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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/servers/rendering/rendering_server.cpp
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/**************************************************************************/
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/* rendering_server.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "rendering_server.h"
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#include "rendering_server.compat.inc"
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#include "core/config/project_settings.h"
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#include "core/math/geometry_3d.h"
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#include "core/variant/typed_array.h"
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#include "servers/rendering/shader_language.h"
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#include "servers/rendering/shader_warnings.h"
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RenderingServer *RenderingServer::singleton = nullptr;
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RenderingServer *(*RenderingServer::create_func)() = nullptr;
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RenderingServer *RenderingServer::get_singleton() {
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return singleton;
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}
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RenderingServer *RenderingServer::create() {
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ERR_FAIL_COND_V(singleton, nullptr);
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if (create_func) {
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return create_func();
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}
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return nullptr;
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}
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Array RenderingServer::_texture_debug_usage_bind() {
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List<TextureInfo> list;
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texture_debug_usage(&list);
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Array arr;
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for (const TextureInfo &E : list) {
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Dictionary dict;
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dict["texture"] = E.texture;
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dict["width"] = E.width;
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dict["height"] = E.height;
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dict["depth"] = E.depth;
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dict["format"] = E.format;
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dict["bytes"] = E.bytes;
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dict["path"] = E.path;
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arr.push_back(dict);
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}
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return arr;
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}
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static PackedInt64Array to_int_array(const Vector<ObjectID> &ids) {
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PackedInt64Array a;
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a.resize(ids.size());
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for (int i = 0; i < ids.size(); ++i) {
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a.write[i] = ids[i];
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}
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return a;
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}
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PackedInt64Array RenderingServer::_instances_cull_aabb_bind(const AABB &p_aabb, RID p_scenario) const {
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Vector<ObjectID> ids = instances_cull_aabb(p_aabb, p_scenario);
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return to_int_array(ids);
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}
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PackedInt64Array RenderingServer::_instances_cull_ray_bind(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario) const {
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Vector<ObjectID> ids = instances_cull_ray(p_from, p_to, p_scenario);
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return to_int_array(ids);
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}
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PackedInt64Array RenderingServer::_instances_cull_convex_bind(const TypedArray<Plane> &p_convex, RID p_scenario) const {
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Vector<Plane> planes;
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for (int i = 0; i < p_convex.size(); ++i) {
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const Variant &v = p_convex[i];
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ERR_FAIL_COND_V(v.get_type() != Variant::PLANE, PackedInt64Array());
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planes.push_back(v);
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}
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Vector<ObjectID> ids = instances_cull_convex(planes, p_scenario);
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return to_int_array(ids);
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}
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RID RenderingServer::get_test_texture() {
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if (test_texture.is_valid()) {
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return test_texture;
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};
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#define TEST_TEXTURE_SIZE 256
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Vector<uint8_t> test_data;
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test_data.resize(TEST_TEXTURE_SIZE * TEST_TEXTURE_SIZE * 3);
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{
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uint8_t *w = test_data.ptrw();
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for (int x = 0; x < TEST_TEXTURE_SIZE; x++) {
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for (int y = 0; y < TEST_TEXTURE_SIZE; y++) {
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Color c;
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int r = 255 - (x + y) / 2;
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if ((x % (TEST_TEXTURE_SIZE / 8)) < 2 || (y % (TEST_TEXTURE_SIZE / 8)) < 2) {
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c.r = y;
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c.g = r;
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c.b = x;
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} else {
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c.r = r;
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c.g = x;
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c.b = y;
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}
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w[(y * TEST_TEXTURE_SIZE + x) * 3 + 0] = uint8_t(CLAMP(c.r, 0, 255));
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w[(y * TEST_TEXTURE_SIZE + x) * 3 + 1] = uint8_t(CLAMP(c.g, 0, 255));
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w[(y * TEST_TEXTURE_SIZE + x) * 3 + 2] = uint8_t(CLAMP(c.b, 0, 255));
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}
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}
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}
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Ref<Image> data = memnew(Image(TEST_TEXTURE_SIZE, TEST_TEXTURE_SIZE, false, Image::FORMAT_RGB8, test_data));
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test_texture = texture_2d_create(data);
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return test_texture;
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}
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void RenderingServer::_free_internal_rids() {
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if (test_texture.is_valid()) {
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free_rid(test_texture);
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}
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if (white_texture.is_valid()) {
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free_rid(white_texture);
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}
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if (test_material.is_valid()) {
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free_rid(test_material);
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}
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}
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RID RenderingServer::_make_test_cube() {
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Vector<Vector3> vertices;
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Vector<Vector3> normals;
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Vector<float> tangents;
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Vector<Vector3> uvs;
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#define ADD_VTX(m_idx) \
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vertices.push_back(face_points[m_idx]); \
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normals.push_back(normal_points[m_idx]); \
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tangents.push_back(normal_points[m_idx][1]); \
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tangents.push_back(normal_points[m_idx][2]); \
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tangents.push_back(normal_points[m_idx][0]); \
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tangents.push_back(1.0); \
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uvs.push_back(Vector3(uv_points[m_idx * 2 + 0], uv_points[m_idx * 2 + 1], 0));
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for (int i = 0; i < 6; i++) {
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Vector3 face_points[4];
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Vector3 normal_points[4];
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float uv_points[8] = { 0, 0, 0, 1, 1, 1, 1, 0 };
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for (int j = 0; j < 4; j++) {
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float v[3];
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v[0] = 1.0;
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v[1] = 1 - 2 * ((j >> 1) & 1);
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v[2] = v[1] * (1 - 2 * (j & 1));
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for (int k = 0; k < 3; k++) {
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if (i < 3) {
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face_points[j][(i + k) % 3] = v[k];
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} else {
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face_points[3 - j][(i + k) % 3] = -v[k];
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}
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}
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normal_points[j] = Vector3();
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normal_points[j][i % 3] = (i >= 3 ? -1 : 1);
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}
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// Tri 1
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ADD_VTX(0);
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ADD_VTX(1);
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ADD_VTX(2);
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// Tri 2
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ADD_VTX(2);
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ADD_VTX(3);
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ADD_VTX(0);
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}
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RID test_cube = mesh_create();
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Array d;
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d.resize(RS::ARRAY_MAX);
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d[RenderingServer::ARRAY_NORMAL] = normals;
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d[RenderingServer::ARRAY_TANGENT] = tangents;
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d[RenderingServer::ARRAY_TEX_UV] = uvs;
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d[RenderingServer::ARRAY_VERTEX] = vertices;
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Vector<int> indices;
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indices.resize(vertices.size());
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for (int i = 0; i < vertices.size(); i++) {
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indices.set(i, i);
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}
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d[RenderingServer::ARRAY_INDEX] = indices;
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mesh_add_surface_from_arrays(test_cube, PRIMITIVE_TRIANGLES, d);
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/*
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test_material = fixed_material_create();
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//material_set_flag(material, MATERIAL_FLAG_BILLBOARD_TOGGLE,true);
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fixed_material_set_texture( test_material, FIXED_MATERIAL_PARAM_DIFFUSE, get_test_texture() );
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fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_SPECULAR_EXP, 70 );
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fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_EMISSION, Color(0.2,0.2,0.2) );
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fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_DIFFUSE, Color(1, 1, 1) );
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fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_SPECULAR, Color(1,1,1) );
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*/
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mesh_surface_set_material(test_cube, 0, test_material);
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return test_cube;
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}
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RID RenderingServer::make_sphere_mesh(int p_lats, int p_lons, real_t p_radius) {
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Vector<Vector3> vertices;
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Vector<Vector3> normals;
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const double lat_step = Math::TAU / p_lats;
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const double lon_step = Math::TAU / p_lons;
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for (int i = 1; i <= p_lats; i++) {
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double lat0 = lat_step * (i - 1) - Math::TAU / 4;
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double z0 = Math::sin(lat0);
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double zr0 = Math::cos(lat0);
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double lat1 = lat_step * i - Math::TAU / 4;
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double z1 = Math::sin(lat1);
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double zr1 = Math::cos(lat1);
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for (int j = p_lons; j >= 1; j--) {
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double lng0 = lon_step * (j - 1);
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double x0 = Math::cos(lng0);
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double y0 = Math::sin(lng0);
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double lng1 = lon_step * j;
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double x1 = Math::cos(lng1);
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double y1 = Math::sin(lng1);
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Vector3 v[4] = {
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Vector3(x1 * zr0, z0, y1 * zr0),
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Vector3(x1 * zr1, z1, y1 * zr1),
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Vector3(x0 * zr1, z1, y0 * zr1),
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Vector3(x0 * zr0, z0, y0 * zr0)
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};
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#define ADD_POINT(m_idx) \
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normals.push_back(v[m_idx]); \
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vertices.push_back(v[m_idx] * p_radius);
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ADD_POINT(0);
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ADD_POINT(1);
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ADD_POINT(2);
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ADD_POINT(2);
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ADD_POINT(3);
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ADD_POINT(0);
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}
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}
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RID mesh = mesh_create();
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Array d;
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d.resize(RS::ARRAY_MAX);
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d[ARRAY_VERTEX] = vertices;
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d[ARRAY_NORMAL] = normals;
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mesh_add_surface_from_arrays(mesh, PRIMITIVE_TRIANGLES, d);
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return mesh;
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}
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RID RenderingServer::get_white_texture() {
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if (white_texture.is_valid()) {
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return white_texture;
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}
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Vector<uint8_t> wt;
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wt.resize(16 * 3);
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{
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uint8_t *w = wt.ptrw();
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for (int i = 0; i < 16 * 3; i++) {
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w[i] = 255;
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}
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}
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Ref<Image> white = memnew(Image(4, 4, false, Image::FORMAT_RGB8, wt));
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white_texture = texture_2d_create(white);
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return white_texture;
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}
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void _get_axis_angle(const Vector3 &p_normal, const Vector4 &p_tangent, float &r_angle, Vector3 &r_axis) {
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Vector3 normal = p_normal.normalized();
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Vector3 tangent = Vector3(p_tangent.x, p_tangent.y, p_tangent.z).normalized();
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float d = p_tangent.w;
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Vector3 binormal = normal.cross(tangent).normalized();
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real_t angle;
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Basis tbn = Basis();
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tbn.rows[0] = tangent;
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tbn.rows[1] = binormal;
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tbn.rows[2] = normal;
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tbn.get_axis_angle(r_axis, angle);
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r_angle = float(angle);
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if (d < 0.0) {
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r_angle = CLAMP((1.0 - r_angle / Math::PI) * 0.5, 0.0, 0.49999);
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} else {
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r_angle = CLAMP((r_angle / Math::PI) * 0.5 + 0.5, 0.500008, 1.0);
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}
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}
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// The inputs to this function should match the outputs of _get_axis_angle. I.e. p_axis is a normalized vector
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// and p_angle includes the binormal direction.
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void _get_tbn_from_axis_angle(const Vector3 &p_axis, float p_angle, Vector3 &r_normal, Vector4 &r_tangent) {
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float binormal_sign = p_angle > 0.5 ? 1.0 : -1.0;
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float angle = Math::abs(p_angle * 2.0 - 1.0) * Math::PI;
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Basis tbn = Basis(p_axis, angle);
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Vector3 tan = tbn.rows[0];
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r_tangent = Vector4(tan.x, tan.y, tan.z, binormal_sign);
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r_normal = tbn.rows[2];
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}
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AABB _compute_aabb_from_points(const Vector3 *p_data, int p_length) {
350
if (p_length == 0) {
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return AABB();
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}
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Vector3 min = p_data[0];
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Vector3 max = p_data[0];
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for (int i = 1; i < p_length; ++i) {
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min = min.min(p_data[i]);
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max = max.max(p_data[i]);
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}
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return AABB(min, max - min);
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}
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Error RenderingServer::_surface_set_data(Array p_arrays, uint64_t p_format, uint32_t *p_offsets, uint32_t p_vertex_stride, uint32_t p_normal_stride, uint32_t p_attrib_stride, uint32_t p_skin_stride, Vector<uint8_t> &r_vertex_array, Vector<uint8_t> &r_attrib_array, Vector<uint8_t> &r_skin_array, int p_vertex_array_len, Vector<uint8_t> &r_index_array, int p_index_array_len, AABB &r_aabb, Vector<AABB> &r_bone_aabb, Vector4 &r_uv_scale) {
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uint8_t *vw = r_vertex_array.ptrw();
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uint8_t *aw = r_attrib_array.ptrw();
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uint8_t *sw = r_skin_array.ptrw();
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uint8_t *iw = nullptr;
371
if (r_index_array.size()) {
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iw = r_index_array.ptrw();
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}
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int max_bone = 0;
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// Preprocess UVs if compression is enabled
378
if (p_format & RS::ARRAY_FLAG_COMPRESS_ATTRIBUTES && ((p_format & RS::ARRAY_FORMAT_TEX_UV) || (p_format & RS::ARRAY_FORMAT_TEX_UV2))) {
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const Vector2 *uv_src = nullptr;
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if (p_format & RS::ARRAY_FORMAT_TEX_UV) {
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Vector<Vector2> array = p_arrays[RS::ARRAY_TEX_UV];
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uv_src = array.ptr();
383
}
384
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const Vector2 *uv2_src = nullptr;
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if (p_format & RS::ARRAY_FORMAT_TEX_UV2) {
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Vector<Vector2> array = p_arrays[RS::ARRAY_TEX_UV2];
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uv2_src = array.ptr();
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}
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Vector2 max_val = Vector2(0.0, 0.0);
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Vector2 min_val = Vector2(0.0, 0.0);
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Vector2 max_val2 = Vector2(0.0, 0.0);
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Vector2 min_val2 = Vector2(0.0, 0.0);
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for (int i = 0; i < p_vertex_array_len; i++) {
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if (p_format & RS::ARRAY_FORMAT_TEX_UV) {
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max_val = max_val.max(uv_src[i]);
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min_val = min_val.min(uv_src[i]);
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}
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if (p_format & RS::ARRAY_FORMAT_TEX_UV2) {
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max_val2 = max_val2.max(uv2_src[i]);
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min_val2 = min_val2.min(uv2_src[i]);
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}
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}
406
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max_val = max_val.abs().max(min_val.abs());
408
max_val2 = max_val2.abs().max(min_val2.abs());
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if (min_val.x >= 0.0 && min_val2.x >= 0.0 && max_val.x <= 1.0 && max_val2.x <= 1.0 &&
411
min_val.y >= 0.0 && min_val2.y >= 0.0 && max_val.y <= 1.0 && max_val2.y <= 1.0) {
412
// When all channels are in the 0-1 range, we will compress to 16-bit without scaling to
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// preserve the bits as best as possible.
414
r_uv_scale = Vector4(0.0, 0.0, 0.0, 0.0);
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} else {
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r_uv_scale = Vector4(max_val.x, max_val.y, max_val2.x, max_val2.y) * Vector4(2.0, 2.0, 2.0, 2.0);
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}
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}
419
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for (int ai = 0; ai < RS::ARRAY_MAX; ai++) {
421
if (!(p_format & (1ULL << ai))) { // No array
422
continue;
423
}
424
425
switch (ai) {
426
case RS::ARRAY_VERTEX: {
427
if (p_format & RS::ARRAY_FLAG_USE_2D_VERTICES) {
428
Vector<Vector2> array = p_arrays[ai];
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ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
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const Vector2 *src = array.ptr();
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// Setting vertices means regenerating the AABB.
434
Rect2 aabb;
435
436
{
437
for (int i = 0; i < p_vertex_array_len; i++) {
438
float vector[2] = { (float)src[i].x, (float)src[i].y };
439
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memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], vector, sizeof(float) * 2);
441
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if (i == 0) {
443
aabb = Rect2(src[i], SMALL_VEC2); // Must have a bit of size.
444
} else {
445
aabb.expand_to(src[i]);
446
}
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}
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}
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r_aabb = AABB(Vector3(aabb.position.x, aabb.position.y, 0), Vector3(aabb.size.x, aabb.size.y, 0));
451
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} else {
453
Vector<Vector3> array = p_arrays[ai];
454
ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
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const Vector3 *src = array.ptr();
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r_aabb = _compute_aabb_from_points(src, p_vertex_array_len);
459
r_aabb.size = r_aabb.size.max(SMALL_VEC3);
460
461
if (p_format & ARRAY_FLAG_COMPRESS_ATTRIBUTES) {
462
if (!(p_format & RS::ARRAY_FORMAT_NORMAL)) {
463
// Early out if we are only setting vertex positions.
464
for (int i = 0; i < p_vertex_array_len; i++) {
465
Vector3 pos = (src[i] - r_aabb.position) / r_aabb.size;
466
uint16_t vector[4] = {
467
(uint16_t)CLAMP(pos.x * 65535, 0, 65535),
468
(uint16_t)CLAMP(pos.y * 65535, 0, 65535),
469
(uint16_t)CLAMP(pos.z * 65535, 0, 65535),
470
(uint16_t)0
471
};
472
473
memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], vector, sizeof(uint16_t) * 4);
474
}
475
continue;
476
}
477
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// Validate normal and tangent arrays.
479
ERR_FAIL_COND_V(p_arrays[RS::ARRAY_NORMAL].get_type() != Variant::PACKED_VECTOR3_ARRAY, ERR_INVALID_PARAMETER);
480
481
Vector<Vector3> normal_array = p_arrays[RS::ARRAY_NORMAL];
482
ERR_FAIL_COND_V(normal_array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
483
const Vector3 *normal_src = normal_array.ptr();
484
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Variant::Type tangent_type = p_arrays[RS::ARRAY_TANGENT].get_type();
486
ERR_FAIL_COND_V(tangent_type != Variant::PACKED_FLOAT32_ARRAY && tangent_type != Variant::PACKED_FLOAT64_ARRAY && tangent_type != Variant::NIL, ERR_INVALID_PARAMETER);
487
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// We need a different version if using double precision tangents.
489
if (tangent_type == Variant::PACKED_FLOAT32_ARRAY) {
490
Vector<float> tangent_array = p_arrays[RS::ARRAY_TANGENT];
491
ERR_FAIL_COND_V(tangent_array.size() != p_vertex_array_len * 4, ERR_INVALID_PARAMETER);
492
const float *tangent_src = tangent_array.ptr();
493
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// Set data for vertex, normal, and tangent.
495
for (int i = 0; i < p_vertex_array_len; i++) {
496
float angle = 0.0;
497
Vector3 axis;
498
Vector4 tangent = Vector4(tangent_src[i * 4 + 0], tangent_src[i * 4 + 1], tangent_src[i * 4 + 2], tangent_src[i * 4 + 3]);
499
_get_axis_angle(normal_src[i], tangent, angle, axis);
500
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// Store axis.
502
{
503
Vector2 res = axis.octahedron_encode();
504
uint16_t vector[2] = {
505
(uint16_t)CLAMP(res.x * 65535, 0, 65535),
506
(uint16_t)CLAMP(res.y * 65535, 0, 65535),
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};
508
509
memcpy(&vw[p_offsets[RS::ARRAY_NORMAL] + i * p_normal_stride], vector, 4);
510
}
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512
// Store vertex position + angle.
513
{
514
Vector3 pos = (src[i] - r_aabb.position) / r_aabb.size;
515
uint16_t vector[4] = {
516
(uint16_t)CLAMP(pos.x * 65535, 0, 65535),
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(uint16_t)CLAMP(pos.y * 65535, 0, 65535),
518
(uint16_t)CLAMP(pos.z * 65535, 0, 65535),
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(uint16_t)CLAMP(angle * 65535, 0, 65535)
520
};
521
522
memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], vector, sizeof(uint16_t) * 4);
523
}
524
}
525
} else if (tangent_type == Variant::PACKED_FLOAT64_ARRAY) {
526
Vector<double> tangent_array = p_arrays[RS::ARRAY_TANGENT];
527
ERR_FAIL_COND_V(tangent_array.size() != p_vertex_array_len * 4, ERR_INVALID_PARAMETER);
528
const double *tangent_src = tangent_array.ptr();
529
530
// Set data for vertex, normal, and tangent.
531
for (int i = 0; i < p_vertex_array_len; i++) {
532
float angle;
533
Vector3 axis;
534
Vector4 tangent = Vector4(tangent_src[i * 4 + 0], tangent_src[i * 4 + 1], tangent_src[i * 4 + 2], tangent_src[i * 4 + 3]);
535
_get_axis_angle(normal_src[i], tangent, angle, axis);
536
537
// Store axis.
538
{
539
Vector2 res = axis.octahedron_encode();
540
uint16_t vector[2] = {
541
(uint16_t)CLAMP(res.x * 65535, 0, 65535),
542
(uint16_t)CLAMP(res.y * 65535, 0, 65535),
543
};
544
545
memcpy(&vw[p_offsets[RS::ARRAY_NORMAL] + i * p_normal_stride], vector, 4);
546
}
547
548
// Store vertex position + angle.
549
{
550
Vector3 pos = (src[i] - r_aabb.position) / r_aabb.size;
551
uint16_t vector[4] = {
552
(uint16_t)CLAMP(pos.x * 65535, 0, 65535),
553
(uint16_t)CLAMP(pos.y * 65535, 0, 65535),
554
(uint16_t)CLAMP(pos.z * 65535, 0, 65535),
555
(uint16_t)CLAMP(angle * 65535, 0, 65535)
556
};
557
558
memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], vector, sizeof(uint16_t) * 4);
559
}
560
}
561
} else { // No tangent array.
562
// Set data for vertex, normal, and tangent.
563
for (int i = 0; i < p_vertex_array_len; i++) {
564
float angle;
565
Vector3 axis;
566
// Generate an arbitrary vector that is tangential to normal.
567
// This assumes that the normal is never (0,0,0).
568
Vector3 tan = Vector3(normal_src[i].z, -normal_src[i].x, normal_src[i].y).cross(normal_src[i].normalized()).normalized();
569
Vector4 tangent = Vector4(tan.x, tan.y, tan.z, 1.0);
570
_get_axis_angle(normal_src[i], tangent, angle, axis);
571
572
// Store axis.
573
{
574
Vector2 res = axis.octahedron_encode();
575
uint16_t vector[2] = {
576
(uint16_t)CLAMP(res.x * 65535, 0, 65535),
577
(uint16_t)CLAMP(res.y * 65535, 0, 65535),
578
};
579
580
memcpy(&vw[p_offsets[RS::ARRAY_NORMAL] + i * p_normal_stride], vector, 4);
581
}
582
583
// Store vertex position + angle.
584
{
585
Vector3 pos = (src[i] - r_aabb.position) / r_aabb.size;
586
uint16_t vector[4] = {
587
(uint16_t)CLAMP(pos.x * 65535, 0, 65535),
588
(uint16_t)CLAMP(pos.y * 65535, 0, 65535),
589
(uint16_t)CLAMP(pos.z * 65535, 0, 65535),
590
(uint16_t)CLAMP(angle * 65535, 0, 65535)
591
};
592
593
memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], vector, sizeof(uint16_t) * 4);
594
}
595
}
596
}
597
} else {
598
for (int i = 0; i < p_vertex_array_len; i++) {
599
float vector[3] = { (float)src[i].x, (float)src[i].y, (float)src[i].z };
600
601
memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], vector, sizeof(float) * 3);
602
}
603
}
604
}
605
606
} break;
607
case RS::ARRAY_NORMAL: {
608
// If using compression we store normal while storing vertices.
609
if (!(p_format & RS::ARRAY_FLAG_COMPRESS_ATTRIBUTES)) {
610
ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_VECTOR3_ARRAY, ERR_INVALID_PARAMETER);
611
612
Vector<Vector3> array = p_arrays[ai];
613
ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
614
615
const Vector3 *src = array.ptr();
616
for (int i = 0; i < p_vertex_array_len; i++) {
617
Vector2 res = src[i].octahedron_encode();
618
uint16_t vector[2] = {
619
(uint16_t)CLAMP(res.x * 65535, 0, 65535),
620
(uint16_t)CLAMP(res.y * 65535, 0, 65535),
621
};
622
623
memcpy(&vw[p_offsets[ai] + i * p_normal_stride], vector, 4);
624
}
625
}
626
} break;
627
628
case RS::ARRAY_TANGENT: {
629
// If using compression we store tangent while storing vertices.
630
if (!(p_format & RS::ARRAY_FLAG_COMPRESS_ATTRIBUTES)) {
631
Variant::Type type = p_arrays[ai].get_type();
632
ERR_FAIL_COND_V(type != Variant::PACKED_FLOAT32_ARRAY && type != Variant::PACKED_FLOAT64_ARRAY && type != Variant::NIL, ERR_INVALID_PARAMETER);
633
634
if (type == Variant::PACKED_FLOAT32_ARRAY) {
635
Vector<float> array = p_arrays[ai];
636
ERR_FAIL_COND_V(array.size() != p_vertex_array_len * 4, ERR_INVALID_PARAMETER);
637
const float *src_ptr = array.ptr();
638
639
for (int i = 0; i < p_vertex_array_len; i++) {
640
const Vector3 src(src_ptr[i * 4 + 0], src_ptr[i * 4 + 1], src_ptr[i * 4 + 2]);
641
Vector2 res = src.octahedron_tangent_encode(src_ptr[i * 4 + 3]);
642
uint16_t vector[2] = {
643
(uint16_t)CLAMP(res.x * 65535, 0, 65535),
644
(uint16_t)CLAMP(res.y * 65535, 0, 65535),
645
};
646
647
if (vector[0] == 0 && vector[1] == 65535) {
648
// (1, 1) and (0, 1) decode to the same value, but (0, 1) messes with our compression detection.
649
// So we sanitize here.
650
vector[0] = 65535;
651
}
652
653
memcpy(&vw[p_offsets[ai] + i * p_normal_stride], vector, 4);
654
}
655
} else if (type == Variant::PACKED_FLOAT64_ARRAY) {
656
Vector<double> array = p_arrays[ai];
657
ERR_FAIL_COND_V(array.size() != p_vertex_array_len * 4, ERR_INVALID_PARAMETER);
658
const double *src_ptr = array.ptr();
659
660
for (int i = 0; i < p_vertex_array_len; i++) {
661
const Vector3 src(src_ptr[i * 4 + 0], src_ptr[i * 4 + 1], src_ptr[i * 4 + 2]);
662
Vector2 res = src.octahedron_tangent_encode(src_ptr[i * 4 + 3]);
663
uint16_t vector[2] = {
664
(uint16_t)CLAMP(res.x * 65535, 0, 65535),
665
(uint16_t)CLAMP(res.y * 65535, 0, 65535),
666
};
667
668
if (vector[0] == 0 && vector[1] == 65535) {
669
// (1, 1) and (0, 1) decode to the same value, but (0, 1) messes with our compression detection.
670
// So we sanitize here.
671
vector[0] = 65535;
672
}
673
674
memcpy(&vw[p_offsets[ai] + i * p_normal_stride], vector, 4);
675
}
676
} else { // No tangent array.
677
ERR_FAIL_COND_V(p_arrays[RS::ARRAY_NORMAL].get_type() != Variant::PACKED_VECTOR3_ARRAY, ERR_INVALID_PARAMETER);
678
679
Vector<Vector3> normal_array = p_arrays[RS::ARRAY_NORMAL];
680
ERR_FAIL_COND_V(normal_array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
681
const Vector3 *normal_src = normal_array.ptr();
682
// Set data for tangent.
683
for (int i = 0; i < p_vertex_array_len; i++) {
684
// Generate an arbitrary vector that is tangential to normal.
685
// This assumes that the normal is never (0,0,0).
686
Vector3 tan = Vector3(normal_src[i].z, -normal_src[i].x, normal_src[i].y).cross(normal_src[i].normalized()).normalized();
687
Vector2 res = tan.octahedron_tangent_encode(1.0);
688
uint16_t vector[2] = {
689
(uint16_t)CLAMP(res.x * 65535, 0, 65535),
690
(uint16_t)CLAMP(res.y * 65535, 0, 65535),
691
};
692
693
if (vector[0] == 0 && vector[1] == 65535) {
694
// (1, 1) and (0, 1) decode to the same value, but (0, 1) messes with our compression detection.
695
// So we sanitize here.
696
vector[0] = 65535;
697
}
698
699
memcpy(&vw[p_offsets[ai] + i * p_normal_stride], vector, 4);
700
}
701
}
702
}
703
} break;
704
case RS::ARRAY_COLOR: {
705
ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_COLOR_ARRAY, ERR_INVALID_PARAMETER);
706
707
Vector<Color> array = p_arrays[ai];
708
709
ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
710
711
const Color *src = array.ptr();
712
for (int i = 0; i < p_vertex_array_len; i++) {
713
uint8_t color8[4] = {
714
uint8_t(CLAMP(src[i].r * 255.0, 0.0, 255.0)),
715
uint8_t(CLAMP(src[i].g * 255.0, 0.0, 255.0)),
716
uint8_t(CLAMP(src[i].b * 255.0, 0.0, 255.0)),
717
uint8_t(CLAMP(src[i].a * 255.0, 0.0, 255.0))
718
};
719
memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], color8, 4);
720
}
721
} break;
722
case RS::ARRAY_TEX_UV: {
723
ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_VECTOR3_ARRAY && p_arrays[ai].get_type() != Variant::PACKED_VECTOR2_ARRAY, ERR_INVALID_PARAMETER);
724
725
Vector<Vector2> array = p_arrays[ai];
726
727
ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
728
729
const Vector2 *src = array.ptr();
730
if (p_format & RS::ARRAY_FLAG_COMPRESS_ATTRIBUTES) {
731
for (int i = 0; i < p_vertex_array_len; i++) {
732
Vector2 vec = src[i];
733
if (!r_uv_scale.is_zero_approx()) {
734
// Normalize into 0-1 from possible range -uv_scale - uv_scale.
735
vec = vec / (Vector2(r_uv_scale.x, r_uv_scale.y)) + Vector2(0.5, 0.5);
736
}
737
738
uint16_t uv[2] = { (uint16_t)CLAMP(vec.x * 65535, 0, 65535), (uint16_t)CLAMP(vec.y * 65535, 0, 65535) };
739
memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], uv, 4);
740
}
741
} else {
742
for (int i = 0; i < p_vertex_array_len; i++) {
743
float uv[2] = { (float)src[i].x, (float)src[i].y };
744
memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], uv, 2 * 4);
745
}
746
}
747
} break;
748
749
case RS::ARRAY_TEX_UV2: {
750
ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_VECTOR3_ARRAY && p_arrays[ai].get_type() != Variant::PACKED_VECTOR2_ARRAY, ERR_INVALID_PARAMETER);
751
752
Vector<Vector2> array = p_arrays[ai];
753
754
ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
755
756
const Vector2 *src = array.ptr();
757
758
if (p_format & RS::ARRAY_FLAG_COMPRESS_ATTRIBUTES) {
759
for (int i = 0; i < p_vertex_array_len; i++) {
760
Vector2 vec = src[i];
761
if (!r_uv_scale.is_zero_approx()) {
762
// Normalize into 0-1 from possible range -uv_scale - uv_scale.
