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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/servers/rendering_server.cpp
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/**************************************************************************/
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/* rendering_server.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "rendering_server.h"
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#include "rendering_server.compat.inc"
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#include "core/config/project_settings.h"
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#include "core/variant/typed_array.h"
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#include "servers/rendering/shader_language.h"
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#include "servers/rendering/shader_warnings.h"
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RenderingServer *RenderingServer::singleton = nullptr;
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RenderingServer *(*RenderingServer::create_func)() = nullptr;
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RenderingServer *RenderingServer::get_singleton() {
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return singleton;
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}
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RenderingServer *RenderingServer::create() {
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ERR_FAIL_COND_V(singleton, nullptr);
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if (create_func) {
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return create_func();
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}
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return nullptr;
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}
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Array RenderingServer::_texture_debug_usage_bind() {
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List<TextureInfo> list;
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texture_debug_usage(&list);
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Array arr;
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for (const TextureInfo &E : list) {
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Dictionary dict;
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dict["texture"] = E.texture;
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dict["width"] = E.width;
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dict["height"] = E.height;
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dict["depth"] = E.depth;
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dict["format"] = E.format;
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dict["bytes"] = E.bytes;
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dict["path"] = E.path;
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arr.push_back(dict);
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}
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return arr;
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}
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static PackedInt64Array to_int_array(const Vector<ObjectID> &ids) {
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PackedInt64Array a;
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a.resize(ids.size());
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for (int i = 0; i < ids.size(); ++i) {
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a.write[i] = ids[i];
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}
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return a;
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}
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PackedInt64Array RenderingServer::_instances_cull_aabb_bind(const AABB &p_aabb, RID p_scenario) const {
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Vector<ObjectID> ids = instances_cull_aabb(p_aabb, p_scenario);
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return to_int_array(ids);
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}
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PackedInt64Array RenderingServer::_instances_cull_ray_bind(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario) const {
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Vector<ObjectID> ids = instances_cull_ray(p_from, p_to, p_scenario);
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return to_int_array(ids);
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}
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PackedInt64Array RenderingServer::_instances_cull_convex_bind(const TypedArray<Plane> &p_convex, RID p_scenario) const {
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Vector<Plane> planes;
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for (int i = 0; i < p_convex.size(); ++i) {
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const Variant &v = p_convex[i];
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ERR_FAIL_COND_V(v.get_type() != Variant::PLANE, PackedInt64Array());
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planes.push_back(v);
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}
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Vector<ObjectID> ids = instances_cull_convex(planes, p_scenario);
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return to_int_array(ids);
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}
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RID RenderingServer::get_test_texture() {
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if (test_texture.is_valid()) {
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return test_texture;
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};
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#define TEST_TEXTURE_SIZE 256
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Vector<uint8_t> test_data;
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test_data.resize(TEST_TEXTURE_SIZE * TEST_TEXTURE_SIZE * 3);
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{
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uint8_t *w = test_data.ptrw();
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for (int x = 0; x < TEST_TEXTURE_SIZE; x++) {
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for (int y = 0; y < TEST_TEXTURE_SIZE; y++) {
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Color c;
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int r = 255 - (x + y) / 2;
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if ((x % (TEST_TEXTURE_SIZE / 8)) < 2 || (y % (TEST_TEXTURE_SIZE / 8)) < 2) {
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c.r = y;
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c.g = r;
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c.b = x;
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} else {
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c.r = r;
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c.g = x;
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c.b = y;
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}
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w[(y * TEST_TEXTURE_SIZE + x) * 3 + 0] = uint8_t(CLAMP(c.r, 0, 255));
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w[(y * TEST_TEXTURE_SIZE + x) * 3 + 1] = uint8_t(CLAMP(c.g, 0, 255));
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w[(y * TEST_TEXTURE_SIZE + x) * 3 + 2] = uint8_t(CLAMP(c.b, 0, 255));
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}
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}
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}
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Ref<Image> data = memnew(Image(TEST_TEXTURE_SIZE, TEST_TEXTURE_SIZE, false, Image::FORMAT_RGB8, test_data));
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test_texture = texture_2d_create(data);
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return test_texture;
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}
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void RenderingServer::_free_internal_rids() {
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if (test_texture.is_valid()) {
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free(test_texture);
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}
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if (white_texture.is_valid()) {
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free(white_texture);
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}
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if (test_material.is_valid()) {
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free(test_material);
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}
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}
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RID RenderingServer::_make_test_cube() {
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Vector<Vector3> vertices;
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Vector<Vector3> normals;
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Vector<float> tangents;
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Vector<Vector3> uvs;
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#define ADD_VTX(m_idx) \
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vertices.push_back(face_points[m_idx]); \
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normals.push_back(normal_points[m_idx]); \
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tangents.push_back(normal_points[m_idx][1]); \
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tangents.push_back(normal_points[m_idx][2]); \
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tangents.push_back(normal_points[m_idx][0]); \
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tangents.push_back(1.0); \
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uvs.push_back(Vector3(uv_points[m_idx * 2 + 0], uv_points[m_idx * 2 + 1], 0));
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for (int i = 0; i < 6; i++) {
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Vector3 face_points[4];
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Vector3 normal_points[4];
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float uv_points[8] = { 0, 0, 0, 1, 1, 1, 1, 0 };
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for (int j = 0; j < 4; j++) {
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float v[3];
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v[0] = 1.0;
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v[1] = 1 - 2 * ((j >> 1) & 1);
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v[2] = v[1] * (1 - 2 * (j & 1));
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for (int k = 0; k < 3; k++) {
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if (i < 3) {
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face_points[j][(i + k) % 3] = v[k];
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} else {
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face_points[3 - j][(i + k) % 3] = -v[k];
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}
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}
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normal_points[j] = Vector3();
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normal_points[j][i % 3] = (i >= 3 ? -1 : 1);
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}
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// Tri 1
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ADD_VTX(0);
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ADD_VTX(1);
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ADD_VTX(2);
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// Tri 2
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ADD_VTX(2);
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ADD_VTX(3);
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ADD_VTX(0);
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}
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RID test_cube = mesh_create();
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Array d;
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d.resize(RS::ARRAY_MAX);
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d[RenderingServer::ARRAY_NORMAL] = normals;
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d[RenderingServer::ARRAY_TANGENT] = tangents;
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d[RenderingServer::ARRAY_TEX_UV] = uvs;
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d[RenderingServer::ARRAY_VERTEX] = vertices;
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Vector<int> indices;
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indices.resize(vertices.size());
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for (int i = 0; i < vertices.size(); i++) {
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indices.set(i, i);
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}
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d[RenderingServer::ARRAY_INDEX] = indices;
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mesh_add_surface_from_arrays(test_cube, PRIMITIVE_TRIANGLES, d);
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/*
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test_material = fixed_material_create();
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//material_set_flag(material, MATERIAL_FLAG_BILLBOARD_TOGGLE,true);
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fixed_material_set_texture( test_material, FIXED_MATERIAL_PARAM_DIFFUSE, get_test_texture() );
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fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_SPECULAR_EXP, 70 );
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fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_EMISSION, Color(0.2,0.2,0.2) );
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fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_DIFFUSE, Color(1, 1, 1) );
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fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_SPECULAR, Color(1,1,1) );
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*/
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mesh_surface_set_material(test_cube, 0, test_material);
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return test_cube;
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}
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RID RenderingServer::make_sphere_mesh(int p_lats, int p_lons, real_t p_radius) {
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Vector<Vector3> vertices;
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Vector<Vector3> normals;
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const double lat_step = Math::TAU / p_lats;
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const double lon_step = Math::TAU / p_lons;
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for (int i = 1; i <= p_lats; i++) {
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double lat0 = lat_step * (i - 1) - Math::TAU / 4;
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double z0 = Math::sin(lat0);
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double zr0 = Math::cos(lat0);
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double lat1 = lat_step * i - Math::TAU / 4;
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double z1 = Math::sin(lat1);
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double zr1 = Math::cos(lat1);
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for (int j = p_lons; j >= 1; j--) {
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double lng0 = lon_step * (j - 1);
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double x0 = Math::cos(lng0);
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double y0 = Math::sin(lng0);
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double lng1 = lon_step * j;
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double x1 = Math::cos(lng1);
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double y1 = Math::sin(lng1);
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Vector3 v[4] = {
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Vector3(x1 * zr0, z0, y1 * zr0),
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Vector3(x1 * zr1, z1, y1 * zr1),
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Vector3(x0 * zr1, z1, y0 * zr1),
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Vector3(x0 * zr0, z0, y0 * zr0)
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};
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#define ADD_POINT(m_idx) \
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normals.push_back(v[m_idx]); \
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vertices.push_back(v[m_idx] * p_radius);
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ADD_POINT(0);
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ADD_POINT(1);
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ADD_POINT(2);
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ADD_POINT(2);
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ADD_POINT(3);
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ADD_POINT(0);
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}
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}
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RID mesh = mesh_create();
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Array d;
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d.resize(RS::ARRAY_MAX);
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d[ARRAY_VERTEX] = vertices;
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d[ARRAY_NORMAL] = normals;
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mesh_add_surface_from_arrays(mesh, PRIMITIVE_TRIANGLES, d);
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return mesh;
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}
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RID RenderingServer::get_white_texture() {
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if (white_texture.is_valid()) {
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return white_texture;
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}
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Vector<uint8_t> wt;
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wt.resize(16 * 3);
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{
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uint8_t *w = wt.ptrw();
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for (int i = 0; i < 16 * 3; i++) {
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w[i] = 255;
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}
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}
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Ref<Image> white = memnew(Image(4, 4, false, Image::FORMAT_RGB8, wt));
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white_texture = texture_2d_create(white);
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return white_texture;
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}
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void _get_axis_angle(const Vector3 &p_normal, const Vector4 &p_tangent, float &r_angle, Vector3 &r_axis) {
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Vector3 normal = p_normal.normalized();
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Vector3 tangent = Vector3(p_tangent.x, p_tangent.y, p_tangent.z).normalized();
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float d = p_tangent.w;
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Vector3 binormal = normal.cross(tangent).normalized();
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real_t angle;
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Basis tbn = Basis();
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tbn.rows[0] = tangent;
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tbn.rows[1] = binormal;
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tbn.rows[2] = normal;
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tbn.get_axis_angle(r_axis, angle);
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r_angle = float(angle);
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if (d < 0.0) {
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r_angle = CLAMP((1.0 - r_angle / Math::PI) * 0.5, 0.0, 0.49999);
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} else {
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r_angle = CLAMP((r_angle / Math::PI) * 0.5 + 0.5, 0.500008, 1.0);
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}
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}
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// The inputs to this function should match the outputs of _get_axis_angle. I.e. p_axis is a normalized vector
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// and p_angle includes the binormal direction.
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void _get_tbn_from_axis_angle(const Vector3 &p_axis, float p_angle, Vector3 &r_normal, Vector4 &r_tangent) {
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float binormal_sign = p_angle > 0.5 ? 1.0 : -1.0;
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float angle = Math::abs(p_angle * 2.0 - 1.0) * Math::PI;
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Basis tbn = Basis(p_axis, angle);
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Vector3 tan = tbn.rows[0];
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r_tangent = Vector4(tan.x, tan.y, tan.z, binormal_sign);
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r_normal = tbn.rows[2];
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}
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AABB _compute_aabb_from_points(const Vector3 *p_data, int p_length) {
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if (p_length == 0) {
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return AABB();
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}
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Vector3 min = p_data[0];
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Vector3 max = p_data[0];
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for (int i = 1; i < p_length; ++i) {
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min = min.min(p_data[i]);
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max = max.max(p_data[i]);
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}
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return AABB(min, max - min);
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}
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Error RenderingServer::_surface_set_data(Array p_arrays, uint64_t p_format, uint32_t *p_offsets, uint32_t p_vertex_stride, uint32_t p_normal_stride, uint32_t p_attrib_stride, uint32_t p_skin_stride, Vector<uint8_t> &r_vertex_array, Vector<uint8_t> &r_attrib_array, Vector<uint8_t> &r_skin_array, int p_vertex_array_len, Vector<uint8_t> &r_index_array, int p_index_array_len, AABB &r_aabb, Vector<AABB> &r_bone_aabb, Vector4 &r_uv_scale) {
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uint8_t *vw = r_vertex_array.ptrw();
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uint8_t *aw = r_attrib_array.ptrw();
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uint8_t *sw = r_skin_array.ptrw();
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uint8_t *iw = nullptr;
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if (r_index_array.size()) {
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iw = r_index_array.ptrw();
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}
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int max_bone = 0;
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// Preprocess UVs if compression is enabled
377
if (p_format & RS::ARRAY_FLAG_COMPRESS_ATTRIBUTES && ((p_format & RS::ARRAY_FORMAT_TEX_UV) || (p_format & RS::ARRAY_FORMAT_TEX_UV2))) {
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const Vector2 *uv_src = nullptr;
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if (p_format & RS::ARRAY_FORMAT_TEX_UV) {
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Vector<Vector2> array = p_arrays[RS::ARRAY_TEX_UV];
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uv_src = array.ptr();
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}
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const Vector2 *uv2_src = nullptr;
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if (p_format & RS::ARRAY_FORMAT_TEX_UV2) {
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Vector<Vector2> array = p_arrays[RS::ARRAY_TEX_UV2];
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uv2_src = array.ptr();
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}
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Vector2 max_val = Vector2(0.0, 0.0);
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Vector2 min_val = Vector2(0.0, 0.0);
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Vector2 max_val2 = Vector2(0.0, 0.0);
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Vector2 min_val2 = Vector2(0.0, 0.0);
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for (int i = 0; i < p_vertex_array_len; i++) {
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if (p_format & RS::ARRAY_FORMAT_TEX_UV) {
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max_val = max_val.max(uv_src[i]);
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min_val = min_val.min(uv_src[i]);
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}
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if (p_format & RS::ARRAY_FORMAT_TEX_UV2) {
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max_val2 = max_val2.max(uv2_src[i]);
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min_val2 = min_val2.min(uv2_src[i]);
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}
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}
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max_val = max_val.abs().max(min_val.abs());
407
max_val2 = max_val2.abs().max(min_val2.abs());
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if (min_val.x >= 0.0 && min_val2.x >= 0.0 && max_val.x <= 1.0 && max_val2.x <= 1.0 &&
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min_val.y >= 0.0 && min_val2.y >= 0.0 && max_val.y <= 1.0 && max_val2.y <= 1.0) {
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// When all channels are in the 0-1 range, we will compress to 16-bit without scaling to
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// preserve the bits as best as possible.
413
r_uv_scale = Vector4(0.0, 0.0, 0.0, 0.0);
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} else {
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r_uv_scale = Vector4(max_val.x, max_val.y, max_val2.x, max_val2.y) * Vector4(2.0, 2.0, 2.0, 2.0);
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}
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}
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for (int ai = 0; ai < RS::ARRAY_MAX; ai++) {
420
if (!(p_format & (1ULL << ai))) { // No array
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continue;
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}
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switch (ai) {
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case RS::ARRAY_VERTEX: {
426
if (p_format & RS::ARRAY_FLAG_USE_2D_VERTICES) {
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Vector<Vector2> array = p_arrays[ai];
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ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
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const Vector2 *src = array.ptr();
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// Setting vertices means regenerating the AABB.
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Rect2 aabb;
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{
436
for (int i = 0; i < p_vertex_array_len; i++) {
437
float vector[2] = { (float)src[i].x, (float)src[i].y };
438
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memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], vector, sizeof(float) * 2);
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if (i == 0) {
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aabb = Rect2(src[i], SMALL_VEC2); // Must have a bit of size.
443
} else {
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aabb.expand_to(src[i]);
445
}
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}
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}
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r_aabb = AABB(Vector3(aabb.position.x, aabb.position.y, 0), Vector3(aabb.size.x, aabb.size.y, 0));
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} else {
452
Vector<Vector3> array = p_arrays[ai];
453
ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
454
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const Vector3 *src = array.ptr();
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r_aabb = _compute_aabb_from_points(src, p_vertex_array_len);
458
r_aabb.size = r_aabb.size.max(SMALL_VEC3);
459
460
if (p_format & ARRAY_FLAG_COMPRESS_ATTRIBUTES) {
461
if (!(p_format & RS::ARRAY_FORMAT_NORMAL)) {
462
// Early out if we are only setting vertex positions.
463
for (int i = 0; i < p_vertex_array_len; i++) {
464
Vector3 pos = (src[i] - r_aabb.position) / r_aabb.size;
465
uint16_t vector[4] = {
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(uint16_t)CLAMP(pos.x * 65535, 0, 65535),
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(uint16_t)CLAMP(pos.y * 65535, 0, 65535),
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(uint16_t)CLAMP(pos.z * 65535, 0, 65535),
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(uint16_t)0
470
};
471
472
memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], vector, sizeof(uint16_t) * 4);
473
}
474
continue;
475
}
476
477
// Validate normal and tangent arrays.
478
ERR_FAIL_COND_V(p_arrays[RS::ARRAY_NORMAL].get_type() != Variant::PACKED_VECTOR3_ARRAY, ERR_INVALID_PARAMETER);
479
480
Vector<Vector3> normal_array = p_arrays[RS::ARRAY_NORMAL];
481
ERR_FAIL_COND_V(normal_array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
482
const Vector3 *normal_src = normal_array.ptr();
483
484
Variant::Type tangent_type = p_arrays[RS::ARRAY_TANGENT].get_type();
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ERR_FAIL_COND_V(tangent_type != Variant::PACKED_FLOAT32_ARRAY && tangent_type != Variant::PACKED_FLOAT64_ARRAY && tangent_type != Variant::NIL, ERR_INVALID_PARAMETER);
486
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// We need a different version if using double precision tangents.
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if (tangent_type == Variant::PACKED_FLOAT32_ARRAY) {
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Vector<float> tangent_array = p_arrays[RS::ARRAY_TANGENT];
490
ERR_FAIL_COND_V(tangent_array.size() != p_vertex_array_len * 4, ERR_INVALID_PARAMETER);
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const float *tangent_src = tangent_array.ptr();
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// Set data for vertex, normal, and tangent.
494
for (int i = 0; i < p_vertex_array_len; i++) {
495
float angle = 0.0;
496
Vector3 axis;
497
Vector4 tangent = Vector4(tangent_src[i * 4 + 0], tangent_src[i * 4 + 1], tangent_src[i * 4 + 2], tangent_src[i * 4 + 3]);
498
_get_axis_angle(normal_src[i], tangent, angle, axis);
499
500
// Store axis.
501
{
502
Vector2 res = axis.octahedron_encode();
503
uint16_t vector[2] = {
504
(uint16_t)CLAMP(res.x * 65535, 0, 65535),
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(uint16_t)CLAMP(res.y * 65535, 0, 65535),
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};
507
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memcpy(&vw[p_offsets[RS::ARRAY_NORMAL] + i * p_normal_stride], vector, 4);
509
}
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511
// Store vertex position + angle.
512
{
513
Vector3 pos = (src[i] - r_aabb.position) / r_aabb.size;
514
uint16_t vector[4] = {
515
(uint16_t)CLAMP(pos.x * 65535, 0, 65535),
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(uint16_t)CLAMP(pos.y * 65535, 0, 65535),
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(uint16_t)CLAMP(pos.z * 65535, 0, 65535),
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(uint16_t)CLAMP(angle * 65535, 0, 65535)
519
};
520
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memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], vector, sizeof(uint16_t) * 4);
522
}
523
}
524
} else if (tangent_type == Variant::PACKED_FLOAT64_ARRAY) {
525
Vector<double> tangent_array = p_arrays[RS::ARRAY_TANGENT];
526
ERR_FAIL_COND_V(tangent_array.size() != p_vertex_array_len * 4, ERR_INVALID_PARAMETER);
527
const double *tangent_src = tangent_array.ptr();
528
529
// Set data for vertex, normal, and tangent.
530
for (int i = 0; i < p_vertex_array_len; i++) {
531
float angle;
532
Vector3 axis;
533
Vector4 tangent = Vector4(tangent_src[i * 4 + 0], tangent_src[i * 4 + 1], tangent_src[i * 4 + 2], tangent_src[i * 4 + 3]);
534
_get_axis_angle(normal_src[i], tangent, angle, axis);
535
536
// Store axis.
537
{
538
Vector2 res = axis.octahedron_encode();
539
uint16_t vector[2] = {
540
(uint16_t)CLAMP(res.x * 65535, 0, 65535),
541
(uint16_t)CLAMP(res.y * 65535, 0, 65535),
542
};
543
544
memcpy(&vw[p_offsets[RS::ARRAY_NORMAL] + i * p_normal_stride], vector, 4);
545
}
546
547
// Store vertex position + angle.
548
{
549
Vector3 pos = (src[i] - r_aabb.position) / r_aabb.size;
550
uint16_t vector[4] = {
551
(uint16_t)CLAMP(pos.x * 65535, 0, 65535),
552
(uint16_t)CLAMP(pos.y * 65535, 0, 65535),
553
(uint16_t)CLAMP(pos.z * 65535, 0, 65535),
554
(uint16_t)CLAMP(angle * 65535, 0, 65535)
555
};
556
557
memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], vector, sizeof(uint16_t) * 4);
558
}
559
}
560
} else { // No tangent array.
561
// Set data for vertex, normal, and tangent.
562
for (int i = 0; i < p_vertex_array_len; i++) {
563
float angle;
564
Vector3 axis;
565
// Generate an arbitrary vector that is tangential to normal.
566
// This assumes that the normal is never (0,0,0).
567
Vector3 tan = Vector3(normal_src[i].z, -normal_src[i].x, normal_src[i].y).cross(normal_src[i].normalized()).normalized();
568
Vector4 tangent = Vector4(tan.x, tan.y, tan.z, 1.0);
569
_get_axis_angle(normal_src[i], tangent, angle, axis);
570
571
// Store axis.
572
{
573
Vector2 res = axis.octahedron_encode();
574
uint16_t vector[2] = {
575
(uint16_t)CLAMP(res.x * 65535, 0, 65535),
576
(uint16_t)CLAMP(res.y * 65535, 0, 65535),
577
};
578
579
memcpy(&vw[p_offsets[RS::ARRAY_NORMAL] + i * p_normal_stride], vector, 4);
580
}
581
582
// Store vertex position + angle.
583
{
584
Vector3 pos = (src[i] - r_aabb.position) / r_aabb.size;
585
uint16_t vector[4] = {
586
(uint16_t)CLAMP(pos.x * 65535, 0, 65535),
587
(uint16_t)CLAMP(pos.y * 65535, 0, 65535),
588
(uint16_t)CLAMP(pos.z * 65535, 0, 65535),
589
(uint16_t)CLAMP(angle * 65535, 0, 65535)
590
};
591
592
memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], vector, sizeof(uint16_t) * 4);
593
}
594
}
595
}
596
} else {
597
for (int i = 0; i < p_vertex_array_len; i++) {
598
float vector[3] = { (float)src[i].x, (float)src[i].y, (float)src[i].z };
599
600
memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], vector, sizeof(float) * 3);
601
}
602
}
603
}
604
605
} break;
606
case RS::ARRAY_NORMAL: {
607
// If using compression we store normal while storing vertices.
608
if (!(p_format & RS::ARRAY_FLAG_COMPRESS_ATTRIBUTES)) {
609
ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_VECTOR3_ARRAY, ERR_INVALID_PARAMETER);
610
611
Vector<Vector3> array = p_arrays[ai];
612
ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
613
614
const Vector3 *src = array.ptr();
615
for (int i = 0; i < p_vertex_array_len; i++) {
616
Vector2 res = src[i].octahedron_encode();
617
uint16_t vector[2] = {
618
(uint16_t)CLAMP(res.x * 65535, 0, 65535),
619
(uint16_t)CLAMP(res.y * 65535, 0, 65535),
620
};
621
622
memcpy(&vw[p_offsets[ai] + i * p_normal_stride], vector, 4);
623
}
624
}
625
} break;
626
627
case RS::ARRAY_TANGENT: {
628
// If using compression we store tangent while storing vertices.
629
if (!(p_format & RS::ARRAY_FLAG_COMPRESS_ATTRIBUTES)) {
630
Variant::Type type = p_arrays[ai].get_type();
631
ERR_FAIL_COND_V(type != Variant::PACKED_FLOAT32_ARRAY && type != Variant::PACKED_FLOAT64_ARRAY && type != Variant::NIL, ERR_INVALID_PARAMETER);
632
633
if (type == Variant::PACKED_FLOAT32_ARRAY) {
634
Vector<float> array = p_arrays[ai];
635
ERR_FAIL_COND_V(array.size() != p_vertex_array_len * 4, ERR_INVALID_PARAMETER);
636
const float *src_ptr = array.ptr();
637
638
for (int i = 0; i < p_vertex_array_len; i++) {
639
const Vector3 src(src_ptr[i * 4 + 0], src_ptr[i * 4 + 1], src_ptr[i * 4 + 2]);
640
Vector2 res = src.octahedron_tangent_encode(src_ptr[i * 4 + 3]);
641
uint16_t vector[2] = {
642
(uint16_t)CLAMP(res.x * 65535, 0, 65535),
643
(uint16_t)CLAMP(res.y * 65535, 0, 65535),
644
};
645
646
if (vector[0] == 0 && vector[1] == 65535) {
647
// (1, 1) and (0, 1) decode to the same value, but (0, 1) messes with our compression detection.
648
// So we sanitize here.
649
vector[0] = 65535;
650
}
651
652
memcpy(&vw[p_offsets[ai] + i * p_normal_stride], vector, 4);
653
}
654
} else if (type == Variant::PACKED_FLOAT64_ARRAY) {
655
Vector<double> array = p_arrays[ai];
656
ERR_FAIL_COND_V(array.size() != p_vertex_array_len * 4, ERR_INVALID_PARAMETER);
657
const double *src_ptr = array.ptr();
658
659
for (int i = 0; i < p_vertex_array_len; i++) {
660
const Vector3 src(src_ptr[i * 4 + 0], src_ptr[i * 4 + 1], src_ptr[i * 4 + 2]);
661
Vector2 res = src.octahedron_tangent_encode(src_ptr[i * 4 + 3]);
662
uint16_t vector[2] = {
663
(uint16_t)CLAMP(res.x * 65535, 0, 65535),
664
(uint16_t)CLAMP(res.y * 65535, 0, 65535),
665
};
666
667
if (vector[0] == 0 && vector[1] == 65535) {
668
// (1, 1) and (0, 1) decode to the same value, but (0, 1) messes with our compression detection.
669
// So we sanitize here.
670
vector[0] = 65535;
671
}
672
673
memcpy(&vw[p_offsets[ai] + i * p_normal_stride], vector, 4);
674
}
675
} else { // No tangent array.
676
ERR_FAIL_COND_V(p_arrays[RS::ARRAY_NORMAL].get_type() != Variant::PACKED_VECTOR3_ARRAY, ERR_INVALID_PARAMETER);
677
678
Vector<Vector3> normal_array = p_arrays[RS::ARRAY_NORMAL];
679
ERR_FAIL_COND_V(normal_array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
680
const Vector3 *normal_src = normal_array.ptr();
681
// Set data for tangent.
682
for (int i = 0; i < p_vertex_array_len; i++) {
683
// Generate an arbitrary vector that is tangential to normal.
684
// This assumes that the normal is never (0,0,0).
685
Vector3 tan = Vector3(normal_src[i].z, -normal_src[i].x, normal_src[i].y).cross(normal_src[i].normalized()).normalized();
686
Vector2 res = tan.octahedron_tangent_encode(1.0);
687
uint16_t vector[2] = {
688
(uint16_t)CLAMP(res.x * 65535, 0, 65535),
689
(uint16_t)CLAMP(res.y * 65535, 0, 65535),
690
};
691
692
if (vector[0] == 0 && vector[1] == 65535) {
693
// (1, 1) and (0, 1) decode to the same value, but (0, 1) messes with our compression detection.
694
// So we sanitize here.
695
vector[0] = 65535;
696
}
697
698
memcpy(&vw[p_offsets[ai] + i * p_normal_stride], vector, 4);
699
}
700
}
701
}
702
} break;
703
case RS::ARRAY_COLOR: {
704
ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_COLOR_ARRAY, ERR_INVALID_PARAMETER);
705
706
Vector<Color> array = p_arrays[ai];
707
708
ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
709
710
const Color *src = array.ptr();
711
for (int i = 0; i < p_vertex_array_len; i++) {
712
uint8_t color8[4] = {
713
uint8_t(CLAMP(src[i].r * 255.0, 0.0, 255.0)),
714
uint8_t(CLAMP(src[i].g * 255.0, 0.0, 255.0)),
715
uint8_t(CLAMP(src[i].b * 255.0, 0.0, 255.0)),
716
uint8_t(CLAMP(src[i].a * 255.0, 0.0, 255.0))
717
};
718
memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], color8, 4);
719
}
720
} break;
721
case RS::ARRAY_TEX_UV: {
722
ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_VECTOR3_ARRAY && p_arrays[ai].get_type() != Variant::PACKED_VECTOR2_ARRAY, ERR_INVALID_PARAMETER);
723
724
Vector<Vector2> array = p_arrays[ai];
725
726
ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
727
728
const Vector2 *src = array.ptr();
729
if (p_format & RS::ARRAY_FLAG_COMPRESS_ATTRIBUTES) {
730
for (int i = 0; i < p_vertex_array_len; i++) {
731
Vector2 vec = src[i];
732
if (!r_uv_scale.is_zero_approx()) {
733
// Normalize into 0-1 from possible range -uv_scale - uv_scale.
734
vec = vec / (Vector2(r_uv_scale.x, r_uv_scale.y)) + Vector2(0.5, 0.5);
735
}
736
737
uint16_t uv[2] = { (uint16_t)CLAMP(vec.x * 65535, 0, 65535), (uint16_t)CLAMP(vec.y * 65535, 0, 65535) };
738
memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], uv, 4);
739
}
740
} else {
741
for (int i = 0; i < p_vertex_array_len; i++) {
742
float uv[2] = { (float)src[i].x, (float)src[i].y };
743
memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], uv, 2 * 4);
744
}
745
}
746
} break;
747
748
case RS::ARRAY_TEX_UV2: {
749
ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_VECTOR3_ARRAY && p_arrays[ai].get_type() != Variant::PACKED_VECTOR2_ARRAY, ERR_INVALID_PARAMETER);
750
751
Vector<Vector2> array = p_arrays[ai];
752
753
ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
754
755
const Vector2 *src = array.ptr();
756
757
if (p_format & RS::ARRAY_FLAG_COMPRESS_ATTRIBUTES) {
758
for (int i = 0; i < p_vertex_array_len; i++) {
759
Vector2 vec = src[i];
760
if (!r_uv_scale.is_zero_approx()) {
761
// Normalize into 0-1 from possible range -uv_scale - uv_scale.
