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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/servers/debugger/servers_debugger.cpp
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/**************************************************************************/
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/* servers_debugger.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "servers_debugger.h"
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#include "core/config/project_settings.h"
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#include "core/debugger/engine_debugger.h"
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#include "core/debugger/engine_profiler.h"
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#include "core/io/resource_loader.h"
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#include "core/object/script_language.h"
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#include "servers/display/display_server.h"
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#define CHECK_SIZE(arr, expected, what) ERR_FAIL_COND_V_MSG((uint32_t)arr.size() < (uint32_t)(expected), false, String("Malformed ") + what + " message from script debugger, message too short. Expected size: " + itos(expected) + ", actual size: " + itos(arr.size()))
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#define CHECK_END(arr, expected, what) ERR_FAIL_COND_V_MSG((uint32_t)arr.size() > (uint32_t)expected, false, String("Malformed ") + what + " message from script debugger, message too long. Expected size: " + itos(expected) + ", actual size: " + itos(arr.size()))
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Array ServersDebugger::ResourceUsage::serialize() {
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infos.sort();
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Array arr = { infos.size() * 4 };
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for (const ResourceInfo &E : infos) {
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arr.push_back(E.path);
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arr.push_back(E.format);
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arr.push_back(E.type);
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arr.push_back(E.vram);
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}
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return arr;
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}
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bool ServersDebugger::ResourceUsage::deserialize(const Array &p_arr) {
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CHECK_SIZE(p_arr, 1, "ResourceUsage");
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uint32_t size = p_arr[0];
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ERR_FAIL_COND_V(size % 4, false);
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CHECK_SIZE(p_arr, 1 + size, "ResourceUsage");
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uint32_t idx = 1;
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while (idx < 1 + size) {
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ResourceInfo info;
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info.path = p_arr[idx];
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info.format = p_arr[idx + 1];
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info.type = p_arr[idx + 2];
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info.vram = p_arr[idx + 3];
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infos.push_back(info);
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idx += 4;
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}
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CHECK_END(p_arr, idx, "ResourceUsage");
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return true;
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}
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Array ServersDebugger::ScriptFunctionSignature::serialize() {
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return Array{ name, id };
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}
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bool ServersDebugger::ScriptFunctionSignature::deserialize(const Array &p_arr) {
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CHECK_SIZE(p_arr, 2, "ScriptFunctionSignature");
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name = p_arr[0];
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id = p_arr[1];
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CHECK_END(p_arr, 2, "ScriptFunctionSignature");
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return true;
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}
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Array ServersDebugger::ServersProfilerFrame::serialize() {
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Array arr = { frame_number, frame_time, process_time, physics_time, physics_frame_time, script_time };
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arr.push_back(servers.size());
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for (const ServerInfo &s : servers) {
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arr.push_back(s.name);
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arr.push_back(s.functions.size() * 2);
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for (const ServerFunctionInfo &f : s.functions) {
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arr.push_back(f.name);
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arr.push_back(f.time);
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}
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}
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arr.push_back(script_functions.size() * 5);
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for (int i = 0; i < script_functions.size(); i++) {
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arr.push_back(script_functions[i].sig_id);
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arr.push_back(script_functions[i].call_count);
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arr.push_back(script_functions[i].self_time);
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arr.push_back(script_functions[i].total_time);
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arr.push_back(script_functions[i].internal_time);
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}
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return arr;
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}
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bool ServersDebugger::ServersProfilerFrame::deserialize(const Array &p_arr) {
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CHECK_SIZE(p_arr, 7, "ServersProfilerFrame");
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frame_number = p_arr[0];
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frame_time = p_arr[1];
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process_time = p_arr[2];
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physics_time = p_arr[3];
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physics_frame_time = p_arr[4];
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script_time = p_arr[5];
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int servers_size = p_arr[6];
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int idx = 7;
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while (servers_size) {
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CHECK_SIZE(p_arr, idx + 2, "ServersProfilerFrame");
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servers_size--;
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ServerInfo si;
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si.name = p_arr[idx];
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int sub_data_size = p_arr[idx + 1];
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idx += 2;
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CHECK_SIZE(p_arr, idx + sub_data_size, "ServersProfilerFrame");
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for (int j = 0; j < sub_data_size / 2; j++) {
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ServerFunctionInfo sf;
