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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/servers/physics_server_3d.h
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/**************************************************************************/
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/* physics_server_3d.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#ifndef _3D_DISABLED
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#include "core/io/resource.h"
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#include "core/object/gdvirtual.gen.inc"
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constexpr int MAX_CONTACTS_REPORTED_3D_MAX = 4096;
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class PhysicsDirectSpaceState3D;
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template <typename T>
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class TypedArray;
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class PhysicsDirectBodyState3D : public Object {
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GDCLASS(PhysicsDirectBodyState3D, Object);
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protected:
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static void _bind_methods();
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public:
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virtual Vector3 get_total_gravity() const = 0;
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virtual real_t get_total_angular_damp() const = 0;
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virtual real_t get_total_linear_damp() const = 0;
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virtual Vector3 get_center_of_mass() const = 0;
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virtual Vector3 get_center_of_mass_local() const = 0;
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virtual Basis get_principal_inertia_axes() const = 0;
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virtual real_t get_inverse_mass() const = 0; // get the mass
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virtual Vector3 get_inverse_inertia() const = 0; // get density of this body space
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virtual Basis get_inverse_inertia_tensor() const = 0; // get density of this body space
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virtual void set_linear_velocity(const Vector3 &p_velocity) = 0;
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virtual Vector3 get_linear_velocity() const = 0;
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virtual void set_angular_velocity(const Vector3 &p_velocity) = 0;
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virtual Vector3 get_angular_velocity() const = 0;
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virtual void set_transform(const Transform3D &p_transform) = 0;
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virtual Transform3D get_transform() const = 0;
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virtual Vector3 get_velocity_at_local_position(const Vector3 &p_position) const = 0;
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virtual void apply_central_impulse(const Vector3 &p_impulse) = 0;
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virtual void apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position = Vector3()) = 0;
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virtual void apply_torque_impulse(const Vector3 &p_impulse) = 0;
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virtual void apply_central_force(const Vector3 &p_force) = 0;
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virtual void apply_force(const Vector3 &p_force, const Vector3 &p_position = Vector3()) = 0;
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virtual void apply_torque(const Vector3 &p_torque) = 0;
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virtual void add_constant_central_force(const Vector3 &p_force) = 0;
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virtual void add_constant_force(const Vector3 &p_force, const Vector3 &p_position = Vector3()) = 0;
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virtual void add_constant_torque(const Vector3 &p_torque) = 0;
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virtual void set_constant_force(const Vector3 &p_force) = 0;
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virtual Vector3 get_constant_force() const = 0;
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virtual void set_constant_torque(const Vector3 &p_torque) = 0;
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virtual Vector3 get_constant_torque() const = 0;
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virtual void set_sleep_state(bool p_sleep) = 0;
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virtual bool is_sleeping() const = 0;
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virtual void set_collision_layer(uint32_t p_layer) = 0;
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virtual uint32_t get_collision_layer() const = 0;
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virtual void set_collision_mask(uint32_t p_mask) = 0;
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virtual uint32_t get_collision_mask() const = 0;
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virtual int get_contact_count() const = 0;
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virtual Vector3 get_contact_local_position(int p_contact_idx) const = 0;
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virtual Vector3 get_contact_local_normal(int p_contact_idx) const = 0;
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virtual Vector3 get_contact_impulse(int p_contact_idx) const = 0;
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virtual int get_contact_local_shape(int p_contact_idx) const = 0;
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virtual Vector3 get_contact_local_velocity_at_position(int p_contact_idx) const = 0;
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virtual RID get_contact_collider(int p_contact_idx) const = 0;
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virtual Vector3 get_contact_collider_position(int p_contact_idx) const = 0;
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virtual ObjectID get_contact_collider_id(int p_contact_idx) const = 0;
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virtual Object *get_contact_collider_object(int p_contact_idx) const;
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virtual int get_contact_collider_shape(int p_contact_idx) const = 0;
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virtual Vector3 get_contact_collider_velocity_at_position(int p_contact_idx) const = 0;
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virtual real_t get_step() const = 0;
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virtual void integrate_forces();
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virtual PhysicsDirectSpaceState3D *get_space_state() = 0;
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PhysicsDirectBodyState3D();
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};
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class PhysicsRayQueryParameters3D;
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class PhysicsPointQueryParameters3D;
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class PhysicsShapeQueryParameters3D;
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class PhysicsDirectSpaceState3D : public Object {
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GDCLASS(PhysicsDirectSpaceState3D, Object);
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private:
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Dictionary _intersect_ray(const Ref<PhysicsRayQueryParameters3D> &p_ray_query);
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TypedArray<Dictionary> _intersect_point(const Ref<PhysicsPointQueryParameters3D> &p_point_query, int p_max_results = 32);
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TypedArray<Dictionary> _intersect_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results = 32);
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Vector<real_t> _cast_motion(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query);
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TypedArray<Vector3> _collide_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results = 32);
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Dictionary _get_rest_info(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query);
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protected:
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static void _bind_methods();
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public:
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struct RayParameters {
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Vector3 from;
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Vector3 to;
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HashSet<RID> exclude;
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uint32_t collision_mask = UINT32_MAX;
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bool collide_with_bodies = true;
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bool collide_with_areas = false;
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bool hit_from_inside = false;
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bool hit_back_faces = true;
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bool pick_ray = false;
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};
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struct RayResult {
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Vector3 position;
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Vector3 normal;
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RID rid;
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ObjectID collider_id;
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Object *collider = nullptr;
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int shape = 0;
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int face_index = -1;
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};
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virtual bool intersect_ray(const RayParameters &p_parameters, RayResult &r_result) = 0;
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struct ShapeResult {
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RID rid;
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ObjectID collider_id;
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Object *collider = nullptr;
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int shape = 0;
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};
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struct PointParameters {
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Vector3 position;
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HashSet<RID> exclude;
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uint32_t collision_mask = UINT32_MAX;
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bool collide_with_bodies = true;
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bool collide_with_areas = false;
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};
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virtual int intersect_point(const PointParameters &p_parameters, ShapeResult *r_results, int p_result_max) = 0;
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struct ShapeParameters {
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RID shape_rid;
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Transform3D transform;
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Vector3 motion;
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real_t margin = 0.0;
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HashSet<RID> exclude;
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uint32_t collision_mask = UINT32_MAX;
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bool collide_with_bodies = true;
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bool collide_with_areas = false;
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};
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struct ShapeRestInfo {
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Vector3 point;
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Vector3 normal;
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RID rid;
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ObjectID collider_id;
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int shape = 0;
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Vector3 linear_velocity; // Velocity at contact point.
