Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
godotengine
GitHub Repository: godotengine/godot
Path: blob/master/tests/core/io/test_udp_server.cpp
45997 views
1
/**************************************************************************/
2
/* test_udp_server.cpp */
3
/**************************************************************************/
4
/* This file is part of: */
5
/* GODOT ENGINE */
6
/* https://godotengine.org */
7
/**************************************************************************/
8
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10
/* */
11
/* Permission is hereby granted, free of charge, to any person obtaining */
12
/* a copy of this software and associated documentation files (the */
13
/* "Software"), to deal in the Software without restriction, including */
14
/* without limitation the rights to use, copy, modify, merge, publish, */
15
/* distribute, sublicense, and/or sell copies of the Software, and to */
16
/* permit persons to whom the Software is furnished to do so, subject to */
17
/* the following conditions: */
18
/* */
19
/* The above copyright notice and this permission notice shall be */
20
/* included in all copies or substantial portions of the Software. */
21
/* */
22
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29
/**************************************************************************/
30
31
#include "tests/test_macros.h"
32
33
TEST_FORCE_LINK(test_udp_server)
34
35
#include "core/io/packet_peer_udp.h"
36
#include "core/io/udp_server.h"
37
#include "core/os/os.h"
38
39
#include <functional>
40
41
namespace TestUDPServer {
42
43
const int PORT = 12345;
44
const IPAddress LOCALHOST("127.0.0.1");
45
const uint32_t SLEEP_DURATION = 1000;
46
const uint64_t MAX_WAIT_USEC = 100000;
47
48
void wait_for_condition(std::function<bool()> f_test) {
49
const uint64_t time = OS::get_singleton()->get_ticks_usec();
50
while (!f_test() && (OS::get_singleton()->get_ticks_usec() - time) < MAX_WAIT_USEC) {
51
OS::get_singleton()->delay_usec(SLEEP_DURATION);
52
}
53
}
54
55
Ref<UDPServer> create_server(const IPAddress &p_address, int p_port) {
56
Ref<UDPServer> server;
57
server.instantiate();
58
59
Error err = server->listen(PORT, LOCALHOST);
60
REQUIRE_EQ(Error::OK, err);
61
REQUIRE(server->is_listening());
62
CHECK_FALSE(server->is_connection_available());
63
CHECK_EQ(server->get_max_pending_connections(), 16);
64
65
return server;
66
}
67
68
Ref<PacketPeerUDP> create_client(const IPAddress &p_address, int p_port) {
69
Ref<PacketPeerUDP> client;
70
client.instantiate();
71
72
Error err = client->connect_to_host(LOCALHOST, PORT);
73
REQUIRE_EQ(Error::OK, err);
74
CHECK(client->is_bound());
75
CHECK(client->is_socket_connected());
76
77
return client;
78
}
79
80
Ref<PacketPeerUDP> accept_connection(Ref<UDPServer> &p_server) {
81
wait_for_condition([&]() {
82
return p_server->poll() != Error::OK || p_server->is_connection_available();
83
});
84
85
CHECK_EQ(p_server->poll(), Error::OK);
86
REQUIRE(p_server->is_connection_available());
87
Ref<PacketPeerUDP> client_from_server = p_server->take_connection();
88
REQUIRE(client_from_server.is_valid());
89
CHECK(client_from_server->is_bound());
90
CHECK(client_from_server->is_socket_connected());
91
92
return client_from_server;
93
}
94
95
TEST_CASE("[UDPServer] Instantiation") {
96
Ref<UDPServer> server;
97
server.instantiate();
98
99
REQUIRE(server.is_valid());
100
CHECK_EQ(false, server->is_listening());
101
}
102
103
TEST_CASE("[UDPServer] Accept a connection and receive/send data") {
104
Ref<UDPServer> server = create_server(LOCALHOST, PORT);
105
Ref<PacketPeerUDP> client = create_client(LOCALHOST, PORT);
106
107
// Sending data from client to server.
