Path: blob/master/servers/navigation_server_3d_dummy.h
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/**************************************************************************/1/* navigation_server_3d_dummy.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "servers/navigation_server_3d.h"3334class NavigationServer3DDummy : public NavigationServer3D {35GDCLASS(NavigationServer3DDummy, NavigationServer3D);3637public:38TypedArray<RID> get_maps() const override { return TypedArray<RID>(); }39RID map_create() override { return RID(); }40void map_set_active(RID p_map, bool p_active) override {}41bool map_is_active(RID p_map) const override { return false; }42void map_set_up(RID p_map, Vector3 p_up) override {}43Vector3 map_get_up(RID p_map) const override { return Vector3(); }44void map_set_cell_size(RID p_map, real_t p_cell_size) override {}45real_t map_get_cell_size(RID p_map) const override { return 0; }46void map_set_cell_height(RID p_map, real_t p_cell_height) override {}47real_t map_get_cell_height(RID p_map) const override { return 0; }48void map_set_merge_rasterizer_cell_scale(RID p_map, float p_value) override {}49float map_get_merge_rasterizer_cell_scale(RID p_map) const override { return 1.0; }50void map_set_use_edge_connections(RID p_map, bool p_enabled) override {}51bool map_get_use_edge_connections(RID p_map) const override { return false; }52void map_set_edge_connection_margin(RID p_map, real_t p_connection_margin) override {}53real_t map_get_edge_connection_margin(RID p_map) const override { return 0; }54void map_set_link_connection_radius(RID p_map, real_t p_connection_radius) override {}55real_t map_get_link_connection_radius(RID p_map) const override { return 0; }56Vector<Vector3> map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_navigation_layers) override { return Vector<Vector3>(); }57Vector3 map_get_closest_point_to_segment(RID p_map, const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision) const override { return Vector3(); }58Vector3 map_get_closest_point(RID p_map, const Vector3 &p_point) const override { return Vector3(); }59Vector3 map_get_closest_point_normal(RID p_map, const Vector3 &p_point) const override { return Vector3(); }60RID map_get_closest_point_owner(RID p_map, const Vector3 &p_point) const override { return RID(); }61Vector3 map_get_random_point(RID p_map, uint32_t p_navigation_layers, bool p_uniformly) const override { return Vector3(); }62TypedArray<RID> map_get_links(RID p_map) const override { return TypedArray<RID>(); }63TypedArray<RID> map_get_regions(RID p_map) const override { return TypedArray<RID>(); }64TypedArray<RID> map_get_agents(RID p_map) const override { return TypedArray<RID>(); }65TypedArray<RID> map_get_obstacles(RID p_map) const override { return TypedArray<RID>(); }66void map_force_update(RID p_map) override {}67uint32_t map_get_iteration_id(RID p_map) const override { return 0; }68void map_set_use_async_iterations(RID p_map, bool p_enabled) override {}69bool map_get_use_async_iterations(RID p_map) const override { return false; }7071RID region_create() override { return RID(); }72uint32_t region_get_iteration_id(RID p_region) const override { return 0; }73void region_set_use_async_iterations(RID p_region, bool p_enabled) override {}74bool region_get_use_async_iterations(RID p_region) const override { return false; }75void region_set_enabled(RID p_region, bool p_enabled) override {}76bool region_get_enabled(RID p_region) const override { return false; }77void region_set_use_edge_connections(RID p_region, bool p_enabled) override {}78bool region_get_use_edge_connections(RID p_region) const override { return false; }79void region_set_enter_cost(RID p_region, real_t p_enter_cost) override {}80real_t region_get_enter_cost(RID p_region) const override { return 0; }81void region_set_travel_cost(RID p_region, real_t p_travel_cost) override {}82real_t region_get_travel_cost(RID p_region) const override { return 0; }83void region_set_owner_id(RID p_region, ObjectID p_owner_id) override {}84ObjectID region_get_owner_id(RID p_region) const override { return ObjectID(); }85bool region_owns_point(RID p_region, const Vector3 &p_point) const override { return false; }86void region_set_map(RID p_region, RID p_map) override {}87RID region_get_map(RID p_region) const override { return RID(); }88void region_set_navigation_layers(RID p_region, uint32_t p_navigation_layers) override {}89uint32_t region_get_navigation_layers(RID p_region) const