762
vec = vec / (Vector2(r_uv_scale.z, r_uv_scale.w)) + Vector2(0.5, 0.5);
763
}
764
uint16_t uv[2] = { (uint16_t)CLAMP(vec.x * 65535, 0, 65535), (uint16_t)CLAMP(vec.y * 65535, 0, 65535) };
765
memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], uv, 4);
766
}
767
} else {
768
for (int i = 0; i < p_vertex_array_len; i++) {
769
float uv[2] = { (float)src[i].x, (float)src[i].y };
770
memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], uv, 2 * 4);
771
}
772
}
773
} break;
774
case RS::ARRAY_CUSTOM0:
775
case RS::ARRAY_CUSTOM1:
776
case RS::ARRAY_CUSTOM2:
777
case RS::ARRAY_CUSTOM3: {
778
uint32_t type = (p_format >> (ARRAY_FORMAT_CUSTOM_BASE + ARRAY_FORMAT_CUSTOM_BITS * (ai - RS::ARRAY_CUSTOM0))) & ARRAY_FORMAT_CUSTOM_MASK;
779
switch (type) {
780
case ARRAY_CUSTOM_RGBA8_UNORM:
781
case ARRAY_CUSTOM_RGBA8_SNORM:
782
case ARRAY_CUSTOM_RG_HALF: {
783
// Size 4
784
ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_BYTE_ARRAY, ERR_INVALID_PARAMETER);
785
786
Vector<uint8_t> array = p_arrays[ai];
787
788
ERR_FAIL_COND_V(array.size() != p_vertex_array_len * 4, ERR_INVALID_PARAMETER);
789
790
const uint8_t *src = array.ptr();
791
792
for (int i = 0; i < p_vertex_array_len; i++) {
793
memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], &src[i * 4], 4);
794
}
795
796
} break;
797
case ARRAY_CUSTOM_RGBA_HALF: {
798
// Size 8
799
ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_BYTE_ARRAY, ERR_INVALID_PARAMETER);
800
801
Vector<uint8_t> array = p_arrays[ai];
802
803
ERR_FAIL_COND_V(array.size() != p_vertex_array_len * 8, ERR_INVALID_PARAMETER);
804
805
const uint8_t *src = array.ptr();
806
807
for (int i = 0; i < p_vertex_array_len; i++) {
808
memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], &src[i * 8], 8);
809
}
810
} break;
811
case ARRAY_CUSTOM_R_FLOAT:
812
case ARRAY_CUSTOM_RG_FLOAT:
813
case ARRAY_CUSTOM_RGB_FLOAT:
814
case ARRAY_CUSTOM_RGBA_FLOAT: {
815
// RF
816
ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_FLOAT32_ARRAY, ERR_INVALID_PARAMETER);
817
818
Vector<float> array = p_arrays[ai];
819
int32_t s = type - ARRAY_CUSTOM_R_FLOAT + 1;
820
821
ERR_FAIL_COND_V(array.size() != p_vertex_array_len * s, ERR_INVALID_PARAMETER);
822
823
const float *src = array.ptr();
824
825
for (int i = 0; i < p_vertex_array_len; i++) {
826
memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], &src[i * s], sizeof(float) * s);
827
}
828
} break;
829
default: {
830
}
831
}
832
833
} break;
834
case RS::ARRAY_WEIGHTS: {
835
Variant::Type type = p_arrays[ai].get_type();
836
ERR_FAIL_COND_V(type != Variant::PACKED_FLOAT32_ARRAY && type != Variant::PACKED_FLOAT64_ARRAY, ERR_INVALID_PARAMETER);
837
uint32_t bone_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4;
838
if (type == Variant::PACKED_FLOAT32_ARRAY) {
839
Vector<float> array = p_arrays[ai];
840
ERR_FAIL_COND_V(array.size() != (int32_t)(p_vertex_array_len * bone_count), ERR_INVALID_PARAMETER);
841
const float *src = array.ptr();
842
{
843
uint16_t data[8];
844
for (int i = 0; i < p_vertex_array_len; i++) {
845
for (uint32_t j = 0; j < bone_count; j++) {
846
data[j] = CLAMP(src[i * bone_count + j] * 65535, 0, 65535);
847
}
848
849
memcpy(&sw[p_offsets[ai] + i * p_skin_stride], data, 2 * bone_count);
850
}
851
}
852
} else { // PACKED_FLOAT64_ARRAY
853
Vector<double> array = p_arrays[ai];
854
ERR_FAIL_COND_V(array.size() != (int32_t)(p_vertex_array_len * bone_count), ERR_INVALID_PARAMETER);
855
const double *src = array.ptr();
856
{
857
uint16_t data[8];
858
for (int i = 0; i < p_vertex_array_len; i++) {
859
for (uint32_t j = 0; j < bone_count; j++) {
860
data[j] = CLAMP(src[i * bone_count + j] * 65535, 0, 65535);
861
}
862
863
memcpy(&sw[p_offsets[ai] + i * p_skin_stride], data, 2 * bone_count);
864
}
865
}
866
}
867
} break;
868
case RS::ARRAY_BONES: {
869
ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_INT32_ARRAY && p_arrays[ai].get_type() != Variant::PACKED_FLOAT32_ARRAY, ERR_INVALID_PARAMETER);
870
871
Vector<int> array = p_arrays[ai];
872
873
uint32_t bone_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4;
874
875
ERR_FAIL_COND_V(array.size() != (int32_t)(p_vertex_array_len * bone_count), ERR_INVALID_PARAMETER);
876
877
const int *src = array.ptr();
878
879
uint16_t data[8];
880
881
for (int i = 0; i < p_vertex_array_len; i++) {
882
for (uint32_t j = 0; j < bone_count; j++) {
883
data[j] = src[i * bone_count + j];
884
max_bone = MAX(data[j], max_bone);
885
}
886
887
memcpy(&sw[p_offsets[ai] + i * p_skin_stride], data, 2 * bone_count);
888
}
889
890
} break;
891
892
case RS::ARRAY_INDEX: {
893
ERR_FAIL_NULL_V(iw, ERR_INVALID_DATA);
894
ERR_FAIL_COND_V(p_index_array_len <= 0, ERR_INVALID_DATA);
895
ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_INT32_ARRAY, ERR_INVALID_PARAMETER);
896
897
Vector<int> indices = p_arrays[ai];
898
ERR_FAIL_COND_V(indices.is_empty(), ERR_INVALID_PARAMETER);
899
ERR_FAIL_COND_V(indices.size() != p_index_array_len, ERR_INVALID_PARAMETER);
900
901
/* determine whether using 16 or 32 bits indices */
902
903
const int *src = indices.ptr();
904
905
for (int i = 0; i < p_index_array_len; i++) {
906
if (p_vertex_array_len <= (1 << 16) && p_vertex_array_len > 0) {
907
uint16_t v = src[i];
908
909
memcpy(&iw[i * 2], &v, 2);
910
} else {
911
uint32_t v = src[i];
912
913
memcpy(&iw[i * 4], &v, 4);
914
}
915
}
916
} break;
917
default: {
918
ERR_FAIL_V(ERR_INVALID_DATA);
919
}
920
}
921
}
922
923
if (p_format & RS::ARRAY_FORMAT_BONES) {
924
// Create AABBs for each detected bone.
925
int total_bones = max_bone + 1;
926
927
bool first = r_bone_aabb.is_empty();
928
929
r_bone_aabb.resize(total_bones);
930
931
int weight_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4;
932
933
if (first) {
934
for (int i = 0; i < total_bones; i++) {
935
r_bone_aabb.write[i].size = Vector3(-1, -1, -1); // Negative means unused.
936
}
937
}
938
939
Vector<Vector3> vertices = p_arrays[RS::ARRAY_VERTEX];
940
Vector<int> bones = p_arrays[RS::ARRAY_BONES];
941
Vector<float> weights = p_arrays[RS::ARRAY_WEIGHTS];
942
943
bool any_valid = false;
944
945
if (vertices.size() && bones.size() == vertices.size() * weight_count && weights.size() == bones.size()) {
946
int vs = vertices.size();
947
const Vector3 *rv = vertices.ptr();
948
const int *rb = bones.ptr();
949
const float *rw = weights.ptr();
950
951
AABB *bptr = r_bone_aabb.ptrw();
952
953
for (int i = 0; i < vs; i++) {
954
Vector3 v = rv[i];
955
for (int j = 0; j < weight_count; j++) {
956
int idx = rb[i * weight_count + j];
957
float w = rw[i * weight_count + j];
958
if (w == 0) {
959
continue; //break;
960
}
961
ERR_FAIL_INDEX_V(idx, total_bones, ERR_INVALID_DATA);
962
963
if (bptr[idx].size.x < 0) {
964
// First
965
bptr[idx] = AABB(v, SMALL_VEC3);
966
any_valid = true;
967
} else {
968
bptr[idx].expand_to(v);
969
}
970
}
971
}
972
}
973
974
if (!any_valid && first) {
975
r_bone_aabb.clear();
976
}
977
}
978
return OK;
979
}
980
981
uint32_t RenderingServer::mesh_surface_get_format_offset(BitField<ArrayFormat> p_format, int p_vertex_len, int p_array_index) const {
982
ERR_FAIL_INDEX_V(p_array_index, ARRAY_MAX, 0);
983
p_format = uint64_t(p_format) & ~ARRAY_FORMAT_INDEX;
984
uint32_t offsets[ARRAY_MAX];
985
uint32_t vstr;
986
uint32_t ntstr;
987
uint32_t astr;
988
uint32_t sstr;
989
mesh_surface_make_offsets_from_format(p_format, p_vertex_len, 0, offsets, vstr, ntstr, astr, sstr);
990
return offsets[p_array_index];
991
}
992
993
uint32_t RenderingServer::mesh_surface_get_format_vertex_stride(BitField<ArrayFormat> p_format, int p_vertex_len) const {
994
p_format = uint64_t(p_format) & ~ARRAY_FORMAT_INDEX;
995
uint32_t offsets[ARRAY_MAX];
996
uint32_t vstr;
997
uint32_t ntstr;
998
uint32_t astr;
999
uint32_t sstr;
1000
mesh_surface_make_offsets_from_format(p_format, p_vertex_len, 0, offsets, vstr, ntstr, astr, sstr);
1001
return vstr;
1002
}
1003
1004
uint32_t RenderingServer::mesh_surface_get_format_normal_tangent_stride(BitField<ArrayFormat> p_format, int p_vertex_len) const {
1005
p_format = uint64_t(p_format) & ~ARRAY_FORMAT_INDEX;
1006
uint32_t offsets[ARRAY_MAX];
1007
uint32_t vstr;
1008
uint32_t ntstr;
1009
uint32_t astr;
1010
uint32_t sstr;
1011
mesh_surface_make_offsets_from_format(p_format, p_vertex_len, 0, offsets, vstr, ntstr, astr, sstr);
1012
return ntstr;
1013
}
1014
1015
uint32_t RenderingServer::mesh_surface_get_format_attribute_stride(BitField<ArrayFormat> p_format, int p_vertex_len) const {
1016
p_format = uint64_t(p_format) & ~ARRAY_FORMAT_INDEX;
1017
uint32_t offsets[ARRAY_MAX];
1018
uint32_t vstr;
1019
uint32_t ntstr;
1020
uint32_t astr;
1021
uint32_t sstr;
1022
mesh_surface_make_offsets_from_format(p_format, p_vertex_len, 0, offsets, vstr, ntstr, astr, sstr);
1023
return astr;
1024
}
1025
1026
uint32_t RenderingServer::mesh_surface_get_format_skin_stride(BitField<ArrayFormat> p_format, int p_vertex_len) const {
1027
p_format = uint64_t(p_format) & ~ARRAY_FORMAT_INDEX;
1028
uint32_t offsets[ARRAY_MAX];
1029
uint32_t vstr;
1030
uint32_t ntstr;
1031
uint32_t astr;
1032
uint32_t sstr;
1033
mesh_surface_make_offsets_from_format(p_format, p_vertex_len, 0, offsets, vstr, ntstr, astr, sstr);
1034
return sstr;
1035
}
1036
1037
uint32_t RenderingServer::mesh_surface_get_format_index_stride(BitField<ArrayFormat> p_format, int p_vertex_len) const {
1038
if (!(p_format & ARRAY_FORMAT_INDEX)) {
1039
return 0;
1040
}
1041
1042
// Determine whether using 16 or 32 bits indices.
1043
if (p_vertex_len <= (1 << 16) && p_vertex_len > 0) {
1044
return 2;
1045
} else {
1046
return 4;
1047
}
1048
}
1049
1050
void RenderingServer::mesh_surface_make_offsets_from_format(uint64_t p_format, int p_vertex_len, int p_index_len, uint32_t *r_offsets, uint32_t &r_vertex_element_size, uint32_t &r_normal_element_size, uint32_t &r_attrib_element_size, uint32_t &r_skin_element_size) const {
1051
r_vertex_element_size = 0;
1052
r_normal_element_size = 0;
1053
r_attrib_element_size = 0;
1054
r_skin_element_size = 0;
1055
1056
uint32_t *size_accum = nullptr;
1057
1058
for (int i = 0; i < RS::ARRAY_MAX; i++) {
1059
r_offsets[i] = 0; // Reset
1060
1061
if (i == RS::ARRAY_VERTEX) {
1062
size_accum = &r_vertex_element_size;
1063
} else if (i == RS::ARRAY_NORMAL) {
1064
size_accum = &r_normal_element_size;
1065
} else if (i == RS::ARRAY_COLOR) {
1066
size_accum = &r_attrib_element_size;
1067
} else if (i == RS::ARRAY_BONES) {
1068
size_accum = &r_skin_element_size;
1069
}
1070
1071
if (!(p_format & (1ULL << i))) { // No array
1072
continue;
1073
}
1074
1075
int elem_size = 0;
1076
1077
switch (i) {
1078
case RS::ARRAY_VERTEX: {
1079
if (p_format & ARRAY_FLAG_USE_2D_VERTICES) {
1080
elem_size = 2;
1081
} else {
1082
elem_size = (p_format & ARRAY_FLAG_COMPRESS_ATTRIBUTES) ? 2 : 3;
1083
}
1084
1085
elem_size *= sizeof(float);
1086
} break;
1087
case RS::ARRAY_NORMAL: {
1088
elem_size = 4;
1089
} break;
1090
case RS::ARRAY_TANGENT: {
1091
elem_size = (p_format & ARRAY_FLAG_COMPRESS_ATTRIBUTES) ? 0 : 4;
1092
} break;
1093
case RS::ARRAY_COLOR: {
1094
elem_size = 4;
1095
} break;
1096
case RS::ARRAY_TEX_UV: {
1097
elem_size = (p_format & ARRAY_FLAG_COMPRESS_ATTRIBUTES) ? 4 : 8;
1098
} break;
1099
case RS::ARRAY_TEX_UV2: {
1100
elem_size = (p_format & ARRAY_FLAG_COMPRESS_ATTRIBUTES) ? 4 : 8;
1101
} break;
1102
case RS::ARRAY_CUSTOM0:
1103
case RS::ARRAY_CUSTOM1:
1104
case RS::ARRAY_CUSTOM2:
1105
case RS::ARRAY_CUSTOM3: {
1106
uint64_t format = (p_format >> (ARRAY_FORMAT_CUSTOM_BASE + (ARRAY_FORMAT_CUSTOM_BITS * (i - ARRAY_CUSTOM0)))) & ARRAY_FORMAT_CUSTOM_MASK;
1107
switch (format) {
1108
case ARRAY_CUSTOM_RGBA8_UNORM: {
1109
elem_size = 4;
1110
} break;
1111
case ARRAY_CUSTOM_RGBA8_SNORM: {
1112
elem_size = 4;
1113
} break;
1114
case ARRAY_CUSTOM_RG_HALF: {
1115
elem_size = 4;
1116
} break;
1117
case ARRAY_CUSTOM_RGBA_HALF: {
1118
elem_size = 8;
1119
} break;
1120
case ARRAY_CUSTOM_R_FLOAT: {
1121
elem_size = 4;
1122
} break;
1123
case ARRAY_CUSTOM_RG_FLOAT: {
1124
elem_size = 8;
1125
} break;
1126
case ARRAY_CUSTOM_RGB_FLOAT: {
1127
elem_size = 12;
1128
} break;
1129
case ARRAY_CUSTOM_RGBA_FLOAT: {
1130
elem_size = 16;
1131
} break;
1132
}
1133
} break;
1134
case RS::ARRAY_WEIGHTS: {
1135
uint32_t bone_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4;
1136
elem_size = sizeof(uint16_t) * bone_count;
1137
1138
} break;
1139
case RS::ARRAY_BONES: {
1140
uint32_t bone_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4;
1141
elem_size = sizeof(uint16_t) * bone_count;
1142
} break;
1143
case RS::ARRAY_INDEX: {
1144
if (p_index_len <= 0) {
1145
ERR_PRINT("index_array_len==NO_INDEX_ARRAY");
1146
break;
1147
}
1148
/* determine whether using 16 or 32 bits indices */
1149
if (p_vertex_len <= (1 << 16) && p_vertex_len > 0) {
1150
elem_size = 2;
1151
} else {
1152
elem_size = 4;
1153
}
1154
r_offsets[i] = elem_size;
1155
continue;
1156
}
1157
default: {
1158
ERR_FAIL();
1159
}
1160
}
1161
1162
if (size_accum != nullptr) {
1163
r_offsets[i] = (*size_accum);
1164
if (i == RS::ARRAY_NORMAL || i == RS::ARRAY_TANGENT) {
1165
r_offsets[i] += r_vertex_element_size * p_vertex_len;
1166
}
1167
(*size_accum) += elem_size;
1168
} else {
1169
r_offsets[i] = 0;
1170
}
1171
}
1172
}
1173
1174
Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surface_data, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, const Dictionary &p_lods, uint64_t p_compress_format) {
1175
ERR_FAIL_INDEX_V(p_primitive, RS::PRIMITIVE_MAX, ERR_INVALID_PARAMETER);
1176
ERR_FAIL_COND_V(p_arrays.size() != RS::ARRAY_MAX, ERR_INVALID_PARAMETER);
1177
1178
uint64_t format = 0;
1179
1180
// Validation
1181
int index_array_len = 0;
1182
int array_len = 0;
1183
1184
for (int i = 0; i < p_arrays.size(); i++) {
1185
if (p_arrays[i].get_type() == Variant::NIL) {
1186
continue;
1187
}
1188
1189
format |= (1ULL << i);
1190
1191
if (i == RS::ARRAY_VERTEX) {
1192
switch (p_arrays[i].get_type()) {
1193
case Variant::PACKED_VECTOR2_ARRAY: {
1194
Vector<Vector2> v2 = p_arrays[i];
1195
array_len = v2.size();
1196
format |= ARRAY_FLAG_USE_2D_VERTICES;
1197
} break;
1198
case Variant::PACKED_VECTOR3_ARRAY: {
1199
ERR_FAIL_COND_V(p_compress_format & ARRAY_FLAG_USE_2D_VERTICES, ERR_INVALID_PARAMETER);
1200
Vector<Vector3> v3 = p_arrays[i];
1201
array_len = v3.size();
1202
} break;
1203
default: {
1204
ERR_FAIL_V_MSG(ERR_INVALID_DATA, "Vertex array must be a PackedVector2Array or PackedVector3Array.");
1205
} break;
1206
}
1207
ERR_FAIL_COND_V(array_len == 0, ERR_INVALID_DATA);
1208
} else if (i == RS::ARRAY_NORMAL) {
1209
if (p_arrays[RS::ARRAY_TANGENT].get_type() == Variant::NIL) {
1210
// We must use tangents if using normals.
1211
format |= (1ULL << RS::ARRAY_TANGENT);
1212
}
1213
} else if (i == RS::ARRAY_BONES) {
1214
switch (p_arrays[i].get_type()) {
1215
case Variant::PACKED_INT32_ARRAY: {
1216
Vector<Vector3> vertices = p_arrays[RS::ARRAY_VERTEX];
1217
Vector<int32_t> bones = p_arrays[i];
1218
int32_t bone_8_group_count = bones.size() / (ARRAY_WEIGHTS_SIZE * 2);
1219
int32_t vertex_count = vertices.size();
1220
if (vertex_count == bone_8_group_count) {
1221
format |= RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS;
1222
}
1223
} break;
1224
default: {
1225
ERR_FAIL_V_MSG(ERR_INVALID_DATA, "Bones array must be a PackedInt32Array.");
1226
} break;
1227
}
1228
} else if (i == RS::ARRAY_INDEX) {
1229
index_array_len = PackedInt32Array(p_arrays[i]).size();
1230
}
1231
}
1232
1233
if (p_blend_shapes.size()) {
1234
// Validate format for morphs.
1235
for (int i = 0; i < p_blend_shapes.size(); i++) {
1236
uint32_t bsformat = 0;
1237
Array arr = p_blend_shapes[i];
1238
for (int j = 0; j < arr.size(); j++) {
1239
if (arr[j].get_type() != Variant::NIL) {
1240
bsformat |= (1 << j);
1241
}
1242
}
1243
if (bsformat & RS::ARRAY_FORMAT_NORMAL) {
1244
// We must use tangents if using normals.
1245
bsformat |= RS::ARRAY_FORMAT_TANGENT;
1246
}
1247
1248
ERR_FAIL_COND_V_MSG(bsformat != (format & RS::ARRAY_FORMAT_BLEND_SHAPE_MASK), ERR_INVALID_PARAMETER, "Blend shape format must match the main array format for Vertex, Normal and Tangent arrays.");
1249
}
1250
}
1251
1252
for (uint32_t i = 0; i < RS::ARRAY_CUSTOM_COUNT; ++i) {
1253
// Include custom array format type.
1254
if (format & (1ULL << (ARRAY_CUSTOM0 + i))) {
1255
format |= (RS::ARRAY_FORMAT_CUSTOM_MASK << (RS::ARRAY_FORMAT_CUSTOM_BASE + i * RS::ARRAY_FORMAT_CUSTOM_BITS)) & p_compress_format;
1256
}
1257
}
1258
1259
uint32_t offsets[RS::ARRAY_MAX];
1260
1261
uint32_t vertex_element_size;
1262
uint32_t normal_element_size;
1263
uint32_t attrib_element_size;
1264
uint32_t skin_element_size;
1265
1266
uint64_t mask = (1ULL << ARRAY_MAX) - 1ULL;
1267
format |= (~mask) & p_compress_format; // Make the full format.
1268
1269
// Force version to the current version as this function will always return a surface with the current version.
1270
format &= ~(ARRAY_FLAG_FORMAT_VERSION_MASK << ARRAY_FLAG_FORMAT_VERSION_SHIFT);
1271
format |= ARRAY_FLAG_FORMAT_CURRENT_VERSION & (ARRAY_FLAG_FORMAT_VERSION_MASK << ARRAY_FLAG_FORMAT_VERSION_SHIFT);
1272
1273
mesh_surface_make_offsets_from_format(format, array_len, index_array_len, offsets, vertex_element_size, normal_element_size, attrib_element_size, skin_element_size);
1274
1275
if ((format & RS::ARRAY_FORMAT_VERTEX) == 0 && !(format & RS::ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY)) {
1276
ERR_PRINT("Mesh created without vertex array. This mesh will not be visible with the default shader. If using an empty vertex array is intentional, create the mesh with the ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY flag to silence this error.");
1277
// Set the flag here after warning to suppress errors down the pipeline.
1278
format |= RS::ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY;
1279
}
1280
1281
if ((format & RS::ARRAY_FLAG_COMPRESS_ATTRIBUTES) && ((format & RS::ARRAY_FORMAT_NORMAL) || (format & RS::ARRAY_FORMAT_TANGENT))) {
1282
// If using normals or tangents, then we need all three.
1283
ERR_FAIL_COND_V_MSG(!(format & RS::ARRAY_FORMAT_VERTEX), ERR_INVALID_PARAMETER, "Can't use compression flag 'ARRAY_FLAG_COMPRESS_ATTRIBUTES' while using normals or tangents without vertex array.");
1284
ERR_FAIL_COND_V_MSG(!(format & RS::ARRAY_FORMAT_NORMAL), ERR_INVALID_PARAMETER, "Can't use compression flag 'ARRAY_FLAG_COMPRESS_ATTRIBUTES' while using tangents without normal array.");
1285
}
1286
1287
int vertex_array_size = (vertex_element_size + normal_element_size) * array_len;
1288
int attrib_array_size = attrib_element_size * array_len;
1289
int skin_array_size = skin_element_size * array_len;
1290
int index_array_size = offsets[RS::ARRAY_INDEX] * index_array_len;
1291
1292
Vector<uint8_t> vertex_array;
1293
vertex_array.resize(vertex_array_size);
1294
1295
Vector<uint8_t> attrib_array;
1296
attrib_array.resize(attrib_array_size);
1297
1298
Vector<uint8_t> skin_array;
1299
skin_array.resize(skin_array_size);
1300
1301
Vector<uint8_t> index_array;
1302
index_array.resize(index_array_size);
1303
1304
AABB aabb;
1305
Vector<AABB> bone_aabb;
1306
1307
Vector4 uv_scale = Vector4(0.0, 0.0, 0.0, 0.0);
1308
1309
Error err = _surface_set_data(p_arrays, format, offsets, vertex_element_size, normal_element_size, attrib_element_size, skin_element_size, vertex_array, attrib_array, skin_array, array_len, index_array, index_array_len, aabb, bone_aabb, uv_scale);
1310
ERR_FAIL_COND_V_MSG(err != OK, ERR_INVALID_DATA, "Invalid array format for surface.");
1311
1312
Vector<uint8_t> blend_shape_data;
1313
1314
if (p_blend_shapes.size()) {
1315
uint32_t bs_format = format & RS::ARRAY_FORMAT_BLEND_SHAPE_MASK;
1316
for (int i = 0; i < p_blend_shapes.size(); i++) {
1317
Vector<uint8_t> vertex_array_shape;
1318
vertex_array_shape.resize(vertex_array_size);
1319
Vector<uint8_t> noindex;
1320
Vector<uint8_t> noattrib;
1321
Vector<uint8_t> noskin;
1322
1323
AABB laabb;
1324
Vector4 bone_uv_scale; // Not used.
1325
Error err2 = _surface_set_data(p_blend_shapes[i], bs_format, offsets, vertex_element_size, normal_element_size, 0, 0, vertex_array_shape, noattrib, noskin, array_len, noindex, 0, laabb, bone_aabb, bone_uv_scale);
1326
aabb.merge_with(laabb);
1327
ERR_FAIL_COND_V_MSG(err2 != OK, ERR_INVALID_DATA, "Invalid blend shape array format for surface.");
1328
1329
blend_shape_data.append_array(vertex_array_shape);
1330
}
1331
}
1332
Vector<SurfaceData::LOD> lods;
1333
if (index_array_len) {
1334
LocalVector<Variant> keys = p_lods.get_key_list();
1335
keys.sort(); // otherwise lod levels may get skipped
1336
for (const Variant &E : keys) {
1337
float distance = E;
1338
ERR_CONTINUE(distance <= 0.0);
1339
Vector<int> indices = p_lods[E];
1340
ERR_CONTINUE(indices.is_empty());
1341
uint32_t index_count = indices.size();
1342
ERR_CONTINUE(index_count >= (uint32_t)index_array_len); // Should be smaller..
1343
1344
const int *r = indices.ptr();
1345
1346
Vector<uint8_t> data;
1347
if (array_len <= 65536) {
1348
// 16 bits indices
1349
data.resize(indices.size() * 2);
1350
uint8_t *w = data.ptrw();
1351
uint16_t *index_ptr = (uint16_t *)w;
1352
for (uint32_t i = 0; i < index_count; i++) {
1353
index_ptr[i] = r[i];
1354
}
1355
} else {
1356
// 32 bits indices
1357
data.resize(indices.size() * 4);
1358
uint8_t *w = data.ptrw();
1359
uint32_t *index_ptr = (uint32_t *)w;
1360
for (uint32_t i = 0; i < index_count; i++) {
1361
index_ptr[i] = r[i];
1362
}
1363
}
1364
1365
SurfaceData::LOD lod;
1366
lod.edge_length = distance;
1367
lod.index_data = data;
1368
lods.push_back(lod);
1369
}
1370
}
1371
1372
SurfaceData &surface_data = *r_surface_data;
1373
surface_data.format = format;
1374
surface_data.primitive = p_primitive;
1375
surface_data.aabb = aabb;
1376
surface_data.vertex_data = vertex_array;
1377
surface_data.attribute_data = attrib_array;
1378
surface_data.skin_data = skin_array;
1379
surface_data.vertex_count = array_len;
1380
surface_data.index_data = index_array;
1381
surface_data.index_count = index_array_len;
1382
surface_data.blend_shape_data = blend_shape_data;
1383
surface_data.bone_aabbs = bone_aabb;
1384
surface_data.lods = lods;
1385
surface_data.uv_scale = uv_scale;
1386
1387
return OK;
1388
}
1389
1390
void RenderingServer::mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, const Dictionary &p_lods, BitField<ArrayFormat> p_compress_format) {
1391
SurfaceData sd;
1392
Error err = mesh_create_surface_data_from_arrays(&sd, p_primitive, p_arrays, p_blend_shapes, p_lods, p_compress_format);
1393
if (err != OK) {
1394
return;
1395
}
1396
mesh_add_surface(p_mesh, sd);
1397
}
1398
1399
Array RenderingServer::_get_array_from_surface(uint64_t p_format, Vector<uint8_t> p_vertex_data, Vector<uint8_t> p_attrib_data, Vector<uint8_t> p_skin_data, int p_vertex_len, Vector<uint8_t> p_index_data, int p_index_len, const AABB &p_aabb, const Vector4 &p_uv_scale) const {
1400
uint32_t offsets[RS::ARRAY_MAX];
1401
1402
uint32_t vertex_elem_size;
1403
uint32_t normal_elem_size;
1404
uint32_t attrib_elem_size;
1405
uint32_t skin_elem_size;
1406
mesh_surface_make_offsets_from_format(p_format, p_vertex_len, p_index_len, offsets, vertex_elem_size, normal_elem_size, attrib_elem_size, skin_elem_size);
1407
1408
Array ret;
1409
ret.resize(RS::ARRAY_MAX);
1410
1411
const uint8_t *r = p_vertex_data.ptr();
1412
const uint8_t *ar = p_attrib_data.ptr();
1413
const uint8_t *sr = p_skin_data.ptr();
1414
1415
for (int i = 0; i < RS::ARRAY_MAX; i++) {
1416
if (!(p_format & (1ULL << i))) {
1417
continue;
1418
}
1419
1420
switch (i) {
1421
case RS::ARRAY_VERTEX: {
1422
if (p_format & ARRAY_FLAG_USE_2D_VERTICES) {
1423
Vector<Vector2> arr_2d;
1424
arr_2d.resize(p_vertex_len);
1425
1426
{
1427
Vector2 *w = arr_2d.ptrw();
1428
1429
for (int j = 0; j < p_vertex_len; j++) {
1430
const float *v = reinterpret_cast<const float *>(&r[j * vertex_elem_size + offsets[i]]);
1431
w[j] = Vector2(v[0], v[1]);
1432
}
1433
}
1434
1435
ret[i] = arr_2d;
1436
} else {
1437
Vector<Vector3> arr_3d;
1438
arr_3d.resize(p_vertex_len);
1439
1440
{
1441
Vector3 *w = arr_3d.ptrw();
1442
1443
if (p_format & ARRAY_FLAG_COMPRESS_ATTRIBUTES) {
1444
// We only have vertices to read, so just read them and skip everything else.
