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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/tests/servers/test_navigation_server_3d.cpp
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/**************************************************************************/
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/* test_navigation_server_3d.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "tests/test_macros.h"
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TEST_FORCE_LINK(test_navigation_server_3d)
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#include "modules/modules_enabled.gen.h" // For navigation 3D.
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#ifdef MODULE_NAVIGATION_3D_ENABLED
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#include "core/object/callable_mp.h"
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#include "scene/3d/mesh_instance_3d.h"
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#include "scene/main/scene_tree.h"
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#include "scene/main/window.h"
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#include "scene/resources/3d/primitive_meshes.h"
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#include "servers/navigation_3d/navigation_server_3d.h"
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#include "tests/signal_watcher.h"
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namespace TestNavigationServer3D {
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// TODO: Find a more generic way to create `Callable` mocks.
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class CallableMock : public Object {
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GDCLASS(CallableMock, Object);
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public:
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void function1(Variant arg0) {
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function1_calls++;
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function1_latest_arg0 = arg0;
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}
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unsigned function1_calls{ 0 };
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Variant function1_latest_arg0;
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};
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TEST_SUITE("[Navigation3D]") {
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TEST_CASE("[NavigationServer3D] Server should be empty when initialized") {
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NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
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CHECK_EQ(navigation_server->get_maps().size(), 0);
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SUBCASE("'ProcessInfo' should report all counters empty as well") {
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CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_ACTIVE_MAPS), 0);
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CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_REGION_COUNT), 0);
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CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_AGENT_COUNT), 0);
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CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_LINK_COUNT), 0);
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CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_POLYGON_COUNT), 0);
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CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_EDGE_COUNT), 0);
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CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_EDGE_MERGE_COUNT), 0);
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CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_EDGE_CONNECTION_COUNT), 0);
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CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_EDGE_FREE_COUNT), 0);
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}
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}
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TEST_CASE("[NavigationServer3D] Server should manage agent properly") {
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NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
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RID agent = navigation_server->agent_create();
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CHECK(agent.is_valid());
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SUBCASE("'ProcessInfo' should not report dangling agent") {
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CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_AGENT_COUNT), 0);
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}
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SUBCASE("Setters/getters should work") {
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bool initial_use_3d_avoidance = navigation_server->agent_get_use_3d_avoidance(agent);
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navigation_server->agent_set_use_3d_avoidance(agent, !initial_use_3d_avoidance);
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navigation_server->physics_process(0.0); // Give server some cycles to commit.
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CHECK_EQ(navigation_server->agent_get_use_3d_avoidance(agent), !initial_use_3d_avoidance);
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// TODO: Add remaining setters/getters once the missing getters are added.
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}
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SUBCASE("'ProcessInfo' should report agent with active map") {
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RID map = navigation_server->map_create();
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CHECK(map.is_valid());
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navigation_server->map_set_active(map, true);
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navigation_server->agent_set_map(agent, map);
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navigation_server->physics_process(0.0); // Give server some cycles to commit.
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CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_AGENT_COUNT), 1);
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navigation_server->agent_set_map(agent, RID());
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navigation_server->free_rid(map);
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navigation_server->physics_process(0.0); // Give server some cycles to commit.
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CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_AGENT_COUNT), 0);
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}
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navigation_server->free_rid(agent);
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}
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TEST_CASE("[NavigationServer3D] Server should manage map properly") {
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NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
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RID map;
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CHECK_FALSE(map.is_valid());
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SUBCASE("Queries against invalid map should return empty or invalid values") {
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ERR_PRINT_OFF;
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CHECK_EQ(navigation_server->map_get_closest_point(map, Vector3(7, 7, 7)), Vector3());
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CHECK_EQ(navigation_server->map_get_closest_point_normal(map, Vector3(7, 7, 7)), Vector3());
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CHECK_FALSE(navigation_server->map_get_closest_point_owner(map, Vector3(7, 7, 7)).is_valid());
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CHECK_EQ(navigation_server->map_get_closest_point_to_segment(map, Vector3(7, 7, 7), Vector3(8, 8, 8), true), Vector3());
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CHECK_EQ(navigation_server->map_get_closest_point_to_segment(map, Vector3(7, 7, 7), Vector3(8, 8, 8), false), Vector3());
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CHECK_EQ(navigation_server->map_get_path(map, Vector3(7, 7, 7), Vector3(8, 8, 8), true).size(), 0);
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CHECK_EQ(navigation_server->map_get_path(map, Vector3(7, 7, 7), Vector3(8, 8, 8), false).size(), 0);
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Ref<NavigationPathQueryParameters3D> query_parameters = memnew(NavigationPathQueryParameters3D);
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query_parameters->set_map(map);
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query_parameters->set_start_position(Vector3(7, 7, 7));
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query_parameters->set_target_position(Vector3(8, 8, 8));
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Ref<NavigationPathQueryResult3D> query_result = memnew(NavigationPathQueryResult3D);
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navigation_server->query_path(query_parameters, query_result);
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CHECK_EQ(query_result->get_path().size(), 0);
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CHECK_EQ(query_result->get_path_types().size(), 0);
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CHECK_EQ(query_result->get_path_rids().size(), 0);
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CHECK_EQ(query_result->get_path_owner_ids().size(), 0);
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ERR_PRINT_ON;
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}
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map = navigation_server->map_create();
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CHECK(map.is_valid());
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CHECK_EQ(navigation_server->get_maps().size(), 1);
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SUBCASE("'ProcessInfo' should not report inactive map") {
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CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_ACTIVE_MAPS), 0);
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}
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SUBCASE("Setters/getters should work") {
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navigation_server->map_set_cell_size(map, 0.55);
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navigation_server->map_set_edge_connection_margin(map, 0.66);
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navigation_server->map_set_link_connection_radius(map, 0.77);
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navigation_server->map_set_up(map, Vector3(1, 0, 0));
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bool initial_use_edge_connections = navigation_server->map_get_use_edge_connections(map);
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navigation_server->map_set_use_edge_connections(map, !initial_use_edge_connections);
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navigation_server->physics_process(0.0); // Give server some cycles to commit.