override { return 0; }90void region_set_transform(RID p_region, Transform3D p_transform) override {}91Transform3D region_get_transform(RID p_region) const override { return Transform3D(); }92void region_set_navigation_mesh(RID p_region, Ref<NavigationMesh> p_navigation_mesh) override {}93#ifndef DISABLE_DEPRECATED94void region_bake_navigation_mesh(Ref<NavigationMesh> p_navigation_mesh, Node *p_root_node) override {}95#endif // DISABLE_DEPRECATED96int region_get_connections_count(RID p_region) const override { return 0; }97Vector3 region_get_connection_pathway_start(RID p_region, int p_connection_id) const override { return Vector3(); }98Vector3 region_get_connection_pathway_end(RID p_region, int p_connection_id) const override { return Vector3(); }99Vector3 region_get_closest_point_to_segment(RID p_region, const Vector3 &p_from, const Vector3 &p_to, bool p_use_collision = false) const override { return Vector3(); }100Vector3 region_get_closest_point(RID p_region, const Vector3 &p_point) const override { return Vector3(); }101Vector3 region_get_closest_point_normal(RID p_region, const Vector3 &p_point) const override { return Vector3(); }102Vector3 region_get_random_point(RID p_region, uint32_t p_navigation_layers, bool p_uniformly) const override { return Vector3(); }103AABB region_get_bounds(RID p_region) const override { return AABB(); }104105RID link_create() override { return RID(); }106uint32_t link_get_iteration_id(RID p_link) const override { return 0; }107void link_set_map(RID p_link, RID p_map) override {}108RID link_get_map(RID p_link) const override { return RID(); }109void link_set_enabled(RID p_link, bool p_enabled) override {}110bool link_get_enabled(RID p_link) const override { return false; }111void link_set_bidirectional(RID p_link, bool p_bidirectional) override {}112bool link_is_bidirectional(RID p_link) const override { return false; }113void link_set_navigation_layers(RID p_link, uint32_t p_navigation_layers) override {}114uint32_t link_get_navigation_layers(RID p_link) const override { return 0; }115void link_set_start_position(RID p_link, Vector3 p_position) override {}116Vector3 link_get_start_position(RID p_link) const override { return Vector3(); }117void link_set_end_position(RID p_link, Vector3 p_position) override {}118Vector3 link_get_end_position(RID p_link) const override { return Vector3(); }119void link_set_enter_cost(RID p_link, real_t p_enter_cost) override {}120real_t link_get_enter_cost(RID p_link) const override { return 0; }121void link_set_travel_cost(RID p_link, real_t p_travel_cost) override {}122real_t link_get_travel_cost(RID p_link) const override { return 0; }123void link_set_owner_id(RID p_link, ObjectID p_owner_id) override {}124ObjectID link_get_owner_id(RID p_link) const override { return ObjectID(); }125126RID agent_create() override { return RID(); }127void agent_set_map(RID p_agent, RID p_map) override {}128RID agent_get_map(RID p_agent) const override { return RID(); }129void agent_set_paused(RID p_agent, bool p_paused) override {}130bool agent_get_paused(RID p_agent) const override { return false; }131void agent_set_avoidance_enabled(RID p_agent, bool p_enabled) override {}132bool agent_get_avoidance_enabled(RID p_agent) const override { return false; }133void agent_set_use_3d_avoidance(RID p_agent, bool p_enabled) override {}134bool agent_get_use_3d_avoidance(RID p_agent) const override { return false; }135void agent_set_neighbor_distance(RID p_agent, real_t p_distance) override {}136real_t agent_get_neighbor_distance(RID p_agent) const override { return 0; }137void agent_set_max_neighbors(RID p_agent, int p_count) override {}138int agent_get_max_neighbors(RID p_agent) const override { return 0; }139void agent_set_time_horizon_agents(RID p_agent, real_t p_time_horizon) override {}140real_t agent_get_time_horizon_agents(RID p_agent) const override { return 0; }141void agent_set_time_horizon_obstacles(RID p_agent, real_t p_time_horizon) override {}142real_t agent_get_time_horizon_obstacles(RID p_agent) const override { return 0; }143void agent_set_radius(RID p_agent, real_t p_radius) override {}144real_t agent_get_radius(RID p_agent) const override { return 0; }145void agent_set_height(RID p_agent, real_t p_height) override {}146real_t agent_get_height(RID p_agent) const override { return 0; }147void agent_set_max_speed(RID p_agent, real_t p_max_speed) override {}148real_t agent_get_max_speed(RID p_agent) const override { return 0; }149void