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sf.name = p_arr[idx];
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sf.time = p_arr[idx + 1];
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idx += 2;
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si.functions.push_back(sf);
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}
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servers.push_back(si);
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}
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CHECK_SIZE(p_arr, idx + 1, "ServersProfilerFrame");
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int func_size = p_arr[idx];
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idx += 1;
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CHECK_SIZE(p_arr, idx + func_size, "ServersProfilerFrame");
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for (int i = 0; i < func_size / 5; i++) {
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ScriptFunctionInfo fi;
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fi.sig_id = p_arr[idx];
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fi.call_count = p_arr[idx + 1];
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fi.self_time = p_arr[idx + 2];
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fi.total_time = p_arr[idx + 3];
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fi.internal_time = p_arr[idx + 4];
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script_functions.push_back(fi);
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idx += 5;
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}
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CHECK_END(p_arr, idx, "ServersProfilerFrame");
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return true;
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}
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Array ServersDebugger::VisualProfilerFrame::serialize() {
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Array arr = { frame_number, areas.size() * 3 };
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for (int i = 0; i < areas.size(); i++) {
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arr.push_back(areas[i].name);
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arr.push_back(areas[i].cpu_msec);
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arr.push_back(areas[i].gpu_msec);
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}
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return arr;
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}
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bool ServersDebugger::VisualProfilerFrame::deserialize(const Array &p_arr) {
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CHECK_SIZE(p_arr, 2, "VisualProfilerFrame");
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frame_number = p_arr[0];
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int size = p_arr[1];
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CHECK_SIZE(p_arr, size, "VisualProfilerFrame");
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int idx = 2;
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areas.resize(size / 3);
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RS::FrameProfileArea *w = areas.ptrw();
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for (int i = 0; i < size / 3; i++) {
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w[i].name = p_arr[idx];
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w[i].cpu_msec = p_arr[idx + 1];
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w[i].gpu_msec = p_arr[idx + 2];
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idx += 3;
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}
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CHECK_END(p_arr, idx, "VisualProfilerFrame");
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return true;
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}
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class ServersDebugger::ScriptsProfiler : public EngineProfiler {
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typedef ServersDebugger::ScriptFunctionSignature FunctionSignature;
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typedef ServersDebugger::ScriptFunctionInfo FunctionInfo;
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struct ProfileInfoSort {
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bool operator()(ScriptLanguage::ProfilingInfo *A, ScriptLanguage::ProfilingInfo *B) const {
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return A->total_time > B->total_time;
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}
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};
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Vector<ScriptLanguage::ProfilingInfo> info;
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Vector<ScriptLanguage::ProfilingInfo *> ptrs;
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HashMap<StringName, int> sig_map;
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int max_frame_functions = 16;
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public:
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void toggle(bool p_enable, const Array &p_opts) {
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if (p_enable) {
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sig_map.clear();
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for (int i = 0; i < ScriptServer::get_language_count(); i++) {
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ScriptServer::get_language(i)->profiling_start();
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if (p_opts.size() == 2 && p_opts[1].get_type() == Variant::BOOL) {
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ScriptServer::get_language(i)->profiling_set_save_native_calls(p_opts[1]);
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}
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}
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if (p_opts.size() > 0 && p_opts[0].get_type() == Variant::INT) {
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max_frame_functions = MAX(0, int(p_opts[0]));
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}
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} else {
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for (int i = 0; i < ScriptServer::get_language_count(); i++) {
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ScriptServer::get_language(i)->profiling_stop();
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}
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}
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}
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void write_frame_data(Vector<FunctionInfo> &r_funcs, uint64_t &r_total, bool p_accumulated) {
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int ofs = 0;
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for (int i = 0; i < ScriptServer::get_language_count(); i++) {
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if (p_accumulated) {
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ofs += ScriptServer::get_language(i)->profiling_get_accumulated_data(&info.write[ofs], info.size() - ofs);
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} else {
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ofs += ScriptServer::get_language(i)->profiling_get_frame_data(&info.write[ofs], info.size() - ofs);
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}
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}
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for (int i = 0; i < ofs; i++) {
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ptrs.write[i] = &info.write[i];
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}
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SortArray<ScriptLanguage::ProfilingInfo *, ProfileInfoSort> sa;
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sa.sort(ptrs.ptrw(), ofs);
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int to_send = MIN(ofs, max_frame_functions);
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// Check signatures first, and compute total time.