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CHECK_EQ(navigation_server->map_get_cell_size(map), doctest::Approx(0.55));
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CHECK_EQ(navigation_server->map_get_edge_connection_margin(map), doctest::Approx(0.66));
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CHECK_EQ(navigation_server->map_get_link_connection_radius(map), doctest::Approx(0.77));
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CHECK_EQ(navigation_server->map_get_up(map), Vector3(1, 0, 0));
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CHECK_EQ(navigation_server->map_get_use_edge_connections(map), !initial_use_edge_connections);
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}
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SUBCASE("'ProcessInfo' should report map iff active") {
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navigation_server->map_set_active(map, true);
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navigation_server->physics_process(0.0); // Give server some cycles to commit.
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CHECK(navigation_server->map_is_active(map));
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CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_ACTIVE_MAPS), 1);
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navigation_server->map_set_active(map, false);
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navigation_server->physics_process(0.0); // Give server some cycles to commit.
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CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_ACTIVE_MAPS), 0);
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}
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SUBCASE("Number of agents should be reported properly") {
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RID agent = navigation_server->agent_create();
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CHECK(agent.is_valid());
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navigation_server->agent_set_map(agent, map);
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navigation_server->physics_process(0.0); // Give server some cycles to commit.
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CHECK_EQ(navigation_server->map_get_agents(map).size(), 1);
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navigation_server->free_rid(agent);
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navigation_server->physics_process(0.0); // Give server some cycles to commit.
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CHECK_EQ(navigation_server->map_get_agents(map).size(), 0);
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}
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SUBCASE("Number of links should be reported properly") {
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RID link = navigation_server->link_create();
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CHECK(link.is_valid());
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navigation_server->link_set_map(link, map);
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navigation_server->physics_process(0.0); // Give server some cycles to commit.
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CHECK_EQ(navigation_server->map_get_links(map).size(), 1);
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navigation_server->free_rid(link);
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navigation_server->physics_process(0.0); // Give server some cycles to commit.
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CHECK_EQ(navigation_server->map_get_links(map).size(), 0);
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}
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SUBCASE("Number of obstacles should be reported properly") {
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RID obstacle = navigation_server->obstacle_create();
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CHECK(obstacle.is_valid());
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navigation_server->obstacle_set_map(obstacle, map);
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navigation_server->physics_process(0.0); // Give server some cycles to commit.
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CHECK_EQ(navigation_server->map_get_obstacles(map).size(), 1);
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navigation_server->free_rid(obstacle);
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navigation_server->physics_process(0.0); // Give server some cycles to commit.
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CHECK_EQ(navigation_server->map_get_obstacles(map).size(), 0);
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}
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SUBCASE("Number of regions should be reported properly") {
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RID region = navigation_server->region_create();
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CHECK(region.is_valid());
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navigation_server->region_set_map(region, map);
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navigation_server->physics_process(0.0); // Give server some cycles to commit.
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CHECK_EQ(navigation_server->map_get_regions(map).size(), 1);
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navigation_server->free_rid(region);
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navigation_server->physics_process(0.0); // Give server some cycles to commit.
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CHECK_EQ(navigation_server->map_get_regions(map).size(), 0);
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}
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SUBCASE("Queries against empty map should return empty or invalid values") {
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navigation_server->map_set_active(map, true);
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navigation_server->physics_process(0.0); // Give server some cycles to commit.
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ERR_PRINT_OFF;
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CHECK_EQ(navigation_server->map_get_closest_point(map, Vector3(7, 7, 7)), Vector3());
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CHECK_EQ(navigation_server->map_get_closest_point_normal(map, Vector3(7, 7, 7)), Vector3());
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CHECK_FALSE(navigation_server->map_get_closest_point_owner(map, Vector3(7, 7, 7)).is_valid());
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CHECK_EQ(navigation_server->map_get_closest_point_to_segment(map, Vector3(7, 7, 7), Vector3(8, 8, 8), true), Vector3());
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CHECK_EQ(navigation_server->map_get_closest_point_to_segment(map, Vector3(7, 7, 7), Vector3(8, 8, 8), false), Vector3());
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CHECK_EQ(navigation_server->map_get_path(map, Vector3(7, 7, 7), Vector3(8, 8, 8), true).size(), 0);
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CHECK_EQ(navigation_server->map_get_path(map, Vector3(7, 7, 7), Vector3(8, 8, 8), false).size(), 0);
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Ref<NavigationPathQueryParameters3D> query_parameters = memnew(NavigationPathQueryParameters3D);
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query_parameters->set_map(map);
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query_parameters->set_start_position(Vector3(7, 7, 7));
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query_parameters->set_target_position(Vector3(8, 8, 8));
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Ref<NavigationPathQueryResult3D> query_result = memnew(NavigationPathQueryResult3D);
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navigation_server->query_path(query_parameters, query_result);
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CHECK_EQ(query_result->get_path().size(), 0);
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CHECK_EQ(query_result->get_path_types().size(), 0);
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CHECK_EQ(query_result->get_path_rids().size(), 0);
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CHECK_EQ(query_result->get_path_owner_ids().size(), 0);
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ERR_PRINT_ON;
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navigation_server->map_set_active(map, false);
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navigation_server->physics_process(0.0); // Give server some cycles to commit.
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}
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navigation_server->free_rid(map);
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navigation_server->physics_process(0.0); // Give server some cycles to actually remove map.
