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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/thirdparty/amd-fsr/ffx_a.h
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//==============================================================================================================================
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//
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// [A] SHADER PORTABILITY 1.20210629
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//
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//==============================================================================================================================
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// FidelityFX Super Resolution Sample
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//
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// Copyright (c) 2021 Advanced Micro Devices, Inc. All rights reserved.
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files(the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions :
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//------------------------------------------------------------------------------------------------------------------------------
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// MIT LICENSE
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// ===========
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// Copyright (c) 2014 Michal Drobot (for concepts used in "FLOAT APPROXIMATIONS").
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// -----------
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// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation
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// files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy,
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// modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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// -----------
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// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the
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// Software.
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// -----------
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
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// WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//------------------------------------------------------------------------------------------------------------------------------
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// ABOUT
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// =====
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// Common central point for high-level shading language and C portability for various shader headers.
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//------------------------------------------------------------------------------------------------------------------------------
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// DEFINES
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// =======
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// A_CPU ..... Include the CPU related code.
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// A_GPU ..... Include the GPU related code.
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// A_GLSL .... Using GLSL.
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// A_HLSL .... Using HLSL.
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// A_HLSL_6_2 Using HLSL 6.2 with new 'uint16_t' and related types (requires '-enable-16bit-types').
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// A_NO_16_BIT_CAST Don't use instructions that are not availabe in SPIR-V (needed for running A_HLSL_6_2 on Vulkan)
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// A_GCC ..... Using a GCC compatible compiler (else assume MSVC compatible compiler by default).
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// =======
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// A_BYTE .... Support 8-bit integer.
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// A_HALF .... Support 16-bit integer and floating point.
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// A_LONG .... Support 64-bit integer.
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// A_DUBL .... Support 64-bit floating point.
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// =======
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// A_WAVE .... Support wave-wide operations.
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//------------------------------------------------------------------------------------------------------------------------------
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// To get #include "ffx_a.h" working in GLSL use '#extension GL_GOOGLE_include_directive:require'.
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//------------------------------------------------------------------------------------------------------------------------------
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// SIMPLIFIED TYPE SYSTEM
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// ======================
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// - All ints will be unsigned with exception of when signed is required.
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// - Type naming simplified and shortened "A<type><#components>",
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// - H = 16-bit float (half)
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// - F = 32-bit float (float)
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// - D = 64-bit float (double)
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// - P = 1-bit integer (predicate, not using bool because 'B' is used for byte)
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// - B = 8-bit integer (byte)
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// - W = 16-bit integer (word)
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// - U = 32-bit integer (unsigned)
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// - L = 64-bit integer (long)
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// - Using "AS<type><#components>" for signed when required.
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//------------------------------------------------------------------------------------------------------------------------------
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// TODO
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// ====
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// - Make sure 'ALerp*(a,b,m)' does 'b*m+(-a*m+a)' (2 ops).
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//------------------------------------------------------------------------------------------------------------------------------
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// CHANGE LOG
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// ==========
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// 20200914 - Expanded wave ops and prx code.
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// 20200713 - Added [ZOL] section, fixed serious bugs in sRGB and Rec.709 color conversion code, etc.
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//==============================================================================================================================
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//_____________________________________________________________/\_______________________________________________________________
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//==============================================================================================================================
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// COMMON
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//==============================================================================================================================
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#define A_2PI 6.28318530718
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//_____________________________________________________________/\_______________________________________________________________
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//==============================================================================================================================
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//
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//
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// CPU
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//
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//
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//==============================================================================================================================
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#ifdef A_CPU
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// Supporting user defined overrides.
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#ifndef A_RESTRICT
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#define A_RESTRICT __restrict
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#endif
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//------------------------------------------------------------------------------------------------------------------------------
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#ifndef A_STATIC
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#define A_STATIC static
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#endif
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//------------------------------------------------------------------------------------------------------------------------------
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// Same types across CPU and GPU.
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// Predicate uses 32-bit integer (C friendly bool).
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typedef uint32_t AP1;
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typedef float AF1;
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typedef double AD1;
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typedef uint8_t AB1;
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typedef uint16_t AW1;
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typedef uint32_t AU1;
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typedef uint64_t AL1;
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typedef int8_t ASB1;
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typedef int16_t ASW1;
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typedef int32_t ASU1;
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typedef int64_t ASL1;
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//------------------------------------------------------------------------------------------------------------------------------
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#define AD1_(a) ((AD1)(a))
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#define AF1_(a) ((AF1)(a))
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#define AL1_(a) ((AL1)(a))
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#define AU1_(a) ((AU1)(a))
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//------------------------------------------------------------------------------------------------------------------------------
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#define ASL1_(a) ((ASL1)(a))
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#define ASU1_(a) ((ASU1)(a))
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//------------------------------------------------------------------------------------------------------------------------------
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A_STATIC AU1 AU1_AF1(AF1 a){union{AF1 f;AU1 u;}bits;bits.f=a;return bits.u;}
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//------------------------------------------------------------------------------------------------------------------------------
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#define A_TRUE 1
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#define A_FALSE 0
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//_____________________________________________________________/\_______________________________________________________________
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//==============================================================================================================================
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//
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// CPU/GPU PORTING
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//
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//------------------------------------------------------------------------------------------------------------------------------
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// Get CPU and GPU to share all setup code, without duplicate code paths.
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// This uses a lower-case prefix for special vector constructs.
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// - In C restrict pointers are used.
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// - In the shading language, in/inout/out arguments are used.
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// This depends on the ability to access a vector value in both languages via array syntax (aka color[2]).
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//==============================================================================================================================
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//_____________________________________________________________/\_______________________________________________________________
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//==============================================================================================================================
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// VECTOR ARGUMENT/RETURN/INITIALIZATION PORTABILITY
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//==============================================================================================================================
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#define retAD2 AD1 *A_RESTRICT
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#define retAD3 AD1 *A_RESTRICT
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#define retAD4 AD1 *A_RESTRICT
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#define retAF2 AF1 *A_RESTRICT
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#define retAF3 AF1 *A_RESTRICT
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#define retAF4 AF1 *A_RESTRICT
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#define retAL2 AL1 *A_RESTRICT
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#define retAL3 AL1 *A_RESTRICT
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#define retAL4 AL1 *A_RESTRICT
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#define retAU2 AU1 *A_RESTRICT
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#define retAU3 AU1 *A_RESTRICT
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#define retAU4 AU1 *A_RESTRICT
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//------------------------------------------------------------------------------------------------------------------------------
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#define inAD2 AD1 *A_RESTRICT
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#define inAD3 AD1 *A_RESTRICT
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#define inAD4 AD1 *A_RESTRICT
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#define inAF2 AF1 *A_RESTRICT
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#define inAF3 AF1 *A_RESTRICT
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#define inAF4 AF1 *A_RESTRICT
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#define inAL2 AL1 *A_RESTRICT
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#define inAL3 AL1 *A_RESTRICT
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#define inAL4 AL1 *A_RESTRICT
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#define inAU2 AU1 *A_RESTRICT
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#define inAU3 AU1 *A_RESTRICT
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#define inAU4 AU1 *A_RESTRICT
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//------------------------------------------------------------------------------------------------------------------------------
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#define inoutAD2 AD1 *A_RESTRICT
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#define inoutAD3 AD1 *A_RESTRICT
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#define inoutAD4 AD1 *A_RESTRICT
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#define inoutAF2 AF1 *A_RESTRICT
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#define inoutAF3 AF1 *A_RESTRICT
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#define inoutAF4 AF1 *A_RESTRICT
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#define inoutAL2 AL1 *A_RESTRICT
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#define inoutAL3 AL1 *A_RESTRICT
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#define inoutAL4 AL1 *A_RESTRICT
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#define inoutAU2 AU1 *A_RESTRICT
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#define inoutAU3 AU1 *A_RESTRICT
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#define inoutAU4 AU1 *A_RESTRICT
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//------------------------------------------------------------------------------------------------------------------------------
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#define outAD2 AD1 *A_RESTRICT
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#define outAD3 AD1 *A_RESTRICT
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#define outAD4 AD1 *A_RESTRICT
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#define outAF2 AF1 *A_RESTRICT
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#define outAF3 AF1 *A_RESTRICT
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#define outAF4 AF1 *A_RESTRICT
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#define outAL2 AL1 *A_RESTRICT
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#define outAL3 AL1 *A_RESTRICT
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#define outAL4 AL1 *A_RESTRICT
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#define outAU2 AU1 *A_RESTRICT
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#define outAU3 AU1 *A_RESTRICT
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#define outAU4 AU1 *A_RESTRICT
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//------------------------------------------------------------------------------------------------------------------------------
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#define varAD2(x) AD1 x[2]
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#define varAD3(x) AD1 x[3]
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#define varAD4(x) AD1 x[4]
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#define varAF2(x) AF1 x[2]
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#define varAF3(x) AF1 x[3]
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#define varAF4(x) AF1 x[4]
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#define varAL2(x) AL1 x[2]
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#define varAL3(x) AL1 x[3]
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#define varAL4(x) AL1 x[4]
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#define varAU2(x) AU1 x[2]
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#define varAU3(x) AU1 x[3]
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#define varAU4(x) AU1 x[4]
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//------------------------------------------------------------------------------------------------------------------------------
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#define initAD2(x,y) {x,y}
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#define initAD3(x,y,z) {x,y,z}
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#define initAD4(x,y,z,w) {x,y,z,w}
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#define initAF2(x,y) {x,y}
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#define initAF3(x,y,z) {x,y,z}
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#define initAF4(x,y,z,w) {x,y,z,w}
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#define initAL2(x,y) {x,y}
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#define initAL3(x,y,z) {x,y,z}
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#define initAL4(x,y,z,w) {x,y,z,w}
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#define initAU2(x,y) {x,y}
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#define initAU3(x,y,z) {x,y,z}
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#define initAU4(x,y,z,w) {x,y,z,w}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//_____________________________________________________________/\_______________________________________________________________
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//==============================================================================================================================
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// SCALAR RETURN OPS
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//------------------------------------------------------------------------------------------------------------------------------
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// TODO
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// ====
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// - Replace transcendentals with manual versions.
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//==============================================================================================================================
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#ifdef A_GCC
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A_STATIC AD1 AAbsD1(AD1 a){return __builtin_fabs(a);}
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A_STATIC AF1 AAbsF1(AF1 a){return __builtin_fabsf(a);}
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A_STATIC AU1 AAbsSU1(AU1 a){return AU1_(__builtin_abs(ASU1_(a)));}
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A_STATIC AL1 AAbsSL1(AL1 a){return AL1_(__builtin_llabs(ASL1_(a)));}
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#else
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A_STATIC AD1 AAbsD1(AD1 a){return fabs(a);}
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A_STATIC AF1 AAbsF1(AF1 a){return fabsf(a);}
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A_STATIC AU1 AAbsSU1(AU1 a){return AU1_(abs(ASU1_(a)));}
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A_STATIC AL1 AAbsSL1(AL1 a){return AL1_(labs((long)ASL1_(a)));}
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#endif
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//------------------------------------------------------------------------------------------------------------------------------
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#ifdef A_GCC
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A_STATIC AD1 ACosD1(AD1 a){return __builtin_cos(a);}
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A_STATIC AF1 ACosF1(AF1 a){return __builtin_cosf(a);}
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#else
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A_STATIC AD1 ACosD1(AD1 a){return cos(a);}
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A_STATIC AF1 ACosF1(AF1 a){return cosf(a);}
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#endif
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//------------------------------------------------------------------------------------------------------------------------------
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A_STATIC AD1 ADotD2(inAD2 a,inAD2 b){return a[0]*b[0]+a[1]*b[1];}
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A_STATIC AD1 ADotD3(inAD3 a,inAD3 b){return a[0]*b[0]+a[1]*b[1]+a[2]*b[2];}
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A_STATIC AD1 ADotD4(inAD4 a,inAD4 b){return a[0]*b[0]+a[1]*b[1]+a[2]*b[2]+a[3]*b[3];}
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A_STATIC AF1 ADotF2(inAF2 a,inAF2 b){return a[0]*b[0]+a[1]*b[1];}
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A_STATIC AF1 ADotF3(inAF3 a,inAF3 b){return a[0]*b[0]+a[1]*b[1]+a[2]*b[2];}
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A_STATIC AF1 ADotF4(inAF4 a,inAF4 b){return a[0]*b[0]+a[1]*b[1]+a[2]*b[2]+a[3]*b[3];}
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//------------------------------------------------------------------------------------------------------------------------------
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#ifdef A_GCC
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A_STATIC AD1 AExp2D1(AD1 a){return __builtin_exp2(a);}
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A_STATIC AF1 AExp2F1(AF1 a){return __builtin_exp2f(a);}
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#else
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A_STATIC AD1 AExp2D1(AD1 a){return exp2(a);}
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A_STATIC AF1 AExp2F1(AF1 a){return exp2f(a);}
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#endif
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//------------------------------------------------------------------------------------------------------------------------------
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#ifdef A_GCC
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A_STATIC AD1 AFloorD1(AD1 a){return __builtin_floor(a);}
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A_STATIC AF1 AFloorF1(AF1 a){return __builtin_floorf(a);}
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#else
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A_STATIC AD1 AFloorD1(AD1 a){return floor(a);}
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A_STATIC AF1 AFloorF1(AF1 a){return floorf(a);}
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#endif
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//------------------------------------------------------------------------------------------------------------------------------
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A_STATIC AD1 ALerpD1(AD1 a,AD1 b,AD1 c){return b*c+(-a*c+a);}
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A_STATIC AF1 ALerpF1(AF1 a,AF1 b,AF1 c){return b*c+(-a*c+a);}
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//------------------------------------------------------------------------------------------------------------------------------
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#ifdef A_GCC
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A_STATIC AD1 ALog2D1(AD1 a){return __builtin_log2(a);}
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A_STATIC AF1 ALog2F1(AF1 a){return __builtin_log2f(a);}
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#else
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A_STATIC AD1 ALog2D1(AD1 a){return log2(a);}
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A_STATIC AF1 ALog2F1(AF1 a){return log2f(a);}
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#endif
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//------------------------------------------------------------------------------------------------------------------------------
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A_STATIC AD1 AMaxD1(AD1 a,AD1 b){return a>b?a:b;}
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A_STATIC AF1 AMaxF1(AF1 a,AF1 b){return a>b?a:b;}
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A_STATIC AL1 AMaxL1(AL1 a,AL1 b){return a>b?a:b;}
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A_STATIC AU1 AMaxU1(AU1 a,AU1 b){return a>b?a:b;}
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//------------------------------------------------------------------------------------------------------------------------------
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// These follow the convention that A integer types don't have signage, until they are operated on.
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A_STATIC AL1 AMaxSL1(AL1 a,AL1 b){return (ASL1_(a)>ASL1_(b))?a:b;}
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A_STATIC AU1 AMaxSU1(AU1 a,AU1 b){return (ASU1_(a)>ASU1_(b))?a:b;}
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//------------------------------------------------------------------------------------------------------------------------------
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A_STATIC AD1 AMinD1(AD1 a,AD1 b){return a<b?a:b;}
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A_STATIC AF1 AMinF1(AF1 a,AF1 b){return a<b?a:b;}
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A_STATIC AL1 AMinL1(AL1 a,AL1 b){return a<b?a:b;}
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A_STATIC AU1 AMinU1(AU1 a,AU1 b){return a<b?a:b;}
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//------------------------------------------------------------------------------------------------------------------------------
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A_STATIC AL1 AMinSL1(AL1 a,AL1 b){return (ASL1_(a)<ASL1_(b))?a:b;}
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A_STATIC AU1 AMinSU1(AU1 a,AU1 b){return (ASU1_(a)<ASU1_(b))?a:b;}
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//------------------------------------------------------------------------------------------------------------------------------
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A_STATIC AD1 ARcpD1(AD1 a){return 1.0/a;}
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A_STATIC AF1 ARcpF1(AF1 a){return 1.0f/a;}
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//------------------------------------------------------------------------------------------------------------------------------
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A_STATIC AL1 AShrSL1(AL1 a,AL1 b){return AL1_(ASL1_(a)>>ASL1_(b));}
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A_STATIC AU1 AShrSU1(AU1 a,AU1 b){return AU1_(ASU1_(a)>>ASU1_(b));}
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//------------------------------------------------------------------------------------------------------------------------------
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#ifdef A_GCC
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A_STATIC AD1 ASinD1(AD1 a){return __builtin_sin(a);}
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A_STATIC AF1 ASinF1(AF1 a){return __builtin_sinf(a);}
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#else
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A_STATIC AD1 ASinD1(AD1 a){return sin(a);}
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A_STATIC AF1 ASinF1(AF1 a){return sinf(a);}
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#endif
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//------------------------------------------------------------------------------------------------------------------------------
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#ifdef A_GCC
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A_STATIC AD1 ASqrtD1(AD1 a){return __builtin_sqrt(a);}
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A_STATIC AF1 ASqrtF1(AF1 a){return __builtin_sqrtf(a);}
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#else
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A_STATIC AD1 ASqrtD1(AD1 a){return sqrt(a);}
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A_STATIC AF1 ASqrtF1(AF1 a){return sqrtf(a);}
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#endif
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//_____________________________________________________________/\_______________________________________________________________
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//==============================================================================================================================
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// SCALAR RETURN OPS - DEPENDENT
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//==============================================================================================================================
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A_STATIC AD1 AClampD1(AD1 x,AD1 n,AD1 m){return AMaxD1(n,AMinD1(x,m));}
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A_STATIC AF1 AClampF1(AF1 x,AF1 n,AF1 m){return AMaxF1(n,AMinF1(x,m));}
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//------------------------------------------------------------------------------------------------------------------------------
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A_STATIC AD1 AFractD1(AD1 a){return a-AFloorD1(a);}
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A_STATIC AF1 AFractF1(AF1 a){return a-AFloorF1(a);}
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//------------------------------------------------------------------------------------------------------------------------------
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A_STATIC AD1 APowD1(AD1 a,AD1 b){return AExp2D1(b*ALog2D1(a));}
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A_STATIC AF1 APowF1(AF1 a,AF1 b){return AExp2F1(b*ALog2F1(a));}
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//------------------------------------------------------------------------------------------------------------------------------
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A_STATIC AD1 ARsqD1(AD1 a){return ARcpD1(ASqrtD1(a));}
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A_STATIC AF1 ARsqF1(AF1 a){return ARcpF1(ASqrtF1(a));}
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//------------------------------------------------------------------------------------------------------------------------------
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A_STATIC AD1 ASatD1(AD1 a){return AMinD1(1.0,AMaxD1(0.0,a));}
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A_STATIC AF1 ASatF1(AF1 a){return AMinF1(1.0f,AMaxF1(0.0f,a));}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//_____________________________________________________________/\_______________________________________________________________
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//==============================================================================================================================
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// VECTOR OPS
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//------------------------------------------------------------------------------------------------------------------------------
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// These are added as needed for production or prototyping, so not necessarily a complete set.
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// They follow a convention of taking in a destination and also returning the destination value to increase utility.