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};
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virtual int intersect_shape(const ShapeParameters &p_parameters, ShapeResult *r_results, int p_result_max) = 0;
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virtual bool cast_motion(const ShapeParameters &p_parameters, real_t &p_closest_safe, real_t &p_closest_unsafe, ShapeRestInfo *r_info = nullptr) = 0;
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virtual bool collide_shape(const ShapeParameters &p_parameters, Vector3 *r_results, int p_result_max, int &r_result_count) = 0;
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virtual bool rest_info(const ShapeParameters &p_parameters, ShapeRestInfo *r_info) = 0;
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virtual Vector3 get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const = 0;
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PhysicsDirectSpaceState3D();
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};
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class PhysicsServer3DRenderingServerHandler : public Object {
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GDCLASS(PhysicsServer3DRenderingServerHandler, Object)
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protected:
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GDVIRTUAL2_REQUIRED(_set_vertex, int, const Vector3 &)
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GDVIRTUAL2_REQUIRED(_set_normal, int, const Vector3 &)
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GDVIRTUAL1_REQUIRED(_set_aabb, const AABB &)
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static void _bind_methods();
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public:
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virtual void set_vertex(int p_vertex_id, const Vector3 &p_vertex);
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virtual void set_normal(int p_vertex_id, const Vector3 &p_normal);
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virtual void set_aabb(const AABB &p_aabb);
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virtual ~PhysicsServer3DRenderingServerHandler() {}
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};
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class PhysicsTestMotionParameters3D;
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class PhysicsTestMotionResult3D;
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class PhysicsServer3D : public Object {
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GDCLASS(PhysicsServer3D, Object);
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static PhysicsServer3D *singleton;
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virtual bool _body_test_motion(RID p_body, const Ref<PhysicsTestMotionParameters3D> &p_parameters, const Ref<PhysicsTestMotionResult3D> &p_result = Ref<PhysicsTestMotionResult3D>());
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protected:
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static void _bind_methods();
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public:
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static PhysicsServer3D *get_singleton();
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enum ShapeType {
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SHAPE_WORLD_BOUNDARY, ///< plane:"plane"
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SHAPE_SEPARATION_RAY, ///< float:"length"
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SHAPE_SPHERE, ///< float:"radius"
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SHAPE_BOX, ///< vec3:"extents"
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SHAPE_CAPSULE, ///< dict( float:"radius", float:"height"):capsule
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SHAPE_CYLINDER, ///< dict( float:"radius", float:"height"):cylinder
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SHAPE_CONVEX_POLYGON, ///< array of planes:"planes"
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SHAPE_CONCAVE_POLYGON, ///< vector3 array:"triangles" , or Dictionary with "indices" (int array) and "triangles" (Vector3 array)
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SHAPE_HEIGHTMAP, ///< dict( int:"width", int:"depth",float:"cell_size", float_array:"heights"
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SHAPE_SOFT_BODY, ///< Used internally, can't be created from the physics server.
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SHAPE_CUSTOM, ///< Server-Implementation based custom shape, calling shape_create() with this value will result in an error
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};
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RID shape_create(ShapeType p_shape);
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virtual RID world_boundary_shape_create() = 0;
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virtual RID separation_ray_shape_create() = 0;
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virtual RID sphere_shape_create() = 0;
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virtual RID box_shape_create() = 0;
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virtual RID capsule_shape_create() = 0;
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virtual RID cylinder_shape_create() = 0;
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virtual RID convex_polygon_shape_create() = 0;
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virtual RID concave_polygon_shape_create() = 0;
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virtual RID heightmap_shape_create() = 0;
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virtual RID custom_shape_create() = 0;
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virtual void shape_set_data(RID p_shape, const Variant &p_data) = 0;
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virtual void shape_set_custom_solver_bias(RID p_shape, real_t p_bias) = 0;
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virtual ShapeType shape_get_type(RID p_shape) const = 0;
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virtual Variant shape_get_data(RID p_shape) const = 0;
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virtual void shape_set_margin(RID p_shape, real_t p_margin) = 0;
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virtual real_t shape_get_margin(RID p_shape) const = 0;
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virtual real_t shape_get_custom_solver_bias(RID p_shape) const = 0;
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/* SPACE API */
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virtual RID space_create() = 0;
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virtual void space_set_active(RID p_space, bool p_active) = 0;
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virtual bool space_is_active(RID p_space) const = 0;
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enum SpaceParameter {
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SPACE_PARAM_CONTACT_RECYCLE_RADIUS,
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SPACE_PARAM_CONTACT_MAX_SEPARATION,
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SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION,
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SPACE_PARAM_CONTACT_DEFAULT_BIAS,
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SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD,
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SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD,
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SPACE_PARAM_BODY_TIME_TO_SLEEP,
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SPACE_PARAM_SOLVER_ITERATIONS,
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};
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virtual void space_set_param(RID p_space, SpaceParameter p_param, real_t p_value) = 0;
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virtual real_t space_get_param(RID p_space, SpaceParameter p_param) const = 0;
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// this function only works on physics process, errors and returns null otherwise
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virtual PhysicsDirectSpaceState3D *space_get_direct_state(RID p_space) = 0;
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virtual void space_set_debug_contacts(RID p_space, int p_max_contacts) = 0;
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virtual Vector<Vector3> space_get_contacts(RID p_space) const = 0;
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virtual int space_get_contact_count(RID p_space) const = 0;
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//missing space parameters
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/* AREA API */
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//missing attenuation? missing better override?
