Path: blob/master/servers/navigation_server_2d_dummy.h
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/**************************************************************************/1/* navigation_server_2d_dummy.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "servers/navigation_server_2d.h"3334class NavigationServer2DDummy : public NavigationServer2D {35GDCLASS(NavigationServer2DDummy, NavigationServer2D);3637public:38TypedArray<RID> get_maps() const override { return TypedArray<RID>(); }3940RID map_create() override { return RID(); }41void map_set_active(RID p_map, bool p_active) override {}42bool map_is_active(RID p_map) const override { return false; }43void map_set_cell_size(RID p_map, real_t p_cell_size) override {}44real_t map_get_cell_size(RID p_map) const override { return 0; }45void map_set_merge_rasterizer_cell_scale(RID p_map, float p_value) override {}46float map_get_merge_rasterizer_cell_scale(RID p_map) const override { return 1.0; }47void map_set_use_edge_connections(RID p_map, bool p_enabled) override {}48bool map_get_use_edge_connections(RID p_map) const override { return false; }49void map_set_edge_connection_margin(RID p_map, real_t p_connection_margin) override {}50real_t map_get_edge_connection_margin(RID p_map) const override { return 0; }51void map_set_link_connection_radius(RID p_map, real_t p_connection_radius) override {}52real_t map_get_link_connection_radius(RID p_map) const override { return 0; }53Vector<Vector2> map_get_path(RID p_map, Vector2 p_origin, Vector2 p_destination, bool p_optimize, uint32_t p_navigation_layers = 1) override { return Vector<Vector2>(); }54Vector2 map_get_closest_point(RID p_map, const Vector2 &p_point) const override { return Vector2(); }55RID map_get_closest_point_owner(RID p_map, const Vector2 &p_point) const override { return RID(); }56TypedArray<RID> map_get_links(RID p_map) const override { return TypedArray<RID>(); }57TypedArray<RID> map_get_regions(RID p_map) const override { return TypedArray<RID>(); }58TypedArray<RID> map_get_agents(RID p_map) const override { return TypedArray<RID>(); }59TypedArray<RID> map_get_obstacles(RID p_map) const override { return TypedArray<RID>(); }60void map_force_update(RID p_map) override {}61Vector2 map_get_random_point(RID p_map, uint32_t p_naviation_layers, bool p_uniformly) const override { return Vector2(); }62uint32_t map_get_iteration_id(RID p_map) const override { return 0; }63void map_set_use_async_iterations(RID p_map, bool p_enabled) override {}64bool map_get_use_async_iterations(RID p_map) const override { return false; }6566RID region_create() override { return RID(); }67uint32_t region_get_iteration_id(RID p_region) const override { return 0; }68void region_set_use_async_iterations(RID p_region, bool p_enabled) override {}69bool region_get_use_async_iterations(RID p_region) const override { return false; }70void region_set_enabled(RID p_region, bool p_enabled) override {}71bool region_get_enabled(RID p_region) const override { return false; }72void region_set_use_edge_connections(RID p_region, bool p_enabled) override {}73bool region_get_use_edge_connections(RID p_region) const override { return false; }74void region_set_enter_cost(RID p_region, real_t p_enter_cost) override {}75real_t region_get_enter_cost(RID p_region) const override { return 0; }76void region_set_travel_cost(RID p_region, real_t p_travel_cost) override {}77real_t region_get_travel_cost(RID p_region) const override { return 0; }78void region_set_owner_id(RID p_region, ObjectID p_owner_id) override {}79ObjectID region_get_owner_id(RID p_region) const override { return ObjectID(); }80bool region_owns_point(RID p_region, const Vector2 &p_point) const override { return false; }81void region_set_map(RID p_region, RID p_map) override {}82RID region_get_map(RID p_region) const override { return RID(); }83void region_set_navigation_layers(RID p_region, uint32_t p_navigation_layers) override {}84uint32_t region_get_navigation_layers(RID p_region) const override { return 0; }85void region_set_transform(RID p_region, Transform2D p_transform) override {}86Transform2D region_get_transform(RID p_region) const override { return Transform2D(); }87void region_set_navigation_polygon(RID p_region, Ref<NavigationPolygon> p_navigation_polygon) override {}88int region_get_connections_count(RID p_region) const override { return 0; }89Vector2 region_get_connection_pathway_start(RID p_region, int p_connection_id) const override { return Vector2(); }90Vector2 region_get_connection_pathway_end(RID p_region, int p_connection_id) const override { return Vector2(); }91Vector2 region_get_closest_point(RID p_region, const Vector2 &p_point) const override { return Vector2(); }92Vector2 region_get_random_point(RID p_region, uint32_t p_navigation_layers, bool p_uniformly) const override { return Vector2(); }93Rect2 region_get_bounds(RID p_region) const override { return Rect2(); }9495RID link_create() override { return RID(); }96uint32_t link_get_iteration_id(RID p_link) const override { return 0; }97void link_set_map(RID p_link, RID p_map) override {}98RID link_get_map(RID p_link) const override { return RID(); }99void link_set_enabled(RID p_link, bool p_enabled) override {}100bool link_get_enabled(RID p_link) const override { return false; }101void link_set_bidirectional(RID p_link, bool p_bidirectional) override {}102bool link_is_bidirectional(RID p_link) const override { return false; }103void link_set_navigation_layers(RID p_link, uint32_t p_navigation_layers) override {}104uint32_t link_get_navigation_layers(RID p_link) const override { return 0; }105void link_set_start_position(RID p_link, Vector2 p_position) override {}106Vector2 link_get_start_position(RID p_link) const override { return Vector2(); }107void link_set_end_position(RID p_link, Vector2 p_position) override {}108Vector2 link_get_end_position(RID p_link) const override { return Vector2(); }109void link_set_enter_cost(RID p_link, real_t p_enter_cost) override {}110real_t link_get_enter_cost(RID p_link) const override { return 0; }111void link_set_travel_cost(RID p_link, real_t p_travel_cost) override {}112real_t link_get_travel_cost(RID p_link) const override { return 0; }113void link_set_owner_id(RID p_link, ObjectID p_owner_id) override {}114ObjectID link_get_owner_id(RID p_link) const override { return ObjectID(); }115116RID agent_create() override { return RID(); }117void agent_set_map(RID p_agent, RID p_map) override {}118RID agent_get_map(RID p_agent) const override { return RID(); }119void agent_set_paused(RID p_agent, bool p_paused) override {}120bool agent_get_paused(RID p_agent) const override { return false; }121void agent_set_avoidance_enabled(RID p_agent, bool p_enabled) override {}122bool agent_get_avoidance_enabled(RID p_agent) const override { return false; }123void agent_set_neighbor_distance(RID p_agent, real_t p_distance) override {}124real_t agent_get_neighbor_distance(RID p_agent) const override { return 0; }125void agent_set_max_neighbors(RID p_agent, int p_count) override {}126int agent_get_max_neighbors(RID p_agent) const override { return 0; }127void agent_set_time_horizon_agents(RID p_agent, real_t p_time_horizon) override {}128real_t agent_get_time_horizon_agents(RID p_agent) const override { return 0; }129void agent_set_time_horizon_obstacles(RID p_agent, real_t p_time_horizon) override {}130real_t agent_get_time_horizon_obstacles(RID p_agent) const override { return 0; }131void agent_set_radius(RID p_agent, real_t p_radius) override {}132real_t agent_get_radius(RID p_agent) const override { return 0; }133void agent_set_max_speed(RID p_agent, real_t p_max_speed) override {}134real_t agent_get_max_speed(RID p_agent) const override { return 0; }135void agent_set_velocity_forced(RID p_agent, Vector2 p_velocity) override {}136void agent_set_velocity(RID p_agent, Vector2 p_velocity) override {}137Vector2 agent_get_velocity(RID p_agent) const override { return Vector2(); }138void agent_set_position(RID p_agent, Vector2 p_position) override {}139Vector2 agent_get_position(RID p_agent) const override { return Vector2(); }140bool agent_is_map_changed(RID p_agent) const override { return false; }141void agent_set_avoidance_callback(RID p_agent, Callable p_callback) override {}142bool agent_has_avoidance_callback(RID p_agent) const override { return false; }143void agent_set_avoidance_layers(RID p_agent, uint32_t p_layers) override {}144uint32_t agent_get_avoidance_layers(RID p_agent) const override { return 0; }145void agent_set_avoidance_mask(RID p_agent, uint32_t p_mask) override {}146uint32_t agent_get_avoidance_mask(RID p_agent) const override { return 0; }147void agent_set_avoidance_priority(RID p_agent, real_t p_priority) override {}148real_t agent_get_avoidance_priority(RID p_agent) const override { return 0; }149150RID obstacle_create() override { return RID(); }151void obstacle_set_avoidance_enabled(RID p_obstacle, bool p_enabled) override {}152bool obstacle_get_avoidance_enabled(RID p_obstacle) const override { return false; }153void obstacle_set_map(RID p_obstacle, RID p_map) override {}154RID obstacle_get_map(RID p_obstacle) const override { return RID(); }155void obstacle_set_paused(RID p_obstacle, bool p_paused) override {}156bool obstacle_get_paused(RID p_obstacle) const override { return false; }157void obstacle_set_radius(RID p_obstacle, real_t p_radius) override {}158real_t obstacle_get_radius(RID p_agent) const override { return 0; }159void obstacle_set_velocity(RID p_obstacle, Vector2 p_velocity) override {}160Vector2 obstacle_get_velocity(RID p_agent) const override { return Vector2(); }161void obstacle_set_position(RID p_obstacle, Vector2 p_position) override {}162Vector2 obstacle_get_position(RID p_agent) const override { return Vector2(); }163void obstacle_set_vertices(RID p_obstacle, const Vector<Vector2> &p_vertices) override {}164Vector<Vector2> obstacle_get_vertices(RID p_agent) const override { return Vector<Vector2>(); }165void obstacle_set_avoidance_layers(RID p_obstacle, uint32_t p_layers) override {}166uint32_t obstacle_get_avoidance_layers(RID p_agent) const override { return 0; }167168void query_path(const Ref<NavigationPathQueryParameters2D> &p_query_parameters, Ref<NavigationPathQueryResult2D> p_query_result, const Callable &p_callback = Callable()) override {}169170void set_active(bool p_active) override {}171void process(double p_delta_time) override {}172void physics_process(double p_delta_time) override {}173void init() override {}174void sync() override {}175void finish() override {}176177int get_process_info(ProcessInfo p_info) const override { return 0; }178179void free(RID p_object) override {}180181void parse_source_geometry_data(const Ref<NavigationPolygon> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData2D> &p_source_geometry_data, Node *p_root_node, const Callable &p_callback = Callable()) override {}182void bake_from_source_geometry_data(const Ref<NavigationPolygon> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData2D> &p_source_geometry_data, const Callable &p_callback = Callable()) override {}183void bake_from_source_geometry_data_async(const Ref<NavigationPolygon> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData2D> &p_source_geometry_data, const Callable &p_callback = Callable()) override {}184bool is_baking_navigation_polygon(Ref<NavigationPolygon> p_navigation_polygon) const override { return false; }185186RID source_geometry_parser_create() override { return RID(); }187void source_geometry_parser_set_callback(RID p_parser, const Callable &p_callback) override {}188189Vector<Vector2> simplify_path(const Vector<Vector2> &p_path, real_t p_epsilon) override { return Vector<Vector2>(); }190191void set_debug_enabled(bool p_enabled) {}192bool get_debug_enabled() const { return false; }193};194195196