763
vec = vec / (Vector2(r_uv_scale.z, r_uv_scale.w)) + Vector2(0.5, 0.5);
764
}
765
uint16_t uv[2] = { (uint16_t)CLAMP(vec.x * 65535, 0, 65535), (uint16_t)CLAMP(vec.y * 65535, 0, 65535) };
766
memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], uv, 4);
767
}
768
} else {
769
for (int i = 0; i < p_vertex_array_len; i++) {
770
float uv[2] = { (float)src[i].x, (float)src[i].y };
771
memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], uv, 2 * 4);
772
}
773
}
774
} break;
775
case RS::ARRAY_CUSTOM0:
776
case RS::ARRAY_CUSTOM1:
777
case RS::ARRAY_CUSTOM2:
778
case RS::ARRAY_CUSTOM3: {
779
uint32_t type = (p_format >> (ARRAY_FORMAT_CUSTOM_BASE + ARRAY_FORMAT_CUSTOM_BITS * (ai - RS::ARRAY_CUSTOM0))) & ARRAY_FORMAT_CUSTOM_MASK;
780
switch (type) {
781
case ARRAY_CUSTOM_RGBA8_UNORM:
782
case ARRAY_CUSTOM_RGBA8_SNORM:
783
case ARRAY_CUSTOM_RG_HALF: {
784
// Size 4
785
ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_BYTE_ARRAY, ERR_INVALID_PARAMETER);
786
787
Vector<uint8_t> array = p_arrays[ai];
788
789
ERR_FAIL_COND_V(array.size() != p_vertex_array_len * 4, ERR_INVALID_PARAMETER);
790
791
const uint8_t *src = array.ptr();
792
793
for (int i = 0; i < p_vertex_array_len; i++) {
794
memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], &src[i * 4], 4);
795
}
796
797
} break;
798
case ARRAY_CUSTOM_RGBA_HALF: {
799
// Size 8
800
ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_BYTE_ARRAY, ERR_INVALID_PARAMETER);
801
802
Vector<uint8_t> array = p_arrays[ai];
803
804
ERR_FAIL_COND_V(array.size() != p_vertex_array_len * 8, ERR_INVALID_PARAMETER);
805
806
const uint8_t *src = array.ptr();
807
808
for (int i = 0; i < p_vertex_array_len; i++) {
809
memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], &src[i * 8], 8);
810
}
811
} break;
812
case ARRAY_CUSTOM_R_FLOAT:
813
case ARRAY_CUSTOM_RG_FLOAT:
814
case ARRAY_CUSTOM_RGB_FLOAT:
815
case ARRAY_CUSTOM_RGBA_FLOAT: {
816
// RF
817
ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_FLOAT32_ARRAY, ERR_INVALID_PARAMETER);
818
819
Vector<float> array = p_arrays[ai];
820
int32_t s = type - ARRAY_CUSTOM_R_FLOAT + 1;
821
822
ERR_FAIL_COND_V(array.size() != p_vertex_array_len * s, ERR_INVALID_PARAMETER);
823
824
const float *src = array.ptr();
825
826
for (int i = 0; i < p_vertex_array_len; i++) {
827
memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], &src[i * s], sizeof(float) * s);
828
}
829
} break;
830
default: {
831
}
832
}
833
834
} break;
835
case RS::ARRAY_WEIGHTS: {
836
Variant::Type type = p_arrays[ai].get_type();
837
ERR_FAIL_COND_V(type != Variant::PACKED_FLOAT32_ARRAY && type != Variant::PACKED_FLOAT64_ARRAY, ERR_INVALID_PARAMETER);
838
uint32_t bone_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4;
839
if (type == Variant::PACKED_FLOAT32_ARRAY) {
840
Vector<float> array = p_arrays[ai];
841
ERR_FAIL_COND_V(array.size() != (int32_t)(p_vertex_array_len * bone_count), ERR_INVALID_PARAMETER);
842
const float *src = array.ptr();
843
{
844
uint16_t data[8];
845
for (int i = 0; i < p_vertex_array_len; i++) {
846
for (uint32_t j = 0; j < bone_count; j++) {
847
data[j] = CLAMP(src[i * bone_count + j] * 65535, 0, 65535);
848
}
849
850
memcpy(&sw[p_offsets[ai] + i * p_skin_stride], data, 2 * bone_count);
851
}
852
}
853
} else { // PACKED_FLOAT64_ARRAY
854
Vector<double> array = p_arrays[ai];
855
ERR_FAIL_COND_V(array.size() != (int32_t)(p_vertex_array_len * bone_count), ERR_INVALID_PARAMETER);
856
const double *src = array.ptr();
857
{
858
uint16_t data[8];
859
for (int i = 0; i < p_vertex_array_len; i++) {
860
for (uint32_t j = 0; j < bone_count; j++) {
861
data[j] = CLAMP(src[i * bone_count + j] * 65535, 0, 65535);
862
}
863
864
memcpy(&sw[p_offsets[ai] + i * p_skin_stride], data, 2 * bone_count);
865
}
866
}
867
}
868
} break;
869
case RS::ARRAY_BONES: {
870
ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_INT32_ARRAY && p_arrays[ai].get_type() != Variant::PACKED_FLOAT32_ARRAY, ERR_INVALID_PARAMETER);
871
872
Vector<int> array = p_arrays[ai];
873
874
uint32_t bone_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4;
875
876
ERR_FAIL_COND_V(array.size() != (int32_t)(p_vertex_array_len * bone_count), ERR_INVALID_PARAMETER);
877
878
const int *src = array.ptr();
879
880
uint16_t data[8];
881
882
for (int i = 0; i < p_vertex_array_len; i++) {
883
for (uint32_t j = 0; j < bone_count; j++) {
884
data[j] = src[i * bone_count + j];
885
max_bone = MAX(data[j], max_bone);
886
}
887
888
memcpy(&sw[p_offsets[ai] + i * p_skin_stride], data, 2 * bone_count);
889
}
890
891
} break;
892
893
case RS::ARRAY_INDEX: {
894
ERR_FAIL_NULL_V(iw, ERR_INVALID_DATA);
895
ERR_FAIL_COND_V(p_index_array_len <= 0, ERR_INVALID_DATA);
896
ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_INT32_ARRAY, ERR_INVALID_PARAMETER);
897
898
Vector<int> indices = p_arrays[ai];
899
ERR_FAIL_COND_V(indices.is_empty(), ERR_INVALID_PARAMETER);
900
ERR_FAIL_COND_V(indices.size() != p_index_array_len, ERR_INVALID_PARAMETER);
901
902
/* determine whether using 16 or 32 bits indices */
903
904
const int *src = indices.ptr();
905
906
for (int i = 0; i < p_index_array_len; i++) {
907
if (p_vertex_array_len <= (1 << 16) && p_vertex_array_len > 0) {
908
uint16_t v = src[i];
909
910
memcpy(&iw[i * 2], &v, 2);
911
} else {
912
uint32_t v = src[i];
913
914
memcpy(&iw[i * 4], &v, 4);
915
}
916
}
917
} break;
918
default: {
919
ERR_FAIL_V(ERR_INVALID_DATA);
920
}
921
}
922
}
923
924
if (p_format & RS::ARRAY_FORMAT_BONES) {
925
// Create AABBs for each detected bone.
926
int total_bones = max_bone + 1;
927
928
bool first = r_bone_aabb.is_empty();
929
930
r_bone_aabb.resize(total_bones);
931
932
int weight_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4;
933
934
if (first) {
935
for (int i = 0; i < total_bones; i++) {
936
r_bone_aabb.write[i].size = Vector3(-1, -1, -1); // Negative means unused.
937
}
938
}
939
940
Vector<Vector3> vertices = p_arrays[RS::ARRAY_VERTEX];
941
Vector<int> bones = p_arrays[RS::ARRAY_BONES];
942
Vector<float> weights = p_arrays[RS::ARRAY_WEIGHTS];
943
944
bool any_valid = false;
945
946
if (vertices.size() && bones.size() == vertices.size() * weight_count && weights.size() == bones.size()) {
947
int vs = vertices.size();
948
const Vector3 *rv = vertices.ptr();
949
const int *rb = bones.ptr();
950
const float *rw = weights.ptr();
951
952
AABB *bptr = r_bone_aabb.ptrw();
953
954
for (int i = 0; i < vs; i++) {
955
Vector3 v = rv[i];
956
for (int j = 0; j < weight_count; j++) {
957
int idx = rb[i * weight_count + j];
958
float w = rw[i * weight_count + j];
959
if (w == 0) {
960
continue; //break;
961
}
962
ERR_FAIL_INDEX_V(idx, total_bones, ERR_INVALID_DATA);
963
964
if (bptr[idx].size.x < 0) {
965
// First
966
bptr[idx] = AABB(v, SMALL_VEC3);
967
any_valid = true;
968
} else {
969
bptr[idx].expand_to(v);
970
}
971
}
972
}
973
}
974
975
if (!any_valid && first) {
976
r_bone_aabb.clear();
977
}
978
}
979
return OK;
980
}
981
982
uint32_t RenderingServer::mesh_surface_get_format_offset(BitField<ArrayFormat> p_format, int p_vertex_len, int p_array_index) const {
983
ERR_FAIL_INDEX_V(p_array_index, ARRAY_MAX, 0);
984
p_format = uint64_t(p_format) & ~ARRAY_FORMAT_INDEX;
985
uint32_t offsets[ARRAY_MAX];
986
uint32_t vstr;
987
uint32_t ntstr;
988
uint32_t astr;
989
uint32_t sstr;
990
mesh_surface_make_offsets_from_format(p_format, p_vertex_len, 0, offsets, vstr, ntstr, astr, sstr);
991
return offsets[p_array_index];
992
}
993
994
uint32_t RenderingServer::mesh_surface_get_format_vertex_stride(BitField<ArrayFormat> p_format, int p_vertex_len) const {
995
p_format = uint64_t(p_format) & ~ARRAY_FORMAT_INDEX;
996
uint32_t offsets[ARRAY_MAX];
997
uint32_t vstr;
998
uint32_t ntstr;
999
uint32_t astr;
1000
uint32_t sstr;
1001
mesh_surface_make_offsets_from_format(p_format, p_vertex_len, 0, offsets, vstr, ntstr, astr, sstr);
1002
return vstr;
1003
}
1004
1005
uint32_t RenderingServer::mesh_surface_get_format_normal_tangent_stride(BitField<ArrayFormat> p_format, int p_vertex_len) const {
1006
p_format = uint64_t(p_format) & ~ARRAY_FORMAT_INDEX;
1007
uint32_t offsets[ARRAY_MAX];
1008
uint32_t vstr;
1009
uint32_t ntstr;
1010
uint32_t astr;
1011
uint32_t sstr;
1012
mesh_surface_make_offsets_from_format(p_format, p_vertex_len, 0, offsets, vstr, ntstr, astr, sstr);
1013
return ntstr;
1014
}
1015
1016
uint32_t RenderingServer::mesh_surface_get_format_attribute_stride(BitField<ArrayFormat> p_format, int p_vertex_len) const {
1017
p_format = uint64_t(p_format) & ~ARRAY_FORMAT_INDEX;
1018
uint32_t offsets[ARRAY_MAX];
1019
uint32_t vstr;
1020
uint32_t ntstr;
1021
uint32_t astr;
1022
uint32_t sstr;
1023
mesh_surface_make_offsets_from_format(p_format, p_vertex_len, 0, offsets, vstr, ntstr, astr, sstr);
1024
return astr;
1025
}
1026
1027
uint32_t RenderingServer::mesh_surface_get_format_skin_stride(BitField<ArrayFormat> p_format, int p_vertex_len) const {
1028
p_format = uint64_t(p_format) & ~ARRAY_FORMAT_INDEX;
1029
uint32_t offsets[ARRAY_MAX];
1030
uint32_t vstr;
1031
uint32_t ntstr;
1032
uint32_t astr;
1033
uint32_t sstr;
1034
mesh_surface_make_offsets_from_format(p_format, p_vertex_len, 0, offsets, vstr, ntstr, astr, sstr);
1035
return sstr;
1036
}
1037
1038
uint32_t RenderingServer::mesh_surface_get_format_index_stride(BitField<ArrayFormat> p_format, int p_vertex_len) const {
1039
if (!(p_format & ARRAY_FORMAT_INDEX)) {
1040
return 0;
1041
}
1042
1043
// Determine whether using 16 or 32 bits indices.
1044
if (p_vertex_len <= (1 << 16) && p_vertex_len > 0) {
1045
return 2;
1046
} else {
1047
return 4;
1048
}
1049
}
1050
1051
void RenderingServer::mesh_surface_make_offsets_from_format(uint64_t p_format, int p_vertex_len, int p_index_len, uint32_t *r_offsets, uint32_t &r_vertex_element_size, uint32_t &r_normal_element_size, uint32_t &r_attrib_element_size, uint32_t &r_skin_element_size) const {
1052
r_vertex_element_size = 0;
1053
r_normal_element_size = 0;
1054
r_attrib_element_size = 0;
1055
r_skin_element_size = 0;
1056
1057
uint32_t *size_accum = nullptr;
1058
1059
for (int i = 0; i < RS::ARRAY_MAX; i++) {
1060
r_offsets[i] = 0; // Reset
1061
1062
if (i == RS::ARRAY_VERTEX) {
1063
size_accum = &r_vertex_element_size;
1064
} else if (i == RS::ARRAY_NORMAL) {
1065
size_accum = &r_normal_element_size;
1066
} else if (i == RS::ARRAY_COLOR) {
1067
size_accum = &r_attrib_element_size;
1068
} else if (i == RS::ARRAY_BONES) {
1069
size_accum = &r_skin_element_size;
1070
}
1071
1072
if (!(p_format & (1ULL << i))) { // No array
1073
continue;
1074
}
1075
1076
int elem_size = 0;
1077
1078
switch (i) {
1079
case RS::ARRAY_VERTEX: {
1080
if (p_format & ARRAY_FLAG_USE_2D_VERTICES) {
1081
elem_size = 2;
1082
} else {
1083
elem_size = (p_format & ARRAY_FLAG_COMPRESS_ATTRIBUTES) ? 2 : 3;
1084
}
1085
1086
elem_size *= sizeof(float);
1087
} break;
1088
case RS::ARRAY_NORMAL: {
1089
elem_size = 4;
1090
} break;
1091
case RS::ARRAY_TANGENT: {
1092
elem_size = (p_format & ARRAY_FLAG_COMPRESS_ATTRIBUTES) ? 0 : 4;
1093
} break;
1094
case RS::ARRAY_COLOR: {
1095
elem_size = 4;
1096
} break;
1097
case RS::ARRAY_TEX_UV: {
1098
elem_size = (p_format & ARRAY_FLAG_COMPRESS_ATTRIBUTES) ? 4 : 8;
1099
} break;
1100
case RS::ARRAY_TEX_UV2: {
1101
elem_size = (p_format & ARRAY_FLAG_COMPRESS_ATTRIBUTES) ? 4 : 8;
1102
} break;
1103
case RS::ARRAY_CUSTOM0:
1104
case RS::ARRAY_CUSTOM1:
1105
case RS::ARRAY_CUSTOM2:
1106
case RS::ARRAY_CUSTOM3: {
1107
uint64_t format = (p_format >> (ARRAY_FORMAT_CUSTOM_BASE + (ARRAY_FORMAT_CUSTOM_BITS * (i - ARRAY_CUSTOM0)))) & ARRAY_FORMAT_CUSTOM_MASK;
1108
switch (format) {
1109
case ARRAY_CUSTOM_RGBA8_UNORM: {
1110
elem_size = 4;
1111
} break;
1112
case ARRAY_CUSTOM_RGBA8_SNORM: {
1113
elem_size = 4;
1114
} break;
1115
case ARRAY_CUSTOM_RG_HALF: {
1116
elem_size = 4;
1117
} break;
1118
case ARRAY_CUSTOM_RGBA_HALF: {
1119
elem_size = 8;
1120
} break;
1121
case ARRAY_CUSTOM_R_FLOAT: {
1122
elem_size = 4;
1123
} break;
1124
case ARRAY_CUSTOM_RG_FLOAT: {
1125
elem_size = 8;
1126
} break;
1127
case ARRAY_CUSTOM_RGB_FLOAT: {
1128
elem_size = 12;
1129
} break;
1130
case ARRAY_CUSTOM_RGBA_FLOAT: {
1131
elem_size = 16;
1132
} break;
1133
}
1134
} break;
1135
case RS::ARRAY_WEIGHTS: {
1136
uint32_t bone_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4;
1137
elem_size = sizeof(uint16_t) * bone_count;
1138
1139
} break;
1140
case RS::ARRAY_BONES: {
1141
uint32_t bone_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4;
1142
elem_size = sizeof(uint16_t) * bone_count;
1143
} break;
1144
case RS::ARRAY_INDEX: {
1145
if (p_index_len <= 0) {
1146
ERR_PRINT("index_array_len==NO_INDEX_ARRAY");
1147
break;
1148
}
1149
/* determine whether using 16 or 32 bits indices */
1150
if (p_vertex_len <= (1 << 16) && p_vertex_len > 0) {
1151
elem_size = 2;
1152
} else {
1153
elem_size = 4;
1154
}
1155
r_offsets[i] = elem_size;
1156
continue;
1157
}
1158
default: {
1159
ERR_FAIL();
1160
}
1161
}
1162
1163
if (size_accum != nullptr) {
1164
r_offsets[i] = (*size_accum);
1165
if (i == RS::ARRAY_NORMAL || i == RS::ARRAY_TANGENT) {
1166
r_offsets[i] += r_vertex_element_size * p_vertex_len;
1167
}
1168
(*size_accum) += elem_size;
1169
} else {
1170
r_offsets[i] = 0;
1171
}
1172
}
1173
}
1174
1175
Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surface_data, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, const Dictionary &p_lods, uint64_t p_compress_format) {
1176
ERR_FAIL_INDEX_V(p_primitive, RS::PRIMITIVE_MAX, ERR_INVALID_PARAMETER);
1177
ERR_FAIL_COND_V(p_arrays.size() != RS::ARRAY_MAX, ERR_INVALID_PARAMETER);
1178
1179
uint64_t format = 0;
1180
1181
// Validation
1182
int index_array_len = 0;
1183
int array_len = 0;
1184
1185
for (int i = 0; i < p_arrays.size(); i++) {
1186
if (p_arrays[i].get_type() == Variant::NIL) {
1187
continue;
1188
}
1189
1190
format |= (1ULL << i);
1191
1192
if (i == RS::ARRAY_VERTEX) {
1193
switch (p_arrays[i].get_type()) {
1194
case Variant::PACKED_VECTOR2_ARRAY: {
1195
Vector<Vector2> v2 = p_arrays[i];
1196
array_len = v2.size();
1197
format |= ARRAY_FLAG_USE_2D_VERTICES;
1198
} break;
1199
case Variant::PACKED_VECTOR3_ARRAY: {
1200
ERR_FAIL_COND_V(p_compress_format & ARRAY_FLAG_USE_2D_VERTICES, ERR_INVALID_PARAMETER);
1201
Vector<Vector3> v3 = p_arrays[i];
1202
array_len = v3.size();
1203
} break;
1204
default: {
1205
ERR_FAIL_V_MSG(ERR_INVALID_DATA, "Vertex array must be a PackedVector2Array or PackedVector3Array.");
1206
} break;
1207
}
1208
ERR_FAIL_COND_V(array_len == 0, ERR_INVALID_DATA);
1209
} else if (i == RS::ARRAY_NORMAL) {
1210
if (p_arrays[RS::ARRAY_TANGENT].get_type() == Variant::NIL) {
1211
// We must use tangents if using normals.
1212
format |= (1ULL << RS::ARRAY_TANGENT);
1213
}
1214
} else if (i == RS::ARRAY_BONES) {
1215
switch (p_arrays[i].get_type()) {
1216
case Variant::PACKED_INT32_ARRAY: {
1217
Vector<Vector3> vertices = p_arrays[RS::ARRAY_VERTEX];
1218
Vector<int32_t> bones = p_arrays[i];
1219
int32_t bone_8_group_count = bones.size() / (ARRAY_WEIGHTS_SIZE * 2);
1220
int32_t vertex_count = vertices.size();
1221
if (vertex_count == bone_8_group_count) {
1222
format |= RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS;
1223
}
1224
} break;
1225
default: {
1226
ERR_FAIL_V_MSG(ERR_INVALID_DATA, "Bones array must be a PackedInt32Array.");
1227
} break;
1228
}
1229
} else if (i == RS::ARRAY_INDEX) {
1230
index_array_len = PackedInt32Array(p_arrays[i]).size();
1231
}
1232
}
1233
1234
if (p_blend_shapes.size()) {
1235
// Validate format for morphs.
1236
for (int i = 0; i < p_blend_shapes.size(); i++) {
1237
uint32_t bsformat = 0;
1238
Array arr = p_blend_shapes[i];
1239
for (int j = 0; j < arr.size(); j++) {
1240
if (arr[j].get_type() != Variant::NIL) {
1241
bsformat |= (1 << j);
1242
}
1243
}
1244
if (bsformat & RS::ARRAY_FORMAT_NORMAL) {
1245
// We must use tangents if using normals.
1246
bsformat |= RS::ARRAY_FORMAT_TANGENT;
1247
}
1248
1249
ERR_FAIL_COND_V_MSG(bsformat != (format & RS::ARRAY_FORMAT_BLEND_SHAPE_MASK), ERR_INVALID_PARAMETER, "Blend shape format must match the main array format for Vertex, Normal and Tangent arrays.");
1250
}
1251
}
1252
1253
for (uint32_t i = 0; i < RS::ARRAY_CUSTOM_COUNT; ++i) {
1254
// Include custom array format type.
1255
if (format & (1ULL << (ARRAY_CUSTOM0 + i))) {
1256
format |= (RS::ARRAY_FORMAT_CUSTOM_MASK << (RS::ARRAY_FORMAT_CUSTOM_BASE + i * RS::ARRAY_FORMAT_CUSTOM_BITS)) & p_compress_format;
1257
}
1258
}
1259
1260
uint32_t offsets[RS::ARRAY_MAX];
1261
1262
uint32_t vertex_element_size;
1263
uint32_t normal_element_size;
1264
uint32_t attrib_element_size;
1265
uint32_t skin_element_size;
1266
1267
uint64_t mask = (1ULL << ARRAY_MAX) - 1ULL;
1268
format |= (~mask) & p_compress_format; // Make the full format.
1269
1270
// Force version to the current version as this function will always return a surface with the current version.
1271
format &= ~(ARRAY_FLAG_FORMAT_VERSION_MASK << ARRAY_FLAG_FORMAT_VERSION_SHIFT);
1272
format |= ARRAY_FLAG_FORMAT_CURRENT_VERSION & (ARRAY_FLAG_FORMAT_VERSION_MASK << ARRAY_FLAG_FORMAT_VERSION_SHIFT);
1273
1274
mesh_surface_make_offsets_from_format(format, array_len, index_array_len, offsets, vertex_element_size, normal_element_size, attrib_element_size, skin_element_size);
1275
1276
if ((format & RS::ARRAY_FORMAT_VERTEX) == 0 && !(format & RS::ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY)) {
1277
ERR_PRINT("Mesh created without vertex array. This mesh will not be visible with the default shader. If using an empty vertex array is intentional, create the mesh with the ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY flag to silence this error.");
1278
// Set the flag here after warning to suppress errors down the pipeline.
1279
format |= RS::ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY;
1280
}
1281
1282
if ((format & RS::ARRAY_FLAG_COMPRESS_ATTRIBUTES) && ((format & RS::ARRAY_FORMAT_NORMAL) || (format & RS::ARRAY_FORMAT_TANGENT))) {
1283
// If using normals or tangents, then we need all three.
1284
ERR_FAIL_COND_V_MSG(!(format & RS::ARRAY_FORMAT_VERTEX), ERR_INVALID_PARAMETER, "Can't use compression flag 'ARRAY_FLAG_COMPRESS_ATTRIBUTES' while using normals or tangents without vertex array.");
1285
ERR_FAIL_COND_V_MSG(!(format & RS::ARRAY_FORMAT_NORMAL), ERR_INVALID_PARAMETER, "Can't use compression flag 'ARRAY_FLAG_COMPRESS_ATTRIBUTES' while using tangents without normal array.");
1286
}
1287
1288
int vertex_array_size = (vertex_element_size + normal_element_size) * array_len;
1289
int attrib_array_size = attrib_element_size * array_len;
1290
int skin_array_size = skin_element_size * array_len;
1291
int index_array_size = offsets[RS::ARRAY_INDEX] * index_array_len;
1292
1293
Vector<uint8_t> vertex_array;
1294
vertex_array.resize(vertex_array_size);
1295
1296
Vector<uint8_t> attrib_array;
1297
attrib_array.resize(attrib_array_size);
1298
1299
Vector<uint8_t> skin_array;
1300
skin_array.resize(skin_array_size);
1301
1302
Vector<uint8_t> index_array;
1303
index_array.resize(index_array_size);
1304
1305
AABB aabb;
1306
Vector<AABB> bone_aabb;
1307
1308
Vector4 uv_scale = Vector4(0.0, 0.0, 0.0, 0.0);
1309
1310
Error err = _surface_set_data(p_arrays, format, offsets, vertex_element_size, normal_element_size, attrib_element_size, skin_element_size, vertex_array, attrib_array, skin_array, array_len, index_array, index_array_len, aabb, bone_aabb, uv_scale);
1311
ERR_FAIL_COND_V_MSG(err != OK, ERR_INVALID_DATA, "Invalid array format for surface.");
1312
1313
Vector<uint8_t> blend_shape_data;
1314
1315
if (p_blend_shapes.size()) {
1316
uint32_t bs_format = format & RS::ARRAY_FORMAT_BLEND_SHAPE_MASK;
1317
for (int i = 0; i < p_blend_shapes.size(); i++) {
1318
Vector<uint8_t> vertex_array_shape;
1319
vertex_array_shape.resize(vertex_array_size);
1320
Vector<uint8_t> noindex;
1321
Vector<uint8_t> noattrib;
1322
Vector<uint8_t> noskin;
1323
1324
AABB laabb;
1325
Vector4 bone_uv_scale; // Not used.
1326
Error err2 = _surface_set_data(p_blend_shapes[i], bs_format, offsets, vertex_element_size, normal_element_size, 0, 0, vertex_array_shape, noattrib, noskin, array_len, noindex, 0, laabb, bone_aabb, bone_uv_scale);
1327
aabb.merge_with(laabb);
1328
ERR_FAIL_COND_V_MSG(err2 != OK, ERR_INVALID_DATA, "Invalid blend shape array format for surface.");
1329
1330
blend_shape_data.append_array(vertex_array_shape);
1331
}
1332
}
1333
Vector<SurfaceData::LOD> lods;
1334
if (index_array_len) {
1335
LocalVector<Variant> keys = p_lods.get_key_list();
1336
keys.sort(); // otherwise lod levels may get skipped
1337
for (const Variant &E : keys) {
1338
float distance = E;
1339
ERR_CONTINUE(distance <= 0.0);
1340
Vector<int> indices = p_lods[E];
1341
ERR_CONTINUE(indices.is_empty());
1342
uint32_t index_count = indices.size();
1343
ERR_CONTINUE(index_count >= (uint32_t)index_array_len); // Should be smaller..
1344
1345
const int *r = indices.ptr();
1346
1347
Vector<uint8_t> data;
1348
if (array_len <= 65536) {
1349
// 16 bits indices
1350
data.resize(indices.size() * 2);
1351
uint8_t *w = data.ptrw();
1352
uint16_t *index_ptr = (uint16_t *)w;
1353
for (uint32_t i = 0; i < index_count; i++) {
1354
index_ptr[i] = r[i];
1355
}
1356
} else {
1357
// 32 bits indices
1358
data.resize(indices.size() * 4);
1359
uint8_t *w = data.ptrw();
1360
uint32_t *index_ptr = (uint32_t *)w;
1361
for (uint32_t i = 0; i < index_count; i++) {
1362
index_ptr[i] = r[i];
1363
}
1364
}
1365
1366
SurfaceData::LOD lod;
1367
lod.edge_length = distance;
1368
lod.index_data = data;
1369
lods.push_back(lod);
1370
}
1371
}
1372
1373
SurfaceData &surface_data = *r_surface_data;
1374
surface_data.format = format;
1375
surface_data.primitive = p_primitive;
1376
surface_data.aabb = aabb;
1377
surface_data.vertex_data = vertex_array;
1378
surface_data.attribute_data = attrib_array;
1379
surface_data.skin_data = skin_array;
1380
surface_data.vertex_count = array_len;
1381
surface_data.index_data = index_array;
1382
surface_data.index_count = index_array_len;
1383
surface_data.blend_shape_data = blend_shape_data;
1384
surface_data.bone_aabbs = bone_aabb;
1385
surface_data.lods = lods;
1386
surface_data.uv_scale = uv_scale;
1387
1388
return OK;
1389
}
1390
1391
void RenderingServer::mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, const Dictionary &p_lods, BitField<ArrayFormat> p_compress_format) {
1392
SurfaceData sd;
1393
Error err = mesh_create_surface_data_from_arrays(&sd, p_primitive, p_arrays, p_blend_shapes, p_lods, p_compress_format);
1394
if (err != OK) {
1395
return;
1396
}
1397
mesh_add_surface(p_mesh, sd);
1398
}
1399
1400
Array RenderingServer::_get_array_from_surface(uint64_t p_format, Vector<uint8_t> p_vertex_data, Vector<uint8_t> p_attrib_data, Vector<uint8_t> p_skin_data, int p_vertex_len, Vector<uint8_t> p_index_data, int p_index_len, const AABB &p_aabb, const Vector4 &p_uv_scale) const {
1401
uint32_t offsets[RS::ARRAY_MAX];
1402
1403
uint32_t vertex_elem_size;
1404
uint32_t normal_elem_size;
1405
uint32_t attrib_elem_size;
1406
uint32_t skin_elem_size;
1407
mesh_surface_make_offsets_from_format(p_format, p_vertex_len, p_index_len, offsets, vertex_elem_size, normal_elem_size, attrib_elem_size, skin_elem_size);
1408
1409
Array ret;
1410
ret.resize(RS::ARRAY_MAX);
1411
1412
const uint8_t *r = p_vertex_data.ptr();
1413
const uint8_t *ar = p_attrib_data.ptr();
1414
const uint8_t *sr = p_skin_data.ptr();
1415
1416
for (int i = 0; i < RS::ARRAY_MAX; i++) {
1417
if (!(p_format & (1ULL << i))) {
1418
continue;
1419
}
1420
1421
switch (i) {
1422
case RS::ARRAY_VERTEX: {
1423
if (p_format & ARRAY_FLAG_USE_2D_VERTICES) {
1424
Vector<Vector2> arr_2d;
1425
arr_2d.resize(p_vertex_len);
1426
1427
{
1428
Vector2 *w = arr_2d.ptrw();
1429
1430
for (int j = 0; j < p_vertex_len; j++) {
1431
const float *v = reinterpret_cast<const float *>(&r[j * vertex_elem_size + offsets[i]]);
1432
w[j] = Vector2(v[0], v[1]);
1433
}
1434
}
1435
1436
ret[i] = arr_2d;
1437
} else {
1438
Vector<Vector3> arr_3d;
1439
arr_3d.resize(p_vertex_len);
1440
1441
{
1442
Vector3 *w = arr_3d.ptrw();
1443
1444
if (p_format & ARRAY_FLAG_COMPRESS_ATTRIBUTES) {
1445
// We only have vertices to read, so just read them and skip everything else.