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//==============================================================================================================================
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A_STATIC retAD2 opAAbsD2(outAD2 d,inAD2 a){d[0]=AAbsD1(a[0]);d[1]=AAbsD1(a[1]);return d;}
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A_STATIC retAD3 opAAbsD3(outAD3 d,inAD3 a){d[0]=AAbsD1(a[0]);d[1]=AAbsD1(a[1]);d[2]=AAbsD1(a[2]);return d;}
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A_STATIC retAD4 opAAbsD4(outAD4 d,inAD4 a){d[0]=AAbsD1(a[0]);d[1]=AAbsD1(a[1]);d[2]=AAbsD1(a[2]);d[3]=AAbsD1(a[3]);return d;}
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//------------------------------------------------------------------------------------------------------------------------------
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A_STATIC retAF2 opAAbsF2(outAF2 d,inAF2 a){d[0]=AAbsF1(a[0]);d[1]=AAbsF1(a[1]);return d;}
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A_STATIC retAF3 opAAbsF3(outAF3 d,inAF3 a){d[0]=AAbsF1(a[0]);d[1]=AAbsF1(a[1]);d[2]=AAbsF1(a[2]);return d;}
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A_STATIC retAF4 opAAbsF4(outAF4 d,inAF4 a){d[0]=AAbsF1(a[0]);d[1]=AAbsF1(a[1]);d[2]=AAbsF1(a[2]);d[3]=AAbsF1(a[3]);return d;}
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//==============================================================================================================================
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A_STATIC retAD2 opAAddD2(outAD2 d,inAD2 a,inAD2 b){d[0]=a[0]+b[0];d[1]=a[1]+b[1];return d;}
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A_STATIC retAD3 opAAddD3(outAD3 d,inAD3 a,inAD3 b){d[0]=a[0]+b[0];d[1]=a[1]+b[1];d[2]=a[2]+b[2];return d;}
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A_STATIC retAD4 opAAddD4(outAD4 d,inAD4 a,inAD4 b){d[0]=a[0]+b[0];d[1]=a[1]+b[1];d[2]=a[2]+b[2];d[3]=a[3]+b[3];return d;}
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//------------------------------------------------------------------------------------------------------------------------------
387
A_STATIC retAF2 opAAddF2(outAF2 d,inAF2 a,inAF2 b){d[0]=a[0]+b[0];d[1]=a[1]+b[1];return d;}
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A_STATIC retAF3 opAAddF3(outAF3 d,inAF3 a,inAF3 b){d[0]=a[0]+b[0];d[1]=a[1]+b[1];d[2]=a[2]+b[2];return d;}
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A_STATIC retAF4 opAAddF4(outAF4 d,inAF4 a,inAF4 b){d[0]=a[0]+b[0];d[1]=a[1]+b[1];d[2]=a[2]+b[2];d[3]=a[3]+b[3];return d;}
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//==============================================================================================================================
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A_STATIC retAD2 opAAddOneD2(outAD2 d,inAD2 a,AD1 b){d[0]=a[0]+b;d[1]=a[1]+b;return d;}
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A_STATIC retAD3 opAAddOneD3(outAD3 d,inAD3 a,AD1 b){d[0]=a[0]+b;d[1]=a[1]+b;d[2]=a[2]+b;return d;}
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A_STATIC retAD4 opAAddOneD4(outAD4 d,inAD4 a,AD1 b){d[0]=a[0]+b;d[1]=a[1]+b;d[2]=a[2]+b;d[3]=a[3]+b;return d;}
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//------------------------------------------------------------------------------------------------------------------------------
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A_STATIC retAF2 opAAddOneF2(outAF2 d,inAF2 a,AF1 b){d[0]=a[0]+b;d[1]=a[1]+b;return d;}
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A_STATIC retAF3 opAAddOneF3(outAF3 d,inAF3 a,AF1 b){d[0]=a[0]+b;d[1]=a[1]+b;d[2]=a[2]+b;return d;}
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A_STATIC retAF4 opAAddOneF4(outAF4 d,inAF4 a,AF1 b){d[0]=a[0]+b;d[1]=a[1]+b;d[2]=a[2]+b;d[3]=a[3]+b;return d;}
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//==============================================================================================================================
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A_STATIC retAD2 opACpyD2(outAD2 d,inAD2 a){d[0]=a[0];d[1]=a[1];return d;}
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A_STATIC retAD3 opACpyD3(outAD3 d,inAD3 a){d[0]=a[0];d[1]=a[1];d[2]=a[2];return d;}
401
A_STATIC retAD4 opACpyD4(outAD4 d,inAD4 a){d[0]=a[0];d[1]=a[1];d[2]=a[2];d[3]=a[3];return d;}
402
//------------------------------------------------------------------------------------------------------------------------------
403
A_STATIC retAF2 opACpyF2(outAF2 d,inAF2 a){d[0]=a[0];d[1]=a[1];return d;}
404
A_STATIC retAF3 opACpyF3(outAF3 d,inAF3 a){d[0]=a[0];d[1]=a[1];d[2]=a[2];return d;}
405
A_STATIC retAF4 opACpyF4(outAF4 d,inAF4 a){d[0]=a[0];d[1]=a[1];d[2]=a[2];d[3]=a[3];return d;}
406
//==============================================================================================================================
407
A_STATIC retAD2 opALerpD2(outAD2 d,inAD2 a,inAD2 b,inAD2 c){d[0]=ALerpD1(a[0],b[0],c[0]);d[1]=ALerpD1(a[1],b[1],c[1]);return d;}
408
A_STATIC retAD3 opALerpD3(outAD3 d,inAD3 a,inAD3 b,inAD3 c){d[0]=ALerpD1(a[0],b[0],c[0]);d[1]=ALerpD1(a[1],b[1],c[1]);d[2]=ALerpD1(a[2],b[2],c[2]);return d;}
409
A_STATIC retAD4 opALerpD4(outAD4 d,inAD4 a,inAD4 b,inAD4 c){d[0]=ALerpD1(a[0],b[0],c[0]);d[1]=ALerpD1(a[1],b[1],c[1]);d[2]=ALerpD1(a[2],b[2],c[2]);d[3]=ALerpD1(a[3],b[3],c[3]);return d;}
410
//------------------------------------------------------------------------------------------------------------------------------
411
A_STATIC retAF2 opALerpF2(outAF2 d,inAF2 a,inAF2 b,inAF2 c){d[0]=ALerpF1(a[0],b[0],c[0]);d[1]=ALerpF1(a[1],b[1],c[1]);return d;}
412
A_STATIC retAF3 opALerpF3(outAF3 d,inAF3 a,inAF3 b,inAF3 c){d[0]=ALerpF1(a[0],b[0],c[0]);d[1]=ALerpF1(a[1],b[1],c[1]);d[2]=ALerpF1(a[2],b[2],c[2]);return d;}
413
A_STATIC retAF4 opALerpF4(outAF4 d,inAF4 a,inAF4 b,inAF4 c){d[0]=ALerpF1(a[0],b[0],c[0]);d[1]=ALerpF1(a[1],b[1],c[1]);d[2]=ALerpF1(a[2],b[2],c[2]);d[3]=ALerpF1(a[3],b[3],c[3]);return d;}
414
//==============================================================================================================================
415
A_STATIC retAD2 opALerpOneD2(outAD2 d,inAD2 a,inAD2 b,AD1 c){d[0]=ALerpD1(a[0],b[0],c);d[1]=ALerpD1(a[1],b[1],c);return d;}
416
A_STATIC retAD3 opALerpOneD3(outAD3 d,inAD3 a,inAD3 b,AD1 c){d[0]=ALerpD1(a[0],b[0],c);d[1]=ALerpD1(a[1],b[1],c);d[2]=ALerpD1(a[2],b[2],c);return d;}
417
A_STATIC retAD4 opALerpOneD4(outAD4 d,inAD4 a,inAD4 b,AD1 c){d[0]=ALerpD1(a[0],b[0],c);d[1]=ALerpD1(a[1],b[1],c);d[2]=ALerpD1(a[2],b[2],c);d[3]=ALerpD1(a[3],b[3],c);return d;}
418
//------------------------------------------------------------------------------------------------------------------------------
419
A_STATIC retAF2 opALerpOneF2(outAF2 d,inAF2 a,inAF2 b,AF1 c){d[0]=ALerpF1(a[0],b[0],c);d[1]=ALerpF1(a[1],b[1],c);return d;}
420
A_STATIC retAF3 opALerpOneF3(outAF3 d,inAF3 a,inAF3 b,AF1 c){d[0]=ALerpF1(a[0],b[0],c);d[1]=ALerpF1(a[1],b[1],c);d[2]=ALerpF1(a[2],b[2],c);return d;}
421
A_STATIC retAF4 opALerpOneF4(outAF4 d,inAF4 a,inAF4 b,AF1 c){d[0]=ALerpF1(a[0],b[0],c);d[1]=ALerpF1(a[1],b[1],c);d[2]=ALerpF1(a[2],b[2],c);d[3]=ALerpF1(a[3],b[3],c);return d;}
422
//==============================================================================================================================
423
A_STATIC retAD2 opAMaxD2(outAD2 d,inAD2 a,inAD2 b){d[0]=AMaxD1(a[0],b[0]);d[1]=AMaxD1(a[1],b[1]);return d;}
424
A_STATIC retAD3 opAMaxD3(outAD3 d,inAD3 a,inAD3 b){d[0]=AMaxD1(a[0],b[0]);d[1]=AMaxD1(a[1],b[1]);d[2]=AMaxD1(a[2],b[2]);return d;}
425
A_STATIC retAD4 opAMaxD4(outAD4 d,inAD4 a,inAD4 b){d[0]=AMaxD1(a[0],b[0]);d[1]=AMaxD1(a[1],b[1]);d[2]=AMaxD1(a[2],b[2]);d[3]=AMaxD1(a[3],b[3]);return d;}
426
//------------------------------------------------------------------------------------------------------------------------------
427
A_STATIC retAF2 opAMaxF2(outAF2 d,inAF2 a,inAF2 b){d[0]=AMaxF1(a[0],b[0]);d[1]=AMaxF1(a[1],b[1]);return d;}
428
A_STATIC retAF3 opAMaxF3(outAF3 d,inAF3 a,inAF3 b){d[0]=AMaxF1(a[0],b[0]);d[1]=AMaxF1(a[1],b[1]);d[2]=AMaxF1(a[2],b[2]);return d;}
429
A_STATIC retAF4 opAMaxF4(outAF4 d,inAF4 a,inAF4 b){d[0]=AMaxF1(a[0],b[0]);d[1]=AMaxF1(a[1],b[1]);d[2]=AMaxF1(a[2],b[2]);d[3]=AMaxF1(a[3],b[3]);return d;}
430
//==============================================================================================================================
431
A_STATIC retAD2 opAMinD2(outAD2 d,inAD2 a,inAD2 b){d[0]=AMinD1(a[0],b[0]);d[1]=AMinD1(a[1],b[1]);return d;}
432
A_STATIC retAD3 opAMinD3(outAD3 d,inAD3 a,inAD3 b){d[0]=AMinD1(a[0],b[0]);d[1]=AMinD1(a[1],b[1]);d[2]=AMinD1(a[2],b[2]);return d;}
433
A_STATIC retAD4 opAMinD4(outAD4 d,inAD4 a,inAD4 b){d[0]=AMinD1(a[0],b[0]);d[1]=AMinD1(a[1],b[1]);d[2]=AMinD1(a[2],b[2]);d[3]=AMinD1(a[3],b[3]);return d;}
434
//------------------------------------------------------------------------------------------------------------------------------
435
A_STATIC retAF2 opAMinF2(outAF2 d,inAF2 a,inAF2 b){d[0]=AMinF1(a[0],b[0]);d[1]=AMinF1(a[1],b[1]);return d;}
436
A_STATIC retAF3 opAMinF3(outAF3 d,inAF3 a,inAF3 b){d[0]=AMinF1(a[0],b[0]);d[1]=AMinF1(a[1],b[1]);d[2]=AMinF1(a[2],b[2]);return d;}
437
A_STATIC retAF4 opAMinF4(outAF4 d,inAF4 a,inAF4 b){d[0]=AMinF1(a[0],b[0]);d[1]=AMinF1(a[1],b[1]);d[2]=AMinF1(a[2],b[2]);d[3]=AMinF1(a[3],b[3]);return d;}
438
//==============================================================================================================================
439
A_STATIC retAD2 opAMulD2(outAD2 d,inAD2 a,inAD2 b){d[0]=a[0]*b[0];d[1]=a[1]*b[1];return d;}
440
A_STATIC retAD3 opAMulD3(outAD3 d,inAD3 a,inAD3 b){d[0]=a[0]*b[0];d[1]=a[1]*b[1];d[2]=a[2]*b[2];return d;}
441
A_STATIC retAD4 opAMulD4(outAD4 d,inAD4 a,inAD4 b){d[0]=a[0]*b[0];d[1]=a[1]*b[1];d[2]=a[2]*b[2];d[3]=a[3]*b[3];return d;}
442
//------------------------------------------------------------------------------------------------------------------------------
443
A_STATIC retAF2 opAMulF2(outAF2 d,inAF2 a,inAF2 b){d[0]=a[0]*b[0];d[1]=a[1]*b[1];return d;}
444
A_STATIC retAF3 opAMulF3(outAF3 d,inAF3 a,inAF3 b){d[0]=a[0]*b[0];d[1]=a[1]*b[1];d[2]=a[2]*b[2];return d;}
445
A_STATIC retAF4 opAMulF4(outAF4 d,inAF4 a,inAF4 b){d[0]=a[0]*b[0];d[1]=a[1]*b[1];d[2]=a[2]*b[2];d[3]=a[3]*b[3];return d;}
446
//==============================================================================================================================
447
A_STATIC retAD2 opAMulOneD2(outAD2 d,inAD2 a,AD1 b){d[0]=a[0]*b;d[1]=a[1]*b;return d;}
448
A_STATIC retAD3 opAMulOneD3(outAD3 d,inAD3 a,AD1 b){d[0]=a[0]*b;d[1]=a[1]*b;d[2]=a[2]*b;return d;}
449
A_STATIC retAD4 opAMulOneD4(outAD4 d,inAD4 a,AD1 b){d[0]=a[0]*b;d[1]=a[1]*b;d[2]=a[2]*b;d[3]=a[3]*b;return d;}
450
//------------------------------------------------------------------------------------------------------------------------------
451
A_STATIC retAF2 opAMulOneF2(outAF2 d,inAF2 a,AF1 b){d[0]=a[0]*b;d[1]=a[1]*b;return d;}
452
A_STATIC retAF3 opAMulOneF3(outAF3 d,inAF3 a,AF1 b){d[0]=a[0]*b;d[1]=a[1]*b;d[2]=a[2]*b;return d;}
453
A_STATIC retAF4 opAMulOneF4(outAF4 d,inAF4 a,AF1 b){d[0]=a[0]*b;d[1]=a[1]*b;d[2]=a[2]*b;d[3]=a[3]*b;return d;}
454
//==============================================================================================================================
455
A_STATIC retAD2 opANegD2(outAD2 d,inAD2 a){d[0]=-a[0];d[1]=-a[1];return d;}
456
A_STATIC retAD3 opANegD3(outAD3 d,inAD3 a){d[0]=-a[0];d[1]=-a[1];d[2]=-a[2];return d;}
457
A_STATIC retAD4 opANegD4(outAD4 d,inAD4 a){d[0]=-a[0];d[1]=-a[1];d[2]=-a[2];d[3]=-a[3];return d;}
458
//------------------------------------------------------------------------------------------------------------------------------
459
A_STATIC retAF2 opANegF2(outAF2 d,inAF2 a){d[0]=-a[0];d[1]=-a[1];return d;}
460
A_STATIC retAF3 opANegF3(outAF3 d,inAF3 a){d[0]=-a[0];d[1]=-a[1];d[2]=-a[2];return d;}
461
A_STATIC retAF4 opANegF4(outAF4 d,inAF4 a){d[0]=-a[0];d[1]=-a[1];d[2]=-a[2];d[3]=-a[3];return d;}
462
//==============================================================================================================================
463
A_STATIC retAD2 opARcpD2(outAD2 d,inAD2 a){d[0]=ARcpD1(a[0]);d[1]=ARcpD1(a[1]);return d;}
464
A_STATIC retAD3 opARcpD3(outAD3 d,inAD3 a){d[0]=ARcpD1(a[0]);d[1]=ARcpD1(a[1]);d[2]=ARcpD1(a[2]);return d;}
465
A_STATIC retAD4 opARcpD4(outAD4 d,inAD4 a){d[0]=ARcpD1(a[0]);d[1]=ARcpD1(a[1]);d[2]=ARcpD1(a[2]);d[3]=ARcpD1(a[3]);return d;}
466
//------------------------------------------------------------------------------------------------------------------------------
467
A_STATIC retAF2 opARcpF2(outAF2 d,inAF2 a){d[0]=ARcpF1(a[0]);d[1]=ARcpF1(a[1]);return d;}
468
A_STATIC retAF3 opARcpF3(outAF3 d,inAF3 a){d[0]=ARcpF1(a[0]);d[1]=ARcpF1(a[1]);d[2]=ARcpF1(a[2]);return d;}
469
A_STATIC retAF4 opARcpF4(outAF4 d,inAF4 a){d[0]=ARcpF1(a[0]);d[1]=ARcpF1(a[1]);d[2]=ARcpF1(a[2]);d[3]=ARcpF1(a[3]);return d;}
470
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
471
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
472
//_____________________________________________________________/\_______________________________________________________________
473
//==============================================================================================================================
474
// HALF FLOAT PACKING
475
//==============================================================================================================================
476
// Convert float to half (in lower 16-bits of output).
477
// Same fast technique as documented here: ftp://ftp.fox-toolkit.org/pub/fasthalffloatconversion.pdf
478
// Supports denormals.
479
// Conversion rules are to make computations possibly "safer" on the GPU,
480
// -INF & -NaN -> -65504
481
// +INF & +NaN -> +65504
482
A_STATIC AU1 AU1_AH1_AF1(AF1 f){
483
static AW1 base[512]={
484
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
485
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
486
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
487
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
488
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
489
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
490
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0001,0x0002,0x0004,0x0008,0x0010,0x0020,0x0040,0x0080,0x0100,
491
0x0200,0x0400,0x0800,0x0c00,0x1000,0x1400,0x1800,0x1c00,0x2000,0x2400,0x2800,0x2c00,0x3000,0x3400,0x3800,0x3c00,
492
0x4000,0x4400,0x4800,0x4c00,0x5000,0x5400,0x5800,0x5c00,0x6000,0x6400,0x6800,0x6c00,0x7000,0x7400,0x7800,0x7bff,
493
0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,
494
0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,
495
0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,
496
0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,
497
0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,
498
0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,
499
0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,
500
0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,
501
0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,
502
0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,
503
0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,
504
0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,
505
0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,
506
0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8001,0x8002,0x8004,0x8008,0x8010,0x8020,0x8040,0x8080,0x8100,
507
0x8200,0x8400,0x8800,0x8c00,0x9000,0x9400,0x9800,0x9c00,0xa000,0xa400,0xa800,0xac00,0xb000,0xb400,0xb800,0xbc00,
508
0xc000,0xc400,0xc800,0xcc00,0xd000,0xd400,0xd800,0xdc00,0xe000,0xe400,0xe800,0xec00,0xf000,0xf400,0xf800,0xfbff,
509
0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,
510
0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,
511
0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,
512
0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,
513
0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,
514
0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,
515
0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff};
516
static AB1 shift[512]={
517
0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
518
0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
519
0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
520
0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
521
0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
522
0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
523
0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x17,0x16,0x15,0x14,0x13,0x12,0x11,0x10,0x0f,
524
0x0e,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,
525
0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x18,
526
0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
527
0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
528
0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
529
0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
530
0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
531
0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
532
0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
533
0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
534
0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
535
0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
536
0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
537
0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
538
0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
539
0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x17,0x16,0x15,0x14,0x13,0x12,0x11,0x10,0x0f,
540
0x0e,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,
541
0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x18,
542
0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
543
0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
544
0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
545
0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
546
0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
547
0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
548
0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18};
549
union{AF1 f;AU1 u;}bits;bits.f=f;AU1 u=bits.u;AU1 i=u>>23;return (AU1)(base[i])+((u&0x7fffff)>>shift[i]);}
550
//------------------------------------------------------------------------------------------------------------------------------
551
// Used to output packed constant.
