/**************************************************************************/1/* theme_owner.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "core/object/object.h"33#include "scene/resources/theme.h"3435class Control;36class Node;37class ThemeContext;38class Window;3940class ThemeOwner : public Object {41Node *holder = nullptr;4243Control *owner_control = nullptr;44Window *owner_window = nullptr;45ThemeContext *owner_context = nullptr;4647void _owner_context_changed();48ThemeContext *_get_active_owner_context() const;4950Node *_get_next_owner_node(Node *p_from_node) const;51Ref<Theme> _get_owner_node_theme(Node *p_owner_node) const;5253public:54// Theme owner node.5556void set_owner_node(Node *p_node);57Node *get_owner_node() const;58bool has_owner_node() const;5960void set_owner_context(ThemeContext *p_context, bool p_propagate = true);6162// Theme propagation.6364void assign_theme_on_parented(Node *p_for_node);65void clear_theme_on_unparented(Node *p_for_node);66void propagate_theme_changed(Node *p_to_node, Node *p_owner_node, bool p_notify, bool p_assign);6768// Theme lookup.6970void get_theme_type_dependencies(const Node *p_for_node, const StringName &p_theme_type, Vector<StringName> &r_result) const;7172Variant get_theme_item_in_types(Theme::DataType p_data_type, const StringName &p_name, const Vector<StringName> &p_theme_types);73bool has_theme_item_in_types(Theme::DataType p_data_type, const StringName &p_name, const Vector<StringName> &p_theme_types);7475float get_theme_default_base_scale();76Ref<Font> get_theme_default_font();77int get_theme_default_font_size();7879ThemeOwner(Node *p_holder) { holder = p_holder; }80};818283