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r_total = 0;
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for (int i = 0; i < to_send; i++) {
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if (!sig_map.has(ptrs[i]->signature)) {
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int idx = sig_map.size();
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FunctionSignature sig;
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sig.name = ptrs[i]->signature;
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sig.id = idx;
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EngineDebugger::get_singleton()->send_message("servers:function_signature", sig.serialize());
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sig_map[ptrs[i]->signature] = idx;
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}
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r_total += ptrs[i]->self_time;
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}
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// Send frame, script time, functions information then
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r_funcs.resize(to_send);
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FunctionInfo *w = r_funcs.ptrw();
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for (int i = 0; i < to_send; i++) {
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if (sig_map.has(ptrs[i]->signature)) {
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w[i].sig_id = sig_map[ptrs[i]->signature];
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}
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w[i].call_count = ptrs[i]->call_count;
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w[i].total_time = ptrs[i]->total_time / 1000000.0;
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w[i].self_time = ptrs[i]->self_time / 1000000.0;
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w[i].internal_time = ptrs[i]->internal_time / 1000000.0;
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}
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}
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ScriptsProfiler() {
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info.resize(GLOBAL_GET("debug/settings/profiler/max_functions"));
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ptrs.resize(info.size());
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}
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};
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class ServersDebugger::ServersProfiler : public EngineProfiler {
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bool skip_profile_frame = false;
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typedef ServersDebugger::ServerInfo ServerInfo;
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typedef ServersDebugger::ServerFunctionInfo ServerFunctionInfo;
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HashMap<StringName, ServerInfo> server_data;
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ScriptsProfiler scripts_profiler;
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double frame_time = 0;
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double process_time = 0;
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double physics_time = 0;
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double physics_frame_time = 0;
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void _send_frame_data(bool p_final) {
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ServersDebugger::ServersProfilerFrame frame;
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frame.frame_number = Engine::get_singleton()->get_process_frames();
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frame.frame_time = frame_time;
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frame.process_time = process_time;
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frame.physics_time = physics_time;
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frame.physics_frame_time = physics_frame_time;
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HashMap<StringName, ServerInfo>::Iterator E = server_data.begin();
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while (E) {
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if (!p_final) {
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frame.servers.push_back(E->value);
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}
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E->value.functions.clear();
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++E;
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}
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uint64_t time = 0;
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scripts_profiler.write_frame_data(frame.script_functions, time, p_final);
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frame.script_time = USEC_TO_SEC(time);
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if (skip_profile_frame) {
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skip_profile_frame = false;
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return;
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}
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if (p_final) {
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EngineDebugger::get_singleton()->send_message("servers:profile_total", frame.serialize());
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} else {
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EngineDebugger::get_singleton()->send_message("servers:profile_frame", frame.serialize());
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}
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}
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public:
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void toggle(bool p_enable, const Array &p_opts) {
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skip_profile_frame = false;
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if (p_enable) {
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server_data.clear(); // Clear old profiling data.
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} else {
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_send_frame_data(true); // Send final frame.
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}
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scripts_profiler.toggle(p_enable, p_opts);
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}
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void add(const Array &p_data) {
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String name = p_data[0];
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if (!server_data.has(name)) {
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ServerInfo info;
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info.name = name;
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server_data[name] = info;
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}
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ServerInfo &srv = server_data[name];
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for (int idx = 1; idx < p_data.size() - 1; idx += 2) {
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ServerFunctionInfo fi;
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fi.name = p_data[idx];
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fi.time = p_data[idx + 1];
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srv.functions.push_back(fi);
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}
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}
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void tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time) {
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frame_time = p_frame_time;
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process_time = p_process_time;
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physics_time = p_physics_time;
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physics_frame_time = p_physics_frame_time;
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_send_frame_data(false);
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}
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void skip_frame() {
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skip_profile_frame = true;
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}
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};
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class ServersDebugger::VisualProfiler : public EngineProfiler {
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typedef ServersDebugger::ServerInfo ServerInfo;
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typedef ServersDebugger::ServerFunctionInfo ServerFunctionInfo;
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HashMap<StringName, ServerInfo> server_data;
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public:
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void toggle(bool p_enable, const Array &p_opts) {
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RS::get_singleton()->set_frame_profiling_enabled(p_enable);
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// Send hardware information from the remote device so that it's accurate for remote debugging.
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Array hardware_info = {
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OS::get_singleton()->get_processor_name(),
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RenderingServer::get_singleton()->get_video_adapter_name()
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};
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EngineDebugger::get_singleton()->send_message("visual:hardware_info", hardware_info);
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}
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void add(const Array &p_data) {}
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void tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time) {
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Vector<RS::FrameProfileArea> profile_areas = RS::get_singleton()->get_frame_profile();
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ServersDebugger::VisualProfilerFrame frame;
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if (!profile_areas.size()) {
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return;
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}
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frame.frame_number = RS::get_singleton()->get_frame_profile_frame();
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frame.areas.append_array(profile_areas);
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EngineDebugger::get_singleton()->send_message("visual:profile_frame", frame.serialize());
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}
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};
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ServersDebugger *ServersDebugger::singleton = nullptr;
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void ServersDebugger::initialize() {
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if (EngineDebugger::is_active()) {
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memnew(ServersDebugger);
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}
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}
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void ServersDebugger::deinitialize() {
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if (singleton) {
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memdelete(singleton);
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}
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}
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Error ServersDebugger::_capture(void *p_user, const String &p_cmd, const Array &p_data, bool &r_captured) {
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ERR_FAIL_NULL_V(singleton, ERR_BUG);
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r_captured = true;
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if (p_cmd == "memory") {
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singleton->_send_resource_usage();
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} else if (p_cmd == "draw") { // Forced redraw.