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enum AreaParameter {
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AREA_PARAM_GRAVITY_OVERRIDE_MODE,
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AREA_PARAM_GRAVITY,
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AREA_PARAM_GRAVITY_VECTOR,
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AREA_PARAM_GRAVITY_IS_POINT,
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AREA_PARAM_GRAVITY_POINT_UNIT_DISTANCE,
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AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE,
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AREA_PARAM_LINEAR_DAMP,
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AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE,
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AREA_PARAM_ANGULAR_DAMP,
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AREA_PARAM_PRIORITY,
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AREA_PARAM_WIND_FORCE_MAGNITUDE,
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AREA_PARAM_WIND_SOURCE,
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AREA_PARAM_WIND_DIRECTION,
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AREA_PARAM_WIND_ATTENUATION_FACTOR,
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};
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virtual RID area_create() = 0;
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virtual void area_set_space(RID p_area, RID p_space) = 0;
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virtual RID area_get_space(RID p_area) const = 0;
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enum AreaSpaceOverrideMode {
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AREA_SPACE_OVERRIDE_DISABLED,
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AREA_SPACE_OVERRIDE_COMBINE,
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AREA_SPACE_OVERRIDE_COMBINE_REPLACE,
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AREA_SPACE_OVERRIDE_REPLACE,
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AREA_SPACE_OVERRIDE_REPLACE_COMBINE
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};
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virtual void area_add_shape(RID p_area, RID p_shape, const Transform3D &p_transform = Transform3D(), bool p_disabled = false) = 0;
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virtual void area_set_shape(RID p_area, int p_shape_idx, RID p_shape) = 0;
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virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform3D &p_transform) = 0;
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virtual int area_get_shape_count(RID p_area) const = 0;
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virtual RID area_get_shape(RID p_area, int p_shape_idx) const = 0;
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virtual Transform3D area_get_shape_transform(RID p_area, int p_shape_idx) const = 0;
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virtual void area_remove_shape(RID p_area, int p_shape_idx) = 0;
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virtual void area_clear_shapes(RID p_area) = 0;
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virtual void area_set_shape_disabled(RID p_area, int p_shape_idx, bool p_disabled) = 0;
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virtual void area_attach_object_instance_id(RID p_area, ObjectID p_id) = 0;
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virtual ObjectID area_get_object_instance_id(RID p_area) const = 0;
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virtual void area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value) = 0;
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virtual void area_set_transform(RID p_area, const Transform3D &p_transform) = 0;
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virtual Variant area_get_param(RID p_parea, AreaParameter p_param) const = 0;
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virtual Transform3D area_get_transform(RID p_area) const = 0;
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virtual void area_set_collision_layer(RID p_area, uint32_t p_layer) = 0;
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virtual uint32_t area_get_collision_layer(RID p_area) const = 0;
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virtual void area_set_collision_mask(RID p_area, uint32_t p_mask) = 0;
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virtual uint32_t area_get_collision_mask(RID p_area) const = 0;
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virtual void area_set_monitorable(RID p_area, bool p_monitorable) = 0;
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virtual void area_set_monitor_callback(RID p_area, const Callable &p_callback) = 0;
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virtual void area_set_area_monitor_callback(RID p_area, const Callable &p_callback) = 0;
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virtual void area_set_ray_pickable(RID p_area, bool p_enable) = 0;
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/* BODY API */
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//missing ccd?
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enum BodyMode {
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BODY_MODE_STATIC,
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BODY_MODE_KINEMATIC,
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BODY_MODE_RIGID,
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BODY_MODE_RIGID_LINEAR,
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};
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enum BodyDampMode {
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BODY_DAMP_MODE_COMBINE,
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BODY_DAMP_MODE_REPLACE,
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};
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virtual RID body_create() = 0;
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virtual void body_set_space(RID p_body, RID p_space) = 0;
