#pragma once
#include "core/templates/lru.h"
#include "scene/resources/texture.h"
class BitMap;
class DPITexture : public Texture2D {
GDCLASS(DPITexture, Texture2D);
RES_BASE_EXTENSION("dpitex");
String source;
float base_scale = 1.0;
float saturation = 1.0;
Dictionary color_map;
Size2 size_override;
struct ScalingLevel {
HashSet<DPITexture *> textures;
int32_t refcount = 1;
};
static Mutex mutex;
static HashMap<double, ScalingLevel> scaling_levels;
mutable RID base_texture;
mutable HashMap<double, RID> texture_cache;
mutable Ref<BitMap> alpha_cache;
mutable HashMap<Color, Color> cmap;
mutable Size2 base_size;
mutable Size2 size;
void _remove_scale(double p_scale);
RID _ensure_scale(double p_scale) const;
RID _load_at_scale(double p_scale, bool p_set_size) const;
void _update_texture();
void _clear();
protected:
static void _bind_methods();
public:
static Ref<DPITexture> create_from_string(const String &p_source, float p_scale = 1.0, float p_saturation = 1.0, const Dictionary &p_color_map = Dictionary());
void set_source(const String &p_source);
String get_source() const;
void set_base_scale(float p_scale);
float get_base_scale() const;
void set_color_map(const Dictionary &p_color_map);
Dictionary get_color_map() const;
void set_saturation(float p_saturation);
float get_saturation() const;
Ref<Image> get_image() const override;
int get_width() const override;
int get_height() const override;
virtual RID get_rid() const override;
bool has_alpha() const override;
virtual RID get_scaled_rid() const override;
virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override;
void set_size_override(const Size2i &p_size);
bool is_pixel_opaque(int p_x, int p_y) const override;
static void reference_scaling_level(double p_scale);
static void unreference_scaling_level(double p_scale);
~DPITexture();
};