Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
godotengine
GitHub Repository: godotengine/godot
Path: blob/master/scene/resources/compositor.h
9903 views
1
/**************************************************************************/
2
/* compositor.h */
3
/**************************************************************************/
4
/* This file is part of: */
5
/* GODOT ENGINE */
6
/* https://godotengine.org */
7
/**************************************************************************/
8
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10
/* */
11
/* Permission is hereby granted, free of charge, to any person obtaining */
12
/* a copy of this software and associated documentation files (the */
13
/* "Software"), to deal in the Software without restriction, including */
14
/* without limitation the rights to use, copy, modify, merge, publish, */
15
/* distribute, sublicense, and/or sell copies of the Software, and to */
16
/* permit persons to whom the Software is furnished to do so, subject to */
17
/* the following conditions: */
18
/* */
19
/* The above copyright notice and this permission notice shall be */
20
/* included in all copies or substantial portions of the Software. */
21
/* */
22
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29
/**************************************************************************/
30
31
#pragma once
32
33
#include "core/io/resource.h"
34
#include "core/object/gdvirtual.gen.inc"
35
#include "servers/rendering/storage/render_data.h"
36
37
/* Compositor Effect */
38
39
class CompositorEffect : public Resource {
40
GDCLASS(CompositorEffect, Resource);
41
42
public:
43
enum EffectCallbackType {
44
EFFECT_CALLBACK_TYPE_PRE_OPAQUE,
45
EFFECT_CALLBACK_TYPE_POST_OPAQUE,
46
EFFECT_CALLBACK_TYPE_POST_SKY,
47
EFFECT_CALLBACK_TYPE_PRE_TRANSPARENT,
48
EFFECT_CALLBACK_TYPE_POST_TRANSPARENT,
49
EFFECT_CALLBACK_TYPE_MAX
50
};
51
52
private:
53
RID rid;
54
bool enabled = true;
55
EffectCallbackType effect_callback_type = EFFECT_CALLBACK_TYPE_POST_TRANSPARENT;
56
57
bool access_resolved_color = false;
58
bool access_resolved_depth = false;
59
bool needs_motion_vectors = false;
60
bool needs_normal_roughness = false;
61
bool needs_separate_specular = false;
62
63
protected:
64
static void _bind_methods();
65
void _validate_property(PropertyInfo &p_property) const;
66
67
void _call_render_callback(int p_effect_callback_type, const RenderData *p_render_data);
68
69
GDVIRTUAL2(_render_callback, int, const RenderData *)
70
71
public:
72
virtual RID get_rid() const override { return rid; }
73
74
void set_enabled(bool p_enabled);
75
bool get_enabled() const;
76
77
void set_effect_callback_type(EffectCallbackType p_callback_type);
78
EffectCallbackType get_effect_callback_type() const;
79
80
void set_access_resolved_color(bool p_enabled);
81
bool get_access_resolved_color() const;
82
83
void set_access_resolved_depth(bool p_enabled);
84
bool get_access_resolved_depth() const;
85
86
void set_needs_motion_vectors(bool p_enabled);
87
bool get_needs_motion_vectors() const;
88
89
void set_needs_normal_roughness(bool p_enabled);
90
bool get_needs_normal_roughness() const;
91
92
void set_needs_separate_specular(bool p_enabled);
93
bool get_needs_separate_specular() const;
94
95
CompositorEffect();
96
~CompositorEffect();
97
};
98
99
VARIANT_ENUM_CAST(CompositorEffect::EffectCallbackType)
100
101
/* Compositor */
102
103
class Compositor : public Resource {
104
GDCLASS(Compositor, Resource);
105
106
private:
107
RID compositor;
108
109
// Compositor effects
110
LocalVector<Ref<CompositorEffect>> effects;
111
112
protected:
113
static void _bind_methods();
114
115
public:
116
virtual RID get_rid() const override { return compositor; }
117
118
Compositor();
119
~Compositor();
120
121
// Compositor effects
122
void set_compositor_effects(const TypedArray<CompositorEffect> &p_compositor_effects);
123
TypedArray<CompositorEffect> get_compositor_effects() const;
124
};
125
126