1445
if (!(p_format & RS::ARRAY_FORMAT_NORMAL)) {
1446
for (int j = 0; j < p_vertex_len; j++) {
1447
const uint16_t *v = reinterpret_cast<const uint16_t *>(&r[j * vertex_elem_size + offsets[i]]);
1448
Vector3 vec = Vector3(float(v[0]) / 65535.0, float(v[1]) / 65535.0, float(v[2]) / 65535.0);
1449
w[j] = (vec * p_aabb.size) + p_aabb.position;
1450
}
1451
continue;
1452
}
1453
1454
Vector<Vector3> normals;
1455
normals.resize(p_vertex_len);
1456
Vector3 *normalsw = normals.ptrw();
1457
1458
Vector<float> tangents;
1459
tangents.resize(p_vertex_len * 4);
1460
float *tangentsw = tangents.ptrw();
1461
1462
for (int j = 0; j < p_vertex_len; j++) {
1463
const uint32_t n = *(const uint32_t *)&r[j * normal_elem_size + offsets[RS::ARRAY_NORMAL]];
1464
Vector3 axis = Vector3::octahedron_decode(Vector2((n & 0xFFFF) / 65535.0, ((n >> 16) & 0xFFFF) / 65535.0));
1465
1466
const uint16_t *v = reinterpret_cast<const uint16_t *>(&r[j * vertex_elem_size + offsets[i]]);
1467
Vector3 vec = Vector3(float(v[0]) / 65535.0, float(v[1]) / 65535.0, float(v[2]) / 65535.0);
1468
float angle = float(v[3]) / 65535.0;
1469
w[j] = (vec * p_aabb.size) + p_aabb.position;
1470
1471
Vector3 normal;
1472
Vector4 tan;
1473
_get_tbn_from_axis_angle(axis, angle, normal, tan);
1474
1475
normalsw[j] = normal;
1476
tangentsw[j * 4 + 0] = tan.x;
1477
tangentsw[j * 4 + 1] = tan.y;
1478
tangentsw[j * 4 + 2] = tan.z;
1479
tangentsw[j * 4 + 3] = tan.w;
1480
}
1481
ret[RS::ARRAY_NORMAL] = normals;
1482
ret[RS::ARRAY_TANGENT] = tangents;
1483
1484
} else {
1485
for (int j = 0; j < p_vertex_len; j++) {
1486
const float *v = reinterpret_cast<const float *>(&r[j * vertex_elem_size + offsets[i]]);
1487
w[j] = Vector3(v[0], v[1], v[2]);
1488
}
1489
}
1490
}
1491
1492
ret[i] = arr_3d;
1493
}
1494
1495
} break;
1496
case RS::ARRAY_NORMAL: {
1497
if (!(p_format & RS::ARRAY_FLAG_COMPRESS_ATTRIBUTES)) {
1498
Vector<Vector3> arr;
1499
arr.resize(p_vertex_len);
1500
1501
Vector3 *w = arr.ptrw();
1502
1503
for (int j = 0; j < p_vertex_len; j++) {
1504
const uint32_t v = *(const uint32_t *)&r[j * normal_elem_size + offsets[i]];
1505
1506
w[j] = Vector3::octahedron_decode(Vector2((v & 0xFFFF) / 65535.0, ((v >> 16) & 0xFFFF) / 65535.0));
1507
}
1508
1509
ret[i] = arr;
1510
}
1511
} break;
1512
1513
case RS::ARRAY_TANGENT: {
1514
if (!(p_format & RS::ARRAY_FLAG_COMPRESS_ATTRIBUTES)) {
1515
Vector<float> arr;
1516
arr.resize(p_vertex_len * 4);
1517
1518
float *w = arr.ptrw();
1519
1520
for (int j = 0; j < p_vertex_len; j++) {
1521
const uint32_t v = *(const uint32_t *)&r[j * normal_elem_size + offsets[i]];
1522
float tangent_sign;
1523
Vector3 res = Vector3::octahedron_tangent_decode(Vector2((v & 0xFFFF) / 65535.0, ((v >> 16) & 0xFFFF) / 65535.0), &tangent_sign);
1524
w[j * 4 + 0] = res.x;
1525
w[j * 4 + 1] = res.y;
1526
w[j * 4 + 2] = res.z;
1527
w[j * 4 + 3] = tangent_sign;
1528
}
1529
1530
ret[i] = arr;
1531
}
1532
} break;
1533
case RS::ARRAY_COLOR: {
1534
Vector<Color> arr;
1535
arr.resize(p_vertex_len);
1536
1537
Color *w = arr.ptrw();
1538
1539
for (int32_t j = 0; j < p_vertex_len; j++) {
1540
const uint8_t *v = reinterpret_cast<const uint8_t *>(&ar[j * attrib_elem_size + offsets[i]]);
1541
1542
w[j] = Color(v[0] / 255.0, v[1] / 255.0, v[2] / 255.0, v[3] / 255.0);
1543
}
1544
1545
ret[i] = arr;
1546
} break;
1547
case RS::ARRAY_TEX_UV: {
1548
Vector<Vector2> arr;
1549
arr.resize(p_vertex_len);
1550
1551
Vector2 *w = arr.ptrw();
1552
if (p_format & ARRAY_FLAG_COMPRESS_ATTRIBUTES) {
1553
for (int j = 0; j < p_vertex_len; j++) {
1554
const uint16_t *v = reinterpret_cast<const uint16_t *>(&ar[j * attrib_elem_size + offsets[i]]);
1555
Vector2 vec = Vector2(float(v[0]) / 65535.0, float(v[1]) / 65535.0);
1556
if (!p_uv_scale.is_zero_approx()) {
1557
vec = (vec - Vector2(0.5, 0.5)) * Vector2(p_uv_scale.x, p_uv_scale.y);
1558
}
1559
1560
w[j] = vec;
1561
}
1562
} else {
1563
for (int j = 0; j < p_vertex_len; j++) {
1564
const float *v = reinterpret_cast<const float *>(&ar[j * attrib_elem_size + offsets[i]]);
1565
w[j] = Vector2(v[0], v[1]);
1566
}
1567
}
1568
ret[i] = arr;
1569
} break;
1570
1571
case RS::ARRAY_TEX_UV2: {
1572
Vector<Vector2> arr;
1573
arr.resize(p_vertex_len);
1574
1575
Vector2 *w = arr.ptrw();
1576
1577
if (p_format & ARRAY_FLAG_COMPRESS_ATTRIBUTES) {
1578
for (int j = 0; j < p_vertex_len; j++) {
1579
const uint16_t *v = reinterpret_cast<const uint16_t *>(&ar[j * attrib_elem_size + offsets[i]]);
1580
Vector2 vec = Vector2(float(v[0]) / 65535.0, float(v[1]) / 65535.0);
1581
if (!p_uv_scale.is_zero_approx()) {
1582
vec = (vec - Vector2(0.5, 0.5)) * Vector2(p_uv_scale.z, p_uv_scale.w);
1583
}
1584
w[j] = vec;
1585
}
1586
} else {
1587
for (int j = 0; j < p_vertex_len; j++) {
1588
const float *v = reinterpret_cast<const float *>(&ar[j * attrib_elem_size + offsets[i]]);
1589
w[j] = Vector2(v[0], v[1]);
1590
}
1591
}
1592
1593
ret[i] = arr;
1594
1595
} break;
1596
case RS::ARRAY_CUSTOM0:
1597
case RS::ARRAY_CUSTOM1:
1598
case RS::ARRAY_CUSTOM2:
1599
case RS::ARRAY_CUSTOM3: {
1600
uint32_t type = (p_format >> (ARRAY_FORMAT_CUSTOM_BASE + ARRAY_FORMAT_CUSTOM_BITS * (i - RS::ARRAY_CUSTOM0))) & ARRAY_FORMAT_CUSTOM_MASK;
1601
switch (type) {
1602
case ARRAY_CUSTOM_RGBA8_UNORM:
1603
case ARRAY_CUSTOM_RGBA8_SNORM:
1604
case ARRAY_CUSTOM_RG_HALF:
1605
case ARRAY_CUSTOM_RGBA_HALF: {
1606
// Size 4
1607
int s = type == ARRAY_CUSTOM_RGBA_HALF ? 8 : 4;
1608
Vector<uint8_t> arr;
1609
arr.resize(p_vertex_len * s);
1610
1611
uint8_t *w = arr.ptrw();
1612
1613
for (int j = 0; j < p_vertex_len; j++) {
1614
const uint8_t *v = reinterpret_cast<const uint8_t *>(&ar[j * attrib_elem_size + offsets[i]]);
1615
memcpy(&w[j * s], v, s);
1616
}
1617
1618
ret[i] = arr;
1619
1620
} break;
1621
case ARRAY_CUSTOM_R_FLOAT:
1622
case ARRAY_CUSTOM_RG_FLOAT:
1623
case ARRAY_CUSTOM_RGB_FLOAT:
1624
case ARRAY_CUSTOM_RGBA_FLOAT: {
1625
uint32_t s = type - ARRAY_CUSTOM_R_FLOAT + 1;
1626
1627
Vector<float> arr;
1628
arr.resize(s * p_vertex_len);
1629
1630
float *w = arr.ptrw();
1631
1632
for (int j = 0; j < p_vertex_len; j++) {
1633
const float *v = reinterpret_cast<const float *>(&ar[j * attrib_elem_size + offsets[i]]);
1634
memcpy(&w[j * s], v, s * sizeof(float));
1635
}
1636
ret[i] = arr;
1637
1638
} break;
1639
default: {
1640
}
1641
}
1642
1643
} break;
1644
case RS::ARRAY_WEIGHTS: {
1645
uint32_t bone_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4;
1646
1647
Vector<float> arr;
1648
arr.resize(p_vertex_len * bone_count);
1649
{
1650
float *w = arr.ptrw();
1651
1652
for (int j = 0; j < p_vertex_len; j++) {
1653
const uint16_t *v = (const uint16_t *)&sr[j * skin_elem_size + offsets[i]];
1654
for (uint32_t k = 0; k < bone_count; k++) {
1655
w[j * bone_count + k] = float(v[k] / 65535.0);
1656
}
1657
}
1658
}
1659
1660
ret[i] = arr;
1661
1662
} break;
1663
case RS::ARRAY_BONES: {
1664
uint32_t bone_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4;
1665
1666
Vector<int> arr;
1667
arr.resize(p_vertex_len * bone_count);
1668
1669
int *w = arr.ptrw();
1670
1671
for (int j = 0; j < p_vertex_len; j++) {
1672
const uint16_t *v = (const uint16_t *)&sr[j * skin_elem_size + offsets[i]];
1673
for (uint32_t k = 0; k < bone_count; k++) {
1674
w[j * bone_count + k] = v[k];
1675
}
1676
}
1677
1678
ret[i] = arr;
1679
1680
} break;
1681
case RS::ARRAY_INDEX: {
1682
/* determine whether using 16 or 32 bits indices */
1683
1684
const uint8_t *ir = p_index_data.ptr();
1685
1686
Vector<int> arr;
1687
arr.resize(p_index_len);
1688
if (p_vertex_len <= (1 << 16) && p_vertex_len > 0) {
1689
int *w = arr.ptrw();
1690
1691
for (int j = 0; j < p_index_len; j++) {
1692
const uint16_t *v = (const uint16_t *)&ir[j * 2];
1693
w[j] = *v;
1694
}
1695
} else {
1696
int *w = arr.ptrw();
1697
1698
for (int j = 0; j < p_index_len; j++) {
1699
const int *v = (const int *)&ir[j * 4];
1700
w[j] = *v;
1701
}
1702
}
1703
ret[i] = arr;
1704
} break;
1705
default: {
1706
ERR_FAIL_V(ret);
1707
}
1708
}
1709
}
1710
1711
return ret;
1712
}
1713
1714
Array RenderingServer::mesh_surface_get_arrays(RID p_mesh, int p_surface) const {
1715
SurfaceData sd = mesh_get_surface(p_mesh, p_surface);
1716
return mesh_create_arrays_from_surface_data(sd);
1717
}
1718
1719
Dictionary RenderingServer::mesh_surface_get_lods(RID p_mesh, int p_surface) const {
1720
SurfaceData sd = mesh_get_surface(p_mesh, p_surface);
1721
ERR_FAIL_COND_V(sd.vertex_count == 0, Dictionary());
1722
1723
Dictionary ret;
1724
1725
for (int i = 0; i < sd.lods.size(); i++) {
1726
Vector<int> lods;
1727
if (sd.vertex_count <= 65536) {
1728
uint32_t lc = sd.lods[i].index_data.size() / 2;
1729
lods.resize(lc);
1730
const uint8_t *r = sd.lods[i].index_data.ptr();
1731
const uint16_t *rptr = (const uint16_t *)r;
1732
int *w = lods.ptrw();
1733
for (uint32_t j = 0; j < lc; j++) {
1734
w[j] = rptr[j];
1735
}
1736
} else {
1737
uint32_t lc = sd.lods[i].index_data.size() / 4;
1738
lods.resize(lc);
1739
const uint8_t *r = sd.lods[i].index_data.ptr();
1740
const uint32_t *rptr = (const uint32_t *)r;
1741
int *w = lods.ptrw();
1742
for (uint32_t j = 0; j < lc; j++) {
1743
w[j] = rptr[j];
1744
}
1745
}
1746
1747
ret[sd.lods[i].edge_length] = lods;
1748
}
1749
1750
return ret;
1751
}
1752
1753
TypedArray<Array> RenderingServer::mesh_surface_get_blend_shape_arrays(RID p_mesh, int p_surface) const {
1754
SurfaceData sd = mesh_get_surface(p_mesh, p_surface);
1755
ERR_FAIL_COND_V(sd.vertex_count == 0, Array());
1756
1757
Vector<uint8_t> blend_shape_data = sd.blend_shape_data;
1758
1759
if (blend_shape_data.size() > 0) {
1760
uint32_t bs_offsets[RS::ARRAY_MAX];
1761
uint32_t bs_format = (sd.format & RS::ARRAY_FORMAT_BLEND_SHAPE_MASK);
1762
uint32_t vertex_elem_size;
1763
uint32_t normal_elem_size;
1764
uint32_t attrib_elem_size;
1765
uint32_t skin_elem_size;
1766
1767
mesh_surface_make_offsets_from_format(bs_format, sd.vertex_count, 0, bs_offsets, vertex_elem_size, normal_elem_size, attrib_elem_size, skin_elem_size);
1768
1769
int divisor = (vertex_elem_size + normal_elem_size) * sd.vertex_count;
1770
ERR_FAIL_COND_V((blend_shape_data.size() % divisor) != 0, Array());
1771
1772
uint32_t blend_shape_count = blend_shape_data.size() / divisor;
1773
1774
ERR_FAIL_COND_V(blend_shape_count != (uint32_t)mesh_get_blend_shape_count(p_mesh), Array());
1775
1776
TypedArray<Array> blend_shape_array;
1777
blend_shape_array.resize(mesh_get_blend_shape_count(p_mesh));
1778
for (uint32_t i = 0; i < blend_shape_count; i++) {
1779
Vector<uint8_t> bs_data = blend_shape_data.slice(i * divisor, (i + 1) * divisor);
1780
Vector<uint8_t> unused;
1781
blend_shape_array.set(i, _get_array_from_surface(bs_format, bs_data, unused, unused, sd.vertex_count, unused, 0, sd.aabb, sd.uv_scale));
1782
}
1783
1784
return blend_shape_array;
1785
} else {
1786
return TypedArray<Array>();
1787
}
1788
}
1789
1790
Array RenderingServer::mesh_create_arrays_from_surface_data(const SurfaceData &p_data) const {
1791
Vector<uint8_t> vertex_data = p_data.vertex_data;
1792
Vector<uint8_t> attrib_data = p_data.attribute_data;
1793
Vector<uint8_t> skin_data = p_data.skin_data;
1794
1795
ERR_FAIL_COND_V(vertex_data.is_empty() && (p_data.format & RS::ARRAY_FORMAT_VERTEX), Array());
1796
int vertex_len = p_data.vertex_count;
1797
1798
Vector<uint8_t> index_data = p_data.index_data;
1799
int index_len = p_data.index_count;
1800
1801
uint64_t format = p_data.format;
1802
1803
return _get_array_from_surface(format, vertex_data, attrib_data, skin_data, vertex_len, index_data, index_len, p_data.aabb, p_data.uv_scale);
1804
}
1805
#if 0
1806
Array RenderingServer::_mesh_surface_get_skeleton_aabb_bind(RID p_mesh, int p_surface) const {
1807
Vector<AABB> vec = RS::get_singleton()->mesh_surface_get_skeleton_aabb(p_mesh, p_surface);
1808
Array arr;
1809
for (int i = 0; i < vec.size(); i++) {
1810
arr[i] = vec[i];
1811
}
1812
return arr;
1813
}
1814
#endif
1815
1816
Rect2 RenderingServer::debug_canvas_item_get_rect(RID p_item) {
1817
#ifdef TOOLS_ENABLED
1818
return _debug_canvas_item_get_rect(p_item);
1819
#else
1820
return Rect2();
1821
#endif
1822
}
1823
1824
int RenderingServer::global_shader_uniform_type_get_shader_datatype(GlobalShaderParameterType p_type) {
1825
switch (p_type) {
1826
case RS::GLOBAL_VAR_TYPE_BOOL:
1827
return ShaderLanguage::TYPE_BOOL;
1828
case RS::GLOBAL_VAR_TYPE_BVEC2:
1829
return ShaderLanguage::TYPE_BVEC2;
1830
case RS::GLOBAL_VAR_TYPE_BVEC3:
1831
return ShaderLanguage::TYPE_BVEC3;
1832
case RS::GLOBAL_VAR_TYPE_BVEC4:
1833
return ShaderLanguage::TYPE_BVEC4;
1834
case RS::GLOBAL_VAR_TYPE_INT:
1835
return ShaderLanguage::TYPE_INT;
1836
case RS::GLOBAL_VAR_TYPE_IVEC2:
1837
return ShaderLanguage::TYPE_IVEC2;
1838
case RS::GLOBAL_VAR_TYPE_IVEC3:
1839
return ShaderLanguage::TYPE_IVEC3;
1840
case RS::GLOBAL_VAR_TYPE_IVEC4:
1841
return ShaderLanguage::TYPE_IVEC4;
1842
case RS::GLOBAL_VAR_TYPE_RECT2I:
1843
return ShaderLanguage::TYPE_IVEC4;
1844
case RS::GLOBAL_VAR_TYPE_UINT:
1845
return ShaderLanguage::TYPE_UINT;
1846
case RS::GLOBAL_VAR_TYPE_UVEC2:
1847
return ShaderLanguage::TYPE_UVEC2;
1848
case RS::GLOBAL_VAR_TYPE_UVEC3:
1849
return ShaderLanguage::TYPE_UVEC3;
1850
case RS::GLOBAL_VAR_TYPE_UVEC4:
1851
return ShaderLanguage::TYPE_UVEC4;
1852
case RS::GLOBAL_VAR_TYPE_FLOAT:
1853
return ShaderLanguage::TYPE_FLOAT;
1854
case RS::GLOBAL_VAR_TYPE_VEC2:
1855
return ShaderLanguage::TYPE_VEC2;
1856
case RS::GLOBAL_VAR_TYPE_VEC3:
1857
return ShaderLanguage::TYPE_VEC3;
1858
case RS::GLOBAL_VAR_TYPE_VEC4:
1859
return ShaderLanguage::TYPE_VEC4;
1860
case RS::GLOBAL_VAR_TYPE_COLOR:
1861
return ShaderLanguage::TYPE_VEC4;
1862
case RS::GLOBAL_VAR_TYPE_RECT2:
1863
return ShaderLanguage::TYPE_VEC4;
1864
case RS::GLOBAL_VAR_TYPE_MAT2:
1865
return ShaderLanguage::TYPE_MAT2;
1866
case RS::GLOBAL_VAR_TYPE_MAT3:
1867
return ShaderLanguage::TYPE_MAT3;
1868
case RS::GLOBAL_VAR_TYPE_MAT4:
1869
return ShaderLanguage::TYPE_MAT4;
1870
case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D:
1871
return ShaderLanguage::TYPE_MAT3;
1872
case RS::GLOBAL_VAR_TYPE_TRANSFORM:
1873
return ShaderLanguage::TYPE_MAT4;
1874
case RS::GLOBAL_VAR_TYPE_SAMPLER2D:
1875
return ShaderLanguage::TYPE_SAMPLER2D;
1876
case RS::GLOBAL_VAR_TYPE_SAMPLER2DARRAY:
1877
return ShaderLanguage::TYPE_SAMPLER2DARRAY;
1878
case RS::GLOBAL_VAR_TYPE_SAMPLER3D:
1879
return ShaderLanguage::TYPE_SAMPLER3D;
1880
case RS::GLOBAL_VAR_TYPE_SAMPLERCUBE:
1881
return ShaderLanguage::TYPE_SAMPLERCUBE;
1882
case RS::GLOBAL_VAR_TYPE_SAMPLEREXT:
1883
return ShaderLanguage::TYPE_SAMPLEREXT;
1884
default:
1885
return ShaderLanguage::TYPE_MAX; // Invalid or not found.
1886
}
1887
}
1888
1889
RenderingDevice *RenderingServer::get_rendering_device() const {
1890
// Return the rendering device we're using globally.
1891
return RenderingDevice::get_singleton();
1892
}
1893
1894
RenderingDevice *RenderingServer::create_local_rendering_device() const {
1895
RenderingDevice *device = RenderingDevice::get_singleton();
1896
if (!device) {
1897
return nullptr;
1898
}
1899
return device->create_local_device();
1900
}
1901
1902
static Vector<Ref<Image>> _get_imgvec(const TypedArray<Image> &p_layers) {
1903
Vector<Ref<Image>> images;
1904
images.resize(p_layers.size());
1905
for (int i = 0; i < p_layers.size(); i++) {
1906
images.write[i] = p_layers[i];
1907
}
1908
return images;
1909
}
1910
RID RenderingServer::_texture_2d_layered_create(const TypedArray<Image> &p_layers, TextureLayeredType p_layered_type) {
1911
return texture_2d_layered_create(_get_imgvec(p_layers), p_layered_type);
1912
}
1913
RID RenderingServer::_texture_3d_create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const TypedArray<Image> &p_data) {
1914
return texture_3d_create(p_format, p_width, p_height, p_depth, p_mipmaps, _get_imgvec(p_data));
1915
}
1916
1917
void RenderingServer::_texture_3d_update(RID p_texture, const TypedArray<Image> &p_data) {
1918
texture_3d_update(p_texture, _get_imgvec(p_data));
1919
}
1920
1921
TypedArray<Image> RenderingServer::_texture_3d_get(RID p_texture) const {
1922
Vector<Ref<Image>> images = texture_3d_get(p_texture);
1923
TypedArray<Image> ret;
1924
ret.resize(images.size());
1925
for (int i = 0; i < images.size(); i++) {
1926
ret[i] = images[i];
1927
}
1928
return ret;
1929
}
1930
1931
TypedArray<Dictionary> RenderingServer::_shader_get_shader_parameter_list(RID p_shader) const {
1932
List<PropertyInfo> l;
1933
get_shader_parameter_list(p_shader, &l);
1934
return convert_property_list(&l);
1935
}
1936
1937
static RS::SurfaceData _dict_to_surf(const Dictionary &p_dictionary) {
1938
ERR_FAIL_COND_V(!p_dictionary.has("primitive"), RS::SurfaceData());
1939
ERR_FAIL_COND_V(!p_dictionary.has("format"), RS::SurfaceData());
1940
ERR_FAIL_COND_V(!p_dictionary.has("vertex_data"), RS::SurfaceData());
1941
ERR_FAIL_COND_V(!p_dictionary.has("vertex_count"), RS::SurfaceData());
1942
ERR_FAIL_COND_V(!p_dictionary.has("aabb"), RS::SurfaceData());
1943
1944
RS::SurfaceData sd;
1945
1946
sd.primitive = RS::PrimitiveType(int(p_dictionary["primitive"]));
1947
sd.format = p_dictionary["format"];
1948
sd.vertex_data = p_dictionary["vertex_data"];
1949
if (p_dictionary.has("attribute_data")) {
1950
sd.attribute_data = p_dictionary["attribute_data"];
1951
}
1952
if (p_dictionary.has("skin_data")) {
1953
sd.skin_data = p_dictionary["skin_data"];
1954
}
1955
1956
sd.vertex_count = p_dictionary["vertex_count"];
1957
1958
if (p_dictionary.has("index_data")) {
1959
sd.index_data = p_dictionary["index_data"];
1960
ERR_FAIL_COND_V(!p_dictionary.has("index_count"), RS::SurfaceData());
1961
sd.index_count = p_dictionary["index_count"];
1962
}
1963
1964
sd.aabb = p_dictionary["aabb"];
1965
if (p_dictionary.has("uv_scale")) {
1966
sd.uv_scale = p_dictionary["uv_scale"];
1967
}
1968
1969
if (p_dictionary.has("lods")) {
1970
Array lods = p_dictionary["lods"];
1971
for (int i = 0; i < lods.size(); i++) {
1972
Dictionary lod = lods[i];
1973
ERR_CONTINUE(!lod.has("edge_length"));
1974
ERR_CONTINUE(!lod.has("index_data"));
1975
RS::SurfaceData::LOD l;
1976
l.edge_length = lod["edge_length"];
1977
l.index_data = lod["index_data"];
1978
sd.lods.push_back(l);
1979
}
1980
}
1981
1982
if (p_dictionary.has("bone_aabbs")) {
1983
Array aabbs = p_dictionary["bone_aabbs"];
1984
for (int i = 0; i < aabbs.size(); i++) {
1985
AABB aabb = aabbs[i];
1986
sd.bone_aabbs.push_back(aabb);
1987
}
1988
}
1989
1990
if (p_dictionary.has("blend_shape_data")) {
1991
sd.blend_shape_data = p_dictionary["blend_shape_data"];
1992
}
1993
1994
if (p_dictionary.has("material")) {
1995
sd.material = p_dictionary["material"];
1996
}
1997
1998
return sd;
1999
}
2000
RID RenderingServer::_mesh_create_from_surfaces(const TypedArray<Dictionary> &p_surfaces, int p_blend_shape_count) {
2001
Vector<RS::SurfaceData> surfaces;
2002
for (int i = 0; i < p_surfaces.size(); i++) {
2003
surfaces.push_back(_dict_to_surf(p_surfaces[i]));
2004
}
2005
return mesh_create_from_surfaces(surfaces);
2006
}
2007
void RenderingServer::_mesh_add_surface(RID p_mesh, const Dictionary &p_surface) {
2008
mesh_add_surface(p_mesh, _dict_to_surf(p_surface));
2009
}
2010
Dictionary RenderingServer::_mesh_get_surface(RID p_mesh, int p_idx) {
2011
RS::SurfaceData sd = mesh_get_surface(p_mesh, p_idx);
2012
2013
Dictionary d;
2014
d["primitive"] = sd.primitive;
2015
d["format"] = sd.format;
2016
d["vertex_data"] = sd.vertex_data;
2017
if (sd.attribute_data.size()) {
2018
d["attribute_data"] = sd.attribute_data;
2019
}
2020
if (sd.skin_data.size()) {
2021
d["skin_data"] = sd.skin_data;
2022
}
2023
d["vertex_count"] = sd.vertex_count;
2024
if (sd.index_count) {
2025
d["index_data"] = sd.index_data;
2026
d["index_count"] = sd.index_count;
2027
}
2028
d["aabb"] = sd.aabb;
2029
d["uv_scale"] = sd.uv_scale;
2030
2031
if (sd.lods.size()) {
2032
Array lods;
2033
for (int i = 0; i < sd.lods.size(); i++) {
2034
Dictionary ld;
2035
ld["edge_length"] = sd.lods[i].edge_length;
2036
ld["index_data"] = sd.lods[i].index_data;
2037
lods.push_back(lods);
2038
}
2039
d["lods"] = lods;
2040
}
2041
2042
if (sd.bone_aabbs.size()) {
2043
Array aabbs;
2044
for (int i = 0; i < sd.bone_aabbs.size(); i++) {
2045
aabbs.push_back(sd.bone_aabbs[i]);
2046
}
2047
d["bone_aabbs"] = aabbs;
2048
}
2049
2050
if (sd.blend_shape_data.size()) {
2051
d["blend_shape_data"] = sd.blend_shape_data;
2052
}
2053
2054
if (sd.material.is_valid()) {
2055
d["material"] = sd.material;
2056
}
2057
return d;
2058
}
2059
2060
TypedArray<Dictionary> RenderingServer::_instance_geometry_get_shader_parameter_list(RID p_instance) const {
2061
List<PropertyInfo> params;
2062
instance_geometry_get_shader_parameter_list(p_instance, &params);
2063
return convert_property_list(&params);
2064
}
2065
2066
TypedArray<Dictionary> RenderingServer::_canvas_item_get_instance_shader_parameter_list(RID p_instance) const {
2067
List<PropertyInfo> params;
2068
canvas_item_get_instance_shader_parameter_list(p_instance, &params);
2069
return convert_property_list(&params);
2070
}
2071
2072
TypedArray<Image> RenderingServer::_bake_render_uv2(RID p_base, const TypedArray<RID> &p_material_overrides, const Size2i &p_image_size) {
2073
TypedArray<RID> mat_overrides;
2074
for (int i = 0; i < p_material_overrides.size(); i++) {
2075
mat_overrides.push_back(p_material_overrides[i]);
2076
}
2077
return bake_render_uv2(p_base, mat_overrides, p_image_size);
2078
}
2079
2080
void RenderingServer::_particles_set_trail_bind_poses(RID p_particles, const TypedArray<Transform3D> &p_bind_poses) {
2081
Vector<Transform3D> tbposes;
2082
tbposes.resize(p_bind_poses.size());
2083
for (int i = 0; i < p_bind_poses.size(); i++) {
2084
tbposes.write[i] = p_bind_poses[i];
2085
}
2086
particles_set_trail_bind_poses(p_particles, tbposes);
2087
}
2088
2089
String RenderingServer::get_current_rendering_driver_name() const {
2090
// Needs to remain in OS, since it's actually OS that interacts with it, but it's better exposed here.
