Path: blob/master/servers/rendering/dummy/storage/mesh_storage.h
21416 views
/**************************************************************************/1/* mesh_storage.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "core/templates/rid_owner.h"33#include "servers/rendering/storage/mesh_storage.h"3435namespace RendererDummy {3637struct DummyMesh {38Vector<RS::SurfaceData> surfaces;39int blend_shape_count;40RS::BlendShapeMode blend_shape_mode;41PackedFloat32Array blend_shape_values;42Dependency dependency;43};4445class MeshStorage : public RendererMeshStorage {46private:47static MeshStorage *singleton;4849mutable RID_Owner<DummyMesh> mesh_owner;5051struct DummyMultiMesh {52PackedFloat32Array buffer;53};5455mutable RID_Owner<DummyMultiMesh> multimesh_owner;5657public:58static MeshStorage *get_singleton() { return singleton; }5960MeshStorage();61~MeshStorage();6263/* MESH API */64DummyMesh *get_mesh(RID p_rid) { return mesh_owner.get_or_null(p_rid); }65bool owns_mesh(RID p_rid) { return mesh_owner.owns(p_rid); }6667virtual RID mesh_allocate() override;68virtual void mesh_initialize(RID p_rid) override;69virtual void mesh_free(RID p_rid) override;7071virtual void mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) override {72DummyMesh *m = mesh_owner.get_or_null(p_mesh);73ERR_FAIL_NULL(m);74m->blend_shape_count = p_blend_shape_count;75}76virtual bool mesh_needs_instance(RID p_mesh, bool p_has_skeleton) override { return false; }7778virtual void mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) override {79DummyMesh *m = mesh_owner.get_or_null(p_mesh);80ERR_FAIL_NULL(m);81m->surfaces.push_back(RS::SurfaceData());82RS::SurfaceData *s = &m->surfaces.write[m->surfaces.size() - 1];83s->format = p_surface.format;84s->primitive = p_surface.primitive;85s->vertex_data = p_surface.vertex_data;86s->attribute_data = p_surface.attribute_data;87s->vertex_count = p_surface.vertex_count;88s->index_data = p_surface.index_data;89s->index_count = p_surface.index_count;90s->aabb = p_surface.aabb;91s->skin_data = p_surface.skin_data;92s->lods = p_surface.lods;93s->bone_aabbs = p_surface.bone_aabbs;94s->mesh_to_skeleton_xform = p_surface.mesh_to_skeleton_xform;95s->blend_shape_data = p_surface.blend_shape_data;96s->uv_scale = p_surface.uv_scale;97s->material = p_surface.material;98m->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MESH);99}100101virtual int mesh_get_blend_shape_count(RID p_mesh) const override {102DummyMesh *m = mesh_owner.get_or_null(p_mesh);103ERR_FAIL_NULL_V(m, 0);104return m->blend_shape_count;105}106107virtual void mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) override {108DummyMesh *m = mesh_owner.get_or_null(p_mesh);109ERR_FAIL_NULL(m);110m->blend_shape_mode = p_mode;111}112113virtual RS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const override {114DummyMesh *m = mesh_owner.get_or_null(p_mesh);115ERR_FAIL_NULL_V(m, RS::BLEND_SHAPE_MODE_NORMALIZED);116return m->blend_shape_mode;117}118119virtual void mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override {}120virtual void mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override {}121virtual void mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override {}122virtual void mesh_surface_update_index_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override {}123124virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) override {}125virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const override { return RID(); }126127virtual RS::SurfaceData mesh_get_surface(RID p_mesh, int p_surface) const override {128DummyMesh *m = mesh_owner.get_or_null(p_mesh);129ERR_FAIL_NULL_V(m, RS::SurfaceData());130ERR_FAIL_INDEX_V(p_surface, m->surfaces.size(), RS::SurfaceData());131RS::SurfaceData s = m->surfaces[p_surface];132return s;133}134135virtual int mesh_get_surface_count(RID p_mesh) const override {136DummyMesh *m = mesh_owner.get_or_null(p_mesh);137ERR_FAIL_NULL_V(m, 0);138return m->surfaces.size();139}140141virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) override {}142virtual AABB mesh_get_custom_aabb(RID p_mesh) const override { return AABB(); }143virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) override { return AABB(); }144145virtual void mesh_set_path(RID p_mesh, const String &p_path) override {}146virtual String