552
A_STATIC AU1 AU1_AH2_AF2(inAF2 a){return AU1_AH1_AF1(a[0])+(AU1_AH1_AF1(a[1])<<16);}
553
#endif
554
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
555
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
556
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
557
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
558
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
559
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
560
//_____________________________________________________________/\_______________________________________________________________
561
//==============================================================================================================================
562
//
563
//
564
// GLSL
565
//
566
//
567
//==============================================================================================================================
568
#if defined(A_GLSL) && defined(A_GPU)
569
#ifndef A_SKIP_EXT
570
#ifdef A_HALF
571
#extension GL_EXT_shader_16bit_storage:require
572
#extension GL_EXT_shader_explicit_arithmetic_types:require
573
#endif
574
//------------------------------------------------------------------------------------------------------------------------------
575
#ifdef A_LONG
576
#extension GL_ARB_gpu_shader_int64:require
577
#extension GL_NV_shader_atomic_int64:require
578
#endif
579
//------------------------------------------------------------------------------------------------------------------------------
580
#ifdef A_WAVE
581
#extension GL_KHR_shader_subgroup_arithmetic:require
582
#extension GL_KHR_shader_subgroup_ballot:require
583
#extension GL_KHR_shader_subgroup_quad:require
584
#extension GL_KHR_shader_subgroup_shuffle:require
585
#endif
586
#endif
587
//==============================================================================================================================
588
#define AP1 bool
589
#define AP2 bvec2
590
#define AP3 bvec3
591
#define AP4 bvec4
592
//------------------------------------------------------------------------------------------------------------------------------
593
#define AF1 float
594
#define AF2 vec2
595
#define AF3 vec3
596
#define AF4 vec4
597
//------------------------------------------------------------------------------------------------------------------------------
598
#define AU1 uint
599
#define AU2 uvec2
600
#define AU3 uvec3
601
#define AU4 uvec4
602
//------------------------------------------------------------------------------------------------------------------------------
603
#define ASU1 int
604
#define ASU2 ivec2
605
#define ASU3 ivec3
606
#define ASU4 ivec4
607
//==============================================================================================================================
608
#define AF1_AU1(x) uintBitsToFloat(AU1(x))
609
#define AF2_AU2(x) uintBitsToFloat(AU2(x))
610
#define AF3_AU3(x) uintBitsToFloat(AU3(x))
611
#define AF4_AU4(x) uintBitsToFloat(AU4(x))
612
//------------------------------------------------------------------------------------------------------------------------------
613
#define AU1_AF1(x) floatBitsToUint(AF1(x))
614
#define AU2_AF2(x) floatBitsToUint(AF2(x))
615
#define AU3_AF3(x) floatBitsToUint(AF3(x))
616
#define AU4_AF4(x) floatBitsToUint(AF4(x))
617
//------------------------------------------------------------------------------------------------------------------------------
618
AU1 AU1_AH1_AF1_x(AF1 a){return packHalf2x16(AF2(a,0.0));}
619
#define AU1_AH1_AF1(a) AU1_AH1_AF1_x(AF1(a))
620
//------------------------------------------------------------------------------------------------------------------------------
621
#define AU1_AH2_AF2 packHalf2x16
622
#define AU1_AW2Unorm_AF2 packUnorm2x16
623
#define AU1_AB4Unorm_AF4 packUnorm4x8
624
//------------------------------------------------------------------------------------------------------------------------------
625
#define AF2_AH2_AU1 unpackHalf2x16
626
#define AF2_AW2Unorm_AU1 unpackUnorm2x16
627
#define AF4_AB4Unorm_AU1 unpackUnorm4x8
628
//==============================================================================================================================
629
AF1 AF1_x(AF1 a){return AF1(a);}
630
AF2 AF2_x(AF1 a){return AF2(a,a);}
631
AF3 AF3_x(AF1 a){return AF3(a,a,a);}
632
AF4 AF4_x(AF1 a){return AF4(a,a,a,a);}
633
#define AF1_(a) AF1_x(AF1(a))
634
#define AF2_(a) AF2_x(AF1(a))
635
#define AF3_(a) AF3_x(AF1(a))
636
#define AF4_(a) AF4_x(AF1(a))
637
//------------------------------------------------------------------------------------------------------------------------------
638
AU1 AU1_x(AU1 a){return AU1(a);}
639
AU2 AU2_x(AU1 a){return AU2(a,a);}
640
AU3 AU3_x(AU1 a){return AU3(a,a,a);}
641
AU4 AU4_x(AU1 a){return AU4(a,a,a,a);}
642
#define AU1_(a) AU1_x(AU1(a))
643
#define AU2_(a) AU2_x(AU1(a))
644
#define AU3_(a) AU3_x(AU1(a))
645
#define AU4_(a) AU4_x(AU1(a))
646
//==============================================================================================================================
647
AU1 AAbsSU1(AU1 a){return AU1(abs(ASU1(a)));}
648
AU2 AAbsSU2(AU2 a){return AU2(abs(ASU2(a)));}
649
AU3 AAbsSU3(AU3 a){return AU3(abs(ASU3(a)));}
650
AU4 AAbsSU4(AU4 a){return AU4(abs(ASU4(a)));}
651
//------------------------------------------------------------------------------------------------------------------------------
652
AU1 ABfe(AU1 src,AU1 off,AU1 bits){return bitfieldExtract(src,ASU1(off),ASU1(bits));}
653
AU1 ABfi(AU1 src,AU1 ins,AU1 mask){return (ins&mask)|(src&(~mask));}
654
// Proxy for V_BFI_B32 where the 'mask' is set as 'bits', 'mask=(1<<bits)-1', and 'bits' needs to be an immediate.
655
AU1 ABfiM(AU1 src,AU1 ins,AU1 bits){return bitfieldInsert(src,ins,0,ASU1(bits));}
656
//------------------------------------------------------------------------------------------------------------------------------
657
// V_MED3_F32.
658
AF1 AClampF1(AF1 x,AF1 n,AF1 m){return clamp(x,n,m);}
659
AF2 AClampF2(AF2 x,AF2 n,AF2 m){return clamp(x,n,m);}
660
AF3 AClampF3(AF3 x,AF3 n,AF3 m){return clamp(x,n,m);}
661
AF4 AClampF4(AF4 x,AF4 n,AF4 m){return clamp(x,n,m);}
662
//------------------------------------------------------------------------------------------------------------------------------
663
// V_FRACT_F32 (note DX frac() is different).
664
AF1 AFractF1(AF1 x){return fract(x);}
665
AF2 AFractF2(AF2 x){return fract(x);}
666
AF3 AFractF3(AF3 x){return fract(x);}
667
AF4 AFractF4(AF4 x){return fract(x);}
668
//------------------------------------------------------------------------------------------------------------------------------
669
AF1 ALerpF1(AF1 x,AF1 y,AF1 a){return mix(x,y,a);}
670
AF2 ALerpF2(AF2 x,AF2 y,AF2 a){return mix(x,y,a);}
671
AF3 ALerpF3(AF3 x,AF3 y,AF3 a){return mix(x,y,a);}
672
AF4 ALerpF4(AF4 x,AF4 y,AF4 a){return mix(x,y,a);}
673
//------------------------------------------------------------------------------------------------------------------------------
674
// V_MAX3_F32.
675
AF1 AMax3F1(AF1 x,AF1 y,AF1 z){return max(x,max(y,z));}
676
AF2 AMax3F2(AF2 x,AF2 y,AF2 z){return max(x,max(y,z));}
677
AF3 AMax3F3(AF3 x,AF3 y,AF3 z){return max(x,max(y,z));}
678
AF4 AMax3F4(AF4 x,AF4 y,AF4 z){return max(x,max(y,z));}
679
//------------------------------------------------------------------------------------------------------------------------------
680
AU1 AMax3SU1(AU1 x,AU1 y,AU1 z){return AU1(max(ASU1(x),max(ASU1(y),ASU1(z))));}
681
AU2 AMax3SU2(AU2 x,AU2 y,AU2 z){return AU2(max(ASU2(x),max(ASU2(y),ASU2(z))));}
682
AU3 AMax3SU3(AU3 x,AU3 y,AU3 z){return AU3(max(ASU3(x),max(ASU3(y),ASU3(z))));}
683
AU4 AMax3SU4(AU4 x,AU4 y,AU4 z){return AU4(max(ASU4(x),max(ASU4(y),ASU4(z))));}
684
//------------------------------------------------------------------------------------------------------------------------------
685
AU1 AMax3U1(AU1 x,AU1 y,AU1 z){return max(x,max(y,z));}
686
AU2 AMax3U2(AU2 x,AU2 y,AU2 z){return max(x,max(y,z));}
687
AU3 AMax3U3(AU3 x,AU3 y,AU3 z){return max(x,max(y,z));}
688
AU4 AMax3U4(AU4 x,AU4 y,AU4 z){return max(x,max(y,z));}
689
//------------------------------------------------------------------------------------------------------------------------------
690
AU1 AMaxSU1(AU1 a,AU1 b){return AU1(max(ASU1(a),ASU1(b)));}
691
AU2 AMaxSU2(AU2 a,AU2 b){return AU2(max(ASU2(a),ASU2(b)));}
692
AU3 AMaxSU3(AU3 a,AU3 b){return AU3(max(ASU3(a),ASU3(b)));}
693
AU4 AMaxSU4(AU4 a,AU4 b){return AU4(max(ASU4(a),ASU4(b)));}
694
//------------------------------------------------------------------------------------------------------------------------------
695
// Clamp has an easier pattern match for med3 when some ordering is known.
696
// V_MED3_F32.
697
AF1 AMed3F1(AF1 x,AF1 y,AF1 z){return max(min(x,y),min(max(x,y),z));}
698
AF2 AMed3F2(AF2 x,AF2 y,AF2 z){return max(min(x,y),min(max(x,y),z));}
699
AF3 AMed3F3(AF3 x,AF3 y,AF3 z){return max(min(x,y),min(max(x,y),z));}
700
AF4 AMed3F4(AF4 x,AF4 y,AF4 z){return max(min(x,y),min(max(x,y),z));}
701
//------------------------------------------------------------------------------------------------------------------------------
702
// V_MIN3_F32.
703
AF1 AMin3F1(AF1 x,AF1 y,AF1 z){return min(x,min(y,z));}
704
AF2 AMin3F2(AF2 x,AF2 y,AF2 z){return min(x,min(y,z));}
705
AF3 AMin3F3(AF3 x,AF3 y,AF3 z){return min(x,min(y,z));}
706
AF4 AMin3F4(AF4 x,AF4 y,AF4 z){return min(x,min(y,z));}
707
//------------------------------------------------------------------------------------------------------------------------------
708
AU1 AMin3SU1(AU1 x,AU1 y,AU1 z){return AU1(min(ASU1(x),min(ASU1(y),ASU1(z))));}
709
AU2 AMin3SU2(AU2 x,AU2 y,AU2 z){return AU2(min(ASU2(x),min(ASU2(y),ASU2(z))));}
710
AU3 AMin3SU3(AU3 x,AU3 y,AU3 z){return AU3(min(ASU3(x),min(ASU3(y),ASU3(z))));}
711
AU4 AMin3SU4(AU4 x,AU4 y,AU4 z){return AU4(min(ASU4(x),min(ASU4(y),ASU4(z))));}
712
//------------------------------------------------------------------------------------------------------------------------------
713
AU1 AMin3U1(AU1 x,AU1 y,AU1 z){return min(x,min(y,z));}
714
AU2 AMin3U2(AU2 x,AU2 y,AU2 z){return min(x,min(y,z));}
715
AU3 AMin3U3(AU3 x,AU3 y,AU3 z){return min(x,min(y,z));}
716
AU4 AMin3U4(AU4 x,AU4 y,AU4 z){return min(x,min(y,z));}
717
//------------------------------------------------------------------------------------------------------------------------------
718
AU1 AMinSU1(AU1 a,AU1 b){return AU1(min(ASU1(a),ASU1(b)));}
719
AU2 AMinSU2(AU2 a,AU2 b){return AU2(min(ASU2(a),ASU2(b)));}
720
AU3 AMinSU3(AU3 a,AU3 b){return AU3(min(ASU3(a),ASU3(b)));}
721
AU4 AMinSU4(AU4 a,AU4 b){return AU4(min(ASU4(a),ASU4(b)));}
722
//------------------------------------------------------------------------------------------------------------------------------
723
// Normalized trig. Valid input domain is {-256 to +256}. No GLSL compiler intrinsic exists to map to this currently.
724
// V_COS_F32.
725
AF1 ANCosF1(AF1 x){return cos(x*AF1_(A_2PI));}
726
AF2 ANCosF2(AF2 x){return cos(x*AF2_(A_2PI));}
727
AF3 ANCosF3(AF3 x){return cos(x*AF3_(A_2PI));}
728
AF4 ANCosF4(AF4 x){return cos(x*AF4_(A_2PI));}
729
//------------------------------------------------------------------------------------------------------------------------------
730
// Normalized trig. Valid input domain is {-256 to +256}. No GLSL compiler intrinsic exists to map to this currently.
731
// V_SIN_F32.
732
AF1 ANSinF1(AF1 x){return sin(x*AF1_(A_2PI));}
733
AF2 ANSinF2(AF2 x){return sin(x*AF2_(A_2PI));}
734
AF3 ANSinF3(AF3 x){return sin(x*AF3_(A_2PI));}
735
AF4 ANSinF4(AF4 x){return sin(x*AF4_(A_2PI));}
736
//------------------------------------------------------------------------------------------------------------------------------
737
AF1 ARcpF1(AF1 x){return AF1_(1.0)/x;}
738
AF2 ARcpF2(AF2 x){return AF2_(1.0)/x;}
739
AF3 ARcpF3(AF3 x){return AF3_(1.0)/x;}
740
AF4 ARcpF4(AF4 x){return AF4_(1.0)/x;}
741
//------------------------------------------------------------------------------------------------------------------------------
742
AF1 ARsqF1(AF1 x){return AF1_(1.0)/sqrt(x);}
743
AF2 ARsqF2(AF2 x){return AF2_(1.0)/sqrt(x);}
744
AF3 ARsqF3(AF3 x){return AF3_(1.0)/sqrt(x);}
745
AF4 ARsqF4(AF4 x){return AF4_(1.0)/sqrt(x);}
746
//------------------------------------------------------------------------------------------------------------------------------
747
AF1 ASatF1(AF1 x){return clamp(x,AF1_(0.0),AF1_(1.0));}
748
AF2 ASatF2(AF2 x){return clamp(x,AF2_(0.0),AF2_(1.0));}
749
AF3 ASatF3(AF3 x){return clamp(x,AF3_(0.0),AF3_(1.0));}
750
AF4 ASatF4(AF4 x){return clamp(x,AF4_(0.0),AF4_(1.0));}
751
//------------------------------------------------------------------------------------------------------------------------------
752
AU1 AShrSU1(AU1 a,AU1 b){return AU1(ASU1(a)>>ASU1(b));}
753
AU2 AShrSU2(AU2 a,AU2 b){return AU2(ASU2(a)>>ASU2(b));}
754
AU3 AShrSU3(AU3 a,AU3 b){return AU3(ASU3(a)>>ASU3(b));}
755
AU4 AShrSU4(AU4 a,AU4 b){return AU4(ASU4(a)>>ASU4(b));}
756
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
757
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
758
//_____________________________________________________________/\_______________________________________________________________
759
//==============================================================================================================================
760
// GLSL BYTE
761
//==============================================================================================================================
762
#ifdef A_BYTE
763
#define AB1 uint8_t
764
#define AB2 u8vec2
765
#define AB3 u8vec3
766
#define AB4 u8vec4
767
//------------------------------------------------------------------------------------------------------------------------------
768
#define ASB1 int8_t
769
#define ASB2 i8vec2
770
#define ASB3 i8vec3
771
#define ASB4 i8vec4
772
//------------------------------------------------------------------------------------------------------------------------------
773
AB1 AB1_x(AB1 a){return AB1(a);}
774
AB2 AB2_x(AB1 a){return AB2(a,a);}
775
AB3 AB3_x(AB1 a){return AB3(a,a,a);}
776
AB4 AB4_x(AB1 a){return AB4(a,a,a,a);}
777
#define AB1_(a) AB1_x(AB1(a))
778
#define AB2_(a) AB2_x(AB1(a))
779
#define AB3_(a) AB3_x(AB1(a))
780
#define AB4_(a) AB4_x(AB1(a))
781
#endif
782
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
783
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
784
//_____________________________________________________________/\_______________________________________________________________
785
//==============================================================================================================================
786
// GLSL HALF
787
//==============================================================================================================================
788
#ifdef A_HALF
789
#define AH1 float16_t
790
#define AH2 f16vec2
791
#define AH3 f16vec3
792
#define AH4 f16vec4
793
//------------------------------------------------------------------------------------------------------------------------------
794
#define AW1 uint16_t
795
#define AW2 u16vec2
796
#define AW3 u16vec3
797
#define AW4 u16vec4
798
//------------------------------------------------------------------------------------------------------------------------------
799
#define ASW1 int16_t
800
#define ASW2 i16vec2
801
#define ASW3 i16vec3
802
#define ASW4 i16vec4
803
//==============================================================================================================================
804
#define AH2_AU1(x) unpackFloat2x16(AU1(x))
805
AH4 AH4_AU2_x(AU2 x){return AH4(unpackFloat2x16(x.x),unpackFloat2x16(x.y));}
806
#define AH4_AU2(x) AH4_AU2_x(AU2(x))
807
#define AW2_AU1(x) unpackUint2x16(AU1(x))
808
#define AW4_AU2(x) unpackUint4x16(pack64(AU2(x)))
809
//------------------------------------------------------------------------------------------------------------------------------
810
#define AU1_AH2(x) packFloat2x16(AH2(x))
811
AU2 AU2_AH4_x(AH4 x){return AU2(packFloat2x16(x.xy),packFloat2x16(x.zw));}
812
#define AU2_AH4(x) AU2_AH4_x(AH4(x))
813
#define AU1_AW2(x) packUint2x16(AW2(x))
814
#define AU2_AW4(x) unpack32(packUint4x16(AW4(x)))
815
//==============================================================================================================================
816
#define AW1_AH1(x) halfBitsToUint16(AH1(x))
817
#define AW2_AH2(x) halfBitsToUint16(AH2(x))
818
#define AW3_AH3(x) halfBitsToUint16(AH3(x))
819
#define AW4_AH4(x) halfBitsToUint16(AH4(x))
820
//------------------------------------------------------------------------------------------------------------------------------
821
#define AH1_AW1(x) uint16BitsToHalf(AW1(x))
822
#define AH2_AW2(x) uint16BitsToHalf(AW2(x))
823
#define AH3_AW3(x) uint16BitsToHalf(AW3(x))
824
#define AH4_AW4(x) uint16BitsToHalf(AW4(x))
825
//==============================================================================================================================
826
AH1 AH1_x(AH1 a){return AH1(a);}
827
AH2 AH2_x(AH1 a){return AH2(a,a);}
828
AH3 AH3_x(AH1 a){return AH3(a,a,a);}
829
AH4 AH4_x(AH1 a){return AH4(a,a,a,a);}
830
#define AH1_(a) AH1_x(AH1(a))
831
#define AH2_(a) AH2_x(AH1(a))
832
#define AH3_(a) AH3_x(AH1(a))
833
#define AH4_(a) AH4_x(AH1(a))
834
//------------------------------------------------------------------------------------------------------------------------------
835
AW1 AW1_x(AW1 a){return AW1(a);}
836
AW2 AW2_x(AW1 a){return AW2(a,a);}
837
AW3 AW3_x(AW1 a){return AW3(a,a,a);}
838
AW4 AW4_x(AW1 a){return AW4(a,a,a,a);}
839
#define AW1_(a) AW1_x(AW1(a))
840
#define AW2_(a) AW2_x(AW1(a))
841
#define AW3_(a) AW3_x(AW1(a))
842
#define AW4_(a) AW4_x(AW1(a))
843
//==============================================================================================================================
844
AW1 AAbsSW1(AW1 a){return AW1(abs(ASW1(a)));}
845
AW2 AAbsSW2(AW2 a){return AW2(abs(ASW2(a)));}
846
AW3 AAbsSW3(AW3 a){return AW3(abs(ASW3(a)));}
847
AW4 AAbsSW4(AW4 a){return AW4(abs(ASW4(a)));}
848
//------------------------------------------------------------------------------------------------------------------------------
849
AH1 AClampH1(AH1 x,AH1 n,AH1 m){return clamp(x,n,m);}
850
AH2 AClampH2(AH2 x,AH2 n,AH2 m){return clamp(x,n,m);}
851
AH3 AClampH3(AH3 x,AH3 n,AH3 m){return clamp(x,n,m);}
852
AH4 AClampH4(AH4 x,AH4 n,AH4 m){return clamp(x,n,m);}
853
//------------------------------------------------------------------------------------------------------------------------------
854
AH1 AFractH1(AH1 x){return fract(x);}
855
AH2 AFractH2(AH2 x){return fract(x);}
856
AH3 AFractH3(AH3 x){return fract(x);}
857
AH4 AFractH4(AH4 x){return fract(x);}
858
//------------------------------------------------------------------------------------------------------------------------------
859
AH1 ALerpH1(AH1 x,AH1 y,AH1 a){return mix(x,y,a);}
860
AH2 ALerpH2(AH2 x,AH2 y,AH2 a){return mix(x,y,a);}
861
AH3 ALerpH3(AH3 x,AH3 y,AH3 a){return mix(x,y,a);}
862
AH4 ALerpH4(AH4 x,AH4 y,AH4 a){return mix(x,y,a);}
863
//------------------------------------------------------------------------------------------------------------------------------
864
// No packed version of max3.
