Path: blob/master/tests/scene/test_animation_player.cpp
45991 views
/**************************************************************************/1/* test_animation_player.cpp */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#include "tests/test_macros.h"3132TEST_FORCE_LINK(test_animation_player)3334#include "scene/animation/animation_player.h"35#include "scene/resources/animation.h"3637namespace TestAnimationPlayer {3839TEST_CASE("[AnimationPlayer] get & set default_blend_time") {40AnimationPlayer *animation_player = memnew(AnimationPlayer);41animation_player->set_default_blend_time(4.0);4243CHECK(animation_player->get_default_blend_time() == doctest::Approx(4.0f));44memdelete(animation_player);45}4647TEST_CASE("[AnimationPlayer] get & set blend_time") {48String anim1 = "animation1";49String anim2 = "animation2";50const Ref<Animation> animation1 = memnew(Animation);51const Ref<Animation> animation2 = memnew(Animation);52const Ref<AnimationLibrary> animation_library = memnew(AnimationLibrary);53animation_library->add_animation(anim1, animation1);54animation_library->add_animation(anim2, animation2);5556AnimationPlayer *animation_player = memnew(AnimationPlayer);57animation_player->add_animation_library("", animation_library);5859animation_player->set_blend_time(anim1, anim2, 4.0);60CHECK(animation_player->get_blend_time(anim1, anim2) == doctest::Approx(4.0f));61memdelete(animation_player);62}6364} // namespace TestAnimationPlayer656667