Path: blob/master/tests/scene/test_convert_transform_modifier_3d.cpp
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/**************************************************************************/1/* test_convert_transform_modifier_3d.cpp */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#include "tests/test_macros.h"3132TEST_FORCE_LINK(test_convert_transform_modifier_3d)3334#ifndef _3D_DISABLED3536#include "core/math/random_number_generator.h"37#include "scene/3d/bone_attachment_3d.h"38#include "scene/3d/convert_transform_modifier_3d.h"39#include "scene/main/scene_tree.h"40#include "scene/main/window.h"4142namespace TestConvertTransformModifier3D {4344Transform3D make_random_transform_3d(int p_seed) {45RandomNumberGenerator rng;46rng.set_seed(p_seed);4748Vector3 pos;49pos.x = rng.randf_range(-10.0, 10.0);50rng.set_seed(++p_seed);51pos.y = rng.randf_range(-10.0, 10.0);52rng.set_seed(++p_seed);53pos.z = rng.randf_range(-10.0, 10.0);54rng.set_seed(++p_seed);5556Quaternion rot;57rot.x = rng.randf_range(-1.0, 1.0);58rng.set_seed(++p_seed);59rot.y = rng.randf_range(-1.0, 1.0);60rng.set_seed(++p_seed);61rot.z = rng.randf_range(-1.0, 1.0);62rng.set_seed(++p_seed);63rot.w = rng.randf_range(-1.0, 1.0);64rng.set_seed(++p_seed);65rot = rot.normalized();6667Vector3 scl;68scl.x = rng.randf_range(0.5, 2.0);69rng.set_seed(++p_seed);70scl.y = rng.randf_range(0.5, 2.0);71rng.set_seed(++p_seed);72scl.z = rng.randf_range(0.5, 2.0);73rng.set_seed(++p_seed);7475return Transform3D(Basis(rot).scaled(scl), pos);76}7778TEST_CASE("[SceneTree][ConvertTransformModifier3D]") {79SceneTree *tree = SceneTree::get_singleton();80int seed = 12345;81Skeleton3D *skeleton = memnew(Skeleton3D);82ConvertTransformModifier3D *mod = memnew(ConvertTransformModifier3D);8384// Instead of awaiting the process to wait to finish deferred process and watch "skeleton_updated" signal,85// force notify NOTIFICATION_UPDATE_SKELETON and get the modified pose from the BoneAttachment's transform.86BoneAttachment3D *modified = memnew(BoneAttachment3D);8788tree->get_root()->add_child(skeleton);8990int root = skeleton->add_bone("root");91skeleton->set_bone_rest(root, make_random_transform_3d(++seed));92skeleton->set_bone_pose(root, make_random_transform_3d(++seed));9394int apl_root = skeleton->add_bone("apl_root");95skeleton->set_bone_parent(apl_root, root);96skeleton->set_bone_rest(apl_root, make_random_transform_3d(++seed));97skeleton->set_bone_pose(apl_root, make_random_transform_3d(++seed));9899int apl_bone = skeleton->add_bone("apl_bone");100skeleton->set_bone_parent(apl_bone, apl_root);101skeleton->set_bone_rest(apl_bone, make_random_transform_3d(++seed));102skeleton->set_bone_pose(apl_bone, make_random_transform_3d(++seed));103104int tgt_root = skeleton->add_bone("tgt_root");105skeleton->set_bone_parent(tgt_root, root);106skeleton->set_bone_rest(tgt_root, make_random_transform_3d(++seed));107skeleton->set_bone_pose(tgt_root, make_random_transform_3d(++seed));108109int tgt_bone = skeleton->add_bone("tgt_bone");110skeleton->set_bone_parent(tgt_bone, tgt_root);111skeleton->set_bone_rest(tgt_bone, make_random_transform_3d(++seed));112skeleton->set_bone_pose(tgt_bone, make_random_transform_3d(++seed));113114skeleton->add_child(mod);115skeleton->add_child(modified);116modified->set_rotation_edit_mode(Node3D::ROTATION_EDIT_MODE_QUATERNION);117modified->set_bone_idx(apl_bone);118119mod->set_setting_count(1);120mod->set_reference_bone(0, tgt_bone);121mod->set_apply_bone(0, apl_bone);122123mod->set_reference_axis(0, Vector3::AXIS_X);124mod->set_apply_axis(0, Vector3::AXIS_Y);125126// ===== [ConvertTransformModifier3D] Position x to y =====127mod->set_reference_transform_mode(0, ConvertTransformModifier3D::TRANSFORM_MODE_POSITION);128mod->set_reference_range_min(0, -100.0);129mod->set_reference_range_max(0, 