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virtual RID body_get_space(RID p_body) const = 0;
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virtual void body_set_mode(RID p_body, BodyMode p_mode) = 0;
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virtual BodyMode body_get_mode(RID p_body) const = 0;
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virtual void body_add_shape(RID p_body, RID p_shape, const Transform3D &p_transform = Transform3D(), bool p_disabled = false) = 0;
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virtual void body_set_shape(RID p_body, int p_shape_idx, RID p_shape) = 0;
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virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform3D &p_transform) = 0;
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virtual int body_get_shape_count(RID p_body) const = 0;
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virtual RID body_get_shape(RID p_body, int p_shape_idx) const = 0;
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virtual Transform3D body_get_shape_transform(RID p_body, int p_shape_idx) const = 0;
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virtual void body_remove_shape(RID p_body, int p_shape_idx) = 0;
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virtual void body_clear_shapes(RID p_body) = 0;
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virtual void body_set_shape_disabled(RID p_body, int p_shape_idx, bool p_disabled) = 0;
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virtual void body_attach_object_instance_id(RID p_body, ObjectID p_id) = 0;
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virtual ObjectID body_get_object_instance_id(RID p_body) const = 0;
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virtual void body_set_enable_continuous_collision_detection(RID p_body, bool p_enable) = 0;
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virtual bool body_is_continuous_collision_detection_enabled(RID p_body) const = 0;
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virtual void body_set_collision_layer(RID p_body, uint32_t p_layer) = 0;
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virtual uint32_t body_get_collision_layer(RID p_body) const = 0;
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virtual void body_set_collision_mask(RID p_body, uint32_t p_mask) = 0;
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virtual uint32_t body_get_collision_mask(RID p_body) const = 0;
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virtual void body_set_collision_priority(RID p_body, real_t p_priority) = 0;
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virtual real_t body_get_collision_priority(RID p_body) const = 0;
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virtual void body_set_user_flags(RID p_body, uint32_t p_flags) = 0;
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virtual uint32_t body_get_user_flags(RID p_body) const = 0;
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// common body variables
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enum BodyParameter {
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BODY_PARAM_BOUNCE,
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BODY_PARAM_FRICTION,
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BODY_PARAM_MASS, ///< unused for static, always infinite
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BODY_PARAM_INERTIA,
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BODY_PARAM_CENTER_OF_MASS,
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BODY_PARAM_GRAVITY_SCALE,
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BODY_PARAM_LINEAR_DAMP_MODE,
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BODY_PARAM_ANGULAR_DAMP_MODE,
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BODY_PARAM_LINEAR_DAMP,
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BODY_PARAM_ANGULAR_DAMP,
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BODY_PARAM_MAX,
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};
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virtual void body_set_param(RID p_body, BodyParameter p_param, const Variant &p_value) = 0;
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virtual Variant body_get_param(RID p_body, BodyParameter p_param) const = 0;
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virtual void body_reset_mass_properties(RID p_body) = 0;
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//state
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enum BodyState {
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BODY_STATE_TRANSFORM,
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BODY_STATE_LINEAR_VELOCITY,
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BODY_STATE_ANGULAR_VELOCITY,
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BODY_STATE_SLEEPING,
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BODY_STATE_CAN_SLEEP
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};
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virtual void body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) = 0;
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virtual Variant body_get_state(RID p_body, BodyState p_state) const = 0;
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virtual void body_apply_central_impulse(RID p_body, const Vector3 &p_impulse) = 0;
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virtual void body_apply_impulse(RID p_body, const Vector3 &p_impulse, const Vector3 &p_position = Vector3()) = 0;
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virtual void body_apply_torque_impulse(RID p_body, const Vector3 &p_impulse) = 0;
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virtual void body_apply_central_force(RID p_body, const Vector3 &p_force) = 0;
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virtual void body_apply_force(RID p_body, const Vector3 &p_force, const Vector3 &p_position = Vector3()) = 0;
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virtual void body_apply_torque(RID p_body, const Vector3 &p_torque) = 0;