1446
if (!(p_format & RS::ARRAY_FORMAT_NORMAL)) {
1447
for (int j = 0; j < p_vertex_len; j++) {
1448
const uint16_t *v = reinterpret_cast<const uint16_t *>(&r[j * vertex_elem_size + offsets[i]]);
1449
Vector3 vec = Vector3(float(v[0]) / 65535.0, float(v[1]) / 65535.0, float(v[2]) / 65535.0);
1450
w[j] = (vec * p_aabb.size) + p_aabb.position;
1451
}
1452
continue;
1453
}
1454
1455
Vector<Vector3> normals;
1456
normals.resize(p_vertex_len);
1457
Vector3 *normalsw = normals.ptrw();
1458
1459
Vector<float> tangents;
1460
tangents.resize(p_vertex_len * 4);
1461
float *tangentsw = tangents.ptrw();
1462
1463
for (int j = 0; j < p_vertex_len; j++) {
1464
const uint32_t n = *(const uint32_t *)&r[j * normal_elem_size + offsets[RS::ARRAY_NORMAL]];
1465
Vector3 axis = Vector3::octahedron_decode(Vector2((n & 0xFFFF) / 65535.0, ((n >> 16) & 0xFFFF) / 65535.0));
1466
1467
const uint16_t *v = reinterpret_cast<const uint16_t *>(&r[j * vertex_elem_size + offsets[i]]);
1468
Vector3 vec = Vector3(float(v[0]) / 65535.0, float(v[1]) / 65535.0, float(v[2]) / 65535.0);
1469
float angle = float(v[3]) / 65535.0;
1470
w[j] = (vec * p_aabb.size) + p_aabb.position;
1471
1472
Vector3 normal;
1473
Vector4 tan;
1474
_get_tbn_from_axis_angle(axis, angle, normal, tan);
1475
1476
normalsw[j] = normal;
1477
tangentsw[j * 4 + 0] = tan.x;
1478
tangentsw[j * 4 + 1] = tan.y;
1479
tangentsw[j * 4 + 2] = tan.z;
1480
tangentsw[j * 4 + 3] = tan.w;
1481
}
1482
ret[RS::ARRAY_NORMAL] = normals;
1483
ret[RS::ARRAY_TANGENT] = tangents;
1484
1485
} else {
1486
for (int j = 0; j < p_vertex_len; j++) {
1487
const float *v = reinterpret_cast<const float *>(&r[j * vertex_elem_size + offsets[i]]);
1488
w[j] = Vector3(v[0], v[1], v[2]);
1489
}
1490
}
1491
}
1492
1493
ret[i] = arr_3d;
1494
}
1495
1496
} break;
1497
case RS::ARRAY_NORMAL: {
1498
if (!(p_format & RS::ARRAY_FLAG_COMPRESS_ATTRIBUTES)) {
1499
Vector<Vector3> arr;
1500
arr.resize(p_vertex_len);
1501
1502
Vector3 *w = arr.ptrw();
1503
1504
for (int j = 0; j < p_vertex_len; j++) {
1505
const uint32_t v = *(const uint32_t *)&r[j * normal_elem_size + offsets[i]];
1506
1507
w[j] = Vector3::octahedron_decode(Vector2((v & 0xFFFF) / 65535.0, ((v >> 16) & 0xFFFF) / 65535.0));
1508
}
1509
1510
ret[i] = arr;
1511
}
1512
} break;
1513
1514
case RS::ARRAY_TANGENT: {
1515
if (!(p_format & RS::ARRAY_FLAG_COMPRESS_ATTRIBUTES)) {
1516
Vector<float> arr;
1517
arr.resize(p_vertex_len * 4);
1518
1519
float *w = arr.ptrw();
1520
1521
for (int j = 0; j < p_vertex_len; j++) {
1522
const uint32_t v = *(const uint32_t *)&r[j * normal_elem_size + offsets[i]];
1523
float tangent_sign;
1524
Vector3 res = Vector3::octahedron_tangent_decode(Vector2((v & 0xFFFF) / 65535.0, ((v >> 16) & 0xFFFF) / 65535.0), &tangent_sign);
1525
w[j * 4 + 0] = res.x;
1526
w[j * 4 + 1] = res.y;
1527
w[j * 4 + 2] = res.z;
1528
w[j * 4 + 3] = tangent_sign;
1529
}
1530
1531
ret[i] = arr;
1532
}
1533
} break;
1534
case RS::ARRAY_COLOR: {
1535
Vector<Color> arr;
1536
arr.resize(p_vertex_len);
1537
1538
Color *w = arr.ptrw();
1539
1540
for (int32_t j = 0; j < p_vertex_len; j++) {
1541
const uint8_t *v = reinterpret_cast<const uint8_t *>(&ar[j * attrib_elem_size + offsets[i]]);
1542
1543
w[j] = Color(v[0] / 255.0, v[1] / 255.0, v[2] / 255.0, v[3] / 255.0);
1544
}
1545
1546
ret[i] = arr;
1547
} break;
1548
case RS::ARRAY_TEX_UV: {
1549
Vector<Vector2> arr;
1550
arr.resize(p_vertex_len);
1551
1552
Vector2 *w = arr.ptrw();
1553
if (p_format & ARRAY_FLAG_COMPRESS_ATTRIBUTES) {
1554
for (int j = 0; j < p_vertex_len; j++) {
1555
const uint16_t *v = reinterpret_cast<const uint16_t *>(&ar[j * attrib_elem_size + offsets[i]]);
1556
Vector2 vec = Vector2(float(v[0]) / 65535.0, float(v[1]) / 65535.0);
1557
if (!p_uv_scale.is_zero_approx()) {
1558
vec = (vec - Vector2(0.5, 0.5)) * Vector2(p_uv_scale.x, p_uv_scale.y);
1559
}
1560
1561
w[j] = vec;
1562
}
1563
} else {
1564
for (int j = 0; j < p_vertex_len; j++) {
1565
const float *v = reinterpret_cast<const float *>(&ar[j * attrib_elem_size + offsets[i]]);
1566
w[j] = Vector2(v[0], v[1]);
1567
}
1568
}
1569
ret[i] = arr;
1570
} break;
1571
1572
case RS::ARRAY_TEX_UV2: {
1573
Vector<Vector2> arr;
1574
arr.resize(p_vertex_len);
1575
1576
Vector2 *w = arr.ptrw();
1577
1578
if (p_format & ARRAY_FLAG_COMPRESS_ATTRIBUTES) {
1579
for (int j = 0; j < p_vertex_len; j++) {
1580
const uint16_t *v = reinterpret_cast<const uint16_t *>(&ar[j * attrib_elem_size + offsets[i]]);
1581
Vector2 vec = Vector2(float(v[0]) / 65535.0, float(v[1]) / 65535.0);
1582
if (!p_uv_scale.is_zero_approx()) {
1583
vec = (vec - Vector2(0.5, 0.5)) * Vector2(p_uv_scale.z, p_uv_scale.w);
1584
}
1585
w[j] = vec;
1586
}
1587
} else {
1588
for (int j = 0; j < p_vertex_len; j++) {
1589
const float *v = reinterpret_cast<const float *>(&ar[j * attrib_elem_size + offsets[i]]);
1590
w[j] = Vector2(v[0], v[1]);
1591
}
1592
}
1593
1594
ret[i] = arr;
1595
1596
} break;
1597
case RS::ARRAY_CUSTOM0:
1598
case RS::ARRAY_CUSTOM1:
1599
case RS::ARRAY_CUSTOM2:
1600
case RS::ARRAY_CUSTOM3: {
1601
uint32_t type = (p_format >> (ARRAY_FORMAT_CUSTOM_BASE + ARRAY_FORMAT_CUSTOM_BITS * (i - RS::ARRAY_CUSTOM0))) & ARRAY_FORMAT_CUSTOM_MASK;
1602
switch (type) {
1603
case ARRAY_CUSTOM_RGBA8_UNORM:
1604
case ARRAY_CUSTOM_RGBA8_SNORM:
1605
case ARRAY_CUSTOM_RG_HALF:
1606
case ARRAY_CUSTOM_RGBA_HALF: {
1607
// Size 4
1608
int s = type == ARRAY_CUSTOM_RGBA_HALF ? 8 : 4;
1609
Vector<uint8_t> arr;
1610
arr.resize(p_vertex_len * s);
1611
1612
uint8_t *w = arr.ptrw();
1613
1614
for (int j = 0; j < p_vertex_len; j++) {
1615
const uint8_t *v = reinterpret_cast<const uint8_t *>(&ar[j * attrib_elem_size + offsets[i]]);
1616
memcpy(&w[j * s], v, s);
1617
}
1618
1619
ret[i] = arr;
1620
1621
} break;
1622
case ARRAY_CUSTOM_R_FLOAT:
1623
case ARRAY_CUSTOM_RG_FLOAT:
1624
case ARRAY_CUSTOM_RGB_FLOAT:
1625
case ARRAY_CUSTOM_RGBA_FLOAT: {
1626
uint32_t s = type - ARRAY_CUSTOM_R_FLOAT + 1;
1627
1628
Vector<float> arr;
1629
arr.resize(s * p_vertex_len);
1630
1631
float *w = arr.ptrw();
1632
1633
for (int j = 0; j < p_vertex_len; j++) {
1634
const float *v = reinterpret_cast<const float *>(&ar[j * attrib_elem_size + offsets[i]]);
1635
memcpy(&w[j * s], v, s * sizeof(float));
1636
}
1637
ret[i] = arr;
1638
1639
} break;
1640
default: {
1641
}
1642
}
1643
1644
} break;
1645
case RS::ARRAY_WEIGHTS: {
1646
uint32_t bone_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4;
1647
1648
Vector<float> arr;
1649
arr.resize(p_vertex_len * bone_count);
1650
{
1651
float *w = arr.ptrw();
1652
1653
for (int j = 0; j < p_vertex_len; j++) {
1654
const uint16_t *v = (const uint16_t *)&sr[j * skin_elem_size + offsets[i]];
1655
for (uint32_t k = 0; k < bone_count; k++) {
1656
w[j * bone_count + k] = float(v[k] / 65535.0);
1657
}
1658
}
1659
}
1660
1661
ret[i] = arr;
1662
1663
} break;
1664
case RS::ARRAY_BONES: {
1665
uint32_t bone_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4;
1666
1667
Vector<int> arr;
1668
arr.resize(p_vertex_len * bone_count);
1669
1670
int *w = arr.ptrw();
1671
1672
for (int j = 0; j < p_vertex_len; j++) {
1673
const uint16_t *v = (const uint16_t *)&sr[j * skin_elem_size + offsets[i]];
1674
for (uint32_t k = 0; k < bone_count; k++) {
1675
w[j * bone_count + k] = v[k];
1676
}
1677
}
1678
1679
ret[i] = arr;
1680
1681
} break;
1682
case RS::ARRAY_INDEX: {
1683
/* determine whether using 16 or 32 bits indices */
1684
1685
const uint8_t *ir = p_index_data.ptr();
1686
1687
Vector<int> arr;
1688
arr.resize(p_index_len);
1689
if (p_vertex_len <= (1 << 16) && p_vertex_len > 0) {
1690
int *w = arr.ptrw();
1691
1692
for (int j = 0; j < p_index_len; j++) {
1693
const uint16_t *v = (const uint16_t *)&ir[j * 2];
1694
w[j] = *v;
1695
}
1696
} else {
1697
int *w = arr.ptrw();
1698
1699
for (int j = 0; j < p_index_len; j++) {
1700
const int *v = (const int *)&ir[j * 4];
1701
w[j] = *v;
1702
}
1703
}
1704
ret[i] = arr;
1705
} break;
1706
default: {
1707
ERR_FAIL_V(ret);
1708
}
1709
}
1710
}
1711
1712
return ret;
1713
}
1714
1715
Array RenderingServer::mesh_surface_get_arrays(RID p_mesh, int p_surface) const {
1716
SurfaceData sd = mesh_get_surface(p_mesh, p_surface);
1717
return mesh_create_arrays_from_surface_data(sd);
1718
}
1719
1720
Dictionary RenderingServer::mesh_surface_get_lods(RID p_mesh, int p_surface) const {
1721
SurfaceData sd = mesh_get_surface(p_mesh, p_surface);
1722
ERR_FAIL_COND_V(sd.vertex_count == 0, Dictionary());
1723
1724
Dictionary ret;
1725
1726
for (int i = 0; i < sd.lods.size(); i++) {
1727
Vector<int> lods;
1728
if (sd.vertex_count <= 65536) {
1729
uint32_t lc = sd.lods[i].index_data.size() / 2;
1730
lods.resize(lc);
1731
const uint8_t *r = sd.lods[i].index_data.ptr();
1732
const uint16_t *rptr = (const uint16_t *)r;
1733
int *w = lods.ptrw();
1734
for (uint32_t j = 0; j < lc; j++) {
1735
w[j] = rptr[j];
1736
}
1737
} else {
1738
uint32_t lc = sd.lods[i].index_data.size() / 4;
1739
lods.resize(lc);
1740
const uint8_t *r = sd.lods[i].index_data.ptr();
1741
const uint32_t *rptr = (const uint32_t *)r;
1742
int *w = lods.ptrw();
1743
for (uint32_t j = 0; j < lc; j++) {
1744
w[j] = rptr[j];
1745
}
1746
}
1747
1748
ret[sd.lods[i].edge_length] = lods;
1749
}
1750
1751
return ret;
1752
}
1753
1754
TypedArray<Array> RenderingServer::mesh_surface_get_blend_shape_arrays(RID p_mesh, int p_surface) const {
1755
SurfaceData sd = mesh_get_surface(p_mesh, p_surface);
1756
ERR_FAIL_COND_V(sd.vertex_count == 0, Array());
1757
1758
Vector<uint8_t> blend_shape_data = sd.blend_shape_data;
1759
1760
if (blend_shape_data.size() > 0) {
1761
uint32_t bs_offsets[RS::ARRAY_MAX];
1762
uint32_t bs_format = (sd.format & RS::ARRAY_FORMAT_BLEND_SHAPE_MASK);
1763
uint32_t vertex_elem_size;
1764
uint32_t normal_elem_size;
1765
uint32_t attrib_elem_size;
1766
uint32_t skin_elem_size;
1767
1768
mesh_surface_make_offsets_from_format(bs_format, sd.vertex_count, 0, bs_offsets, vertex_elem_size, normal_elem_size, attrib_elem_size, skin_elem_size);
1769
1770
int divisor = (vertex_elem_size + normal_elem_size) * sd.vertex_count;
1771
ERR_FAIL_COND_V((blend_shape_data.size() % divisor) != 0, Array());
1772
1773
uint32_t blend_shape_count = blend_shape_data.size() / divisor;
1774
1775
ERR_FAIL_COND_V(blend_shape_count != (uint32_t)mesh_get_blend_shape_count(p_mesh), Array());
1776
1777
TypedArray<Array> blend_shape_array;
1778
blend_shape_array.resize(mesh_get_blend_shape_count(p_mesh));
1779
for (uint32_t i = 0; i < blend_shape_count; i++) {
1780
Vector<uint8_t> bs_data = blend_shape_data.slice(i * divisor, (i + 1) * divisor);
1781
Vector<uint8_t> unused;
1782
blend_shape_array.set(i, _get_array_from_surface(bs_format, bs_data, unused, unused, sd.vertex_count, unused, 0, sd.aabb, sd.uv_scale));
1783
}
1784
1785
return blend_shape_array;
1786
} else {
1787
return TypedArray<Array>();
1788
}
1789
}
1790
1791
Array RenderingServer::mesh_create_arrays_from_surface_data(const SurfaceData &p_data) const {
1792
Vector<uint8_t> vertex_data = p_data.vertex_data;
1793
Vector<uint8_t> attrib_data = p_data.attribute_data;
1794
Vector<uint8_t> skin_data = p_data.skin_data;
1795
1796
ERR_FAIL_COND_V(vertex_data.is_empty() && (p_data.format & RS::ARRAY_FORMAT_VERTEX), Array());
1797
int vertex_len = p_data.vertex_count;
1798
1799
Vector<uint8_t> index_data = p_data.index_data;
1800
int index_len = p_data.index_count;
1801
1802
uint64_t format = p_data.format;
1803
1804
return _get_array_from_surface(format, vertex_data, attrib_data, skin_data, vertex_len, index_data, index_len, p_data.aabb, p_data.uv_scale);
1805
}
1806
#if 0
1807
Array RenderingServer::_mesh_surface_get_skeleton_aabb_bind(RID p_mesh, int p_surface) const {
1808
Vector<AABB> vec = RS::get_singleton()->mesh_surface_get_skeleton_aabb(p_mesh, p_surface);
1809
Array arr;
1810
for (int i = 0; i < vec.size(); i++) {
1811
arr[i] = vec[i];
1812
}
1813
return arr;
1814
}
1815
#endif
1816
1817
Rect2 RenderingServer::debug_canvas_item_get_rect(RID p_item) {
1818
#ifdef TOOLS_ENABLED
1819
return _debug_canvas_item_get_rect(p_item);
1820
#else
1821
return Rect2();
1822
#endif
1823
}
1824
1825
int RenderingServer::global_shader_uniform_type_get_shader_datatype(GlobalShaderParameterType p_type) {
1826
switch (p_type) {
1827
case RS::GLOBAL_VAR_TYPE_BOOL:
1828
return ShaderLanguage::TYPE_BOOL;
1829
case RS::GLOBAL_VAR_TYPE_BVEC2:
1830
return ShaderLanguage::TYPE_BVEC2;
1831
case RS::GLOBAL_VAR_TYPE_BVEC3:
1832
return ShaderLanguage::TYPE_BVEC3;
1833
case RS::GLOBAL_VAR_TYPE_BVEC4:
1834
return ShaderLanguage::TYPE_BVEC4;
1835
case RS::GLOBAL_VAR_TYPE_INT:
1836
return ShaderLanguage::TYPE_INT;
1837
case RS::GLOBAL_VAR_TYPE_IVEC2:
1838
return ShaderLanguage::TYPE_IVEC2;
1839
case RS::GLOBAL_VAR_TYPE_IVEC3:
1840
return ShaderLanguage::TYPE_IVEC3;
1841
case RS::GLOBAL_VAR_TYPE_IVEC4:
1842
return ShaderLanguage::TYPE_IVEC4;
1843
case RS::GLOBAL_VAR_TYPE_RECT2I:
1844
return ShaderLanguage::TYPE_IVEC4;
1845
case RS::GLOBAL_VAR_TYPE_UINT:
1846
return ShaderLanguage::TYPE_UINT;
1847
case RS::GLOBAL_VAR_TYPE_UVEC2:
1848
return ShaderLanguage::TYPE_UVEC2;
1849
case RS::GLOBAL_VAR_TYPE_UVEC3:
1850
return ShaderLanguage::TYPE_UVEC3;
1851
case RS::GLOBAL_VAR_TYPE_UVEC4:
1852
return ShaderLanguage::TYPE_UVEC4;
1853
case RS::GLOBAL_VAR_TYPE_FLOAT:
1854
return ShaderLanguage::TYPE_FLOAT;
1855
case RS::GLOBAL_VAR_TYPE_VEC2:
1856
return ShaderLanguage::TYPE_VEC2;
1857
case RS::GLOBAL_VAR_TYPE_VEC3:
1858
return ShaderLanguage::TYPE_VEC3;
1859
case RS::GLOBAL_VAR_TYPE_VEC4:
1860
return ShaderLanguage::TYPE_VEC4;
1861
case RS::GLOBAL_VAR_TYPE_COLOR:
1862
return ShaderLanguage::TYPE_VEC4;
1863
case RS::GLOBAL_VAR_TYPE_RECT2:
1864
return ShaderLanguage::TYPE_VEC4;
1865
case RS::GLOBAL_VAR_TYPE_MAT2:
1866
return ShaderLanguage::TYPE_MAT2;
1867
case RS::GLOBAL_VAR_TYPE_MAT3:
1868
return ShaderLanguage::TYPE_MAT3;
1869
case RS::GLOBAL_VAR_TYPE_MAT4:
1870
return ShaderLanguage::TYPE_MAT4;
1871
case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D:
1872
return ShaderLanguage::TYPE_MAT3;
1873
case RS::GLOBAL_VAR_TYPE_TRANSFORM:
1874
return ShaderLanguage::TYPE_MAT4;
1875
case RS::GLOBAL_VAR_TYPE_SAMPLER2D:
1876
return ShaderLanguage::TYPE_SAMPLER2D;
1877
case RS::GLOBAL_VAR_TYPE_SAMPLER2DARRAY:
1878
return ShaderLanguage::TYPE_SAMPLER2DARRAY;
1879
case RS::GLOBAL_VAR_TYPE_SAMPLER3D:
1880
return ShaderLanguage::TYPE_SAMPLER3D;
1881
case RS::GLOBAL_VAR_TYPE_SAMPLERCUBE:
1882
return ShaderLanguage::TYPE_SAMPLERCUBE;
1883
case RS::GLOBAL_VAR_TYPE_SAMPLEREXT:
1884
return ShaderLanguage::TYPE_SAMPLEREXT;
1885
default:
1886
return ShaderLanguage::TYPE_MAX; // Invalid or not found.
1887
}
1888
}
1889
1890
Rect2 RenderingServer::get_splash_stretched_screen_rect(const Size2 &p_image_size, const Size2 &p_window_size, SplashStretchMode p_stretch_mode) {
1891
Size2 imgsize = p_image_size;
1892
Rect2 screenrect;
1893
switch (p_stretch_mode) {
1894
case SplashStretchMode::SPLASH_STRETCH_MODE_DISABLED: {
1895
screenrect.size = imgsize;
1896
screenrect.position = ((p_window_size - screenrect.size) / 2.0).floor();
1897
} break;
1898
case SplashStretchMode::SPLASH_STRETCH_MODE_KEEP: {
1899
if (p_window_size.width > p_window_size.height) {
1900
// Scale horizontally.
1901
screenrect.size.y = p_window_size.height;
1902
screenrect.size.x = imgsize.width * p_window_size.height / imgsize.height;
1903
screenrect.position.x = (p_window_size.width - screenrect.size.x) / 2;
1904
} else {
1905
// Scale vertically.
1906
screenrect.size.x = p_window_size.width;
1907
screenrect.size.y = imgsize.height * p_window_size.width / imgsize.width;
1908
screenrect.position.y = (p_window_size.height - screenrect.size.y) / 2;
1909
}
1910
} break;
1911
case SplashStretchMode::SPLASH_STRETCH_MODE_KEEP_WIDTH: {
1912
// Scale vertically.
1913
screenrect.size.x = p_window_size.width;
1914
screenrect.size.y = imgsize.height * p_window_size.width / imgsize.width;
1915
screenrect.position.y = (p_window_size.height - screenrect.size.y) / 2;
1916
} break;
1917
case SplashStretchMode::SPLASH_STRETCH_MODE_KEEP_HEIGHT: {
1918
// Scale horizontally.
1919
screenrect.size.y = p_window_size.height;
1920
screenrect.size.x = imgsize.width * p_window_size.height / imgsize.height;
1921
screenrect.position.x = (p_window_size.width - screenrect.size.x) / 2;
1922
} break;
1923
case SplashStretchMode::SPLASH_STRETCH_MODE_COVER: {
1924
double window_aspect = (double)p_window_size.width / p_window_size.height;
1925
double img_aspect = imgsize.width / imgsize.height;
1926
1927
if (window_aspect > img_aspect) {
1928
// Scale vertically.
1929
screenrect.size.x = p_window_size.width;
1930
screenrect.size.y = imgsize.height * p_window_size.width / imgsize.width;
1931
screenrect.position.y = (p_window_size.height - screenrect.size.y) / 2;
1932
} else {
1933
// Scale horizontally.
1934
screenrect.size.y = p_window_size.height;
1935
screenrect.size.x = imgsize.width * p_window_size.height / imgsize.height;
1936
screenrect.position.x = (p_window_size.width - screenrect.size.x) / 2;
1937
}
1938
} break;
1939
case SplashStretchMode::SPLASH_STRETCH_MODE_IGNORE: {
1940
screenrect.size.x = p_window_size.width;
1941
screenrect.size.y = p_window_size.height;
1942
} break;
1943
}
1944
return screenrect;
1945
}
1946
1947
RenderingDevice *RenderingServer::get_rendering_device() const {
1948
// Return the rendering device we're using globally.
1949
return RenderingDevice::get_singleton();
1950
}
1951
1952
RenderingDevice *RenderingServer::create_local_rendering_device() const {
1953
RenderingDevice *device = RenderingDevice::get_singleton();
1954
if (!device) {
1955
return nullptr;
1956
}
1957
return device->create_local_device();
1958
}
1959
1960
static Vector<Ref<Image>> _get_imgvec(const TypedArray<Image> &p_layers) {
1961
Vector<Ref<Image>> images;
1962
images.resize(p_layers.size());
1963
for (int i = 0; i < p_layers.size(); i++) {
1964
images.write[i] = p_layers[i];
1965
}
1966
return images;
1967
}
1968
RID RenderingServer::_texture_2d_layered_create(const TypedArray<Image> &p_layers, TextureLayeredType p_layered_type) {
1969
return texture_2d_layered_create(_get_imgvec(p_layers), p_layered_type);
1970
}
1971
RID RenderingServer::_texture_3d_create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const TypedArray<Image> &p_data) {
1972
return texture_3d_create(p_format, p_width, p_height, p_depth, p_mipmaps, _get_imgvec(p_data));
1973
}
1974
1975
void RenderingServer::_texture_3d_update(RID p_texture, const TypedArray<Image> &p_data) {
1976
texture_3d_update(p_texture, _get_imgvec(p_data));
1977
}
1978
1979
TypedArray<Image> RenderingServer::_texture_3d_get(RID p_texture) const {
1980
Vector<Ref<Image>> images = texture_3d_get(p_texture);
1981
TypedArray<Image> ret;
1982
ret.resize(images.size());
1983
for (int i = 0; i < images.size(); i++) {
1984
ret[i] = images[i];
1985
}
1986
return ret;
1987
}
1988
1989
TypedArray<Dictionary> RenderingServer::_shader_get_shader_parameter_list(RID p_shader) const {
1990
List<PropertyInfo> l;
1991
get_shader_parameter_list(p_shader, &l);
1992
return convert_property_list(&l);
1993
}
1994
1995
static RS::SurfaceData _dict_to_surf(const Dictionary &p_dictionary) {
1996
ERR_FAIL_COND_V(!p_dictionary.has("primitive"), RS::SurfaceData());
1997
ERR_FAIL_COND_V(!p_dictionary.has("format"), RS::SurfaceData());
1998
ERR_FAIL_COND_V(!p_dictionary.has("vertex_data"), RS::SurfaceData());
1999
ERR_FAIL_COND_V(!p_dictionary.has("vertex_count"), RS::SurfaceData());
2000
ERR_FAIL_COND_V(!p_dictionary.has("aabb"), RS::SurfaceData());
2001
2002
RS::SurfaceData sd;
2003
2004
sd.primitive = RS::PrimitiveType(int(p_dictionary["primitive"]));
2005
sd.format = p_dictionary["format"];
2006
sd.vertex_data = p_dictionary["vertex_data"];
2007
if (p_dictionary.has("attribute_data")) {
2008
sd.attribute_data = p_dictionary["attribute_data"];
2009
}
2010
if (p_dictionary.has("skin_data")) {
2011
sd.skin_data = p_dictionary["skin_data"];
2012
}
2013
2014
sd.vertex_count = p_dictionary["vertex_count"];
2015
2016
if (p_dictionary.has("index_data")) {
2017
sd.index_data = p_dictionary["index_data"];
2018
ERR_FAIL_COND_V(!p_dictionary.has("index_count"), RS::SurfaceData());
2019
sd.index_count = p_dictionary["index_count"];
2020
}
2021
2022
sd.aabb = p_dictionary["aabb"];
2023
if (p_dictionary.has("uv_scale")) {
2024
sd.uv_scale = p_dictionary["uv_scale"];
2025
}
2026
2027
if (p_dictionary.has("lods")) {
2028
Array lods = p_dictionary["lods"];
2029
for (int i = 0; i < lods.size(); i++) {
2030
Dictionary lod = lods[i];
2031
ERR_CONTINUE(!lod.has("edge_length"));
2032
ERR_CONTINUE(!lod.has("index_data"));
2033
RS::SurfaceData::LOD l;
2034
l.edge_length = lod["edge_length"];
2035
l.index_data = lod["index_data"];
2036
sd.lods.push_back(l);
2037
}
2038
}
2039
2040
if (p_dictionary.has("bone_aabbs")) {
2041
Array aabbs = p_dictionary["bone_aabbs"];
2042
for (int i = 0; i < aabbs.size(); i++) {
2043
AABB aabb = aabbs[i];
2044
sd.bone_aabbs.push_back(aabb);
2045
}
2046
}
2047
2048
if (p_dictionary.has("blend_shape_data")) {
2049
sd.blend_shape_data = p_dictionary["blend_shape_data"];
2050
}
2051
2052
if (p_dictionary.has("material")) {
2053
sd.material = p_dictionary["material"];
2054
}
2055
2056
return sd;
2057
}
2058
RID RenderingServer::_mesh_create_from_surfaces(const TypedArray<Dictionary> &p_surfaces, int p_blend_shape_count) {
2059
Vector<RS::SurfaceData> surfaces;
2060
for (int i = 0; i < p_surfaces.size(); i++) {
2061
surfaces.push_back(_dict_to_surf(p_surfaces[i]));
2062
}
2063
return mesh_create_from_surfaces(surfaces);
2064
}
2065
void RenderingServer::_mesh_add_surface(RID p_mesh, const Dictionary &p_surface) {
2066
mesh_add_surface(p_mesh, _dict_to_surf(p_surface));
2067
}
2068
Dictionary RenderingServer::_mesh_get_surface(RID p_mesh, int p_idx) {
2069
RS::SurfaceData sd = mesh_get_surface(p_mesh, p_idx);
2070
2071
Dictionary d;
2072
d["primitive"] = sd.primitive;
2073
d["format"] = sd.format;
2074
d["vertex_data"] = sd.vertex_data;
2075
if (sd.attribute_data.size()) {
2076
d["attribute_data"] = sd.attribute_data;
2077
}
2078
if (sd.skin_data.size()) {
2079
d["skin_data"] = sd.skin_data;
2080
}
2081
d["vertex_count"] = sd.vertex_count;
2082
if (sd.index_count) {
2083
d["index_data"] = sd.index_data;
2084
d["index_count"] = sd.index_count;
2085
}
2086
d["aabb"] = sd.aabb;
2087
d["uv_scale"] = sd.uv_scale;
2088
2089
if (sd.lods.size()) {
2090
Array lods;
2091
for (int i = 0; i < sd.lods.size(); i++) {
2092
Dictionary ld;
2093
ld["edge_length"] = sd.lods[i].edge_length;
2094
ld["index_data"] = sd.lods[i].index_data;
2095
lods.push_back(ld);
2096
}
2097
d["lods"] = lods;
2098
}
2099
2100
if (sd.bone_aabbs.size()) {
2101
Array aabbs;
2102
for (int i = 0; i < sd.bone_aabbs.size(); i++) {
2103
aabbs.push_back(sd.bone_aabbs[i]);
2104
}
2105
d["bone_aabbs"] = aabbs;
2106
}
2107
2108
if (sd.blend_shape_data.size()) {
2109
d["blend_shape_data"] = sd.blend_shape_data;
2110
}
2111
2112
if (sd.material.is_valid()) {
2113
d["material"] = sd.material;
2114
}
2115
return d;
2116
}
2117
2118
TypedArray<Dictionary> RenderingServer::_instance_geometry_get_shader_parameter_list(RID p_instance) const {
2119
List<PropertyInfo> params;
2120
instance_geometry_get_shader_parameter_list(p_instance, &params);
2121
return convert_property_list(&params);
2122
}
2123
2124
TypedArray<Dictionary> RenderingServer::_canvas_item_get_instance_shader_parameter_list(RID p_instance) const {
2125
List<PropertyInfo> params;
2126
canvas_item_get_instance_shader_parameter_list(p_instance, &params);
2127
return convert_property_list(&params);
2128
}
2129
2130
TypedArray<Image> RenderingServer::_bake_render_uv2(RID p_base, const TypedArray<RID> &p_material_overrides, const Size2i &p_image_size) {
2131
TypedArray<RID> mat_overrides;
2132
for (int i = 0; i < p_material_overrides.size(); i++) {
2133
mat_overrides.push_back(p_material_overrides[i]);
2134
}
2135
return bake_render_uv2(p_base, mat_overrides, p_image_size);
2136
}
2137
2138
void RenderingServer::_particles_set_trail_bind_poses(RID p_particles, const TypedArray<Transform3D> &p_bind_poses) {
2139
Vector<Transform3D> tbposes;
2140
tbposes.resize(p_bind_poses.size());
2141
for (int i = 0; i < p_bind_poses.size(); i++) {
2142
tbposes.write[i] = p_bind_poses[i];
2143
}
2144
particles_set_trail_bind_poses(p_particles, tbposes);
2145
}
2146
2147
String RenderingServer::get_current_rendering_driver_name() const {
2148
// Needs to remain in OS, since it's actually OS that interacts with it, but it's better exposed here.