2091
return ::OS::get_singleton()->get_current_rendering_driver_name();
2092
}
2093
2094
String RenderingServer::get_current_rendering_method() const {
2095
// Needs to remain in OS, since it's actually OS that interacts with it, but it's better exposed here.
2096
return ::OS::get_singleton()->get_current_rendering_method();
2097
}
2098
2099
Vector<uint8_t> _convert_surface_version_1_to_surface_version_2(uint64_t p_format, Vector<uint8_t> p_vertex_data, uint32_t p_vertex_count, uint32_t p_old_stride, uint32_t p_vertex_size, uint32_t p_normal_size, uint32_t p_position_stride, uint32_t p_normal_tangent_stride) {
2100
Vector<uint8_t> new_vertex_data;
2101
new_vertex_data.resize(p_vertex_data.size());
2102
uint8_t *dst_vertex_ptr = new_vertex_data.ptrw();
2103
2104
const uint8_t *src_vertex_ptr = p_vertex_data.ptr();
2105
2106
uint32_t position_size = p_position_stride * p_vertex_count;
2107
2108
for (uint32_t j = 0; j < RS::ARRAY_COLOR; j++) {
2109
if (!(p_format & (1ULL << j))) {
2110
continue;
2111
}
2112
switch (j) {
2113
case RS::ARRAY_VERTEX: {
2114
if (p_format & RS::ARRAY_FLAG_USE_2D_VERTICES) {
2115
for (uint32_t i = 0; i < p_vertex_count; i++) {
2116
const float *src = (const float *)&src_vertex_ptr[i * p_old_stride];
2117
float *dst = (float *)&dst_vertex_ptr[i * p_position_stride];
2118
dst[0] = src[0];
2119
dst[1] = src[1];
2120
}
2121
} else {
2122
for (uint32_t i = 0; i < p_vertex_count; i++) {
2123
const float *src = (const float *)&src_vertex_ptr[i * p_old_stride];
2124
float *dst = (float *)&dst_vertex_ptr[i * p_position_stride];
2125
dst[0] = src[0];
2126
dst[1] = src[1];
2127
dst[2] = src[2];
2128
}
2129
}
2130
} break;
2131
case RS::ARRAY_NORMAL: {
2132
for (uint32_t i = 0; i < p_vertex_count; i++) {
2133
const uint16_t *src = (const uint16_t *)&src_vertex_ptr[i * p_old_stride + p_vertex_size];
2134
uint16_t *dst = (uint16_t *)&dst_vertex_ptr[i * p_normal_tangent_stride + position_size];
2135
2136
dst[0] = src[0];
2137
dst[1] = src[1];
2138
}
2139
} break;
2140
case RS::ARRAY_TANGENT: {
2141
for (uint32_t i = 0; i < p_vertex_count; i++) {
2142
const uint16_t *src = (const uint16_t *)&src_vertex_ptr[i * p_old_stride + p_vertex_size + p_normal_size];
2143
uint16_t *dst = (uint16_t *)&dst_vertex_ptr[i * p_normal_tangent_stride + position_size + p_normal_size];
2144
2145
dst[0] = src[0];
2146
dst[1] = src[1];
2147
}
2148
} break;
2149
}
2150
}
2151
return new_vertex_data;
2152
}
2153
2154
#ifdef TOOLS_ENABLED
2155
void RenderingServer::set_surface_upgrade_callback(SurfaceUpgradeCallback p_callback) {
2156
surface_upgrade_callback = p_callback;
2157
}
2158
2159
void RenderingServer::set_warn_on_surface_upgrade(bool p_warn) {
2160
warn_on_surface_upgrade = p_warn;
2161
}
2162
#endif
2163
2164
#ifndef DISABLE_DEPRECATED
2165
void RenderingServer::fix_surface_compatibility(SurfaceData &p_surface, const String &p_path) {
2166
uint64_t surface_version = p_surface.format & (ARRAY_FLAG_FORMAT_VERSION_MASK << ARRAY_FLAG_FORMAT_VERSION_SHIFT);
2167
ERR_FAIL_COND_MSG(surface_version > ARRAY_FLAG_FORMAT_CURRENT_VERSION, "Cannot convert surface with version provided (" + itos((surface_version >> RS::ARRAY_FLAG_FORMAT_VERSION_SHIFT) & RS::ARRAY_FLAG_FORMAT_VERSION_MASK) + ") to current version (" + itos((RS::ARRAY_FLAG_FORMAT_CURRENT_VERSION >> RS::ARRAY_FLAG_FORMAT_VERSION_SHIFT) & RS::ARRAY_FLAG_FORMAT_VERSION_MASK) + ")");
2168
2169
#ifdef TOOLS_ENABLED
2170
// Editor callback to ask user about re-saving all meshes.
2171
if (surface_upgrade_callback && warn_on_surface_upgrade) {
2172
surface_upgrade_callback();
2173
}
2174
2175
if (warn_on_surface_upgrade) {
2176
WARN_PRINT_ONCE_ED("At least one surface uses an old surface format and needs to be upgraded. The upgrade happens automatically at load time every time until the mesh is saved again or re-imported. Once saved (or re-imported), this mesh will be incompatible with earlier versions of Godot.");
2177
2178
if (!p_path.is_empty()) {
2179
WARN_PRINT("A surface of " + p_path + " uses an old surface format and needs to be upgraded.");
2180
}
2181
}
2182
#endif
2183
2184
if (surface_version == ARRAY_FLAG_FORMAT_VERSION_1) {
2185
// The only difference for now is that Version 1 uses interleaved vertex positions while version 2 does not.
2186
// I.e. PNTPNTPNT -> PPPNTNTNT.
2187
2188
if (p_surface.vertex_data.size() > 0 && p_surface.vertex_count > 0) {
2189
int vertex_size = 0;
2190
int normal_size = 0;
2191
int tangent_size = 0;
2192
if (p_surface.format & ARRAY_FORMAT_VERTEX) {
2193
if (p_surface.format & ARRAY_FLAG_USE_2D_VERTICES) {
2194
vertex_size = sizeof(float) * 2;
2195
} else {
2196
vertex_size = sizeof(float) * 3;
2197
}
2198
}
2199
if (p_surface.format & ARRAY_FORMAT_NORMAL) {
2200
normal_size += sizeof(uint16_t) * 2;
2201
}
2202
if (p_surface.format & ARRAY_FORMAT_TANGENT) {
2203
tangent_size = sizeof(uint16_t) * 2;
2204
}
2205
int stride = p_surface.vertex_data.size() / p_surface.vertex_count;
2206
int position_stride = vertex_size;
2207
int normal_tangent_stride = normal_size + tangent_size;
2208
2209
p_surface.vertex_data = _convert_surface_version_1_to_surface_version_2(p_surface.format, p_surface.vertex_data, p_surface.vertex_count, stride, vertex_size, normal_size, position_stride, normal_tangent_stride);
2210
2211
if (p_surface.blend_shape_data.size() > 0) {
2212
// The size of one blend shape.
2213
int divisor = (vertex_size + normal_size + tangent_size) * p_surface.vertex_count;
2214
ERR_FAIL_COND((p_surface.blend_shape_data.size() % divisor) != 0);
2215
2216
uint32_t blend_shape_count = p_surface.blend_shape_data.size() / divisor;
2217
2218
Vector<uint8_t> new_blend_shape_data;
2219
for (uint32_t i = 0; i < blend_shape_count; i++) {
2220
Vector<uint8_t> bs_data = p_surface.blend_shape_data.slice(i * divisor, (i + 1) * divisor);
2221
Vector<uint8_t> blend_shape = _convert_surface_version_1_to_surface_version_2(p_surface.format, bs_data, p_surface.vertex_count, stride, vertex_size, normal_size, position_stride, normal_tangent_stride);
2222
new_blend_shape_data.append_array(blend_shape);
2223
}
2224
2225
ERR_FAIL_COND(p_surface.blend_shape_data.size() != new_blend_shape_data.size());
2226
2227
p_surface.blend_shape_data = new_blend_shape_data;
2228
}
2229
}
2230
}
2231
p_surface.format &= ~(ARRAY_FLAG_FORMAT_VERSION_MASK << ARRAY_FLAG_FORMAT_VERSION_SHIFT);
2232
p_surface.format |= ARRAY_FLAG_FORMAT_CURRENT_VERSION & (ARRAY_FLAG_FORMAT_VERSION_MASK << ARRAY_FLAG_FORMAT_VERSION_SHIFT);
2233
}
2234
#endif
2235
2236
#ifdef TOOLS_ENABLED
2237
void RenderingServer::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
2238
const String pf = p_function;
2239
if (p_idx == 0) {
2240
if (pf == "global_shader_parameter_set" || pf == "global_shader_parameter_set_override" ||
2241
pf == "global_shader_parameter_get" || pf == "global_shader_parameter_get_type" || pf == "global_shader_parameter_remove") {
2242
for (const StringName &E : global_shader_parameter_get_list()) {
2243
r_options->push_back(E.operator String().quote());
2244
}
2245
} else if (pf == "has_os_feature") {
2246
for (const String E : { "\"rgtc\"", "\"s3tc\"", "\"bptc\"", "\"etc\"", "\"etc2\"", "\"astc\"" }) {
2247
r_options->push_back(E);
2248
}
2249
}
2250
}
2251
Object::get_argument_options(p_function, p_idx, r_options);
2252
}
2253
#endif
2254
2255
void RenderingServer::_bind_methods() {
2256
BIND_CONSTANT(NO_INDEX_ARRAY);
2257
BIND_CONSTANT(ARRAY_WEIGHTS_SIZE);
2258
BIND_CONSTANT(CANVAS_ITEM_Z_MIN);
2259
BIND_CONSTANT(CANVAS_ITEM_Z_MAX);
2260
BIND_CONSTANT(CANVAS_LAYER_MIN);
2261
BIND_CONSTANT(CANVAS_LAYER_MAX);
2262
BIND_CONSTANT(MAX_GLOW_LEVELS);
2263
BIND_CONSTANT(MAX_CURSORS);
2264
BIND_CONSTANT(MAX_2D_DIRECTIONAL_LIGHTS);
2265
BIND_CONSTANT(MAX_MESH_SURFACES);
2266
2267
/* TEXTURE */
2268
2269
ClassDB::bind_method(D_METHOD("texture_2d_create", "image"), &RenderingServer::texture_2d_create);
2270
ClassDB::bind_method(D_METHOD("texture_2d_layered_create", "layers", "layered_type"), &RenderingServer::_texture_2d_layered_create);
2271
ClassDB::bind_method(D_METHOD("texture_3d_create", "format", "width", "height", "depth", "mipmaps", "data"), &RenderingServer::_texture_3d_create);
2272
ClassDB::bind_method(D_METHOD("texture_proxy_create", "base"), &RenderingServer::texture_proxy_create);
2273
ClassDB::bind_method(D_METHOD("texture_create_from_native_handle", "type", "format", "native_handle", "width", "height", "depth", "layers", "layered_type"), &RenderingServer::texture_create_from_native_handle, DEFVAL(1), DEFVAL(TEXTURE_LAYERED_2D_ARRAY));
2274
2275
ClassDB::bind_method(D_METHOD("texture_2d_update", "texture", "image", "layer"), &RenderingServer::texture_2d_update);
2276
ClassDB::bind_method(D_METHOD("texture_3d_update", "texture", "data"), &RenderingServer::_texture_3d_update);
2277
ClassDB::bind_method(D_METHOD("texture_proxy_update", "texture", "proxy_to"), &RenderingServer::texture_proxy_update);
2278
2279
ClassDB::bind_method(D_METHOD("texture_2d_placeholder_create"), &RenderingServer::texture_2d_placeholder_create);
2280
ClassDB::bind_method(D_METHOD("texture_2d_layered_placeholder_create", "layered_type"), &RenderingServer::texture_2d_layered_placeholder_create);
2281
ClassDB::bind_method(D_METHOD("texture_3d_placeholder_create"), &RenderingServer::texture_3d_placeholder_create);
2282
2283
ClassDB::bind_method(D_METHOD("texture_2d_get", "texture"), &RenderingServer::texture_2d_get);
2284
ClassDB::bind_method(D_METHOD("texture_2d_layer_get", "texture", "layer"), &RenderingServer::texture_2d_layer_get);
2285
ClassDB::bind_method(D_METHOD("texture_3d_get", "texture"), &RenderingServer::_texture_3d_get);
2286
2287
ClassDB::bind_method(D_METHOD("texture_replace", "texture", "by_texture"), &RenderingServer::texture_replace);
2288
ClassDB::bind_method(D_METHOD("texture_set_size_override", "texture", "width", "height"), &RenderingServer::texture_set_size_override);
2289
2290
ClassDB::bind_method(D_METHOD("texture_set_path", "texture", "path"), &RenderingServer::texture_set_path);
2291
ClassDB::bind_method(D_METHOD("texture_get_path", "texture"), &RenderingServer::texture_get_path);
2292
2293
ClassDB::bind_method(D_METHOD("texture_get_format", "texture"), &RenderingServer::texture_get_format);
2294
2295
ClassDB::bind_method(D_METHOD("texture_set_force_redraw_if_visible", "texture", "enable"), &RenderingServer::texture_set_force_redraw_if_visible);
2296
ClassDB::bind_method(D_METHOD("texture_rd_create", "rd_texture", "layer_type"), &RenderingServer::texture_rd_create, DEFVAL(RenderingServer::TEXTURE_LAYERED_2D_ARRAY));
2297
ClassDB::bind_method(D_METHOD("texture_get_rd_texture", "texture", "srgb"), &RenderingServer::texture_get_rd_texture, DEFVAL(false));
2298
ClassDB::bind_method(D_METHOD("texture_get_native_handle", "texture", "srgb"), &RenderingServer::texture_get_native_handle, DEFVAL(false));
2299
2300
BIND_ENUM_CONSTANT(TEXTURE_TYPE_2D);
2301
BIND_ENUM_CONSTANT(TEXTURE_TYPE_LAYERED);
2302
BIND_ENUM_CONSTANT(TEXTURE_TYPE_3D);
2303
2304
BIND_ENUM_CONSTANT(TEXTURE_LAYERED_2D_ARRAY);
2305
BIND_ENUM_CONSTANT(TEXTURE_LAYERED_CUBEMAP);
2306
BIND_ENUM_CONSTANT(TEXTURE_LAYERED_CUBEMAP_ARRAY);
2307
2308
BIND_ENUM_CONSTANT(CUBEMAP_LAYER_LEFT);
2309
BIND_ENUM_CONSTANT(CUBEMAP_LAYER_RIGHT);
2310
BIND_ENUM_CONSTANT(CUBEMAP_LAYER_BOTTOM);
2311
BIND_ENUM_CONSTANT(CUBEMAP_LAYER_TOP);
2312
BIND_ENUM_CONSTANT(CUBEMAP_LAYER_FRONT);
2313
BIND_ENUM_CONSTANT(CUBEMAP_LAYER_BACK);
2314
2315
/* SHADER */
2316
2317
ClassDB::bind_method(D_METHOD("shader_create"), &RenderingServer::shader_create);
2318
ClassDB::bind_method(D_METHOD("shader_set_code", "shader", "code"), &RenderingServer::shader_set_code);
2319
ClassDB::bind_method(D_METHOD("shader_set_path_hint", "shader", "path"), &RenderingServer::shader_set_path_hint);
2320
ClassDB::bind_method(D_METHOD("shader_get_code", "shader"), &RenderingServer::shader_get_code);
2321
ClassDB::bind_method(D_METHOD("get_shader_parameter_list", "shader"), &RenderingServer::_shader_get_shader_parameter_list);
2322
ClassDB::bind_method(D_METHOD("shader_get_parameter_default", "shader", "name"), &RenderingServer::shader_get_parameter_default);
2323
2324
ClassDB::bind_method(D_METHOD("shader_set_default_texture_parameter", "shader", "name", "texture", "index"), &RenderingServer::shader_set_default_texture_parameter, DEFVAL(0));
2325
ClassDB::bind_method(D_METHOD("shader_get_default_texture_parameter", "shader", "name", "index"), &RenderingServer::shader_get_default_texture_parameter, DEFVAL(0));
2326
2327
BIND_ENUM_CONSTANT(SHADER_SPATIAL);
2328
BIND_ENUM_CONSTANT(SHADER_CANVAS_ITEM);
2329
BIND_ENUM_CONSTANT(SHADER_PARTICLES);
2330
BIND_ENUM_CONSTANT(SHADER_SKY);
2331
BIND_ENUM_CONSTANT(SHADER_FOG);
2332
BIND_ENUM_CONSTANT(SHADER_MAX);
2333
2334
/* MATERIAL */
2335
2336
ClassDB::bind_method(D_METHOD("material_create"), &RenderingServer::material_create);
2337
ClassDB::bind_method(D_METHOD("material_set_shader", "shader_material", "shader"), &RenderingServer::material_set_shader);
2338
ClassDB::bind_method(D_METHOD("material_set_param", "material", "parameter", "value"), &RenderingServer::material_set_param);
2339
ClassDB::bind_method(D_METHOD("material_get_param", "material", "parameter"), &RenderingServer::material_get_param);
2340
ClassDB::bind_method(D_METHOD("material_set_render_priority", "material", "priority"), &RenderingServer::material_set_render_priority);
2341
2342
ClassDB::bind_method(D_METHOD("material_set_next_pass", "material", "next_material"), &RenderingServer::material_set_next_pass);
2343
2344
BIND_CONSTANT(MATERIAL_RENDER_PRIORITY_MIN);
2345
BIND_CONSTANT(MATERIAL_RENDER_PRIORITY_MAX);
2346
2347
/* MESH API */
2348
2349
ClassDB::bind_method(D_METHOD("mesh_create_from_surfaces", "surfaces", "blend_shape_count"), &RenderingServer::_mesh_create_from_surfaces, DEFVAL(0));
2350
ClassDB::bind_method(D_METHOD("mesh_create"), &RenderingServer::mesh_create);
2351
ClassDB::bind_method(D_METHOD("mesh_surface_get_format_offset", "format", "vertex_count", "array_index"), &RenderingServer::mesh_surface_get_format_offset);
2352
ClassDB::bind_method(D_METHOD("mesh_surface_get_format_vertex_stride", "format", "vertex_count"), &RenderingServer::mesh_surface_get_format_vertex_stride);
2353
ClassDB::bind_method(D_METHOD("mesh_surface_get_format_normal_tangent_stride", "format", "vertex_count"), &RenderingServer::mesh_surface_get_format_normal_tangent_stride);
2354
ClassDB::bind_method(D_METHOD("mesh_surface_get_format_attribute_stride", "format", "vertex_count"), &RenderingServer::mesh_surface_get_format_attribute_stride);
2355
ClassDB::bind_method(D_METHOD("mesh_surface_get_format_skin_stride", "format", "vertex_count"), &RenderingServer::mesh_surface_get_format_skin_stride);
2356
ClassDB::bind_method(D_METHOD("mesh_surface_get_format_index_stride", "format", "vertex_count"), &RenderingServer::mesh_surface_get_format_index_stride);
2357
ClassDB::bind_method(D_METHOD("mesh_add_surface", "mesh", "surface"), &RenderingServer::_mesh_add_surface);
2358
ClassDB::bind_method(D_METHOD("mesh_add_surface_from_arrays", "mesh", "primitive", "arrays", "blend_shapes", "lods", "compress_format"), &RenderingServer::mesh_add_surface_from_arrays, DEFVAL(Array()), DEFVAL(Dictionary()), DEFVAL(0));
2359
ClassDB::bind_method(D_METHOD("mesh_get_blend_shape_count", "mesh"), &RenderingServer::mesh_get_blend_shape_count);
2360
ClassDB::bind_method(D_METHOD("mesh_set_blend_shape_mode", "mesh", "mode"), &RenderingServer::mesh_set_blend_shape_mode);
2361
ClassDB::bind_method(D_METHOD("mesh_get_blend_shape_mode", "mesh"), &RenderingServer::mesh_get_blend_shape_mode);
2362
2363
ClassDB::bind_method(D_METHOD("mesh_surface_set_material", "mesh", "surface", "material"), &RenderingServer::mesh_surface_set_material);
2364
ClassDB::bind_method(D_METHOD("mesh_surface_get_material", "mesh", "surface"), &RenderingServer::mesh_surface_get_material);
2365
ClassDB::bind_method(D_METHOD("mesh_get_surface", "mesh", "surface"), &RenderingServer::_mesh_get_surface);
2366
ClassDB::bind_method(D_METHOD("mesh_surface_get_arrays", "mesh", "surface"), &RenderingServer::mesh_surface_get_arrays);
2367
ClassDB::bind_method(D_METHOD("mesh_surface_get_blend_shape_arrays", "mesh", "surface"), &RenderingServer::mesh_surface_get_blend_shape_arrays);
2368
ClassDB::bind_method(D_METHOD("mesh_get_surface_count", "mesh"), &RenderingServer::mesh_get_surface_count);
2369
ClassDB::bind_method(D_METHOD("mesh_set_custom_aabb", "mesh", "aabb"), &RenderingServer::mesh_set_custom_aabb);
2370
ClassDB::bind_method(D_METHOD("mesh_get_custom_aabb", "mesh"), &RenderingServer::mesh_get_custom_aabb);
2371
ClassDB::bind_method(D_METHOD("mesh_surface_remove", "mesh", "surface"), &RenderingServer::mesh_surface_remove);
2372
ClassDB::bind_method(D_METHOD("mesh_clear", "mesh"), &RenderingServer::mesh_clear);
2373
2374
ClassDB::bind_method(D_METHOD("mesh_surface_update_vertex_region", "mesh", "surface", "offset", "data"), &RenderingServer::mesh_surface_update_vertex_region);
2375
ClassDB::bind_method(D_METHOD("mesh_surface_update_attribute_region", "mesh", "surface", "offset", "data"), &RenderingServer::mesh_surface_update_attribute_region);
2376
ClassDB::bind_method(D_METHOD("mesh_surface_update_skin_region", "mesh", "surface", "offset", "data"), &RenderingServer::mesh_surface_update_skin_region);
2377
ClassDB::bind_method(D_METHOD("mesh_surface_update_index_region", "mesh", "surface", "offset", "data"), &RenderingServer::mesh_surface_update_index_region);
2378
2379
ClassDB::bind_method(D_METHOD("mesh_set_shadow_mesh", "mesh", "shadow_mesh"), &RenderingServer::mesh_set_shadow_mesh);
2380
2381
BIND_ENUM_CONSTANT(ARRAY_VERTEX);
2382
BIND_ENUM_CONSTANT(ARRAY_NORMAL);
2383
BIND_ENUM_CONSTANT(ARRAY_TANGENT);
2384
BIND_ENUM_CONSTANT(ARRAY_COLOR);
2385
BIND_ENUM_CONSTANT(ARRAY_TEX_UV);
2386
BIND_ENUM_CONSTANT(ARRAY_TEX_UV2);
2387
BIND_ENUM_CONSTANT(ARRAY_CUSTOM0);
2388
BIND_ENUM_CONSTANT(ARRAY_CUSTOM1);
2389
BIND_ENUM_CONSTANT(ARRAY_CUSTOM2);
2390
BIND_ENUM_CONSTANT(ARRAY_CUSTOM3);
2391
BIND_ENUM_CONSTANT(ARRAY_BONES);
2392
BIND_ENUM_CONSTANT(ARRAY_WEIGHTS);
2393
BIND_ENUM_CONSTANT(ARRAY_INDEX);
2394
BIND_ENUM_CONSTANT(ARRAY_MAX);
2395
2396
BIND_CONSTANT(ARRAY_CUSTOM_COUNT);
2397
2398
BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA8_UNORM);
2399
BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA8_SNORM);
2400
BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RG_HALF);
2401
BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA_HALF);
2402
BIND_ENUM_CONSTANT(ARRAY_CUSTOM_R_FLOAT);
2403
BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RG_FLOAT);
2404
BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGB_FLOAT);
2405
BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA_FLOAT);
2406
BIND_ENUM_CONSTANT(ARRAY_CUSTOM_MAX);
2407
2408
BIND_BITFIELD_FLAG(ARRAY_FORMAT_VERTEX);
2409
BIND_BITFIELD_FLAG(ARRAY_FORMAT_NORMAL);
2410
BIND_BITFIELD_FLAG(ARRAY_FORMAT_TANGENT);
2411
BIND_BITFIELD_FLAG(ARRAY_FORMAT_COLOR);
2412
BIND_BITFIELD_FLAG(ARRAY_FORMAT_TEX_UV);
2413
BIND_BITFIELD_FLAG(ARRAY_FORMAT_TEX_UV2);
2414
BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM0);
2415
BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM1);
2416
BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM2);
2417
BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM3);
2418
BIND_BITFIELD_FLAG(ARRAY_FORMAT_BONES);
2419
BIND_BITFIELD_FLAG(ARRAY_FORMAT_WEIGHTS);
2420
BIND_BITFIELD_FLAG(ARRAY_FORMAT_INDEX);
2421
2422
BIND_BITFIELD_FLAG(ARRAY_FORMAT_BLEND_SHAPE_MASK);
2423
2424
BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM_BASE);
2425
BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM_BITS);
2426
BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM0_SHIFT);
2427
BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM1_SHIFT);
2428
BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM2_SHIFT);
2429
BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM3_SHIFT);
2430
2431
BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM_MASK);
2432
BIND_BITFIELD_FLAG(ARRAY_COMPRESS_FLAGS_BASE);
2433
2434
BIND_BITFIELD_FLAG(ARRAY_FLAG_USE_2D_VERTICES);
2435
BIND_BITFIELD_FLAG(ARRAY_FLAG_USE_DYNAMIC_UPDATE);
2436
BIND_BITFIELD_FLAG(ARRAY_FLAG_USE_8_BONE_WEIGHTS);
2437
BIND_BITFIELD_FLAG(ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY);
2438
2439
BIND_BITFIELD_FLAG(ARRAY_FLAG_COMPRESS_ATTRIBUTES);
2440
2441
BIND_BITFIELD_FLAG(ARRAY_FLAG_FORMAT_VERSION_BASE);
2442
BIND_BITFIELD_FLAG(ARRAY_FLAG_FORMAT_VERSION_SHIFT);
2443
BIND_BITFIELD_FLAG(ARRAY_FLAG_FORMAT_VERSION_1);
2444
BIND_BITFIELD_FLAG(ARRAY_FLAG_FORMAT_VERSION_2);
2445
BIND_BITFIELD_FLAG(ARRAY_FLAG_FORMAT_CURRENT_VERSION);
2446
BIND_BITFIELD_FLAG(ARRAY_FLAG_FORMAT_VERSION_MASK);
2447
2448
BIND_ENUM_CONSTANT(PRIMITIVE_POINTS);
2449
BIND_ENUM_CONSTANT(PRIMITIVE_LINES);
2450
BIND_ENUM_CONSTANT(PRIMITIVE_LINE_STRIP);
2451
BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLES);
2452
BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLE_STRIP);
2453
BIND_ENUM_CONSTANT(PRIMITIVE_MAX);
2454
2455
BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_NORMALIZED);
2456
BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_RELATIVE);
2457
2458
/* MULTIMESH API */
2459
2460
ClassDB::bind_method(D_METHOD("multimesh_create"), &RenderingServer::multimesh_create);
2461
ClassDB::bind_method(D_METHOD("multimesh_allocate_data", "multimesh", "instances", "transform_format", "color_format", "custom_data_format", "use_indirect"), &RenderingServer::multimesh_allocate_data, DEFVAL(false), DEFVAL(false), DEFVAL(false));
2462
ClassDB::bind_method(D_METHOD("multimesh_get_instance_count", "multimesh"), &RenderingServer::multimesh_get_instance_count);
2463
ClassDB::bind_method(D_METHOD("multimesh_set_mesh", "multimesh", "mesh"), &RenderingServer::multimesh_set_mesh);
2464
ClassDB::bind_method(D_METHOD("multimesh_instance_set_transform", "multimesh", "index", "transform"), &RenderingServer::multimesh_instance_set_transform);
2465
ClassDB::bind_method(D_METHOD("multimesh_instance_set_transform_2d", "multimesh", "index", "transform"), &RenderingServer::multimesh_instance_set_transform_2d);
2466
ClassDB::bind_method(D_METHOD("multimesh_instance_set_color", "multimesh", "index", "color"), &RenderingServer::multimesh_instance_set_color);
2467
ClassDB::bind_method(D_METHOD("multimesh_instance_set_custom_data", "multimesh", "index", "custom_data"), &RenderingServer::multimesh_instance_set_custom_data);
2468
ClassDB::bind_method(D_METHOD("multimesh_get_mesh", "multimesh"), &RenderingServer::multimesh_get_mesh);
2469
ClassDB::bind_method(D_METHOD("multimesh_get_aabb", "multimesh"), &RenderingServer::multimesh_get_aabb);
2470
ClassDB::bind_method(D_METHOD("multimesh_set_custom_aabb", "multimesh", "aabb"), &RenderingServer::multimesh_set_custom_aabb);
2471
ClassDB::bind_method(D_METHOD("multimesh_get_custom_aabb", "multimesh"), &RenderingServer::multimesh_get_custom_aabb);
2472
ClassDB::bind_method(D_METHOD("multimesh_instance_get_transform", "multimesh", "index"), &RenderingServer::multimesh_instance_get_transform);
2473
ClassDB::bind_method(D_METHOD("multimesh_instance_get_transform_2d", "multimesh", "index"), &RenderingServer::multimesh_instance_get_transform_2d);
2474
ClassDB::bind_method(D_METHOD("multimesh_instance_get_color", "multimesh", "index"), &RenderingServer::multimesh_instance_get_color);
2475
ClassDB::bind_method(D_METHOD("multimesh_instance_get_custom_data", "multimesh", "index"), &RenderingServer::multimesh_instance_get_custom_data);
2476
ClassDB::bind_method(D_METHOD("multimesh_set_visible_instances", "multimesh", "visible"), &RenderingServer::multimesh_set_visible_instances);
2477
ClassDB::bind_method(D_METHOD("multimesh_get_visible_instances", "multimesh"), &RenderingServer::multimesh_get_visible_instances);
2478
ClassDB::bind_method(D_METHOD("multimesh_set_buffer", "multimesh", "buffer"), &RenderingServer::multimesh_set_buffer);
2479
ClassDB::bind_method(D_METHOD("multimesh_get_command_buffer_rd_rid", "multimesh"), &RenderingServer::multimesh_get_command_buffer_rd_rid);
2480
ClassDB::bind_method(D_METHOD("multimesh_get_buffer_rd_rid", "multimesh"), &RenderingServer::multimesh_get_buffer_rd_rid);
2481
ClassDB::bind_method(D_METHOD("multimesh_get_buffer", "multimesh"), &RenderingServer::multimesh_get_buffer);
2482
2483
ClassDB::bind_method(D_METHOD("multimesh_set_buffer_interpolated", "multimesh", "buffer", "buffer_previous"), &RenderingServer::multimesh_set_buffer_interpolated);
2484
ClassDB::bind_method(D_METHOD("multimesh_set_physics_interpolated", "multimesh", "interpolated"), &RenderingServer::multimesh_set_physics_interpolated);
2485
ClassDB::bind_method(D_METHOD("multimesh_set_physics_interpolation_quality", "multimesh", "quality"), &RenderingServer::multimesh_set_physics_interpolation_quality);
2486
ClassDB::bind_method(D_METHOD("multimesh_instance_reset_physics_interpolation", "multimesh", "index"), &RenderingServer::multimesh_instance_reset_physics_interpolation);
2487
2488
BIND_ENUM_CONSTANT(MULTIMESH_TRANSFORM_2D);
2489
BIND_ENUM_CONSTANT(MULTIMESH_TRANSFORM_3D);
2490
BIND_ENUM_CONSTANT(MULTIMESH_INTERP_QUALITY_FAST);
2491
BIND_ENUM_CONSTANT(MULTIMESH_INTERP_QUALITY_HIGH);
2492
2493
/* SKELETON API */
2494
2495
ClassDB::bind_method(D_METHOD("skeleton_create"), &RenderingServer::skeleton_create);
2496
ClassDB::bind_method(D_METHOD("skeleton_allocate_data", "skeleton", "bones", "is_2d_skeleton"), &RenderingServer::skeleton_allocate_data, DEFVAL(false));
2497
ClassDB::bind_method(D_METHOD("skeleton_get_bone_count", "skeleton"), &RenderingServer::skeleton_get_bone_count);
2498
ClassDB::bind_method(D_METHOD("skeleton_bone_set_transform", "skeleton", "bone", "transform"), &RenderingServer::skeleton_bone_set_transform);
2499
ClassDB::bind_method(D_METHOD("skeleton_bone_get_transform", "skeleton", "bone"), &RenderingServer::skeleton_bone_get_transform);
2500
ClassDB::bind_method(D_METHOD("skeleton_bone_set_transform_2d", "skeleton", "bone", "transform"), &RenderingServer::skeleton_bone_set_transform_2d);
2501
ClassDB::bind_method(D_METHOD("skeleton_bone_get_transform_2d", "skeleton", "bone"), &RenderingServer::skeleton_bone_get_transform_2d);
2502
ClassDB::bind_method(D_METHOD("skeleton_set_base_transform_2d", "skeleton", "base_transform"), &RenderingServer::skeleton_set_base_transform_2d);
2503
2504
/* Light API */
2505
2506
ClassDB::bind_method(D_METHOD("directional_light_create"), &RenderingServer::directional_light_create);
2507
ClassDB::bind_method(D_METHOD("omni_light_create"), &RenderingServer::omni_light_create);
2508
ClassDB::bind_method(D_METHOD("spot_light_create"), &RenderingServer::spot_light_create);
2509
2510
ClassDB::bind_method(D_METHOD("light_set_color", "light", "color"), &RenderingServer::light_set_color);
2511
ClassDB::bind_method(D_METHOD("light_set_param", "light", "param", "value"), &RenderingServer::light_set_param);
2512
ClassDB::bind_method(D_METHOD("light_set_shadow", "light", "enabled"), &RenderingServer::light_set_shadow);
2513
ClassDB::bind_method(D_METHOD("light_set_projector", "light", "texture"), &RenderingServer::light_set_projector);