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virtual void body_add_constant_central_force(RID p_body, const Vector3 &p_force) = 0;
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virtual void body_add_constant_force(RID p_body, const Vector3 &p_force, const Vector3 &p_position = Vector3()) = 0;
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virtual void body_add_constant_torque(RID p_body, const Vector3 &p_torque) = 0;
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virtual void body_set_constant_force(RID p_body, const Vector3 &p_force) = 0;
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virtual Vector3 body_get_constant_force(RID p_body) const = 0;
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virtual void body_set_constant_torque(RID p_body, const Vector3 &p_torque) = 0;
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virtual Vector3 body_get_constant_torque(RID p_body) const = 0;
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virtual void body_set_axis_velocity(RID p_body, const Vector3 &p_axis_velocity) = 0;
493
494
enum BodyAxis {
495
BODY_AXIS_LINEAR_X = 1 << 0,
496
BODY_AXIS_LINEAR_Y = 1 << 1,
497
BODY_AXIS_LINEAR_Z = 1 << 2,
498
BODY_AXIS_ANGULAR_X = 1 << 3,
499
BODY_AXIS_ANGULAR_Y = 1 << 4,
500
BODY_AXIS_ANGULAR_Z = 1 << 5
501
};
502
503
virtual void body_set_axis_lock(RID p_body, BodyAxis p_axis, bool p_lock) = 0;
504
virtual bool body_is_axis_locked(RID p_body, BodyAxis p_axis) const = 0;
505
506
//fix
507
virtual void body_add_collision_exception(RID p_body, RID p_body_b) = 0;
508
virtual void body_remove_collision_exception(RID p_body, RID p_body_b) = 0;
509
virtual void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) = 0;
510
511
virtual void body_set_max_contacts_reported(RID p_body, int p_contacts) = 0;
512
virtual int body_get_max_contacts_reported(RID p_body) const = 0;
513
514
//missing remove
515
virtual void body_set_contacts_reported_depth_threshold(RID p_body, real_t p_threshold) = 0;
516
virtual real_t body_get_contacts_reported_depth_threshold(RID p_body) const = 0;
517
518
virtual void body_set_omit_force_integration(RID p_body, bool p_omit) = 0;
519
virtual bool body_is_omitting_force_integration(RID p_body) const = 0;
520
521
virtual void body_set_state_sync_callback(RID p_body, const Callable &p_callable) = 0;
522
virtual void body_set_force_integration_callback(RID p_body, const Callable &p_callable, const Variant &p_udata = Variant()) = 0;
523
524
virtual void body_set_ray_pickable(RID p_body, bool p_enable) = 0;
525
526
// this function only works on physics process, errors and returns null otherwise
527
virtual PhysicsDirectBodyState3D *body_get_direct_state(RID p_body) = 0;
528
529
struct MotionParameters {
530
Transform3D from;
531
Vector3 motion;
532
real_t margin = 0.001;
533
int max_collisions = 1;
534
bool collide_separation_ray = false;
535
HashSet<RID> exclude_bodies;
536
HashSet<ObjectID> exclude_objects;
537
bool recovery_as_collision = false;
538
539
MotionParameters() {}
540
541
MotionParameters(const Transform3D &p_from, const Vector3 &p_motion, real_t p_margin = 0.001) :
542
from(p_from),
543
motion(p_motion),
544
margin(p_margin) {}
545
};
546
547
struct MotionCollision {
548
Vector3 position;
549
Vector3 normal;
550
Vector3 collider_velocity;
551
Vector3 collider_angular_velocity;
552
real_t depth = 0.0;
553
int local_shape = 0;
554
ObjectID collider_id;
555
RID collider;
556
int collider_shape = 0;
557
558
real_t get_angle(Vector3 p_up_direction) const {
559
return Math::acos(normal.dot(p_up_direction));
560
}
561
};
562
563
struct MotionResult {
564
Vector3 travel;
565
Vector3 remainder;
566
real_t collision_depth = 0.0;
567
real_t collision_safe_fraction = 0.0;
568
real_t collision_unsafe_fraction = 0.0;
569
570
static const int MAX_COLLISIONS = 32;
571
MotionCollision collisions[MAX_COLLISIONS];
572
int collision_count = 0;
573
};
574
575
virtual bool body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result = nullptr) = 0;
576
577
/* SOFT BODY */
578
579
virtual RID soft_body_create() = 0;
580
581
virtual void soft_body_update_rendering_server(RID p_body, PhysicsServer3DRenderingServerHandler *p_rendering_server_handler) = 0;
582
583
virtual void soft_body_set_space(RID p_body, RID p_space) = 0;
584
virtual RID soft_body_get_space(RID p_body) const = 0;
585
586
virtual void soft_body_set_mesh(RID p_body, RID p_mesh) = 0;
587
588
virtual AABB soft_body_get_bounds(RID p_body) const = 0;
589
590
virtual void soft_body_set_collision_layer(RID p_body, uint32_t p_layer) = 0;
591
virtual uint32_t soft_body_get_collision_layer(RID p_body) const = 0;
592
593
virtual void soft_body_set_collision_mask(RID p_body, uint32_t p_mask) = 0;
594
virtual uint32_t soft_body_get_collision_mask(RID p_body) const = 0;
595
596
virtual void soft_body_add_collision_exception(RID p_body, RID p_body_b) = 0;
597
virtual void soft_body_remove_collision_exception(RID p_body, RID p_body_b) = 0;
598
virtual void soft_body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) = 0;
599
600
virtual void soft_body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) = 0;
601
virtual Variant soft_body_get_state(RID p_body, BodyState p_state) const = 0;
602
603
virtual void soft_body_set_transform(RID p_body, const Transform3D &p_transform) = 0;
604
605
virtual void soft_body_set_ray_pickable(RID p_body, bool p_enable) = 0;
606
607
virtual void soft_body_set_simulation_precision(RID p_body, int p_simulation_precision) = 0;
608
virtual int soft_body_get_simulation_precision(RID p_body) const = 0;
609
610
virtual void soft_body_set_total_mass(RID p_body, real_t p_total_mass) = 0;
611
virtual real_t soft_body_get_total_mass(RID p_body) const = 0;
612
613
virtual void soft_body_set_linear_stiffness(RID p_body, real_t p_stiffness) = 0;
614
virtual real_t soft_body_get_linear_stiffness(RID p_body) const = 0;
615
616
virtual void soft_body_set_shrinking_factor(RID p_body, real_t p_shrinking_factor) = 0;
617
virtual real_t soft_body_get_shrinking_factor(RID p_body) const = 0;
618
619