865
AH1 AMax3H1(AH1 x,AH1 y,AH1 z){return max(x,max(y,z));}
866
AH2 AMax3H2(AH2 x,AH2 y,AH2 z){return max(x,max(y,z));}
867
AH3 AMax3H3(AH3 x,AH3 y,AH3 z){return max(x,max(y,z));}
868
AH4 AMax3H4(AH4 x,AH4 y,AH4 z){return max(x,max(y,z));}
869
//------------------------------------------------------------------------------------------------------------------------------
870
AW1 AMaxSW1(AW1 a,AW1 b){return AW1(max(ASU1(a),ASU1(b)));}
871
AW2 AMaxSW2(AW2 a,AW2 b){return AW2(max(ASU2(a),ASU2(b)));}
872
AW3 AMaxSW3(AW3 a,AW3 b){return AW3(max(ASU3(a),ASU3(b)));}
873
AW4 AMaxSW4(AW4 a,AW4 b){return AW4(max(ASU4(a),ASU4(b)));}
874
//------------------------------------------------------------------------------------------------------------------------------
875
// No packed version of min3.
876
AH1 AMin3H1(AH1 x,AH1 y,AH1 z){return min(x,min(y,z));}
877
AH2 AMin3H2(AH2 x,AH2 y,AH2 z){return min(x,min(y,z));}
878
AH3 AMin3H3(AH3 x,AH3 y,AH3 z){return min(x,min(y,z));}
879
AH4 AMin3H4(AH4 x,AH4 y,AH4 z){return min(x,min(y,z));}
880
//------------------------------------------------------------------------------------------------------------------------------
881
AW1 AMinSW1(AW1 a,AW1 b){return AW1(min(ASU1(a),ASU1(b)));}
882
AW2 AMinSW2(AW2 a,AW2 b){return AW2(min(ASU2(a),ASU2(b)));}
883
AW3 AMinSW3(AW3 a,AW3 b){return AW3(min(ASU3(a),ASU3(b)));}
884
AW4 AMinSW4(AW4 a,AW4 b){return AW4(min(ASU4(a),ASU4(b)));}
885
//------------------------------------------------------------------------------------------------------------------------------
886
AH1 ARcpH1(AH1 x){return AH1_(1.0)/x;}
887
AH2 ARcpH2(AH2 x){return AH2_(1.0)/x;}
888
AH3 ARcpH3(AH3 x){return AH3_(1.0)/x;}
889
AH4 ARcpH4(AH4 x){return AH4_(1.0)/x;}
890
//------------------------------------------------------------------------------------------------------------------------------
891
AH1 ARsqH1(AH1 x){return AH1_(1.0)/sqrt(x);}
892
AH2 ARsqH2(AH2 x){return AH2_(1.0)/sqrt(x);}
893
AH3 ARsqH3(AH3 x){return AH3_(1.0)/sqrt(x);}
894
AH4 ARsqH4(AH4 x){return AH4_(1.0)/sqrt(x);}
895
//------------------------------------------------------------------------------------------------------------------------------
896
AH1 ASatH1(AH1 x){return clamp(x,AH1_(0.0),AH1_(1.0));}
897
AH2 ASatH2(AH2 x){return clamp(x,AH2_(0.0),AH2_(1.0));}
898
AH3 ASatH3(AH3 x){return clamp(x,AH3_(0.0),AH3_(1.0));}
899
AH4 ASatH4(AH4 x){return clamp(x,AH4_(0.0),AH4_(1.0));}
900
//------------------------------------------------------------------------------------------------------------------------------
901
AW1 AShrSW1(AW1 a,AW1 b){return AW1(ASW1(a)>>ASW1(b));}
902
AW2 AShrSW2(AW2 a,AW2 b){return AW2(ASW2(a)>>ASW2(b));}
903
AW3 AShrSW3(AW3 a,AW3 b){return AW3(ASW3(a)>>ASW3(b));}
904
AW4 AShrSW4(AW4 a,AW4 b){return AW4(ASW4(a)>>ASW4(b));}
905
#endif
906
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
907
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
908
//_____________________________________________________________/\_______________________________________________________________
909
//==============================================================================================================================
910
// GLSL DOUBLE
911
//==============================================================================================================================
912
#ifdef A_DUBL
913
#define AD1 double
914
#define AD2 dvec2
915
#define AD3 dvec3
916
#define AD4 dvec4
917
//------------------------------------------------------------------------------------------------------------------------------
918
AD1 AD1_x(AD1 a){return AD1(a);}
919
AD2 AD2_x(AD1 a){return AD2(a,a);}
920
AD3 AD3_x(AD1 a){return AD3(a,a,a);}
921
AD4 AD4_x(AD1 a){return AD4(a,a,a,a);}
922
#define AD1_(a) AD1_x(AD1(a))
923
#define AD2_(a) AD2_x(AD1(a))
924
#define AD3_(a) AD3_x(AD1(a))
925
#define AD4_(a) AD4_x(AD1(a))
926
//==============================================================================================================================
927
AD1 AFractD1(AD1 x){return fract(x);}
928
AD2 AFractD2(AD2 x){return fract(x);}
929
AD3 AFractD3(AD3 x){return fract(x);}
930
AD4 AFractD4(AD4 x){return fract(x);}
931
//------------------------------------------------------------------------------------------------------------------------------
932
AD1 ALerpD1(AD1 x,AD1 y,AD1 a){return mix(x,y,a);}
933
AD2 ALerpD2(AD2 x,AD2 y,AD2 a){return mix(x,y,a);}
934
AD3 ALerpD3(AD3 x,AD3 y,AD3 a){return mix(x,y,a);}
935
AD4 ALerpD4(AD4 x,AD4 y,AD4 a){return mix(x,y,a);}
936
//------------------------------------------------------------------------------------------------------------------------------
937
AD1 ARcpD1(AD1 x){return AD1_(1.0)/x;}
938
AD2 ARcpD2(AD2 x){return AD2_(1.0)/x;}
939
AD3 ARcpD3(AD3 x){return AD3_(1.0)/x;}
940
AD4 ARcpD4(AD4 x){return AD4_(1.0)/x;}
941
//------------------------------------------------------------------------------------------------------------------------------
942
AD1 ARsqD1(AD1 x){return AD1_(1.0)/sqrt(x);}
943
AD2 ARsqD2(AD2 x){return AD2_(1.0)/sqrt(x);}
944
AD3 ARsqD3(AD3 x){return AD3_(1.0)/sqrt(x);}
945
AD4 ARsqD4(AD4 x){return AD4_(1.0)/sqrt(x);}
946
//------------------------------------------------------------------------------------------------------------------------------
947
AD1 ASatD1(AD1 x){return clamp(x,AD1_(0.0),AD1_(1.0));}
948
AD2 ASatD2(AD2 x){return clamp(x,AD2_(0.0),AD2_(1.0));}
949
AD3 ASatD3(AD3 x){return clamp(x,AD3_(0.0),AD3_(1.0));}
950
AD4 ASatD4(AD4 x){return clamp(x,AD4_(0.0),AD4_(1.0));}
951
#endif
952
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
953
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
954
//_____________________________________________________________/\_______________________________________________________________
955
//==============================================================================================================================
956
// GLSL LONG
957
//==============================================================================================================================
958
#ifdef A_LONG
959
#define AL1 uint64_t
960
#define AL2 u64vec2
961
#define AL3 u64vec3
962
#define AL4 u64vec4
963
//------------------------------------------------------------------------------------------------------------------------------
964
#define ASL1 int64_t
965
#define ASL2 i64vec2
966
#define ASL3 i64vec3
967
#define ASL4 i64vec4
968
//------------------------------------------------------------------------------------------------------------------------------
969
#define AL1_AU2(x) packUint2x32(AU2(x))
970
#define AU2_AL1(x) unpackUint2x32(AL1(x))
971
//------------------------------------------------------------------------------------------------------------------------------
972
AL1 AL1_x(AL1 a){return AL1(a);}
973
AL2 AL2_x(AL1 a){return AL2(a,a);}
974
AL3 AL3_x(AL1 a){return AL3(a,a,a);}
975
AL4 AL4_x(AL1 a){return AL4(a,a,a,a);}
976
#define AL1_(a) AL1_x(AL1(a))
977
#define AL2_(a) AL2_x(AL1(a))
978
#define AL3_(a) AL3_x(AL1(a))
979
#define AL4_(a) AL4_x(AL1(a))
980
//==============================================================================================================================
981
AL1 AAbsSL1(AL1 a){return AL1(abs(ASL1(a)));}
982
AL2 AAbsSL2(AL2 a){return AL2(abs(ASL2(a)));}
983
AL3 AAbsSL3(AL3 a){return AL3(abs(ASL3(a)));}
984
AL4 AAbsSL4(AL4 a){return AL4(abs(ASL4(a)));}
985
//------------------------------------------------------------------------------------------------------------------------------
986
AL1 AMaxSL1(AL1 a,AL1 b){return AL1(max(ASU1(a),ASU1(b)));}
987
AL2 AMaxSL2(AL2 a,AL2 b){return AL2(max(ASU2(a),ASU2(b)));}
988
AL3 AMaxSL3(AL3 a,AL3 b){return AL3(max(ASU3(a),ASU3(b)));}
989
AL4 AMaxSL4(AL4 a,AL4 b){return AL4(max(ASU4(a),ASU4(b)));}
990
//------------------------------------------------------------------------------------------------------------------------------
991
AL1 AMinSL1(AL1 a,AL1 b){return AL1(min(ASU1(a),ASU1(b)));}
992
AL2 AMinSL2(AL2 a,AL2 b){return AL2(min(ASU2(a),ASU2(b)));}
993
AL3 AMinSL3(AL3 a,AL3 b){return AL3(min(ASU3(a),ASU3(b)));}
994
AL4 AMinSL4(AL4 a,AL4 b){return AL4(min(ASU4(a),ASU4(b)));}
995
#endif
996
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
997
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
998
//_____________________________________________________________/\_______________________________________________________________
999
//==============================================================================================================================
1000
// WAVE OPERATIONS
1001
//==============================================================================================================================
1002
#ifdef A_WAVE
1003
// Where 'x' must be a compile time literal.