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CHECK_EQ(navigation_server->get_maps().size(), 0);
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}
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TEST_CASE("[NavigationServer3D] Server should manage link properly") {
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NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
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RID link = navigation_server->link_create();
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CHECK(link.is_valid());
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SUBCASE("'ProcessInfo' should not report dangling link") {
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CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_LINK_COUNT), 0);
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}
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SUBCASE("Setters/getters should work") {
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bool initial_bidirectional = navigation_server->link_is_bidirectional(link);
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navigation_server->link_set_bidirectional(link, !initial_bidirectional);
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navigation_server->link_set_end_position(link, Vector3(7, 7, 7));
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navigation_server->link_set_enter_cost(link, 0.55);
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navigation_server->link_set_navigation_layers(link, 6);
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navigation_server->link_set_owner_id(link, ObjectID((int64_t)7));
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navigation_server->link_set_start_position(link, Vector3(8, 8, 8));
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navigation_server->link_set_travel_cost(link, 0.66);
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navigation_server->physics_process(0.0); // Give server some cycles to commit.
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CHECK_EQ(navigation_server->link_is_bidirectional(link), !initial_bidirectional);
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CHECK_EQ(navigation_server->link_get_end_position(link), Vector3(7, 7, 7));
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CHECK_EQ(navigation_server->link_get_enter_cost(link), doctest::Approx(0.55));
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CHECK_EQ(navigation_server->link_get_navigation_layers(link), 6);
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CHECK_EQ(navigation_server->link_get_owner_id(link), ObjectID((int64_t)7));
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CHECK_EQ(navigation_server->link_get_start_position(link), Vector3(8, 8, 8));
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CHECK_EQ(navigation_server->link_get_travel_cost(link), doctest::Approx(0.66));
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}
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SUBCASE("'ProcessInfo' should report link with active map") {
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RID map = navigation_server->map_create();
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CHECK(map.is_valid());
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navigation_server->map_set_active(map, true);
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navigation_server->link_set_map(link, map);
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navigation_server->physics_process(0.0); // Give server some cycles to commit.
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CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_LINK_COUNT), 1);
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navigation_server->link_set_map(link, RID());
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navigation_server->free_rid(map);
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navigation_server->physics_process(0.0); // Give server some cycles to commit.
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CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_LINK_COUNT), 0);
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}
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navigation_server->free_rid(link);
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}
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TEST_CASE("[NavigationServer3D] Server should manage obstacles properly") {
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NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
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RID obstacle = navigation_server->obstacle_create();
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CHECK(obstacle.is_valid());
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// TODO: Add tests for setters/getters once getters are added.
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navigation_server->free_rid(obstacle);
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}
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TEST_CASE("[NavigationServer3D] Server should manage regions properly") {
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NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
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RID region = navigation_server->region_create();
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CHECK(region.is_valid());
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SUBCASE("'ProcessInfo' should not report dangling region") {
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CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_REGION_COUNT), 0);
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}
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SUBCASE("Setters/getters should work") {
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bool initial_use_edge_connections = navigation_server->region_get_use_edge_connections(region);
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navigation_server->region_set_enter_cost(region, 0.55);
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navigation_server->region_set_navigation_layers(region, 5);
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navigation_server->region_set_owner_id(region, ObjectID((int64_t)7));
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navigation_server->region_set_travel_cost(region, 0.66);
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navigation_server->region_set_use_edge_connections(region, !initial_use_edge_connections);
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navigation_server->physics_process(0.0); // Give server some cycles to commit.
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CHECK_EQ(navigation_server->region_get_enter_cost(region), doctest::Approx(0.55));
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CHECK_EQ(navigation_server->region_get_navigation_layers(region), 5);
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CHECK_EQ(navigation_server->region_get_owner_id(region), ObjectID((int64_t)7));
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CHECK_EQ(navigation_server->region_get_travel_cost(region), doctest::Approx(0.66));
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CHECK_EQ(navigation_server->region_get_use_edge_connections(region), !initial_use_edge_connections);
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}
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SUBCASE("'ProcessInfo' should report region with active map") {
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RID map = navigation_server->map_create();
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CHECK(map.is_valid());
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navigation_server->map_set_active(map, true);
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navigation_server->region_set_map(region, map);
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navigation_server->physics_process(0.0); // Give server some cycles to commit.
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CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_REGION_COUNT), 1);
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navigation_server->region_set_map(region, RID());
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navigation_server->free_rid(map);
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navigation_server->physics_process(0.0); // Give server some cycles to commit.
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CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_REGION_COUNT), 0);
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}
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SUBCASE("Queries against empty region should return empty or invalid values") {
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ERR_PRINT_OFF;
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CHECK_EQ(navigation_server->region_get_connections_count(region), 0);
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CHECK_EQ(navigation_server->region_get_connection_pathway_end(region, 55), Vector3());
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CHECK_EQ(navigation_server->region_get_connection_pathway_start(region, 55), Vector3());
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ERR_PRINT_ON;
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}
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navigation_server->free_rid(region);
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}
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// This test case does not check precise values on purpose - to not be too sensitivte.
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TEST_CASE("[NavigationServer3D] Server should move agent properly") {
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NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
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RID map = navigation_server->map_create();
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RID agent = navigation_server->agent_create();
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navigation_server->map_set_active(map, true);
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navigation_server->agent_set_map(agent, map);
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navigation_server->agent_set_avoidance_enabled(agent, true);
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navigation_server->agent_set_velocity(agent, Vector3(1, 0, 1));
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CallableMock agent_avoidance_callback_mock;
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navigation_server->agent_set_avoidance_callback(agent, callable_mp(&agent_avoidance_callback_mock, &CallableMock::function1));
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CHECK_EQ(agent_avoidance_callback_mock.function1_calls, 0);
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navigation_server->physics_process(0.0); // Give server some cycles to commit.