2149
return ::OS::get_singleton()->get_current_rendering_driver_name();
2150
}
2151
2152
String RenderingServer::get_current_rendering_method() const {
2153
// Needs to remain in OS, since it's actually OS that interacts with it, but it's better exposed here.
2154
return ::OS::get_singleton()->get_current_rendering_method();
2155
}
2156
2157
Vector<uint8_t> _convert_surface_version_1_to_surface_version_2(uint64_t p_format, Vector<uint8_t> p_vertex_data, uint32_t p_vertex_count, uint32_t p_old_stride, uint32_t p_vertex_size, uint32_t p_normal_size, uint32_t p_position_stride, uint32_t p_normal_tangent_stride) {
2158
Vector<uint8_t> new_vertex_data;
2159
new_vertex_data.resize(p_vertex_data.size());
2160
uint8_t *dst_vertex_ptr = new_vertex_data.ptrw();
2161
2162
const uint8_t *src_vertex_ptr = p_vertex_data.ptr();
2163
2164
uint32_t position_size = p_position_stride * p_vertex_count;
2165
2166
for (uint32_t j = 0; j < RS::ARRAY_COLOR; j++) {
2167
if (!(p_format & (1ULL << j))) {
2168
continue;
2169
}
2170
switch (j) {
2171
case RS::ARRAY_VERTEX: {
2172
if (p_format & RS::ARRAY_FLAG_USE_2D_VERTICES) {
2173
for (uint32_t i = 0; i < p_vertex_count; i++) {
2174
const float *src = (const float *)&src_vertex_ptr[i * p_old_stride];
2175
float *dst = (float *)&dst_vertex_ptr[i * p_position_stride];
2176
dst[0] = src[0];
2177
dst[1] = src[1];
2178
}
2179
} else {
2180
for (uint32_t i = 0; i < p_vertex_count; i++) {
2181
const float *src = (const float *)&src_vertex_ptr[i * p_old_stride];
2182
float *dst = (float *)&dst_vertex_ptr[i * p_position_stride];
2183
dst[0] = src[0];
2184
dst[1] = src[1];
2185
dst[2] = src[2];
2186
}
2187
}
2188
} break;
2189
case RS::ARRAY_NORMAL: {
2190
for (uint32_t i = 0; i < p_vertex_count; i++) {
2191
const uint16_t *src = (const uint16_t *)&src_vertex_ptr[i * p_old_stride + p_vertex_size];
2192
uint16_t *dst = (uint16_t *)&dst_vertex_ptr[i * p_normal_tangent_stride + position_size];
2193
2194
dst[0] = src[0];
2195
dst[1] = src[1];
2196
}
2197
} break;
2198
case RS::ARRAY_TANGENT: {
2199
for (uint32_t i = 0; i < p_vertex_count; i++) {
2200
const uint16_t *src = (const uint16_t *)&src_vertex_ptr[i * p_old_stride + p_vertex_size + p_normal_size];
2201
uint16_t *dst = (uint16_t *)&dst_vertex_ptr[i * p_normal_tangent_stride + position_size + p_normal_size];
2202
2203
dst[0] = src[0];
2204
dst[1] = src[1];
2205
}
2206
} break;
2207
}
2208
}
2209
return new_vertex_data;
2210
}
2211
2212
#ifdef TOOLS_ENABLED
2213
void RenderingServer::set_surface_upgrade_callback(SurfaceUpgradeCallback p_callback) {
2214
surface_upgrade_callback = p_callback;
2215
}
2216
2217
void RenderingServer::set_warn_on_surface_upgrade(bool p_warn) {
2218
warn_on_surface_upgrade = p_warn;
2219
}
2220
#endif
2221
2222
#ifndef DISABLE_DEPRECATED
2223
void RenderingServer::fix_surface_compatibility(SurfaceData &p_surface, const String &p_path) {
2224
uint64_t surface_version = p_surface.format & (ARRAY_FLAG_FORMAT_VERSION_MASK << ARRAY_FLAG_FORMAT_VERSION_SHIFT);
2225
ERR_FAIL_COND_MSG(surface_version > ARRAY_FLAG_FORMAT_CURRENT_VERSION, "Cannot convert surface with version provided (" + itos((surface_version >> RS::ARRAY_FLAG_FORMAT_VERSION_SHIFT) & RS::ARRAY_FLAG_FORMAT_VERSION_MASK) + ") to current version (" + itos((RS::ARRAY_FLAG_FORMAT_CURRENT_VERSION >> RS::ARRAY_FLAG_FORMAT_VERSION_SHIFT) & RS::ARRAY_FLAG_FORMAT_VERSION_MASK) + ")");
2226
2227
#ifdef TOOLS_ENABLED
2228
// Editor callback to ask user about re-saving all meshes.
2229
if (surface_upgrade_callback && warn_on_surface_upgrade) {
2230
surface_upgrade_callback();
2231
}
2232
2233
if (warn_on_surface_upgrade) {
2234
WARN_PRINT_ONCE_ED("At least one surface uses an old surface format and needs to be upgraded. The upgrade happens automatically at load time every time until the mesh is saved again or re-imported. Once saved (or re-imported), this mesh will be incompatible with earlier versions of Godot.");
2235
2236
if (!p_path.is_empty()) {
2237
WARN_PRINT("A surface of " + p_path + " uses an old surface format and needs to be upgraded.");
2238
}
2239
}
2240
#endif
2241
2242
if (surface_version == ARRAY_FLAG_FORMAT_VERSION_1) {
2243
// The only difference for now is that Version 1 uses interleaved vertex positions while version 2 does not.
2244
// I.e. PNTPNTPNT -> PPPNTNTNT.
2245
2246
if (p_surface.vertex_data.size() > 0 && p_surface.vertex_count > 0) {
2247
int vertex_size = 0;
2248
int normal_size = 0;
2249
int tangent_size = 0;
2250
if (p_surface.format & ARRAY_FORMAT_VERTEX) {
2251
if (p_surface.format & ARRAY_FLAG_USE_2D_VERTICES) {
2252
vertex_size = sizeof(float) * 2;
2253
} else {
2254
vertex_size = sizeof(float) * 3;
2255
}
2256
}
2257
if (p_surface.format & ARRAY_FORMAT_NORMAL) {
2258
normal_size += sizeof(uint16_t) * 2;
2259
}
2260
if (p_surface.format & ARRAY_FORMAT_TANGENT) {
2261
tangent_size = sizeof(uint16_t) * 2;
2262
}
2263
int stride = p_surface.vertex_data.size() / p_surface.vertex_count;
2264
int position_stride = vertex_size;
2265
int normal_tangent_stride = normal_size + tangent_size;
2266
2267
p_surface.vertex_data = _convert_surface_version_1_to_surface_version_2(p_surface.format, p_surface.vertex_data, p_surface.vertex_count, stride, vertex_size, normal_size, position_stride, normal_tangent_stride);
2268
2269
if (p_surface.blend_shape_data.size() > 0) {
2270
// The size of one blend shape.
2271
int divisor = (vertex_size + normal_size + tangent_size) * p_surface.vertex_count;
2272
ERR_FAIL_COND((p_surface.blend_shape_data.size() % divisor) != 0);
2273
2274
uint32_t blend_shape_count = p_surface.blend_shape_data.size() / divisor;
2275
2276
Vector<uint8_t> new_blend_shape_data;
2277
for (uint32_t i = 0; i < blend_shape_count; i++) {
2278
Vector<uint8_t> bs_data = p_surface.blend_shape_data.slice(i * divisor, (i + 1) * divisor);
2279
Vector<uint8_t> blend_shape = _convert_surface_version_1_to_surface_version_2(p_surface.format, bs_data, p_surface.vertex_count, stride, vertex_size, normal_size, position_stride, normal_tangent_stride);
2280
new_blend_shape_data.append_array(blend_shape);
2281
}
2282
2283
ERR_FAIL_COND(p_surface.blend_shape_data.size() != new_blend_shape_data.size());
2284
2285
p_surface.blend_shape_data = new_blend_shape_data;
2286
}
2287
}
2288
}
2289
p_surface.format &= ~(ARRAY_FLAG_FORMAT_VERSION_MASK << ARRAY_FLAG_FORMAT_VERSION_SHIFT);
2290
p_surface.format |= ARRAY_FLAG_FORMAT_CURRENT_VERSION & (ARRAY_FLAG_FORMAT_VERSION_MASK << ARRAY_FLAG_FORMAT_VERSION_SHIFT);
2291
}
2292
#endif
2293
2294
#ifdef TOOLS_ENABLED
2295
void RenderingServer::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
2296
const String pf = p_function;
2297
if (p_idx == 0) {
2298
if (pf == "global_shader_parameter_set" || pf == "global_shader_parameter_set_override" ||
2299
pf == "global_shader_parameter_get" || pf == "global_shader_parameter_get_type" || pf == "global_shader_parameter_remove") {
2300
for (const StringName &E : global_shader_parameter_get_list()) {
2301
r_options->push_back(E.operator String().quote());
2302
}
2303
} else if (pf == "has_os_feature") {
2304
for (const String E : { "\"rgtc\"", "\"s3tc\"", "\"bptc\"", "\"etc\"", "\"etc2\"", "\"astc\"" }) {
2305
r_options->push_back(E);
2306
}
2307
}
2308
}
2309
Object::get_argument_options(p_function, p_idx, r_options);
2310
}
2311
#endif
2312
2313
void RenderingServer::_bind_methods() {
2314
BIND_CONSTANT(NO_INDEX_ARRAY);
2315
BIND_CONSTANT(ARRAY_WEIGHTS_SIZE);
2316
BIND_CONSTANT(CANVAS_ITEM_Z_MIN);
2317
BIND_CONSTANT(CANVAS_ITEM_Z_MAX);
2318
BIND_CONSTANT(CANVAS_LAYER_MIN);
2319
BIND_CONSTANT(CANVAS_LAYER_MAX);
2320
BIND_CONSTANT(MAX_GLOW_LEVELS);
2321
BIND_CONSTANT(MAX_CURSORS);
2322
BIND_CONSTANT(MAX_2D_DIRECTIONAL_LIGHTS);
2323
BIND_CONSTANT(MAX_MESH_SURFACES);
2324
2325
/* TEXTURE */
2326
2327
ClassDB::bind_method(D_METHOD("texture_2d_create", "image"), &RenderingServer::texture_2d_create);
2328
ClassDB::bind_method(D_METHOD("texture_2d_layered_create", "layers", "layered_type"), &RenderingServer::_texture_2d_layered_create);
2329
ClassDB::bind_method(D_METHOD("texture_3d_create", "format", "width", "height", "depth", "mipmaps", "data"), &RenderingServer::_texture_3d_create);
2330
ClassDB::bind_method(D_METHOD("texture_proxy_create", "base"), &RenderingServer::texture_proxy_create);
2331
ClassDB::bind_method(D_METHOD("texture_create_from_native_handle", "type", "format", "native_handle", "width", "height", "depth", "layers", "layered_type"), &RenderingServer::texture_create_from_native_handle, DEFVAL(1), DEFVAL(TEXTURE_LAYERED_2D_ARRAY));
2332
ClassDB::bind_method(D_METHOD("texture_drawable_create", "width", "height", "format", "color", "with_mipmaps"), &RenderingServer::texture_drawable_create, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(false));
2333
2334
ClassDB::bind_method(D_METHOD("texture_2d_update", "texture", "image", "layer"), &RenderingServer::texture_2d_update);
2335
ClassDB::bind_method(D_METHOD("texture_3d_update", "texture", "data"), &RenderingServer::_texture_3d_update);
2336
ClassDB::bind_method(D_METHOD("texture_proxy_update", "texture", "proxy_to"), &RenderingServer::texture_proxy_update);
2337
2338
ClassDB::bind_method(D_METHOD("texture_drawable_blit_rect", "textures", "rect", "material", "modulate", "source_textures", "to_mipmap"), &RenderingServer::texture_drawable_blit_rect, DEFVAL(0));
2339
2340
ClassDB::bind_method(D_METHOD("texture_2d_placeholder_create"), &RenderingServer::texture_2d_placeholder_create);
2341
ClassDB::bind_method(D_METHOD("texture_2d_layered_placeholder_create", "layered_type"), &RenderingServer::texture_2d_layered_placeholder_create);
2342
ClassDB::bind_method(D_METHOD("texture_3d_placeholder_create"), &RenderingServer::texture_3d_placeholder_create);
2343
2344
ClassDB::bind_method(D_METHOD("texture_2d_get", "texture"), &RenderingServer::texture_2d_get);
2345
ClassDB::bind_method(D_METHOD("texture_2d_layer_get", "texture", "layer"), &RenderingServer::texture_2d_layer_get);
2346
ClassDB::bind_method(D_METHOD("texture_3d_get", "texture"), &RenderingServer::_texture_3d_get);
2347
2348
ClassDB::bind_method(D_METHOD("texture_drawable_generate_mipmaps", "texture"), &RenderingServer::texture_drawable_generate_mipmaps);
2349
ClassDB::bind_method(D_METHOD("texture_drawable_get_default_material"), &RenderingServer::texture_drawable_get_default_material);
2350
2351
ClassDB::bind_method(D_METHOD("texture_replace", "texture", "by_texture"), &RenderingServer::texture_replace);
2352
ClassDB::bind_method(D_METHOD("texture_set_size_override", "texture", "width", "height"), &RenderingServer::texture_set_size_override);
2353
2354
ClassDB::bind_method(D_METHOD("texture_set_path", "texture", "path"), &RenderingServer::texture_set_path);
2355
ClassDB::bind_method(D_METHOD("texture_get_path", "texture"), &RenderingServer::texture_get_path);
2356
2357
ClassDB::bind_method(D_METHOD("texture_get_format", "texture"), &RenderingServer::texture_get_format);
2358
2359
ClassDB::bind_method(D_METHOD("texture_set_force_redraw_if_visible", "texture", "enable"), &RenderingServer::texture_set_force_redraw_if_visible);
2360
ClassDB::bind_method(D_METHOD("texture_rd_create", "rd_texture", "layer_type"), &RenderingServer::texture_rd_create, DEFVAL(RenderingServer::TEXTURE_LAYERED_2D_ARRAY));
2361
ClassDB::bind_method(D_METHOD("texture_get_rd_texture", "texture", "srgb"), &RenderingServer::texture_get_rd_texture, DEFVAL(false));
2362
ClassDB::bind_method(D_METHOD("texture_get_native_handle", "texture", "srgb"), &RenderingServer::texture_get_native_handle, DEFVAL(false));
2363
2364
BIND_ENUM_CONSTANT(TEXTURE_TYPE_2D);
2365
BIND_ENUM_CONSTANT(TEXTURE_TYPE_LAYERED);
2366
BIND_ENUM_CONSTANT(TEXTURE_TYPE_3D);
2367
2368
BIND_ENUM_CONSTANT(TEXTURE_LAYERED_2D_ARRAY);
2369
BIND_ENUM_CONSTANT(TEXTURE_LAYERED_CUBEMAP);
2370
BIND_ENUM_CONSTANT(TEXTURE_LAYERED_CUBEMAP_ARRAY);
2371
2372
BIND_ENUM_CONSTANT(CUBEMAP_LAYER_LEFT);
2373
BIND_ENUM_CONSTANT(CUBEMAP_LAYER_RIGHT);
2374
BIND_ENUM_CONSTANT(CUBEMAP_LAYER_BOTTOM);
2375
BIND_ENUM_CONSTANT(CUBEMAP_LAYER_TOP);
2376
BIND_ENUM_CONSTANT(CUBEMAP_LAYER_FRONT);
2377
BIND_ENUM_CONSTANT(CUBEMAP_LAYER_BACK);
2378
2379
BIND_ENUM_CONSTANT(TEXTURE_DRAWABLE_FORMAT_RGBA8);
2380
BIND_ENUM_CONSTANT(TEXTURE_DRAWABLE_FORMAT_RGBA8_SRGB);
2381
BIND_ENUM_CONSTANT(TEXTURE_DRAWABLE_FORMAT_RGBAH);
2382
BIND_ENUM_CONSTANT(TEXTURE_DRAWABLE_FORMAT_RGBAF);
2383
2384
/* SHADER */
2385
2386
ClassDB::bind_method(D_METHOD("shader_create"), &RenderingServer::shader_create);
2387
ClassDB::bind_method(D_METHOD("shader_set_code", "shader", "code"), &RenderingServer::shader_set_code);
2388
ClassDB::bind_method(D_METHOD("shader_set_path_hint", "shader", "path"), &RenderingServer::shader_set_path_hint);
2389
ClassDB::bind_method(D_METHOD("shader_get_code", "shader"), &RenderingServer::shader_get_code);
2390
ClassDB::bind_method(D_METHOD("get_shader_parameter_list", "shader"), &RenderingServer::_shader_get_shader_parameter_list);
2391
ClassDB::bind_method(D_METHOD("shader_get_parameter_default", "shader", "name"), &RenderingServer::shader_get_parameter_default);
2392
2393
ClassDB::bind_method(D_METHOD("shader_set_default_texture_parameter", "shader", "name", "texture", "index"), &RenderingServer::shader_set_default_texture_parameter, DEFVAL(0));
2394
ClassDB::bind_method(D_METHOD("shader_get_default_texture_parameter", "shader", "name", "index"), &RenderingServer::shader_get_default_texture_parameter, DEFVAL(0));
2395
2396
BIND_ENUM_CONSTANT(SHADER_SPATIAL);
2397
BIND_ENUM_CONSTANT(SHADER_CANVAS_ITEM);
2398
BIND_ENUM_CONSTANT(SHADER_PARTICLES);
2399
BIND_ENUM_CONSTANT(SHADER_SKY);
2400
BIND_ENUM_CONSTANT(SHADER_FOG);
2401
BIND_ENUM_CONSTANT(SHADER_TEXTURE_BLIT);
2402
BIND_ENUM_CONSTANT(SHADER_MAX);
2403
2404
/* MATERIAL */
2405
2406
ClassDB::bind_method(D_METHOD("material_create"), &RenderingServer::material_create);
2407
ClassDB::bind_method(D_METHOD("material_set_shader", "shader_material", "shader"), &RenderingServer::material_set_shader);
2408
ClassDB::bind_method(D_METHOD("material_set_param", "material", "parameter", "value"), &RenderingServer::material_set_param);
2409
ClassDB::bind_method(D_METHOD("material_get_param", "material", "parameter"), &RenderingServer::material_get_param);
2410
ClassDB::bind_method(D_METHOD("material_set_render_priority", "material", "priority"), &RenderingServer::material_set_render_priority);
2411
2412
ClassDB::bind_method(D_METHOD("material_set_next_pass", "material", "next_material"), &RenderingServer::material_set_next_pass);
2413
2414
ClassDB::bind_method(D_METHOD("material_set_use_debanding", "enable"), &RenderingServer::material_set_use_debanding);
2415
2416
BIND_CONSTANT(MATERIAL_RENDER_PRIORITY_MIN);
2417
BIND_CONSTANT(MATERIAL_RENDER_PRIORITY_MAX);
2418
2419
/* MESH API */
2420
2421
ClassDB::bind_method(D_METHOD("mesh_create_from_surfaces", "surfaces", "blend_shape_count"), &RenderingServer::_mesh_create_from_surfaces, DEFVAL(0));
2422
ClassDB::bind_method(D_METHOD("mesh_create"), &RenderingServer::mesh_create);
2423
ClassDB::bind_method(D_METHOD("mesh_surface_get_format_offset", "format", "vertex_count", "array_index"), &RenderingServer::mesh_surface_get_format_offset);
2424
ClassDB::bind_method(D_METHOD("mesh_surface_get_format_vertex_stride", "format", "vertex_count"), &RenderingServer::mesh_surface_get_format_vertex_stride);
2425
ClassDB::bind_method(D_METHOD("mesh_surface_get_format_normal_tangent_stride", "format", "vertex_count"), &RenderingServer::mesh_surface_get_format_normal_tangent_stride);
2426
ClassDB::bind_method(D_METHOD("mesh_surface_get_format_attribute_stride", "format", "vertex_count"), &RenderingServer::mesh_surface_get_format_attribute_stride);
2427
ClassDB::bind_method(D_METHOD("mesh_surface_get_format_skin_stride", "format", "vertex_count"), &RenderingServer::mesh_surface_get_format_skin_stride);
2428
ClassDB::bind_method(D_METHOD("mesh_surface_get_format_index_stride", "format", "vertex_count"), &RenderingServer::mesh_surface_get_format_index_stride);
2429
ClassDB::bind_method(D_METHOD("mesh_add_surface", "mesh", "surface"), &RenderingServer::_mesh_add_surface);
2430
ClassDB::bind_method(D_METHOD("mesh_add_surface_from_arrays", "mesh", "primitive", "arrays", "blend_shapes", "lods", "compress_format"), &RenderingServer::mesh_add_surface_from_arrays, DEFVAL(Array()), DEFVAL(Dictionary()), DEFVAL(0));
2431
ClassDB::bind_method(D_METHOD("mesh_get_blend_shape_count", "mesh"), &RenderingServer::mesh_get_blend_shape_count);
2432
ClassDB::bind_method(D_METHOD("mesh_set_blend_shape_mode", "mesh", "mode"), &RenderingServer::mesh_set_blend_shape_mode);
2433
ClassDB::bind_method(D_METHOD("mesh_get_blend_shape_mode", "mesh"), &RenderingServer::mesh_get_blend_shape_mode);
2434
2435
ClassDB::bind_method(D_METHOD("mesh_surface_set_material", "mesh", "surface", "material"), &RenderingServer::mesh_surface_set_material);
2436
ClassDB::bind_method(D_METHOD("mesh_surface_get_material", "mesh", "surface"), &RenderingServer::mesh_surface_get_material);
2437
ClassDB::bind_method(D_METHOD("mesh_get_surface", "mesh", "surface"), &RenderingServer::_mesh_get_surface);
2438
ClassDB::bind_method(D_METHOD("mesh_surface_get_arrays", "mesh", "surface"), &RenderingServer::mesh_surface_get_arrays);
2439
ClassDB::bind_method(D_METHOD("mesh_surface_get_blend_shape_arrays", "mesh", "surface"), &RenderingServer::mesh_surface_get_blend_shape_arrays);
2440
ClassDB::bind_method(D_METHOD("mesh_get_surface_count", "mesh"), &RenderingServer::mesh_get_surface_count);
2441
ClassDB::bind_method(D_METHOD("mesh_set_custom_aabb", "mesh", "aabb"), &RenderingServer::mesh_set_custom_aabb);
2442
ClassDB::bind_method(D_METHOD("mesh_get_custom_aabb", "mesh"), &RenderingServer::mesh_get_custom_aabb);
2443
ClassDB::bind_method(D_METHOD("mesh_surface_remove", "mesh", "surface"), &RenderingServer::mesh_surface_remove);
2444
ClassDB::bind_method(D_METHOD("mesh_clear", "mesh"), &RenderingServer::mesh_clear);
2445
2446
ClassDB::bind_method(D_METHOD("mesh_surface_update_vertex_region", "mesh", "surface", "offset", "data"), &RenderingServer::mesh_surface_update_vertex_region);
2447
ClassDB::bind_method(D_METHOD("mesh_surface_update_attribute_region", "mesh", "surface", "offset", "data"), &RenderingServer::mesh_surface_update_attribute_region);
2448
ClassDB::bind_method(D_METHOD("mesh_surface_update_skin_region", "mesh", "surface", "offset", "data"), &RenderingServer::mesh_surface_update_skin_region);
2449
ClassDB::bind_method(D_METHOD("mesh_surface_update_index_region", "mesh", "surface", "offset", "data"), &RenderingServer::mesh_surface_update_index_region);
2450
2451
ClassDB::bind_method(D_METHOD("mesh_set_shadow_mesh", "mesh", "shadow_mesh"), &RenderingServer::mesh_set_shadow_mesh);
2452
2453
BIND_ENUM_CONSTANT(ARRAY_VERTEX);
2454
BIND_ENUM_CONSTANT(ARRAY_NORMAL);
2455
BIND_ENUM_CONSTANT(ARRAY_TANGENT);
2456
BIND_ENUM_CONSTANT(ARRAY_COLOR);
2457
BIND_ENUM_CONSTANT(ARRAY_TEX_UV);
2458
BIND_ENUM_CONSTANT(ARRAY_TEX_UV2);
2459
BIND_ENUM_CONSTANT(ARRAY_CUSTOM0);
2460
BIND_ENUM_CONSTANT(ARRAY_CUSTOM1);
2461
BIND_ENUM_CONSTANT(ARRAY_CUSTOM2);
2462
BIND_ENUM_CONSTANT(ARRAY_CUSTOM3);
2463
BIND_ENUM_CONSTANT(ARRAY_BONES);
2464
BIND_ENUM_CONSTANT(ARRAY_WEIGHTS);
2465
BIND_ENUM_CONSTANT(ARRAY_INDEX);
2466
BIND_ENUM_CONSTANT(ARRAY_MAX);
2467
2468
BIND_CONSTANT(ARRAY_CUSTOM_COUNT);
2469
2470
BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA8_UNORM);
2471
BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA8_SNORM);
2472
BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RG_HALF);
2473
BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA_HALF);
2474
BIND_ENUM_CONSTANT(ARRAY_CUSTOM_R_FLOAT);
2475
BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RG_FLOAT);
2476
BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGB_FLOAT);
2477
BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA_FLOAT);
2478
BIND_ENUM_CONSTANT(ARRAY_CUSTOM_MAX);
2479
2480
BIND_BITFIELD_FLAG(ARRAY_FORMAT_VERTEX);
2481
BIND_BITFIELD_FLAG(ARRAY_FORMAT_NORMAL);
2482
BIND_BITFIELD_FLAG(ARRAY_FORMAT_TANGENT);
2483
BIND_BITFIELD_FLAG(ARRAY_FORMAT_COLOR);
2484
BIND_BITFIELD_FLAG(ARRAY_FORMAT_TEX_UV);
2485
BIND_BITFIELD_FLAG(ARRAY_FORMAT_TEX_UV2);
2486
BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM0);
2487
BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM1);
2488
BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM2);
2489
BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM3);
2490
BIND_BITFIELD_FLAG(ARRAY_FORMAT_BONES);
2491
BIND_BITFIELD_FLAG(ARRAY_FORMAT_WEIGHTS);
2492
BIND_BITFIELD_FLAG(ARRAY_FORMAT_INDEX);
2493
2494
BIND_BITFIELD_FLAG(ARRAY_FORMAT_BLEND_SHAPE_MASK);
2495
2496
BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM_BASE);
2497
BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM_BITS);
2498
BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM0_SHIFT);
2499
BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM1_SHIFT);
2500
BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM2_SHIFT);
2501
BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM3_SHIFT);
2502
2503
BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM_MASK);
2504
BIND_BITFIELD_FLAG(ARRAY_COMPRESS_FLAGS_BASE);
2505
2506
BIND_BITFIELD_FLAG(ARRAY_FLAG_USE_2D_VERTICES);
2507
BIND_BITFIELD_FLAG(ARRAY_FLAG_USE_DYNAMIC_UPDATE);
2508
BIND_BITFIELD_FLAG(ARRAY_FLAG_USE_8_BONE_WEIGHTS);
2509
BIND_BITFIELD_FLAG(ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY);
2510
2511
BIND_BITFIELD_FLAG(ARRAY_FLAG_COMPRESS_ATTRIBUTES);
2512
2513
BIND_BITFIELD_FLAG(ARRAY_FLAG_FORMAT_VERSION_BASE);
2514
BIND_BITFIELD_FLAG(ARRAY_FLAG_FORMAT_VERSION_SHIFT);
2515
BIND_BITFIELD_FLAG(ARRAY_FLAG_FORMAT_VERSION_1);
2516
BIND_BITFIELD_FLAG(ARRAY_FLAG_FORMAT_VERSION_2);
2517
BIND_BITFIELD_FLAG(ARRAY_FLAG_FORMAT_CURRENT_VERSION);
2518
BIND_BITFIELD_FLAG(ARRAY_FLAG_FORMAT_VERSION_MASK);
2519
2520
BIND_ENUM_CONSTANT(PRIMITIVE_POINTS);
2521
BIND_ENUM_CONSTANT(PRIMITIVE_LINES);
2522
BIND_ENUM_CONSTANT(PRIMITIVE_LINE_STRIP);
2523
BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLES);
2524
BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLE_STRIP);
2525
BIND_ENUM_CONSTANT(PRIMITIVE_MAX);
2526
2527
BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_NORMALIZED);
2528
BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_RELATIVE);
2529
2530
/* MULTIMESH API */
2531
2532
ClassDB::bind_method(D_METHOD("multimesh_create"), &RenderingServer::multimesh_create);
2533
ClassDB::bind_method(D_METHOD("multimesh_allocate_data", "multimesh", "instances", "transform_format", "color_format", "custom_data_format", "use_indirect"), &RenderingServer::multimesh_allocate_data, DEFVAL(false), DEFVAL(false), DEFVAL(false));
2534
ClassDB::bind_method(D_METHOD("multimesh_get_instance_count", "multimesh"), &RenderingServer::multimesh_get_instance_count);
2535
ClassDB::bind_method(D_METHOD("multimesh_set_mesh", "multimesh", "mesh"), &RenderingServer::multimesh_set_mesh);
2536
ClassDB::bind_method(D_METHOD("multimesh_instance_set_transform", "multimesh", "index", "transform"), &RenderingServer::multimesh_instance_set_transform);
2537
ClassDB::bind_method(D_METHOD("multimesh_instance_set_transform_2d", "multimesh", "index", "transform"), &RenderingServer::multimesh_instance_set_transform_2d);
2538
ClassDB::bind_method(D_METHOD("multimesh_instance_set_color", "multimesh", "index", "color"), &RenderingServer::multimesh_instance_set_color);
2539
ClassDB::bind_method(D_METHOD("multimesh_instance_set_custom_data", "multimesh", "index", "custom_data"), &RenderingServer::multimesh_instance_set_custom_data);
2540
ClassDB::bind_method(D_METHOD("multimesh_get_mesh", "multimesh"), &RenderingServer::multimesh_get_mesh);
2541
ClassDB::bind_method(D_METHOD("multimesh_get_aabb", "multimesh"), &RenderingServer::multimesh_get_aabb);
2542
ClassDB::bind_method(D_METHOD("multimesh_set_custom_aabb", "multimesh", "aabb"), &RenderingServer::multimesh_set_custom_aabb);
2543
ClassDB::bind_method(D_METHOD("multimesh_get_custom_aabb", "multimesh"), &RenderingServer::multimesh_get_custom_aabb);
2544
ClassDB::bind_method(D_METHOD("multimesh_instance_get_transform", "multimesh", "index"), &RenderingServer::multimesh_instance_get_transform);
2545
ClassDB::bind_method(D_METHOD("multimesh_instance_get_transform_2d", "multimesh", "index"), &RenderingServer::multimesh_instance_get_transform_2d);
2546
ClassDB::bind_method(D_METHOD("multimesh_instance_get_color", "multimesh", "index"), &RenderingServer::multimesh_instance_get_color);
2547
ClassDB::bind_method(D_METHOD("multimesh_instance_get_custom_data", "multimesh", "index"), &RenderingServer::multimesh_instance_get_custom_data);
2548
ClassDB::bind_method(D_METHOD("multimesh_set_visible_instances", "multimesh", "visible"), &RenderingServer::multimesh_set_visible_instances);
2549
ClassDB::bind_method(D_METHOD("multimesh_get_visible_instances", "multimesh"), &RenderingServer::multimesh_get_visible_instances);
2550
ClassDB::bind_method(D_METHOD("multimesh_set_buffer", "multimesh", "buffer"), &RenderingServer::multimesh_set_buffer);
2551
ClassDB::bind_method(D_METHOD("multimesh_get_command_buffer_rd_rid", "multimesh"), &RenderingServer::multimesh_get_command_buffer_rd_rid);
2552
ClassDB::bind_method(D_METHOD("multimesh_get_buffer_rd_rid", "multimesh"), &RenderingServer::multimesh_get_buffer_rd_rid);
2553
ClassDB::bind_method(D_METHOD("multimesh_get_buffer", "multimesh"), &RenderingServer::multimesh_get_buffer);
2554
2555
ClassDB::bind_method(D_METHOD("multimesh_set_buffer_interpolated", "multimesh", "buffer", "buffer_previous"), &RenderingServer::multimesh_set_buffer_interpolated);
2556
ClassDB::bind_method(D_METHOD("multimesh_set_physics_interpolated", "multimesh", "interpolated"), &RenderingServer::multimesh_set_physics_interpolated);
2557
ClassDB::bind_method(D_METHOD("multimesh_set_physics_interpolation_quality", "multimesh", "quality"), &RenderingServer::multimesh_set_physics_interpolation_quality);
2558
ClassDB::bind_method(D_METHOD("multimesh_instance_reset_physics_interpolation", "multimesh", "index"), &RenderingServer::multimesh_instance_reset_physics_interpolation);
2559
ClassDB::bind_method(D_METHOD("multimesh_instances_reset_physics_interpolation", "multimesh"), &RenderingServer::multimesh_instances_reset_physics_interpolation);
2560
2561
BIND_ENUM_CONSTANT(MULTIMESH_TRANSFORM_2D);
2562
BIND_ENUM_CONSTANT(MULTIMESH_TRANSFORM_3D);
2563
BIND_ENUM_CONSTANT(MULTIMESH_INTERP_QUALITY_FAST);