100.0);130mod->set_apply_transform_mode(0, ConvertTransformModifier3D::TRANSFORM_MODE_POSITION);131mod->set_apply_range_min(0, -100.0);132mod->set_apply_range_max(0, 100.0);133134SUBCASE("[ConvertTransformModifier3D] Position x to y, additive=false, relative=false") {135mod->set_additive(0, false);136mod->set_relative(0, false);137skeleton->notification(Skeleton3D::NOTIFICATION_UPDATE_SKELETON);138CHECK(Math::is_equal_approx(139skeleton->get_bone_pose_position(tgt_bone).x,140(skeleton->get_bone_global_pose(apl_root).affine_inverse() * modified->get_transform()).origin.y));141}142143SUBCASE("[ConvertTransformModifier3D] Position x to y, additive=true, relative=false") {144mod->set_additive(0, true);145mod->set_relative(0, false);146skeleton->notification(Skeleton3D::NOTIFICATION_UPDATE_SKELETON);147CHECK(Math::is_equal_approx(148skeleton->get_bone_pose_position(tgt_bone).x,149((skeleton->get_bone_global_pose(apl_root).affine_inverse() * modified->get_transform()).origin - skeleton->get_bone_pose_position(apl_bone)).y));150}151152SUBCASE("[ConvertTransformModifier3D] Position x to y, additive=false, relative=true") {153mod->set_additive(0, false);154mod->set_relative(0, true);155skeleton->notification(Skeleton3D::NOTIFICATION_UPDATE_SKELETON);156CHECK(Math::is_equal_approx(157(skeleton->get_bone_pose_position(tgt_bone) - skeleton->get_bone_rest(tgt_bone).origin).x,158((skeleton->get_bone_global_pose(apl_root).affine_inverse() * modified->get_transform()).origin - skeleton->get_bone_rest(apl_bone).origin).y));159}160161SUBCASE("[ConvertTransformModifier3D] Position x to y, additive=true, relative=true") {162mod->set_additive(0, true);163mod->set_relative(0, true);164skeleton->notification(Skeleton3D::NOTIFICATION_UPDATE_SKELETON);165CHECK(Math::is_equal_approx(166(skeleton->get_bone_pose_position(tgt_bone) - skeleton->get_bone_rest(tgt_bone).origin).x,167((skeleton->get_bone_global_pose(apl_root).affine_inverse() * modified->get_transform()).origin - skeleton->get_bone_pose_position(apl_bone)).y));168}169170// ===== [ConvertTransformModifier3D] Rotation (roll) x to y =====171mod->set_reference_transform_mode(0, ConvertTransformModifier3D::TRANSFORM_MODE_ROTATION);172mod->set_reference_range_min(0, -180.0);173mod->set_reference_range_max(0, 180.0);174mod->set_apply_transform_mode(0, ConvertTransformModifier3D::TRANSFORM_MODE_ROTATION);175mod->set_apply_range_min(0, -180.0);176mod->set_apply_range_max(0, 180.0);177178SUBCASE("[ConvertTransformModifier3D] Rotation (roll) x to y, additive=false, relative=false") {179mod->set_additive(0, false);180mod->set_relative(0, false);181skeleton->notification(Skeleton3D::NOTIFICATION_UPDATE_SKELETON);182CHECK(Math::is_equal_approx(183BoneConstraint3D::get_roll_angle(skeleton->get_bone_pose_rotation(tgt_bone), BoneConstraint3D::get_vector_from_axis(Vector3::AXIS_X)),184BoneConstraint3D::get_roll_angle((skeleton->get_bone_global_pose(apl_root).affine_inverse() * modified->get_transform()).basis.get_rotation_quaternion(), BoneConstraint3D::get_vector_from_axis(Vector3::AXIS_Y))));185}186187SUBCASE("[ConvertTransformModifier3D] Rotation (roll) x to y, additive=true, relative=false") {188mod->set_additive(0, true);189mod->set_relative(0, false);190skeleton->notification(Skeleton3D::NOTIFICATION_UPDATE_SKELETON);191CHECK(Math::is_equal_approx(192BoneConstraint3D::get_roll_angle(skeleton->get_bone_pose_rotation(tgt_bone), BoneConstraint3D::get_vector_from_axis(Vector3::AXIS_X)),193BoneConstraint3D::get_roll_angle(skeleton->get_bone_pose_rotation(apl_bone).inverse() * (skeleton->get_bone_global_pose(apl_root).affine_inverse() * modified->get_transform()).basis.get_rotation_quaternion(), BoneConstraint3D::get_vector_from_axis(Vector3::AXIS_Y))));194}195196SUBCASE("[ConvertTransformModifier3D] Rotation (roll) x to