Path: blob/master/tests/scene/test_navigation_agent_2d.cpp
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/**************************************************************************/1/* test_navigation_agent_2d.cpp */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#include "tests/test_macros.h"3132TEST_FORCE_LINK(test_navigation_agent_2d)3334#include "modules/modules_enabled.gen.h" // For navigation 2D.3536#ifdef MODULE_NAVIGATION_2D_ENABLED3738#include "scene/2d/navigation/navigation_agent_2d.h"39#include "scene/2d/node_2d.h"40#include "scene/main/scene_tree.h"41#include "scene/main/window.h"42#include "scene/resources/world_2d.h"4344namespace TestNavigationAgent2D {4546TEST_SUITE("[Navigation2D]") {47TEST_CASE("[SceneTree][NavigationAgent2D] New agent should have valid RID") {48NavigationAgent2D *agent_node = memnew(NavigationAgent2D);49CHECK(agent_node->get_rid().is_valid());50memdelete(agent_node);51}5253TEST_CASE("[SceneTree][NavigationAgent2D] New agent should attach to default map") {54Node2D *node_2d = memnew(Node2D);55SceneTree::get_singleton()->get_root()->add_child(node_2d);5657NavigationAgent2D *agent_node = memnew(NavigationAgent2D);5859// agent should not be attached to any map when outside of tree60CHECK_FALSE(agent_node->get_navigation_map().is_valid());6162SUBCASE("Agent should attach to default map when it enters the tree") {63node_2d->add_child(agent_node);64CHECK(agent_node->get_navigation_map().is_valid());65CHECK(agent_node->get_navigation_map() == node_2d->get_world_2d()->get_navigation_map());66}6768memdelete(agent_node);69memdelete(node_2d);70}71}7273} // namespace TestNavigationAgent2D7475#endif // MODULE_NAVIGATION_2D_ENABLED767778