Path: blob/master/servers/rendering/dummy/rasterizer_scene_dummy.h
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/**************************************************************************/1/* rasterizer_scene_dummy.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "core/templates/paged_allocator.h"33#include "servers/rendering/renderer_scene_render.h"34#include "servers/rendering/rendering_server_globals.h"35#include "storage/utilities.h"3637class RasterizerSceneDummy : public RendererSceneRender {38public:39class GeometryInstanceDummy : public RenderGeometryInstance {40public:41GeometryInstanceDummy() {}4243virtual void _mark_dirty() override {}4445virtual void set_skeleton(RID p_skeleton) override {}46virtual void set_material_override(RID p_override) override {}47virtual void set_material_overlay(RID p_overlay) override {}48virtual void set_surface_materials(const Vector<RID> &p_materials) override {}49virtual void set_mesh_instance(RID p_mesh_instance) override {}50virtual void set_transform(const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb) override {}51virtual void reset_motion_vectors() override {}52virtual void set_pivot_data(float p_sorting_offset, bool p_use_aabb_center) override {}53virtual void set_lod_bias(float p_lod_bias) override {}54virtual void set_layer_mask(uint32_t p_layer_mask) override {}55virtual void set_fade_range(bool p_enable_near, float p_near_begin, float p_near_end, bool p_enable_far, float p_far_begin, float p_far_end) override {}56virtual void set_parent_fade_alpha(float p_alpha) override {}57virtual void set_transparency(float p_transparency) override {}58virtual void set_use_baked_light(bool p_enable) override {}59virtual void set_use_dynamic_gi(bool p_enable) override {}60virtual void set_use_lightmap(RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) override {}61virtual void set_lightmap_capture(const Color *p_sh9) override {}62virtual void set_instance_shader_uniforms_offset(int32_t p_offset) override {}63virtual void set_cast_double_sided_shadows(bool p_enable) override {}6465virtual Transform3D get_transform() override { return Transform3D(); }66virtual AABB get_aabb() override { return AABB(); }6768virtual void clear_light_instances() override {}69virtual void pair_light_instance(const RID p_light_instance, RS::LightType light_type, uint32_t placement_idx) override {}70virtual void pair_reflection_probe_instances(const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) override {}71virtual void pair_decal_instances(const RID *p_decal_instances, uint32_t p_decal_instance_count) override {}72virtual void pair_voxel_gi_instances(const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) override {}7374virtual void set_softshadow_projector_pairing(bool p_softshadow, bool p_projector) override {}75};7677PagedAllocator<GeometryInstanceDummy> geometry_instance_alloc;7879public:80RenderGeometryInstance *geometry_instance_create(RID p_base) override {81RS::InstanceType type = RendererDummy::Utilities::get_singleton()->get_base_type(p_base);82ERR_FAIL_COND_V(!((1 << type) & RS::INSTANCE_GEOMETRY_MASK), nullptr);8384GeometryInstanceDummy *ginstance = geometry_instance_alloc.alloc();8586return ginstance;87}8889void geometry_instance_free(RenderGeometryInstance *p_geometry_instance) override {90GeometryInstanceDummy *ginstance = static_cast<GeometryInstanceDummy *>(p_geometry_instance);91ERR_FAIL_NULL(ginstance);9293geometry_instance_alloc.free(ginstance);94}9596uint32_t geometry_instance_get_pair_mask() override { return 0; }9798virtual uint32_t get_max_lights_total() override { return 0; }99virtual uint32_t get_max_lights_per_mesh() override { return 0; }100101/* PIPELINES */102103virtual void mesh_generate_pipelines(RID p_mesh, bool p_background_compilation) override {}104virtual uint32_t get_pipeline_compilations(RS::PipelineSource p_source) override { return 0; }105106/* SDFGI UPDATE */107108void sdfgi_update(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_environment, const Vector3 &p_world_position) override {}109int sdfgi_get_pending_region_count(const Ref<RenderSceneBuffers> &p_render_buffers) const override { return 0; }110AABB sdfgi_get_pending_region_bounds(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const override { return AABB(); }111uint32_t sdfgi_get_pending_region_cascade(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const override { return 0; }112113/* SKY API */114115RID sky_allocate() override { return RID(); }116void sky_initialize(RID p_rid) override {}117void sky_set_radiance_size(RID p_sky, int p_radiance_size) override {}118void sky_set_mode(RID p_sky, RS::SkyMode p_samples) override {}119void sky_set_material(RID p_sky, RID p_material) override {}120Ref<Image> sky_bake_panorama(RID p_sky, float p_energy, bool p_bake_irradiance, const Size2i &p_size) override { return Ref<Image>(); }121122/* ENVIRONMENT API */123124void environment_glow_set_use_bicubic_upscale(bool p_enable) override {}125126void environment_set_ssr_half_size(bool p_half_size) override {}127void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) override {}128129void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override {}130131void environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override {}132133void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) override {}134void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) override {}135void environment_set_sdfgi_frames_to_update_light(RS::EnvironmentSDFGIFramesToUpdateLight p_update) override {}136137void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) override {}138void environment_set_volumetric_fog_filter_active(bool p_enable) override {}139140Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) override { return Ref<Image>(); }141142void positional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) override {}143void directional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) override {}144145RID fog_volume_instance_create(RID p_fog_volume) override { return RID(); }146void fog_volume_instance_set_transform(RID p_fog_volume_instance, const Transform3D &p_transform) override {}147void fog_volume_instance_set_active(RID p_fog_volume_instance, bool p_active) override {}148RID fog_volume_instance_get_volume(RID p_fog_volume_instance) const override { return RID(); }149Vector3 fog_volume_instance_get_position(RID p_fog_volume_instance) const override { return Vector3(); }150151RID voxel_gi_instance_create(RID p_voxel_gi) override { return RID(); }152void voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) override {}153bool voxel_gi_needs_update(RID p_probe) const override { return false; }154void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RenderGeometryInstance *> &p_dynamic_objects) override {}155156void voxel_gi_set_quality(RS::VoxelGIQuality) override {}157158void render_scene(const Ref<RenderSceneBuffers> &p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_attributes, RID p_compositor, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RenderingMethod::RenderInfo *r_info = nullptr) override {}159void render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override {}160void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<RenderGeometryInstance *> &p_instances) override {}161162void set_scene_pass(uint64_t p_pass) override {}163void set_time(double p_time, double p_step) override {}164void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) override {}165166Ref<RenderSceneBuffers> render_buffers_create() override { return Ref<RenderSceneBuffers>(); }167void gi_set_use_half_resolution(bool p_enable) override {}168169void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_curve) override {}170bool screen_space_roughness_limiter_is_active() const override { return false; }171172void sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) override {}173void sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) override {}174175TypedArray<Image> bake_render_uv2(RID p_base, const TypedArray<RID> &p_material_overrides, const Size2i &p_image_size) override { return TypedArray<Image>(); }176177bool free(RID p_rid) override {178if (is_environment(p_rid)) {179environment_free(p_rid);180return true;181} else if (is_compositor(p_rid)) {182compositor_free(p_rid);183return true;184} else if (is_compositor_effect(p_rid)) {185compositor_effect_free(p_rid);186return true;187} else if (RSG::camera_attributes->owns_camera_attributes(p_rid)) {188RSG::camera_attributes->camera_attributes_free(p_rid);189return true;190} else {191return false;192}193}194void update() override {}195void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) override {}196197virtual void decals_set_filter(RS::DecalFilter p_filter) override {}198virtual void light_projectors_set_filter(RS::LightProjectorFilter p_filter) override {}199virtual void lightmaps_set_bicubic_filter(bool p_enable) override {}200virtual void material_set_use_debanding(bool p_enable) override {}201202RasterizerSceneDummy() {}203~RasterizerSceneDummy() {}204};205206207