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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/tests/scene/test_button.cpp
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/**************************************************************************/
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/* test_button.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "tests/test_macros.h"
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TEST_FORCE_LINK(test_button)
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#include "scene/gui/button.h"
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#include "scene/main/scene_tree.h"
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#include "scene/main/window.h"
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#include "tests/display_server_mock.h"
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namespace TestButton {
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TEST_CASE("[SceneTree][Button] is_hovered()") {
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// Create new button instance.
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Button *button = memnew(Button);
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CHECK(button != nullptr);
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Window *root = SceneTree::get_singleton()->get_root();
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root->add_child(button);
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// Set up button's size and position.
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button->set_size(Size2i(50, 50));
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button->set_position(Size2i(10, 10));
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// Button should initially be not hovered.
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CHECK(button->is_hovered() == false);
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// Simulate mouse entering the button.
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SEND_GUI_MOUSE_MOTION_EVENT(Point2i(25, 25), MouseButtonMask::NONE, Key::NONE);
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CHECK(button->is_hovered() == true);
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// Simulate mouse exiting the button.
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SEND_GUI_MOUSE_MOTION_EVENT(Point2i(150, 150), MouseButtonMask::NONE, Key::NONE);
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CHECK(button->is_hovered() == false);
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memdelete(button);
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}
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} // namespace TestButton
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