2514
ClassDB::bind_method(D_METHOD("light_set_negative", "light", "enable"), &RenderingServer::light_set_negative);
2515
ClassDB::bind_method(D_METHOD("light_set_cull_mask", "light", "mask"), &RenderingServer::light_set_cull_mask);
2516
ClassDB::bind_method(D_METHOD("light_set_distance_fade", "decal", "enabled", "begin", "shadow", "length"), &RenderingServer::light_set_distance_fade);
2517
ClassDB::bind_method(D_METHOD("light_set_reverse_cull_face_mode", "light", "enabled"), &RenderingServer::light_set_reverse_cull_face_mode);
2518
ClassDB::bind_method(D_METHOD("light_set_shadow_caster_mask", "light", "mask"), &RenderingServer::light_set_shadow_caster_mask);
2519
ClassDB::bind_method(D_METHOD("light_set_bake_mode", "light", "bake_mode"), &RenderingServer::light_set_bake_mode);
2520
ClassDB::bind_method(D_METHOD("light_set_max_sdfgi_cascade", "light", "cascade"), &RenderingServer::light_set_max_sdfgi_cascade);
2521
2522
ClassDB::bind_method(D_METHOD("light_omni_set_shadow_mode", "light", "mode"), &RenderingServer::light_omni_set_shadow_mode);
2523
2524
ClassDB::bind_method(D_METHOD("light_directional_set_shadow_mode", "light", "mode"), &RenderingServer::light_directional_set_shadow_mode);
2525
ClassDB::bind_method(D_METHOD("light_directional_set_blend_splits", "light", "enable"), &RenderingServer::light_directional_set_blend_splits);
2526
ClassDB::bind_method(D_METHOD("light_directional_set_sky_mode", "light", "mode"), &RenderingServer::light_directional_set_sky_mode);
2527
2528
ClassDB::bind_method(D_METHOD("light_projectors_set_filter", "filter"), &RenderingServer::light_projectors_set_filter);
2529
ClassDB::bind_method(D_METHOD("lightmaps_set_bicubic_filter", "enable"), &RenderingServer::lightmaps_set_bicubic_filter);
2530
2531
BIND_ENUM_CONSTANT(LIGHT_PROJECTOR_FILTER_NEAREST);
2532
BIND_ENUM_CONSTANT(LIGHT_PROJECTOR_FILTER_LINEAR);
2533
BIND_ENUM_CONSTANT(LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS);
2534
BIND_ENUM_CONSTANT(LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS);
2535
BIND_ENUM_CONSTANT(LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS_ANISOTROPIC);
2536
BIND_ENUM_CONSTANT(LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS_ANISOTROPIC);
2537
2538
BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL);
2539
BIND_ENUM_CONSTANT(LIGHT_OMNI);
2540
BIND_ENUM_CONSTANT(LIGHT_SPOT);
2541
2542
BIND_ENUM_CONSTANT(LIGHT_PARAM_ENERGY);
2543
BIND_ENUM_CONSTANT(LIGHT_PARAM_INDIRECT_ENERGY);
2544
BIND_ENUM_CONSTANT(LIGHT_PARAM_VOLUMETRIC_FOG_ENERGY);
2545
BIND_ENUM_CONSTANT(LIGHT_PARAM_SPECULAR);
2546
BIND_ENUM_CONSTANT(LIGHT_PARAM_RANGE);
2547
BIND_ENUM_CONSTANT(LIGHT_PARAM_SIZE);
2548
BIND_ENUM_CONSTANT(LIGHT_PARAM_ATTENUATION);
2549
BIND_ENUM_CONSTANT(LIGHT_PARAM_SPOT_ANGLE);
2550
BIND_ENUM_CONSTANT(LIGHT_PARAM_SPOT_ATTENUATION);
2551
BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_MAX_DISTANCE);
2552
BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET);
2553
BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET);
2554
BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET);
2555
BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_FADE_START);
2556
BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_NORMAL_BIAS);
2557
BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_BIAS);
2558
BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_PANCAKE_SIZE);
2559
BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_OPACITY);
2560
BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_BLUR);
2561
BIND_ENUM_CONSTANT(LIGHT_PARAM_TRANSMITTANCE_BIAS);
2562
BIND_ENUM_CONSTANT(LIGHT_PARAM_INTENSITY);
2563
BIND_ENUM_CONSTANT(LIGHT_PARAM_MAX);
2564
2565
BIND_ENUM_CONSTANT(LIGHT_BAKE_DISABLED);
2566
BIND_ENUM_CONSTANT(LIGHT_BAKE_STATIC);
2567
BIND_ENUM_CONSTANT(LIGHT_BAKE_DYNAMIC);
2568
2569
BIND_ENUM_CONSTANT(LIGHT_OMNI_SHADOW_DUAL_PARABOLOID);
2570
BIND_ENUM_CONSTANT(LIGHT_OMNI_SHADOW_CUBE);
2571
2572
BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL);
2573
BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS);
2574
BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS);
2575
2576
BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY);
2577
BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_ONLY);
2578
BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY);
2579
2580
ClassDB::bind_method(D_METHOD("positional_soft_shadow_filter_set_quality", "quality"), &RenderingServer::positional_soft_shadow_filter_set_quality);
2581
ClassDB::bind_method(D_METHOD("directional_soft_shadow_filter_set_quality", "quality"), &RenderingServer::directional_soft_shadow_filter_set_quality);
2582
ClassDB::bind_method(D_METHOD("directional_shadow_atlas_set_size", "size", "is_16bits"), &RenderingServer::directional_shadow_atlas_set_size);
2583
2584
BIND_ENUM_CONSTANT(SHADOW_QUALITY_HARD);
2585
BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_VERY_LOW);
2586
BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_LOW);
2587
BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_MEDIUM);
2588
BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_HIGH);
2589
BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_ULTRA);
2590
BIND_ENUM_CONSTANT(SHADOW_QUALITY_MAX);
2591
2592
/* REFLECTION PROBE */
2593
2594
ClassDB::bind_method(D_METHOD("reflection_probe_create"), &RenderingServer::reflection_probe_create);
2595
ClassDB::bind_method(D_METHOD("reflection_probe_set_update_mode", "probe", "mode"), &RenderingServer::reflection_probe_set_update_mode);
2596
ClassDB::bind_method(D_METHOD("reflection_probe_set_intensity", "probe", "intensity"), &RenderingServer::reflection_probe_set_intensity);
2597
ClassDB::bind_method(D_METHOD("reflection_probe_set_blend_distance", "probe", "blend_distance"), &RenderingServer::reflection_probe_set_blend_distance);
2598
ClassDB::bind_method(D_METHOD("reflection_probe_set_ambient_mode", "probe", "mode"), &RenderingServer::reflection_probe_set_ambient_mode);
2599
ClassDB::bind_method(D_METHOD("reflection_probe_set_ambient_color", "probe", "color"), &RenderingServer::reflection_probe_set_ambient_color);
2600
ClassDB::bind_method(D_METHOD("reflection_probe_set_ambient_energy", "probe", "energy"), &RenderingServer::reflection_probe_set_ambient_energy);
2601
ClassDB::bind_method(D_METHOD("reflection_probe_set_max_distance", "probe", "distance"), &RenderingServer::reflection_probe_set_max_distance);
2602
ClassDB::bind_method(D_METHOD("reflection_probe_set_size", "probe", "size"), &RenderingServer::reflection_probe_set_size);
2603
ClassDB::bind_method(D_METHOD("reflection_probe_set_origin_offset", "probe", "offset"), &RenderingServer::reflection_probe_set_origin_offset);
2604
ClassDB::bind_method(D_METHOD("reflection_probe_set_as_interior", "probe", "enable"), &RenderingServer::reflection_probe_set_as_interior);
2605
ClassDB::bind_method(D_METHOD("reflection_probe_set_enable_box_projection", "probe", "enable"), &RenderingServer::reflection_probe_set_enable_box_projection);
2606
ClassDB::bind_method(D_METHOD("reflection_probe_set_enable_shadows", "probe", "enable"), &RenderingServer::reflection_probe_set_enable_shadows);
2607
ClassDB::bind_method(D_METHOD("reflection_probe_set_cull_mask", "probe", "layers"), &RenderingServer::reflection_probe_set_cull_mask);
2608
ClassDB::bind_method(D_METHOD("reflection_probe_set_reflection_mask", "probe", "layers"), &RenderingServer::reflection_probe_set_reflection_mask);
2609
ClassDB::bind_method(D_METHOD("reflection_probe_set_resolution", "probe", "resolution"), &RenderingServer::reflection_probe_set_resolution);
2610
ClassDB::bind_method(D_METHOD("reflection_probe_set_mesh_lod_threshold", "probe", "pixels"), &RenderingServer::reflection_probe_set_mesh_lod_threshold);
2611
2612
BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ONCE);
2613
BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ALWAYS);
2614
2615
BIND_ENUM_CONSTANT(REFLECTION_PROBE_AMBIENT_DISABLED);
2616
BIND_ENUM_CONSTANT(REFLECTION_PROBE_AMBIENT_ENVIRONMENT);
2617
BIND_ENUM_CONSTANT(REFLECTION_PROBE_AMBIENT_COLOR);
2618
2619
/* DECAL */
2620
2621
ClassDB::bind_method(D_METHOD("decal_create"), &RenderingServer::decal_create);
2622
ClassDB::bind_method(D_METHOD("decal_set_size", "decal", "size"), &RenderingServer::decal_set_size);
2623
ClassDB::bind_method(D_METHOD("decal_set_texture", "decal", "type", "texture"), &RenderingServer::decal_set_texture);
2624
ClassDB::bind_method(D_METHOD("decal_set_emission_energy", "decal", "energy"), &RenderingServer::decal_set_emission_energy);
2625
ClassDB::bind_method(D_METHOD("decal_set_albedo_mix", "decal", "albedo_mix"), &RenderingServer::decal_set_albedo_mix);
2626
ClassDB::bind_method(D_METHOD("decal_set_modulate", "decal", "color"), &RenderingServer::decal_set_modulate);
2627
ClassDB::bind_method(D_METHOD("decal_set_cull_mask", "decal", "mask"), &RenderingServer::decal_set_cull_mask);
2628
ClassDB::bind_method(D_METHOD("decal_set_distance_fade", "decal", "enabled", "begin", "length"), &RenderingServer::decal_set_distance_fade);
2629
ClassDB::bind_method(D_METHOD("decal_set_fade", "decal", "above", "below"), &RenderingServer::decal_set_fade);
2630
ClassDB::bind_method(D_METHOD("decal_set_normal_fade", "decal", "fade"), &RenderingServer::decal_set_normal_fade);
2631
2632
ClassDB::bind_method(D_METHOD("decals_set_filter", "filter"), &RenderingServer::decals_set_filter);
2633
2634
BIND_ENUM_CONSTANT(DECAL_TEXTURE_ALBEDO);
2635
BIND_ENUM_CONSTANT(DECAL_TEXTURE_NORMAL);
2636
BIND_ENUM_CONSTANT(DECAL_TEXTURE_ORM);
2637
BIND_ENUM_CONSTANT(DECAL_TEXTURE_EMISSION);
2638
BIND_ENUM_CONSTANT(DECAL_TEXTURE_MAX);
2639
2640
BIND_ENUM_CONSTANT(DECAL_FILTER_NEAREST);
2641
BIND_ENUM_CONSTANT(DECAL_FILTER_LINEAR);
2642
BIND_ENUM_CONSTANT(DECAL_FILTER_NEAREST_MIPMAPS);
2643
BIND_ENUM_CONSTANT(DECAL_FILTER_LINEAR_MIPMAPS);
2644
BIND_ENUM_CONSTANT(DECAL_FILTER_NEAREST_MIPMAPS_ANISOTROPIC);
2645
BIND_ENUM_CONSTANT(DECAL_FILTER_LINEAR_MIPMAPS_ANISOTROPIC);
2646
2647
/* GI API (affects VoxelGI and SDFGI) */
2648
2649
ClassDB::bind_method(D_METHOD("gi_set_use_half_resolution", "half_resolution"), &RenderingServer::gi_set_use_half_resolution);
2650
2651
/* VOXEL GI API */
2652
2653
ClassDB::bind_method(D_METHOD("voxel_gi_create"), &RenderingServer::voxel_gi_create);
2654
ClassDB::bind_method(D_METHOD("voxel_gi_allocate_data", "voxel_gi", "to_cell_xform", "aabb", "octree_size", "octree_cells", "data_cells", "distance_field", "level_counts"), &RenderingServer::voxel_gi_allocate_data);
2655
ClassDB::bind_method(D_METHOD("voxel_gi_get_octree_size", "voxel_gi"), &RenderingServer::voxel_gi_get_octree_size);
2656
ClassDB::bind_method(D_METHOD("voxel_gi_get_octree_cells", "voxel_gi"), &RenderingServer::voxel_gi_get_octree_cells);
2657
ClassDB::bind_method(D_METHOD("voxel_gi_get_data_cells", "voxel_gi"), &RenderingServer::voxel_gi_get_data_cells);
2658
ClassDB::bind_method(D_METHOD("voxel_gi_get_distance_field", "voxel_gi"), &RenderingServer::voxel_gi_get_distance_field);
2659
ClassDB::bind_method(D_METHOD("voxel_gi_get_level_counts", "voxel_gi"), &RenderingServer::voxel_gi_get_level_counts);
2660
ClassDB::bind_method(D_METHOD("voxel_gi_get_to_cell_xform", "voxel_gi"), &RenderingServer::voxel_gi_get_to_cell_xform);
2661
2662
ClassDB::bind_method(D_METHOD("voxel_gi_set_dynamic_range", "voxel_gi", "range"), &RenderingServer::voxel_gi_set_dynamic_range);
2663
ClassDB::bind_method(D_METHOD("voxel_gi_set_propagation", "voxel_gi", "amount"), &RenderingServer::voxel_gi_set_propagation);
2664
ClassDB::bind_method(D_METHOD("voxel_gi_set_energy", "voxel_gi", "energy"), &RenderingServer::voxel_gi_set_energy);
2665
ClassDB::bind_method(D_METHOD("voxel_gi_set_baked_exposure_normalization", "voxel_gi", "baked_exposure"), &RenderingServer::voxel_gi_set_baked_exposure_normalization);
2666
ClassDB::bind_method(D_METHOD("voxel_gi_set_bias", "voxel_gi", "bias"), &RenderingServer::voxel_gi_set_bias);
2667
ClassDB::bind_method(D_METHOD("voxel_gi_set_normal_bias", "voxel_gi", "bias"), &RenderingServer::voxel_gi_set_normal_bias);
2668
ClassDB::bind_method(D_METHOD("voxel_gi_set_interior", "voxel_gi", "enable"), &RenderingServer::voxel_gi_set_interior);
2669
ClassDB::bind_method(D_METHOD("voxel_gi_set_use_two_bounces", "voxel_gi", "enable"), &RenderingServer::voxel_gi_set_use_two_bounces);
2670
2671
ClassDB::bind_method(D_METHOD("voxel_gi_set_quality", "quality"), &RenderingServer::voxel_gi_set_quality);
2672
2673
BIND_ENUM_CONSTANT(VOXEL_GI_QUALITY_LOW);
2674
BIND_ENUM_CONSTANT(VOXEL_GI_QUALITY_HIGH);
2675
2676
/* LIGHTMAP */
2677
2678
ClassDB::bind_method(D_METHOD("lightmap_create"), &RenderingServer::lightmap_create);
2679
ClassDB::bind_method(D_METHOD("lightmap_set_textures", "lightmap", "light", "uses_sh"), &RenderingServer::lightmap_set_textures);
2680
ClassDB::bind_method(D_METHOD("lightmap_set_probe_bounds", "lightmap", "bounds"), &RenderingServer::lightmap_set_probe_bounds);
2681
ClassDB::bind_method(D_METHOD("lightmap_set_probe_interior", "lightmap", "interior"), &RenderingServer::lightmap_set_probe_interior);
2682
ClassDB::bind_method(D_METHOD("lightmap_set_probe_capture_data", "lightmap", "points", "point_sh", "tetrahedra", "bsp_tree"), &RenderingServer::lightmap_set_probe_capture_data);
2683
ClassDB::bind_method(D_METHOD("lightmap_get_probe_capture_points", "lightmap"), &RenderingServer::lightmap_get_probe_capture_points);
2684
ClassDB::bind_method(D_METHOD("lightmap_get_probe_capture_sh", "lightmap"), &RenderingServer::lightmap_get_probe_capture_sh);
2685
ClassDB::bind_method(D_METHOD("lightmap_get_probe_capture_tetrahedra", "lightmap"), &RenderingServer::lightmap_get_probe_capture_tetrahedra);
2686
ClassDB::bind_method(D_METHOD("lightmap_get_probe_capture_bsp_tree", "lightmap"), &RenderingServer::lightmap_get_probe_capture_bsp_tree);
2687
ClassDB::bind_method(D_METHOD("lightmap_set_baked_exposure_normalization", "lightmap", "baked_exposure"), &RenderingServer::lightmap_set_baked_exposure_normalization);
2688
2689
ClassDB::bind_method(D_METHOD("lightmap_set_probe_capture_update_speed", "speed"), &RenderingServer::lightmap_set_probe_capture_update_speed);
2690
2691
/* PARTICLES API */
2692
2693
ClassDB::bind_method(D_METHOD("particles_create"), &RenderingServer::particles_create);
2694
ClassDB::bind_method(D_METHOD("particles_set_mode", "particles", "mode"), &RenderingServer::particles_set_mode);
2695
ClassDB::bind_method(D_METHOD("particles_set_emitting", "particles", "emitting"), &RenderingServer::particles_set_emitting);
2696
ClassDB::bind_method(D_METHOD("particles_get_emitting", "particles"), &RenderingServer::particles_get_emitting);
2697
ClassDB::bind_method(D_METHOD("particles_set_amount", "particles", "amount"), &RenderingServer::particles_set_amount);
2698
ClassDB::bind_method(D_METHOD("particles_set_amount_ratio", "particles", "ratio"), &RenderingServer::particles_set_amount_ratio);
2699
ClassDB::bind_method(D_METHOD("particles_set_lifetime", "particles", "lifetime"), &RenderingServer::particles_set_lifetime);
2700
ClassDB::bind_method(D_METHOD("particles_set_one_shot", "particles", "one_shot"), &RenderingServer::particles_set_one_shot);
2701
ClassDB::bind_method(D_METHOD("particles_set_pre_process_time", "particles", "time"), &RenderingServer::particles_set_pre_process_time);
2702
ClassDB::bind_method(D_METHOD("particles_request_process_time", "particles", "time"), &RenderingServer::particles_request_process_time);
2703
ClassDB::bind_method(D_METHOD("particles_set_explosiveness_ratio", "particles", "ratio"), &RenderingServer::particles_set_explosiveness_ratio);
2704
ClassDB::bind_method(D_METHOD("particles_set_randomness_ratio", "particles", "ratio"), &RenderingServer::particles_set_randomness_ratio);
2705
ClassDB::bind_method(D_METHOD("particles_set_interp_to_end", "particles", "factor"), &RenderingServer::particles_set_interp_to_end);
2706
ClassDB::bind_method(D_METHOD("particles_set_emitter_velocity", "particles", "velocity"), &RenderingServer::particles_set_emitter_velocity);
2707
ClassDB::bind_method(D_METHOD("particles_set_custom_aabb", "particles", "aabb"), &RenderingServer::particles_set_custom_aabb);
2708
ClassDB::bind_method(D_METHOD("particles_set_speed_scale", "particles", "scale"), &RenderingServer::particles_set_speed_scale);
2709
ClassDB::bind_method(D_METHOD("particles_set_use_local_coordinates", "particles", "enable"), &RenderingServer::particles_set_use_local_coordinates);
2710
ClassDB::bind_method(D_METHOD("particles_set_process_material", "particles", "material"), &RenderingServer::particles_set_process_material);
2711
ClassDB::bind_method(D_METHOD("particles_set_fixed_fps", "particles", "fps"), &RenderingServer::particles_set_fixed_fps);
2712
ClassDB::bind_method(D_METHOD("particles_set_interpolate", "particles", "enable"), &RenderingServer::particles_set_interpolate);
2713
ClassDB::bind_method(D_METHOD("particles_set_fractional_delta", "particles", "enable"), &RenderingServer::particles_set_fractional_delta);
2714
ClassDB::bind_method(D_METHOD("particles_set_collision_base_size", "particles", "size"), &RenderingServer::particles_set_collision_base_size);
2715
ClassDB::bind_method(D_METHOD("particles_set_transform_align", "particles", "align"), &RenderingServer::particles_set_transform_align);
2716
ClassDB::bind_method(D_METHOD("particles_set_trails", "particles", "enable", "length_sec"), &RenderingServer::particles_set_trails);
2717
ClassDB::bind_method(D_METHOD("particles_set_trail_bind_poses", "particles", "bind_poses"), &RenderingServer::_particles_set_trail_bind_poses);
2718
2719
ClassDB::bind_method(D_METHOD("particles_is_inactive", "particles"), &RenderingServer::particles_is_inactive);
2720
ClassDB::bind_method(D_METHOD("particles_request_process", "particles"), &RenderingServer::particles_request_process);
2721
ClassDB::bind_method(D_METHOD("particles_restart", "particles"), &RenderingServer::particles_restart);
2722
2723
ClassDB::bind_method(D_METHOD("particles_set_subemitter", "particles", "subemitter_particles"), &RenderingServer::particles_set_subemitter);
2724
ClassDB::bind_method(D_METHOD("particles_emit", "particles", "transform", "velocity", "color", "custom", "emit_flags"), &RenderingServer::particles_emit);
2725
2726
ClassDB::bind_method(D_METHOD("particles_set_draw_order", "particles", "order"), &RenderingServer::particles_set_draw_order);
2727
ClassDB::bind_method(D_METHOD("particles_set_draw_passes", "particles", "count"), &RenderingServer::particles_set_draw_passes);
2728
ClassDB::bind_method(D_METHOD("particles_set_draw_pass_mesh", "particles", "pass", "mesh"), &RenderingServer::particles_set_draw_pass_mesh);
2729
ClassDB::bind_method(D_METHOD("particles_get_current_aabb", "particles"), &RenderingServer::particles_get_current_aabb);
2730
ClassDB::bind_method(D_METHOD("particles_set_emission_transform", "particles", "transform"), &RenderingServer::particles_set_emission_transform);
2731
2732
BIND_ENUM_CONSTANT(PARTICLES_MODE_2D);
2733
BIND_ENUM_CONSTANT(PARTICLES_MODE_3D);
2734
2735
BIND_ENUM_CONSTANT(PARTICLES_TRANSFORM_ALIGN_DISABLED);
2736
BIND_ENUM_CONSTANT(PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD);
2737
BIND_ENUM_CONSTANT(PARTICLES_TRANSFORM_ALIGN_Y_TO_VELOCITY);
2738
BIND_ENUM_CONSTANT(PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY);
2739
2740
BIND_CONSTANT(PARTICLES_EMIT_FLAG_POSITION);
2741
BIND_CONSTANT(PARTICLES_EMIT_FLAG_ROTATION_SCALE);
2742
BIND_CONSTANT(PARTICLES_EMIT_FLAG_VELOCITY);
2743
BIND_CONSTANT(PARTICLES_EMIT_FLAG_COLOR);
2744
BIND_CONSTANT(PARTICLES_EMIT_FLAG_CUSTOM);
2745
2746
BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_INDEX);
2747
BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_LIFETIME);
2748
BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_REVERSE_LIFETIME);
2749
BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_VIEW_DEPTH);
2750
2751
/* PARTICLES COLLISION */
2752
2753
ClassDB::bind_method(D_METHOD("particles_collision_create"), &RenderingServer::particles_collision_create);
2754
ClassDB::bind_method(D_METHOD("particles_collision_set_collision_type", "particles_collision", "type"), &RenderingServer::particles_collision_set_collision_type);
2755
ClassDB::bind_method(D_METHOD("particles_collision_set_cull_mask", "particles_collision", "mask"), &RenderingServer::particles_collision_set_cull_mask);
2756
ClassDB::bind_method(D_METHOD("particles_collision_set_sphere_radius", "particles_collision", "radius"), &RenderingServer::particles_collision_set_sphere_radius);
2757
ClassDB::bind_method(D_METHOD("particles_collision_set_box_extents", "particles_collision", "extents"), &RenderingServer::particles_collision_set_box_extents);
2758
ClassDB::bind_method(D_METHOD("particles_collision_set_attractor_strength", "particles_collision", "strength"), &RenderingServer::particles_collision_set_attractor_strength);
2759
ClassDB::bind_method(D_METHOD("particles_collision_set_attractor_directionality", "particles_collision", "amount"), &RenderingServer::particles_collision_set_attractor_directionality);
2760
ClassDB::bind_method(D_METHOD("particles_collision_set_attractor_attenuation", "particles_collision", "curve"), &RenderingServer::particles_collision_set_attractor_attenuation);
2761
ClassDB::bind_method(D_METHOD("particles_collision_set_field_texture", "particles_collision", "texture"), &RenderingServer::particles_collision_set_field_texture);
2762
2763
ClassDB::bind_method(D_METHOD("particles_collision_height_field_update", "particles_collision"), &RenderingServer::particles_collision_height_field_update);
2764
ClassDB::bind_method(D_METHOD("particles_collision_set_height_field_resolution", "particles_collision", "resolution"), &RenderingServer::particles_collision_set_height_field_resolution);
2765
ClassDB::bind_method(D_METHOD("particles_collision_set_height_field_mask", "particles_collision", "mask"), &RenderingServer::particles_collision_set_height_field_mask);
2766
2767
BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT);
2768
BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_BOX_ATTRACT);
2769
BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT);
2770
BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE);
2771
BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_BOX_COLLIDE);
2772
BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_SDF_COLLIDE);
2773
BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE);
2774
2775
BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_256);
2776
BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_512);
2777
BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_1024);
2778
BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_2048);
2779
BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_4096);
2780
BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_8192);
2781
BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX);
2782
2783
/* FOG VOLUMES */
2784
2785
ClassDB::bind_method(D_METHOD("fog_volume_create"), &RenderingServer::fog_volume_create);
2786
ClassDB::bind_method(D_METHOD("fog_volume_set_shape", "fog_volume", "shape"), &RenderingServer::fog_volume_set_shape);
2787
ClassDB::bind_method(D_METHOD("fog_volume_set_size", "fog_volume", "size"), &RenderingServer::fog_volume_set_size);
2788
ClassDB::bind_method(D_METHOD("fog_volume_set_material", "fog_volume", "material"), &RenderingServer::fog_volume_set_material);
2789
2790
BIND_ENUM_CONSTANT(FOG_VOLUME_SHAPE_ELLIPSOID);
2791
BIND_ENUM_CONSTANT(FOG_VOLUME_SHAPE_CONE);
2792
BIND_ENUM_CONSTANT(FOG_VOLUME_SHAPE_CYLINDER);
2793
BIND_ENUM_CONSTANT(FOG_VOLUME_SHAPE_BOX);
2794
BIND_ENUM_CONSTANT(FOG_VOLUME_SHAPE_WORLD);
2795
BIND_ENUM_CONSTANT(FOG_VOLUME_SHAPE_MAX);
2796
2797
/* VISIBILITY NOTIFIER */
2798
2799
ClassDB::bind_method(D_METHOD("visibility_notifier_create"), &RenderingServer::visibility_notifier_create);
2800
ClassDB::bind_method(D_METHOD("visibility_notifier_set_aabb", "notifier", "aabb"), &RenderingServer::visibility_notifier_set_aabb);
2801
ClassDB::bind_method(D_METHOD("visibility_notifier_set_callbacks", "notifier", "enter_callable", "exit_callable"), &RenderingServer::visibility_notifier_set_callbacks);
2802
2803
/* OCCLUDER */
2804
2805
ClassDB::bind_method(D_METHOD("occluder_create"), &RenderingServer::occluder_create);
2806
ClassDB::bind_method(D_METHOD("occluder_set_mesh", "occluder", "vertices", "indices"), &RenderingServer::occluder_set_mesh);
2807
2808
/* CAMERA */
2809
2810
ClassDB::bind_method(D_METHOD("camera_create"), &RenderingServer::camera_create);
2811
ClassDB::bind_method(D_METHOD("camera_set_perspective", "camera", "fovy_degrees", "z_near", "z_far"), &RenderingServer::camera_set_perspective);
2812
ClassDB::bind_method(D_METHOD("camera_set_orthogonal", "camera", "size", "z_near", "z_far"), &RenderingServer::camera_set_orthogonal);
2813
ClassDB::bind_method(D_METHOD("camera_set_frustum", "camera", "size", "offset", "z_near", "z_far"), &RenderingServer::camera_set_frustum);
2814
ClassDB::bind_method(D_METHOD("camera_set_transform", "camera", "transform"), &RenderingServer::camera_set_transform);
2815
ClassDB::bind_method(D_METHOD("camera_set_cull_mask", "camera", "layers"), &RenderingServer::camera_set_cull_mask);
2816
ClassDB::bind_method(D_METHOD("camera_set_environment", "camera", "env"), &RenderingServer::camera_set_environment);
2817
ClassDB::bind_method(D_METHOD("camera_set_camera_attributes", "camera", "effects"), &RenderingServer::camera_set_camera_attributes);
2818
ClassDB::bind_method(D_METHOD("camera_set_compositor", "camera", "compositor"), &RenderingServer::camera_set_compositor);
2819
ClassDB::bind_method(D_METHOD("camera_set_use_vertical_aspect", "camera", "enable"), &RenderingServer::camera_set_use_vertical_aspect);
2820
2821
/* VIEWPORT */
2822
2823
ClassDB::bind_method(D_METHOD("viewport_create"), &RenderingServer::viewport_create);
2824
ClassDB::bind_method(D_METHOD("viewport_set_use_xr", "viewport", "use_xr"), &RenderingServer::viewport_set_use_xr);
2825
ClassDB::bind_method(D_METHOD("viewport_set_size", "viewport", "width", "height"), &RenderingServer::viewport_set_size);
2826
ClassDB::bind_method(D_METHOD("viewport_set_active", "viewport", "active"), &RenderingServer::viewport_set_active);
2827
ClassDB::bind_method(D_METHOD("viewport_set_parent_viewport", "viewport", "parent_viewport"), &RenderingServer::viewport_set_parent_viewport);
2828
ClassDB::bind_method(D_METHOD("viewport_attach_to_screen", "viewport", "rect", "screen"), &RenderingServer::viewport_attach_to_screen, DEFVAL(Rect2()), DEFVAL(DisplayServer::MAIN_WINDOW_ID));
2829
ClassDB::bind_method(D_METHOD("viewport_set_render_direct_to_screen", "viewport", "enabled"), &RenderingServer::viewport_set_render_direct_to_screen);
2830
ClassDB::bind_method(D_METHOD("viewport_set_canvas_cull_mask", "viewport", "canvas_cull_mask"), &RenderingServer::viewport_set_canvas_cull_mask);
2831
2832
ClassDB::bind_method(D_METHOD("viewport_set_scaling_3d_mode", "viewport", "scaling_3d_mode"), &RenderingServer::viewport_set_scaling_3d_mode);
2833
ClassDB::bind_method(D_METHOD("viewport_set_scaling_3d_scale", "viewport", "scale"), &RenderingServer::viewport_set_scaling_3d_scale);