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CHECK_EQ(agent_avoidance_callback_mock.function1_calls, 1);
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CHECK_NE(agent_avoidance_callback_mock.function1_latest_arg0, Vector3(0, 0, 0));
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navigation_server->free_rid(agent);
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navigation_server->free_rid(map);
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}
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// This test case does not check precise values on purpose - to not be too sensitivte.
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TEST_CASE("[NavigationServer3D] Server should make agents avoid each other when avoidance enabled") {
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NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
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RID map = navigation_server->map_create();
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RID agent_1 = navigation_server->agent_create();
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RID agent_2 = navigation_server->agent_create();
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navigation_server->map_set_active(map, true);
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navigation_server->agent_set_map(agent_1, map);
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navigation_server->agent_set_avoidance_enabled(agent_1, true);
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navigation_server->agent_set_position(agent_1, Vector3(0, 0, 0));
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navigation_server->agent_set_radius(agent_1, 1);
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navigation_server->agent_set_velocity(agent_1, Vector3(1, 0, 0));
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CallableMock agent_1_avoidance_callback_mock;
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navigation_server->agent_set_avoidance_callback(agent_1, callable_mp(&agent_1_avoidance_callback_mock, &CallableMock::function1));
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navigation_server->agent_set_map(agent_2, map);
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navigation_server->agent_set_avoidance_enabled(agent_2, true);
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navigation_server->agent_set_position(agent_2, Vector3(2.5, 0, 0.5));
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navigation_server->agent_set_radius(agent_2, 1);
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navigation_server->agent_set_velocity(agent_2, Vector3(-1, 0, 0));
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CallableMock agent_2_avoidance_callback_mock;
410
navigation_server->agent_set_avoidance_callback(agent_2, callable_mp(&agent_2_avoidance_callback_mock, &CallableMock::function1));
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CHECK_EQ(agent_1_avoidance_callback_mock.function1_calls, 0);
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CHECK_EQ(agent_2_avoidance_callback_mock.function1_calls, 0);
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navigation_server->physics_process(0.0); // Give server some cycles to commit.
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CHECK_EQ(agent_1_avoidance_callback_mock.function1_calls, 1);
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CHECK_EQ(agent_2_avoidance_callback_mock.function1_calls, 1);
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Vector3 agent_1_safe_velocity = agent_1_avoidance_callback_mock.function1_latest_arg0;
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Vector3 agent_2_safe_velocity = agent_2_avoidance_callback_mock.function1_latest_arg0;
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CHECK_MESSAGE(agent_1_safe_velocity.x > 0, "agent 1 should move a bit along desired velocity (+X)");
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CHECK_MESSAGE(agent_2_safe_velocity.x < 0, "agent 2 should move a bit along desired velocity (-X)");
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CHECK_MESSAGE(agent_1_safe_velocity.z < 0, "agent 1 should move a bit to the side so that it avoids agent 2");
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CHECK_MESSAGE(agent_2_safe_velocity.z > 0, "agent 2 should move a bit to the side so that it avoids agent 1");
423
424
navigation_server->free_rid(agent_2);
425
navigation_server->free_rid(agent_1);
426
navigation_server->free_rid(map);
427
}
428
429
TEST_CASE("[NavigationServer3D] Server should make agents avoid dynamic obstacles when avoidance enabled") {
430
NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
431
432
RID map = navigation_server->map_create();
433
RID agent_1 = navigation_server->agent_create();
434
RID obstacle_1 = navigation_server->obstacle_create();
435
436
navigation_server->map_set_active(map, true);
437
438
navigation_server->agent_set_map(agent_1, map);
439
navigation_server->agent_set_avoidance_enabled(agent_1, true);
440
navigation_server->agent_set_position(agent_1, Vector3(0, 0, 0));
441
navigation_server->agent_set_radius(agent_1, 1);
442
navigation_server->agent_set_velocity(agent_1, Vector3(1, 0, 0));
443
CallableMock agent_1_avoidance_callback_mock;
444
navigation_server->agent_set_avoidance_callback(agent_1, callable_mp(&agent_1_avoidance_callback_mock, &CallableMock::function1));
445
446
navigation_server->obstacle_set_map(obstacle_1, map);
447
navigation_server->obstacle_set_avoidance_enabled(obstacle_1, true);
448
navigation_server->obstacle_set_position(obstacle_1, Vector3(2.5, 0, 0.5));
449
navigation_server->obstacle_set_radius(obstacle_1, 1);
450
451
CHECK_EQ(agent_1_avoidance_callback_mock.function1_calls, 0);
452
navigation_server->physics_process(0.0); // Give server some cycles to commit.
453
CHECK_EQ(agent_1_avoidance_callback_mock.function1_calls, 1);
454
Vector3 agent_1_safe_velocity = agent_1_avoidance_callback_mock.function1_latest_arg0;
455
CHECK_MESSAGE(agent_1_safe_velocity.x > 0, "Agent 1 should move a bit along desired velocity (+X).");
456
CHECK_MESSAGE(agent_1_safe_velocity.z < 0, "Agent 1 should move a bit to the side so that it avoids obstacle.");
457
458
navigation_server->free_rid(obstacle_1);
459
navigation_server->free_rid(agent_1);
460
navigation_server->free_rid(map);
461
navigation_server->physics_process(0.0); // Give server some cycles to commit.
462
}
463
464
TEST_CASE("[NavigationServer3D] Server should make agents avoid static obstacles when avoidance enabled") {
465
NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
466
467
RID map = navigation_server->map_create();
468
RID agent_1 = navigation_server->agent_create();
469
RID agent_2 = navigation_server->agent_create();
470
RID obstacle_1 = navigation_server->obstacle_create();
471
472
navigation_server->map_set_active(map, true);
473
474
navigation_server->agent_set_map(agent_1, map);
475
navigation_server->agent_set_avoidance_enabled(agent_1, true);
476
navigation_server->agent_set_radius(agent_1, 1.6); // Have hit the obstacle already.
