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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/scene/theme/theme_owner.h
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/**************************************************************************/
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/* theme_owner.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "core/object/object.h"
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#include "scene/resources/theme.h"
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class Control;
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class Node;
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class ThemeContext;
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class Window;
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class ThemeOwner : public Object {
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Node *holder = nullptr;
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Control *owner_control = nullptr;
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Window *owner_window = nullptr;
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ThemeContext *owner_context = nullptr;
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void _owner_context_changed();
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ThemeContext *_get_active_owner_context() const;
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Node *_get_next_owner_node(Node *p_from_node) const;
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Ref<Theme> _get_owner_node_theme(Node *p_owner_node) const;
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public:
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// Theme owner node.
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void set_owner_node(Node *p_node);
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Node *get_owner_node() const;
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bool has_owner_node() const;
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void set_owner_context(ThemeContext *p_context, bool p_propagate = true);
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// Theme propagation.
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void assign_theme_on_parented(Node *p_for_node);
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void clear_theme_on_unparented(Node *p_for_node);
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void propagate_theme_changed(Node *p_to_node, Node *p_owner_node, bool p_notify, bool p_assign);
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// Theme lookup.
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void get_theme_type_dependencies(const Node *p_for_node, const StringName &p_theme_type, Vector<StringName> &r_result) const;
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Variant get_theme_item_in_types(Theme::DataType p_data_type, const StringName &p_name, const Vector<StringName> &p_theme_types);
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bool has_theme_item_in_types(Theme::DataType p_data_type, const StringName &p_name, const Vector<StringName> &p_theme_types);
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float get_theme_default_base_scale();
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Ref<Font> get_theme_default_font();
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int get_theme_default_font_size();
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ThemeOwner(Node *p_holder) { holder = p_holder; }
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};
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