Path: blob/master/servers/rendering/renderer_rd/effects/resolve.h
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/**************************************************************************/1/* resolve.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "servers/rendering/renderer_rd/pipeline_cache_rd.h"33#include "servers/rendering/renderer_rd/shaders/effects/resolve.glsl.gen.h"34#include "servers/rendering/renderer_rd/shaders/effects/resolve_raster.glsl.gen.h"3536namespace RendererRD {3738class Resolve {39private:40bool prefer_raster_effects;4142struct ResolvePushConstant {43int32_t screen_size[2];44int32_t samples;45uint32_t pad;46};4748enum ResolveMode {49RESOLVE_MODE_GI,50RESOLVE_MODE_GI_VOXEL_GI,51RESOLVE_MODE_DEPTH,52RESOLVE_MODE_MAX53};5455struct ResolveShader {56ResolvePushConstant push_constant;57ResolveShaderRD shader;58RID shader_version;59RID pipelines[RESOLVE_MODE_MAX]; //3 quality levels60} resolve;6162struct ResolveRasterShader {63ResolvePushConstant push_constant;64ResolveRasterShaderRD shader;65RID shader_version;66PipelineCacheRD pipeline;67} resolve_raster;6869public:70Resolve(bool p_prefer_raster_effects);71~Resolve();7273void resolve_gi(RID p_source_depth, RID p_source_normal_roughness, RID p_source_voxel_gi, RID p_dest_depth, RID p_dest_normal_roughness, RID p_dest_voxel_gi, Vector2i p_screen_size, int p_samples);74void resolve_depth(RID p_source_depth, RID p_dest_depth, Vector2i p_screen_size, int p_samples);75void resolve_depth_raster(RID p_source_rd_texture, RID p_dest_framebuffer, int p_samples);76};7778} // namespace RendererRD798081