mesh_get_path(RID p_mesh) const override { return String(); }147148virtual void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) override {}149150virtual void mesh_surface_remove(RID p_mesh, int p_surface) override;151virtual void mesh_clear(RID p_mesh) override;152virtual void mesh_debug_usage(List<RS::MeshInfo> *r_info) override {}153154/* MESH INSTANCE */155156virtual RID mesh_instance_create(RID p_base) override { return RID(); }157virtual void mesh_instance_free(RID p_rid) override {}158159virtual void mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) override {}160virtual void mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) override {}161virtual void mesh_instance_check_for_update(RID p_mesh_instance) override {}162virtual void mesh_instance_set_canvas_item_transform(RID p_mesh_instance, const Transform2D &p_transform) override {}163virtual void update_mesh_instances() override {}164165/* MULTIMESH API */166167bool owns_multimesh(RID p_rid) { return multimesh_owner.owns(p_rid); }168169virtual RID _multimesh_allocate() override;170virtual void _multimesh_initialize(RID p_rid) override;171virtual void _multimesh_free(RID p_rid) override;172173virtual void _multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false, bool p_use_indirect = false) override {}174virtual int _multimesh_get_instance_count(RID p_multimesh) const override { return 0; }175176virtual void _multimesh_set_mesh(RID p_multimesh, RID p_mesh) override {}177virtual void _multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) override {}178virtual void _multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) override {}179virtual void _multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) override {}180virtual void _multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) override {}181182virtual void _multimesh_set_custom_aabb(RID p_multimesh, const AABB &p_aabb) override {}183virtual AABB _multimesh_get_custom_aabb(RID p_multimesh) const override { return AABB(); }184185virtual RID _multimesh_get_mesh(RID p_multimesh) const override { return RID(); }186virtual AABB _multimesh_get_aabb(RID p_multimesh) override { return AABB(); }187188virtual Transform3D _multimesh_instance_get_transform(RID p_multimesh, int p_index) const override { return Transform3D(); }189virtual Transform2D _multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const override { return Transform2D(); }190virtual Color _multimesh_instance_get_color(RID p_multimesh, int p_index) const override { return Color(); }191virtual Color _multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const override { return Color(); }192virtual void _multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) override;193virtual RID _multimesh_get_command_buffer_rd_rid(RID p_multimesh) const override { return RID(); }194virtual RID _multimesh_get_buffer_rd_rid(RID p_multimesh) const override { return RID(); }195virtual Vector<float> _multimesh_get_buffer(RID p_multimesh) const override;196197virtual void _multimesh_set_visible_instances(RID p_multimesh, int p_visible) override {}198virtual int _multimesh_get_visible_instances(RID p_multimesh) const override { return 0; }199200MultiMeshInterpolator *_multimesh_get_interpolator(RID p_multimesh) const override { return nullptr; }201202/* SKELETON API */203204virtual RID skeleton_allocate() override { return RID(); }205virtual void skeleton_initialize(RID p_rid) override {}206virtual void skeleton_free(RID p_rid) override {}207virtual void skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) override {}208virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) override {}209virtual int skeleton_get_bone_count(RID p_skeleton) const override { return 0; }210virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) override {}211virtual Transform3D skeleton_bone_get_transform(RID p_skeleton, int p_bone) const override { return Transform3D(); }212virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) override {}213virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const override { return Transform2D(); }214215virtual void skeleton_update_dependency(RID p_base, DependencyTracker *p_instance) override {}216217/* OCCLUDER */218219void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) {}220};221222} // namespace RendererDummy223224225