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// For camera override to stay live when the game is paused from the editor.
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double delta = 0.0;
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if (singleton->last_draw_time) {
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delta = (OS::get_singleton()->get_ticks_usec() - singleton->last_draw_time) / 1000000.0;
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}
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singleton->last_draw_time = OS::get_singleton()->get_ticks_usec();
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RenderingServer::get_singleton()->sync();
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if (RenderingServer::get_singleton()->has_changed()) {
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RenderingServer::get_singleton()->draw(true, delta);
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}
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EngineDebugger::get_singleton()->send_message("servers:drawn", Array());
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} else if (p_cmd == "foreground") {
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singleton->last_draw_time = 0.0;
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DisplayServer::get_singleton()->window_move_to_foreground();
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singleton->servers_profiler->skip_frame();
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} else {
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r_captured = false;
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}
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return OK;
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}
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void ServersDebugger::_send_resource_usage() {
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ServersDebugger::ResourceUsage usage;
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List<RS::TextureInfo> tinfo;
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RS::get_singleton()->texture_debug_usage(&tinfo);
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for (const RS::TextureInfo &E : tinfo) {
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ServersDebugger::ResourceInfo info;
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info.path = E.path;
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info.vram = E.bytes;
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info.id = E.texture;
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switch (E.type) {
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case RS::TextureType::TEXTURE_TYPE_2D:
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info.type = "Texture2D";
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break;
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case RS::TextureType::TEXTURE_TYPE_3D:
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info.type = "Texture3D";
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break;
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case RS::TextureType::TEXTURE_TYPE_LAYERED:
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info.type = "TextureLayered";
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break;
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}
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String possible_type = _get_resource_type_from_path(E.path);
452
if (!possible_type.is_empty()) {
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info.type = possible_type;
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}
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if (E.depth == 0) {
457
info.format = itos(E.width) + "x" + itos(E.height) + " " + Image::get_format_name(E.format);
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} else {
459
info.format = itos(E.width) + "x" + itos(E.height) + "x" + itos(E.depth) + " " + Image::get_format_name(E.format);
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}
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usage.infos.push_back(info);
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}
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List<RS::MeshInfo> mesh_info;
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RS::get_singleton()->mesh_debug_usage(&mesh_info);
466
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for (const RS::MeshInfo &E : mesh_info) {
468
ServersDebugger::ResourceInfo info;
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info.path = E.path;
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// We use 64-bit integers to avoid overflow, if for whatever reason, the sum is bigger than 4GB.
471
uint64_t vram = E.vertex_buffer_size + E.attribute_buffer_size + E.skin_buffer_size + E.index_buffer_size + E.blend_shape_buffer_size + E.lod_index_buffers_size;
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// But can info.vram even hold that, and why is it an int instead of an uint?
473
info.vram = vram;
474
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// Even though these empty meshes can be indicative of issues somewhere else
476
// for UX reasons, we don't want to show them.
477
if (vram == 0 && E.path.is_empty()) {
478
continue;
479
}
480
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info.id = E.mesh;
482
info.type = "Mesh";
483
String possible_type = _get_resource_type_from_path(E.path);
484
if (!possible_type.is_empty()) {
485
info.type = possible_type;
486
}
487
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info.format = itos(E.vertex_count) + " Vertices";
489
usage.infos.push_back(info);
490
}
491
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EngineDebugger::get_singleton()->send_message("servers:memory_usage", usage.serialize());
493
}
494
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// Done on a best-effort basis.
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String ServersDebugger::_get_resource_type_from_path(const String &p_path) {
497
if (p_path.is_empty()) {
498
return "";
499
}
500
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if (!ResourceLoader::exists(p_path)) {
502
return "";
503
}
504
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if (ResourceCache::has(p_path)) {
506
Ref<Resource> resource = ResourceCache::get_ref(p_path);
507
return resource->get_class();
508
} else {
509
// This doesn't work all the time for embedded resources.
510
String resource_type = ResourceLoader::get_resource_type(p_path);
511
if (resource_type != "") {
512
return resource_type;
513
}
514
}
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return "";
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}
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ServersDebugger::ServersDebugger() {
520
singleton = this;
521
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// Generic servers profiler (audio/physics/...)
523
servers_profiler.instantiate();
524
servers_profiler->bind("servers");
525
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// Visual Profiler (cpu/gpu times)
527
visual_profiler.instantiate();
528
visual_profiler->bind("visual");
529
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EngineDebugger::Capture servers_cap(nullptr, &_capture);
531
EngineDebugger::register_message_capture("servers", servers_cap);
532
}
533
534
ServersDebugger::~ServersDebugger() {
535
EngineDebugger::unregister_message_capture("servers");
536
singleton = nullptr;
537
}
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