttributesPhysical::get_fov);
480
481
ClassDB::bind_method(D_METHOD("set_auto_exposure_max_exposure_value", "exposure_value_max"), &CameraAttributesPhysical::set_auto_exposure_max_exposure_value);
482
ClassDB::bind_method(D_METHOD("get_auto_exposure_max_exposure_value"), &CameraAttributesPhysical::get_auto_exposure_max_exposure_value);
483
ClassDB::bind_method(D_METHOD("set_auto_exposure_min_exposure_value", "exposure_value_min"), &CameraAttributesPhysical::set_auto_exposure_min_exposure_value);
484
ClassDB::bind_method(D_METHOD("get_auto_exposure_min_exposure_value"), &CameraAttributesPhysical::get_auto_exposure_min_exposure_value);
485
486
ADD_GROUP("Frustum", "frustum_");
487
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "frustum_focus_distance", PROPERTY_HINT_RANGE, "0.01,4000.0,0.01,suffix:m"), "set_focus_distance", "get_focus_distance");
488
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "frustum_focal_length", PROPERTY_HINT_RANGE, "1.0,800.0,0.01,exp,suffix:mm"), "set_focal_length", "get_focal_length");
489
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "frustum_near", PROPERTY_HINT_RANGE, "0.001,10,0.001,or_greater,exp,suffix:m"), "set_near", "get_near");
490
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "frustum_far", PROPERTY_HINT_RANGE, "0.01,4000,0.01,or_greater,exp,suffix:m"), "set_far", "get_far");
491
492
ADD_GROUP("Exposure", "exposure_");
493
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "exposure_aperture", PROPERTY_HINT_RANGE, "0.5,64.0,0.01,exp,suffix:f-stop"), "set_aperture", "get_aperture");
494
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "exposure_shutter_speed", PROPERTY_HINT_RANGE, "0.1,8000.0,0.001,suffix:1/s"), "set_shutter_speed", "get_shutter_speed");
495
496
ADD_GROUP("Auto Exposure", "auto_exposure_");
497
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_min_exposure_value", PROPERTY_HINT_RANGE, "-16.0,16.0,0.01,or_greater,suffix:EV100"), "set_auto_exposure_min_exposure_value", "get_auto_exposure_min_exposure_value");
498
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_max_exposure_value", PROPERTY_HINT_RANGE, "-16.0,16.0,0.01,or_greater,suffix:EV100"), "set_auto_exposure_max_exposure_value", "get_auto_exposure_max_exposure_value");
499
}
500
501
CameraAttributesPhysical::CameraAttributesPhysical() {
502
_update_exposure();
503
_update_frustum();
504
set_auto_exposure_min_exposure_value(-8);
505
set_auto_exposure_max_exposure_value(10); // Use a wide range by default to feel more like a real camera.
506
notify_property_list_changed();
507
}
508
509
CameraAttributesPhysical::~CameraAttributesPhysical() {
510
}
511
512