1004
AF1 AWaveXorF1(AF1 v,AU1 x){return subgroupShuffleXor(v,x);}
1005
AF2 AWaveXorF2(AF2 v,AU1 x){return subgroupShuffleXor(v,x);}
1006
AF3 AWaveXorF3(AF3 v,AU1 x){return subgroupShuffleXor(v,x);}
1007
AF4 AWaveXorF4(AF4 v,AU1 x){return subgroupShuffleXor(v,x);}
1008
AU1 AWaveXorU1(AU1 v,AU1 x){return subgroupShuffleXor(v,x);}
1009
AU2 AWaveXorU2(AU2 v,AU1 x){return subgroupShuffleXor(v,x);}
1010
AU3 AWaveXorU3(AU3 v,AU1 x){return subgroupShuffleXor(v,x);}
1011
AU4 AWaveXorU4(AU4 v,AU1 x){return subgroupShuffleXor(v,x);}
1012
//------------------------------------------------------------------------------------------------------------------------------
1013
#ifdef A_HALF
1014
AH2 AWaveXorH2(AH2 v,AU1 x){return AH2_AU1(subgroupShuffleXor(AU1_AH2(v),x));}
1015
AH4 AWaveXorH4(AH4 v,AU1 x){return AH4_AU2(subgroupShuffleXor(AU2_AH4(v),x));}
1016
AW2 AWaveXorW2(AW2 v,AU1 x){return AW2_AU1(subgroupShuffleXor(AU1_AW2(v),x));}
1017
AW4 AWaveXorW4(AW4 v,AU1 x){return AW4_AU2(subgroupShuffleXor(AU2_AW4(v),x));}
1018
#endif
1019
#endif
1020
//==============================================================================================================================
1021
#endif
1022
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
1023
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
1024
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
1025
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
1026
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
1027
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
1028
//_____________________________________________________________/\_______________________________________________________________
1029
//==============================================================================================================================
1030
//
1031
//
1032
// HLSL
1033
//
1034
//
1035
//==============================================================================================================================
1036
#if defined(A_HLSL) && defined(A_GPU)
1037
#ifdef A_HLSL_6_2
1038
#define AP1 bool
1039
#define AP2 bool2
1040
#define AP3 bool3
1041
#define AP4 bool4
1042
//------------------------------------------------------------------------------------------------------------------------------
1043
#define AF1 float32_t
1044
#define AF2 float32_t2
1045
#define AF3 float32_t3
1046
#define AF4 float32_t4
1047
//------------------------------------------------------------------------------------------------------------------------------
1048
#define AU1 uint32_t
1049
#define AU2 uint32_t2
1050
#define AU3 uint32_t3
1051
#define AU4 uint32_t4
1052
//------------------------------------------------------------------------------------------------------------------------------
1053
#define ASU1 int32_t
1054
#define ASU2 int32_t2
1055
#define ASU3 int32_t3
1056
#define ASU4 int32_t4
1057
#else
1058
#define AP1 bool
1059
#define AP2 bool2
1060
#define AP3 bool3
1061
#define AP4 bool4
1062
//------------------------------------------------------------------------------------------------------------------------------
1063
#define AF1 float
1064
#define AF2 float2
1065
#define AF3 float3
1066
#define AF4 float4
1067
//------------------------------------------------------------------------------------------------------------------------------
1068
#define AU1 uint
1069
#define AU2 uint2
1070
#define AU3 uint3
1071
#define AU4 uint4
1072
//------------------------------------------------------------------------------------------------------------------------------
1073
#define ASU1 int
1074
#define ASU2 int2
1075
#define ASU3 int3
1076
#define ASU4 int4
1077
#endif
1078
//==============================================================================================================================
1079
#define AF1_AU1(x) asfloat(AU1(x))
1080
#define AF2_AU2(x) asfloat(AU2(x))
1081
#define AF3_AU3(x) asfloat(AU3(x))
1082
#define AF4_AU4(x) asfloat(AU4(x))
1083
//------------------------------------------------------------------------------------------------------------------------------
1084
#define AU1_AF1(x) asuint(AF1(x))
1085
#define AU2_AF2(x) asuint(AF2(x))
1086
#define AU3_AF3(x) asuint(AF3(x))
1087
#define AU4_AF4(x) asuint(AF4(x))
1088
//------------------------------------------------------------------------------------------------------------------------------
1089
AU1 AU1_AH1_AF1_x(AF1 a){return f32tof16(a);}
1090
#define AU1_AH1_AF1(a) AU1_AH1_AF1_x(AF1(a))
1091
//------------------------------------------------------------------------------------------------------------------------------
1092
AU1 AU1_AH2_AF2_x(AF2 a){return f32tof16(a.x)|(f32tof16(a.y)<<16);}
1093
#define AU1_AH2_AF2(a) AU1_AH2_AF2_x(AF2(a))
1094
#define AU1_AB4Unorm_AF4(x) D3DCOLORtoUBYTE4(AF4(x))
1095
//------------------------------------------------------------------------------------------------------------------------------
1096
AF2 AF2_AH2_AU1_x(AU1 x){return AF2(f16tof32(x&0xFFFF),f16tof32(x>>16));}
1097
#define AF2_AH2_AU1(x) AF2_AH2_AU1_x(AU1(x))
1098
//==============================================================================================================================
1099
AF1 AF1_x(AF1 a){return AF1(a);}
1100
AF2 AF2_x(AF1 a){return AF2(a,a);}
1101
AF3 AF3_x(AF1 a){return AF3(a,a,a);}
1102
AF4 AF4_x(AF1 a){return AF4(a,a,a,a);}
1103
#define AF1_(a) AF1_x(AF1(a))
1104
#define AF2_(a) AF2_x(AF1(a))
1105
#define AF3_(a) AF3_x(AF1(a))
1106
#define AF4_(a) AF4_x(AF1(a))
1107
//------------------------------------------------------------------------------------------------------------------------------
1108
AU1 AU1_x(AU1 a){return AU1(a);}
1109
AU2 AU2_x(AU1 a){return AU2(a,a);}
1110
AU3 AU3_x(AU1 a){return AU3(a,a,a);}
1111
AU4 AU4_x(AU1 a){return AU4(a,a,a,a);}
1112
#define AU1_(a) AU1_x(AU1(a))
1113
#define AU2_(a) AU2_x(AU1(a))
1114
#define AU3_(a) AU3_x(AU1(a))
1115
#define AU4_(a) AU4_x(AU1(a))
1116
//==============================================================================================================================
1117
AU1 AAbsSU1(AU1 a){return AU1(abs(ASU1(a)));}
1118
AU2 AAbsSU2(AU2 a){return AU2(abs(ASU2(a)));}
1119
AU3 AAbsSU3(AU3 a){return AU3(abs(ASU3(a)));}
1120
AU4 AAbsSU4(AU4 a){return AU4(abs(ASU4(a)));}
1121
//------------------------------------------------------------------------------------------------------------------------------
1122
AU1 ABfe(AU1 src,AU1 off,AU1 bits){AU1 mask=(1u<<bits)-1;return (src>>off)&mask;}
1123
AU1 ABfi(AU1 src,AU1 ins,AU1 mask){return (ins&mask)|(src&(~mask));}
1124
AU1 ABfiM(AU1 src,AU1 ins,AU1 bits){AU1 mask=(1u<<bits)-1;return (ins&mask)|(src&(~mask));}
1125
//------------------------------------------------------------------------------------------------------------------------------
1126
AF1 AClampF1(AF1 x,AF1 n,AF1 m){return max(n,min(x,m));}
1127
AF2 AClampF2(AF2 x,AF2 n,AF2 m){return max(n,min(x,m));}
1128
AF3 AClampF3(AF3 x,AF3 n,AF3 m){return max(n,min(x,m));}
1129
AF4 AClampF4(AF4 x,AF4 n,AF4 m){return max(n,min(x,m));}
1130
//------------------------------------------------------------------------------------------------------------------------------
1131
AF1 AFractF1(AF1 x){return x-floor(x);}
1132
AF2 AFractF2(AF2 x){return x-floor(x);}
1133
AF3 AFractF3(AF3 x){return x-floor(x);}
1134
AF4 AFractF4(AF4 x){return x-floor(x);}
1135
//------------------------------------------------------------------------------------------------------------------------------
1136
AF1 ALerpF1(AF1 x,AF1 y,AF1 a){return lerp(x,y,a);}
1137
AF2 ALerpF2(AF2 x,AF2 y,AF2 a){return lerp(x,y,a);}
1138
AF3 ALerpF3(AF3 x,AF3 y,AF3 a){return lerp(x,y,a);}
1139
AF4 ALerpF4(AF4 x,AF4 y,AF4 a){return lerp(x,y,a);}
1140
//------------------------------------------------------------------------------------------------------------------------------
1141
AF1 AMax3F1(AF1 x,AF1 y,AF1 z){return max(x,max(y,z));}
1142
AF2 AMax3F2(AF2 x,AF2 y,AF2 z){return max(x,max(y,z));}
1143
AF3 AMax3F3(AF3 x,AF3 y,AF3 z){return max(x,max(y,z));}
1144
AF4 AMax3F4(AF4 x,AF4 y,AF4 z){return max(x,max(y,z));}
1145
//------------------------------------------------------------------------------------------------------------------------------
1146
AU1 AMax3SU1(AU1 x,AU1 y,AU1 z){return AU1(max(ASU1(x),max(ASU1(y),ASU1(z))));}
1147
AU2 AMax3SU2(AU2 x,AU2 y,AU2 z){return AU2(max(ASU2(x),max(ASU2(y),ASU2(z))));}
1148
AU3 AMax3SU3(AU3 x,AU3 y,AU3 z){return AU3(max(ASU3(x),max(ASU3(y),ASU3(z))));}
1149
AU4 AMax3SU4(AU4 x,AU4 y,AU4 z){return AU4(max(ASU4(x),max(ASU4(y),ASU4(z))));}
1150
//------------------------------------------------------------------------------------------------------------------------------
1151
AU1 AMax3U1(AU1 x,AU1 y,AU1 z){return max(x,max(y,z));}
1152
AU2 AMax3U2(AU2 x,AU2 y,AU2 z){return max(x,max(y,z));}
1153
AU3 AMax3U3(AU3 x,AU3 y,AU3 z){return max(x,max(y,z));}
1154
AU4 AMax3U4(AU4 x,AU4 y,AU4 z){return max(x,max(y,z));}
1155
//------------------------------------------------------------------------------------------------------------------------------
1156
AU1 AMaxSU1(AU1 a,AU1 b){return AU1(max(ASU1(a),ASU1(b)));}
1157
AU2 AMaxSU2(AU2 a,AU2 b){return AU2(max(ASU2(a),ASU2(b)));}
1158
AU3 AMaxSU3(AU3 a,AU3 b){return AU3(max(ASU3(a),ASU3(b)));}
1159
AU4 AMaxSU4(AU4 a,AU4 b){return AU4(max(ASU4(a),ASU4(b)));}
1160
//------------------------------------------------------------------------------------------------------------------------------
1161
AF1 AMed3F1(AF1 x,AF1 y,AF1 z){return max(min(x,y),min(max(x,y),z));}
1162
AF2 AMed3F2(AF2 x,AF2 y,AF2 z){return max(min(x,y),min(max(x,y),z));}
1163
AF3 AMed3F3(AF3 x,AF3 y,AF3 z){return max(min(x,y),min(max(x,y),z));}
1164
AF4 AMed3F4(AF4 x,AF4 y,AF4 z){return max(min(x,y),min(max(x,y),z));}
1165
//------------------------------------------------------------------------------------------------------------------------------
1166
AF1 AMin3F1(AF1 x,AF1 y,AF1 z){return min(x,min(y,z));}
1167
AF2 AMin3F2(AF2 x,AF2 y,AF2 z){return min(x,min(y,z));}
1168
AF3 AMin3F3(AF3 x,AF3 y,AF3 z){return min(x,min(y,z));}
1169
AF4 AMin3F4(AF4 x,AF4 y,AF4 z){return min(x,min(y,z));}
1170
//------------------------------------------------------------------------------------------------------------------------------
1171
AU1 AMin3SU1(AU1 x,AU1 y,AU1 z){return AU1(min(ASU1(x),min(ASU1(y),ASU1(z))));}
1172
AU2 AMin3SU2(AU2 x,AU2 y,AU2 z){return AU2(min(ASU2(x),min(ASU2(y),ASU2(z))));}
1173
AU3 AMin3SU3(AU3 x,AU3 y,AU3 z){return AU3(min(ASU3(x),min(ASU3(y),ASU3(z))));}
1174
AU4 AMin3SU4(AU4 x,AU4 y,AU4 z){return AU4(min(ASU4(x),min(ASU4(y),ASU4(z))));}
1175
//------------------------------------------------------------------------------------------------------------------------------
1176
AU1 AMin3U1(AU1 x,AU1 y,AU1 z){return min(x,min(y,z));}
1177
AU2 AMin3U2(AU2 x,AU2 y,AU2 z){return min(x,min(y,z));}
1178
AU3 AMin3U3(AU3 x,AU3 y,AU3 z){return min(x,min(y,z));}
1179
AU4 AMin3U4(AU4 x,AU4 y,AU4 z){return min(x,min(y,z));}
1180
//------------------------------------------------------------------------------------------------------------------------------
1181
AU1 AMinSU1(AU1 a,AU1 b){return AU1(min(ASU1(a),ASU1(b)));}
1182
AU2 AMinSU2(AU2 a,AU2 b){return AU2(min(ASU2(a),ASU2(b)));}
1183
AU3 AMinSU3(AU3 a,AU3 b){return AU3(min(ASU3(a),ASU3(b)));}
1184
AU4 AMinSU4(AU4 a,AU4 b){return AU4(min(ASU4(a),ASU4(b)));}
1185
//------------------------------------------------------------------------------------------------------------------------------
1186
AF1 ANCosF1(AF1 x){return cos(x*AF1_(A_2PI));}
1187
AF2 ANCosF2(AF2 x){return cos(x*AF2_(A_2PI));}
1188
AF3 ANCosF3(AF3 x){return cos(x*AF3_(A_2PI));}
1189
AF4 ANCosF4(AF4 x){return cos(x*AF4_(A_2PI));}
1190
//------------------------------------------------------------------------------------------------------------------------------
1191
AF1 ANSinF1(AF1 x){return sin(x*AF1_(A_2PI));}
1192
AF2 ANSinF2(AF2 x){return sin(x*AF2_(A_2PI));}
1193
AF3 ANSinF3(AF3 x){return sin(x*AF3_(A_2PI));}
1194
AF4 ANSinF4(AF4 x){return sin(x*AF4_(A_2PI));}
1195
//------------------------------------------------------------------------------------------------------------------------------
1196
AF1 ARcpF1(AF1 x){return rcp(x);}
1197
AF2 ARcpF2(AF2 x){return rcp(x);}
1198
AF3 ARcpF3(AF3 x){return rcp(x);}
1199
AF4 ARcpF4(AF4 x){return rcp(x);}
1200
//------------------------------------------------------------------------------------------------------------------------------
1201
AF1 ARsqF1(AF1 x){return rsqrt(x);}
1202
AF2 ARsqF2(AF2 x){return rsqrt(x);}
1203
AF3 ARsqF3(AF3 x){return rsqrt(x);}
1204
AF4 ARsqF4(AF4 x){return rsqrt(x);}
1205
//------------------------------------------------------------------------------------------------------------------------------
1206
AF1 ASatF1(AF1 x){return saturate(x);}
1207
AF2 ASatF2(AF2 x){return saturate(x);}
1208
AF3 ASatF3(AF3 x){return saturate(x);}
1209
AF4 ASatF4(AF4 x){return saturate(x);}
1210
//------------------------------------------------------------------------------------------------------------------------------
1211
AU1 AShrSU1(AU1 a,AU1 b){return AU1(ASU1(a)>>ASU1(b));}
1212
AU2 AShrSU2(AU2 a,AU2 b){return AU2(ASU2(a)>>ASU2(b));}
1213
AU3 AShrSU3(AU3 a,AU3 b){return AU3(ASU3(a)>>ASU3(b));}
1214
AU4 AShrSU4(AU4 a,AU4 b){return AU4(ASU4(a)>>ASU4(b));}
1215
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
1216
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
1217
//_____________________________________________________________/\_______________________________________________________________
1218
//==============================================================================================================================
1219
// HLSL BYTE
1220
//==============================================================================================================================
1221
#ifdef A_BYTE
1222
#endif
1223
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
1224
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
1225
//_____________________________________________________________/\_______________________________________________________________
1226
//==============================================================================================================================
1227
// HLSL HALF
1228
//==============================================================================================================================
1229
#ifdef A_HALF
1230
#ifdef A_HLSL_6_2
1231
#define AH1 float16_t
1232
#define AH2 float16_t2
1233
#define AH3 float16_t3
1234
#define AH4 float16_t4
1235
//------------------------------------------------------------------------------------------------------------------------------
1236
#define AW1 uint16_t
1237
#define AW2 uint16_t2
1238
#define AW3 uint16_t3
1239
#define AW4 uint16_t4
1240
//------------------------------------------------------------------------------------------------------------------------------
1241
#define ASW1 int16_t
1242
#define ASW2 int16_t2
1243
#define ASW3 int16_t3
1244
#define ASW4 int16_t4
1245
#else
1246
#define AH1 min16float
1247
#define AH2 min16float2
1248
#define AH3 min16float3
1249
#define AH4 min16float4
1250
//------------------------------------------------------------------------------------------------------------------------------
1251
#define AW1 min16uint
1252
#define AW2 min16uint2
1253
#define AW3 min16uint3
1254
#define AW4 min16uint4
1255
//------------------------------------------------------------------------------------------------------------------------------
1256
#define ASW1 min16int
1257
#define ASW2 min16int2
1258
#define ASW3 min16int3
1259
#define ASW4 min16int4
1260
#endif
1261
//==============================================================================================================================
1262
// Need to use manual unpack to get optimal execution (don't use packed types in buffers directly).
1263
// Unpack requires this pattern: https://gpuopen.com/first-steps-implementing-fp16/
1264
AH2 AH2_AU1_x(AU1 x){AF2 t=f16tof32(AU2(x&0xFFFF,x>>16));return AH2(t);}
1265
AH4 AH4_AU2_x(AU2 x){return AH4(AH2_AU1_x(x.x),AH2_AU1_x(x.y));}
1266
AW2 AW2_AU1_x(AU1 x){AU2 t=AU2(x&0xFFFF,x>>16);return AW2(t);}
1267
AW4 AW4_AU2_x(AU2 x){return AW4(AW2_AU1_x(x.x),AW2_AU1_x(x.y));}
1268
#define AH2_AU1(x) AH2_AU1_x(AU1(x))
1269
#define AH4_AU2(x) AH4_AU2_x(AU2(x))
1270
#define AW2_AU1(x) AW2_AU1_x(AU1(x))
1271
#define AW4_AU2(x) AW4_AU2_x(AU2(x))
1272
//------------------------------------------------------------------------------------------------------------------------------
1273
AU1 AU1_AH2_x(AH2 x){return f32tof16(x.x)+(f32tof16(x.y)<<16);}
1274
AU2 AU2_AH4_x(AH4 x){return AU2(AU1_AH2_x(x.xy),AU1_AH2_x(x.zw));}
1275
AU1 AU1_AW2_x(AW2 x){return AU1(x.x)+(AU1(x.y)<<16);}
1276
AU2 AU2_AW4_x(AW4 x){return AU2(AU1_AW2_x(x.xy),AU1_AW2_x(x.zw));}
1277
#define AU1_AH2(x) AU1_AH2_x(AH2(x))
1278
#define AU2_AH4(x) AU2_AH4_x(AH4(x))
1279
#define AU1_AW2(x) AU1_AW2_x(AW2(x))
1280
#define AU2_AW4(x) AU2_AW4_x(AW4(x))
1281
//==============================================================================================================================
1282
#if defined(A_HLSL_6_2) && !defined(A_NO_16_BIT_CAST)
1283
#define AW1_AH1(x) asuint16(x)
1284
#define AW2_AH2(x) asuint16(x)
1285
#define AW3_AH3(x) asuint16(x)
1286
#define AW4_AH4(x) asuint16(x)
1287
#else
1288
#define AW1_AH1(a) AW1(f32tof16(AF1(a)))
1289
#define AW2_AH2(a) AW2(AW1_AH1((a).x),AW1_AH1((a).y))
1290
#define AW3_AH3(a) AW3(AW1_AH1((a).x),AW1_AH1((a).y),AW1_AH1((a).z))
1291
#define AW4_AH4(a) AW4(AW1_AH1((a).x),AW1_AH1((a).y),AW1_AH1((a).z),AW1_AH1((a).w))
1292
#endif
1293
//------------------------------------------------------------------------------------------------------------------------------
1294
#if defined(A_HLSL_6_2) && !defined(A_NO_16_BIT_CAST)
1295
#define AH1_AW1(x) asfloat16(x)
1296
#define AH2_AW2(x) asfloat16(x)
1297
#define AH3_AW3(x) asfloat16(x)
1298
#define AH4_AW4(x) asfloat16(x)
1299
#else
1300
#define AH1_AW1(a) AH1(f16tof32(AU1(a)))
1301
#define AH2_AW2(a) AH2(AH1_AW1((a).x),AH1_AW1((a).y))
1302
#define AH3_AW3(a) AH3(AH1_AW1((a).x),AH1_AW1((a).y),AH1_AW1((a).z))
1303
#define AH4_AW4(a) AH4(AH1_AW1((a).x),AH1_AW1((a).y),AH1_AW1((a).z),AH1_AW1((a).w))
1304
#endif
1305
//==============================================================================================================================
1306
AH1 AH1_x(AH1 a){return AH1(a);}
1307
AH2 AH2_x(AH1 a){return AH2(a,a);}
1308
AH3 AH3_x(AH1 a){return AH3(a,a,a);}
1309
AH4 AH4_x(AH1 a){return AH4(a,a,a,a);}
1310
#define AH1_(a) AH1_x(AH1(a))
1311
#define AH2_(a) AH2_x(AH1(a))
1312
#define AH3_(a) AH3_x(AH1(a))
1313
#define AH4_(a) AH4_x(AH1(a))
1314
//------------------------------------------------------------------------------------------------------------------------------
1315
AW1 AW1_x(AW1 a){return AW1(a);}
1316
AW2 AW2_x(AW1 a){return AW2(a,a);}
1317
AW3 AW3_x(AW1 a){return AW3(a,a,a);}
1318
AW4 AW4_x(AW1 a){return AW4(a,a,a,a);}
1319
#define AW1_(a) AW1_x(AW1(a))
1320
#define AW2_(a) AW2_x(AW1(a))
1321
#define AW3_(a) AW3_x(AW1(a))
1322
#define AW4_(a) AW4_x(AW1(a))
1323
//==============================================================================================================================
1324
AW1 AAbsSW1(AW1 a){return AW1(abs(ASW1(a)));}
1325
AW2 AAbsSW2(AW2 a){return AW2(abs(ASW2(a)));}
1326
AW3 AAbsSW3(AW3 a){return AW3(abs(ASW3(a)));}
1327
AW4 AAbsSW4(AW4 a){return AW4(abs(ASW4(a)));}
1328
//------------------------------------------------------------------------------------------------------------------------------
1329
AH1 AClampH1(AH1 x,AH1 n,AH1 m){return max(n,min(x,m));}
1330
AH2 AClampH2(AH2 x,AH2 n,AH2 m){return max(n,min(x,m));}
1331
AH3 AClampH3(AH3 x,AH3 n,AH3 m){return max(n,min(x,m));}
1332
AH4 AClampH4(AH4 x,AH4 n,AH4 m){return max(n,min(x,m));}
1333
//------------------------------------------------------------------------------------------------------------------------------
1334
// V_FRACT_F16 (note DX frac() is different).