virtual void soft_body_set_pressure_coefficient(RID p_body, real_t p_pressure_coefficient) = 0;
620
virtual real_t soft_body_get_pressure_coefficient(RID p_body) const = 0;
621
622
virtual void soft_body_set_damping_coefficient(RID p_body, real_t p_damping_coefficient) = 0;
623
virtual real_t soft_body_get_damping_coefficient(RID p_body) const = 0;
624
625
virtual void soft_body_set_drag_coefficient(RID p_body, real_t p_drag_coefficient) = 0;
626
virtual real_t soft_body_get_drag_coefficient(RID p_body) const = 0;
627
628
virtual void soft_body_move_point(RID p_body, int p_point_index, const Vector3 &p_global_position) = 0;
629
virtual Vector3 soft_body_get_point_global_position(RID p_body, int p_point_index) const = 0;
630
631
virtual void soft_body_apply_point_impulse(RID p_body, int p_point_index, const Vector3 &p_impulse) = 0;
632
virtual void soft_body_apply_point_force(RID p_body, int p_point_index, const Vector3 &p_force) = 0;
633
virtual void soft_body_apply_central_impulse(RID p_body, const Vector3 &p_impulse) = 0;
634
virtual void soft_body_apply_central_force(RID p_body, const Vector3 &p_force) = 0;
635
636
virtual void soft_body_remove_all_pinned_points(RID p_body) = 0;
637
virtual void soft_body_pin_point(RID p_body, int p_point_index, bool p_pin) = 0;
638
virtual bool soft_body_is_point_pinned(RID p_body, int p_point_index) const = 0;
639
640
/* JOINT API */
641
642
enum JointType {
643
JOINT_TYPE_PIN,
644
JOINT_TYPE_HINGE,
645
JOINT_TYPE_SLIDER,
646
JOINT_TYPE_CONE_TWIST,
647
JOINT_TYPE_6DOF,
648
JOINT_TYPE_MAX,
649
650
};
651
652
virtual RID joint_create() = 0;
653
654
virtual void joint_clear(RID p_joint) = 0;
655
656
virtual JointType joint_get_type(RID p_joint) const = 0;
657
658
virtual void joint_set_solver_priority(RID p_joint, int p_priority) = 0;
659
virtual int joint_get_solver_priority(RID p_joint) const = 0;
660
661
virtual void joint_disable_collisions_between_bodies(RID p_joint, bool p_disable) = 0;
662
virtual bool joint_is_disabled_collisions_between_bodies(RID p_joint) const = 0;
663
664
virtual void joint_make_pin(RID p_joint, RID p_body_A, const Vector3 &p_local_A, RID p_body_B, const Vector3 &p_local_B) = 0;
665
666
enum PinJointParam {
667
PIN_JOINT_BIAS,
668
PIN_JOINT_DAMPING,
669
PIN_JOINT_IMPULSE_CLAMP
670
};
671
672
virtual void pin_joint_set_param(RID p_joint, PinJointParam p_param, real_t p_value) = 0;
673
virtual real_t pin_joint_get_param(RID p_joint, PinJointParam p_param) const = 0;
674
675
virtual void pin_joint_set_local_a(RID p_joint, const Vector3 &p_A) = 0;
676
virtual Vector3 pin_joint_get_local_a(RID p_joint) const = 0;
677
678
virtual void pin_joint_set_local_b(RID p_joint, const Vector3 &p_B) = 0;
679
virtual Vector3 pin_joint_get_local_b(RID p_joint) const = 0;
680
681
enum HingeJointParam {
682
HINGE_JOINT_BIAS,
683
HINGE_JOINT_LIMIT_UPPER,
684
HINGE_JOINT_LIMIT_LOWER,
685
HINGE_JOINT_LIMIT_BIAS,
686
HINGE_JOINT_LIMIT_SOFTNESS,
687
HINGE_JOINT_LIMIT_RELAXATION,
688
HINGE_JOINT_MOTOR_TARGET_VELOCITY,
689
HINGE_JOINT_MOTOR_MAX_IMPULSE,
690
HINGE_JOINT_MAX
691
};
692
693
enum HingeJointFlag {
694
HINGE_JOINT_FLAG_USE_LIMIT,
695
HINGE_JOINT_FLAG_ENABLE_MOTOR,
696
HINGE_JOINT_FLAG_MAX
697
};
698
699
virtual void joint_make_hinge(RID p_joint, RID p_body_A, const Transform3D &p_hinge_A, RID p_body_B, const Transform3D &p_hinge_B) = 0;
700
virtual void joint_make_hinge_simple(RID p_joint, RID p_body_A, const Vector3 &p_pivot_A, const Vector3 &p_axis_A, RID p_body_B, const Vector3 &p_pivot_B, const Vector3 &p_axis_B) = 0;
701
702
virtual void hinge_joint_set_param(RID p_joint, HingeJointParam p_param, real_t p_value) = 0;
703
virtual real_t hinge_joint_get_param(RID p_joint, HingeJointParam p_param) const = 0;
704
705
virtual void hinge_joint_set_flag(RID p_joint, HingeJointFlag p_flag, bool p_enabled) = 0;
706
virtual bool hinge_joint_get_flag(RID p_joint, HingeJointFlag p_flag) const = 0;
707
708
enum SliderJointParam {
709
SLIDER_JOINT_LINEAR_LIMIT_UPPER,
710
SLIDER_JOINT_LINEAR_LIMIT_LOWER,
711
SLIDER_JOINT_LINEAR_LIMIT_SOFTNESS,
712
SLIDER_JOINT_LINEAR_LIMIT_RESTITUTION,
713
SLIDER_JOINT_LINEAR_LIMIT_DAMPING,
714
SLIDER_JOINT_LINEAR_MOTION_SOFTNESS,
715
SLIDER_JOINT_LINEAR_MOTION_RESTITUTION,
716
SLIDER_JOINT_LINEAR_MOTION_DAMPING,
717
SLIDER_JOINT_LINEAR_ORTHOGONAL_SOFTNESS,
718
SLIDER_JOINT_LINEAR_ORTHOGONAL_RESTITUTION,
719
SLIDER_JOINT_LINEAR_ORTHOGONAL_DAMPING,
720
721
SLIDER_JOINT_ANGULAR_LIMIT_UPPER,
722
SLIDER_JOINT_ANGULAR_LIMIT_LOWER,
723
SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS,
724
SLIDER_JOINT_ANGULAR_LIMIT_RESTITUTION,
725
SLIDER_JOINT_ANGULAR_LIMIT_DAMPING,
726
SLIDER_JOINT_ANGULAR_MOTION_SOFTNESS,
727
SLIDER_JOINT_ANGULAR_MOTION_RESTITUTION,
728
SLIDER_JOINT_ANGULAR_MOTION_DAMPING,
729
SLIDER_JOINT_ANGULAR_ORTHOGONAL_SOFTNESS,
730
SLIDER_JOINT_ANGULAR_ORTHOGONAL_RESTITUTION,
731
SLIDER_JOINT_ANGULAR_ORTHOGONAL_DAMPING,
732
SLIDER_JOINT_MAX
733
734
};
735
736
virtual void joint_make_slider(RID p_joint, RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) = 0; //reference frame is A
737
738
virtual void slider_joint_set_param(RID p_joint, SliderJointParam p_param, real_t p_value) = 0;
739
virtual real_t slider_joint_get_param(RID p_joint, SliderJointParam p_param) const = 0;
740
741
enum ConeTwistJointParam {
742
CONE_TWIST_JOINT_SWING_SPAN,
743
CONE_TWIST_JOINT_TWIST_SPAN,
744
CONE_TWIST_JOINT_BIAS,
745
CONE_TWIST_JOINT_SOFTNESS,
746
CONE_TWIST_JOINT_RELAXATION,
747
CONE_TWIST_MAX
748
};
749
750
virtual void joint_make_cone_twist(RID p_joint, RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) = 0; //reference frame is A
751
752
virtual void cone_twist_joint_set_param(RID p_joint, ConeTwistJointParam p_param, real_t p_value) = 0;
753
virtual real_t cone_twist_joint_get_param(RID p_joint, ConeTwistJointParam p_param) const = 0;
754
755
enum G6DOFJointAxisParam {
756
G6DOF_JOINT_LINEAR_LOWER_LIMIT,
757
G6DOF_JOINT_LINEAR_UPPER_LIMIT,
758
G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS,
759
G6DOF_JOINT_LINEAR_RESTITUTION,
760
G6DOF_JOINT_LINEAR_DAMPING,
761
G6DOF_JOINT_LINEAR_MOTOR_TARGET_VELOCITY,
762
G6DOF_JOINT_LINEAR_MOTOR_FORCE_LIMIT,