2834
ClassDB::bind_method(D_METHOD("viewport_set_fsr_sharpness", "viewport", "sharpness"), &RenderingServer::viewport_set_fsr_sharpness);
2835
ClassDB::bind_method(D_METHOD("viewport_set_texture_mipmap_bias", "viewport", "mipmap_bias"), &RenderingServer::viewport_set_texture_mipmap_bias);
2836
ClassDB::bind_method(D_METHOD("viewport_set_anisotropic_filtering_level", "viewport", "anisotropic_filtering_level"), &RenderingServer::viewport_set_anisotropic_filtering_level);
2837
ClassDB::bind_method(D_METHOD("viewport_set_update_mode", "viewport", "update_mode"), &RenderingServer::viewport_set_update_mode);
2838
ClassDB::bind_method(D_METHOD("viewport_get_update_mode", "viewport"), &RenderingServer::viewport_get_update_mode);
2839
ClassDB::bind_method(D_METHOD("viewport_set_clear_mode", "viewport", "clear_mode"), &RenderingServer::viewport_set_clear_mode);
2840
ClassDB::bind_method(D_METHOD("viewport_get_render_target", "viewport"), &RenderingServer::viewport_get_render_target);
2841
ClassDB::bind_method(D_METHOD("viewport_get_texture", "viewport"), &RenderingServer::viewport_get_texture);
2842
ClassDB::bind_method(D_METHOD("viewport_set_disable_3d", "viewport", "disable"), &RenderingServer::viewport_set_disable_3d);
2843
ClassDB::bind_method(D_METHOD("viewport_set_disable_2d", "viewport", "disable"), &RenderingServer::viewport_set_disable_2d);
2844
ClassDB::bind_method(D_METHOD("viewport_set_environment_mode", "viewport", "mode"), &RenderingServer::viewport_set_environment_mode);
2845
ClassDB::bind_method(D_METHOD("viewport_attach_camera", "viewport", "camera"), &RenderingServer::viewport_attach_camera);
2846
ClassDB::bind_method(D_METHOD("viewport_set_scenario", "viewport", "scenario"), &RenderingServer::viewport_set_scenario);
2847
ClassDB::bind_method(D_METHOD("viewport_attach_canvas", "viewport", "canvas"), &RenderingServer::viewport_attach_canvas);
2848
ClassDB::bind_method(D_METHOD("viewport_remove_canvas", "viewport", "canvas"), &RenderingServer::viewport_remove_canvas);
2849
ClassDB::bind_method(D_METHOD("viewport_set_snap_2d_transforms_to_pixel", "viewport", "enabled"), &RenderingServer::viewport_set_snap_2d_transforms_to_pixel);
2850
ClassDB::bind_method(D_METHOD("viewport_set_snap_2d_vertices_to_pixel", "viewport", "enabled"), &RenderingServer::viewport_set_snap_2d_vertices_to_pixel);
2851
2852
ClassDB::bind_method(D_METHOD("viewport_set_default_canvas_item_texture_filter", "viewport", "filter"), &RenderingServer::viewport_set_default_canvas_item_texture_filter);
2853
ClassDB::bind_method(D_METHOD("viewport_set_default_canvas_item_texture_repeat", "viewport", "repeat"), &RenderingServer::viewport_set_default_canvas_item_texture_repeat);
2854
2855
ClassDB::bind_method(D_METHOD("viewport_set_canvas_transform", "viewport", "canvas", "offset"), &RenderingServer::viewport_set_canvas_transform);
2856
ClassDB::bind_method(D_METHOD("viewport_set_canvas_stacking", "viewport", "canvas", "layer", "sublayer"), &RenderingServer::viewport_set_canvas_stacking);
2857
2858
ClassDB::bind_method(D_METHOD("viewport_set_transparent_background", "viewport", "enabled"), &RenderingServer::viewport_set_transparent_background);
2859
ClassDB::bind_method(D_METHOD("viewport_set_global_canvas_transform", "viewport", "transform"), &RenderingServer::viewport_set_global_canvas_transform);
2860
2861
ClassDB::bind_method(D_METHOD("viewport_set_sdf_oversize_and_scale", "viewport", "oversize", "scale"), &RenderingServer::viewport_set_sdf_oversize_and_scale);
2862
2863
ClassDB::bind_method(D_METHOD("viewport_set_positional_shadow_atlas_size", "viewport", "size", "use_16_bits"), &RenderingServer::viewport_set_positional_shadow_atlas_size, DEFVAL(false));
2864
ClassDB::bind_method(D_METHOD("viewport_set_positional_shadow_atlas_quadrant_subdivision", "viewport", "quadrant", "subdivision"), &RenderingServer::viewport_set_positional_shadow_atlas_quadrant_subdivision);
2865
ClassDB::bind_method(D_METHOD("viewport_set_msaa_3d", "viewport", "msaa"), &RenderingServer::viewport_set_msaa_3d);
2866
ClassDB::bind_method(D_METHOD("viewport_set_msaa_2d", "viewport", "msaa"), &RenderingServer::viewport_set_msaa_2d);
2867
ClassDB::bind_method(D_METHOD("viewport_set_use_hdr_2d", "viewport", "enabled"), &RenderingServer::viewport_set_use_hdr_2d);
2868
ClassDB::bind_method(D_METHOD("viewport_set_screen_space_aa", "viewport", "mode"), &RenderingServer::viewport_set_screen_space_aa);
2869
ClassDB::bind_method(D_METHOD("viewport_set_use_taa", "viewport", "enable"), &RenderingServer::viewport_set_use_taa);
2870
ClassDB::bind_method(D_METHOD("viewport_set_use_debanding", "viewport", "enable"), &RenderingServer::viewport_set_use_debanding);
2871
ClassDB::bind_method(D_METHOD("viewport_set_use_occlusion_culling", "viewport", "enable"), &RenderingServer::viewport_set_use_occlusion_culling);
2872
ClassDB::bind_method(D_METHOD("viewport_set_occlusion_rays_per_thread", "rays_per_thread"), &RenderingServer::viewport_set_occlusion_rays_per_thread);
2873
ClassDB::bind_method(D_METHOD("viewport_set_occlusion_culling_build_quality", "quality"), &RenderingServer::viewport_set_occlusion_culling_build_quality);
2874
2875
ClassDB::bind_method(D_METHOD("viewport_get_render_info", "viewport", "type", "info"), &RenderingServer::viewport_get_render_info);
2876
ClassDB::bind_method(D_METHOD("viewport_set_debug_draw", "viewport", "draw"), &RenderingServer::viewport_set_debug_draw);
2877
2878
ClassDB::bind_method(D_METHOD("viewport_set_measure_render_time", "viewport", "enable"), &RenderingServer::viewport_set_measure_render_time);
2879
ClassDB::bind_method(D_METHOD("viewport_get_measured_render_time_cpu", "viewport"), &RenderingServer::viewport_get_measured_render_time_cpu);
2880
2881
ClassDB::bind_method(D_METHOD("viewport_get_measured_render_time_gpu", "viewport"), &RenderingServer::viewport_get_measured_render_time_gpu);
2882
2883
ClassDB::bind_method(D_METHOD("viewport_set_vrs_mode", "viewport", "mode"), &RenderingServer::viewport_set_vrs_mode);
2884
ClassDB::bind_method(D_METHOD("viewport_set_vrs_update_mode", "viewport", "mode"), &RenderingServer::viewport_set_vrs_update_mode);
2885
ClassDB::bind_method(D_METHOD("viewport_set_vrs_texture", "viewport", "texture"), &RenderingServer::viewport_set_vrs_texture);
2886
2887
BIND_ENUM_CONSTANT(VIEWPORT_SCALING_3D_MODE_BILINEAR);
2888
BIND_ENUM_CONSTANT(VIEWPORT_SCALING_3D_MODE_FSR);
2889
BIND_ENUM_CONSTANT(VIEWPORT_SCALING_3D_MODE_FSR2);
2890
BIND_ENUM_CONSTANT(VIEWPORT_SCALING_3D_MODE_METALFX_SPATIAL);
2891
BIND_ENUM_CONSTANT(VIEWPORT_SCALING_3D_MODE_METALFX_TEMPORAL);
2892
BIND_ENUM_CONSTANT(VIEWPORT_SCALING_3D_MODE_MAX);
2893
2894
BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_DISABLED);
2895
BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_ONCE); // Then goes to disabled, must be manually updated.
2896
BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_WHEN_VISIBLE); // Default
2897
BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_WHEN_PARENT_VISIBLE);
2898
BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_ALWAYS);
2899
2900
BIND_ENUM_CONSTANT(VIEWPORT_CLEAR_ALWAYS);
2901
BIND_ENUM_CONSTANT(VIEWPORT_CLEAR_NEVER);
2902
BIND_ENUM_CONSTANT(VIEWPORT_CLEAR_ONLY_NEXT_FRAME);
2903
2904
BIND_ENUM_CONSTANT(VIEWPORT_ENVIRONMENT_DISABLED);
2905
BIND_ENUM_CONSTANT(VIEWPORT_ENVIRONMENT_ENABLED);
2906
BIND_ENUM_CONSTANT(VIEWPORT_ENVIRONMENT_INHERIT);
2907
BIND_ENUM_CONSTANT(VIEWPORT_ENVIRONMENT_MAX);
2908
2909
BIND_ENUM_CONSTANT(VIEWPORT_SDF_OVERSIZE_100_PERCENT);
2910
BIND_ENUM_CONSTANT(VIEWPORT_SDF_OVERSIZE_120_PERCENT);
2911
BIND_ENUM_CONSTANT(VIEWPORT_SDF_OVERSIZE_150_PERCENT);
2912
BIND_ENUM_CONSTANT(VIEWPORT_SDF_OVERSIZE_200_PERCENT);
2913
BIND_ENUM_CONSTANT(VIEWPORT_SDF_OVERSIZE_MAX);
2914
2915
BIND_ENUM_CONSTANT(VIEWPORT_SDF_SCALE_100_PERCENT);
2916
BIND_ENUM_CONSTANT(VIEWPORT_SDF_SCALE_50_PERCENT);
2917
BIND_ENUM_CONSTANT(VIEWPORT_SDF_SCALE_25_PERCENT);
2918
BIND_ENUM_CONSTANT(VIEWPORT_SDF_SCALE_MAX);
2919
2920
BIND_ENUM_CONSTANT(VIEWPORT_MSAA_DISABLED);
2921
BIND_ENUM_CONSTANT(VIEWPORT_MSAA_2X);
2922
BIND_ENUM_CONSTANT(VIEWPORT_MSAA_4X);
2923
BIND_ENUM_CONSTANT(VIEWPORT_MSAA_8X);
2924
BIND_ENUM_CONSTANT(VIEWPORT_MSAA_MAX);
2925
2926
BIND_ENUM_CONSTANT(VIEWPORT_ANISOTROPY_DISABLED);
2927
BIND_ENUM_CONSTANT(VIEWPORT_ANISOTROPY_2X);
2928
BIND_ENUM_CONSTANT(VIEWPORT_ANISOTROPY_4X);
2929
BIND_ENUM_CONSTANT(VIEWPORT_ANISOTROPY_8X);
2930
BIND_ENUM_CONSTANT(VIEWPORT_ANISOTROPY_16X);
2931
BIND_ENUM_CONSTANT(VIEWPORT_ANISOTROPY_MAX);
2932
2933
BIND_ENUM_CONSTANT(VIEWPORT_SCREEN_SPACE_AA_DISABLED);
2934
BIND_ENUM_CONSTANT(VIEWPORT_SCREEN_SPACE_AA_FXAA);
2935
BIND_ENUM_CONSTANT(VIEWPORT_SCREEN_SPACE_AA_SMAA);
2936
BIND_ENUM_CONSTANT(VIEWPORT_SCREEN_SPACE_AA_MAX);
2937
2938
BIND_ENUM_CONSTANT(VIEWPORT_OCCLUSION_BUILD_QUALITY_LOW);
2939
BIND_ENUM_CONSTANT(VIEWPORT_OCCLUSION_BUILD_QUALITY_MEDIUM);
2940
BIND_ENUM_CONSTANT(VIEWPORT_OCCLUSION_BUILD_QUALITY_HIGH);
2941
2942
BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME);
2943
BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME);
2944
BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME);
2945
BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_MAX);
2946
2947
BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_TYPE_VISIBLE);
2948
BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_TYPE_SHADOW);
2949
BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_TYPE_CANVAS);
2950
BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_TYPE_MAX);
2951
2952
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_DISABLED);
2953
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_UNSHADED);
2954
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_LIGHTING);
2955
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_OVERDRAW);
2956
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_WIREFRAME);
2957
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER);
2958
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_VOXEL_GI_ALBEDO);
2959
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_VOXEL_GI_LIGHTING);
2960
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_VOXEL_GI_EMISSION);
2961
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SHADOW_ATLAS);
2962
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS);
2963
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SCENE_LUMINANCE);
2964
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SSAO);
2965
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SSIL);
2966
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_PSSM_SPLITS);
2967
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_DECAL_ATLAS);
2968
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SDFGI);
2969
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SDFGI_PROBES);
2970
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_GI_BUFFER);
2971
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_DISABLE_LOD);
2972
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_CLUSTER_OMNI_LIGHTS);
2973
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_CLUSTER_SPOT_LIGHTS);
2974
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_CLUSTER_DECALS);
2975
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_CLUSTER_REFLECTION_PROBES);
2976
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_OCCLUDERS);
2977
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_MOTION_VECTORS);
2978
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_INTERNAL_BUFFER);
2979
2980
BIND_ENUM_CONSTANT(VIEWPORT_VRS_DISABLED);
2981
BIND_ENUM_CONSTANT(VIEWPORT_VRS_TEXTURE);
2982
BIND_ENUM_CONSTANT(VIEWPORT_VRS_XR);
2983
BIND_ENUM_CONSTANT(VIEWPORT_VRS_MAX);
2984
2985
BIND_ENUM_CONSTANT(VIEWPORT_VRS_UPDATE_DISABLED);
2986
BIND_ENUM_CONSTANT(VIEWPORT_VRS_UPDATE_ONCE); // Then goes to disabled, must be manually updated.
2987
BIND_ENUM_CONSTANT(VIEWPORT_VRS_UPDATE_ALWAYS);
2988
BIND_ENUM_CONSTANT(VIEWPORT_VRS_UPDATE_MAX);
2989
2990
/* SKY API */
2991
2992
ClassDB::bind_method(D_METHOD("sky_create"), &RenderingServer::sky_create);
2993
ClassDB::bind_method(D_METHOD("sky_set_radiance_size", "sky", "radiance_size"), &RenderingServer::sky_set_radiance_size);
2994
ClassDB::bind_method(D_METHOD("sky_set_mode", "sky", "mode"), &RenderingServer::sky_set_mode);
2995
ClassDB::bind_method(D_METHOD("sky_set_material", "sky", "material"), &RenderingServer::sky_set_material);
2996
ClassDB::bind_method(D_METHOD("sky_bake_panorama", "sky", "energy", "bake_irradiance", "size"), &RenderingServer::sky_bake_panorama);
2997
2998
BIND_ENUM_CONSTANT(SKY_MODE_AUTOMATIC);
2999
BIND_ENUM_CONSTANT(SKY_MODE_QUALITY);
3000
BIND_ENUM_CONSTANT(SKY_MODE_INCREMENTAL);
3001
BIND_ENUM_CONSTANT(SKY_MODE_REALTIME);
3002
3003
/* COMPOSITOR EFFECT API */
3004
3005
ClassDB::bind_method(D_METHOD("compositor_effect_create"), &RenderingServer::compositor_effect_create);
3006
ClassDB::bind_method(D_METHOD("compositor_effect_set_enabled", "effect", "enabled"), &RenderingServer::compositor_effect_set_enabled);
3007
ClassDB::bind_method(D_METHOD("compositor_effect_set_callback", "effect", "callback_type", "callback"), &RenderingServer::compositor_effect_set_callback);
3008
ClassDB::bind_method(D_METHOD("compositor_effect_set_flag", "effect", "flag", "set"), &RenderingServer::compositor_effect_set_flag);
3009
3010
BIND_ENUM_CONSTANT(COMPOSITOR_EFFECT_FLAG_ACCESS_RESOLVED_COLOR);
3011
BIND_ENUM_CONSTANT(COMPOSITOR_EFFECT_FLAG_ACCESS_RESOLVED_DEPTH);
3012
BIND_ENUM_CONSTANT(COMPOSITOR_EFFECT_FLAG_NEEDS_MOTION_VECTORS);
3013
BIND_ENUM_CONSTANT(COMPOSITOR_EFFECT_FLAG_NEEDS_ROUGHNESS);
3014
BIND_ENUM_CONSTANT(COMPOSITOR_EFFECT_FLAG_NEEDS_SEPARATE_SPECULAR);
3015
3016
BIND_ENUM_CONSTANT(COMPOSITOR_EFFECT_CALLBACK_TYPE_PRE_OPAQUE);
3017
BIND_ENUM_CONSTANT(COMPOSITOR_EFFECT_CALLBACK_TYPE_POST_OPAQUE);
3018
BIND_ENUM_CONSTANT(COMPOSITOR_EFFECT_CALLBACK_TYPE_POST_SKY);
3019
BIND_ENUM_CONSTANT(COMPOSITOR_EFFECT_CALLBACK_TYPE_PRE_TRANSPARENT);
3020
BIND_ENUM_CONSTANT(COMPOSITOR_EFFECT_CALLBACK_TYPE_POST_TRANSPARENT);
3021
BIND_ENUM_CONSTANT(COMPOSITOR_EFFECT_CALLBACK_TYPE_ANY);
3022
3023
/* COMPOSITOR */
3024
3025
ClassDB::bind_method(D_METHOD("compositor_create"), &RenderingServer::compositor_create);
3026
3027
ClassDB::bind_method(D_METHOD("compositor_set_compositor_effects", "compositor", "effects"), &RenderingServer::compositor_set_compositor_effects);
3028
3029
/* ENVIRONMENT */
3030
3031
ClassDB::bind_method(D_METHOD("environment_create"), &RenderingServer::environment_create);
3032
ClassDB::bind_method(D_METHOD("environment_set_background", "env", "bg"), &RenderingServer::environment_set_background);
3033
ClassDB::bind_method(D_METHOD("environment_set_camera_id", "env", "id"), &RenderingServer::environment_set_camera_feed_id);
3034
ClassDB::bind_method(D_METHOD("environment_set_sky", "env", "sky"), &RenderingServer::environment_set_sky);
3035
ClassDB::bind_method(D_METHOD("environment_set_sky_custom_fov", "env", "scale"), &RenderingServer::environment_set_sky_custom_fov);
3036
ClassDB::bind_method(D_METHOD("environment_set_sky_orientation", "env", "orientation"), &RenderingServer::environment_set_sky_orientation);
3037
ClassDB::bind_method(D_METHOD("environment_set_bg_color", "env", "color"), &RenderingServer::environment_set_bg_color);
3038
ClassDB::bind_method(D_METHOD("environment_set_bg_energy", "env", "multiplier", "exposure_value"), &RenderingServer::environment_set_bg_energy);
3039
ClassDB::bind_method(D_METHOD("environment_set_canvas_max_layer", "env", "max_layer"), &RenderingServer::environment_set_canvas_max_layer);
3040
ClassDB::bind_method(D_METHOD("environment_set_ambient_light", "env", "color", "ambient", "energy", "sky_contribution", "reflection_source"), &RenderingServer::environment_set_ambient_light, DEFVAL(RS::ENV_AMBIENT_SOURCE_BG), DEFVAL(1.0), DEFVAL(0.0), DEFVAL(RS::ENV_REFLECTION_SOURCE_BG));
3041
ClassDB::bind_method(D_METHOD("environment_set_glow", "env", "enable", "levels", "intensity", "strength", "mix", "bloom_threshold", "blend_mode", "hdr_bleed_threshold", "hdr_bleed_scale", "hdr_luminance_cap", "glow_map_strength", "glow_map"), &RenderingServer::environment_set_glow);
3042
ClassDB::bind_method(D_METHOD("environment_set_tonemap", "env", "tone_mapper", "exposure", "white"), &RenderingServer::environment_set_tonemap);
3043
ClassDB::bind_method(D_METHOD("environment_set_adjustment", "env", "enable", "brightness", "contrast", "saturation", "use_1d_color_correction", "color_correction"), &RenderingServer::environment_set_adjustment);
3044
ClassDB::bind_method(D_METHOD("environment_set_ssr", "env", "enable", "max_steps", "fade_in", "fade_out", "depth_tolerance"), &RenderingServer::environment_set_ssr);
3045
ClassDB::bind_method(D_METHOD("environment_set_ssao", "env", "enable", "radius", "intensity", "power", "detail", "horizon", "sharpness", "light_affect", "ao_channel_affect"), &RenderingServer::environment_set_ssao);
3046
ClassDB::bind_method(D_METHOD("environment_set_fog", "env", "enable", "light_color", "light_energy", "sun_scatter", "density", "height", "height_density", "aerial_perspective", "sky_affect", "fog_mode"), &RenderingServer::environment_set_fog, DEFVAL(RS::ENV_FOG_MODE_EXPONENTIAL));
3047
ClassDB::bind_method(D_METHOD("environment_set_fog_depth", "env", "curve", "begin", "end"), &RenderingServer::environment_set_fog_depth);
3048
ClassDB::bind_method(D_METHOD("environment_set_sdfgi", "env", "enable", "cascades", "min_cell_size", "y_scale", "use_occlusion", "bounce_feedback", "read_sky", "energy", "normal_bias", "probe_bias"), &RenderingServer::environment_set_sdfgi);
3049
ClassDB::bind_method(D_METHOD("environment_set_volumetric_fog", "env", "enable", "density", "albedo", "emission", "emission_energy", "anisotropy", "length", "p_detail_spread", "gi_inject", "temporal_reprojection", "temporal_reprojection_amount", "ambient_inject", "sky_affect"), &RenderingServer::environment_set_volumetric_fog);
3050
3051
ClassDB::bind_method(D_METHOD("environment_glow_set_use_bicubic_upscale", "enable"), &RenderingServer::environment_glow_set_use_bicubic_upscale);
3052
ClassDB::bind_method(D_METHOD("environment_set_ssr_roughness_quality", "quality"), &RenderingServer::environment_set_ssr_roughness_quality);
3053
ClassDB::bind_method(D_METHOD("environment_set_ssao_quality", "quality", "half_size", "adaptive_target", "blur_passes", "fadeout_from", "fadeout_to"), &RenderingServer::environment_set_ssao_quality);
3054
ClassDB::bind_method(D_METHOD("environment_set_ssil_quality", "quality", "half_size", "adaptive_target", "blur_passes", "fadeout_from", "fadeout_to"), &RenderingServer::environment_set_ssil_quality);
3055
ClassDB::bind_method(D_METHOD("environment_set_sdfgi_ray_count", "ray_count"), &RenderingServer::environment_set_sdfgi_ray_count);
3056
ClassDB::bind_method(D_METHOD("environment_set_sdfgi_frames_to_converge", "frames"), &RenderingServer::environment_set_sdfgi_frames_to_converge);
3057
ClassDB::bind_method(D_METHOD("environment_set_sdfgi_frames_to_update_light", "frames"), &RenderingServer::environment_set_sdfgi_frames_to_update_light);
3058
ClassDB::bind_method(D_METHOD("environment_set_volumetric_fog_volume_size", "size", "depth"), &RenderingServer::environment_set_volumetric_fog_volume_size);
3059
ClassDB::bind_method(D_METHOD("environment_set_volumetric_fog_filter_active", "active"), &RenderingServer::environment_set_volumetric_fog_filter_active);
3060
3061
ClassDB::bind_method(D_METHOD("environment_bake_panorama", "environment", "bake_irradiance", "size"), &RenderingServer::environment_bake_panorama);
3062
3063
ClassDB::bind_method(D_METHOD("screen_space_roughness_limiter_set_active", "enable", "amount", "limit"), &RenderingServer::screen_space_roughness_limiter_set_active);
3064
ClassDB::bind_method(D_METHOD("sub_surface_scattering_set_quality", "quality"), &RenderingServer::sub_surface_scattering_set_quality);
3065
ClassDB::bind_method(D_METHOD("sub_surface_scattering_set_scale", "scale", "depth_scale"), &RenderingServer::sub_surface_scattering_set_scale);
3066
3067
BIND_ENUM_CONSTANT(ENV_BG_CLEAR_COLOR);
3068
BIND_ENUM_CONSTANT(ENV_BG_COLOR);
3069
BIND_ENUM_CONSTANT(ENV_BG_SKY);
3070
BIND_ENUM_CONSTANT(ENV_BG_CANVAS);
3071
BIND_ENUM_CONSTANT(ENV_BG_KEEP);
3072
BIND_ENUM_CONSTANT(ENV_BG_CAMERA_FEED);
3073
BIND_ENUM_CONSTANT(ENV_BG_MAX);
3074
3075
BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_BG);
3076
BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_DISABLED);
3077
BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_COLOR);
3078
BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_SKY);
3079
3080
BIND_ENUM_CONSTANT(ENV_REFLECTION_SOURCE_BG);
3081
BIND_ENUM_CONSTANT(ENV_REFLECTION_SOURCE_DISABLED);
3082
BIND_ENUM_CONSTANT(ENV_REFLECTION_SOURCE_SKY);
3083
3084
BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_ADDITIVE);
3085
BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_SCREEN);
3086
BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_SOFTLIGHT);
3087
BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_REPLACE);
3088
BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_MIX);
3089
3090
BIND_ENUM_CONSTANT(ENV_FOG_MODE_EXPONENTIAL);
3091
BIND_ENUM_CONSTANT(ENV_FOG_MODE_DEPTH);
3092
3093
BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_LINEAR);
3094
BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_REINHARD);
3095
BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_FILMIC);
3096
BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_ACES);
3097
BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_AGX);
3098
3099
BIND_ENUM_CONSTANT(ENV_SSR_ROUGHNESS_QUALITY_DISABLED);
3100
BIND_ENUM_CONSTANT(ENV_SSR_ROUGHNESS_QUALITY_LOW);
3101
BIND_ENUM_CONSTANT(ENV_SSR_ROUGHNESS_QUALITY_MEDIUM);
3102
BIND_ENUM_CONSTANT(ENV_SSR_ROUGHNESS_QUALITY_HIGH);
3103
3104
BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_VERY_LOW);
3105
BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_LOW);
3106
BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_MEDIUM);
3107
BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_HIGH);
3108
BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_ULTRA);
3109
3110
BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_VERY_LOW);
3111
BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_LOW);
3112
BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_MEDIUM);
3113
BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_HIGH);
3114
BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_ULTRA);
3115
3116
BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_50_PERCENT);
3117
BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_75_PERCENT);
3118
BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_100_PERCENT);
3119
3120
BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_4);
3121
BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_8);
3122
BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_16);
3123
BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_32);
3124
BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_64);
3125
BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_96);
3126
BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_128);
3127
BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_MAX);
3128
3129
BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_IN_5_FRAMES);
3130
BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_IN_10_FRAMES);
3131
BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_IN_15_FRAMES);
3132
BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_IN_20_FRAMES);
3133
BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_IN_25_FRAMES);
3134
BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_IN_30_FRAMES);
3135
BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_MAX);
3136
3137
BIND_ENUM_CONSTANT(ENV_SDFGI_UPDATE_LIGHT_IN_1_FRAME);
3138
BIND_ENUM_CONSTANT(ENV_SDFGI_UPDATE_LIGHT_IN_2_FRAMES);
3139
BIND_ENUM_CONSTANT(ENV_SDFGI_UPDATE_LIGHT_IN_4_FRAMES);
3140
BIND_ENUM_CONSTANT(ENV_SDFGI_UPDATE_LIGHT_IN_8_FRAMES);
3141
BIND_ENUM_CONSTANT(ENV_SDFGI_UPDATE_LIGHT_IN_16_FRAMES);
3142
BIND_ENUM_CONSTANT(ENV_SDFGI_UPDATE_LIGHT_MAX);
3143
3144
BIND_ENUM_CONSTANT(SUB_SURFACE_SCATTERING_QUALITY_DISABLED);
3145
BIND_ENUM_CONSTANT(SUB_SURFACE_SCATTERING_QUALITY_LOW);
3146
BIND_ENUM_CONSTANT(SUB_SURFACE_SCATTERING_QUALITY_MEDIUM);
3147
BIND_ENUM_CONSTANT(SUB_SURFACE_SCATTERING_QUALITY_HIGH);
3148
3149
/* CAMERA EFFECTS */
3150
3151
ClassDB::bind_method(D_METHOD("camera_attributes_create"), &RenderingServer::camera_attributes_create);
3152
3153
ClassDB::bind_method(D_METHOD("camera_attributes_set_dof_blur_quality", "quality", "use_jitter"), &RenderingServer::camera_attributes_set_dof_blur_quality);
3154
ClassDB::bind_method(D_METHOD("camera_attributes_set_dof_blur_bokeh_shape", "shape"), &RenderingServer::camera_attributes_set_dof_blur_bokeh_shape);
3155
3156
ClassDB::bind_method(D_METHOD("camera_attributes_set_dof_blur", "camera_attributes", "far_enable", "far_distance", "far_transition", "near_enable", "near_distance", "near_transition", "amount"), &RenderingServer::camera_attributes_set_dof_blur);
3157
ClassDB::bind_method(D_METHOD("camera_attributes_set_exposure", "camera_attributes", "multiplier", "normalization"), &RenderingServer::camera_attributes_set_exposure);
3158
ClassDB::bind_method(D_METHOD("camera_attributes_set_auto_exposure", "camera_attributes", "enable", "min_sensitivity", "max_sensitivity", "speed", "scale"), &RenderingServer::camera_attributes_set_auto_exposure);
3159
3160
BIND_ENUM_CONSTANT(DOF_BOKEH_BOX);
3161
BIND_ENUM_CONSTANT(DOF_BOKEH_HEXAGON);
3162
BIND_ENUM_CONSTANT(DOF_BOKEH_CIRCLE);
3163
3164
BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_VERY_LOW);
3165
BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_LOW);
3166
BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_MEDIUM);
3167
BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_HIGH);
3168
3169
/* SCENARIO */
3170
3171
ClassDB::bind_method(D_METHOD("scenario_create"), &RenderingServer::scenario_create);
3172
ClassDB::bind_method(D_METHOD("scenario_set_environment", "scenario", "environment"), &RenderingServer::scenario_set_environment);
3173
ClassDB::bind_method(D_METHOD("scenario_set_fallback_environment", "scenario", "environment"), &RenderingServer::scenario_set_fallback_environment);
3174
ClassDB::bind_method(D_METHOD("scenario_set_camera_attributes", "scenario", "effects"), &RenderingServer::scenario_set_camera_attributes);
3175
ClassDB::bind_method(D_METHOD("scenario_set_compositor", "scenario", "compositor"), &RenderingServer::scenario_set_compositor);
3176
3177
/* INSTANCE */
3178
3179
ClassDB::bind_method(D_METHOD("instance_create2", "base", "scenario"), &RenderingServer::instance_create2);
3180
ClassDB::bind_method(D_METHOD("instance_create"), &RenderingServer::instance_create);
3181
ClassDB::bind_method(D_METHOD("instance_set_base", "instance", "base"), &RenderingServer::instance_set_base);
3182
ClassDB::bind_method(D_METHOD("instance_set_scenario", "instance", "scenario"), &RenderingServer::instance_set_scenario);
3183
