Path: blob/master/servers/rendering/rendering_server_globals.h
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/**************************************************************************/1/* rendering_server_globals.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "servers/rendering/environment/renderer_fog.h"33#include "servers/rendering/environment/renderer_gi.h"34#include "servers/rendering/renderer_canvas_cull.h"35#include "servers/rendering/renderer_canvas_render.h"36#include "servers/rendering/rendering_method.h"37#include "servers/rendering/storage/camera_attributes_storage.h"38#include "servers/rendering/storage/light_storage.h"39#include "servers/rendering/storage/material_storage.h"40#include "servers/rendering/storage/mesh_storage.h"41#include "servers/rendering/storage/particles_storage.h"42#include "servers/rendering/storage/texture_storage.h"43#include "servers/rendering/storage/utilities.h"4445class RendererCanvasCull;46class RendererViewport;47class RenderingMethod;4849class RenderingServerGlobals {50public:51static inline bool threaded = false;5253static inline RendererUtilities *utilities = nullptr;54static inline RendererLightStorage *light_storage = nullptr;55static inline RendererMaterialStorage *material_storage = nullptr;56static inline RendererMeshStorage *mesh_storage = nullptr;57static inline RendererParticlesStorage *particles_storage = nullptr;58static inline RendererTextureStorage *texture_storage = nullptr;59static inline RendererGI *gi = nullptr;60static inline RendererFog *fog = nullptr;61static inline RendererCameraAttributes *camera_attributes = nullptr;62static inline RendererCanvasRender *canvas_render = nullptr;63static inline RendererCompositor *rasterizer = nullptr;6465static inline RendererCanvasCull *canvas = nullptr;66static inline RendererViewport *viewport = nullptr;67static inline RenderingMethod *scene = nullptr;68};6970#define RSG RenderingServerGlobals717273