477
navigation_server->agent_set_velocity(agent_1, Vector3(1, 0, 0));
478
CallableMock agent_1_avoidance_callback_mock;
479
navigation_server->agent_set_avoidance_callback(agent_1, callable_mp(&agent_1_avoidance_callback_mock, &CallableMock::function1));
480
481
navigation_server->agent_set_map(agent_2, map);
482
navigation_server->agent_set_avoidance_enabled(agent_2, true);
483
navigation_server->agent_set_radius(agent_2, 1.4); // Haven't hit the obstacle yet.
484
navigation_server->agent_set_velocity(agent_2, Vector3(1, 0, 0));
485
CallableMock agent_2_avoidance_callback_mock;
486
navigation_server->agent_set_avoidance_callback(agent_2, callable_mp(&agent_2_avoidance_callback_mock, &CallableMock::function1));
487
488
navigation_server->obstacle_set_map(obstacle_1, map);
489
navigation_server->obstacle_set_avoidance_enabled(obstacle_1, true);
490
PackedVector3Array obstacle_1_vertices;
491
492
SUBCASE("Static obstacles should work on ground level") {
493
navigation_server->agent_set_position(agent_1, Vector3(0, 0, 0));
494
navigation_server->agent_set_position(agent_2, Vector3(0, 0, 5));
495
obstacle_1_vertices.push_back(Vector3(1.5, 0, 0.5));
496
obstacle_1_vertices.push_back(Vector3(1.5, 0, 4.5));
497
}
498
499
SUBCASE("Static obstacles should work when elevated") {
500
navigation_server->agent_set_position(agent_1, Vector3(0, 5, 0));
501
navigation_server->agent_set_position(agent_2, Vector3(0, 5, 5));
502
obstacle_1_vertices.push_back(Vector3(1.5, 0, 0.5));
503
obstacle_1_vertices.push_back(Vector3(1.5, 0, 4.5));
504
navigation_server->obstacle_set_position(obstacle_1, Vector3(0, 5, 0));
505
}
506
507
navigation_server->obstacle_set_vertices(obstacle_1, obstacle_1_vertices);
508
509
CHECK_EQ(agent_1_avoidance_callback_mock.function1_calls, 0);
510
CHECK_EQ(agent_2_avoidance_callback_mock.function1_calls, 0);
511
navigation_server->physics_process(0.0); // Give server some cycles to commit.
512
CHECK_EQ(agent_1_avoidance_callback_mock.function1_calls, 1);
513
CHECK_EQ(agent_2_avoidance_callback_mock.function1_calls, 1);
514
Vector3 agent_1_safe_velocity = agent_1_avoidance_callback_mock.function1_latest_arg0;
515
Vector3 agent_2_safe_velocity = agent_2_avoidance_callback_mock.function1_latest_arg0;
516
CHECK_MESSAGE(agent_1_safe_velocity.x > 0, "Agent 1 should move a bit along desired velocity (+X).");
517
CHECK_MESSAGE(agent_1_safe_velocity.z < 0, "Agent 1 should move a bit to the side so that it avoids obstacle.");
518
CHECK_MESSAGE(agent_2_safe_velocity.x > 0, "Agent 2 should move a bit along desired velocity (+X).");
519
CHECK_MESSAGE(agent_2_safe_velocity.z == 0, "Agent 2 should not move to the side.");
520
521
navigation_server->free_rid(obstacle_1);
522
navigation_server->free_rid(agent_2);
523
navigation_server->free_rid(agent_1);
524
navigation_server->free_rid(map);
525
navigation_server->physics_process(0.0); // Give server some cycles to commit.
526
}
527
528
#ifndef DISABLE_DEPRECATED
529
// This test case uses only public APIs on purpose - other test cases use simplified baking.
530
// FIXME: Remove once deprecated `region_bake_navigation_mesh()` is removed.
531
TEST_CASE("[NavigationServer3D][SceneTree][DEPRECATED] Server should be able to bake map correctly") {
532
NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
533
534
// Prepare scene tree with simple mesh to serve as an input geometry.
535
Node3D *node_3d = memnew(Node3D);
536
SceneTree::get_singleton()->get_root()->add_child(node_3d);
537
Ref<PlaneMesh> plane_mesh = memnew(PlaneMesh);
538
plane_mesh->set_size(Size2(10.0, 10.0));
539
MeshInstance3D *mesh_instance = memnew(MeshInstance3D);
540
mesh_instance->set_mesh(plane_mesh);
541
node_3d->add_child(mesh_instance);
542
543
// Prepare anything necessary to bake navigation mesh.
544
RID map = navigation_server->map_create();
545
RID region = navigation_server->region_create();
546
Ref<NavigationMesh> navigation_mesh = memnew(NavigationMesh);
547
navigation_server->map_set_use_async_iterations(map, false);
548
navigation_server->map_set_active(map, true);
549
navigation_server->region_set_use_async_iterations(region, false);
550
navigation_server->region_set_map(region, map);
551
navigation_server->region_set_navigation_mesh(region, navigation_mesh);
552
navigation_server->physics_process(0.0); // Give server some cycles to commit.
553
554
CHECK_EQ(navigation_mesh->get_polygon_count(), 0);
555
CHECK_EQ(navigation_mesh->get_vertices().size(), 0);
556
557
ERR_PRINT_OFF;
558
navigation_server->region_bake_navigation_mesh(navigation_mesh, node_3d);
559
ERR_PRINT_ON;
560
// FIXME: The above line should trigger the update (line below) under the hood.
561
navigation_server->region_set_navigation_mesh(region, navigation_mesh); // Force update.