2564
BIND_ENUM_CONSTANT(MULTIMESH_INTERP_QUALITY_HIGH);
2565
2566
/* SKELETON API */
2567
2568
ClassDB::bind_method(D_METHOD("skeleton_create"), &RenderingServer::skeleton_create);
2569
ClassDB::bind_method(D_METHOD("skeleton_allocate_data", "skeleton", "bones", "is_2d_skeleton"), &RenderingServer::skeleton_allocate_data, DEFVAL(false));
2570
ClassDB::bind_method(D_METHOD("skeleton_get_bone_count", "skeleton"), &RenderingServer::skeleton_get_bone_count);
2571
ClassDB::bind_method(D_METHOD("skeleton_bone_set_transform", "skeleton", "bone", "transform"), &RenderingServer::skeleton_bone_set_transform);
2572
ClassDB::bind_method(D_METHOD("skeleton_bone_get_transform", "skeleton", "bone"), &RenderingServer::skeleton_bone_get_transform);
2573
ClassDB::bind_method(D_METHOD("skeleton_bone_set_transform_2d", "skeleton", "bone", "transform"), &RenderingServer::skeleton_bone_set_transform_2d);
2574
ClassDB::bind_method(D_METHOD("skeleton_bone_get_transform_2d", "skeleton", "bone"), &RenderingServer::skeleton_bone_get_transform_2d);
2575
ClassDB::bind_method(D_METHOD("skeleton_set_base_transform_2d", "skeleton", "base_transform"), &RenderingServer::skeleton_set_base_transform_2d);
2576
2577
/* Light API */
2578
2579
ClassDB::bind_method(D_METHOD("directional_light_create"), &RenderingServer::directional_light_create);
2580
ClassDB::bind_method(D_METHOD("omni_light_create"), &RenderingServer::omni_light_create);
2581
ClassDB::bind_method(D_METHOD("spot_light_create"), &RenderingServer::spot_light_create);
2582
2583
ClassDB::bind_method(D_METHOD("light_set_color", "light", "color"), &RenderingServer::light_set_color);
2584
ClassDB::bind_method(D_METHOD("light_set_param", "light", "param", "value"), &RenderingServer::light_set_param);
2585
ClassDB::bind_method(D_METHOD("light_set_shadow", "light", "enabled"), &RenderingServer::light_set_shadow);
2586
ClassDB::bind_method(D_METHOD("light_set_projector", "light", "texture"), &RenderingServer::light_set_projector);
2587
ClassDB::bind_method(D_METHOD("light_set_negative", "light", "enable"), &RenderingServer::light_set_negative);
2588
ClassDB::bind_method(D_METHOD("light_set_cull_mask", "light", "mask"), &RenderingServer::light_set_cull_mask);
2589
ClassDB::bind_method(D_METHOD("light_set_distance_fade", "decal", "enabled", "begin", "shadow", "length"), &RenderingServer::light_set_distance_fade);
2590
ClassDB::bind_method(D_METHOD("light_set_reverse_cull_face_mode", "light", "enabled"), &RenderingServer::light_set_reverse_cull_face_mode);
2591
ClassDB::bind_method(D_METHOD("light_set_shadow_caster_mask", "light", "mask"), &RenderingServer::light_set_shadow_caster_mask);
2592
ClassDB::bind_method(D_METHOD("light_set_bake_mode", "light", "bake_mode"), &RenderingServer::light_set_bake_mode);
2593
ClassDB::bind_method(D_METHOD("light_set_max_sdfgi_cascade", "light", "cascade"), &RenderingServer::light_set_max_sdfgi_cascade);
2594
2595
ClassDB::bind_method(D_METHOD("light_omni_set_shadow_mode", "light", "mode"), &RenderingServer::light_omni_set_shadow_mode);
2596
2597
ClassDB::bind_method(D_METHOD("light_directional_set_shadow_mode", "light", "mode"), &RenderingServer::light_directional_set_shadow_mode);
2598
ClassDB::bind_method(D_METHOD("light_directional_set_blend_splits", "light", "enable"), &RenderingServer::light_directional_set_blend_splits);
2599
ClassDB::bind_method(D_METHOD("light_directional_set_sky_mode", "light", "mode"), &RenderingServer::light_directional_set_sky_mode);
2600
2601
ClassDB::bind_method(D_METHOD("light_projectors_set_filter", "filter"), &RenderingServer::light_projectors_set_filter);
2602
ClassDB::bind_method(D_METHOD("lightmaps_set_bicubic_filter", "enable"), &RenderingServer::lightmaps_set_bicubic_filter);
2603
2604
BIND_ENUM_CONSTANT(LIGHT_PROJECTOR_FILTER_NEAREST);
2605
BIND_ENUM_CONSTANT(LIGHT_PROJECTOR_FILTER_LINEAR);
2606
BIND_ENUM_CONSTANT(LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS);
2607
BIND_ENUM_CONSTANT(LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS);
2608
BIND_ENUM_CONSTANT(LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS_ANISOTROPIC);
2609
BIND_ENUM_CONSTANT(LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS_ANISOTROPIC);
2610
2611
BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL);
2612
BIND_ENUM_CONSTANT(LIGHT_OMNI);
2613
BIND_ENUM_CONSTANT(LIGHT_SPOT);
2614
2615
BIND_ENUM_CONSTANT(LIGHT_PARAM_ENERGY);
2616
BIND_ENUM_CONSTANT(LIGHT_PARAM_INDIRECT_ENERGY);
2617
BIND_ENUM_CONSTANT(LIGHT_PARAM_VOLUMETRIC_FOG_ENERGY);
2618
BIND_ENUM_CONSTANT(LIGHT_PARAM_SPECULAR);
2619
BIND_ENUM_CONSTANT(LIGHT_PARAM_RANGE);
2620
BIND_ENUM_CONSTANT(LIGHT_PARAM_SIZE);
2621
BIND_ENUM_CONSTANT(LIGHT_PARAM_ATTENUATION);
2622
BIND_ENUM_CONSTANT(LIGHT_PARAM_SPOT_ANGLE);
2623
BIND_ENUM_CONSTANT(LIGHT_PARAM_SPOT_ATTENUATION);
2624
BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_MAX_DISTANCE);
2625
BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET);
2626
BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET);
2627
BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET);
2628
BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_FADE_START);
2629
BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_NORMAL_BIAS);
2630
BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_BIAS);
2631
BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_PANCAKE_SIZE);
2632
BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_OPACITY);
2633
BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_BLUR);
2634
BIND_ENUM_CONSTANT(LIGHT_PARAM_TRANSMITTANCE_BIAS);
2635
BIND_ENUM_CONSTANT(LIGHT_PARAM_INTENSITY);
2636
BIND_ENUM_CONSTANT(LIGHT_PARAM_MAX);
2637
2638
BIND_ENUM_CONSTANT(LIGHT_BAKE_DISABLED);
2639
BIND_ENUM_CONSTANT(LIGHT_BAKE_STATIC);
2640
BIND_ENUM_CONSTANT(LIGHT_BAKE_DYNAMIC);
2641
2642
BIND_ENUM_CONSTANT(LIGHT_OMNI_SHADOW_DUAL_PARABOLOID);
2643
BIND_ENUM_CONSTANT(LIGHT_OMNI_SHADOW_CUBE);
2644
2645
BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL);
2646
BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS);
2647
BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS);
2648
2649
BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY);
2650
BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_ONLY);
2651
BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY);
2652
2653
ClassDB::bind_method(D_METHOD("positional_soft_shadow_filter_set_quality", "quality"), &RenderingServer::positional_soft_shadow_filter_set_quality);
2654
ClassDB::bind_method(D_METHOD("directional_soft_shadow_filter_set_quality", "quality"), &RenderingServer::directional_soft_shadow_filter_set_quality);
2655
ClassDB::bind_method(D_METHOD("directional_shadow_atlas_set_size", "size", "is_16bits"), &RenderingServer::directional_shadow_atlas_set_size);
2656
2657
BIND_ENUM_CONSTANT(SHADOW_QUALITY_HARD);
2658
BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_VERY_LOW);
2659
BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_LOW);
2660
BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_MEDIUM);
2661
BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_HIGH);
2662
BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_ULTRA);
2663
BIND_ENUM_CONSTANT(SHADOW_QUALITY_MAX);
2664
2665
/* REFLECTION PROBE */
2666
2667
ClassDB::bind_method(D_METHOD("reflection_probe_create"), &RenderingServer::reflection_probe_create);
2668
ClassDB::bind_method(D_METHOD("reflection_probe_set_update_mode", "probe", "mode"), &RenderingServer::reflection_probe_set_update_mode);
2669
ClassDB::bind_method(D_METHOD("reflection_probe_set_intensity", "probe", "intensity"), &RenderingServer::reflection_probe_set_intensity);
2670
ClassDB::bind_method(D_METHOD("reflection_probe_set_blend_distance", "probe", "blend_distance"), &RenderingServer::reflection_probe_set_blend_distance);
2671
ClassDB::bind_method(D_METHOD("reflection_probe_set_ambient_mode", "probe", "mode"), &RenderingServer::reflection_probe_set_ambient_mode);
2672
ClassDB::bind_method(D_METHOD("reflection_probe_set_ambient_color", "probe", "color"), &RenderingServer::reflection_probe_set_ambient_color);
2673
ClassDB::bind_method(D_METHOD("reflection_probe_set_ambient_energy", "probe", "energy"), &RenderingServer::reflection_probe_set_ambient_energy);
2674
ClassDB::bind_method(D_METHOD("reflection_probe_set_max_distance", "probe", "distance"), &RenderingServer::reflection_probe_set_max_distance);
2675
ClassDB::bind_method(D_METHOD("reflection_probe_set_size", "probe", "size"), &RenderingServer::reflection_probe_set_size);
2676
ClassDB::bind_method(D_METHOD("reflection_probe_set_origin_offset", "probe", "offset"), &RenderingServer::reflection_probe_set_origin_offset);
2677
ClassDB::bind_method(D_METHOD("reflection_probe_set_as_interior", "probe", "enable"), &RenderingServer::reflection_probe_set_as_interior);
2678
ClassDB::bind_method(D_METHOD("reflection_probe_set_enable_box_projection", "probe", "enable"), &RenderingServer::reflection_probe_set_enable_box_projection);
2679
ClassDB::bind_method(D_METHOD("reflection_probe_set_enable_shadows", "probe", "enable"), &RenderingServer::reflection_probe_set_enable_shadows);
2680
ClassDB::bind_method(D_METHOD("reflection_probe_set_cull_mask", "probe", "layers"), &RenderingServer::reflection_probe_set_cull_mask);
2681
ClassDB::bind_method(D_METHOD("reflection_probe_set_reflection_mask", "probe", "layers"), &RenderingServer::reflection_probe_set_reflection_mask);
2682
ClassDB::bind_method(D_METHOD("reflection_probe_set_resolution", "probe", "resolution"), &RenderingServer::reflection_probe_set_resolution);
2683
ClassDB::bind_method(D_METHOD("reflection_probe_set_mesh_lod_threshold", "probe", "pixels"), &RenderingServer::reflection_probe_set_mesh_lod_threshold);
2684
2685
BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ONCE);
2686
BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ALWAYS);
2687
2688
BIND_ENUM_CONSTANT(REFLECTION_PROBE_AMBIENT_DISABLED);
2689
BIND_ENUM_CONSTANT(REFLECTION_PROBE_AMBIENT_ENVIRONMENT);
2690
BIND_ENUM_CONSTANT(REFLECTION_PROBE_AMBIENT_COLOR);
2691
2692
/* DECAL */
2693
2694
ClassDB::bind_method(D_METHOD("decal_create"), &RenderingServer::decal_create);
2695
ClassDB::bind_method(D_METHOD("decal_set_size", "decal", "size"), &RenderingServer::decal_set_size);
2696
ClassDB::bind_method(D_METHOD("decal_set_texture", "decal", "type", "texture"), &RenderingServer::decal_set_texture);
2697
ClassDB::bind_method(D_METHOD("decal_set_emission_energy", "decal", "energy"), &RenderingServer::decal_set_emission_energy);
2698
ClassDB::bind_method(D_METHOD("decal_set_albedo_mix", "decal", "albedo_mix"), &RenderingServer::decal_set_albedo_mix);
2699
ClassDB::bind_method(D_METHOD("decal_set_modulate", "decal", "color"), &RenderingServer::decal_set_modulate);
2700
ClassDB::bind_method(D_METHOD("decal_set_cull_mask", "decal", "mask"), &RenderingServer::decal_set_cull_mask);
2701
ClassDB::bind_method(D_METHOD("decal_set_distance_fade", "decal", "enabled", "begin", "length"), &RenderingServer::decal_set_distance_fade);
2702
ClassDB::bind_method(D_METHOD("decal_set_fade", "decal", "above", "below"), &RenderingServer::decal_set_fade);
2703
ClassDB::bind_method(D_METHOD("decal_set_normal_fade", "decal", "fade"), &RenderingServer::decal_set_normal_fade);
2704
2705
ClassDB::bind_method(D_METHOD("decals_set_filter", "filter"), &RenderingServer::decals_set_filter);
2706
2707
BIND_ENUM_CONSTANT(DECAL_TEXTURE_ALBEDO);
2708
BIND_ENUM_CONSTANT(DECAL_TEXTURE_NORMAL);
2709
BIND_ENUM_CONSTANT(DECAL_TEXTURE_ORM);
2710
BIND_ENUM_CONSTANT(DECAL_TEXTURE_EMISSION);
2711
BIND_ENUM_CONSTANT(DECAL_TEXTURE_MAX);
2712
2713
BIND_ENUM_CONSTANT(DECAL_FILTER_NEAREST);
2714
BIND_ENUM_CONSTANT(DECAL_FILTER_LINEAR);
2715
BIND_ENUM_CONSTANT(DECAL_FILTER_NEAREST_MIPMAPS);
2716
BIND_ENUM_CONSTANT(DECAL_FILTER_LINEAR_MIPMAPS);
2717
BIND_ENUM_CONSTANT(DECAL_FILTER_NEAREST_MIPMAPS_ANISOTROPIC);
2718
BIND_ENUM_CONSTANT(DECAL_FILTER_LINEAR_MIPMAPS_ANISOTROPIC);
2719
2720
/* GI API (affects VoxelGI and SDFGI) */
2721
2722
ClassDB::bind_method(D_METHOD("gi_set_use_half_resolution", "half_resolution"), &RenderingServer::gi_set_use_half_resolution);
2723
2724
/* VOXEL GI API */
2725
2726
ClassDB::bind_method(D_METHOD("voxel_gi_create"), &RenderingServer::voxel_gi_create);
2727
ClassDB::bind_method(D_METHOD("voxel_gi_allocate_data", "voxel_gi", "to_cell_xform", "aabb", "octree_size", "octree_cells", "data_cells", "distance_field", "level_counts"), &RenderingServer::voxel_gi_allocate_data);
2728
ClassDB::bind_method(D_METHOD("voxel_gi_get_octree_size", "voxel_gi"), &RenderingServer::voxel_gi_get_octree_size);
2729
ClassDB::bind_method(D_METHOD("voxel_gi_get_octree_cells", "voxel_gi"), &RenderingServer::voxel_gi_get_octree_cells);
2730
ClassDB::bind_method(D_METHOD("voxel_gi_get_data_cells", "voxel_gi"), &RenderingServer::voxel_gi_get_data_cells);
2731
ClassDB::bind_method(D_METHOD("voxel_gi_get_distance_field", "voxel_gi"), &RenderingServer::voxel_gi_get_distance_field);
2732
ClassDB::bind_method(D_METHOD("voxel_gi_get_level_counts", "voxel_gi"), &RenderingServer::voxel_gi_get_level_counts);
2733
ClassDB::bind_method(D_METHOD("voxel_gi_get_to_cell_xform", "voxel_gi"), &RenderingServer::voxel_gi_get_to_cell_xform);
2734
2735
ClassDB::bind_method(D_METHOD("voxel_gi_set_dynamic_range", "voxel_gi", "range"), &RenderingServer::voxel_gi_set_dynamic_range);
2736
ClassDB::bind_method(D_METHOD("voxel_gi_set_propagation", "voxel_gi", "amount"), &RenderingServer::voxel_gi_set_propagation);
2737
ClassDB::bind_method(D_METHOD("voxel_gi_set_energy", "voxel_gi", "energy"), &RenderingServer::voxel_gi_set_energy);
2738
ClassDB::bind_method(D_METHOD("voxel_gi_set_baked_exposure_normalization", "voxel_gi", "baked_exposure"), &RenderingServer::voxel_gi_set_baked_exposure_normalization);
2739
ClassDB::bind_method(D_METHOD("voxel_gi_set_bias", "voxel_gi", "bias"), &RenderingServer::voxel_gi_set_bias);
2740
ClassDB::bind_method(D_METHOD("voxel_gi_set_normal_bias", "voxel_gi", "bias"), &RenderingServer::voxel_gi_set_normal_bias);
2741
ClassDB::bind_method(D_METHOD("voxel_gi_set_interior", "voxel_gi", "enable"), &RenderingServer::voxel_gi_set_interior);
2742
ClassDB::bind_method(D_METHOD("voxel_gi_set_use_two_bounces", "voxel_gi", "enable"), &RenderingServer::voxel_gi_set_use_two_bounces);
2743
2744
ClassDB::bind_method(D_METHOD("voxel_gi_set_quality", "quality"), &RenderingServer::voxel_gi_set_quality);
2745
2746
BIND_ENUM_CONSTANT(VOXEL_GI_QUALITY_LOW);
2747
BIND_ENUM_CONSTANT(VOXEL_GI_QUALITY_HIGH);
2748
2749
/* LIGHTMAP */
2750
2751
ClassDB::bind_method(D_METHOD("lightmap_create"), &RenderingServer::lightmap_create);
2752
ClassDB::bind_method(D_METHOD("lightmap_set_textures", "lightmap", "light", "uses_sh"), &RenderingServer::lightmap_set_textures);
2753
ClassDB::bind_method(D_METHOD("lightmap_set_probe_bounds", "lightmap", "bounds"), &RenderingServer::lightmap_set_probe_bounds);
2754
ClassDB::bind_method(D_METHOD("lightmap_set_probe_interior", "lightmap", "interior"), &RenderingServer::lightmap_set_probe_interior);
2755
ClassDB::bind_method(D_METHOD("lightmap_set_probe_capture_data", "lightmap", "points", "point_sh", "tetrahedra", "bsp_tree"), &RenderingServer::lightmap_set_probe_capture_data);
2756
ClassDB::bind_method(D_METHOD("lightmap_get_probe_capture_points", "lightmap"), &RenderingServer::lightmap_get_probe_capture_points);
2757
ClassDB::bind_method(D_METHOD("lightmap_get_probe_capture_sh", "lightmap"), &RenderingServer::lightmap_get_probe_capture_sh);
2758
ClassDB::bind_method(D_METHOD("lightmap_get_probe_capture_tetrahedra", "lightmap"), &RenderingServer::lightmap_get_probe_capture_tetrahedra);
2759
ClassDB::bind_method(D_METHOD("lightmap_get_probe_capture_bsp_tree", "lightmap"), &RenderingServer::lightmap_get_probe_capture_bsp_tree);
2760
ClassDB::bind_method(D_METHOD("lightmap_set_baked_exposure_normalization", "lightmap", "baked_exposure"), &RenderingServer::lightmap_set_baked_exposure_normalization);
2761
2762
ClassDB::bind_method(D_METHOD("lightmap_set_probe_capture_update_speed", "speed"), &RenderingServer::lightmap_set_probe_capture_update_speed);
2763
2764
/* PARTICLES API */
2765
2766
ClassDB::bind_method(D_METHOD("particles_create"), &RenderingServer::particles_create);
2767
ClassDB::bind_method(D_METHOD("particles_set_mode", "particles", "mode"), &RenderingServer::particles_set_mode);
2768
ClassDB::bind_method(D_METHOD("particles_set_emitting", "particles", "emitting"), &RenderingServer::particles_set_emitting);
2769
ClassDB::bind_method(D_METHOD("particles_get_emitting", "particles"), &RenderingServer::particles_get_emitting);
2770
ClassDB::bind_method(D_METHOD("particles_set_amount", "particles", "amount"), &RenderingServer::particles_set_amount);
2771
ClassDB::bind_method(D_METHOD("particles_set_amount_ratio", "particles", "ratio"), &RenderingServer::particles_set_amount_ratio);
2772
ClassDB::bind_method(D_METHOD("particles_set_lifetime", "particles", "lifetime"), &RenderingServer::particles_set_lifetime);
2773
ClassDB::bind_method(D_METHOD("particles_set_one_shot", "particles", "one_shot"), &RenderingServer::particles_set_one_shot);
2774
ClassDB::bind_method(D_METHOD("particles_set_pre_process_time", "particles", "time"), &RenderingServer::particles_set_pre_process_time);
2775
ClassDB::bind_method(D_METHOD("particles_request_process_time", "particles", "time"), &RenderingServer::particles_request_process_time);
2776
ClassDB::bind_method(D_METHOD("particles_set_explosiveness_ratio", "particles", "ratio"), &RenderingServer::particles_set_explosiveness_ratio);
2777
ClassDB::bind_method(D_METHOD("particles_set_randomness_ratio", "particles", "ratio"), &RenderingServer::particles_set_randomness_ratio);
2778
ClassDB::bind_method(D_METHOD("particles_set_interp_to_end", "particles", "factor"), &RenderingServer::particles_set_interp_to_end);
2779
ClassDB::bind_method(D_METHOD("particles_set_emitter_velocity", "particles", "velocity"), &RenderingServer::particles_set_emitter_velocity);
2780
ClassDB::bind_method(D_METHOD("particles_set_custom_aabb", "particles", "aabb"), &RenderingServer::particles_set_custom_aabb);
2781
ClassDB::bind_method(D_METHOD("particles_set_speed_scale", "particles", "scale"), &RenderingServer::particles_set_speed_scale);
2782
ClassDB::bind_method(D_METHOD("particles_set_use_local_coordinates", "particles", "enable"), &RenderingServer::particles_set_use_local_coordinates);
2783
ClassDB::bind_method(D_METHOD("particles_set_process_material", "particles", "material"), &RenderingServer::particles_set_process_material);
2784
ClassDB::bind_method(D_METHOD("particles_set_fixed_fps", "particles", "fps"), &RenderingServer::particles_set_fixed_fps);
2785
ClassDB::bind_method(D_METHOD("particles_set_interpolate", "particles", "enable"), &RenderingServer::particles_set_interpolate);
2786
ClassDB::bind_method(D_METHOD("particles_set_fractional_delta", "particles", "enable"), &RenderingServer::particles_set_fractional_delta);
2787
ClassDB::bind_method(D_METHOD("particles_set_collision_base_size", "particles", "size"), &RenderingServer::particles_set_collision_base_size);
2788
ClassDB::bind_method(D_METHOD("particles_set_transform_align", "particles", "align"), &RenderingServer::particles_set_transform_align);
2789
ClassDB::bind_method(D_METHOD("particles_set_trails", "particles", "enable", "length_sec"), &RenderingServer::particles_set_trails);
2790
ClassDB::bind_method(D_METHOD("particles_set_trail_bind_poses", "particles", "bind_poses"), &RenderingServer::_particles_set_trail_bind_poses);
2791
2792
ClassDB::bind_method(D_METHOD("particles_is_inactive", "particles"), &RenderingServer::particles_is_inactive);
2793
ClassDB::bind_method(D_METHOD("particles_request_process", "particles"), &RenderingServer::particles_request_process);
2794
ClassDB::bind_method(D_METHOD("particles_restart", "particles"), &RenderingServer::particles_restart);
2795
2796
ClassDB::bind_method(D_METHOD("particles_set_subemitter", "particles", "subemitter_particles"), &RenderingServer::particles_set_subemitter);
2797
ClassDB::bind_method(D_METHOD("particles_emit", "particles", "transform", "velocity", "color", "custom", "emit_flags"), &RenderingServer::particles_emit);
2798
2799
ClassDB::bind_method(D_METHOD("particles_set_draw_order", "particles", "order"), &RenderingServer::particles_set_draw_order);
2800
ClassDB::bind_method(D_METHOD("particles_set_draw_passes", "particles", "count"), &RenderingServer::particles_set_draw_passes);
2801
ClassDB::bind_method(D_METHOD("particles_set_draw_pass_mesh", "particles", "pass", "mesh"), &RenderingServer::particles_set_draw_pass_mesh);
2802
ClassDB::bind_method(D_METHOD("particles_get_current_aabb", "particles"), &RenderingServer::particles_get_current_aabb);
2803
ClassDB::bind_method(D_METHOD("particles_set_emission_transform", "particles", "transform"), &RenderingServer::particles_set_emission_transform);
2804
2805
BIND_ENUM_CONSTANT(PARTICLES_MODE_2D);
2806
BIND_ENUM_CONSTANT(PARTICLES_MODE_3D);
2807
2808
BIND_ENUM_CONSTANT(PARTICLES_TRANSFORM_ALIGN_DISABLED);
2809
BIND_ENUM_CONSTANT(PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD);
2810
BIND_ENUM_CONSTANT(PARTICLES_TRANSFORM_ALIGN_Y_TO_VELOCITY);
2811
BIND_ENUM_CONSTANT(PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY);
2812
2813
BIND_CONSTANT(PARTICLES_EMIT_FLAG_POSITION);
2814
BIND_CONSTANT(PARTICLES_EMIT_FLAG_ROTATION_SCALE);
2815
BIND_CONSTANT(PARTICLES_EMIT_FLAG_VELOCITY);
2816
BIND_CONSTANT(PARTICLES_EMIT_FLAG_COLOR);
2817
BIND_CONSTANT(PARTICLES_EMIT_FLAG_CUSTOM);
2818
2819
BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_INDEX);
2820
BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_LIFETIME);
2821
BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_REVERSE_LIFETIME);
2822
BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_VIEW_DEPTH);
2823
2824
/* PARTICLES COLLISION */
2825
2826
ClassDB::bind_method(D_METHOD("particles_collision_create"), &RenderingServer::particles_collision_create);
2827
ClassDB::bind_method(D_METHOD("particles_collision_set_collision_type", "particles_collision", "type"), &RenderingServer::particles_collision_set_collision_type);
2828
ClassDB::bind_method(D_METHOD("particles_collision_set_cull_mask", "particles_collision", "mask"), &RenderingServer::particles_collision_set_cull_mask);
2829
ClassDB::bind_method(D_METHOD("particles_collision_set_sphere_radius", "particles_collision", "radius"), &RenderingServer::particles_collision_set_sphere_radius);
2830
ClassDB::bind_method(D_METHOD("particles_collision_set_box_extents", "particles_collision", "extents"), &RenderingServer::particles_collision_set_box_extents);
2831
ClassDB::bind_method(D_METHOD("particles_collision_set_attractor_strength", "particles_collision", "strength"), &RenderingServer::particles_collision_set_attractor_strength);
2832
ClassDB::bind_method(D_METHOD("particles_collision_set_attractor_directionality", "particles_collision", "amount"), &RenderingServer::particles_collision_set_attractor_directionality);
2833
ClassDB::bind_method(D_METHOD("particles_collision_set_attractor_attenuation", "particles_collision", "curve"), &RenderingServer::particles_collision_set_attractor_attenuation);
2834
ClassDB::bind_method(D_METHOD("particles_collision_set_field_texture", "particles_collision", "texture"), &RenderingServer::particles_collision_set_field_texture);
2835
2836
ClassDB::bind_method(D_METHOD("particles_collision_height_field_update", "particles_collision"), &RenderingServer::particles_collision_height_field_update);
2837
ClassDB::bind_method(D_METHOD("particles_collision_set_height_field_resolution", "particles_collision", "resolution"), &RenderingServer::particles_collision_set_height_field_resolution);
2838
ClassDB::bind_method(D_METHOD("particles_collision_set_height_field_mask", "particles_collision", "mask"), &RenderingServer::particles_collision_set_height_field_mask);
2839
2840
BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT);
2841
BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_BOX_ATTRACT);
2842
BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT);
2843
BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE);
2844
BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_BOX_COLLIDE);
2845
BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_SDF_COLLIDE);
2846
BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE);
2847
2848
BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_256);
2849
BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_512);
2850
BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_1024);
2851
BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_2048);
2852
BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_4096);
2853
BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_8192);
2854
BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX);
2855
2856
/* FOG VOLUMES */
2857
2858
ClassDB::bind_method(D_METHOD("fog_volume_create"), &RenderingServer::fog_volume_create);
2859
ClassDB::bind_method(D_METHOD("fog_volume_set_shape", "fog_volume", "shape"), &RenderingServer::fog_volume_set_shape);
2860
ClassDB::bind_method(D_METHOD("fog_volume_set_size", "fog_volume", "size"), &RenderingServer::fog_volume_set_size);
2861
ClassDB::bind_method(D_METHOD("fog_volume_set_material", "fog_volume", "material"), &RenderingServer::fog_volume_set_material);
2862
2863
BIND_ENUM_CONSTANT(FOG_VOLUME_SHAPE_ELLIPSOID);
2864
BIND_ENUM_CONSTANT(FOG_VOLUME_SHAPE_CONE);
2865
BIND_ENUM_CONSTANT(FOG_VOLUME_SHAPE_CYLINDER);
2866
BIND_ENUM_CONSTANT(FOG_VOLUME_SHAPE_BOX);
2867
BIND_ENUM_CONSTANT(FOG_VOLUME_SHAPE_WORLD);
2868
BIND_ENUM_CONSTANT(FOG_VOLUME_SHAPE_MAX);
2869
2870
/* VISIBILITY NOTIFIER */
2871
2872
ClassDB::bind_method(D_METHOD("visibility_notifier_create"), &RenderingServer::visibility_notifier_create);
2873
ClassDB::bind_method(D_METHOD("visibility_notifier_set_aabb", "notifier", "aabb"), &RenderingServer::visibility_notifier_set_aabb);
2874
ClassDB::bind_method(D_METHOD("visibility_notifier_set_callbacks", "notifier", "enter_callable", "exit_callable"), &RenderingServer::visibility_notifier_set_callbacks);
2875
2876
/* OCCLUDER */
2877
2878
ClassDB::bind_method(D_METHOD("occluder_create"), &RenderingServer::occluder_create);
2879
ClassDB::bind_method(D_METHOD("occluder_set_mesh", "occluder", "vertices", "indices"), &RenderingServer::occluder_set_mesh);
2880
2881
/* CAMERA */
2882
2883
ClassDB::bind_method(D_METHOD("camera_create"), &RenderingServer::camera_create);