1335
AH1 AFractH1(AH1 x){return x-floor(x);}
1336
AH2 AFractH2(AH2 x){return x-floor(x);}
1337
AH3 AFractH3(AH3 x){return x-floor(x);}
1338
AH4 AFractH4(AH4 x){return x-floor(x);}
1339
//------------------------------------------------------------------------------------------------------------------------------
1340
AH1 ALerpH1(AH1 x,AH1 y,AH1 a){return lerp(x,y,a);}
1341
AH2 ALerpH2(AH2 x,AH2 y,AH2 a){return lerp(x,y,a);}
1342
AH3 ALerpH3(AH3 x,AH3 y,AH3 a){return lerp(x,y,a);}
1343
AH4 ALerpH4(AH4 x,AH4 y,AH4 a){return lerp(x,y,a);}
1344
//------------------------------------------------------------------------------------------------------------------------------
1345
AH1 AMax3H1(AH1 x,AH1 y,AH1 z){return max(x,max(y,z));}
1346
AH2 AMax3H2(AH2 x,AH2 y,AH2 z){return max(x,max(y,z));}
1347
AH3 AMax3H3(AH3 x,AH3 y,AH3 z){return max(x,max(y,z));}
1348
AH4 AMax3H4(AH4 x,AH4 y,AH4 z){return max(x,max(y,z));}
1349
//------------------------------------------------------------------------------------------------------------------------------
1350
AW1 AMaxSW1(AW1 a,AW1 b){return AW1(max(ASU1(a),ASU1(b)));}
1351
AW2 AMaxSW2(AW2 a,AW2 b){return AW2(max(ASU2(a),ASU2(b)));}
1352
AW3 AMaxSW3(AW3 a,AW3 b){return AW3(max(ASU3(a),ASU3(b)));}
1353
AW4 AMaxSW4(AW4 a,AW4 b){return AW4(max(ASU4(a),ASU4(b)));}
1354
//------------------------------------------------------------------------------------------------------------------------------
1355
AH1 AMin3H1(AH1 x,AH1 y,AH1 z){return min(x,min(y,z));}
1356
AH2 AMin3H2(AH2 x,AH2 y,AH2 z){return min(x,min(y,z));}
1357
AH3 AMin3H3(AH3 x,AH3 y,AH3 z){return min(x,min(y,z));}
1358
AH4 AMin3H4(AH4 x,AH4 y,AH4 z){return min(x,min(y,z));}
1359
//------------------------------------------------------------------------------------------------------------------------------
1360
AW1 AMinSW1(AW1 a,AW1 b){return AW1(min(ASU1(a),ASU1(b)));}
1361
AW2 AMinSW2(AW2 a,AW2 b){return AW2(min(ASU2(a),ASU2(b)));}
1362
AW3 AMinSW3(AW3 a,AW3 b){return AW3(min(ASU3(a),ASU3(b)));}
1363
AW4 AMinSW4(AW4 a,AW4 b){return AW4(min(ASU4(a),ASU4(b)));}
1364
//------------------------------------------------------------------------------------------------------------------------------
1365
AH1 ARcpH1(AH1 x){return rcp(x);}
1366
AH2 ARcpH2(AH2 x){return rcp(x);}
1367
AH3 ARcpH3(AH3 x){return rcp(x);}
1368
AH4 ARcpH4(AH4 x){return rcp(x);}
1369
//------------------------------------------------------------------------------------------------------------------------------
1370
AH1 ARsqH1(AH1 x){return rsqrt(x);}
1371
AH2 ARsqH2(AH2 x){return rsqrt(x);}
1372
AH3 ARsqH3(AH3 x){return rsqrt(x);}
1373
AH4 ARsqH4(AH4 x){return rsqrt(x);}
1374
//------------------------------------------------------------------------------------------------------------------------------
1375
AH1 ASatH1(AH1 x){return saturate(x);}
1376
AH2 ASatH2(AH2 x){return saturate(x);}
1377
AH3 ASatH3(AH3 x){return saturate(x);}
1378
AH4 ASatH4(AH4 x){return saturate(x);}
1379
//------------------------------------------------------------------------------------------------------------------------------
1380
AW1 AShrSW1(AW1 a,AW1 b){return AW1(ASW1(a)>>ASW1(b));}
1381
AW2 AShrSW2(AW2 a,AW2 b){return AW2(ASW2(a)>>ASW2(b));}
1382
AW3 AShrSW3(AW3 a,AW3 b){return AW3(ASW3(a)>>ASW3(b));}
1383
AW4 AShrSW4(AW4 a,AW4 b){return AW4(ASW4(a)>>ASW4(b));}
1384
#endif
1385
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
1386
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
1387
//_____________________________________________________________/\_______________________________________________________________
1388
//==============================================================================================================================
1389
// HLSL DOUBLE
1390
//==============================================================================================================================
1391
#ifdef A_DUBL
1392
#ifdef A_HLSL_6_2
1393
#define AD1 float64_t
1394
#define AD2 float64_t2
1395
#define AD3 float64_t3
1396
#define AD4 float64_t4
1397
#else
1398
#define AD1 double
1399
#define AD2 double2
1400
#define AD3 double3
1401
#define AD4 double4
1402
#endif
1403
//------------------------------------------------------------------------------------------------------------------------------
1404
AD1 AD1_x(AD1 a){return AD1(a);}
1405
AD2 AD2_x(AD1 a){return AD2(a,a);}
1406
AD3 AD3_x(AD1 a){return AD3(a,a,a);}
1407
AD4 AD4_x(AD1 a){return AD4(a,a,a,a);}
1408
#define AD1_(a) AD1_x(AD1(a))
1409
#define AD2_(a) AD2_x(AD1(a))
1410
#define AD3_(a) AD3_x(AD1(a))
1411
#define AD4_(a) AD4_x(AD1(a))
1412
//==============================================================================================================================
1413
AD1 AFractD1(AD1 a){return a-floor(a);}
1414
AD2 AFractD2(AD2 a){return a-floor(a);}
1415
AD3 AFractD3(AD3 a){return a-floor(a);}
1416
AD4 AFractD4(AD4 a){return a-floor(a);}
1417
//------------------------------------------------------------------------------------------------------------------------------
1418
AD1 ALerpD1(AD1 x,AD1 y,AD1 a){return lerp(x,y,a);}
1419
AD2 ALerpD2(AD2 x,AD2 y,AD2 a){return lerp(x,y,a);}
1420
AD3 ALerpD3(AD3 x,AD3 y,AD3 a){return lerp(x,y,a);}
1421
AD4 ALerpD4(AD4 x,AD4 y,AD4 a){return lerp(x,y,a);}
1422
//------------------------------------------------------------------------------------------------------------------------------
1423
AD1 ARcpD1(AD1 x){return rcp(x);}
1424
AD2 ARcpD2(AD2 x){return rcp(x);}
1425
AD3 ARcpD3(AD3 x){return rcp(x);}
1426
AD4 ARcpD4(AD4 x){return rcp(x);}
1427
//------------------------------------------------------------------------------------------------------------------------------
1428
AD1 ARsqD1(AD1 x){return rsqrt(x);}
1429
AD2 ARsqD2(AD2 x){return rsqrt(x);}
1430
AD3 ARsqD3(AD3 x){return rsqrt(x);}
1431
AD4 ARsqD4(AD4 x){return rsqrt(x);}
1432
//------------------------------------------------------------------------------------------------------------------------------
1433
AD1 ASatD1(AD1 x){return saturate(x);}
1434
AD2 ASatD2(AD2 x){return saturate(x);}
1435
AD3 ASatD3(AD3 x){return saturate(x);}
1436
AD4 ASatD4(AD4 x){return saturate(x);}
1437
#endif
1438
//==============================================================================================================================
1439
// HLSL WAVE
1440
//==============================================================================================================================
1441
#ifdef A_WAVE
1442
// Where 'x' must be a compile time literal.
1443
AF1 AWaveXorF1(AF1 v,AU1 x){return WaveReadLaneAt(v,WaveGetLaneIndex()^x);}
1444
AF2 AWaveXorF2(AF2 v,AU1 x){return WaveReadLaneAt(v,WaveGetLaneIndex()^x);}
1445
AF3 AWaveXorF3(AF3 v,AU1 x){return WaveReadLaneAt(v,WaveGetLaneIndex()^x);}
1446
AF4 AWaveXorF4(AF4 v,AU1 x){return WaveReadLaneAt(v,WaveGetLaneIndex()^x);}
1447
AU1 AWaveXorU1(AU1 v,AU1 x){return WaveReadLaneAt(v,WaveGetLaneIndex()^x);}
1448
AU2 AWaveXorU1(AU2 v,AU1 x){return WaveReadLaneAt(v,WaveGetLaneIndex()^x);}
1449
AU3 AWaveXorU1(AU3 v,AU1 x){return WaveReadLaneAt(v,WaveGetLaneIndex()^x);}
1450
AU4 AWaveXorU1(AU4 v,AU1 x){return WaveReadLaneAt(v,WaveGetLaneIndex()^x);}
1451
//------------------------------------------------------------------------------------------------------------------------------
1452
#ifdef A_HALF
1453
AH2 AWaveXorH2(AH2 v,AU1 x){return AH2_AU1(WaveReadLaneAt(AU1_AH2(v),WaveGetLaneIndex()^x));}
1454
AH4 AWaveXorH4(AH4 v,AU1 x){return AH4_AU2(WaveReadLaneAt(AU2_AH4(v),WaveGetLaneIndex()^x));}
1455
AW2 AWaveXorW2(AW2 v,AU1 x){return AW2_AU1(WaveReadLaneAt(AU1_AW2(v),WaveGetLaneIndex()^x));}
1456
AW4 AWaveXorW4(AW4 v,AU1 x){return AW4_AU1(WaveReadLaneAt(AU1_AW4(v),WaveGetLaneIndex()^x));}
1457
#endif
1458
#endif
1459
//==============================================================================================================================
1460
#endif
1461
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
1462
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
1463
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
1464
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
1465
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
1466
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
1467
//_____________________________________________________________/\_______________________________________________________________
1468
//==============================================================================================================================
1469
//
1470
//
1471
// GPU COMMON
1472
//
1473
//
1474
//==============================================================================================================================
1475
#ifdef A_GPU
1476
// Negative and positive infinity.
1477
#define A_INFP_F AF1_AU1(0x7f800000u)
1478
#define A_INFN_F AF1_AU1(0xff800000u)
1479
//------------------------------------------------------------------------------------------------------------------------------
1480
// Copy sign from 's' to positive 'd'.
1481
AF1 ACpySgnF1(AF1 d,AF1 s){return AF1_AU1(AU1_AF1(d)|(AU1_AF1(s)&AU1_(0x80000000u)));}
1482
AF2 ACpySgnF2(AF2 d,AF2 s){return AF2_AU2(AU2_AF2(d)|(AU2_AF2(s)&AU2_(0x80000000u)));}
1483
AF3 ACpySgnF3(AF3 d,AF3 s){return AF3_AU3(AU3_AF3(d)|(AU3_AF3(s)&AU3_(0x80000000u)));}
1484
AF4 ACpySgnF4(AF4 d,AF4 s){return AF4_AU4(AU4_AF4(d)|(AU4_AF4(s)&AU4_(0x80000000u)));}
1485
//------------------------------------------------------------------------------------------------------------------------------
1486
// Single operation to return (useful to create a mask to use in lerp for branch free logic),
1487
// m=NaN := 0
1488
// m>=0 := 0
1489
// m<0 := 1
1490
// Uses the following useful floating point logic,
1491
// saturate(+a*(-INF)==-INF) := 0
1492
// saturate( 0*(-INF)== NaN) := 0
1493
// saturate(-a*(-INF)==+INF) := 1
1494
AF1 ASignedF1(AF1 m){return ASatF1(m*AF1_(A_INFN_F));}
1495
AF2 ASignedF2(AF2 m){return ASatF2(m*AF2_(A_INFN_F));}
1496
AF3 ASignedF3(AF3 m){return ASatF3(m*AF3_(A_INFN_F));}
1497
AF4 ASignedF4(AF4 m){return ASatF4(m*AF4_(A_INFN_F));}
1498
//------------------------------------------------------------------------------------------------------------------------------
1499
AF1 AGtZeroF1(AF1 m){return ASatF1(m*AF1_(A_INFP_F));}
1500
AF2 AGtZeroF2(AF2 m){return ASatF2(m*AF2_(A_INFP_F));}
1501
AF3 AGtZeroF3(AF3 m){return ASatF3(m*AF3_(A_INFP_F));}
1502
AF4 AGtZeroF4(AF4 m){return ASatF4(m*AF4_(A_INFP_F));}
1503
//==============================================================================================================================
1504
#ifdef A_HALF
1505
#ifdef A_HLSL_6_2
1506
#define A_INFP_H AH1_AW1((uint16_t)0x7c00u)
1507
#define A_INFN_H AH1_AW1((uint16_t)0xfc00u)
1508
#else
1509
#define A_INFP_H AH1_AW1(0x7c00u)
1510
#define A_INFN_H AH1_AW1(0xfc00u)
1511
#endif
1512
1513
//------------------------------------------------------------------------------------------------------------------------------
1514
AH1 ACpySgnH1(AH1 d,AH1 s){return AH1_AW1(AW1_AH1(d)|(AW1_AH1(s)&AW1_(0x8000u)));}
1515
AH2 ACpySgnH2(AH2 d,AH2 s){return AH2_AW2(AW2_AH2(d)|(AW2_AH2(s)&AW2_(0x8000u)));}
1516
AH3 ACpySgnH3(AH3 d,AH3 s){return AH3_AW3(AW3_AH3(d)|(AW3_AH3(s)&AW3_(0x8000u)));}
1517
AH4 ACpySgnH4(AH4 d,AH4 s){return AH4_AW4(AW4_AH4(d)|(AW4_AH4(s)&AW4_(0x8000u)));}
1518
//------------------------------------------------------------------------------------------------------------------------------
1519
AH1 ASignedH1(AH1 m){return ASatH1(m*AH1_(A_INFN_H));}
1520
AH2 ASignedH2(AH2 m){return ASatH2(m*AH2_(A_INFN_H));}
1521
AH3 ASignedH3(AH3 m){return ASatH3(m*AH3_(A_INFN_H));}
1522
AH4 ASignedH4(AH4 m){return ASatH4(m*AH4_(A_INFN_H));}
1523
//------------------------------------------------------------------------------------------------------------------------------
1524
AH1 AGtZeroH1(AH1 m){return ASatH1(m*AH1_(A_INFP_H));}
1525
AH2 AGtZeroH2(AH2 m){return ASatH2(m*AH2_(A_INFP_H));}
1526
AH3 AGtZeroH3(AH3 m){return ASatH3(m*AH3_(A_INFP_H));}
1527
AH4 AGtZeroH4(AH4 m){return ASatH4(m*AH4_(A_INFP_H));}
1528
#endif
1529
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
1530
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
1531
//_____________________________________________________________/\_______________________________________________________________
1532
//==============================================================================================================================
1533
// [FIS] FLOAT INTEGER SORTABLE
1534
//------------------------------------------------------------------------------------------------------------------------------
1535
// Float to integer sortable.
1536
// - If sign bit=0, flip the sign bit (positives).
1537
// - If sign bit=1, flip all bits (negatives).
1538
// Integer sortable to float.
1539
// - If sign bit=1, flip the sign bit (positives).
1540
// - If sign bit=0, flip all bits (negatives).
1541
// Has nice side effects.
1542
// - Larger integers are more positive values.
1543
// - Float zero is mapped to center of integers (so clear to integer zero is a nice default for atomic max usage).
1544
// Burns 3 ops for conversion {shift,or,xor}.
1545
//==============================================================================================================================
1546
AU1 AFisToU1(AU1 x){return x^(( AShrSU1(x,AU1_(31)))|AU1_(0x80000000));}
1547
AU1 AFisFromU1(AU1 x){return x^((~AShrSU1(x,AU1_(31)))|AU1_(0x80000000));}
1548
//------------------------------------------------------------------------------------------------------------------------------
1549
// Just adjust high 16-bit value (useful when upper part of 32-bit word is a 16-bit float value).
1550
AU1 AFisToHiU1(AU1 x){return x^(( AShrSU1(x,AU1_(15)))|AU1_(0x80000000));}
1551
AU1 AFisFromHiU1(AU1 x){return x^((~AShrSU1(x,AU1_(15)))|AU1_(0x80000000));}
1552
//------------------------------------------------------------------------------------------------------------------------------
1553
#ifdef A_HALF
1554
AW1 AFisToW1(AW1 x){return x^(( AShrSW1(x,AW1_(15)))|AW1_(0x8000));}
1555
AW1 AFisFromW1(AW1 x){return x^((~AShrSW1(x,AW1_(15)))|AW1_(0x8000));}
1556
//------------------------------------------------------------------------------------------------------------------------------
1557
AW2 AFisToW2(AW2 x){return x^(( AShrSW2(x,AW2_(15)))|AW2_(0x8000));}
1558
AW2 AFisFromW2(AW2 x){return x^((~AShrSW2(x,AW2_(15)))|AW2_(0x8000));}
1559
#endif
1560
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
1561
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
1562
//_____________________________________________________________/\_______________________________________________________________
1563
//==============================================================================================================================
1564
// [PERM] V_PERM_B32
1565
//------------------------------------------------------------------------------------------------------------------------------
1566
// Support for V_PERM_B32 started in the 3rd generation of GCN.
1567
//------------------------------------------------------------------------------------------------------------------------------
1568
// yyyyxxxx - The 'i' input.
1569
// 76543210
1570
// ========
1571
// HGFEDCBA - Naming on permutation.
1572
//------------------------------------------------------------------------------------------------------------------------------
1573
// TODO
1574
// ====
1575
// - Make sure compiler optimizes this.
1576
//==============================================================================================================================
1577
#ifdef A_HALF
1578
AU1 APerm0E0A(AU2 i){return((i.x )&0xffu)|((i.y<<16)&0xff0000u);}
1579
AU1 APerm0F0B(AU2 i){return((i.x>> 8)&0xffu)|((i.y<< 8)&0xff0000u);}
1580
AU1 APerm0G0C(AU2 i){return((i.x>>16)&0xffu)|((i.y )&0xff0000u);}
1581
AU1 APerm0H0D(AU2 i){return((i.x>>24)&0xffu)|((i.y>> 8)&0xff0000u);}
1582
//------------------------------------------------------------------------------------------------------------------------------
1583
AU1 APermHGFA(AU2 i){return((i.x )&0x000000ffu)|(i.y&0xffffff00u);}
1584
AU1 APermHGFC(AU2 i){return((i.x>>16)&0x000000ffu)|(i.y&0xffffff00u);}
1585
AU1 APermHGAE(AU2 i){return((i.x<< 8)&0x0000ff00u)|(i.y&0xffff00ffu);}
1586
AU1 APermHGCE(AU2 i){return((i.x>> 8)&0x0000ff00u)|(i.y&0xffff00ffu);}
1587
AU1 APermHAFE(AU2 i){return((i.x<<16)&0x00ff0000u)|(i.y&0xff00ffffu);}
1588
AU1 APermHCFE(AU2 i){return((i.x )&0x00ff0000u)|(i.y&0xff00ffffu);}
1589
AU1 APermAGFE(AU2 i){return((i.x<<24)&0xff000000u)|(i.y&0x00ffffffu);}
1590
AU1 APermCGFE(AU2 i){return((i.x<< 8)&0xff000000u)|(i.y&0x00ffffffu);}
1591
//------------------------------------------------------------------------------------------------------------------------------
1592
AU1 APermGCEA(AU2 i){return((i.x)&0x00ff00ffu)|((i.y<<8)&0xff00ff00u);}
1593
AU1 APermGECA(AU2 i){return(((i.x)&0xffu)|((i.x>>8)&0xff00u)|((i.y<<16)&0xff0000u)|((i.y<<8)&0xff000000u));}
1594
#endif
1595
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
1596
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
1597
//_____________________________________________________________/\_______________________________________________________________
1598
//==============================================================================================================================
1599
// [BUC] BYTE UNSIGNED CONVERSION
1600
//------------------------------------------------------------------------------------------------------------------------------
1601
// Designed to use the optimal conversion, enables the scaling to possibly be factored into other computation.