y, additive=false, relative=true") {197mod->set_additive(0, false);198mod->set_relative(0, true);199skeleton->notification(Skeleton3D::NOTIFICATION_UPDATE_SKELETON);200CHECK(Math::is_equal_approx(201BoneConstraint3D::get_roll_angle(skeleton->get_bone_rest(tgt_bone).basis.get_rotation_quaternion().inverse() * skeleton->get_bone_pose_rotation(tgt_bone), BoneConstraint3D::get_vector_from_axis(Vector3::AXIS_X)),202BoneConstraint3D::get_roll_angle(skeleton->get_bone_rest(apl_bone).basis.get_rotation_quaternion().inverse() * (skeleton->get_bone_global_pose(apl_root).affine_inverse() * modified->get_transform()).basis.get_rotation_quaternion(), BoneConstraint3D::get_vector_from_axis(Vector3::AXIS_Y))));203}204205SUBCASE("[ConvertTransformModifier3D] Rotation (roll) x to y, additive=true, relative=true") {206mod->set_additive(0, true);207mod->set_relative(0, true);208skeleton->notification(Skeleton3D::NOTIFICATION_UPDATE_SKELETON);209CHECK(Math::is_equal_approx(210BoneConstraint3D::get_roll_angle(skeleton->get_bone_rest(tgt_bone).basis.get_rotation_quaternion().inverse() * skeleton->get_bone_pose_rotation(tgt_bone), BoneConstraint3D::get_vector_from_axis(Vector3::AXIS_X)),211BoneConstraint3D::get_roll_angle(skeleton->get_bone_pose_rotation(apl_bone).inverse() * (skeleton->get_bone_global_pose(apl_root).affine_inverse() * modified->get_transform()).basis.get_rotation_quaternion(), BoneConstraint3D::get_vector_from_axis(Vector3::AXIS_Y))));212}213214// ===== [ConvertTransformModifier3D] Scale x to y =====215mod->set_reference_transform_mode(0, ConvertTransformModifier3D::TRANSFORM_MODE_SCALE);216mod->set_reference_range_min(0, 0);217mod->set_reference_range_max(0, 10.0);218mod->set_apply_transform_mode(0, ConvertTransformModifier3D::TRANSFORM_MODE_SCALE);219mod->set_apply_range_min(0, 0);220mod->set_apply_range_max(0, 10.0);221222SUBCASE("[ConvertTransformModifier3D] Scale x to y, additive=false, relative=false") {223mod->set_additive(0, false);224mod->set_relative(0, false);225skeleton->notification(Skeleton3D::NOTIFICATION_UPDATE_SKELETON);226CHECK(Math::is_equal_approx(227skeleton->get_bone_pose_scale(tgt_bone).x,228(skeleton->get_bone_global_pose(apl_root).affine_inverse() * modified->get_transform()).basis.get_scale().y));229}230231SUBCASE("[ConvertTransformModifier3D] Scale x to y, additive=true, relative=false") {232mod->set_additive(0, true);233mod->set_relative(0, false);234skeleton->notification(Skeleton3D::NOTIFICATION_UPDATE_SKELETON);235CHECK(Math::is_equal_approx(236skeleton->get_bone_pose_scale(tgt_bone).x,237((skeleton->get_bone_global_pose(apl_root).affine_inverse() * modified->get_transform()).basis.get_scale() / skeleton->get_bone_pose_scale(apl_bone)).y));238}239240SUBCASE("[ConvertTransformModifier3D] Scale x to y, additive=false, relative=true") {241mod->set_additive(0, false);242mod->set_relative(0, true);243skeleton->notification(Skeleton3D::NOTIFICATION_UPDATE_SKELETON);244CHECK(Math::is_equal_approx(245(skeleton->get_bone_pose_scale(tgt_bone) / skeleton->get_bone_rest(tgt_bone).basis.get_scale()).x,246((skeleton->get_bone_global_pose(apl_root).affine_inverse() * modified->get_transform()).basis.get_scale() / skeleton->get_bone_rest(apl_bone).basis.get_scale()).y));247}248249SUBCASE("[ConvertTransformModifier3D] Scale x to y, additive=true, relative=true") {250mod->set_additive(0, true);251mod->set_relative(0, true);252skeleton->notification(Skeleton3D::NOTIFICATION_UPDATE_SKELETON);253CHECK(Math::is_equal_approx(254(skeleton->get_bone_pose_scale(tgt_bone) / skeleton->get_bone_rest(tgt_bone).basis.get_scale()).x,255((skeleton->get_bone_global_pose(apl_root).affine_inverse() * modified->get_transform()).basis.get_scale() / skeleton->get_bone_pose_scale(apl_bone)).y));256}257258memdelete(modified);259memdelete(mod);260memdelete(skeleton);261}262263} // namespace TestConvertTransformModifier3D264265#endif // _3D_DISABLED266267268