2884
ClassDB::bind_method(D_METHOD("camera_set_perspective", "camera", "fovy_degrees", "z_near", "z_far"), &RenderingServer::camera_set_perspective);
2885
ClassDB::bind_method(D_METHOD("camera_set_orthogonal", "camera", "size", "z_near", "z_far"), &RenderingServer::camera_set_orthogonal);
2886
ClassDB::bind_method(D_METHOD("camera_set_frustum", "camera", "size", "offset", "z_near", "z_far"), &RenderingServer::camera_set_frustum);
2887
ClassDB::bind_method(D_METHOD("camera_set_transform", "camera", "transform"), &RenderingServer::camera_set_transform);
2888
ClassDB::bind_method(D_METHOD("camera_set_cull_mask", "camera", "layers"), &RenderingServer::camera_set_cull_mask);
2889
ClassDB::bind_method(D_METHOD("camera_set_environment", "camera", "env"), &RenderingServer::camera_set_environment);
2890
ClassDB::bind_method(D_METHOD("camera_set_camera_attributes", "camera", "effects"), &RenderingServer::camera_set_camera_attributes);
2891
ClassDB::bind_method(D_METHOD("camera_set_compositor", "camera", "compositor"), &RenderingServer::camera_set_compositor);
2892
ClassDB::bind_method(D_METHOD("camera_set_use_vertical_aspect", "camera", "enable"), &RenderingServer::camera_set_use_vertical_aspect);
2893
2894
/* VIEWPORT */
2895
2896
ClassDB::bind_method(D_METHOD("viewport_create"), &RenderingServer::viewport_create);
2897
#ifndef XR_DISABLED
2898
ClassDB::bind_method(D_METHOD("viewport_set_use_xr", "viewport", "use_xr"), &RenderingServer::viewport_set_use_xr);
2899
#endif // XR_DISABLED
2900
ClassDB::bind_method(D_METHOD("viewport_set_size", "viewport", "width", "height"), &RenderingServer::viewport_set_size);
2901
ClassDB::bind_method(D_METHOD("viewport_set_active", "viewport", "active"), &RenderingServer::viewport_set_active);
2902
ClassDB::bind_method(D_METHOD("viewport_set_parent_viewport", "viewport", "parent_viewport"), &RenderingServer::viewport_set_parent_viewport);
2903
ClassDB::bind_method(D_METHOD("viewport_attach_to_screen", "viewport", "rect", "screen"), &RenderingServer::viewport_attach_to_screen, DEFVAL(Rect2()), DEFVAL(DisplayServer::MAIN_WINDOW_ID));
2904
ClassDB::bind_method(D_METHOD("viewport_set_render_direct_to_screen", "viewport", "enabled"), &RenderingServer::viewport_set_render_direct_to_screen);
2905
ClassDB::bind_method(D_METHOD("viewport_set_canvas_cull_mask", "viewport", "canvas_cull_mask"), &RenderingServer::viewport_set_canvas_cull_mask);
2906
2907
ClassDB::bind_method(D_METHOD("viewport_set_scaling_3d_mode", "viewport", "scaling_3d_mode"), &RenderingServer::viewport_set_scaling_3d_mode);
2908
ClassDB::bind_method(D_METHOD("viewport_set_scaling_3d_scale", "viewport", "scale"), &RenderingServer::viewport_set_scaling_3d_scale);
2909
ClassDB::bind_method(D_METHOD("viewport_set_fsr_sharpness", "viewport", "sharpness"), &RenderingServer::viewport_set_fsr_sharpness);
2910
ClassDB::bind_method(D_METHOD("viewport_set_texture_mipmap_bias", "viewport", "mipmap_bias"), &RenderingServer::viewport_set_texture_mipmap_bias);
2911
ClassDB::bind_method(D_METHOD("viewport_set_anisotropic_filtering_level", "viewport", "anisotropic_filtering_level"), &RenderingServer::viewport_set_anisotropic_filtering_level);
2912
ClassDB::bind_method(D_METHOD("viewport_set_update_mode", "viewport", "update_mode"), &RenderingServer::viewport_set_update_mode);
2913
ClassDB::bind_method(D_METHOD("viewport_get_update_mode", "viewport"), &RenderingServer::viewport_get_update_mode);
2914
ClassDB::bind_method(D_METHOD("viewport_set_clear_mode", "viewport", "clear_mode"), &RenderingServer::viewport_set_clear_mode);
2915
ClassDB::bind_method(D_METHOD("viewport_get_render_target", "viewport"), &RenderingServer::viewport_get_render_target);
2916
ClassDB::bind_method(D_METHOD("viewport_get_texture", "viewport"), &RenderingServer::viewport_get_texture);
2917
ClassDB::bind_method(D_METHOD("viewport_set_disable_3d", "viewport", "disable"), &RenderingServer::viewport_set_disable_3d);
2918
ClassDB::bind_method(D_METHOD("viewport_set_disable_2d", "viewport", "disable"), &RenderingServer::viewport_set_disable_2d);
2919
ClassDB::bind_method(D_METHOD("viewport_set_environment_mode", "viewport", "mode"), &RenderingServer::viewport_set_environment_mode);
2920
ClassDB::bind_method(D_METHOD("viewport_attach_camera", "viewport", "camera"), &RenderingServer::viewport_attach_camera);
2921
ClassDB::bind_method(D_METHOD("viewport_set_scenario", "viewport", "scenario"), &RenderingServer::viewport_set_scenario);
2922
ClassDB::bind_method(D_METHOD("viewport_attach_canvas", "viewport", "canvas"), &RenderingServer::viewport_attach_canvas);
2923
ClassDB::bind_method(D_METHOD("viewport_remove_canvas", "viewport", "canvas"), &RenderingServer::viewport_remove_canvas);
2924
ClassDB::bind_method(D_METHOD("viewport_set_snap_2d_transforms_to_pixel", "viewport", "enabled"), &RenderingServer::viewport_set_snap_2d_transforms_to_pixel);
2925
ClassDB::bind_method(D_METHOD("viewport_set_snap_2d_vertices_to_pixel", "viewport", "enabled"), &RenderingServer::viewport_set_snap_2d_vertices_to_pixel);
2926
2927
ClassDB::bind_method(D_METHOD("viewport_set_default_canvas_item_texture_filter", "viewport", "filter"), &RenderingServer::viewport_set_default_canvas_item_texture_filter);
2928
ClassDB::bind_method(D_METHOD("viewport_set_default_canvas_item_texture_repeat", "viewport", "repeat"), &RenderingServer::viewport_set_default_canvas_item_texture_repeat);
2929
2930
ClassDB::bind_method(D_METHOD("viewport_set_canvas_transform", "viewport", "canvas", "offset"), &RenderingServer::viewport_set_canvas_transform);
2931
ClassDB::bind_method(D_METHOD("viewport_set_canvas_stacking", "viewport", "canvas", "layer", "sublayer"), &RenderingServer::viewport_set_canvas_stacking);
2932
2933
ClassDB::bind_method(D_METHOD("viewport_set_transparent_background", "viewport", "enabled"), &RenderingServer::viewport_set_transparent_background);
2934
ClassDB::bind_method(D_METHOD("viewport_set_global_canvas_transform", "viewport", "transform"), &RenderingServer::viewport_set_global_canvas_transform);
2935
2936
ClassDB::bind_method(D_METHOD("viewport_set_sdf_oversize_and_scale", "viewport", "oversize", "scale"), &RenderingServer::viewport_set_sdf_oversize_and_scale);
2937
2938
ClassDB::bind_method(D_METHOD("viewport_set_positional_shadow_atlas_size", "viewport", "size", "use_16_bits"), &RenderingServer::viewport_set_positional_shadow_atlas_size, DEFVAL(false));
2939
ClassDB::bind_method(D_METHOD("viewport_set_positional_shadow_atlas_quadrant_subdivision", "viewport", "quadrant", "subdivision"), &RenderingServer::viewport_set_positional_shadow_atlas_quadrant_subdivision);
2940
ClassDB::bind_method(D_METHOD("viewport_set_msaa_3d", "viewport", "msaa"), &RenderingServer::viewport_set_msaa_3d);
2941
ClassDB::bind_method(D_METHOD("viewport_set_msaa_2d", "viewport", "msaa"), &RenderingServer::viewport_set_msaa_2d);
2942
ClassDB::bind_method(D_METHOD("viewport_set_use_hdr_2d", "viewport", "enabled"), &RenderingServer::viewport_set_use_hdr_2d);
2943
ClassDB::bind_method(D_METHOD("viewport_set_screen_space_aa", "viewport", "mode"), &RenderingServer::viewport_set_screen_space_aa);
2944
ClassDB::bind_method(D_METHOD("viewport_set_use_taa", "viewport", "enable"), &RenderingServer::viewport_set_use_taa);
2945
ClassDB::bind_method(D_METHOD("viewport_set_use_debanding", "viewport", "enable"), &RenderingServer::viewport_set_use_debanding);
2946
ClassDB::bind_method(D_METHOD("viewport_set_use_occlusion_culling", "viewport", "enable"), &RenderingServer::viewport_set_use_occlusion_culling);
2947
ClassDB::bind_method(D_METHOD("viewport_set_occlusion_rays_per_thread", "rays_per_thread"), &RenderingServer::viewport_set_occlusion_rays_per_thread);
2948
ClassDB::bind_method(D_METHOD("viewport_set_occlusion_culling_build_quality", "quality"), &RenderingServer::viewport_set_occlusion_culling_build_quality);
2949
2950
ClassDB::bind_method(D_METHOD("viewport_get_render_info", "viewport", "type", "info"), &RenderingServer::viewport_get_render_info);
2951
ClassDB::bind_method(D_METHOD("viewport_set_debug_draw", "viewport", "draw"), &RenderingServer::viewport_set_debug_draw);
2952
2953
ClassDB::bind_method(D_METHOD("viewport_set_measure_render_time", "viewport", "enable"), &RenderingServer::viewport_set_measure_render_time);
2954
ClassDB::bind_method(D_METHOD("viewport_get_measured_render_time_cpu", "viewport"), &RenderingServer::viewport_get_measured_render_time_cpu);
2955
2956
ClassDB::bind_method(D_METHOD("viewport_get_measured_render_time_gpu", "viewport"), &RenderingServer::viewport_get_measured_render_time_gpu);
2957
2958
ClassDB::bind_method(D_METHOD("viewport_set_vrs_mode", "viewport", "mode"), &RenderingServer::viewport_set_vrs_mode);
2959
ClassDB::bind_method(D_METHOD("viewport_set_vrs_update_mode", "viewport", "mode"), &RenderingServer::viewport_set_vrs_update_mode);
2960
ClassDB::bind_method(D_METHOD("viewport_set_vrs_texture", "viewport", "texture"), &RenderingServer::viewport_set_vrs_texture);
2961
2962
BIND_ENUM_CONSTANT(VIEWPORT_SCALING_3D_MODE_BILINEAR);
2963
BIND_ENUM_CONSTANT(VIEWPORT_SCALING_3D_MODE_FSR);
2964
BIND_ENUM_CONSTANT(VIEWPORT_SCALING_3D_MODE_FSR2);
2965
BIND_ENUM_CONSTANT(VIEWPORT_SCALING_3D_MODE_METALFX_SPATIAL);
2966
BIND_ENUM_CONSTANT(VIEWPORT_SCALING_3D_MODE_METALFX_TEMPORAL);
2967
BIND_ENUM_CONSTANT(VIEWPORT_SCALING_3D_MODE_MAX);
2968
2969
BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_DISABLED);
2970
BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_ONCE); // Then goes to disabled, must be manually updated.
2971
BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_WHEN_VISIBLE); // Default
2972
BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_WHEN_PARENT_VISIBLE);
2973
BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_ALWAYS);
2974
2975
BIND_ENUM_CONSTANT(VIEWPORT_CLEAR_ALWAYS);
2976
BIND_ENUM_CONSTANT(VIEWPORT_CLEAR_NEVER);
2977
BIND_ENUM_CONSTANT(VIEWPORT_CLEAR_ONLY_NEXT_FRAME);
2978
2979
BIND_ENUM_CONSTANT(VIEWPORT_ENVIRONMENT_DISABLED);
2980
BIND_ENUM_CONSTANT(VIEWPORT_ENVIRONMENT_ENABLED);
2981
BIND_ENUM_CONSTANT(VIEWPORT_ENVIRONMENT_INHERIT);
2982
BIND_ENUM_CONSTANT(VIEWPORT_ENVIRONMENT_MAX);
2983
2984
BIND_ENUM_CONSTANT(VIEWPORT_SDF_OVERSIZE_100_PERCENT);
2985
BIND_ENUM_CONSTANT(VIEWPORT_SDF_OVERSIZE_120_PERCENT);
2986
BIND_ENUM_CONSTANT(VIEWPORT_SDF_OVERSIZE_150_PERCENT);
2987
BIND_ENUM_CONSTANT(VIEWPORT_SDF_OVERSIZE_200_PERCENT);
2988
BIND_ENUM_CONSTANT(VIEWPORT_SDF_OVERSIZE_MAX);
2989
2990
BIND_ENUM_CONSTANT(VIEWPORT_SDF_SCALE_100_PERCENT);
2991
BIND_ENUM_CONSTANT(VIEWPORT_SDF_SCALE_50_PERCENT);
2992
BIND_ENUM_CONSTANT(VIEWPORT_SDF_SCALE_25_PERCENT);
2993
BIND_ENUM_CONSTANT(VIEWPORT_SDF_SCALE_MAX);
2994
2995
BIND_ENUM_CONSTANT(VIEWPORT_MSAA_DISABLED);
2996
BIND_ENUM_CONSTANT(VIEWPORT_MSAA_2X);
2997
BIND_ENUM_CONSTANT(VIEWPORT_MSAA_4X);
2998
BIND_ENUM_CONSTANT(VIEWPORT_MSAA_8X);
2999
BIND_ENUM_CONSTANT(VIEWPORT_MSAA_MAX);
3000
3001
BIND_ENUM_CONSTANT(VIEWPORT_ANISOTROPY_DISABLED);
3002
BIND_ENUM_CONSTANT(VIEWPORT_ANISOTROPY_2X);
3003
BIND_ENUM_CONSTANT(VIEWPORT_ANISOTROPY_4X);
3004
BIND_ENUM_CONSTANT(VIEWPORT_ANISOTROPY_8X);
3005
BIND_ENUM_CONSTANT(VIEWPORT_ANISOTROPY_16X);
3006
BIND_ENUM_CONSTANT(VIEWPORT_ANISOTROPY_MAX);
3007
3008
BIND_ENUM_CONSTANT(VIEWPORT_SCREEN_SPACE_AA_DISABLED);
3009
BIND_ENUM_CONSTANT(VIEWPORT_SCREEN_SPACE_AA_FXAA);
3010
BIND_ENUM_CONSTANT(VIEWPORT_SCREEN_SPACE_AA_SMAA);
3011
BIND_ENUM_CONSTANT(VIEWPORT_SCREEN_SPACE_AA_MAX);
3012
3013
BIND_ENUM_CONSTANT(VIEWPORT_OCCLUSION_BUILD_QUALITY_LOW);
3014
BIND_ENUM_CONSTANT(VIEWPORT_OCCLUSION_BUILD_QUALITY_MEDIUM);
3015
BIND_ENUM_CONSTANT(VIEWPORT_OCCLUSION_BUILD_QUALITY_HIGH);
3016
3017
BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME);
3018
BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME);
3019
BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME);
3020
BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_MAX);
3021
3022
BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_TYPE_VISIBLE);
3023
BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_TYPE_SHADOW);
3024
BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_TYPE_CANVAS);
3025
BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_TYPE_MAX);
3026
3027
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_DISABLED);
3028
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_UNSHADED);
3029
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_LIGHTING);
3030
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_OVERDRAW);
3031
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_WIREFRAME);
3032
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER);
3033
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_VOXEL_GI_ALBEDO);
3034
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_VOXEL_GI_LIGHTING);
3035
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_VOXEL_GI_EMISSION);
3036
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SHADOW_ATLAS);
3037
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS);
3038
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SCENE_LUMINANCE);
3039
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SSAO);
3040
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SSIL);
3041
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_PSSM_SPLITS);
3042
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_DECAL_ATLAS);
3043
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SDFGI);
3044
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SDFGI_PROBES);
3045
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_GI_BUFFER);
3046
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_DISABLE_LOD);
3047
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_CLUSTER_OMNI_LIGHTS);
3048
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_CLUSTER_SPOT_LIGHTS);
3049
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_CLUSTER_DECALS);
3050
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_CLUSTER_REFLECTION_PROBES);
3051
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_OCCLUDERS);
3052
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_MOTION_VECTORS);
3053
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_INTERNAL_BUFFER);
3054
3055
BIND_ENUM_CONSTANT(VIEWPORT_VRS_DISABLED);
3056
BIND_ENUM_CONSTANT(VIEWPORT_VRS_TEXTURE);
3057
BIND_ENUM_CONSTANT(VIEWPORT_VRS_XR);
3058
BIND_ENUM_CONSTANT(VIEWPORT_VRS_MAX);
3059
3060
BIND_ENUM_CONSTANT(VIEWPORT_VRS_UPDATE_DISABLED);
3061
BIND_ENUM_CONSTANT(VIEWPORT_VRS_UPDATE_ONCE); // Then goes to disabled, must be manually updated.
3062
BIND_ENUM_CONSTANT(VIEWPORT_VRS_UPDATE_ALWAYS);
3063
BIND_ENUM_CONSTANT(VIEWPORT_VRS_UPDATE_MAX);
3064
3065
/* SKY API */
3066
3067
ClassDB::bind_method(D_METHOD("sky_create"), &RenderingServer::sky_create);
3068
ClassDB::bind_method(D_METHOD("sky_set_radiance_size", "sky", "radiance_size"), &RenderingServer::sky_set_radiance_size);
3069
ClassDB::bind_method(D_METHOD("sky_set_mode", "sky", "mode"), &RenderingServer::sky_set_mode);
3070
ClassDB::bind_method(D_METHOD("sky_set_material", "sky", "material"), &RenderingServer::sky_set_material);
3071
ClassDB::bind_method(D_METHOD("sky_bake_panorama", "sky", "energy", "bake_irradiance", "size"), &RenderingServer::sky_bake_panorama);
3072
3073
BIND_ENUM_CONSTANT(SKY_MODE_AUTOMATIC);
3074
BIND_ENUM_CONSTANT(SKY_MODE_QUALITY);
3075
BIND_ENUM_CONSTANT(SKY_MODE_INCREMENTAL);
3076
BIND_ENUM_CONSTANT(SKY_MODE_REALTIME);
3077
3078
/* COMPOSITOR EFFECT API */
3079
3080
ClassDB::bind_method(D_METHOD("compositor_effect_create"), &RenderingServer::compositor_effect_create);
3081
ClassDB::bind_method(D_METHOD("compositor_effect_set_enabled", "effect", "enabled"), &RenderingServer::compositor_effect_set_enabled);
3082
ClassDB::bind_method(D_METHOD("compositor_effect_set_callback", "effect", "callback_type", "callback"), &RenderingServer::compositor_effect_set_callback);
3083
ClassDB::bind_method(D_METHOD("compositor_effect_set_flag", "effect", "flag", "set"), &RenderingServer::compositor_effect_set_flag);
3084
3085
BIND_ENUM_CONSTANT(COMPOSITOR_EFFECT_FLAG_ACCESS_RESOLVED_COLOR);
3086
BIND_ENUM_CONSTANT(COMPOSITOR_EFFECT_FLAG_ACCESS_RESOLVED_DEPTH);
3087
BIND_ENUM_CONSTANT(COMPOSITOR_EFFECT_FLAG_NEEDS_MOTION_VECTORS);
3088
BIND_ENUM_CONSTANT(COMPOSITOR_EFFECT_FLAG_NEEDS_ROUGHNESS);
3089
BIND_ENUM_CONSTANT(COMPOSITOR_EFFECT_FLAG_NEEDS_SEPARATE_SPECULAR);
3090
3091
BIND_ENUM_CONSTANT(COMPOSITOR_EFFECT_CALLBACK_TYPE_PRE_OPAQUE);
3092
BIND_ENUM_CONSTANT(COMPOSITOR_EFFECT_CALLBACK_TYPE_POST_OPAQUE);
3093
BIND_ENUM_CONSTANT(COMPOSITOR_EFFECT_CALLBACK_TYPE_POST_SKY);
3094
BIND_ENUM_CONSTANT(COMPOSITOR_EFFECT_CALLBACK_TYPE_PRE_TRANSPARENT);
3095
BIND_ENUM_CONSTANT(COMPOSITOR_EFFECT_CALLBACK_TYPE_POST_TRANSPARENT);
3096
BIND_ENUM_CONSTANT(COMPOSITOR_EFFECT_CALLBACK_TYPE_ANY);
3097
3098
/* COMPOSITOR */
3099
3100
ClassDB::bind_method(D_METHOD("compositor_create"), &RenderingServer::compositor_create);
3101
3102
ClassDB::bind_method(D_METHOD("compositor_set_compositor_effects", "compositor", "effects"), &RenderingServer::compositor_set_compositor_effects);
3103
3104
/* ENVIRONMENT */
3105
3106
ClassDB::bind_method(D_METHOD("environment_create"), &RenderingServer::environment_create);
3107
ClassDB::bind_method(D_METHOD("environment_set_background", "env", "bg"), &RenderingServer::environment_set_background);
3108
ClassDB::bind_method(D_METHOD("environment_set_camera_id", "env", "id"), &RenderingServer::environment_set_camera_feed_id);
3109
ClassDB::bind_method(D_METHOD("environment_set_sky", "env", "sky"), &RenderingServer::environment_set_sky);
3110
ClassDB::bind_method(D_METHOD("environment_set_sky_custom_fov", "env", "scale"), &RenderingServer::environment_set_sky_custom_fov);
3111
ClassDB::bind_method(D_METHOD("environment_set_sky_orientation", "env", "orientation"), &RenderingServer::environment_set_sky_orientation);
3112
ClassDB::bind_method(D_METHOD("environment_set_bg_color", "env", "color"), &RenderingServer::environment_set_bg_color);
3113
ClassDB::bind_method(D_METHOD("environment_set_bg_energy", "env", "multiplier", "exposure_value"), &RenderingServer::environment_set_bg_energy);
3114
ClassDB::bind_method(D_METHOD("environment_set_canvas_max_layer", "env", "max_layer"), &RenderingServer::environment_set_canvas_max_layer);
3115
ClassDB::bind_method(D_METHOD("environment_set_ambient_light", "env", "color", "ambient", "energy", "sky_contribution", "reflection_source"), &RenderingServer::environment_set_ambient_light, DEFVAL(RS::ENV_AMBIENT_SOURCE_BG), DEFVAL(1.0), DEFVAL(0.0), DEFVAL(RS::ENV_REFLECTION_SOURCE_BG));
3116
ClassDB::bind_method(D_METHOD("environment_set_glow", "env", "enable", "levels", "intensity", "strength", "mix", "bloom_threshold", "blend_mode", "hdr_bleed_threshold", "hdr_bleed_scale", "hdr_luminance_cap", "glow_map_strength", "glow_map"), &RenderingServer::environment_set_glow);
3117
ClassDB::bind_method(D_METHOD("environment_set_tonemap", "env", "tone_mapper", "exposure", "white"), &RenderingServer::environment_set_tonemap);
3118
ClassDB::bind_method(D_METHOD("environment_set_tonemap_agx_contrast", "env", "agx_contrast"), &RenderingServer::environment_set_tonemap_agx_contrast);
3119
ClassDB::bind_method(D_METHOD("environment_set_adjustment", "env", "enable", "brightness", "contrast", "saturation", "use_1d_color_correction", "color_correction"), &RenderingServer::environment_set_adjustment);
3120
ClassDB::bind_method(D_METHOD("environment_set_ssr", "env", "enable", "max_steps", "fade_in", "fade_out", "depth_tolerance"), &RenderingServer::environment_set_ssr);
3121
ClassDB::bind_method(D_METHOD("environment_set_ssao", "env", "enable", "radius", "intensity", "power", "detail", "horizon", "sharpness", "light_affect", "ao_channel_affect"), &RenderingServer::environment_set_ssao);
3122
ClassDB::bind_method(D_METHOD("environment_set_fog", "env", "enable", "light_color", "light_energy", "sun_scatter", "density", "height", "height_density", "aerial_perspective", "sky_affect", "fog_mode"), &RenderingServer::environment_set_fog, DEFVAL(RS::ENV_FOG_MODE_EXPONENTIAL));
3123
ClassDB::bind_method(D_METHOD("environment_set_fog_depth", "env", "curve", "begin", "end"), &RenderingServer::environment_set_fog_depth);
3124
ClassDB::bind_method(D_METHOD("environment_set_sdfgi", "env", "enable", "cascades", "min_cell_size", "y_scale", "use_occlusion", "bounce_feedback", "read_sky", "energy", "normal_bias", "probe_bias"), &RenderingServer::environment_set_sdfgi);
3125
ClassDB::bind_method(D_METHOD("environment_set_volumetric_fog", "env", "enable", "density", "albedo", "emission", "emission_energy", "anisotropy", "length", "p_detail_spread", "gi_inject", "temporal_reprojection", "temporal_reprojection_amount", "ambient_inject", "sky_affect"), &RenderingServer::environment_set_volumetric_fog);
3126
3127
ClassDB::bind_method(D_METHOD("environment_glow_set_use_bicubic_upscale", "enable"), &RenderingServer::environment_glow_set_use_bicubic_upscale);
3128
ClassDB::bind_method(D_METHOD("environment_set_ssr_half_size", "half_size"), &RenderingServer::environment_set_ssr_half_size);
3129
ClassDB::bind_method(D_METHOD("environment_set_ssr_roughness_quality", "quality"), &RenderingServer::environment_set_ssr_roughness_quality);
3130
ClassDB::bind_method(D_METHOD("environment_set_ssao_quality", "quality", "half_size", "adaptive_target", "blur_passes", "fadeout_from", "fadeout_to"), &RenderingServer::environment_set_ssao_quality);
3131
ClassDB::bind_method(D_METHOD("environment_set_ssil_quality", "quality", "half_size", "adaptive_target", "blur_passes", "fadeout_from", "fadeout_to"), &RenderingServer::environment_set_ssil_quality);
3132
ClassDB::bind_method(D_METHOD("environment_set_sdfgi_ray_count", "ray_count"), &RenderingServer::environment_set_sdfgi_ray_count);
3133
ClassDB::bind_method(D_METHOD("environment_set_sdfgi_frames_to_converge", "frames"), &RenderingServer::environment_set_sdfgi_frames_to_converge);
3134
ClassDB::bind_method(D_METHOD("environment_set_sdfgi_frames_to_update_light", "frames"), &RenderingServer::environment_set_sdfgi_frames_to_update_light);
3135
ClassDB::bind_method(D_METHOD("environment_set_volumetric_fog_volume_size", "size", "depth"), &RenderingServer::environment_set_volumetric_fog_volume_size);
3136
ClassDB::bind_method(D_METHOD("environment_set_volumetric_fog_filter_active", "active"), &RenderingServer::environment_set_volumetric_fog_filter_active);
3137
3138
ClassDB::bind_method(D_METHOD("environment_bake_panorama", "environment", "bake_irradiance", "size"), &RenderingServer::environment_bake_panorama);
3139
3140
ClassDB::bind_method(D_METHOD("screen_space_roughness_limiter_set_active", "enable", "amount", "limit"), &RenderingServer::screen_space_roughness_limiter_set_active);
3141
ClassDB::bind_method(D_METHOD("sub_surface_scattering_set_quality", "quality"), &RenderingServer::sub_surface_scattering_set_quality);
3142
ClassDB::bind_method(D_METHOD("sub_surface_scattering_set_scale", "scale", "depth_scale"), &RenderingServer::sub_surface_scattering_set_scale);
3143
3144
BIND_ENUM_CONSTANT(ENV_BG_CLEAR_COLOR);
3145
BIND_ENUM_CONSTANT(ENV_BG_COLOR);
3146
BIND_ENUM_CONSTANT(ENV_BG_SKY);
3147
BIND_ENUM_CONSTANT(ENV_BG_CANVAS);
3148
BIND_ENUM_CONSTANT(ENV_BG_KEEP);
3149
BIND_ENUM_CONSTANT(ENV_BG_CAMERA_FEED);
3150
BIND_ENUM_CONSTANT(ENV_BG_MAX);
3151
3152
BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_BG);
3153
BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_DISABLED);
3154
BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_COLOR);
3155
BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_SKY);
3156
3157
BIND_ENUM_CONSTANT(ENV_REFLECTION_SOURCE_BG);
3158
BIND_ENUM_CONSTANT(ENV_REFLECTION_SOURCE_DISABLED);
3159
BIND_ENUM_CONSTANT(ENV_REFLECTION_SOURCE_SKY);
3160
3161
BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_ADDITIVE);
3162
BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_SCREEN);
3163
BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_SOFTLIGHT);
3164
BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_REPLACE);
3165
BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_MIX);
3166
3167
BIND_ENUM_CONSTANT(ENV_FOG_MODE_EXPONENTIAL);
3168
BIND_ENUM_CONSTANT(ENV_FOG_MODE_DEPTH);
3169
3170
BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_LINEAR);
3171
BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_REINHARD);
3172
BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_FILMIC);
3173
BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_ACES);
3174
BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_AGX);
3175
3176
BIND_ENUM_CONSTANT(ENV_SSR_ROUGHNESS_QUALITY_DISABLED);
3177
BIND_ENUM_CONSTANT(ENV_SSR_ROUGHNESS_QUALITY_LOW);
3178
BIND_ENUM_CONSTANT(ENV_SSR_ROUGHNESS_QUALITY_MEDIUM);
3179
BIND_ENUM_CONSTANT(ENV_SSR_ROUGHNESS_QUALITY_HIGH);
3180
3181
BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_VERY_LOW);
3182
BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_LOW);
3183
BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_MEDIUM);
3184
BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_HIGH);
3185
BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_ULTRA);
3186
3187
BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_VERY_LOW);
3188
BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_LOW);
3189
BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_MEDIUM);
3190
BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_HIGH);
3191
BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_ULTRA);
3192
3193
BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_50_PERCENT);
3194
BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_75_PERCENT);
3195
BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_100_PERCENT);
3196
3197
BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_4);
3198
BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_8);
3199
BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_16);
3200
BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_32);
3201
BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_64);
3202
BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_96);
3203
BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_128);
3204
BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_MAX);
3205
3206
BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_IN_5_FRAMES);
3207
BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_IN_10_FRAMES);
3208
BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_IN_15_FRAMES);
3209
BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_IN_20_FRAMES);
3210
BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_IN_25_FRAMES);
3211
BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_IN_30_FRAMES);
3212
BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_MAX);
3213
3214
BIND_ENUM_CONSTANT(ENV_SDFGI_UPDATE_LIGHT_IN_1_FRAME);
3215
BIND_ENUM_CONSTANT(ENV_SDFGI_UPDATE_LIGHT_IN_2_FRAMES);
3216
BIND_ENUM_CONSTANT(ENV_SDFGI_UPDATE_LIGHT_IN_4_FRAMES);
3217
BIND_ENUM_CONSTANT(ENV_SDFGI_UPDATE_LIGHT_IN_8_FRAMES);
3218
BIND_ENUM_CONSTANT(ENV_SDFGI_UPDATE_LIGHT_IN_16_FRAMES);
3219
BIND_ENUM_CONSTANT(ENV_SDFGI_UPDATE_LIGHT_MAX);
3220
3221
BIND_ENUM_CONSTANT(SUB_SURFACE_SCATTERING_QUALITY_DISABLED);
3222
BIND_ENUM_CONSTANT(SUB_SURFACE_SCATTERING_QUALITY_LOW);
3223
BIND_ENUM_CONSTANT(SUB_SURFACE_SCATTERING_QUALITY_MEDIUM);
3224
BIND_ENUM_CONSTANT(SUB_SURFACE_SCATTERING_QUALITY_HIGH);
3225
3226
/* CAMERA EFFECTS */
3227
3228
ClassDB::bind_method(D_METHOD("camera_attributes_create"), &RenderingServer::camera_attributes_create);
3229
3230
ClassDB::bind_method(D_METHOD("camera_attributes_set_dof_blur_quality", "quality", "use_jitter"), &RenderingServer::camera_attributes_set_dof_blur_quality);
3231
ClassDB::bind_method(D_METHOD("camera_attributes_set_dof_blur_bokeh_shape", "shape"), &RenderingServer::camera_attributes_set_dof_blur_bokeh_shape);
3232
3233
ClassDB::bind_method(D_METHOD("camera_attributes_set_dof_blur", "camera_attributes", "far_enable", "far_distance", "far_transition", "near_enable", "near_distance", "near_transition", "amount"), &RenderingServer::camera_attributes_set_dof_blur);
3234
ClassDB::bind_method(D_METHOD("camera_attributes_set_exposure", "camera_attributes", "multiplier", "normalization"), &RenderingServer::camera_attributes_set_exposure);
3235
ClassDB::bind_method(D_METHOD("camera_attributes_set_auto_exposure", "camera_attributes", "enable", "min_sensitivity", "max_sensitivity", "speed", "scale"), &RenderingServer::camera_attributes_set_auto_exposure);
3236
3237
BIND_ENUM_CONSTANT(DOF_BOKEH_BOX);
3238
BIND_ENUM_CONSTANT(DOF_BOKEH_HEXAGON);
3239
BIND_ENUM_CONSTANT(DOF_BOKEH_CIRCLE);
3240
3241
BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_VERY_LOW);
3242
BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_LOW);
3243
BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_MEDIUM);
3244
BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_HIGH);
3245
3246
/* SCENARIO */
3247
3248
ClassDB::bind_method(D_METHOD("scenario_create"), &RenderingServer::scenario_create);
3249
ClassDB::bind_method(D_METHOD("scenario_set_environment", "scenario", "environment"), &RenderingServer::scenario_set_environment);
3250
ClassDB::bind_method(D_METHOD("scenario_set_fallback_environment", "scenario", "environment"), &RenderingServer::scenario_set_fallback_environment);
3251
ClassDB::bind_method(D_METHOD("scenario_set_camera_attributes", "scenario", "effects"), &RenderingServer::scenario_set_camera_attributes);
3252
ClassDB::bind_method(D_METHOD("scenario_set_compositor", "scenario", "compositor"), &RenderingServer::scenario_set_compositor);
3253
3254
/* INSTANCE */
3255
3256
ClassDB::bind_method(D_METHOD("instance_create2", "base", "scenario"), &RenderingServer::instance_create2);
3257
ClassDB::bind_method(D_METHOD("instance_create"), &RenderingServer::instance_create);
3258
ClassDB::bind_method(D_METHOD("instance_set_base", "instance", "base"), &RenderingServer::instance_set_base);
3259
ClassDB::bind_method(D_METHOD("instance_set_scenario", "instance", "scenario"), &RenderingServer::instance_set_scenario);
3260
ClassDB::bind_method(D_METHOD("instance_set_layer_mask", "instance", "mask"), &RenderingServer::instance_set_layer_mask);
3261
ClassDB::bind_method(D_METHOD("instance_set_pivot_data", "instance", "sorting_offset", "use_aabb_center"), &RenderingServer::instance_set_pivot_data);
3262
ClassDB::bind_method(D_METHOD("instance_set_transform", "instance", "transform"), &RenderingServer::instance_set_transform);
3263
ClassDB::bind_method(D_METHOD("instance_attach_object_instance_id", "instance", "id"), &RenderingServer::instance_attach_object_instance_id);
3264
ClassDB::bind_method(D_METHOD("instance_set_blend_shape_weight", "instance", "shape", "weight"), &RenderingServer::instance_set_blend_shape_weight);
3265
ClassDB::bind_method(D_METHOD("instance_set_surface_override_material", "instance", "surface", "material"), &RenderingServer::instance_set_surface_override_material);
3266
ClassDB::bind_method(D_METHOD("instance_set_visible", "instance", "visible"), &RenderingServer::instance_set_visible);
3267
ClassDB::bind_method(D_METHOD("instance_geometry_set_transparency", "instance", "transparency"), &RenderingServer::instance_geometry_set_transparency);
3268
3269
ClassDB::bind_method(D_METHOD("instance_teleport", "instance"), &RenderingServer::instance_teleport);
3270
3271
ClassDB::bind_method(D_METHOD("instance_set_custom_aabb", "instance", "aabb"), &RenderingServer::instance_set_custom_aabb);
3272
3273
ClassDB::bind_method(D_METHOD("instance_attach_skeleton", "instance", "skeleton"), &RenderingServer::instance_attach_skeleton);
3274
ClassDB::bind_method(D_METHOD("instance_set_extra_visibility_margin", "instance", "margin"), &RenderingServer::instance_set_extra_visibility_margin);
3275
ClassDB::bind_method(D_METHOD("instance_set_visibility_parent", "instance", "parent"), &RenderingServer::instance_set_visibility_parent);
3276
ClassDB::bind_method(D_METHOD("instance_set_ignore_culling", "instance", "enabled"), &RenderingServer::instance_set_ignore_culling);
3277
3278
ClassDB::bind_method(D_METHOD("instance_geometry_set_flag", "instance", "flag", "enabled"), &RenderingServer::instance_geometry_set_flag);
3279
ClassDB::bind_method(D_METHOD("instance_geometry_set_cast_shadows_setting", "instance", "shadow_casting_setting"), &RenderingServer::instance_geometry_set_cast_shadows_setting);
3280
ClassDB::bind_method(D_METHOD("instance_geometry_set_material_override", "instance", "material"), &RenderingServer::instance_geometry_set_material_override);
3281
ClassDB::bind_method(D_METHOD("instance_geometry_set_material_overlay", "instance", "material"), &RenderingServer::instance_geometry_set_material_overlay);
3282
ClassDB::bind_method(D_METHOD("instance_geometry_set_visibility_range", "instance", "min", "max", "min_margin", "max_margin", "fade_mode"), &RenderingServer::instance_geometry_set_visibility_range);
3283
ClassDB::bind_method(D_METHOD("instance_geometry_set_lightmap", "instance", "lightmap", "lightmap_uv_scale", "lightmap_slice"), &RenderingServer::instance_geometry_set_lightmap);
3284
ClassDB::bind_method(D_METHOD("instance_geometry_set_lod_bias", "instance", "lod_bias"), &RenderingServer::instance_geometry_set_lod_bias);
3285
3286
ClassDB::bind_method(D_METHOD("instance_geometry_set_shader_parameter", "instance", "parameter", "value"), &RenderingServer::instance_geometry_set_shader_parameter);
3287
ClassDB::bind_method(D_METHOD("instance_geometry_get_shader_parameter", "instance", "parameter"), &RenderingServer::instance_geometry_get_shader_parameter);
3288
ClassDB::bind_method(D_METHOD("instance_geometry_get_shader_parameter_default_value", "instance", "parameter"), &RenderingServer::instance_geometry_get_shader_parameter_default_value);
3289
ClassDB::bind_method(D_METHOD("instance_geometry_get_shader_parameter_list", "instance"), &RenderingServer::_instance_geometry_get_shader_parameter_list);
3290
3291
ClassDB::bind_method(D_METHOD("instances_cull_aabb", "aabb", "scenario"), &RenderingServer::_instances_cull_aabb_bind, DEFVAL(RID()));
3292
ClassDB::bind_method(D_METHOD("instances_cull_ray", "from", "to", "scenario"), &RenderingServer::_instances_cull_ray_bind, DEFVAL(RID()));
3293
ClassDB::bind_method(D_METHOD("instances_cull_convex", "convex", "scenario"), &RenderingServer::_instances_cull_convex_bind, DEFVAL(RID()));
3294
3295
BIND_ENUM_CONSTANT(INSTANCE_NONE);
3296
BIND_ENUM_CONSTANT(INSTANCE_MESH);
3297
BIND_ENUM_CONSTANT(INSTANCE_MULTIMESH);
3298
BIND_ENUM_CONSTANT(INSTANCE_PARTICLES);
3299
BIND_ENUM_CONSTANT(INSTANCE_PARTICLES_COLLISION);
3300
BIND_ENUM_CONSTANT(INSTANCE_LIGHT);
3301
BIND_ENUM_CONSTANT(INSTANCE_REFLECTION_PROBE);
3302
BIND_ENUM_CONSTANT(INSTANCE_DECAL);
3303
BIND_ENUM_CONSTANT(INSTANCE_VOXEL_GI);
3304
BIND_ENUM_CONSTANT(INSTANCE_LIGHTMAP);
3305
BIND_ENUM_CONSTANT(INSTANCE_OCCLUDER);
3306
BIND_ENUM_CONSTANT(INSTANCE_VISIBLITY_NOTIFIER);
3307
BIND_ENUM_CONSTANT(INSTANCE_FOG_VOLUME);
3308
BIND_ENUM_CONSTANT(INSTANCE_MAX);
3309
3310
BIND_ENUM_CONSTANT(INSTANCE_GEOMETRY_MASK);
3311
3312
BIND_ENUM_CONSTANT(INSTANCE_FLAG_USE_BAKED_LIGHT);
3313
BIND_ENUM_CONSTANT(INSTANCE_FLAG_USE_DYNAMIC_GI);
3314
BIND_ENUM_CONSTANT(INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE);
3315
BIND_ENUM_CONSTANT(INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING);
3316
BIND_ENUM_CONSTANT(INSTANCE_FLAG_MAX);
3317
3318
BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_OFF);
3319
BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_ON);
3320
BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_DOUBLE_SIDED);
3321
BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_SHADOWS_ONLY);
3322
3323
BIND_ENUM_CONSTANT(VISIBILITY_RANGE_FADE_DISABLED);
3324
BIND_ENUM_CONSTANT(VISIBILITY_RANGE_FADE_SELF);
3325
BIND_ENUM_CONSTANT(VISIBILITY_RANGE_FADE_DEPENDENCIES);
3326
3327
/* Bake 3D Object */
3328
3329
ClassDB::bind_method(D_METHOD("bake_render_uv2", "base", "material_overrides", "image_size"), &RenderingServer::bake_render_uv2);
3330
3331
BIND_ENUM_CONSTANT(BAKE_CHANNEL_ALBEDO_ALPHA);
3332
BIND_ENUM_CONSTANT(BAKE_CHANNEL_NORMAL);
3333
BIND_ENUM_CONSTANT(BAKE_CHANNEL_ORM);
3334
BIND_ENUM_CONSTANT(BAKE_CHANNEL_EMISSION);
3335
3336
/* CANVAS (2D) */
3337
3338
ClassDB::bind_method(D_METHOD("canvas_create"), &RenderingServer::canvas_create);
3339
ClassDB::bind_method(D_METHOD("canvas_set_item_mirroring", "canvas", "item", "mirroring"), &RenderingServer::canvas_set_item_mirroring);
3340
ClassDB::bind_method(D_METHOD("canvas_set_item_repeat", "item", "repeat_size", "repeat_times"), &RenderingServer::canvas_set_item_repeat);
3341
ClassDB::bind_method(D_METHOD("canvas_set_modulate", "canvas", "color"), &RenderingServer::canvas_set_modulate);
3342
ClassDB::bind_method(D_METHOD("canvas_set_disable_scale", "disable"), &RenderingServer::canvas_set_disable_scale);
3343
3344
/* CANVAS TEXTURE */
3345
3346
ClassDB::bind_method(D_METHOD("canvas_texture_create"), &RenderingServer::canvas_texture_create);
3347
ClassDB::bind_method(D_METHOD("canvas_texture_set_channel", "canvas_texture", "channel", "texture"), &RenderingServer::canvas_texture_set_channel);
3348
ClassDB::bind_method(D_METHOD("canvas_texture_set_shading_parameters", "canvas_texture", "base_color", "shininess"), &RenderingServer::canvas_texture_set_shading_parameters);
3349
3350
ClassDB::bind_method(D_METHOD("canvas_texture_set_texture_filter", "canvas_texture", "filter"), &RenderingServer::canvas_texture_set_texture_filter);
3351
ClassDB::bind_method(D_METHOD("canvas_texture_set_texture_repeat", "canvas_texture", "repeat"), &RenderingServer::canvas_texture_set_texture_repeat);
3352
3353
BIND_ENUM_CONSTANT(CANVAS_TEXTURE_CHANNEL_DIFFUSE);
3354
BIND_ENUM_CONSTANT(CANVAS_TEXTURE_CHANNEL_NORMAL);
3355
BIND_ENUM_CONSTANT(CANVAS_TEXTURE_CHANNEL_SPECULAR);
3356
3357
/* CANVAS ITEM */
3358
3359
ClassDB::bind_method(D_METHOD("canvas_item_create"), &RenderingServer::canvas_item_create);
3360
ClassDB::bind_method(D_METHOD("canvas_item_set_parent", "item", "parent"), &RenderingServer::canvas_item_set_parent);
3361
ClassDB::bind_method(D_METHOD("canvas_item_set_default_texture_filter", "item", "filter"), &RenderingServer::canvas_item_set_default_texture_filter);
3362
ClassDB::bind_method(D_METHOD("canvas_item_set_default_texture_repeat", "item", "repeat"), &RenderingServer::canvas_item_set_default_texture_repeat);
3363
ClassDB::bind_method(D_METHOD("canvas_item_set_visible", "item", "visible"), &RenderingServer::canvas_item_set_visible);
3364
ClassDB::bind_method(D_METHOD("canvas_item_set_light_mask", "item", "mask"), &RenderingServer::canvas_item_set_light_mask);
3365
ClassDB::bind_method(D_METHOD("canvas_item_set_visibility_layer", "item", "visibility_layer"), &RenderingServer::canvas_item_set_visibility_layer);
3366
ClassDB::bind_method(D_METHOD("canvas_item_set_transform", "item", "transform"), &RenderingServer::canvas_item_set_transform);
3367
ClassDB::bind_method(D_METHOD("canvas_item_set_clip", "item", "clip"), &RenderingServer::canvas_item_set_clip);
3368
ClassDB::bind_method(D_METHOD("canvas_item_set_distance_field_mode", "item", "enabled"), &RenderingServer::canvas_item_set_distance_field_mode);
3369
ClassDB::bind_method(D_METHOD("canvas_item_set_custom_rect", "item", "use_custom_rect", "rect"), &RenderingServer::canvas_item_set_custom_rect, DEFVAL(Rect2()));
3370
ClassDB::bind_method(D_METHOD("canvas_item_set_modulate", "item", "color"), &RenderingServer::canvas_item_set_modulate);
3371
ClassDB::bind_method(D_METHOD("canvas_item_set_self_modulate", "item", "color"), &RenderingServer::canvas_item_set_self_modulate);
3372
ClassDB::bind_method(D_METHOD("canvas_item_set_draw_behind_parent", "item", "enabled"), &RenderingServer::canvas_item_set_draw_behind_parent);
3373
ClassDB::bind_method(D_METHOD("canvas_item_set_interpolated", "item", "interpolated"), &RenderingServer::canvas_item_set_interpolated);
3374
ClassDB::bind_method(D_METHOD("canvas_item_reset_physics_interpolation", "item"), &RenderingServer::canvas_item_reset_physics_interpolation);
3375
ClassDB::bind_method(D_METHOD("canvas_item_transform_physics_interpolation", "item", "transform"), &RenderingServer::canvas_item_transform_physics_interpolation);
3376
3377
/* Primitives */
3378
3379
ClassDB::bind_method(D_METHOD("canvas_item_add_line", "item", "from", "to", "color", "width", "antialiased"), &RenderingServer::canvas_item_add_line, DEFVAL(-1.0), DEFVAL(false));
3380
ClassDB::bind_method(D_METHOD("canvas_item_add_polyline", "item", "points", "colors", "width", "antialiased"), &RenderingServer::canvas_item_add_polyline, DEFVAL(-1.0), DEFVAL(false));
3381
ClassDB::bind_method(D_METHOD("canvas_item_add_multiline", "item", "points", "colors", "width", "antialiased"), &RenderingServer::canvas_item_add_multiline, DEFVAL(-1.0), DEFVAL(false));
3382
ClassDB::bind_method(D_METHOD("canvas_item_add_rect", "item", "rect", "color", "antialiased"), &RenderingServer::canvas_item_add_rect, DEFVAL(false));
3383
ClassDB::bind_method(D_METHOD("canvas_item_add_circle", "item", "pos", "radius", "color", "antialiased"), &RenderingServer::canvas_item_add_circle, DEFVAL(false));
3384
ClassDB::bind_method(D_METHOD("canvas_item_add_ellipse", "item", "pos", "major", "minor", "color", "antialiased"), &RenderingServer::canvas_item_add_ellipse, DEFVAL(false));
3385
ClassDB::bind_method(D_METHOD("canvas_item_add_texture_rect", "item", "rect", "texture", "tile", "modulate", "transpose"), &RenderingServer::canvas_item_add_texture_rect, DEFVAL(false), DEFVAL(Color(1, 1, 1)), DEFVAL(false));
3386
ClassDB::bind_method(D_METHOD("canvas_item_add_msdf_texture_rect_region", "item", "rect", "texture", "src_rect", "modulate", "outline_size", "px_range", "scale"), &RenderingServer::canvas_item_add_msdf_texture_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(1.0), DEFVAL(1.0));
3387
ClassDB::bind_method(D_METHOD("canvas_item_add_lcd_texture_rect_region", "item", "rect", "texture", "src_rect", "modulate"), &RenderingServer::canvas_item_add_lcd_texture_rect_region);
3388
ClassDB::bind_method(D_METHOD("canvas_item_add_texture_rect_region", "item", "rect", "texture", "src_rect", "modulate", "transpose", "clip_uv"), &RenderingServer::canvas_item_add_texture_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(true));
3389
ClassDB::bind_method(D_METHOD("canvas_item_add_nine_patch", "item", "rect", "source", "texture", "topleft", "bottomright", "x_axis_mode", "y_axis_mode", "draw_center", "modulate"), &RenderingServer::canvas_item_add_nine_patch, DEFVAL(NINE_PATCH_STRETCH), DEFVAL(NINE_PATCH_STRETCH), DEFVAL(true), DEFVAL(Color(1, 1, 1)));
3390
ClassDB::bind_method(D_METHOD("canvas_item_add_primitive", "item", "points", "colors", "uvs", "texture"), &RenderingServer::canvas_item_add_primitive);
3391
ClassDB::bind_method(D_METHOD("canvas_item_add_polygon", "item", "points", "colors", "uvs", "texture"), &RenderingServer::canvas_item_add_polygon, DEFVAL(Vector<Point2>()), DEFVAL(RID()));
3392
ClassDB::bind_method(D_METHOD("canvas_item_add_triangle_array", "item", "indices", "points", "colors", "uvs", "bones", "weights", "texture", "count"), &RenderingServer::canvas_item_add_triangle_array, DEFVAL(Vector<Point2>()), DEFVAL(Vector<int>()), DEFVAL(Vector<float>()), DEFVAL(RID()), DEFVAL(-1));
3393
ClassDB::bind_method(D_METHOD("canvas_item_add_mesh", "item", "mesh", "transform", "modulate", "texture"), &RenderingServer::canvas_item_add_mesh, DEFVAL(Transform2D()), DEFVAL(Color(1, 1, 1)), DEFVAL(RID()));
3394
ClassDB::bind_method(D_METHOD("canvas_item_add_multimesh", "item", "mesh", "texture"), &RenderingServer::canvas_item_add_multimesh, DEFVAL(RID()));
3395
ClassDB::bind_method(D_METHOD("canvas_item_add_particles", "item", "particles", "texture"), &RenderingServer::canvas_item_add_particles);
3396
ClassDB::bind_method(D_METHOD("canvas_item_add_set_transform", "item", "transform"), &RenderingServer::canvas_item_add_set_transform);
3397
ClassDB::bind_method(D_METHOD("canvas_item_add_clip_ignore", "item", "ignore"), &RenderingServer::canvas_item_add_clip_ignore);
3398
ClassDB::bind_method(D_METHOD("canvas_item_add_animation_slice", "item", "animation_length", "slice_begin", "slice_end", "offset"), &RenderingServer::canvas_item_add_animation_slice, DEFVAL(0.0));
3399
ClassDB::bind_method(D_METHOD("canvas_item_set_sort_children_by_y", "item", "enabled"), &RenderingServer::canvas_item_set_sort_children_by_y);
3400
ClassDB::bind_method(D_METHOD("canvas_item_set_z_index", "item", "z_index"), &RenderingServer::canvas_item_set_z_index);
3401
ClassDB::bind_method(D_METHOD("canvas_item_set_z_as_relative_to_parent", "item", "enabled"), &RenderingServer::canvas_item_set_z_as_relative_to_parent);
3402
ClassDB::bind_method(D_METHOD("canvas_item_set_copy_to_backbuffer", "item", "enabled", "rect"), &RenderingServer::canvas_item_set_copy_to_backbuffer);
3403
ClassDB::bind_method(D_METHOD("canvas_item_attach_skeleton", "item", "skeleton"), &RenderingServer::canvas_item_attach_skeleton);
3404
3405
ClassDB::bind_method(D_METHOD("canvas_item_clear", "item"), &RenderingServer::canvas_item_clear);
3406
ClassDB::bind_method(D_METHOD("canvas_item_set_draw_index", "item", "index"), &RenderingServer::canvas_item_set_draw_index);
3407
ClassDB::bind_method(D_METHOD("canvas_item_set_material", "item", "material"), &RenderingServer::canvas_item_set_material);
3408
ClassDB::bind_method(D_METHOD("canvas_item_set_use_parent_material", "item", "enabled"), &RenderingServer::canvas_item_set_use_parent_material);
3409
3410
ClassDB::bind_method(D_METHOD("canvas_item_set_instance_shader_parameter", "instance", "parameter", "value"), &RenderingServer::canvas_item_set_instance_shader_parameter);
3411
ClassDB::bind_method(D_METHOD("canvas_item_get_instance_shader_parameter", "instance", "parameter"), &RenderingServer::canvas_item_get_instance_shader_parameter);
3412
ClassDB::bind_method(D_METHOD("canvas_item_get_instance_shader_parameter_default_value", "instance", "parameter"), &RenderingServer::canvas_item_get_instance_shader_parameter_default_value);
3413
ClassDB::bind_method(D_METHOD("canvas_item_get_instance_shader_parameter_list", "instance"), &RenderingServer::_canvas_item_get_instance_shader_parameter_list);
3414
3415
ClassDB::bind_method(D_METHOD("canvas_item_set_visibility_notifier", "item", "enable", "area", "enter_callable", "exit_callable"), &RenderingServer::canvas_item_set_visibility_notifier);
3416
ClassDB::bind_method(D_METHOD("canvas_item_set_canvas_group_mode", "item", "mode", "clear_margin", "fit_empty", "fit_margin", "blur_mipmaps"), &RenderingServer::canvas_item_set_canvas_group_mode, DEFVAL(5.0), DEFVAL(false), DEFVAL(0.0), DEFVAL(false));
3417
3418
ClassDB::bind_method(D_METHOD("debug_canvas_item_get_rect", "item"), &RenderingServer::debug_canvas_item_get_rect);
3419
3420
BIND_ENUM_CONSTANT(NINE_PATCH_STRETCH);
3421
BIND_ENUM_CONSTANT(NINE_PATCH_TILE);
3422
BIND_ENUM_CONSTANT(NINE_PATCH_TILE_FIT);
3423
3424
BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_DEFAULT);
3425
BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_NEAREST);
3426
BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_LINEAR);
3427
BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS);
3428
BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS);
3429
BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC);
3430
BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC);
3431
BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_MAX);
3432
3433
BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT);
3434
BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
3435
BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
3436
BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_MIRROR);
3437
BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_MAX);
3438
3439
BIND_ENUM_CONSTANT(CANVAS_GROUP_MODE_DISABLED);
3440
BIND_ENUM_CONSTANT(CANVAS_GROUP_MODE_CLIP_ONLY);
3441
BIND_ENUM_CONSTANT(CANVAS_GROUP_MODE_CLIP_AND_DRAW);
3442
BIND_ENUM_CONSTANT(CANVAS_GROUP_MODE_TRANSPARENT);
3443
3444
/* CANVAS LIGHT */
3445
3446
ClassDB::bind_method(D_METHOD("canvas_light_create"), &RenderingServer::canvas_light_create);
3447
ClassDB::bind_method(D_METHOD("canvas_light_attach_to_canvas", "light", "canvas"), &RenderingServer::canvas_light_attach_to_canvas);
3448
ClassDB::bind_method(D_METHOD("canvas_light_set_enabled", "light", "enabled"), &RenderingServer::canvas_light_set_enabled);
3449
ClassDB::bind_method(D_METHOD("canvas_light_set_texture_scale", "light", "scale"), &RenderingServer::canvas_light_set_texture_scale);
3450
ClassDB::bind_method(D_METHOD("canvas_light_set_transform", "light", "transform"), &RenderingServer::canvas_light_set_transform);
3451
ClassDB::bind_method(D_METHOD("canvas_light_set_texture", "light", "texture"), &RenderingServer::canvas_light_set_texture);
3452
ClassDB::bind_method(D_METHOD("canvas_light_set_texture_offset", "light", "offset"), &RenderingServer::canvas_light_set_texture_offset);
3453
ClassDB::bind_method(D_METHOD("canvas_light_set_color", "light", "color"), &RenderingServer::canvas_light_set_color);
3454
ClassDB::bind_method(D_METHOD("canvas_light_set_height", "light", "height"), &RenderingServer::canvas_light_set_height);
3455
ClassDB::bind_method(D_METHOD("canvas_light_set_energy", "light", "energy"), &RenderingServer::canvas_light_set_energy);
3456
ClassDB::bind_method(D_METHOD("canvas_light_set_z_range", "light", "min_z", "max_z"), &RenderingServer::canvas_light_set_z_range);
3457
ClassDB::bind_method(D_METHOD("canvas_light_set_layer_range", "light", "min_layer", "max_layer"), &RenderingServer::canvas_light_set_layer_range);
3458
ClassDB::bind_method(D_METHOD("canvas_light_set_item_cull_mask", "light", "mask"), &RenderingServer::canvas_light_set_item_cull_mask);
3459
ClassDB::bind_method(D_METHOD("canvas_light_set_item_shadow_cull_mask", "light", "mask"), &RenderingServer::canvas_light_set_item_shadow_cull_mask);
3460
ClassDB::bind_method(D_METHOD("canvas_light_set_mode", "light", "mode"), &RenderingServer::canvas_light_set_mode);
3461
ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_enabled", "light", "enabled"), &RenderingServer::canvas_light_set_shadow_enabled);
3462
ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_filter", "light", "filter"), &RenderingServer::canvas_light_set_shadow_filter);
3463
ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_color", "light", "color"), &RenderingServer::canvas_light_set_shadow_color);
3464
ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_smooth", "light", "smooth"), &RenderingServer::canvas_light_set_shadow_smooth);
3465
ClassDB::bind_method(D_METHOD("canvas_light_set_blend_mode", "light", "mode"), &RenderingServer::canvas_light_set_blend_mode);
3466
ClassDB::bind_method(D_METHOD("canvas_light_set_interpolated", "light", "interpolated"), &RenderingServer::canvas_light_set_interpolated);
3467
ClassDB::bind_method(D_METHOD("canvas_light_reset_physics_interpolation", "light"), &RenderingServer::canvas_light_reset_physics_interpolation);
3468
ClassDB::bind_method(D_METHOD("canvas_light_transform_physics_interpolation", "light", "transform"), &RenderingServer::canvas_light_transform_physics_interpolation);
3469
3470
BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_POINT);
3471
BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_DIRECTIONAL);
3472
3473
BIND_ENUM_CONSTANT(CANVAS_LIGHT_BLEND_MODE_ADD);
3474
BIND_ENUM_CONSTANT(CANVAS_LIGHT_BLEND_MODE_SUB);
3475
BIND_ENUM_CONSTANT(CANVAS_LIGHT_BLEND_MODE_MIX);
3476
3477
BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_NONE);
3478
BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_PCF5);
3479
BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_PCF13);
3480
BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_MAX);
3481
3482
/* CANVAS OCCLUDER */
3483
3484
ClassDB::bind_method(D_METHOD("canvas_light_occluder_create"), &RenderingServer::canvas_light_occluder_create);
3485
ClassDB::bind_method(D_METHOD("canvas_light_occluder_attach_to_canvas", "occluder", "canvas"), &RenderingServer::canvas_light_occluder_attach_to_canvas);
3486
ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_enabled", "occluder", "enabled"), &RenderingServer::canvas_light_occluder_set_enabled);
3487
ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_polygon", "occluder", "polygon"), &RenderingServer::canvas_light_occluder_set_polygon);
3488
ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_as_sdf_collision", "occluder", "enable"), &RenderingServer::canvas_light_occluder_set_as_sdf_collision);
3489
ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_transform", "occluder", "transform"), &RenderingServer::canvas_light_occluder_set_transform);
3490
ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_light_mask", "occluder", "mask"), &RenderingServer::canvas_light_occluder_set_light_mask);