562
CHECK_EQ(navigation_mesh->get_polygon_count(), 2);
563
CHECK_EQ(navigation_mesh->get_vertices().size(), 4);
564
565
SUBCASE("Map should emit signal and take newly baked navigation mesh into account") {
566
SIGNAL_WATCH(navigation_server, "map_changed");
567
SIGNAL_CHECK_FALSE("map_changed");
568
navigation_server->physics_process(0.0); // Give server some cycles to commit.
569
SIGNAL_CHECK("map_changed", { { map } });
570
SIGNAL_UNWATCH(navigation_server, "map_changed");
571
CHECK_NE(navigation_server->map_get_closest_point(map, Vector3(0, 0, 0)), Vector3(0, 0, 0));
572
}
573
574
navigation_server->free_rid(region);
575
navigation_server->free_rid(map);
576
navigation_server->physics_process(0.0); // Give server some cycles to commit.
577
memdelete(mesh_instance);
578
memdelete(node_3d);
579
}
580
#endif // DISABLE_DEPRECATED
581
582
TEST_CASE("[NavigationServer3D][SceneTree] Server should be able to parse geometry") {
583
NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
584
585
// Prepare scene tree with simple mesh to serve as an input geometry.
586
Node3D *node_3d = memnew(Node3D);
587
SceneTree::get_singleton()->get_root()->add_child(node_3d);
588
Ref<PlaneMesh> plane_mesh = memnew(PlaneMesh);
589
plane_mesh->set_size(Size2(10.0, 10.0));
590
MeshInstance3D *mesh_instance = memnew(MeshInstance3D);
591
mesh_instance->set_mesh(plane_mesh);
592
node_3d->add_child(mesh_instance);
593
594
Ref<NavigationMesh> navigation_mesh = memnew(NavigationMesh);
595
Ref<NavigationMeshSourceGeometryData3D> source_geometry = memnew(NavigationMeshSourceGeometryData3D);
596
CHECK_EQ(source_geometry->get_vertices().size(), 0);
597
CHECK_EQ(source_geometry->get_indices().size(), 0);
598
599
navigation_server->parse_source_geometry_data(navigation_mesh, source_geometry, mesh_instance);
600
CHECK_EQ(source_geometry->get_vertices().size(), 12);
601
CHECK_EQ(source_geometry->get_indices().size(), 6);
602
603
SUBCASE("By default, parsing should remove any data that was parsed before") {
604
navigation_server->parse_source_geometry_data(navigation_mesh, source_geometry, mesh_instance);
605
CHECK_EQ(source_geometry->get_vertices().size(), 12);
606
CHECK_EQ(source_geometry->get_indices().size(), 6);
607
}
608
609
SUBCASE("Parsed geometry should be extendable with other geometry") {
610
source_geometry->merge(source_geometry); // Merging with itself.
611
const Vector<float> vertices = source_geometry->get_vertices();
612
const Vector<int> indices = source_geometry->get_indices();
613
REQUIRE_EQ(vertices.size(), 24);
614
REQUIRE_EQ(indices.size(), 12);
615
// Check if first newly added vertex is the same as first vertex.
616
CHECK_EQ(vertices[0], vertices[12]);
617
CHECK_EQ(vertices[1], vertices[13]);
618
CHECK_EQ(vertices[2], vertices[14]);
619
// Check if first newly added index is the same as first index.
620
CHECK_EQ(indices[0] + 4, indices[6]);
621
}
622
623
memdelete(mesh_instance);
624
memdelete(node_3d);
625
}
626
627
// This test case uses only public APIs on purpose - other test cases use simplified baking.
628
TEST_CASE("[NavigationServer3D][SceneTree] Server should be able to bake map correctly") {
629
NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
630
631
// Prepare scene tree with simple mesh to serve as an input geometry.
632
Node3D *node_3d = memnew(Node3D);
633
SceneTree::get_singleton()->get_root()->add_child(node_3d);
634
Ref<PlaneMesh> plane_mesh = memnew(PlaneMesh);
635
plane_mesh->set_size(Size2(10.0, 10.0));
636
MeshInstance3D *mesh_instance = memnew(MeshInstance3D);
637
mesh_instance->set_mesh(plane_mesh);
638
node_3d->add_child(mesh_instance);
639
640
// Prepare anything necessary to bake navigation mesh.
641
RID map = navigation_server->map_create();
642
RID region = navigation_server->region_create();
643
Ref<NavigationMesh> navigation_mesh = memnew(NavigationMesh);
644
navigation_server->map_set_use_async_iterations(map, false);
645
navigation_server->map_set_active(map, true);
646
navigation_server->region_set_use_async_iterations(region, false);
647
navigation_server->region_set_map(region, map);
648
navigation_server->region_set_navigation_mesh(region, navigation_mesh);
649
navigation_server->physics_process(0.0); // Give server some cycles to commit.
650
651
CHECK_EQ(navigation_mesh->get_polygon_count(), 0);
652
CHECK_EQ(navigation_mesh->get_vertices().size(), 0);
653
654
Ref<NavigationMeshSourceGeometryData3D> source_geometry = memnew(NavigationMeshSourceGeometryData3D);
655
navigation_server->parse_source_geometry_data(navigation_mesh, source_geometry, node_3d);
656
navigation_server->bake_from_source_geometry_data(navigation_mesh, source_geometry, Callable());
657
// FIXME: The above line should trigger the update (line below) under the hood.
658
navigation_server->region_set_navigation_mesh(region, navigation_mesh); // Force update.
659
CHECK_EQ(navigation_mesh->get_polygon_count(), 2);
660
CHECK_EQ(navigation_mesh->get_vertices().size(), 4);
661
662
SUBCASE("Map should emit signal and take newly baked navigation mesh into account") {
663
SIGNAL_WATCH(navigation_server, "map_changed");
664
SIGNAL_CHECK_FALSE("map_changed");
665
navigation_server->physics_process(0.0); // Give server some cycles to commit.
