/**************************************************************************/1/* test_button.cpp */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#include "tests/test_macros.h"3132TEST_FORCE_LINK(test_button)3334#include "scene/gui/button.h"35#include "scene/main/scene_tree.h"36#include "scene/main/window.h"37#include "tests/display_server_mock.h"3839namespace TestButton {4041TEST_CASE("[SceneTree][Button] is_hovered()") {42// Create new button instance.43Button *button = memnew(Button);44CHECK(button != nullptr);45Window *root = SceneTree::get_singleton()->get_root();46root->add_child(button);4748// Set up button's size and position.49button->set_size(Size2i(50, 50));50button->set_position(Size2i(10, 10));5152// Button should initially be not hovered.53CHECK(button->is_hovered() == false);5455// Simulate mouse entering the button.56SEND_GUI_MOUSE_MOTION_EVENT(Point2i(25, 25), MouseButtonMask::NONE, Key::NONE);57CHECK(button->is_hovered() == true);5859// Simulate mouse exiting the button.60SEND_GUI_MOUSE_MOTION_EVENT(Point2i(150, 150), MouseButtonMask::NONE, Key::NONE);61CHECK(button->is_hovered() == false);6263memdelete(button);64}6566} // namespace TestButton676869