3491
ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_interpolated", "occluder", "interpolated"), &RenderingServer::canvas_light_occluder_set_interpolated);
3492
ClassDB::bind_method(D_METHOD("canvas_light_occluder_reset_physics_interpolation", "occluder"), &RenderingServer::canvas_light_occluder_reset_physics_interpolation);
3493
ClassDB::bind_method(D_METHOD("canvas_light_occluder_transform_physics_interpolation", "occluder", "transform"), &RenderingServer::canvas_light_occluder_transform_physics_interpolation);
3494
3495
/* CANVAS LIGHT OCCLUDER POLYGON */
3496
3497
ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_create"), &RenderingServer::canvas_occluder_polygon_create);
3498
ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_set_shape", "occluder_polygon", "shape", "closed"), &RenderingServer::canvas_occluder_polygon_set_shape);
3499
ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_set_cull_mode", "occluder_polygon", "mode"), &RenderingServer::canvas_occluder_polygon_set_cull_mode);
3500
3501
ClassDB::bind_method(D_METHOD("canvas_set_shadow_texture_size", "size"), &RenderingServer::canvas_set_shadow_texture_size);
3502
3503
BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_DISABLED);
3504
BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE);
3505
BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_COUNTER_CLOCKWISE);
3506
3507
/* GLOBAL SHADER UNIFORMS */
3508
3509
ClassDB::bind_method(D_METHOD("global_shader_parameter_add", "name", "type", "default_value"), &RenderingServer::global_shader_parameter_add);
3510
ClassDB::bind_method(D_METHOD("global_shader_parameter_remove", "name"), &RenderingServer::global_shader_parameter_remove);
3511
ClassDB::bind_method(D_METHOD("global_shader_parameter_get_list"), &RenderingServer::_global_shader_parameter_get_list);
3512
ClassDB::bind_method(D_METHOD("global_shader_parameter_set", "name", "value"), &RenderingServer::global_shader_parameter_set);
3513
ClassDB::bind_method(D_METHOD("global_shader_parameter_set_override", "name", "value"), &RenderingServer::global_shader_parameter_set_override);
3514
ClassDB::bind_method(D_METHOD("global_shader_parameter_get", "name"), &RenderingServer::global_shader_parameter_get);
3515
ClassDB::bind_method(D_METHOD("global_shader_parameter_get_type", "name"), &RenderingServer::global_shader_parameter_get_type);
3516
3517
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_BOOL);
3518
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_BVEC2);
3519
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_BVEC3);
3520
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_BVEC4);
3521
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_INT);
3522
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_IVEC2);
3523
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_IVEC3);
3524
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_IVEC4);
3525
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_RECT2I);
3526
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_UINT);
3527
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_UVEC2);
3528
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_UVEC3);
3529
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_UVEC4);
3530
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_FLOAT);
3531
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_VEC2);
3532
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_VEC3);
3533
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_VEC4);
3534
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_COLOR);
3535
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_RECT2);
3536
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_MAT2);
3537
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_MAT3);
3538
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_MAT4);
3539
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_TRANSFORM_2D);
3540
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_TRANSFORM);
3541
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLER2D);
3542
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLER2DARRAY);
3543
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLER3D);
3544
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLERCUBE);
3545
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLEREXT);
3546
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_MAX);
3547
3548
/* Free */
3549
ClassDB::bind_method(D_METHOD("free_rid", "rid"), &RenderingServer::free_rid);
3550
3551
/* Misc */
3552
3553
ClassDB::bind_method(D_METHOD("request_frame_drawn_callback", "callable"), &RenderingServer::request_frame_drawn_callback);
3554
ClassDB::bind_method(D_METHOD("has_changed"), &RenderingServer::has_changed);
3555
ClassDB::bind_method(D_METHOD("get_rendering_info", "info"), &RenderingServer::get_rendering_info);
3556
ClassDB::bind_method(D_METHOD("get_video_adapter_name"), &RenderingServer::get_video_adapter_name);
3557
ClassDB::bind_method(D_METHOD("get_video_adapter_vendor"), &RenderingServer::get_video_adapter_vendor);
3558
ClassDB::bind_method(D_METHOD("get_video_adapter_type"), &RenderingServer::get_video_adapter_type);
3559
ClassDB::bind_method(D_METHOD("get_video_adapter_api_version"), &RenderingServer::get_video_adapter_api_version);
3560
3561
ClassDB::bind_method(D_METHOD("get_current_rendering_driver_name"), &RenderingServer::get_current_rendering_driver_name);
3562
ClassDB::bind_method(D_METHOD("get_current_rendering_method"), &RenderingServer::get_current_rendering_method);
3563
3564
ClassDB::bind_method(D_METHOD("make_sphere_mesh", "latitudes", "longitudes", "radius"), &RenderingServer::make_sphere_mesh);
3565
ClassDB::bind_method(D_METHOD("get_test_cube"), &RenderingServer::get_test_cube);
3566
3567
ClassDB::bind_method(D_METHOD("get_test_texture"), &RenderingServer::get_test_texture);
3568
ClassDB::bind_method(D_METHOD("get_white_texture"), &RenderingServer::get_white_texture);
3569
3570
ClassDB::bind_method(D_METHOD("set_boot_image_with_stretch", "image", "color", "stretch_mode", "use_filter"), &RenderingServer::set_boot_image_with_stretch, DEFVAL(true));
3571
#ifndef DISABLE_DEPRECATED
3572
ClassDB::bind_method(D_METHOD("set_boot_image", "image", "color", "scale", "use_filter"), &RenderingServer::set_boot_image, DEFVAL(true));
3573
#endif
3574
ClassDB::bind_method(D_METHOD("get_default_clear_color"), &RenderingServer::get_default_clear_color);
3575
ClassDB::bind_method(D_METHOD("set_default_clear_color", "color"), &RenderingServer::set_default_clear_color);
3576
3577
ClassDB::bind_method(D_METHOD("has_os_feature", "feature"), &RenderingServer::has_os_feature);
3578
ClassDB::bind_method(D_METHOD("set_debug_generate_wireframes", "generate"), &RenderingServer::set_debug_generate_wireframes);
3579
3580
ClassDB::bind_method(D_METHOD("is_render_loop_enabled"), &RenderingServer::is_render_loop_enabled);
3581
ClassDB::bind_method(D_METHOD("set_render_loop_enabled", "enabled"), &RenderingServer::set_render_loop_enabled);
3582
3583
ClassDB::bind_method(D_METHOD("get_frame_setup_time_cpu"), &RenderingServer::get_frame_setup_time_cpu);
3584
3585
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "render_loop_enabled"), "set_render_loop_enabled", "is_render_loop_enabled");
3586
3587
BIND_ENUM_CONSTANT(RENDERING_INFO_TOTAL_OBJECTS_IN_FRAME);
3588
BIND_ENUM_CONSTANT(RENDERING_INFO_TOTAL_PRIMITIVES_IN_FRAME);
3589
BIND_ENUM_CONSTANT(RENDERING_INFO_TOTAL_DRAW_CALLS_IN_FRAME);
3590
BIND_ENUM_CONSTANT(RENDERING_INFO_TEXTURE_MEM_USED);
3591
BIND_ENUM_CONSTANT(RENDERING_INFO_BUFFER_MEM_USED);
3592
BIND_ENUM_CONSTANT(RENDERING_INFO_VIDEO_MEM_USED);
3593
BIND_ENUM_CONSTANT(RENDERING_INFO_PIPELINE_COMPILATIONS_CANVAS);
3594
BIND_ENUM_CONSTANT(RENDERING_INFO_PIPELINE_COMPILATIONS_MESH);
3595
BIND_ENUM_CONSTANT(RENDERING_INFO_PIPELINE_COMPILATIONS_SURFACE);
3596
BIND_ENUM_CONSTANT(RENDERING_INFO_PIPELINE_COMPILATIONS_DRAW);
3597
BIND_ENUM_CONSTANT(RENDERING_INFO_PIPELINE_COMPILATIONS_SPECIALIZATION);
3598
3599
BIND_ENUM_CONSTANT(PIPELINE_SOURCE_CANVAS);
3600
BIND_ENUM_CONSTANT(PIPELINE_SOURCE_MESH);
3601
BIND_ENUM_CONSTANT(PIPELINE_SOURCE_SURFACE);
3602
BIND_ENUM_CONSTANT(PIPELINE_SOURCE_DRAW);
3603
BIND_ENUM_CONSTANT(PIPELINE_SOURCE_SPECIALIZATION);
3604
BIND_ENUM_CONSTANT(PIPELINE_SOURCE_MAX);
3605
3606
BIND_ENUM_CONSTANT(SPLASH_STRETCH_MODE_DISABLED);
3607
BIND_ENUM_CONSTANT(SPLASH_STRETCH_MODE_KEEP);
3608
BIND_ENUM_CONSTANT(SPLASH_STRETCH_MODE_KEEP_WIDTH);
3609
BIND_ENUM_CONSTANT(SPLASH_STRETCH_MODE_KEEP_HEIGHT);
3610
BIND_ENUM_CONSTANT(SPLASH_STRETCH_MODE_COVER);
3611
BIND_ENUM_CONSTANT(SPLASH_STRETCH_MODE_IGNORE);
3612
3613
ADD_SIGNAL(MethodInfo("frame_pre_draw"));
3614
ADD_SIGNAL(MethodInfo("frame_post_draw"));
3615
3616
ClassDB::bind_method(D_METHOD("force_sync"), &RenderingServer::sync);
3617
ClassDB::bind_method(D_METHOD("force_draw", "swap_buffers", "frame_step"), &RenderingServer::draw, DEFVAL(true), DEFVAL(0.0));
3618
ClassDB::bind_method(D_METHOD("get_rendering_device"), &RenderingServer::get_rendering_device);
3619
ClassDB::bind_method(D_METHOD("create_local_rendering_device"), &RenderingServer::create_local_rendering_device);
3620
3621
ClassDB::bind_method(D_METHOD("is_on_render_thread"), &RenderingServer::is_on_render_thread);
3622
ClassDB::bind_method(D_METHOD("call_on_render_thread", "callable"), &RenderingServer::call_on_render_thread);
3623
3624
#ifndef DISABLE_DEPRECATED
3625
ClassDB::bind_method(D_METHOD("has_feature", "feature"), &RenderingServer::has_feature);
3626
3627
BIND_ENUM_CONSTANT(FEATURE_SHADERS);
3628
BIND_ENUM_CONSTANT(FEATURE_MULTITHREADED);
3629
#endif
3630
}
3631
3632
void RenderingServer::mesh_add_surface_from_mesh_data(RID p_mesh, const Geometry3D::MeshData &p_mesh_data) {
3633
Vector<Vector3> vertices;
3634
Vector<Vector3> normals;
3635
3636
for (const Geometry3D::MeshData::Face &f : p_mesh_data.faces) {
3637
for (uint32_t j = 2; j < f.indices.size(); j++) {
3638
vertices.push_back(p_mesh_data.vertices[f.indices[0]]);
3639
normals.push_back(f.plane.normal);
3640
3641
vertices.push_back(p_mesh_data.vertices[f.indices[j - 1]]);
3642
normals.push_back(f.plane.normal);
3643
3644
vertices.push_back(p_mesh_data.vertices[f.indices[j]]);
3645
normals.push_back(f.plane.normal);
3646
}
3647
}
3648
3649
Array d;
3650
d.resize(RS::ARRAY_MAX);
3651
d[ARRAY_VERTEX] = vertices;
3652
d[ARRAY_NORMAL] = normals;
3653
mesh_add_surface_from_arrays(p_mesh, PRIMITIVE_TRIANGLES, d);
3654
}
3655
3656
void RenderingServer::mesh_add_surface_from_planes(RID p_mesh, const Vector<Plane> &p_planes) {
3657
Geometry3D::MeshData mdata = Geometry3D::build_convex_mesh(p_planes);
3658
mesh_add_surface_from_mesh_data(p_mesh, mdata);
3659
}
3660
3661
#ifndef DISABLE_DEPRECATED
3662
void RenderingServer::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter) {
3663
SplashStretchMode stretch_mode = map_scaling_option_to_stretch_mode(p_scale);
3664
set_boot_image_with_stretch(p_image, p_color, stretch_mode, p_use_filter);
3665
}
3666
#endif
3667
3668
RID RenderingServer::instance_create2(RID p_base, RID p_scenario) {
3669
RID instance = instance_create();
3670
instance_set_base(instance, p_base);
3671
instance_set_scenario(instance, p_scenario);
3672
return instance;
3673
}
3674
3675
bool RenderingServer::is_render_loop_enabled() const {
3676
return render_loop_enabled;
3677
}
3678
3679
void RenderingServer::set_render_loop_enabled(bool p_enabled) {
3680
render_loop_enabled = p_enabled;
3681
}
3682
3683
RenderingServer::RenderingServer() {
3684
//ERR_FAIL_COND(singleton);
3685
3686
singleton = this;
3687
}
3688
3689
TypedArray<StringName> RenderingServer::_global_shader_parameter_get_list() const {
3690
TypedArray<StringName> gsp;
3691
Vector<StringName> gsp_sn = global_shader_parameter_get_list();
3692
gsp.resize(gsp_sn.size());
3693
for (int i = 0; i < gsp_sn.size(); i++) {
3694
gsp[i] = gsp_sn[i];
3695
}
3696
return gsp;
3697
}
3698
3699
void RenderingServer::init() {
3700
// These are overrides, even if they are false Godot will still
3701
// import the texture formats that the host platform needs.
3702
// See `const bool can_s3tc_bptc` in the resource importer.
3703
GLOBAL_DEF_RST("rendering/textures/vram_compression/import_s3tc_bptc", false);
3704
GLOBAL_DEF_RST("rendering/textures/vram_compression/import_etc2_astc", false);
3705
GLOBAL_DEF("rendering/textures/vram_compression/compress_with_gpu", true);
3706
GLOBAL_DEF("rendering/textures/vram_compression/cache_gpu_compressor", true);
3707
3708
GLOBAL_DEF("rendering/textures/lossless_compression/force_png", false);
3709
3710
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/textures/webp_compression/compression_method", PROPERTY_HINT_RANGE, "0,6,1"), 2);
3711
GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/textures/webp_compression/lossless_compression_factor", PROPERTY_HINT_RANGE, "0,100,1"), 25);
3712
3713
GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/limits/time/time_rollover_secs", PROPERTY_HINT_RANGE, "1,10000,1,or_greater,suffix:s"), 3600);
3714
3715
GLOBAL_DEF_RST("rendering/lights_and_shadows/use_physical_light_units", false);
3716
3717
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/lights_and_shadows/directional_shadow/size", PROPERTY_HINT_RANGE, "256,16384"), 4096);
3718
GLOBAL_DEF("rendering/lights_and_shadows/directional_shadow/size.mobile", 2048);
3719
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality", PROPERTY_HINT_ENUM, "Hard (Fastest),Soft Very Low (Faster),Soft Low (Fast),Soft Medium (Average),Soft High (Slow),Soft Ultra (Slowest)"), 2);
3720
GLOBAL_DEF("rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile", 0);
3721
GLOBAL_DEF("rendering/lights_and_shadows/directional_shadow/16_bits", true);
3722
3723
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality", PROPERTY_HINT_ENUM, "Hard (Fastest),Soft Very Low (Faster),Soft Low (Fast),Soft Medium (Average),Soft High (Slow),Soft Ultra (Slowest)"), 2);
3724
GLOBAL_DEF("rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile", 0);
3725
GLOBAL_DEF("rendering/lights_and_shadows/positional_shadow/atlas_16_bits", true);
3726
3727
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/2d/shadow_atlas/size", PROPERTY_HINT_RANGE, "128,16384"), 2048);
3728
GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/2d/batching/item_buffer_size", PROPERTY_HINT_RANGE, "128,1048576,1"), 16384);
3729
GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/2d/batching/uniform_set_cache_size", PROPERTY_HINT_RANGE, "256,1048576,1"), 4096);
3730
3731
// Number of commands that can be drawn per frame.
3732
GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/gl_compatibility/item_buffer_size", PROPERTY_HINT_RANGE, "128,1048576,1"), 16384);
3733
3734
GLOBAL_DEF("rendering/shader_compiler/shader_cache/enabled", true);
3735
GLOBAL_DEF("rendering/shader_compiler/shader_cache/compress", true);
3736
GLOBAL_DEF("rendering/shader_compiler/shader_cache/use_zstd_compression", true);
3737
GLOBAL_DEF("rendering/shader_compiler/shader_cache/strip_debug", false);
3738
GLOBAL_DEF("rendering/shader_compiler/shader_cache/strip_debug.release", true);
3739
3740
GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/reflections/sky_reflections/roughness_layers", PROPERTY_HINT_RANGE, "1,32,1"), 7);
3741
GLOBAL_DEF_RST("rendering/reflections/sky_reflections/texture_array_reflections", true);
3742
GLOBAL_DEF("rendering/reflections/sky_reflections/texture_array_reflections.mobile", false);
3743
GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/reflections/sky_reflections/ggx_samples", PROPERTY_HINT_RANGE, "0,256,1"), 32);
3744
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/reflections/sky_reflections/ggx_samples.mobile", PROPERTY_HINT_RANGE, "0,128,1"), 16);
3745
GLOBAL_DEF("rendering/reflections/sky_reflections/fast_filter_high_quality", false);
3746
GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/reflections/reflection_atlas/reflection_size", PROPERTY_HINT_RANGE, "4,4096,1"), 256);
3747
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/reflections/reflection_atlas/reflection_size.mobile", PROPERTY_HINT_RANGE, "4,2048,1"), 128);
3748
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/reflections/reflection_atlas/reflection_count", PROPERTY_HINT_RANGE, "1,256,1"), 64);
3749
GLOBAL_DEF_RST("rendering/reflections/specular_occlusion/enabled", true);
3750
3751
GLOBAL_DEF("rendering/global_illumination/gi/use_half_resolution", false);
3752
3753
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/global_illumination/voxel_gi/quality", PROPERTY_HINT_ENUM, "Low (4 Cones - Fast),High (6 Cones - Slow)"), 0);
3754
3755
GLOBAL_DEF_RST("rendering/shading/overrides/force_vertex_shading", false);
3756
GLOBAL_DEF("rendering/shading/overrides/force_lambert_over_burley", false);
3757
GLOBAL_DEF("rendering/shading/overrides/force_lambert_over_burley.mobile", true);
3758
3759
GLOBAL_DEF_RST("rendering/driver/depth_prepass/enable", true);
3760
GLOBAL_DEF_RST("rendering/driver/depth_prepass/disable_for_vendors", "PowerVR,Mali,Adreno,Apple");
3761
3762
GLOBAL_DEF_RST("rendering/textures/default_filters/use_nearest_mipmap_filter", false);
3763
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/textures/default_filters/anisotropic_filtering_level", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Faster),4× (Fast),8× (Average),16× (Slow)")), 2);
3764
3765
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/camera/depth_of_field/depth_of_field_bokeh_shape", PROPERTY_HINT_ENUM, "Box (Fast),Hexagon (Average),Circle (Slowest)"), 1);
3766
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/camera/depth_of_field/depth_of_field_bokeh_quality", PROPERTY_HINT_ENUM, "Very Low (Fastest),Low (Fast),Medium (Average),High (Slow)"), 1);
3767
GLOBAL_DEF("rendering/camera/depth_of_field/depth_of_field_use_jitter", false);
3768
3769
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/environment/ssao/quality", PROPERTY_HINT_ENUM, "Very Low (Fast),Low (Fast),Medium (Average),High (Slow),Ultra (Custom)"), 2);
3770
GLOBAL_DEF("rendering/environment/ssao/half_size", true);
3771
GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/environment/ssao/adaptive_target", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), 0.5);
3772
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/environment/ssao/blur_passes", PROPERTY_HINT_RANGE, "0,6"), 2);
3773
GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/environment/ssao/fadeout_from", PROPERTY_HINT_RANGE, "0.0,512,0.1,or_greater"), 50.0);
3774
GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/environment/ssao/fadeout_to", PROPERTY_HINT_RANGE, "64,65536,0.1,or_greater"), 300.0);
3775
3776
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/environment/ssil/quality", PROPERTY_HINT_ENUM, "Very Low (Fast),Low (Fast),Medium (Average),High (Slow),Ultra (Custom)"), 2);
3777
GLOBAL_DEF("rendering/environment/ssil/half_size", true);
3778
GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/environment/ssil/adaptive_target", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), 0.5);
3779
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/environment/ssil/blur_passes", PROPERTY_HINT_RANGE, "0,6"), 4);
3780
GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/environment/ssil/fadeout_from", PROPERTY_HINT_RANGE, "0.0,512,0.1,or_greater"), 50.0);
3781
GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/environment/ssil/fadeout_to", PROPERTY_HINT_RANGE, "64,65536,0.1,or_greater"), 300.0);
3782
3783
// Move the project setting definitions here so they are available when we init the rendering internals.
3784
GLOBAL_DEF_BASIC("rendering/viewport/hdr_2d", false);
3785
3786
GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/msaa_2d", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)")), 0);
3787
GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/msaa_3d", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)")), 0);
3788
3789
GLOBAL_DEF("rendering/anti_aliasing/screen_space_roughness_limiter/enabled", true);
3790
GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/anti_aliasing/screen_space_roughness_limiter/amount", PROPERTY_HINT_RANGE, "0.01,4.0,0.01"), 0.25);
3791
GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/anti_aliasing/screen_space_roughness_limiter/limit", PROPERTY_HINT_RANGE, "0.01,1.0,0.01"), 0.18);
3792
3793
GLOBAL_DEF_RST(PropertyInfo(Variant::FLOAT, "rendering/anti_aliasing/quality/smaa_edge_detection_threshold", PROPERTY_HINT_RANGE, "0.01,0.2,0.01"), 0.05);
3794
3795
GLOBAL_DEF("rendering/anti_aliasing/quality/use_debanding", false);
3796
3797
{
3798
String mode_hints;
3799
String mode_hints_metal;
3800
{
3801
Vector<String> mode_hints_arr = { "Bilinear (Fastest)", "FSR 1.0 (Fast)", "FSR 2.2 (Slow)" };
3802
mode_hints = String(",").join(mode_hints_arr);
3803
3804
mode_hints_arr.push_back("MetalFX (Spatial)");
3805
mode_hints_arr.push_back("MetalFX (Temporal)");
3806
mode_hints_metal = String(",").join(mode_hints_arr);
3807
}
3808
3809
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/scaling_3d/mode", PROPERTY_HINT_ENUM, mode_hints), 0);
3810
GLOBAL_DEF_NOVAL(PropertyInfo(Variant::INT, "rendering/scaling_3d/mode.ios", PROPERTY_HINT_ENUM, mode_hints_metal), 0);
3811
GLOBAL_DEF_NOVAL(PropertyInfo(Variant::INT, "rendering/scaling_3d/mode.macos", PROPERTY_HINT_ENUM, mode_hints_metal), 0);
3812
}
3813
GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/scaling_3d/scale", PROPERTY_HINT_RANGE, "0.25,2.0,0.01"), 1.0);
3814
GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/scaling_3d/fsr_sharpness", PROPERTY_HINT_RANGE, "0,2,0.1"), 0.2f);
3815
3816
GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/textures/default_filters/texture_mipmap_bias", PROPERTY_HINT_RANGE, "-2,2,0.001"), 0.0f);
3817
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/textures/decals/filter", PROPERTY_HINT_ENUM, "Nearest (Fast),Linear (Fast),Nearest Mipmap (Fast),Linear Mipmap (Fast),Nearest Mipmap Anisotropic (Average),Linear Mipmap Anisotropic (Average)"), DECAL_FILTER_LINEAR_MIPMAPS);
3818
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/textures/light_projectors/filter", PROPERTY_HINT_ENUM, "Nearest (Fast),Linear (Fast),Nearest Mipmap (Fast),Linear Mipmap (Fast),Nearest Mipmap Anisotropic (Average),Linear Mipmap Anisotropic (Average)"), LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS);
3819
3820
GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/occlusion_culling/occlusion_rays_per_thread", PROPERTY_HINT_RANGE, "1,2048,1,or_greater"), 512);
3821
3822
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/environment/glow/upscale_mode", PROPERTY_HINT_ENUM, "Linear (Fast),Bicubic (Slow)"), 1);
3823
GLOBAL_DEF("rendering/environment/glow/upscale_mode.mobile", 0);
3824
3825
GLOBAL_DEF("rendering/environment/screen_space_reflection/half_size", true);
3826
3827
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/environment/subsurface_scattering/subsurface_scattering_quality", PROPERTY_HINT_ENUM, "Disabled (Fastest),Low (Fast),Medium (Average),High (Slow)"), 1);
3828
GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/environment/subsurface_scattering/subsurface_scattering_scale", PROPERTY_HINT_RANGE, "0.001,1,0.001"), 0.05);
3829
GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale", PROPERTY_HINT_RANGE, "0.001,1,0.001"), 0.01);
3830
3831
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/limits/global_shader_variables/buffer_size", PROPERTY_HINT_RANGE, "16,1048576,1"), 65536);
3832
3833
GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/lightmapping/probe_capture/update_speed", PROPERTY_HINT_RANGE, "0.001,256,0.001"), 15);
3834
GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/lightmapping/primitive_meshes/texel_size", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 0.2);
3835
GLOBAL_DEF("rendering/lightmapping/lightmap_gi/use_bicubic_filter", true);
3836
3837
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/global_illumination/sdfgi/probe_ray_count", PROPERTY_HINT_ENUM, "8 (Fastest),16,32,64,96,128 (Slowest)"), 1);
3838
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/global_illumination/sdfgi/frames_to_converge", PROPERTY_HINT_ENUM, "5 (Less Latency but Lower Quality),10,15,20,25,30 (More Latency but Higher Quality)"), 5);
3839
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/global_illumination/sdfgi/frames_to_update_lights", PROPERTY_HINT_ENUM, "1 (Slower),2,4,8,16 (Faster)"), 2);
3840
3841
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/environment/volumetric_fog/volume_size", PROPERTY_HINT_RANGE, "16,512,1"), 64);
3842
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/environment/volumetric_fog/volume_depth", PROPERTY_HINT_RANGE, "16,512,1"), 64);
3843
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/environment/volumetric_fog/use_filter", PROPERTY_HINT_ENUM, "No (Faster),Yes (Higher Quality)"), 1);
3844
3845
GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/limits/spatial_indexer/update_iterations_per_frame", PROPERTY_HINT_RANGE, "0,1024,1"), 10);
3846
GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/limits/spatial_indexer/threaded_cull_minimum_instances", PROPERTY_HINT_RANGE, "32,65536,1"), 1000);
3847
3848
GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/limits/cluster_builder/max_clustered_elements", PROPERTY_HINT_RANGE, "32,8192,1"), 512);
3849
3850
// OpenGL limits
3851
GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/limits/opengl/max_renderable_elements", PROPERTY_HINT_RANGE, "1024,65536,1"), 65536);
3852
GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/limits/opengl/max_renderable_lights", PROPERTY_HINT_RANGE, "2,256,1"), 32);
3853
GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/limits/opengl/max_lights_per_object", PROPERTY_HINT_RANGE, "2,1024,1"), 8);
3854
3855
#ifndef XR_DISABLED
3856
GLOBAL_DEF_RST_BASIC("xr/shaders/enabled", false);
3857
#endif // XR_DISABLED
3858
3859
GLOBAL_DEF("debug/shader_language/warnings/enable", true);
3860
GLOBAL_DEF("debug/shader_language/warnings/treat_warnings_as_errors", false);
3861
3862
#ifdef DEBUG_ENABLED
3863
for (int i = 0; i < (int)ShaderWarning::WARNING_MAX; i++) {
3864
GLOBAL_DEF("debug/shader_language/warnings/" + ShaderWarning::get_name_from_code((ShaderWarning::Code)i).to_lower(), true);
3865
}
3866
#endif
3867
}
3868
3869
RenderingServer::~RenderingServer() {
3870
singleton = nullptr;
3871
}
3872
3873