Path: blob/master/tests/scene/test_physics_material.cpp
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/**************************************************************************/1/* test_physics_material.cpp */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#include "tests/test_macros.h"3132TEST_FORCE_LINK(test_physics_material)3334#ifndef PHYSICS_3D_DISABLED3536#include "scene/resources/physics_material.h"3738namespace TestPhysicsMaterial {3940TEST_CASE("[Physics_material] Defaults") {41Ref<PhysicsMaterial> physics_material;42physics_material.instantiate();4344CHECK(physics_material->get_friction() == 1.);45CHECK(physics_material->is_rough() == false);46CHECK(physics_material->get_bounce() == 0.);47CHECK(physics_material->is_absorbent() == false);48}4950TEST_CASE("[Physics_material] Friction") {51Ref<PhysicsMaterial> physics_material;52physics_material.instantiate();5354real_t friction = 0.314;55physics_material->set_friction(friction);56CHECK(physics_material->get_friction() == friction);57}5859TEST_CASE("[Physics_material] Rough") {60Ref<PhysicsMaterial> physics_material;61physics_material.instantiate();6263bool rough = true;64physics_material->set_rough(rough);65CHECK(physics_material->is_rough() == rough);6667real_t friction = 0.314;68physics_material->set_friction(friction);69CHECK(physics_material->computed_friction() == -friction);7071rough = false;72physics_material->set_rough(rough);73CHECK(physics_material->is_rough() == rough);7475CHECK(physics_material->computed_friction() == friction);76}7778TEST_CASE("[Physics_material] Bounce") {79Ref<PhysicsMaterial> physics_material;80physics_material.instantiate();8182real_t bounce = 0.271;83physics_material->set_bounce(bounce);84CHECK(physics_material->get_bounce() == bounce);85}8687TEST_CASE("[Physics_material] Absorbent") {88Ref<PhysicsMaterial> physics_material;89physics_material.instantiate();9091bool absorbent = true;92physics_material->set_absorbent(absorbent);93CHECK(physics_material->is_absorbent() == absorbent);9495real_t bounce = 0.271;96physics_material->set_bounce(bounce);97CHECK(physics_material->computed_bounce() == -bounce);9899absorbent = false;100physics_material->set_absorbent(absorbent);101CHECK(physics_material->is_absorbent() == absorbent);102103CHECK(physics_material->computed_bounce() == bounce);104}105106} // namespace TestPhysicsMaterial107108#endif // PHYSICS_3D_DISABLED109110111