763
G6DOF_JOINT_LINEAR_SPRING_STIFFNESS,
764
G6DOF_JOINT_LINEAR_SPRING_DAMPING,
765
G6DOF_JOINT_LINEAR_SPRING_EQUILIBRIUM_POINT,
766
G6DOF_JOINT_ANGULAR_LOWER_LIMIT,
767
G6DOF_JOINT_ANGULAR_UPPER_LIMIT,
768
G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS,
769
G6DOF_JOINT_ANGULAR_DAMPING,
770
G6DOF_JOINT_ANGULAR_RESTITUTION,
771
G6DOF_JOINT_ANGULAR_FORCE_LIMIT,
772
G6DOF_JOINT_ANGULAR_ERP,
773
G6DOF_JOINT_ANGULAR_MOTOR_TARGET_VELOCITY,
774
G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT,
775
G6DOF_JOINT_ANGULAR_SPRING_STIFFNESS,
776
G6DOF_JOINT_ANGULAR_SPRING_DAMPING,
777
G6DOF_JOINT_ANGULAR_SPRING_EQUILIBRIUM_POINT,
778
G6DOF_JOINT_MAX
779
};
780
781
enum G6DOFJointAxisFlag {
782
G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT,
783
G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT,
784
G6DOF_JOINT_FLAG_ENABLE_ANGULAR_SPRING,
785
G6DOF_JOINT_FLAG_ENABLE_LINEAR_SPRING,
786
G6DOF_JOINT_FLAG_ENABLE_MOTOR,
787
G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR,
788
G6DOF_JOINT_FLAG_MAX
789
};
790
791
virtual void joint_make_generic_6dof(RID p_joint, RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) = 0; //reference frame is A
792
793
virtual void generic_6dof_joint_set_param(RID p_joint, Vector3::Axis, G6DOFJointAxisParam p_param, real_t p_value) = 0;
794
virtual real_t generic_6dof_joint_get_param(RID p_joint, Vector3::Axis, G6DOFJointAxisParam p_param) const = 0;
795
796
virtual void generic_6dof_joint_set_flag(RID p_joint, Vector3::Axis, G6DOFJointAxisFlag p_flag, bool p_enable) = 0;
797
virtual bool generic_6dof_joint_get_flag(RID p_joint, Vector3::Axis, G6DOFJointAxisFlag p_flag) const = 0;
798
799
/* QUERY API */
800
801
enum AreaBodyStatus {
802
AREA_BODY_ADDED,
803
AREA_BODY_REMOVED
804
};
805
806
/* MISC */
807
808
virtual void free(RID p_rid) = 0;
809
810
virtual void set_active(bool p_active) = 0;
811
virtual void init() = 0;
812
virtual void step(real_t p_step) = 0;
813
virtual void sync() = 0;
814
virtual void flush_queries() = 0;
815
virtual void end_sync() = 0;
816
virtual void finish() = 0;
817
818
virtual bool is_flushing_queries() const = 0;
819
820
enum ProcessInfo {
821
INFO_ACTIVE_OBJECTS,
822
INFO_COLLISION_PAIRS,
823
INFO_ISLAND_COUNT
824
};
825
826
virtual int get_process_info(ProcessInfo p_info) = 0;
827
828
PhysicsServer3D();
829
~PhysicsServer3D();
830
};
831
832
class PhysicsRayQueryParameters3D : public RefCounted {
833
GDCLASS(PhysicsRayQueryParameters3D, RefCounted);
834
835
PhysicsDirectSpaceState3D::RayParameters parameters;
836
837
protected:
838
static void _bind_methods();
839
840
public:
841
static Ref<PhysicsRayQueryParameters3D> create(Vector3 p_from, Vector3 p_to, uint32_t p_mask, const TypedArray<RID> &p_exclude);
842
const PhysicsDirectSpaceState3D::RayParameters &get_parameters() const { return parameters; }
843
844
void set_from(const Vector3 &p_from) { parameters.from = p_from; }
845
const Vector3 &get_from() const { return parameters.from; }
846
847
void set_to(const Vector3 &p_to) { parameters.to = p_to; }
848
const Vector3 &get_to() const { return parameters.to; }
849
850
void set_collision_mask(uint32_t p_mask) { parameters.collision_mask = p_mask; }
851
uint32_t get_collision_mask() const { return parameters.collision_mask; }
852
853
void set_collide_with_bodies(bool p_enable) { parameters.collide_with_bodies = p_enable; }
854
bool is_collide_with_bodies_enabled() const { return parameters.collide_with_bodies; }
855
856
void set_collide_with_areas(bool p_enable) { parameters.collide_with_areas = p_enable; }
857
bool is_collide_with_areas_enabled() const { return parameters.collide_with_areas; }
858
859
void set_hit_from_inside(bool p_enable) { parameters.hit_from_inside = p_enable; }
860
bool is_hit_from_inside_enabled() const { return parameters.hit_from_inside; }
861
862
void set_hit_back_faces(bool p_enable) { parameters.hit_back_faces = p_enable; }
863
bool is_hit_back_faces_enabled() const { return parameters.hit_back_faces; }
864
865
void set_exclude(const TypedArray<RID> &p_exclude);
866
TypedArray<RID> get_exclude() const;
867
};
868
869
class PhysicsPointQueryParameters3D : public RefCounted {
870
GDCLASS(PhysicsPointQueryParameters3D, RefCounted);
871
872
PhysicsDirectSpaceState3D::PointParameters parameters;
873
874
protected:
875
static void _bind_methods();
876
877
public:
878
const PhysicsDirectSpaceState3D::PointParameters &get_parameters() const { return parameters; }
879
880
void set_position(const Vector3 &p_position) { parameters.position = p_position; }
881
const Vector3 &get_position() const { return parameters.position; }
882
883
void set_collision_mask(uint32_t p_mask) { parameters.collision_mask = p_mask; }
884
uint32_t get_collision_mask() const { return parameters.collision_mask; }
885
886
void set_collide_with_bodies(bool p_enable) { parameters.collide_with_bodies = p_enable; }
887
bool is_collide_with_bodies_enabled() const { return parameters.collide_with_bodies; }
888
889
void set_collide_with_areas(bool p_enable) { parameters.collide_with_areas = p_enable; }
890
bool is_collide_with_areas_enabled() const { return parameters.collide_with_areas; }
891
892
void set_exclude(const TypedArray<RID> &p_exclude);
893
TypedArray<RID> get_exclude() const;
894
};
895
896
class PhysicsShapeQueryParameters3D : public RefCounted {
897
GDCLASS(PhysicsShapeQueryParameters3D, RefCounted);
898
899
PhysicsDirectSpaceState3D::ShapeParameters parameters;
900
901
Ref<Resource> shape_ref;
902
903
protected:
904
static void _bind_methods();
905
906
public:
907
const PhysicsDirectSpaceState3D::ShapeParameters &get_parameters() const { return parameters; }
908
909
void set_shape(const Ref<Resource> &p_shape_ref);
910
Ref<Resource> get_shape() const { return shape_ref; }
911
912
void set_shape_rid(const RID &p_shape);
913
RID get_shape_rid() const { return parameters.shape_rid; }
914
915
void set_transform(const Transform3D &p_transform) { parameters.transform = p_transform; }
916
const Transform3D &get_transform() const { return parameters.transform; }
917
918
void set_motion(const Vector3 &p_motion) { parameters.motion = p_motion; }