1602
// Works on a range of {0 to A_BUC_<32,16>}, for <32-bit, and 16-bit> respectively.
1603
//------------------------------------------------------------------------------------------------------------------------------
1604
// OPCODE NOTES
1605
// ============
1606
// GCN does not do UNORM or SNORM for bytes in opcodes.
1607
// - V_CVT_F32_UBYTE{0,1,2,3} - Unsigned byte to float.
1608
// - V_CVT_PKACC_U8_F32 - Float to unsigned byte (does bit-field insert into 32-bit integer).
1609
// V_PERM_B32 does byte packing with ability to zero fill bytes as well.
1610
// - Can pull out byte values from two sources, and zero fill upper 8-bits of packed hi and lo.
1611
//------------------------------------------------------------------------------------------------------------------------------
1612
// BYTE : FLOAT - ABuc{0,1,2,3}{To,From}U1() - Designed for V_CVT_F32_UBYTE* and V_CVT_PKACCUM_U8_F32 ops.
1613
// ==== =====
1614
// 0 : 0
1615
// 1 : 1
1616
// ...
1617
// 255 : 255
1618
// : 256 (just outside the encoding range)
1619
//------------------------------------------------------------------------------------------------------------------------------
1620
// BYTE : FLOAT - ABuc{0,1,2,3}{To,From}U2() - Designed for 16-bit denormal tricks and V_PERM_B32.
1621
// ==== =====
1622
// 0 : 0
1623
// 1 : 1/512
1624
// 2 : 1/256
1625
// ...
1626
// 64 : 1/8
1627
// 128 : 1/4
1628
// 255 : 255/512
1629
// : 1/2 (just outside the encoding range)
1630
//------------------------------------------------------------------------------------------------------------------------------
1631
// OPTIMAL IMPLEMENTATIONS ON AMD ARCHITECTURES
1632
// ============================================
1633
// r=ABuc0FromU1(i)
1634
// V_CVT_F32_UBYTE0 r,i
1635
// --------------------------------------------
1636
// r=ABuc0ToU1(d,i)
1637
// V_CVT_PKACCUM_U8_F32 r,i,0,d
1638
// --------------------------------------------
1639
// d=ABuc0FromU2(i)
1640
// Where 'k0' is an SGPR with 0x0E0A
1641
// Where 'k1' is an SGPR with {32768.0} packed into the lower 16-bits
1642
// V_PERM_B32 d,i.x,i.y,k0
1643
// V_PK_FMA_F16 d,d,k1.x,0
1644
// --------------------------------------------
1645
// r=ABuc0ToU2(d,i)
1646
// Where 'k0' is an SGPR with {1.0/32768.0} packed into the lower 16-bits
1647
// Where 'k1' is an SGPR with 0x????
1648
// Where 'k2' is an SGPR with 0x????
1649
// V_PK_FMA_F16 i,i,k0.x,0
1650
// V_PERM_B32 r.x,i,i,k1
1651
// V_PERM_B32 r.y,i,i,k2
1652
//==============================================================================================================================
1653
// Peak range for 32-bit and 16-bit operations.
1654
#define A_BUC_32 (255.0)
1655
#define A_BUC_16 (255.0/512.0)
1656
//==============================================================================================================================
1657
#if 1
1658
// Designed to be one V_CVT_PKACCUM_U8_F32.
1659
// The extra min is required to pattern match to V_CVT_PKACCUM_U8_F32.
1660
AU1 ABuc0ToU1(AU1 d,AF1 i){return (d&0xffffff00u)|((min(AU1(i),255u) )&(0x000000ffu));}
1661
AU1 ABuc1ToU1(AU1 d,AF1 i){return (d&0xffff00ffu)|((min(AU1(i),255u)<< 8)&(0x0000ff00u));}
1662
AU1 ABuc2ToU1(AU1 d,AF1 i){return (d&0xff00ffffu)|((min(AU1(i),255u)<<16)&(0x00ff0000u));}
1663
AU1 ABuc3ToU1(AU1 d,AF1 i){return (d&0x00ffffffu)|((min(AU1(i),255u)<<24)&(0xff000000u));}
1664
//------------------------------------------------------------------------------------------------------------------------------
1665
// Designed to be one V_CVT_F32_UBYTE*.
1666
AF1 ABuc0FromU1(AU1 i){return AF1((i )&255u);}
1667
AF1 ABuc1FromU1(AU1 i){return AF1((i>> 8)&255u);}
1668
AF1 ABuc2FromU1(AU1 i){return AF1((i>>16)&255u);}
1669
AF1 ABuc3FromU1(AU1 i){return AF1((i>>24)&255u);}
1670
#endif
1671
//==============================================================================================================================
1672
#ifdef A_HALF
1673
// Takes {x0,x1} and {y0,y1} and builds {{x0,y0},{x1,y1}}.
1674
AW2 ABuc01ToW2(AH2 x,AH2 y){x*=AH2_(1.0/32768.0);y*=AH2_(1.0/32768.0);
1675
return AW2_AU1(APermGCEA(AU2(AU1_AW2(AW2_AH2(x)),AU1_AW2(AW2_AH2(y)))));}
1676
//------------------------------------------------------------------------------------------------------------------------------
1677
// Designed for 3 ops to do SOA to AOS and conversion.
1678
AU2 ABuc0ToU2(AU2 d,AH2 i){AU1 b=AU1_AW2(AW2_AH2(i*AH2_(1.0/32768.0)));
1679
return AU2(APermHGFA(AU2(d.x,b)),APermHGFC(AU2(d.y,b)));}
1680
AU2 ABuc1ToU2(AU2 d,AH2 i){AU1 b=AU1_AW2(AW2_AH2(i*AH2_(1.0/32768.0)));
1681
return AU2(APermHGAE(AU2(d.x,b)),APermHGCE(AU2(d.y,b)));}
1682
AU2 ABuc2ToU2(AU2 d,AH2 i){AU1 b=AU1_AW2(AW2_AH2(i*AH2_(1.0/32768.0)));
1683
return AU2(APermHAFE(AU2(d.x,b)),APermHCFE(AU2(d.y,b)));}
1684
AU2 ABuc3ToU2(AU2 d,AH2 i){AU1 b=AU1_AW2(AW2_AH2(i*AH2_(1.0/32768.0)));
1685
return AU2(APermAGFE(AU2(d.x,b)),APermCGFE(AU2(d.y,b)));}
1686
//------------------------------------------------------------------------------------------------------------------------------
1687
// Designed for 2 ops to do both AOS to SOA, and conversion.
1688
AH2 ABuc0FromU2(AU2 i){return AH2_AW2(AW2_AU1(APerm0E0A(i)))*AH2_(32768.0);}
1689
AH2 ABuc1FromU2(AU2 i){return AH2_AW2(AW2_AU1(APerm0F0B(i)))*AH2_(32768.0);}
1690
AH2 ABuc2FromU2(AU2 i){return AH2_AW2(AW2_AU1(APerm0G0C(i)))*AH2_(32768.0);}
1691
AH2 ABuc3FromU2(AU2 i){return AH2_AW2(AW2_AU1(APerm0H0D(i)))*AH2_(32768.0);}
1692
#endif
1693
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
1694
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
1695
//_____________________________________________________________/\_______________________________________________________________
1696
//==============================================================================================================================
1697
// [BSC] BYTE SIGNED CONVERSION
1698
//------------------------------------------------------------------------------------------------------------------------------
1699
// Similar to [BUC].
1700
// Works on a range of {-/+ A_BSC_<32,16>}, for <32-bit, and 16-bit> respectively.
1701
//------------------------------------------------------------------------------------------------------------------------------
1702
// ENCODING (without zero-based encoding)
1703
// ========
1704
// 0 = unused (can be used to mean something else)
1705
// 1 = lowest value
1706
// 128 = exact zero center (zero based encoding
1707
// 255 = highest value
1708
//------------------------------------------------------------------------------------------------------------------------------
1709
// Zero-based [Zb] flips the MSB bit of the byte (making 128 "exact zero" actually zero).
1710
// This is useful if there is a desire for cleared values to decode as zero.
1711
//------------------------------------------------------------------------------------------------------------------------------
1712
// BYTE : FLOAT - ABsc{0,1,2,3}{To,From}U2() - Designed for 16-bit denormal tricks and V_PERM_B32.
1713
// ==== =====
1714
// 0 : -127/512 (unused)
1715
// 1 : -126/512
1716
// 2 : -125/512
1717
// ...
1718
// 128 : 0
1719
// ...
1720
// 255 : 127/512
1721
// : 1/4 (just outside the encoding range)
1722
//==============================================================================================================================
1723
// Peak range for 32-bit and 16-bit operations.
1724
#define A_BSC_32 (127.0)
1725
#define A_BSC_16 (127.0/512.0)
1726
//==============================================================================================================================
1727
#if 1
1728
AU1 ABsc0ToU1(AU1 d,AF1 i){return (d&0xffffff00u)|((min(AU1(i+128.0),255u) )&(0x000000ffu));}
1729
AU1 ABsc1ToU1(AU1 d,AF1 i){return (d&0xffff00ffu)|((min(AU1(i+128.0),255u)<< 8)&(0x0000ff00u));}
1730
AU1 ABsc2ToU1(AU1 d,AF1 i){return (d&0xff00ffffu)|((min(AU1(i+128.0),255u)<<16)&(0x00ff0000u));}
1731
AU1 ABsc3ToU1(AU1 d,AF1 i){return (d&0x00ffffffu)|((min(AU1(i+128.0),255u)<<24)&(0xff000000u));}
1732
//------------------------------------------------------------------------------------------------------------------------------
1733
AU1 ABsc0ToZbU1(AU1 d,AF1 i){return ((d&0xffffff00u)|((min(AU1(trunc(i)+128.0),255u) )&(0x000000ffu)))^0x00000080u;}
1734
AU1 ABsc1ToZbU1(AU1 d,AF1 i){return ((d&0xffff00ffu)|((min(AU1(trunc(i)+128.0),255u)<< 8)&(0x0000ff00u)))^0x00008000u;}
1735
AU1 ABsc2ToZbU1(AU1 d,AF1 i){return ((d&0xff00ffffu)|((min(AU1(trunc(i)+128.0),255u)<<16)&(0x00ff0000u)))^0x00800000u;}
1736
AU1 ABsc3ToZbU1(AU1 d,AF1 i){return ((d&0x00ffffffu)|((min(AU1(trunc(i)+128.0),255u)<<24)&(0xff000000u)))^0x80000000u;}
1737
//------------------------------------------------------------------------------------------------------------------------------
1738
AF1 ABsc0FromU1(AU1 i){return AF1((i )&255u)-128.0;}
1739
AF1 ABsc1FromU1(AU1 i){return AF1((i>> 8)&255u)-128.0;}
1740
AF1 ABsc2FromU1(AU1 i){return AF1((i>>16)&255u)-128.0;}
1741
AF1 ABsc3FromU1(AU1 i){return AF1((i>>24)&255u)-128.0;}
1742
//------------------------------------------------------------------------------------------------------------------------------
1743
AF1 ABsc0FromZbU1(AU1 i){return AF1(((i )&255u)^0x80u)-128.0;}
1744
AF1 ABsc1FromZbU1(AU1 i){return AF1(((i>> 8)&255u)^0x80u)-128.0;}
1745
AF1 ABsc2FromZbU1(AU1 i){return AF1(((i>>16)&255u)^0x80u)-128.0;}
1746
AF1 ABsc3FromZbU1(AU1 i){return AF1(((i>>24)&255u)^0x80u)-128.0;}
1747
#endif
1748
//==============================================================================================================================
1749
#ifdef A_HALF
1750
// Takes {x0,x1} and {y0,y1} and builds {{x0,y0},{x1,y1}}.
1751
AW2 ABsc01ToW2(AH2 x,AH2 y){x=x*AH2_(1.0/32768.0)+AH2_(0.25/32768.0);y=y*AH2_(1.0/32768.0)+AH2_(0.25/32768.0);
1752
return AW2_AU1(APermGCEA(AU2(AU1_AW2(AW2_AH2(x)),AU1_AW2(AW2_AH2(y)))));}
1753
//------------------------------------------------------------------------------------------------------------------------------
1754
AU2 ABsc0ToU2(AU2 d,AH2 i){AU1 b=AU1_AW2(AW2_AH2(i*AH2_(1.0/32768.0)+AH2_(0.25/32768.0)));
1755
return AU2(APermHGFA(AU2(d.x,b)),APermHGFC(AU2(d.y,b)));}
1756
AU2 ABsc1ToU2(AU2 d,AH2 i){AU1 b=AU1_AW2(AW2_AH2(i*AH2_(1.0/32768.0)+AH2_(0.25/32768.0)));
1757
return AU2(APermHGAE(AU2(d.x,b)),APermHGCE(AU2(d.y,b)));}
1758
AU2 ABsc2ToU2(AU2 d,AH2 i){AU1 b=AU1_AW2(AW2_AH2(i*AH2_(1.0/32768.0)+AH2_(0.25/32768.0)));
1759
return AU2(APermHAFE(AU2(d.x,b)),APermHCFE(AU2(d.y,b)));}
1760
AU2 ABsc3ToU2(AU2 d,AH2 i){AU1 b=AU1_AW2(AW2_AH2(i*AH2_(1.0/32768.0)+AH2_(0.25/32768.0)));
1761
return AU2(APermAGFE(AU2(d.x,b)),APermCGFE(AU2(d.y,b)));}
1762
//------------------------------------------------------------------------------------------------------------------------------
1763
AU2 ABsc0ToZbU2(AU2 d,AH2 i){AU1 b=AU1_AW2(AW2_AH2(i*AH2_(1.0/32768.0)+AH2_(0.25/32768.0)))^0x00800080u;
1764
return AU2(APermHGFA(AU2(d.x,b)),APermHGFC(AU2(d.y,b)));}
1765
AU2 ABsc1ToZbU2(AU2 d,AH2 i){AU1 b=AU1_AW2(AW2_AH2(i*AH2_(1.0/32768.0)+AH2_(0.25/32768.0)))^0x00800080u;
1766
return AU2(APermHGAE(AU2(d.x,b)),APermHGCE(AU2(d.y,b)));}
1767
AU2 ABsc2ToZbU2(AU2 d,AH2 i){AU1 b=AU1_AW2(AW2_AH2(i*AH2_(1.0/32768.0)+AH2_(0.25/32768.0)))^0x00800080u;
1768
return AU2(APermHAFE(AU2(d.x,b)),APermHCFE(AU2(d.y,b)));}
1769
AU2 ABsc3ToZbU2(AU2 d,AH2 i){AU1 b=AU1_AW2(AW2_AH2(i*AH2_(1.0/32768.0)+AH2_(0.25/32768.0)))^0x00800080u;
1770
return AU2(APermAGFE(AU2(d.x,b)),APermCGFE(AU2(d.y,b)));}
1771
//------------------------------------------------------------------------------------------------------------------------------
1772
AH2 ABsc0FromU2(AU2 i){return AH2_AW2(AW2_AU1(APerm0E0A(i)))*AH2_(32768.0)-AH2_(0.25);}
1773
AH2 ABsc1FromU2(AU2 i){return AH2_AW2(AW2_AU1(APerm0F0B(i)))*AH2_(32768.0)-AH2_(0.25);}
1774
AH2 ABsc2FromU2(AU2 i){return AH2_AW2(AW2_AU1(APerm0G0C(i)))*AH2_(32768.0)-AH2_(0.25);}
1775
AH2 ABsc3FromU2(AU2 i){return AH2_AW2(AW2_AU1(APerm0H0D(i)))*AH2_(32768.0)-AH2_(0.25);}
1776
//------------------------------------------------------------------------------------------------------------------------------
1777
AH2 ABsc0FromZbU2(AU2 i){return AH2_AW2(AW2_AU1(APerm0E0A(i)^0x00800080u))*AH2_(32768.0)-AH2_(0.25);}
1778
AH2 ABsc1FromZbU2(AU2 i){return AH2_AW2(AW2_AU1(APerm0F0B(i)^0x00800080u))*AH2_(32768.0)-AH2_(0.25);}
1779
AH2 ABsc2FromZbU2(AU2 i){return AH2_AW2(AW2_AU1(APerm0G0C(i)^0x00800080u))*AH2_(32768.0)-AH2_(0.25);}
1780
AH2 ABsc3FromZbU2(AU2 i){return AH2_AW2(AW2_AU1(APerm0H0D(i)^0x00800080u))*AH2_(32768.0)-AH2_(0.25);}
1781
#endif
1782
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
1783
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
1784
//_____________________________________________________________/\_______________________________________________________________
1785
//==============================================================================================================================
1786
// HALF APPROXIMATIONS
1787
//------------------------------------------------------------------------------------------------------------------------------
1788
// These support only positive inputs.
1789
// Did not see value yet in specialization for range.
1790
// Using quick testing, ended up mostly getting the same "best" approximation for various ranges.
1791
// With hardware that can co-execute transcendentals, the value in approximations could be less than expected.
1792
// However from a latency perspective, if execution of a transcendental is 4 clk, with no packed support, -> 8 clk total.
1793
// And co-execution would require a compiler interleaving a lot of independent work for packed usage.
1794
//------------------------------------------------------------------------------------------------------------------------------
1795
// The one Newton Raphson iteration form of rsq() was skipped (requires 6 ops total).
1796
// Same with sqrt(), as this could be x*rsq() (7 ops).
1797
//==============================================================================================================================
1798
#ifdef A_HALF
1799
// Minimize squared error across full positive range, 2 ops.
1800
// The 0x1de2 based approximation maps {0 to 1} input maps to < 1 output.
1801
AH1 APrxLoSqrtH1(AH1 a){return AH1_AW1((AW1_AH1(a)>>AW1_(1))+AW1_(0x1de2));}
1802
AH2 APrxLoSqrtH2(AH2 a){return AH2_AW2((AW2_AH2(a)>>AW2_(1))+AW2_(0x1de2));}
1803
AH3 APrxLoSqrtH3(AH3 a){return AH3_AW3((AW3_AH3(a)>>AW3_(1))+AW3_(0x1de2));}
1804
AH4 APrxLoSqrtH4(AH4 a){return AH4_AW4((AW4_AH4(a)>>AW4_(1))+AW4_(0x1de2));}
1805
//------------------------------------------------------------------------------------------------------------------------------
1806
// Lower precision estimation, 1 op.
1807
// Minimize squared error across {smallest normal to 16384.0}.