666
SIGNAL_CHECK("map_changed", { { map } });
667
SIGNAL_UNWATCH(navigation_server, "map_changed");
668
CHECK_NE(navigation_server->map_get_closest_point(map, Vector3(0, 0, 0)), Vector3(0, 0, 0));
669
}
670
671
navigation_server->free_rid(region);
672
navigation_server->free_rid(map);
673
navigation_server->physics_process(0.0); // Give server some cycles to commit.
674
memdelete(mesh_instance);
675
memdelete(node_3d);
676
}
677
678
// This test case does not check precise values on purpose - to not be too sensitivte.
679
TEST_CASE("[NavigationServer3D] Server should respond to queries against valid map properly") {
680
NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
681
Ref<NavigationMesh> navigation_mesh = memnew(NavigationMesh);
682
Ref<NavigationMeshSourceGeometryData3D> source_geometry = memnew(NavigationMeshSourceGeometryData3D);
683
684
Array arr;
685
arr.resize(RSE::ARRAY_MAX);
686
BoxMesh::create_mesh_array(arr, Vector3(10.0, 0.001, 10.0));
687
source_geometry->add_mesh_array(arr, Transform3D());
688
navigation_server->bake_from_source_geometry_data(navigation_mesh, source_geometry, Callable());
689
CHECK_NE(navigation_mesh->get_polygon_count(), 0);
690
CHECK_NE(navigation_mesh->get_vertices().size(), 0);
691
692
RID map = navigation_server->map_create();
693
RID region = navigation_server->region_create();
694
navigation_server->map_set_active(map, true);
695
navigation_server->map_set_use_async_iterations(map, false);
696
navigation_server->region_set_use_async_iterations(region, false);
697
navigation_server->region_set_map(region, map);
698
navigation_server->region_set_navigation_mesh(region, navigation_mesh);
699
navigation_server->physics_process(0.0); // Give server some cycles to commit.
700
701
SUBCASE("Simple queries should return non-default values") {
702
CHECK_NE(navigation_server->map_get_closest_point(map, Vector3(0, 0, 0)), Vector3(0, 0, 0));
703
CHECK_NE(navigation_server->map_get_closest_point_normal(map, Vector3(0, 0, 0)), Vector3());
704
CHECK(navigation_server->map_get_closest_point_owner(map, Vector3(0, 0, 0)).is_valid());
705
CHECK_NE(navigation_server->map_get_closest_point_to_segment(map, Vector3(0, 0, 0), Vector3(1, 1, 1), false), Vector3());
706
CHECK_NE(navigation_server->map_get_closest_point_to_segment(map, Vector3(0, 0, 0), Vector3(1, 1, 1), true), Vector3());
707
CHECK_NE(navigation_server->map_get_path(map, Vector3(0, 0, 0), Vector3(10, 0, 10), true).size(), 0);
708
CHECK_NE(navigation_server->map_get_path(map, Vector3(0, 0, 0), Vector3(10, 0, 10), false).size(), 0);
709
}
710
711
SUBCASE("'map_get_closest_point_to_segment' with 'use_collision' should return default if segment doesn't intersect map") {
712
CHECK_EQ(navigation_server->map_get_closest_point_to_segment(map, Vector3(1, 2, 1), Vector3(1, 1, 1), true), Vector3());
713
}
714
715
SUBCASE("Elaborate query with 'CORRIDORFUNNEL' post-processing should yield non-empty result") {
716
Ref<NavigationPathQueryParameters3D> query_parameters = memnew(NavigationPathQueryParameters3D);
717
query_parameters->set_map(map);
718
query_parameters->set_start_position(Vector3(0, 0, 0));
719
query_parameters->set_target_position(Vector3(10, 0, 10));
720
query_parameters->set_path_postprocessing(NavigationPathQueryParameters3D::PATH_POSTPROCESSING_CORRIDORFUNNEL);
721
Ref<NavigationPathQueryResult3D> query_result = memnew(NavigationPathQueryResult3D);
722
navigation_server->query_path(query_parameters, query_result);
723
CHECK_NE(query_result->get_path().size(), 0);
724
CHECK_NE(query_result->get_path_types().size(), 0);
725
CHECK_NE(query_result->get_path_rids().size(), 0);
726
CHECK_NE(query_result->get_path_owner_ids().size(), 0);
727
}
728
729
SUBCASE("Elaborate query with 'EDGECENTERED' post-processing should yield non-empty result") {
730
Ref<NavigationPathQueryParameters3D> query_parameters = memnew(NavigationPathQueryParameters3D);
731
query_parameters->set_map(map);
732
query_parameters->set_start_position(Vector3(10, 0, 10));
733
query_parameters->set_target_position(Vector3(0, 0, 0));
734
query_parameters->set_path_postprocessing(NavigationPathQueryParameters3D::PATH_POSTPROCESSING_EDGECENTERED);
735
Ref<NavigationPathQueryResult3D> query_result = memnew(NavigationPathQueryResult3D);
736
navigation_server->query_path(query_parameters, query_result);
737
CHECK_NE(query_result->get_path().size(), 0);
738
CHECK_NE(query_result->get_path_types().size(), 0);
739
CHECK_NE(query_result->get_path_rids().size(), 0);
740
CHECK_NE(query_result->get_path_owner_ids().size(), 0);
741
}
742
743
SUBCASE("Elaborate query with non-matching navigation layer mask should yield empty result") {
744
Ref<NavigationPathQueryParameters3D> query_parameters = memnew(NavigationPathQueryParameters3D);
745
query_parameters->set_map(map);
746
query_parameters->set_start_position(Vector3(10, 0, 10));
747
query_parameters->set_target_position(Vector3(0, 0, 0));
748
query_parameters->set_navigation_layers(2);
749
Ref<NavigationPathQueryResult3D> query_result = memnew(NavigationPathQueryResult3D);
750
navigation_server->query_path(query_parameters, query_result);
751
CHECK_EQ(query_result->get_path().size(), 0);
752
CHECK_EQ(query_result->get_path_types().size(), 0);
753
CHECK_EQ(query_result->get_path_rids().size(), 0);
754
CHECK_EQ(query_result->get_path_owner_ids().size(), 0);
755
}
756
757
