Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
godotengine
GitHub Repository: godotengine/godot
Path: blob/master/scene/resources/camera_texture.h
9896 views
1
/**************************************************************************/
2
/* camera_texture.h */
3
/**************************************************************************/
4
/* This file is part of: */
5
/* GODOT ENGINE */
6
/* https://godotengine.org */
7
/**************************************************************************/
8
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10
/* */
11
/* Permission is hereby granted, free of charge, to any person obtaining */
12
/* a copy of this software and associated documentation files (the */
13
/* "Software"), to deal in the Software without restriction, including */
14
/* without limitation the rights to use, copy, modify, merge, publish, */
15
/* distribute, sublicense, and/or sell copies of the Software, and to */
16
/* permit persons to whom the Software is furnished to do so, subject to */
17
/* the following conditions: */
18
/* */
19
/* The above copyright notice and this permission notice shall be */
20
/* included in all copies or substantial portions of the Software. */
21
/* */
22
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29
/**************************************************************************/
30
31
#pragma once
32
33
#include "scene/resources/texture.h"
34
35
class CameraTexture : public Texture2D {
36
GDCLASS(CameraTexture, Texture2D);
37
38
private:
39
mutable RID _texture;
40
int camera_feed_id = 0;
41
CameraServer::FeedImage which_feed = CameraServer::FEED_RGBA_IMAGE;
42
43
protected:
44
static void _bind_methods();
45
void _on_format_changed();
46
47
public:
48
virtual int get_width() const override;
49
virtual int get_height() const override;
50
virtual RID get_rid() const override;
51
virtual bool has_alpha() const override;
52
53
virtual Ref<Image> get_image() const override;
54
55
void set_camera_feed_id(int p_new_id);
56
int get_camera_feed_id() const;
57
58
void set_which_feed(CameraServer::FeedImage p_which);
59
CameraServer::FeedImage get_which_feed() const;
60
61
void set_camera_active(bool p_active);
62
bool get_camera_active() const;
63
64
CameraTexture();
65
~CameraTexture();
66
};
67
68