agent_set_velocity_forced(RID p_agent, Vector3 p_velocity) override {}150void agent_set_velocity(RID p_agent, Vector3 p_velocity) override {}151Vector3 agent_get_velocity(RID p_agent) const override { return Vector3(); }152void agent_set_position(RID p_agent, Vector3 p_position) override {}153Vector3 agent_get_position(RID p_agent) const override { return Vector3(); }154bool agent_is_map_changed(RID p_agent) const override { return false; }155void agent_set_avoidance_callback(RID p_agent, Callable p_callback) override {}156bool agent_has_avoidance_callback(RID p_agent) const override { return false; }157void agent_set_avoidance_layers(RID p_agent, uint32_t p_layers) override {}158uint32_t agent_get_avoidance_layers(RID p_agent) const override { return 0; }159void agent_set_avoidance_mask(RID p_agent, uint32_t p_mask) override {}160uint32_t agent_get_avoidance_mask(RID p_agent) const override { return 0; }161void agent_set_avoidance_priority(RID p_agent, real_t p_priority) override {}162real_t agent_get_avoidance_priority(RID p_agent) const override { return 0; }163164RID obstacle_create() override { return RID(); }165void obstacle_set_map(RID p_obstacle, RID p_map) override {}166RID obstacle_get_map(RID p_obstacle) const override { return RID(); }167void obstacle_set_paused(RID p_obstacle, bool p_paused) override {}168bool obstacle_get_paused(RID p_obstacle) const override { return false; }169void obstacle_set_avoidance_enabled(RID p_obstacle, bool p_enabled) override {}170bool obstacle_get_avoidance_enabled(RID p_obstacle) const override { return false; }171void obstacle_set_use_3d_avoidance(RID p_obstacle, bool p_enabled) override {}172bool obstacle_get_use_3d_avoidance(RID p_obstacle) const override { return false; }173void obstacle_set_radius(RID p_obstacle, real_t p_radius) override {}174real_t obstacle_get_radius(RID p_obstacle) const override { return 0; }175void obstacle_set_height(RID p_obstacle, real_t p_height) override {}176real_t obstacle_get_height(RID p_obstacle) const override { return 0; }177void obstacle_set_velocity(RID p_obstacle, Vector3 p_velocity) override {}178Vector3 obstacle_get_velocity(RID p_obstacle) const override { return Vector3(); }179void obstacle_set_position(RID p_obstacle, Vector3 p_position) override {}180Vector3 obstacle_get_position(RID p_obstacle) const override { return Vector3(); }181void obstacle_set_vertices(RID p_obstacle, const Vector<Vector3> &p_vertices) override {}182Vector<Vector3> obstacle_get_vertices(RID p_obstacle) const override { return Vector<Vector3>(); }183void obstacle_set_avoidance_layers(RID p_obstacle, uint32_t p_layers) override {}184uint32_t obstacle_get_avoidance_layers(RID p_obstacle) const override { return 0; }185186virtual void query_path(const Ref<NavigationPathQueryParameters3D> &p_query_parameters, Ref<NavigationPathQueryResult3D> p_query_result, const Callable &p_callback = Callable()) override {}187188#ifndef _3D_DISABLED189void parse_source_geometry_data(const Ref<NavigationMesh> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data, Node *p_root_node, const Callable &p_callback = Callable()) override {}190void bake_from_source_geometry_data(const Ref<NavigationMesh> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data, const Callable &p_callback = Callable()) override {}191void bake_from_source_geometry_data_async(const Ref<NavigationMesh> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data, const Callable &p_callback = Callable()) override {}192bool is_baking_navigation_mesh(Ref<NavigationMesh> p_navigation_mesh) const override { return false; }193String get_baking_navigation_mesh_state_msg(Ref<NavigationMesh> p_navigation_mesh) const override { return ""; }194#endif // _3D_DISABLED195196RID source_geometry_parser_create() override { return RID(); }197void source_geometry_parser_set_callback(RID p_parser, const Callable &p_callback) override {}198199Vector<Vector3> simplify_path(const Vector<Vector3> &p_path, real_t p_epsilon) override { return Vector<Vector3>(); }200201void free(RID p_object) override {}202void set_active(bool p_active) override {}203void process(double p_delta_time) override {}204void physics_process(double p_delta_time) override {}205void init() override {}206void sync() override {}207void finish() override {}208209int get_process_info(ProcessInfo p_info) const override { return 0; }210211void set_debug_enabled(bool p_enabled) {}212bool get_debug_enabled() const { return false; }213};214215216