ClassDB::bind_method(D_METHOD("instance_set_layer_mask", "instance", "mask"), &RenderingServer::instance_set_layer_mask);
3184
ClassDB::bind_method(D_METHOD("instance_set_pivot_data", "instance", "sorting_offset", "use_aabb_center"), &RenderingServer::instance_set_pivot_data);
3185
ClassDB::bind_method(D_METHOD("instance_set_transform", "instance", "transform"), &RenderingServer::instance_set_transform);
3186
ClassDB::bind_method(D_METHOD("instance_attach_object_instance_id", "instance", "id"), &RenderingServer::instance_attach_object_instance_id);
3187
ClassDB::bind_method(D_METHOD("instance_set_blend_shape_weight", "instance", "shape", "weight"), &RenderingServer::instance_set_blend_shape_weight);
3188
ClassDB::bind_method(D_METHOD("instance_set_surface_override_material", "instance", "surface", "material"), &RenderingServer::instance_set_surface_override_material);
3189
ClassDB::bind_method(D_METHOD("instance_set_visible", "instance", "visible"), &RenderingServer::instance_set_visible);
3190
ClassDB::bind_method(D_METHOD("instance_geometry_set_transparency", "instance", "transparency"), &RenderingServer::instance_geometry_set_transparency);
3191
3192
ClassDB::bind_method(D_METHOD("instance_teleport", "instance"), &RenderingServer::instance_teleport);
3193
3194
ClassDB::bind_method(D_METHOD("instance_set_custom_aabb", "instance", "aabb"), &RenderingServer::instance_set_custom_aabb);
3195
3196
ClassDB::bind_method(D_METHOD("instance_attach_skeleton", "instance", "skeleton"), &RenderingServer::instance_attach_skeleton);
3197
ClassDB::bind_method(D_METHOD("instance_set_extra_visibility_margin", "instance", "margin"), &RenderingServer::instance_set_extra_visibility_margin);
3198
ClassDB::bind_method(D_METHOD("instance_set_visibility_parent", "instance", "parent"), &RenderingServer::instance_set_visibility_parent);
3199
ClassDB::bind_method(D_METHOD("instance_set_ignore_culling", "instance", "enabled"), &RenderingServer::instance_set_ignore_culling);
3200
3201
ClassDB::bind_method(D_METHOD("instance_geometry_set_flag", "instance", "flag", "enabled"), &RenderingServer::instance_geometry_set_flag);
3202
ClassDB::bind_method(D_METHOD("instance_geometry_set_cast_shadows_setting", "instance", "shadow_casting_setting"), &RenderingServer::instance_geometry_set_cast_shadows_setting);
3203
ClassDB::bind_method(D_METHOD("instance_geometry_set_material_override", "instance", "material"), &RenderingServer::instance_geometry_set_material_override);
3204
ClassDB::bind_method(D_METHOD("instance_geometry_set_material_overlay", "instance", "material"), &RenderingServer::instance_geometry_set_material_overlay);
3205
ClassDB::bind_method(D_METHOD("instance_geometry_set_visibility_range", "instance", "min", "max", "min_margin", "max_margin", "fade_mode"), &RenderingServer::instance_geometry_set_visibility_range);
3206
ClassDB::bind_method(D_METHOD("instance_geometry_set_lightmap", "instance", "lightmap", "lightmap_uv_scale", "lightmap_slice"), &RenderingServer::instance_geometry_set_lightmap);
3207
ClassDB::bind_method(D_METHOD("instance_geometry_set_lod_bias", "instance", "lod_bias"), &RenderingServer::instance_geometry_set_lod_bias);
3208
3209
ClassDB::bind_method(D_METHOD("instance_geometry_set_shader_parameter", "instance", "parameter", "value"), &RenderingServer::instance_geometry_set_shader_parameter);
3210
ClassDB::bind_method(D_METHOD("instance_geometry_get_shader_parameter", "instance", "parameter"), &RenderingServer::instance_geometry_get_shader_parameter);
3211
ClassDB::bind_method(D_METHOD("instance_geometry_get_shader_parameter_default_value", "instance", "parameter"), &RenderingServer::instance_geometry_get_shader_parameter_default_value);
3212
ClassDB::bind_method(D_METHOD("instance_geometry_get_shader_parameter_list", "instance"), &RenderingServer::_instance_geometry_get_shader_parameter_list);
3213
3214
ClassDB::bind_method(D_METHOD("instances_cull_aabb", "aabb", "scenario"), &RenderingServer::_instances_cull_aabb_bind, DEFVAL(RID()));
3215
ClassDB::bind_method(D_METHOD("instances_cull_ray", "from", "to", "scenario"), &RenderingServer::_instances_cull_ray_bind, DEFVAL(RID()));
3216
ClassDB::bind_method(D_METHOD("instances_cull_convex", "convex", "scenario"), &RenderingServer::_instances_cull_convex_bind, DEFVAL(RID()));
3217
3218
BIND_ENUM_CONSTANT(INSTANCE_NONE);
3219
BIND_ENUM_CONSTANT(INSTANCE_MESH);
3220
BIND_ENUM_CONSTANT(INSTANCE_MULTIMESH);
3221
BIND_ENUM_CONSTANT(INSTANCE_PARTICLES);
3222
BIND_ENUM_CONSTANT(INSTANCE_PARTICLES_COLLISION);
3223
BIND_ENUM_CONSTANT(INSTANCE_LIGHT);
3224
BIND_ENUM_CONSTANT(INSTANCE_REFLECTION_PROBE);
3225
BIND_ENUM_CONSTANT(INSTANCE_DECAL);
3226
BIND_ENUM_CONSTANT(INSTANCE_VOXEL_GI);
3227
BIND_ENUM_CONSTANT(INSTANCE_LIGHTMAP);
3228
BIND_ENUM_CONSTANT(INSTANCE_OCCLUDER);
3229
BIND_ENUM_CONSTANT(INSTANCE_VISIBLITY_NOTIFIER);
3230
BIND_ENUM_CONSTANT(INSTANCE_FOG_VOLUME);
3231
BIND_ENUM_CONSTANT(INSTANCE_MAX);
3232
3233
BIND_ENUM_CONSTANT(INSTANCE_GEOMETRY_MASK);
3234
3235
BIND_ENUM_CONSTANT(INSTANCE_FLAG_USE_BAKED_LIGHT);
3236
BIND_ENUM_CONSTANT(INSTANCE_FLAG_USE_DYNAMIC_GI);
3237
BIND_ENUM_CONSTANT(INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE);
3238
BIND_ENUM_CONSTANT(INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING);
3239
BIND_ENUM_CONSTANT(INSTANCE_FLAG_MAX);
3240
3241
BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_OFF);
3242
BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_ON);
3243
BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_DOUBLE_SIDED);
3244
BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_SHADOWS_ONLY);
3245
3246
BIND_ENUM_CONSTANT(VISIBILITY_RANGE_FADE_DISABLED);
3247
BIND_ENUM_CONSTANT(VISIBILITY_RANGE_FADE_SELF);
3248
BIND_ENUM_CONSTANT(VISIBILITY_RANGE_FADE_DEPENDENCIES);
3249
3250
/* Bake 3D Object */
3251
3252
ClassDB::bind_method(D_METHOD("bake_render_uv2", "base", "material_overrides", "image_size"), &RenderingServer::bake_render_uv2);
3253
3254
BIND_ENUM_CONSTANT(BAKE_CHANNEL_ALBEDO_ALPHA);
3255
BIND_ENUM_CONSTANT(BAKE_CHANNEL_NORMAL);
3256
BIND_ENUM_CONSTANT(BAKE_CHANNEL_ORM);
3257
BIND_ENUM_CONSTANT(BAKE_CHANNEL_EMISSION);
3258
3259
/* CANVAS (2D) */
3260
3261
ClassDB::bind_method(D_METHOD("canvas_create"), &RenderingServer::canvas_create);
3262
ClassDB::bind_method(D_METHOD("canvas_set_item_mirroring", "canvas", "item", "mirroring"), &RenderingServer::canvas_set_item_mirroring);
3263
ClassDB::bind_method(D_METHOD("canvas_set_item_repeat", "item", "repeat_size", "repeat_times"), &RenderingServer::canvas_set_item_repeat);
3264
ClassDB::bind_method(D_METHOD("canvas_set_modulate", "canvas", "color"), &RenderingServer::canvas_set_modulate);
3265
ClassDB::bind_method(D_METHOD("canvas_set_disable_scale", "disable"), &RenderingServer::canvas_set_disable_scale);
3266
3267
/* CANVAS TEXTURE */
3268
3269
ClassDB::bind_method(D_METHOD("canvas_texture_create"), &RenderingServer::canvas_texture_create);
3270
ClassDB::bind_method(D_METHOD("canvas_texture_set_channel", "canvas_texture", "channel", "texture"), &RenderingServer::canvas_texture_set_channel);
3271
ClassDB::bind_method(D_METHOD("canvas_texture_set_shading_parameters", "canvas_texture", "base_color", "shininess"), &RenderingServer::canvas_texture_set_shading_parameters);
3272
3273
ClassDB::bind_method(D_METHOD("canvas_texture_set_texture_filter", "canvas_texture", "filter"), &RenderingServer::canvas_texture_set_texture_filter);
3274
ClassDB::bind_method(D_METHOD("canvas_texture_set_texture_repeat", "canvas_texture", "repeat"), &RenderingServer::canvas_texture_set_texture_repeat);
3275
3276
BIND_ENUM_CONSTANT(CANVAS_TEXTURE_CHANNEL_DIFFUSE);
3277
BIND_ENUM_CONSTANT(CANVAS_TEXTURE_CHANNEL_NORMAL);
3278
BIND_ENUM_CONSTANT(CANVAS_TEXTURE_CHANNEL_SPECULAR);
3279
3280
/* CANVAS ITEM */
3281
3282
ClassDB::bind_method(D_METHOD("canvas_item_create"), &RenderingServer::canvas_item_create);
3283
ClassDB::bind_method(D_METHOD("canvas_item_set_parent", "item", "parent"), &RenderingServer::canvas_item_set_parent);
3284
ClassDB::bind_method(D_METHOD("canvas_item_set_default_texture_filter", "item", "filter"), &RenderingServer::canvas_item_set_default_texture_filter);
3285
ClassDB::bind_method(D_METHOD("canvas_item_set_default_texture_repeat", "item", "repeat"), &RenderingServer::canvas_item_set_default_texture_repeat);
3286
ClassDB::bind_method(D_METHOD("canvas_item_set_visible", "item", "visible"), &RenderingServer::canvas_item_set_visible);
3287
ClassDB::bind_method(D_METHOD("canvas_item_set_light_mask", "item", "mask"), &RenderingServer::canvas_item_set_light_mask);
3288
ClassDB::bind_method(D_METHOD("canvas_item_set_visibility_layer", "item", "visibility_layer"), &RenderingServer::canvas_item_set_visibility_layer);
3289
ClassDB::bind_method(D_METHOD("canvas_item_set_transform", "item", "transform"), &RenderingServer::canvas_item_set_transform);
3290
ClassDB::bind_method(D_METHOD("canvas_item_set_clip", "item", "clip"), &RenderingServer::canvas_item_set_clip);
3291
ClassDB::bind_method(D_METHOD("canvas_item_set_distance_field_mode", "item", "enabled"), &RenderingServer::canvas_item_set_distance_field_mode);
3292
ClassDB::bind_method(D_METHOD("canvas_item_set_custom_rect", "item", "use_custom_rect", "rect"), &RenderingServer::canvas_item_set_custom_rect, DEFVAL(Rect2()));
3293
ClassDB::bind_method(D_METHOD("canvas_item_set_modulate", "item", "color"), &RenderingServer::canvas_item_set_modulate);
3294
ClassDB::bind_method(D_METHOD("canvas_item_set_self_modulate", "item", "color"), &RenderingServer::canvas_item_set_self_modulate);
3295
ClassDB::bind_method(D_METHOD("canvas_item_set_draw_behind_parent", "item", "enabled"), &RenderingServer::canvas_item_set_draw_behind_parent);
3296
ClassDB::bind_method(D_METHOD("canvas_item_set_interpolated", "item", "interpolated"), &RenderingServer::canvas_item_set_interpolated);
3297
ClassDB::bind_method(D_METHOD("canvas_item_reset_physics_interpolation", "item"), &RenderingServer::canvas_item_reset_physics_interpolation);
3298
ClassDB::bind_method(D_METHOD("canvas_item_transform_physics_interpolation", "item", "transform"), &RenderingServer::canvas_item_transform_physics_interpolation);
3299
3300
/* Primitives */
3301
3302
ClassDB::bind_method(D_METHOD("canvas_item_add_line", "item", "from", "to", "color", "width", "antialiased"), &RenderingServer::canvas_item_add_line, DEFVAL(-1.0), DEFVAL(false));
3303
ClassDB::bind_method(D_METHOD("canvas_item_add_polyline", "item", "points", "colors", "width", "antialiased"), &RenderingServer::canvas_item_add_polyline, DEFVAL(-1.0), DEFVAL(false));
3304
ClassDB::bind_method(D_METHOD("canvas_item_add_multiline", "item", "points", "colors", "width", "antialiased"), &RenderingServer::canvas_item_add_multiline, DEFVAL(-1.0), DEFVAL(false));
3305
ClassDB::bind_method(D_METHOD("canvas_item_add_rect", "item", "rect", "color", "antialiased"), &RenderingServer::canvas_item_add_rect, DEFVAL(false));
3306
ClassDB::bind_method(D_METHOD("canvas_item_add_circle", "item", "pos", "radius", "color", "antialiased"), &RenderingServer::canvas_item_add_circle, DEFVAL(false));
3307
ClassDB::bind_method(D_METHOD("canvas_item_add_texture_rect", "item", "rect", "texture", "tile", "modulate", "transpose"), &RenderingServer::canvas_item_add_texture_rect, DEFVAL(false), DEFVAL(Color(1, 1, 1)), DEFVAL(false));
3308
ClassDB::bind_method(D_METHOD("canvas_item_add_msdf_texture_rect_region", "item", "rect", "texture", "src_rect", "modulate", "outline_size", "px_range", "scale"), &RenderingServer::canvas_item_add_msdf_texture_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(1.0), DEFVAL(1.0));
3309
ClassDB::bind_method(D_METHOD("canvas_item_add_lcd_texture_rect_region", "item", "rect", "texture", "src_rect", "modulate"), &RenderingServer::canvas_item_add_lcd_texture_rect_region);
3310
ClassDB::bind_method(D_METHOD("canvas_item_add_texture_rect_region", "item", "rect", "texture", "src_rect", "modulate", "transpose", "clip_uv"), &RenderingServer::canvas_item_add_texture_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(true));
3311
ClassDB::bind_method(D_METHOD("canvas_item_add_nine_patch", "item", "rect", "source", "texture", "topleft", "bottomright", "x_axis_mode", "y_axis_mode", "draw_center", "modulate"), &RenderingServer::canvas_item_add_nine_patch, DEFVAL(NINE_PATCH_STRETCH), DEFVAL(NINE_PATCH_STRETCH), DEFVAL(true), DEFVAL(Color(1, 1, 1)));
3312
ClassDB::bind_method(D_METHOD("canvas_item_add_primitive", "item", "points", "colors", "uvs", "texture"), &RenderingServer::canvas_item_add_primitive);
3313
ClassDB::bind_method(D_METHOD("canvas_item_add_polygon", "item", "points", "colors", "uvs", "texture"), &RenderingServer::canvas_item_add_polygon, DEFVAL(Vector<Point2>()), DEFVAL(RID()));
3314
ClassDB::bind_method(D_METHOD("canvas_item_add_triangle_array", "item", "indices", "points", "colors", "uvs", "bones", "weights", "texture", "count"), &RenderingServer::canvas_item_add_triangle_array, DEFVAL(Vector<Point2>()), DEFVAL(Vector<int>()), DEFVAL(Vector<float>()), DEFVAL(RID()), DEFVAL(-1));
3315
ClassDB::bind_method(D_METHOD("canvas_item_add_mesh", "item", "mesh", "transform", "modulate", "texture"), &RenderingServer::canvas_item_add_mesh, DEFVAL(Transform2D()), DEFVAL(Color(1, 1, 1)), DEFVAL(RID()));
3316
ClassDB::bind_method(D_METHOD("canvas_item_add_multimesh", "item", "mesh", "texture"), &RenderingServer::canvas_item_add_multimesh, DEFVAL(RID()));
3317
ClassDB::bind_method(D_METHOD("canvas_item_add_particles", "item", "particles", "texture"), &RenderingServer::canvas_item_add_particles);
3318
ClassDB::bind_method(D_METHOD("canvas_item_add_set_transform", "item", "transform"), &RenderingServer::canvas_item_add_set_transform);
3319
ClassDB::bind_method(D_METHOD("canvas_item_add_clip_ignore", "item", "ignore"), &RenderingServer::canvas_item_add_clip_ignore);
3320
ClassDB::bind_method(D_METHOD("canvas_item_add_animation_slice", "item", "animation_length", "slice_begin", "slice_end", "offset"), &RenderingServer::canvas_item_add_animation_slice, DEFVAL(0.0));
3321
ClassDB::bind_method(D_METHOD("canvas_item_set_sort_children_by_y", "item", "enabled"), &RenderingServer::canvas_item_set_sort_children_by_y);
3322
ClassDB::bind_method(D_METHOD("canvas_item_set_z_index", "item", "z_index"), &RenderingServer::canvas_item_set_z_index);
3323
ClassDB::bind_method(D_METHOD("canvas_item_set_z_as_relative_to_parent", "item", "enabled"), &RenderingServer::canvas_item_set_z_as_relative_to_parent);
3324
ClassDB::bind_method(D_METHOD("canvas_item_set_copy_to_backbuffer", "item", "enabled", "rect"), &RenderingServer::canvas_item_set_copy_to_backbuffer);
3325
ClassDB::bind_method(D_METHOD("canvas_item_attach_skeleton", "item", "skeleton"), &RenderingServer::canvas_item_attach_skeleton);
3326
3327
ClassDB::bind_method(D_METHOD("canvas_item_clear", "item"), &RenderingServer::canvas_item_clear);
3328
ClassDB::bind_method(D_METHOD("canvas_item_set_draw_index", "item", "index"), &RenderingServer::canvas_item_set_draw_index);
3329
ClassDB::bind_method(D_METHOD("canvas_item_set_material", "item", "material"), &RenderingServer::canvas_item_set_material);
3330
ClassDB::bind_method(D_METHOD("canvas_item_set_use_parent_material", "item", "enabled"), &RenderingServer::canvas_item_set_use_parent_material);
3331
3332
ClassDB::bind_method(D_METHOD("canvas_item_set_instance_shader_parameter", "instance", "parameter", "value"), &RenderingServer::canvas_item_set_instance_shader_parameter);
3333
ClassDB::bind_method(D_METHOD("canvas_item_get_instance_shader_parameter", "instance", "parameter"), &RenderingServer::canvas_item_get_instance_shader_parameter);
3334
ClassDB::bind_method(D_METHOD("canvas_item_get_instance_shader_parameter_default_value", "instance", "parameter"), &RenderingServer::canvas_item_get_instance_shader_parameter_default_value);
3335
ClassDB::bind_method(D_METHOD("canvas_item_get_instance_shader_parameter_list", "instance"), &RenderingServer::_canvas_item_get_instance_shader_parameter_list);
3336
3337
ClassDB::bind_method(D_METHOD("canvas_item_set_visibility_notifier", "item", "enable", "area", "enter_callable", "exit_callable"), &RenderingServer::canvas_item_set_visibility_notifier);
3338
ClassDB::bind_method(D_METHOD("canvas_item_set_canvas_group_mode", "item", "mode", "clear_margin", "fit_empty", "fit_margin", "blur_mipmaps"), &RenderingServer::canvas_item_set_canvas_group_mode, DEFVAL(5.0), DEFVAL(false), DEFVAL(0.0), DEFVAL(false));
3339
3340
ClassDB::bind_method(D_METHOD("debug_canvas_item_get_rect", "item"), &RenderingServer::debug_canvas_item_get_rect);
3341
3342
BIND_ENUM_CONSTANT(NINE_PATCH_STRETCH);
3343
BIND_ENUM_CONSTANT(NINE_PATCH_TILE);
3344
BIND_ENUM_CONSTANT(NINE_PATCH_TILE_FIT);
3345
3346
BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_DEFAULT);
3347
BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_NEAREST);
3348
BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_LINEAR);
3349
BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS);
3350
BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS);
3351
BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC);
3352
BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC);
3353
BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_MAX);
3354
3355
BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT);
3356
BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
3357
BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
3358
BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_MIRROR);
3359
BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_MAX);
3360
3361
BIND_ENUM_CONSTANT(CANVAS_GROUP_MODE_DISABLED);
3362
BIND_ENUM_CONSTANT(CANVAS_GROUP_MODE_CLIP_ONLY);
3363
BIND_ENUM_CONSTANT(CANVAS_GROUP_MODE_CLIP_AND_DRAW);
3364
BIND_ENUM_CONSTANT(CANVAS_GROUP_MODE_TRANSPARENT);
3365
3366
/* CANVAS LIGHT */
3367
3368
ClassDB::bind_method(D_METHOD("canvas_light_create"), &RenderingServer::canvas_light_create);
3369
ClassDB::bind_method(D_METHOD("canvas_light_attach_to_canvas", "light", "canvas"), &RenderingServer::canvas_light_attach_to_canvas);
3370
ClassDB::bind_method(D_METHOD("canvas_light_set_enabled", "light", "enabled"), &RenderingServer::canvas_light_set_enabled);
3371
ClassDB::bind_method(D_METHOD("canvas_light_set_texture_scale", "light", "scale"), &RenderingServer::canvas_light_set_texture_scale);
3372
ClassDB::bind_method(D_METHOD("canvas_light_set_transform", "light", "transform"), &RenderingServer::canvas_light_set_transform);
3373
ClassDB::bind_method(D_METHOD("canvas_light_set_texture", "light", "texture"), &RenderingServer::canvas_light_set_texture);
3374
ClassDB::bind_method(D_METHOD("canvas_light_set_texture_offset", "light", "offset"), &RenderingServer::canvas_light_set_texture_offset);
3375
ClassDB::bind_method(D_METHOD("canvas_light_set_color", "light", "color"), &RenderingServer::canvas_light_set_color);
3376
ClassDB::bind_method(D_METHOD("canvas_light_set_height", "light", "height"), &RenderingServer::canvas_light_set_height);
3377
ClassDB::bind_method(D_METHOD("canvas_light_set_energy", "light", "energy"), &RenderingServer::canvas_light_set_energy);
3378
ClassDB::bind_method(D_METHOD("canvas_light_set_z_range", "light", "min_z", "max_z"), &RenderingServer::canvas_light_set_z_range);
3379
ClassDB::bind_method(D_METHOD("canvas_light_set_layer_range", "light", "min_layer", "max_layer"), &RenderingServer::canvas_light_set_layer_range);
3380
ClassDB::bind_method(D_METHOD("canvas_light_set_item_cull_mask", "light", "mask"), &RenderingServer::canvas_light_set_item_cull_mask);
3381
ClassDB::bind_method(D_METHOD("canvas_light_set_item_shadow_cull_mask", "light", "mask"), &RenderingServer::canvas_light_set_item_shadow_cull_mask);
3382
ClassDB::bind_method(D_METHOD("canvas_light_set_mode", "light", "mode"), &RenderingServer::canvas_light_set_mode);
3383
ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_enabled", "light", "enabled"), &RenderingServer::canvas_light_set_shadow_enabled);
3384
ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_filter", "light", "filter"), &RenderingServer::canvas_light_set_shadow_filter);
3385
ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_color", "light", "color"), &RenderingServer::canvas_light_set_shadow_color);
3386
ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_smooth", "light", "smooth"), &RenderingServer::canvas_light_set_shadow_smooth);
3387
ClassDB::bind_method(D_METHOD("canvas_light_set_blend_mode", "light", "mode"), &RenderingServer::canvas_light_set_blend_mode);
3388
ClassDB::bind_method(D_METHOD("canvas_light_set_interpolated", "light", "interpolated"), &RenderingServer::canvas_light_set_interpolated);
3389
ClassDB::bind_method(D_METHOD("canvas_light_reset_physics_interpolation", "light"), &RenderingServer::canvas_light_reset_physics_interpolation);
3390
ClassDB::bind_method(D_METHOD("canvas_light_transform_physics_interpolation", "light", "transform"), &RenderingServer::canvas_light_transform_physics_interpolation);
3391
3392
BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_POINT);
3393
BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_DIRECTIONAL);
3394
3395
BIND_ENUM_CONSTANT(CANVAS_LIGHT_BLEND_MODE_ADD);
3396
BIND_ENUM_CONSTANT(CANVAS_LIGHT_BLEND_MODE_SUB);
3397
BIND_ENUM_CONSTANT(CANVAS_LIGHT_BLEND_MODE_MIX);
3398
3399
BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_NONE);
3400
BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_PCF5);
3401
BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_PCF13);
3402
BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_MAX);
3403
3404
/* CANVAS OCCLUDER */
3405
3406
ClassDB::bind_method(D_METHOD("canvas_light_occluder_create"), &RenderingServer::canvas_light_occluder_create);
3407
ClassDB::bind_method(D_METHOD("canvas_light_occluder_attach_to_canvas", "occluder", "canvas"), &RenderingServer::canvas_light_occluder_attach_to_canvas);
3408
ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_enabled", "occluder", "enabled"), &RenderingServer::canvas_light_occluder_set_enabled);
3409
ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_polygon", "occluder", "polygon"), &RenderingServer::canvas_light_occluder_set_polygon);
3410
ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_as_sdf_collision", "occluder", "enable"), &RenderingServer::canvas_light_occluder_set_as_sdf_collision);
3411
ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_transform", "occluder", "transform"), &RenderingServer::canvas_light_occluder_set_transform);
3412
ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_light_mask", "occluder", "mask"), &RenderingServer::canvas_light_occluder_set_light_mask);
3413
ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_interpolated", "occluder", "interpolated"), &RenderingServer::canvas_light_occluder_set_interpolated);
3414
ClassDB::bind_method(D_METHOD("canvas_light_occluder_reset_physics_interpolation", "occluder"), &RenderingServer::canvas_light_occluder_reset_physics_interpolation);
3415
ClassDB::bind_method(D_METHOD("canvas_light_occluder_transform_physics_interpolation", "occluder", "transform"), &RenderingServer::canvas_light_occluder_transform_physics_interpolation);
3416
3417
/* CANVAS LIGHT OCCLUDER POLYGON */
3418
3419
ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_create"), &RenderingServer::canvas_occluder_polygon_create);
3420
ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_set_shape", "occluder_polygon", "shape", "closed"), &RenderingServer::canvas_occluder_polygon_set_shape);
3421
ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_set_cull_mode", "occluder_polygon", "mode"), &RenderingServer::canvas_occluder_polygon_set_cull_mode);
3422
3423
ClassDB::bind_method(D_METHOD("canvas_set_shadow_texture_size", "size"), &RenderingServer::canvas_set_shadow_texture_size);
3424
3425
BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_DISABLED);
3426
BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE);
3427
BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_COUNTER_CLOCKWISE);
3428
3429
/* GLOBAL SHADER UNIFORMS */
3430
3431
ClassDB::bind_method(D_METHOD("global_shader_parameter_add", "name", "type", "default_value"), &RenderingServer::global_shader_parameter_add);
3432
ClassDB::bind_method(D_METHOD("global_shader_parameter_remove", "name"), &RenderingServer::global_shader_parameter_remove);
3433
ClassDB::bind_method(D_METHOD("global_shader_parameter_get_list"), &RenderingServer::_global_shader_parameter_get_list);
3434
ClassDB::bind_method(D_METHOD("global_shader_parameter_set", "name", "value"), &RenderingServer::global_shader_parameter_set);
3435
ClassDB::bind_method(D_METHOD("global_shader_parameter_set_override", "name", "value"), &RenderingServer::global_shader_parameter_set_override);
3436
ClassDB::bind_method(D_METHOD("global_shader_parameter_get", "name"), &RenderingServer::global_shader_parameter_get);
3437
ClassDB::bind_method(D_METHOD("global_shader_parameter_get_type", "name"), &RenderingServer::global_shader_parameter_get_type);
3438
3439
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_BOOL);
3440
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_BVEC2);
3441
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_BVEC3);
3442
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_BVEC4);
3443
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_INT);
3444
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_IVEC2);
3445
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_IVEC3);
3446
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_IVEC4);
3447
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_RECT2I);
3448
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_UINT);
3449
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_UVEC2);
3450
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_UVEC3);
3451
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_UVEC4);
3452
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_FLOAT);
3453
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_VEC2);
3454
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_VEC3);
3455
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_VEC4);
3456
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_COLOR);
3457
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_RECT2);
3458
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_MAT2);
3459
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_MAT3);
3460
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_MAT4);
3461
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_TRANSFORM_2D);
3462
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_TRANSFORM);
3463
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLER2D);
3464
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLER2DARRAY);
3465
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLER3D);
3466
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLERCUBE);
3467
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLEREXT);
3468
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_MAX);
3469
3470
/* Free */
3471
ClassDB::bind_method(D_METHOD("free_rid", "rid"), &RenderingServer::free); // Shouldn't conflict with Object::free().