108
const String hello_world = "Hello World!";
109
CHECK_EQ(client->put_var(hello_world), Error::OK);
110
111
Variant hello_world_received;
112
Ref<PacketPeerUDP> client_from_server = accept_connection(server);
113
CHECK_EQ(client_from_server->get_var(hello_world_received), Error::OK);
114
CHECK_EQ(String(hello_world_received), hello_world);
115
116
// Sending data from server to client.
117
const Variant pi = 3.1415;
118
CHECK_EQ(client_from_server->put_var(pi), Error::OK);
119
120
wait_for_condition([&]() {
121
return client->get_available_packet_count() > 0;
122
});
123
124
CHECK_GT(client->get_available_packet_count(), 0);
125
126
Variant pi_received;
127
CHECK_EQ(client->get_var(pi_received), Error::OK);
128
CHECK_EQ(pi_received, pi);
129
130
client->close();
131
server->stop();
132
CHECK_FALSE(server->is_listening());
133
}
134
135
TEST_CASE("[UDPServer] Handle multiple clients at the same time") {
136
Ref<UDPServer> server = create_server(LOCALHOST, PORT);
137
138
Vector<Ref<PacketPeerUDP>> clients;
139
for (int i = 0; i < 5; i++) {
140
Ref<PacketPeerUDP> c = create_client(LOCALHOST, PORT);
141
142
// Sending data from client to server.
143
const String hello_client = itos(i);
144
CHECK_EQ(c->put_var(hello_client), Error::OK);
145
146
clients.push_back(c);
147
}
148
149
Array packets;
150
for (int i = 0; i < clients.size(); i++) {
151
Ref<PacketPeerUDP> cfs = accept_connection(server);
152
153
Variant received_var;
154
CHECK_EQ(cfs->get_var(received_var), Error::OK);
155
CHECK_EQ(received_var.get_type(), Variant::STRING);
156
packets.push_back(received_var);
157
158
// Sending data from server to client.
159
const float sent_float = 3.1415 + received_var.operator String().to_float();
160
CHECK_EQ(cfs->put_var(sent_float), Error::OK);
161
}
162
163
CHECK_EQ(packets.size(), clients.size());
164
165
packets.sort();
166
for (int i = 0; i < clients.size(); i++) {
167
CHECK_EQ(packets[i].operator String(), itos(i));
168
}
169
170
wait_for_condition([&]() {
171
bool should_exit = true;
172
for (Ref<PacketPeerUDP> &c : clients) {
173
int count = c->get_available_packet_count();
174
if (count < 0) {
175
return true;
176
}
177
if (count == 0) {
178
should_exit = false;
179
}
180
}
181
return should_exit;
182
});
183
184
for (int i = 0; i < clients.size(); i++) {
185
CHECK_GT(clients[i]->get_available_packet_count(), 0);
186
187
Variant received_var;
188
const float expected = 3.1415 + i;
189
CHECK_EQ(clients[i]->get_var(received_var), Error::OK);
190
CHECK_EQ(received_var.get_type(), Variant::FLOAT);
191
CHECK_EQ(received_var.operator float(), expected);
192
}
193
194
for (Ref<PacketPeerUDP> &c : clients) {
195
c->close();
196
}
197
server->stop();
198
}
199
200
TEST_CASE("[UDPServer] Should not accept new connections after stop") {
201
Ref<UDPServer> server = create_server(LOCALHOST, PORT);
202
Ref<PacketPeerUDP> client = create_client(LOCALHOST, PORT);
203
204
// Sending data from client to server.
205
const String hello_world = "Hello World!";
206
CHECK_EQ(client->put_var(hello_world), Error::OK);
207
208
wait_for_condition([&]() {
209
return server->poll() != Error::OK || server->is_connection_available();
210
});
211
212
REQUIRE(server->is_connection_available());
213
214
server->stop();
215
216
CHECK_FALSE(server->is_listening());
217
CHECK_FALSE(server->is_connection_available());
218
}
219
220
} // namespace TestUDPServer
221
222