SUBCASE("Elaborate query without metadata flags should yield path only") {
758
Ref<NavigationPathQueryParameters3D> query_parameters = memnew(NavigationPathQueryParameters3D);
759
query_parameters->set_map(map);
760
query_parameters->set_start_position(Vector3(10, 0, 10));
761
query_parameters->set_target_position(Vector3(0, 0, 0));
762
query_parameters->set_metadata_flags(0);
763
Ref<NavigationPathQueryResult3D> query_result = memnew(NavigationPathQueryResult3D);
764
navigation_server->query_path(query_parameters, query_result);
765
CHECK_NE(query_result->get_path().size(), 0);
766
CHECK_EQ(query_result->get_path_types().size(), 0);
767
CHECK_EQ(query_result->get_path_rids().size(), 0);
768
CHECK_EQ(query_result->get_path_owner_ids().size(), 0);
769
}
770
771
SUBCASE("Elaborate query with excluded region should yield empty path") {
772
Ref<NavigationPathQueryParameters3D> query_parameters;
773
query_parameters.instantiate();
774
query_parameters->set_map(map);
775
query_parameters->set_start_position(Vector3(10, 0, 10));
776
query_parameters->set_target_position(Vector3(0, 0, 0));
777
query_parameters->set_excluded_regions({ region });
778
Ref<NavigationPathQueryResult3D> query_result;
779
query_result.instantiate();
780
navigation_server->query_path(query_parameters, query_result);
781
CHECK_EQ(query_result->get_path().size(), 0);
782
}
783
784
SUBCASE("Elaborate query with included region should yield path") {
785
Ref<NavigationPathQueryParameters3D> query_parameters;
786
query_parameters.instantiate();
787
query_parameters->set_map(map);
788
query_parameters->set_start_position(Vector3(10, 0, 10));
789
query_parameters->set_target_position(Vector3(0, 0, 0));
790
query_parameters->set_included_regions({ region });
791
Ref<NavigationPathQueryResult3D> query_result;
792
query_result.instantiate();
793
navigation_server->query_path(query_parameters, query_result);
794
CHECK_NE(query_result->get_path().size(), 0);
795
}
796
797
SUBCASE("Elaborate query with excluded and included region should yield empty path") {
798
Ref<NavigationPathQueryParameters3D> query_parameters;
799
query_parameters.instantiate();
800
query_parameters->set_map(map);
801
query_parameters->set_start_position(Vector3(10, 0, 10));
802
query_parameters->set_target_position(Vector3(0, 0, 0));
803
query_parameters->set_excluded_regions({ region });
804
query_parameters->set_included_regions({ region });
805
Ref<NavigationPathQueryResult3D> query_result;
806
query_result.instantiate();
807
navigation_server->query_path(query_parameters, query_result);
808
CHECK_EQ(query_result->get_path().size(), 0);
809
}
810
811
navigation_server->free_rid(region);
812
navigation_server->free_rid(map);
813
navigation_server->physics_process(0.0); // Give server some cycles to commit.
814
}
815
816
// FIXME: The race condition mentioned below is actually a problem and fails on CI (GH-90613).
817
/*
818
TEST_CASE("[NavigationServer3D] Server should be able to bake asynchronously") {
819
NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
820
Ref<NavigationMesh> navigation_mesh = memnew(NavigationMesh);
821
Ref<NavigationMeshSourceGeometryData3D> source_geometry = memnew(NavigationMeshSourceGeometryData3D);
822
823
Array arr;
824
arr.resize(RSE::ARRAY_MAX);
825
BoxMesh::create_mesh_array(arr, Vector3(10.0, 0.001, 10.0));
826
source_geometry->add_mesh_array(arr, Transform3D());
827
828
// Race condition is present below, but baking should take many orders of magnitude
829
// longer than basic checks on the main thread, so it's fine.
830
navigation_server->bake_from_source_geometry_data_async(navigation_mesh, source_geometry, Callable());
831
CHECK(navigation_server->is_baking_navigation_mesh(navigation_mesh));
832
CHECK_EQ(navigation_mesh->get_polygon_count(), 0);
833
CHECK_EQ(navigation_mesh->get_vertices().size(), 0);
834
}
835
*/
836
837
TEST_CASE("[NavigationServer3D] Server should simplify path properly") {
838
real_t simplify_epsilon = 0.2;
839
Vector<Vector3> source_path;
840
source_path.resize(7);
841
source_path.write[0] = Vector3(0.0, 0.0, 0.0);
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source_path.write[1] = Vector3(0.0, 0.0, 1.0); // This point needs to go.
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source_path.write[2] = Vector3(0.0, 0.0, 2.0); // This point needs to go.
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source_path.write[3] = Vector3(0.0, 0.0, 2.0);
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source_path.write[4] = Vector3(2.0, 1.0, 3.0);
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source_path.write[5] = Vector3(2.0, 1.5, 4.0); // This point needs to go.
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source_path.write[6] = Vector3(2.0, 2.0, 5.0);
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Vector<Vector3> simplified_path = NavigationServer3D::get_singleton()->simplify_path(source_path, simplify_epsilon);
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CHECK_EQ(simplified_path.size(), 4);
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}
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}
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} // namespace TestNavigationServer3D
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#endif // MODULE_NAVIGATION_3D_ENABLED
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