3472
3473
/* Misc */
3474
3475
ClassDB::bind_method(D_METHOD("request_frame_drawn_callback", "callable"), &RenderingServer::request_frame_drawn_callback);
3476
ClassDB::bind_method(D_METHOD("has_changed"), &RenderingServer::has_changed);
3477
ClassDB::bind_method(D_METHOD("get_rendering_info", "info"), &RenderingServer::get_rendering_info);
3478
ClassDB::bind_method(D_METHOD("get_video_adapter_name"), &RenderingServer::get_video_adapter_name);
3479
ClassDB::bind_method(D_METHOD("get_video_adapter_vendor"), &RenderingServer::get_video_adapter_vendor);
3480
ClassDB::bind_method(D_METHOD("get_video_adapter_type"), &RenderingServer::get_video_adapter_type);
3481
ClassDB::bind_method(D_METHOD("get_video_adapter_api_version"), &RenderingServer::get_video_adapter_api_version);
3482
3483
ClassDB::bind_method(D_METHOD("get_current_rendering_driver_name"), &RenderingServer::get_current_rendering_driver_name);
3484
ClassDB::bind_method(D_METHOD("get_current_rendering_method"), &RenderingServer::get_current_rendering_method);
3485
3486
ClassDB::bind_method(D_METHOD("make_sphere_mesh", "latitudes", "longitudes", "radius"), &RenderingServer::make_sphere_mesh);
3487
ClassDB::bind_method(D_METHOD("get_test_cube"), &RenderingServer::get_test_cube);
3488
3489
ClassDB::bind_method(D_METHOD("get_test_texture"), &RenderingServer::get_test_texture);
3490
ClassDB::bind_method(D_METHOD("get_white_texture"), &RenderingServer::get_white_texture);
3491
3492
ClassDB::bind_method(D_METHOD("set_boot_image", "image", "color", "scale", "use_filter"), &RenderingServer::set_boot_image, DEFVAL(true));
3493
ClassDB::bind_method(D_METHOD("get_default_clear_color"), &RenderingServer::get_default_clear_color);
3494
ClassDB::bind_method(D_METHOD("set_default_clear_color", "color"), &RenderingServer::set_default_clear_color);
3495
3496
ClassDB::bind_method(D_METHOD("has_os_feature", "feature"), &RenderingServer::has_os_feature);
3497
ClassDB::bind_method(D_METHOD("set_debug_generate_wireframes", "generate"), &RenderingServer::set_debug_generate_wireframes);
3498
3499
ClassDB::bind_method(D_METHOD("is_render_loop_enabled"), &RenderingServer::is_render_loop_enabled);
3500
ClassDB::bind_method(D_METHOD("set_render_loop_enabled", "enabled"), &RenderingServer::set_render_loop_enabled);
3501
3502
ClassDB::bind_method(D_METHOD("get_frame_setup_time_cpu"), &RenderingServer::get_frame_setup_time_cpu);
3503
3504
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "render_loop_enabled"), "set_render_loop_enabled", "is_render_loop_enabled");
3505
3506
BIND_ENUM_CONSTANT(RENDERING_INFO_TOTAL_OBJECTS_IN_FRAME);
3507
BIND_ENUM_CONSTANT(RENDERING_INFO_TOTAL_PRIMITIVES_IN_FRAME);
3508
BIND_ENUM_CONSTANT(RENDERING_INFO_TOTAL_DRAW_CALLS_IN_FRAME);
3509
BIND_ENUM_CONSTANT(RENDERING_INFO_TEXTURE_MEM_USED);
3510
BIND_ENUM_CONSTANT(RENDERING_INFO_BUFFER_MEM_USED);
3511
BIND_ENUM_CONSTANT(RENDERING_INFO_VIDEO_MEM_USED);
3512
BIND_ENUM_CONSTANT(RENDERING_INFO_PIPELINE_COMPILATIONS_CANVAS);
3513
BIND_ENUM_CONSTANT(RENDERING_INFO_PIPELINE_COMPILATIONS_MESH);
3514
BIND_ENUM_CONSTANT(RENDERING_INFO_PIPELINE_COMPILATIONS_SURFACE);
3515
BIND_ENUM_CONSTANT(RENDERING_INFO_PIPELINE_COMPILATIONS_DRAW);
3516
BIND_ENUM_CONSTANT(RENDERING_INFO_PIPELINE_COMPILATIONS_SPECIALIZATION);
3517
3518
BIND_ENUM_CONSTANT(PIPELINE_SOURCE_CANVAS);
3519
BIND_ENUM_CONSTANT(PIPELINE_SOURCE_MESH);
3520
BIND_ENUM_CONSTANT(PIPELINE_SOURCE_SURFACE);
3521
BIND_ENUM_CONSTANT(PIPELINE_SOURCE_DRAW);
3522
BIND_ENUM_CONSTANT(PIPELINE_SOURCE_SPECIALIZATION);
3523
BIND_ENUM_CONSTANT(PIPELINE_SOURCE_MAX);
3524
3525
ADD_SIGNAL(MethodInfo("frame_pre_draw"));
3526
ADD_SIGNAL(MethodInfo("frame_post_draw"));
3527
3528
ClassDB::bind_method(D_METHOD("force_sync"), &RenderingServer::sync);
3529
ClassDB::bind_method(D_METHOD("force_draw", "swap_buffers", "frame_step"), &RenderingServer::draw, DEFVAL(true), DEFVAL(0.0));
3530
ClassDB::bind_method(D_METHOD("get_rendering_device"), &RenderingServer::get_rendering_device);
3531
ClassDB::bind_method(D_METHOD("create_local_rendering_device"), &RenderingServer::create_local_rendering_device);
3532
3533
ClassDB::bind_method(D_METHOD("is_on_render_thread"), &RenderingServer::is_on_render_thread);
3534
ClassDB::bind_method(D_METHOD("call_on_render_thread", "callable"), &RenderingServer::call_on_render_thread);
3535
3536
#ifndef DISABLE_DEPRECATED
3537
ClassDB::bind_method(D_METHOD("has_feature", "feature"), &RenderingServer::has_feature);
3538
3539
BIND_ENUM_CONSTANT(FEATURE_SHADERS);
3540
BIND_ENUM_CONSTANT(FEATURE_MULTITHREADED);
3541
#endif
3542
}
3543
3544
void RenderingServer::mesh_add_surface_from_mesh_data(RID p_mesh, const Geometry3D::MeshData &p_mesh_data) {
3545
Vector<Vector3> vertices;
3546
Vector<Vector3> normals;
3547
3548
for (const Geometry3D::MeshData::Face &f : p_mesh_data.faces) {
3549
for (uint32_t j = 2; j < f.indices.size(); j++) {
3550
vertices.push_back(p_mesh_data.vertices[f.indices[0]]);
3551
normals.push_back(f.plane.normal);
3552
3553
vertices.push_back(p_mesh_data.vertices[f.indices[j - 1]]);
3554
normals.push_back(f.plane.normal);
3555
3556
vertices.push_back(p_mesh_data.vertices[f.indices[j]]);
3557
normals.push_back(f.plane.normal);
3558
}
3559
}
3560
3561
Array d;
3562
d.resize(RS::ARRAY_MAX);
3563
d[ARRAY_VERTEX] = vertices;
3564
d[ARRAY_NORMAL] = normals;
3565
mesh_add_surface_from_arrays(p_mesh, PRIMITIVE_TRIANGLES, d);
3566
}
3567
3568
void RenderingServer::mesh_add_surface_from_planes(RID p_mesh, const Vector<Plane> &p_planes) {
3569
Geometry3D::MeshData mdata = Geometry3D::build_convex_mesh(p_planes);
3570
mesh_add_surface_from_mesh_data(p_mesh, mdata);
3571
}
3572
3573
RID RenderingServer::instance_create2(RID p_base, RID p_scenario) {
3574
RID instance = instance_create();
3575
instance_set_base(instance, p_base);
3576
instance_set_scenario(instance, p_scenario);
3577
return instance;
3578
}
3579
3580
bool RenderingServer::is_render_loop_enabled() const {
3581
return render_loop_enabled;
3582
}
3583
3584
void RenderingServer::set_render_loop_enabled(bool p_enabled) {
3585
render_loop_enabled = p_enabled;
3586
}
3587
3588
RenderingServer::RenderingServer() {
3589
//ERR_FAIL_COND(singleton);
3590
3591
singleton = this;
3592
}
3593
3594
TypedArray<StringName> RenderingServer::_global_shader_parameter_get_list() const {
3595
TypedArray<StringName> gsp;
3596
Vector<StringName> gsp_sn = global_shader_parameter_get_list();
3597
gsp.resize(gsp_sn.size());
3598
for (int i = 0; i < gsp_sn.size(); i++) {
3599
gsp[i] = gsp_sn[i];
3600
}
3601
return gsp;
3602
}
3603
3604
void RenderingServer::init() {
3605
// These are overrides, even if they are false Godot will still
3606
// import the texture formats that the host platform needs.
3607
// See `const bool can_s3tc_bptc` in the resource importer.
3608
GLOBAL_DEF_RST("rendering/textures/vram_compression/import_s3tc_bptc", false);
3609
GLOBAL_DEF_RST("rendering/textures/vram_compression/import_etc2_astc", false);
3610
GLOBAL_DEF("rendering/textures/vram_compression/compress_with_gpu", true);
3611
GLOBAL_DEF("rendering/textures/vram_compression/cache_gpu_compressor", true);
3612
3613
GLOBAL_DEF("rendering/textures/lossless_compression/force_png", false);
3614
3615
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/textures/webp_compression/compression_method", PROPERTY_HINT_RANGE, "0,6,1"), 2);
3616
GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/textures/webp_compression/lossless_compression_factor", PROPERTY_HINT_RANGE, "0,100,1"), 25);
3617
3618
GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/limits/time/time_rollover_secs", PROPERTY_HINT_RANGE, "1,10000,1,or_greater,suffix:s"), 3600);
3619
3620
GLOBAL_DEF_RST("rendering/lights_and_shadows/use_physical_light_units", false);
3621
3622
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/lights_and_shadows/directional_shadow/size", PROPERTY_HINT_RANGE, "256,16384"), 4096);
3623
GLOBAL_DEF("rendering/lights_and_shadows/directional_shadow/size.mobile", 2048);
3624
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality", PROPERTY_HINT_ENUM, "Hard (Fastest),Soft Very Low (Faster),Soft Low (Fast),Soft Medium (Average),Soft High (Slow),Soft Ultra (Slowest)"), 2);
3625
GLOBAL_DEF("rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile", 0);
3626
GLOBAL_DEF("rendering/lights_and_shadows/directional_shadow/16_bits", true);
3627
3628
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality", PROPERTY_HINT_ENUM, "Hard (Fastest),Soft Very Low (Faster),Soft Low (Fast),Soft Medium (Average),Soft High (Slow),Soft Ultra (Slowest)"), 2);
3629
GLOBAL_DEF("rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile", 0);
3630
GLOBAL_DEF("rendering/lights_and_shadows/positional_shadow/atlas_16_bits", true);
3631
3632
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/2d/shadow_atlas/size", PROPERTY_HINT_RANGE, "128,16384"), 2048);
3633
GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/2d/batching/item_buffer_size", PROPERTY_HINT_RANGE, "128,1048576,1"), 16384);
3634
GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/2d/batching/uniform_set_cache_size", PROPERTY_HINT_RANGE, "256,1048576,1"), 4096);
3635
3636
// Number of commands that can be drawn per frame.
3637
GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/gl_compatibility/item_buffer_size", PROPERTY_HINT_RANGE, "128,1048576,1"), 16384);
3638
3639
GLOBAL_DEF("rendering/shader_compiler/shader_cache/enabled", true);
3640
GLOBAL_DEF("rendering/shader_compiler/shader_cache/compress", true);
3641
GLOBAL_DEF("rendering/shader_compiler/shader_cache/use_zstd_compression", true);
3642
GLOBAL_DEF("rendering/shader_compiler/shader_cache/strip_debug", false);
3643
GLOBAL_DEF("rendering/shader_compiler/shader_cache/strip_debug.release", true);
3644
3645
GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/reflections/sky_reflections/roughness_layers", PROPERTY_HINT_RANGE, "1,32,1"), 8); // Assumes a 256x256 cubemap
3646
GLOBAL_DEF_RST("rendering/reflections/sky_reflections/texture_array_reflections", true);
3647
GLOBAL_DEF("rendering/reflections/sky_reflections/texture_array_reflections.mobile", false);
3648
GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/reflections/sky_reflections/ggx_samples", PROPERTY_HINT_RANGE, "0,256,1"), 32);
3649
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/reflections/sky_reflections/ggx_samples.mobile", PROPERTY_HINT_RANGE, "0,128,1"), 16);
3650
GLOBAL_DEF("rendering/reflections/sky_reflections/fast_filter_high_quality", false);
3651
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/reflections/reflection_atlas/reflection_size", PROPERTY_HINT_RANGE, "0,4096,1"), 256);
3652
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/reflections/reflection_atlas/reflection_size.mobile", PROPERTY_HINT_RANGE, "0,2048,1"), 128);
3653
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/reflections/reflection_atlas/reflection_count", PROPERTY_HINT_RANGE, "0,256,1"), 64);
3654
GLOBAL_DEF_RST("rendering/reflections/specular_occlusion/enabled", true);
3655
3656
GLOBAL_DEF("rendering/global_illumination/gi/use_half_resolution", false);
3657
3658
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/global_illumination/voxel_gi/quality", PROPERTY_HINT_ENUM, "Low (4 Cones - Fast),High (6 Cones - Slow)"), 0);
3659
3660
GLOBAL_DEF_RST("rendering/shading/overrides/force_vertex_shading", false);
3661
GLOBAL_DEF("rendering/shading/overrides/force_lambert_over_burley", false);
3662
GLOBAL_DEF("rendering/shading/overrides/force_lambert_over_burley.mobile", true);
3663
3664
GLOBAL_DEF_RST("rendering/driver/depth_prepass/enable", true);
3665
GLOBAL_DEF_RST("rendering/driver/depth_prepass/disable_for_vendors", "PowerVR,Mali,Adreno,Apple");
3666
3667
GLOBAL_DEF_RST("rendering/textures/default_filters/use_nearest_mipmap_filter", false);
3668
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/textures/default_filters/anisotropic_filtering_level", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Faster),4× (Fast),8× (Average),16× (Slow)")), 2);
3669
3670
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/camera/depth_of_field/depth_of_field_bokeh_shape", PROPERTY_HINT_ENUM, "Box (Fast),Hexagon (Average),Circle (Slowest)"), 1);
3671
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/camera/depth_of_field/depth_of_field_bokeh_quality", PROPERTY_HINT_ENUM, "Very Low (Fastest),Low (Fast),Medium (Average),High (Slow)"), 1);
3672
GLOBAL_DEF("rendering/camera/depth_of_field/depth_of_field_use_jitter", false);
3673
3674
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/environment/ssao/quality", PROPERTY_HINT_ENUM, "Very Low (Fast),Low (Fast),Medium (Average),High (Slow),Ultra (Custom)"), 2);
3675
GLOBAL_DEF("rendering/environment/ssao/half_size", true);
3676
GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/environment/ssao/adaptive_target", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), 0.5);
3677
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/environment/ssao/blur_passes", PROPERTY_HINT_RANGE, "0,6"), 2);
3678
GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/environment/ssao/fadeout_from", PROPERTY_HINT_RANGE, "0.0,512,0.1,or_greater"), 50.0);
3679
GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/environment/ssao/fadeout_to", PROPERTY_HINT_RANGE, "64,65536,0.1,or_greater"), 300.0);
3680
3681
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/environment/ssil/quality", PROPERTY_HINT_ENUM, "Very Low (Fast),Low (Fast),Medium (Average),High (Slow),Ultra (Custom)"), 2);
3682
GLOBAL_DEF("rendering/environment/ssil/half_size", true);
3683
GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/environment/ssil/adaptive_target", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), 0.5);
3684
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/environment/ssil/blur_passes", PROPERTY_HINT_RANGE, "0,6"), 4);
3685
GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/environment/ssil/fadeout_from", PROPERTY_HINT_RANGE, "0.0,512,0.1,or_greater"), 50.0);
3686
GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/environment/ssil/fadeout_to", PROPERTY_HINT_RANGE, "64,65536,0.1,or_greater"), 300.0);
3687
3688
// Move the project setting definitions here so they are available when we init the rendering internals.
3689
GLOBAL_DEF_BASIC("rendering/viewport/hdr_2d", false);
3690
3691
GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/msaa_2d", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)")), 0);
3692
GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/msaa_3d", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)")), 0);
3693
3694
GLOBAL_DEF("rendering/anti_aliasing/screen_space_roughness_limiter/enabled", true);
3695
GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/anti_aliasing/screen_space_roughness_limiter/amount", PROPERTY_HINT_RANGE, "0.01,4.0,0.01"), 0.25);
3696
GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/anti_aliasing/screen_space_roughness_limiter/limit", PROPERTY_HINT_RANGE, "0.01,1.0,0.01"), 0.18);
3697
3698
GLOBAL_DEF_RST(PropertyInfo(Variant::FLOAT, "rendering/anti_aliasing/quality/smaa_edge_detection_threshold", PROPERTY_HINT_RANGE, "0.01,0.2,0.01"), 0.05);
3699
3700
{
3701
String mode_hints;
3702
String mode_hints_metal;
3703
{
3704
Vector<String> mode_hints_arr = { "Bilinear (Fastest)", "FSR 1.0 (Fast)", "FSR 2.2 (Slow)" };
3705
mode_hints = String(",").join(mode_hints_arr);
3706
3707
mode_hints_arr.push_back("MetalFX (Spatial)");
3708
mode_hints_arr.push_back("MetalFX (Temporal)");
3709
mode_hints_metal = String(",").join(mode_hints_arr);
3710
}
3711
3712
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/scaling_3d/mode", PROPERTY_HINT_ENUM, mode_hints), 0);
3713
GLOBAL_DEF_NOVAL(PropertyInfo(Variant::INT, "rendering/scaling_3d/mode.ios", PROPERTY_HINT_ENUM, mode_hints_metal), 0);
3714
GLOBAL_DEF_NOVAL(PropertyInfo(Variant::INT, "rendering/scaling_3d/mode.macos", PROPERTY_HINT_ENUM, mode_hints_metal), 0);
3715
}
3716
GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/scaling_3d/scale", PROPERTY_HINT_RANGE, "0.25,2.0,0.01"), 1.0);
3717
GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/scaling_3d/fsr_sharpness", PROPERTY_HINT_RANGE, "0,2,0.1"), 0.2f);
3718
3719
GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/textures/default_filters/texture_mipmap_bias", PROPERTY_HINT_RANGE, "-2,2,0.001"), 0.0f);
3720
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/textures/decals/filter", PROPERTY_HINT_ENUM, "Nearest (Fast),Linear (Fast),Nearest Mipmap (Fast),Linear Mipmap (Fast),Nearest Mipmap Anisotropic (Average),Linear Mipmap Anisotropic (Average)"), DECAL_FILTER_LINEAR_MIPMAPS);
3721
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/textures/light_projectors/filter", PROPERTY_HINT_ENUM, "Nearest (Fast),Linear (Fast),Nearest Mipmap (Fast),Linear Mipmap (Fast),Nearest Mipmap Anisotropic (Average),Linear Mipmap Anisotropic (Average)"), LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS);
3722
3723
GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/occlusion_culling/occlusion_rays_per_thread", PROPERTY_HINT_RANGE, "1,2048,1,or_greater"), 512);
3724
3725
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/environment/glow/upscale_mode", PROPERTY_HINT_ENUM, "Linear (Fast),Bicubic (Slow)"), 1);
3726
GLOBAL_DEF("rendering/environment/glow/upscale_mode.mobile", 0);
3727
3728
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/environment/screen_space_reflection/roughness_quality", PROPERTY_HINT_ENUM, "Disabled (Fastest),Low (Fast),Medium (Average),High (Slow)"), 1);
3729
3730
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/environment/subsurface_scattering/subsurface_scattering_quality", PROPERTY_HINT_ENUM, "Disabled (Fastest),Low (Fast),Medium (Average),High (Slow)"), 1);
3731
GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/environment/subsurface_scattering/subsurface_scattering_scale", PROPERTY_HINT_RANGE, "0.001,1,0.001"), 0.05);
3732
GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale", PROPERTY_HINT_RANGE, "0.001,1,0.001"), 0.01);
3733
3734
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/limits/global_shader_variables/buffer_size", PROPERTY_HINT_RANGE, "16,1048576,1"), 65536);
3735
3736
GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/lightmapping/probe_capture/update_speed", PROPERTY_HINT_RANGE, "0.001,256,0.001"), 15);
3737
GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/lightmapping/primitive_meshes/texel_size", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 0.2);
3738
GLOBAL_DEF("rendering/lightmapping/lightmap_gi/use_bicubic_filter", true);
3739
3740
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/global_illumination/sdfgi/probe_ray_count", PROPERTY_HINT_ENUM, "8 (Fastest),16,32,64,96,128 (Slowest)"), 1);
3741
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/global_illumination/sdfgi/frames_to_converge", PROPERTY_HINT_ENUM, "5 (Less Latency but Lower Quality),10,15,20,25,30 (More Latency but Higher Quality)"), 5);
3742
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/global_illumination/sdfgi/frames_to_update_lights", PROPERTY_HINT_ENUM, "1 (Slower),2,4,8,16 (Faster)"), 2);
3743
3744
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/environment/volumetric_fog/volume_size", PROPERTY_HINT_RANGE, "16,512,1"), 64);
3745
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/environment/volumetric_fog/volume_depth", PROPERTY_HINT_RANGE, "16,512,1"), 64);
3746
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/environment/volumetric_fog/use_filter", PROPERTY_HINT_ENUM, "No (Faster),Yes (Higher Quality)"), 1);
3747
3748
GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/limits/spatial_indexer/update_iterations_per_frame", PROPERTY_HINT_RANGE, "0,1024,1"), 10);
3749
GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/limits/spatial_indexer/threaded_cull_minimum_instances", PROPERTY_HINT_RANGE, "32,65536,1"), 1000);
3750
3751
GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/limits/cluster_builder/max_clustered_elements", PROPERTY_HINT_RANGE, "32,8192,1"), 512);
3752
3753
// OpenGL limits
3754
GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/limits/opengl/max_renderable_elements", PROPERTY_HINT_RANGE, "1024,65536,1"), 65536);
3755
GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/limits/opengl/max_renderable_lights", PROPERTY_HINT_RANGE, "2,256,1"), 32);
3756
GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/limits/opengl/max_lights_per_object", PROPERTY_HINT_RANGE, "2,1024,1"), 8);
3757
3758
GLOBAL_DEF_RST_BASIC("xr/shaders/enabled", false);
3759
3760
GLOBAL_DEF("debug/shader_language/warnings/enable", true);
3761
GLOBAL_DEF("debug/shader_language/warnings/treat_warnings_as_errors", false);
3762
3763
#ifdef DEBUG_ENABLED
3764
for (int i = 0; i < (int)ShaderWarning::WARNING_MAX; i++) {
3765
GLOBAL_DEF("debug/shader_language/warnings/" + ShaderWarning::get_name_from_code((ShaderWarning::Code)i).to_lower(), true);
3766
}
3767
#endif
3768
}
3769
3770
RenderingServer::~RenderingServer() {
3771
singleton = nullptr;
3772
}
3773
3774