#pragma once
#include "core/object/ref_counted.h"
#include "scene/resources/theme.h"
#include <functional>
class Font;
class Node;
class StyleBox;
class Texture2D;
class ThemeContext;
#define BIND_THEME_ITEM(m_data_type, m_class, m_prop) \
ThemeDB::get_singleton()->bind_class_item(m_data_type, get_class_static(), #m_prop, #m_prop, \
[](Node *p_instance, const StringName &p_item_name, const StringName &p_type_name) { \
m_class *p_cast = Object::cast_to<m_class>(p_instance); \
p_cast->theme_cache.m_prop = p_cast->get_theme_item(m_data_type, p_item_name, p_type_name); \
})
#define BIND_THEME_ITEM_CUSTOM(m_data_type, m_class, m_prop, m_item_name) \
ThemeDB::get_singleton()->bind_class_item(m_data_type, get_class_static(), #m_prop, m_item_name, \
[](Node *p_instance, const StringName &p_item_name, const StringName &p_type_name) { \
m_class *p_cast = Object::cast_to<m_class>(p_instance); \
p_cast->theme_cache.m_prop = p_cast->get_theme_item(m_data_type, p_item_name, p_type_name); \
})
#define BIND_THEME_ITEM_EXT(m_data_type, m_class, m_prop, m_item_name, m_type_name) \
ThemeDB::get_singleton()->bind_class_external_item(m_data_type, get_class_static(), #m_prop, m_item_name, m_type_name, \
[](Node *p_instance, const StringName &p_item_name, const StringName &p_type_name) { \
m_class *p_cast = Object::cast_to<m_class>(p_instance); \
p_cast->theme_cache.m_prop = p_cast->get_theme_item(m_data_type, p_item_name, p_type_name); \
})
class ThemeDB : public Object {
GDCLASS(ThemeDB, Object);
static ThemeDB *singleton;
Ref<Theme> default_theme;
Ref<Theme> project_theme;
float fallback_base_scale = 1.0;
Ref<Font> fallback_font;
int fallback_font_size = 16;
Ref<Texture2D> fallback_icon;
Ref<StyleBox> fallback_stylebox;
ThemeContext *default_theme_context = nullptr;
HashMap<Node *, ThemeContext *> theme_contexts;
void _propagate_theme_context(Node *p_from_node, ThemeContext *p_context);
void _init_default_theme_context();
void _finalize_theme_contexts();
public:
typedef std::function<void(Node *, const StringName &, const StringName &)> ThemeItemSetter;
struct ThemeItemBind {
Theme::DataType data_type;
StringName class_name;
StringName item_name;
StringName type_name;
bool external = false;
ThemeItemSetter setter;
struct SortByType {
_FORCE_INLINE_ bool operator()(const ThemeItemBind &l, const ThemeItemBind &r) const {
return l.data_type < r.data_type;
}
};
};
private:
HashMap<StringName, HashMap<StringName, ThemeItemBind>> theme_item_binds;
HashMap<StringName, List<ThemeItemBind>> theme_item_binds_list;
void _sort_theme_items();
protected:
static void _bind_methods();
public:
void initialize_theme();
void initialize_theme_noproject();
void finalize_theme();
void set_default_theme(const Ref<Theme> &p_default);
Ref<Theme> get_default_theme();
void set_project_theme(const Ref<Theme> &p_project_default);
Ref<Theme> get_project_theme();
void set_fallback_base_scale(float p_base_scale);
float get_fallback_base_scale();
void set_fallback_font(const Ref<Font> &p_font);
Ref<Font> get_fallback_font();
void set_fallback_font_size(int p_font_size);
int get_fallback_font_size();
void set_fallback_icon(const Ref<Texture2D> &p_icon);
Ref<Texture2D> get_fallback_icon();
void set_fallback_stylebox(const Ref<StyleBox> &p_stylebox);
Ref<StyleBox> get_fallback_stylebox();
void get_native_type_dependencies(const StringName &p_base_type, Vector<StringName> &r_result);
ThemeContext *create_theme_context(Node *p_node, Vector<Ref<Theme>> &p_themes);
void destroy_theme_context(Node *p_node);
ThemeContext *get_theme_context(Node *p_node) const;
ThemeContext *get_default_theme_context() const;
ThemeContext *get_nearest_theme_context(Node *p_for_node) const;
void bind_class_item(Theme::DataType p_data_type, const StringName &p_class_name, const StringName &p_prop_name, const StringName &p_item_name, ThemeItemSetter p_setter);
void bind_class_external_item(Theme::DataType p_data_type, const StringName &p_class_name, const StringName &p_prop_name, const StringName &p_item_name, const StringName &p_type_name, ThemeItemSetter p_setter);
void update_class_instance_items(Node *p_instance);
void get_class_items(const StringName &p_class_name, List<ThemeItemBind> *r_list, bool p_include_inherited = false, Theme::DataType p_filter_type = Theme::DATA_TYPE_MAX);
static ThemeDB *get_singleton();
ThemeDB();
~ThemeDB();
};
class ThemeContext : public Object {
GDCLASS(ThemeContext, Object);
friend class ThemeDB;
Node *node = nullptr;
ThemeContext *parent = nullptr;
Vector<Ref<Theme>> themes;
void _emit_changed();
protected:
static void _bind_methods();
public:
void set_themes(Vector<Ref<Theme>> &p_themes);
const Vector<Ref<Theme>> get_themes() const;
Ref<Theme> get_fallback_theme() const;
};