919
const Vector3 &get_motion() const { return parameters.motion; }
920
921
void set_margin(real_t p_margin) { parameters.margin = p_margin; }
922
real_t get_margin() const { return parameters.margin; }
923
924
void set_collision_mask(uint32_t p_mask) { parameters.collision_mask = p_mask; }
925
uint32_t get_collision_mask() const { return parameters.collision_mask; }
926
927
void set_collide_with_bodies(bool p_enable) { parameters.collide_with_bodies = p_enable; }
928
bool is_collide_with_bodies_enabled() const { return parameters.collide_with_bodies; }
929
930
void set_collide_with_areas(bool p_enable) { parameters.collide_with_areas = p_enable; }
931
bool is_collide_with_areas_enabled() const { return parameters.collide_with_areas; }
932
933
void set_exclude(const TypedArray<RID> &p_exclude);
934
TypedArray<RID> get_exclude() const;
935
};
936
937
class PhysicsTestMotionParameters3D : public RefCounted {
938
GDCLASS(PhysicsTestMotionParameters3D, RefCounted);
939
940
PhysicsServer3D::MotionParameters parameters;
941
942
protected:
943
static void _bind_methods();
944
945
public:
946
const PhysicsServer3D::MotionParameters &get_parameters() const { return parameters; }
947
948
const Transform3D &get_from() const { return parameters.from; }
949
void set_from(const Transform3D &p_from) { parameters.from = p_from; }
950
951
const Vector3 &get_motion() const { return parameters.motion; }
952
void set_motion(const Vector3 &p_motion) { parameters.motion = p_motion; }
953
954
real_t get_margin() const { return parameters.margin; }
955
void set_margin(real_t p_margin) { parameters.margin = p_margin; }
956
957
int get_max_collisions() const { return parameters.max_collisions; }
958
void set_max_collisions(int p_max_collisions) { parameters.max_collisions = p_max_collisions; }
959
960
bool is_collide_separation_ray_enabled() const { return parameters.collide_separation_ray; }
961
void set_collide_separation_ray_enabled(bool p_enabled) { parameters.collide_separation_ray = p_enabled; }
962
963
TypedArray<RID> get_exclude_bodies() const;
964
void set_exclude_bodies(const TypedArray<RID> &p_exclude);
965
966
TypedArray<uint64_t> get_exclude_objects() const;
967
void set_exclude_objects(const TypedArray<uint64_t> &p_exclude);
968
969
bool is_recovery_as_collision_enabled() const { return parameters.recovery_as_collision; }
970
void set_recovery_as_collision_enabled(bool p_enabled) { parameters.recovery_as_collision = p_enabled; }
971
};
972
973
class PhysicsTestMotionResult3D : public RefCounted {
974
GDCLASS(PhysicsTestMotionResult3D, RefCounted);
975
976
PhysicsServer3D::MotionResult result;
977
978
protected:
979
static void _bind_methods();
980
981
public:
982
PhysicsServer3D::MotionResult *get_result_ptr() { return &result; }
983
984
Vector3 get_travel() const;
985
Vector3 get_remainder() const;
986
real_t get_collision_safe_fraction() const;
987
real_t get_collision_unsafe_fraction() const;
988
989
int get_collision_count() const;
990
991
Vector3 get_collision_point(int p_collision_index = 0) const;
992
Vector3 get_collision_normal(int p_collision_index = 0) const;
993
Vector3 get_collider_velocity(int p_collision_index = 0) const;
994
ObjectID get_collider_id(int p_collision_index = 0) const;
995
RID get_collider_rid(int p_collision_index = 0) const;
996
Object *get_collider(int p_collision_index = 0) const;
997
int get_collider_shape(int p_collision_index = 0) const;
998
int get_collision_local_shape(int p_collision_index = 0) const;
999
real_t get_collision_depth(int p_collision_index = 0) const;
1000
};
1001
1002
class PhysicsServer3DManager : public Object {
1003
GDCLASS(PhysicsServer3DManager, Object);
1004
1005
static PhysicsServer3DManager *singleton;
1006
1007
struct ClassInfo {
1008
String name;
1009
Callable create_callback;
1010
1011
ClassInfo() {}
1012
1013
ClassInfo(String p_name, Callable p_create_callback) :
1014
name(p_name),
1015
create_callback(p_create_callback) {}
1016
1017
ClassInfo(const ClassInfo &p_ci) :
1018
name(p_ci.name),
1019
create_callback(p_ci.create_callback) {}
1020
1021
void operator=(const ClassInfo &p_ci) {
1022
name = p_ci.name;
1023
create_callback = p_ci.create_callback;
1024
}
1025
};
1026
1027
Vector<ClassInfo> physics_servers;
1028
int default_server_id = -1;
1029
int default_server_priority = -1;
1030
1031
void on_servers_changed();
1032
1033
protected:
1034
static void _bind_methods();
1035
1036
public:
1037
static const String setting_property_name;
1038
1039
static PhysicsServer3DManager *get_singleton();
1040
1041
void register_server(const String &p_name, const Callable &p_create_callback);
1042
void set_default_server(const String &p_name, int p_priority = 0);
1043
int find_server_id(const String &p_name);
1044
int get_servers_count();
1045
String get_server_name(int p_id);
1046
PhysicsServer3D *new_default_server();
1047
PhysicsServer3D *new_server(const String &p_name);
1048
1049
PhysicsServer3DManager();
1050
~PhysicsServer3DManager();
1051
};
1052
1053
VARIANT_ENUM_CAST(PhysicsServer3D::ShapeType);
1054
VARIANT_ENUM_CAST(PhysicsServer3D::SpaceParameter);
1055
VARIANT_ENUM_CAST(PhysicsServer3D::AreaParameter);
1056
VARIANT_ENUM_CAST(PhysicsServer3D::AreaSpaceOverrideMode);
1057
VARIANT_ENUM_CAST(PhysicsServer3D::BodyMode);
1058
VARIANT_ENUM_CAST(PhysicsServer3D::BodyParameter);
1059
VARIANT_ENUM_CAST(PhysicsServer3D::BodyDampMode);
1060
VARIANT_ENUM_CAST(PhysicsServer3D::BodyState);
1061
VARIANT_ENUM_CAST(PhysicsServer3D::BodyAxis);
1062
VARIANT_ENUM_CAST(PhysicsServer3D::PinJointParam);
1063
VARIANT_ENUM_CAST(PhysicsServer3D::JointType);
1064
VARIANT_ENUM_CAST(PhysicsServer3D::HingeJointParam);
1065
VARIANT_ENUM_CAST(PhysicsServer3D::HingeJointFlag);
1066
VARIANT_ENUM_CAST(PhysicsServer3D::SliderJointParam);
1067
VARIANT_ENUM_CAST(PhysicsServer3D::ConeTwistJointParam);
1068
VARIANT_ENUM_CAST(PhysicsServer3D::G6DOFJointAxisParam);
1069
VARIANT_ENUM_CAST(PhysicsServer3D::G6DOFJointAxisFlag);
1070
VARIANT_ENUM_CAST(PhysicsServer3D::AreaBodyStatus);
1071
VARIANT_ENUM_CAST(PhysicsServer3D::ProcessInfo);
1072
1073
#endif // _3D_DISABLED
1074
1075