1808
AH1 APrxLoRcpH1(AH1 a){return AH1_AW1(AW1_(0x7784)-AW1_AH1(a));}
1809
AH2 APrxLoRcpH2(AH2 a){return AH2_AW2(AW2_(0x7784)-AW2_AH2(a));}
1810
AH3 APrxLoRcpH3(AH3 a){return AH3_AW3(AW3_(0x7784)-AW3_AH3(a));}
1811
AH4 APrxLoRcpH4(AH4 a){return AH4_AW4(AW4_(0x7784)-AW4_AH4(a));}
1812
//------------------------------------------------------------------------------------------------------------------------------
1813
// Medium precision estimation, one Newton Raphson iteration, 3 ops.
1814
AH1 APrxMedRcpH1(AH1 a){AH1 b=AH1_AW1(AW1_(0x778d)-AW1_AH1(a));return b*(-b*a+AH1_(2.0));}
1815
AH2 APrxMedRcpH2(AH2 a){AH2 b=AH2_AW2(AW2_(0x778d)-AW2_AH2(a));return b*(-b*a+AH2_(2.0));}
1816
AH3 APrxMedRcpH3(AH3 a){AH3 b=AH3_AW3(AW3_(0x778d)-AW3_AH3(a));return b*(-b*a+AH3_(2.0));}
1817
AH4 APrxMedRcpH4(AH4 a){AH4 b=AH4_AW4(AW4_(0x778d)-AW4_AH4(a));return b*(-b*a+AH4_(2.0));}
1818
//------------------------------------------------------------------------------------------------------------------------------
1819
// Minimize squared error across {smallest normal to 16384.0}, 2 ops.
1820
AH1 APrxLoRsqH1(AH1 a){return AH1_AW1(AW1_(0x59a3)-(AW1_AH1(a)>>AW1_(1)));}
1821
AH2 APrxLoRsqH2(AH2 a){return AH2_AW2(AW2_(0x59a3)-(AW2_AH2(a)>>AW2_(1)));}
1822
AH3 APrxLoRsqH3(AH3 a){return AH3_AW3(AW3_(0x59a3)-(AW3_AH3(a)>>AW3_(1)));}
1823
AH4 APrxLoRsqH4(AH4 a){return AH4_AW4(AW4_(0x59a3)-(AW4_AH4(a)>>AW4_(1)));}
1824
#endif
1825
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
1826
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
1827
//_____________________________________________________________/\_______________________________________________________________
1828
//==============================================================================================================================
1829
// FLOAT APPROXIMATIONS
1830
//------------------------------------------------------------------------------------------------------------------------------
1831
// Michal Drobot has an excellent presentation on these: "Low Level Optimizations For GCN",
1832
// - Idea dates back to SGI, then to Quake 3, etc.
1833
// - https://michaldrobot.files.wordpress.com/2014/05/gcn_alu_opt_digitaldragons2014.pdf
1834
// - sqrt(x)=rsqrt(x)*x
1835
// - rcp(x)=rsqrt(x)*rsqrt(x) for positive x
1836
// - https://github.com/michaldrobot/ShaderFastLibs/blob/master/ShaderFastMathLib.h
1837
//------------------------------------------------------------------------------------------------------------------------------
1838
// These below are from perhaps less complete searching for optimal.
1839
// Used FP16 normal range for testing with +4096 32-bit step size for sampling error.
1840
// So these match up well with the half approximations.
1841
//==============================================================================================================================
1842
AF1 APrxLoSqrtF1(AF1 a){return AF1_AU1((AU1_AF1(a)>>AU1_(1))+AU1_(0x1fbc4639));}
1843
AF1 APrxLoRcpF1(AF1 a){return AF1_AU1(AU1_(0x7ef07ebb)-AU1_AF1(a));}
1844
AF1 APrxMedRcpF1(AF1 a){AF1 b=AF1_AU1(AU1_(0x7ef19fff)-AU1_AF1(a));return b*(-b*a+AF1_(2.0));}
1845
AF1 APrxLoRsqF1(AF1 a){return AF1_AU1(AU1_(0x5f347d74)-(AU1_AF1(a)>>AU1_(1)));}
1846
//------------------------------------------------------------------------------------------------------------------------------
1847
AF2 APrxLoSqrtF2(AF2 a){return AF2_AU2((AU2_AF2(a)>>AU2_(1))+AU2_(0x1fbc4639));}
1848
AF2 APrxLoRcpF2(AF2 a){return AF2_AU2(AU2_(0x7ef07ebb)-AU2_AF2(a));}
1849
AF2 APrxMedRcpF2(AF2 a){AF2 b=AF2_AU2(AU2_(0x7ef19fff)-AU2_AF2(a));return b*(-b*a+AF2_(2.0));}
1850
AF2 APrxLoRsqF2(AF2 a){return AF2_AU2(AU2_(0x5f347d74)-(AU2_AF2(a)>>AU2_(1)));}
1851
//------------------------------------------------------------------------------------------------------------------------------
1852
AF3 APrxLoSqrtF3(AF3 a){return AF3_AU3((AU3_AF3(a)>>AU3_(1))+AU3_(0x1fbc4639));}
1853
AF3 APrxLoRcpF3(AF3 a){return AF3_AU3(AU3_(0x7ef07ebb)-AU3_AF3(a));}
1854
AF3 APrxMedRcpF3(AF3 a){AF3 b=AF3_AU3(AU3_(0x7ef19fff)-AU3_AF3(a));return b*(-b*a+AF3_(2.0));}
1855
AF3 APrxLoRsqF3(AF3 a){return AF3_AU3(AU3_(0x5f347d74)-(AU3_AF3(a)>>AU3_(1)));}
1856
//------------------------------------------------------------------------------------------------------------------------------
1857
AF4 APrxLoSqrtF4(AF4 a){return AF4_AU4((AU4_AF4(a)>>AU4_(1))+AU4_(0x1fbc4639));}
1858
AF4 APrxLoRcpF4(AF4 a){return AF4_AU4(AU4_(0x7ef07ebb)-AU4_AF4(a));}
1859
AF4 APrxMedRcpF4(AF4 a){AF4 b=AF4_AU4(AU4_(0x7ef19fff)-AU4_AF4(a));return b*(-b*a+AF4_(2.0));}
1860
AF4 APrxLoRsqF4(AF4 a){return AF4_AU4(AU4_(0x5f347d74)-(AU4_AF4(a)>>AU4_(1)));}
1861
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
1862
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
1863
//_____________________________________________________________/\_______________________________________________________________
1864
//==============================================================================================================================
1865
// PQ APPROXIMATIONS
1866
//------------------------------------------------------------------------------------------------------------------------------
1867
// PQ is very close to x^(1/8). The functions below Use the fast float approximation method to do
1868
// PQ<~>Gamma2 (4th power and fast 4th root) and PQ<~>Linear (8th power and fast 8th root). Maximum error is ~0.2%.
1869
//==============================================================================================================================
1870
// Helpers
1871
AF1 Quart(AF1 a) { a = a * a; return a * a;}
1872
AF1 Oct(AF1 a) { a = a * a; a = a * a; return a * a; }
1873
AF2 Quart(AF2 a) { a = a * a; return a * a; }
1874
AF2 Oct(AF2 a) { a = a * a; a = a * a; return a * a; }
1875
AF3 Quart(AF3 a) { a = a * a; return a * a; }
1876
AF3 Oct(AF3 a) { a = a * a; a = a * a; return a * a; }
1877
AF4 Quart(AF4 a) { a = a * a; return a * a; }
1878
AF4 Oct(AF4 a) { a = a * a; a = a * a; return a * a; }
1879
//------------------------------------------------------------------------------------------------------------------------------
1880
AF1 APrxPQToGamma2(AF1 a) { return Quart(a); }
1881
AF1 APrxPQToLinear(AF1 a) { return Oct(a); }
1882
AF1 APrxLoGamma2ToPQ(AF1 a) { return AF1_AU1((AU1_AF1(a) >> AU1_(2)) + AU1_(0x2F9A4E46)); }
1883
AF1 APrxMedGamma2ToPQ(AF1 a) { AF1 b = AF1_AU1((AU1_AF1(a) >> AU1_(2)) + AU1_(0x2F9A4E46)); AF1 b4 = Quart(b); return b - b * (b4 - a) / (AF1_(4.0) * b4); }
1884
AF1 APrxHighGamma2ToPQ(AF1 a) { return sqrt(sqrt(a)); }
1885
AF1 APrxLoLinearToPQ(AF1 a) { return AF1_AU1((AU1_AF1(a) >> AU1_(3)) + AU1_(0x378D8723)); }
1886
AF1 APrxMedLinearToPQ(AF1 a) { AF1 b = AF1_AU1((AU1_AF1(a) >> AU1_(3)) + AU1_(0x378D8723)); AF1 b8 = Oct(b); return b - b * (b8 - a) / (AF1_(8.0) * b8); }
1887
AF1 APrxHighLinearToPQ(AF1 a) { return sqrt(sqrt(sqrt(a))); }
1888
//------------------------------------------------------------------------------------------------------------------------------
1889
AF2 APrxPQToGamma2(AF2 a) { return Quart(a); }
1890
AF2 APrxPQToLinear(AF2 a) { return Oct(a); }
1891
AF2 APrxLoGamma2ToPQ(AF2 a) { return AF2_AU2((AU2_AF2(a) >> AU2_(2)) + AU2_(0x2F9A4E46)); }
1892
AF2 APrxMedGamma2ToPQ(AF2 a) { AF2 b = AF2_AU2((AU2_AF2(a) >> AU2_(2)) + AU2_(0x2F9A4E46)); AF2 b4 = Quart(b); return b - b * (b4 - a) / (AF1_(4.0) * b4); }
1893
AF2 APrxHighGamma2ToPQ(AF2 a) { return sqrt(sqrt(a)); }
1894
AF2 APrxLoLinearToPQ(AF2 a) { return AF2_AU2((AU2_AF2(a) >> AU2_(3)) + AU2_(0x378D8723)); }
1895
AF2 APrxMedLinearToPQ(AF2 a) { AF2 b = AF2_AU2((AU2_AF2(a) >> AU2_(3)) + AU2_(0x378D8723)); AF2 b8 = Oct(b); return b - b * (b8 - a) / (AF1_(8.0) * b8); }
1896
AF2 APrxHighLinearToPQ(AF2 a) { return sqrt(sqrt(sqrt(a))); }
1897
//------------------------------------------------------------------------------------------------------------------------------
1898
AF3 APrxPQToGamma2(AF3 a) { return Quart(a); }
1899
AF3 APrxPQToLinear(AF3 a) { return Oct(a); }
1900
AF3 APrxLoGamma2ToPQ(AF3 a) { return AF3_AU3((AU3_AF3(a) >> AU3_(2)) + AU3_(0x2F9A4E46)); }
1901
AF3 APrxMedGamma2ToPQ(AF3 a) { AF3 b = AF3_AU3((AU3_AF3(a) >> AU3_(2)) + AU3_(0x2F9A4E46)); AF3 b4 = Quart(b); return b - b * (b4 - a) / (AF1_(4.0) * b4); }
1902
AF3 APrxHighGamma2ToPQ(AF3 a) { return sqrt(sqrt(a)); }
1903
AF3 APrxLoLinearToPQ(AF3 a) { return AF3_AU3((AU3_AF3(a) >> AU3_(3)) + AU3_(0x378D8723)); }
1904
AF3 APrxMedLinearToPQ(AF3 a) { AF3 b = AF3_AU3((AU3_AF3(a) >> AU3_(3)) + AU3_(0x378D8723)); AF3 b8 = Oct(b); return b - b * (b8 - a) / (AF1_(8.0) * b8); }
1905
AF3 APrxHighLinearToPQ(AF3 a) { return sqrt(sqrt(sqrt(a))); }
1906
//------------------------------------------------------------------------------------------------------------------------------
1907
AF4 APrxPQToGamma2(AF4 a) { return Quart(a); }
1908
AF4 APrxPQToLinear(AF4 a) { return Oct(a); }
1909
AF4 APrxLoGamma2ToPQ(AF4 a) { return AF4_AU4((AU4_AF4(a) >> AU4_(2)) + AU4_(0x2F9A4E46)); }
1910
AF4 APrxMedGamma2ToPQ(AF4 a) { AF4 b = AF4_AU4((AU4_AF4(a) >> AU4_(2)) + AU4_(0x2F9A4E46)); AF4 b4 = Quart(b); return b - b * (b4 - a) / (AF1_(4.0) * b4); }
1911
AF4 APrxHighGamma2ToPQ(AF4 a) { return sqrt(sqrt(a)); }
1912
AF4 APrxLoLinearToPQ(AF4 a) { return AF4_AU4((AU4_AF4(a) >> AU4_(3)) + AU4_(0x378D8723)); }
1913
AF4 APrxMedLinearToPQ(AF4 a) { AF4 b = AF4_AU4((AU4_AF4(a) >> AU4_(3)) + AU4_(0x378D8723)); AF4 b8 = Oct(b); return b - b * (b8 - a) / (AF1_(8.0) * b8); }
1914
AF4 APrxHighLinearToPQ(AF4 a) { return sqrt(sqrt(sqrt(a))); }
1915
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
1916
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
1917
//_____________________________________________________________/\_______________________________________________________________
1918
//==============================================================================================================================
1919
// PARABOLIC SIN & COS
1920
//------------------------------------------------------------------------------------------------------------------------------
1921
// Approximate answers to transcendental questions.
1922
//------------------------------------------------------------------------------------------------------------------------------
1923
//==============================================================================================================================
1924
#if 1
1925
// Valid input range is {-1 to 1} representing {0 to 2 pi}.
1926
// Output range is {-1/4 to 1/4} representing {-1 to 1}.
1927
AF1 APSinF1(AF1 x){return x*abs(x)-x;} // MAD.
1928
AF2 APSinF2(AF2 x){return x*abs(x)-x;}
1929
AF1 APCosF1(AF1 x){x=AFractF1(x*AF1_(0.5)+AF1_(0.75));x=x*AF1_(2.0)-AF1_(1.0);return APSinF1(x);} // 3x MAD, FRACT
1930
AF2 APCosF2(AF2 x){x=AFractF2(x*AF2_(0.5)+AF2_(0.75));x=x*AF2_(2.0)-AF2_(1.0);return APSinF2(x);}
1931
AF2 APSinCosF1(AF1 x){AF1 y=AFractF1(x*AF1_(0.5)+AF1_(0.75));y=y*AF1_(2.0)-AF1_(1.0);return APSinF2(AF2(x,y));}
1932
#endif
1933
//------------------------------------------------------------------------------------------------------------------------------
1934
#ifdef A_HALF
1935
// For a packed {sin,cos} pair,
1936
// - Native takes 16 clocks and 4 issue slots (no packed transcendentals).
1937
// - Parabolic takes 8 clocks and 8 issue slots (only fract is non-packed).
1938
AH1 APSinH1(AH1 x){return x*abs(x)-x;}
1939
AH2 APSinH2(AH2 x){return x*abs(x)-x;} // AND,FMA
1940
AH1 APCosH1(AH1 x){x=AFractH1(x*AH1_(0.5)+AH1_(0.75));x=x*AH1_(2.0)-AH1_(1.0);return APSinH1(x);}
1941
AH2 APCosH2(AH2 x){x=AFractH2(x*AH2_(0.5)+AH2_(0.75));x=x*AH2_(2.0)-AH2_(1.0);return APSinH2(x);} // 3x FMA, 2xFRACT, AND
1942
AH2 APSinCosH1(AH1 x){AH1 y=AFractH1(x*AH1_(0.5)+AH1_(0.75));y=y*AH1_(2.0)-AH1_(1.0);return APSinH2(AH2(x,y));}
1943
#endif
1944
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
1945
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
1946
//_____________________________________________________________/\_______________________________________________________________
1947
//==============================================================================================================================
1948
// [ZOL] ZERO ONE LOGIC
1949
//------------------------------------------------------------------------------------------------------------------------------
1950
// Conditional free logic designed for easy 16-bit packing, and backwards porting to 32-bit.
1951
//------------------------------------------------------------------------------------------------------------------------------
1952
// 0 := false
1953
// 1 := true
1954
//------------------------------------------------------------------------------------------------------------------------------
1955
// AndNot(x,y) -> !(x&y) .... One op.
1956
// AndOr(x,y,z) -> (x&y)|z ... One op.
1957
// GtZero(x) -> x>0.0 ..... One op.
1958
// Sel(x,y,z) -> x?y:z ..... Two ops, has no precision loss.
1959
// Signed(x) -> x<0.0 ..... One op.
1960
// ZeroPass(x,y) -> x?0:y ..... Two ops, 'y' is a pass through safe for aliasing as integer.
1961
//------------------------------------------------------------------------------------------------------------------------------
1962
// OPTIMIZATION NOTES
1963
// ==================
1964
// - On Vega to use 2 constants in a packed op, pass in as one AW2 or one AH2 'k.xy' and use as 'k.xx' and 'k.yy'.
1965
// For example 'a.xy*k.xx+k.yy'.
1966
//==============================================================================================================================
1967
#if 1
1968
AU1 AZolAndU1(AU1 x,AU1 y){return min(x,y);}
1969
AU2 AZolAndU2(AU2 x,AU2 y){return min(x,y);}
1970
AU3 AZolAndU3(AU3 x,AU3 y){return min(x,y);}
1971
AU4 AZolAndU4(AU4 x,AU4 y){return min(x,y);}
1972
//------------------------------------------------------------------------------------------------------------------------------
1973
AU1 AZolNotU1(AU1 x){return x^AU1_(1);}
1974
AU2 AZolNotU2(AU2 x){return x^AU2_(1);}
1975
AU3 AZolNotU3(AU3 x){return x^AU3_(1);}
1976
AU4 AZolNotU4(AU4 x){return x^AU4_(1);}
1977
//------------------------------------------------------------------------------------------------------------------------------
1978
AU1 AZolOrU1(AU1 x,AU1 y){return max(x,y);}
1979
AU2 AZolOrU2(AU2 x,AU2 y){return max(x,y);}
1980
AU3 AZolOrU3(AU3 x,AU3 y){return max(x,y);}
1981
AU4 AZolOrU4(AU4 x,AU4 y){return max(x,y);}
1982
//==============================================================================================================================
1983
AU1 AZolF1ToU1(AF1 x){return AU1(x);}
1984
AU2 AZolF2ToU2(AF2 x){return AU2(x);}
1985
AU3 AZolF3ToU3(AF3 x){return AU3(x);}
1986
AU4 AZolF4ToU4(AF4 x){return AU4(x);}
1987
//------------------------------------------------------------------------------------------------------------------------------
1988
// 2 ops, denormals don't work in 32-bit on PC (and if they are enabled, OMOD is disabled).
1989
AU1 AZolNotF1ToU1(AF1 x){return AU1(AF1_(1.0)-x);}
1990
AU2 AZolNotF2ToU2(AF2 x){return AU2(AF2_(1.0)-x);}
1991
AU3 AZolNotF3ToU3(AF3 x){return AU3(AF3_(1.0)-x);}
1992
AU4 AZolNotF4ToU4(AF4 x){return AU4(AF4_(1.0)-x);}
1993
//------------------------------------------------------------------------------------------------------------------------------
1994
AF1 AZolU1ToF1(AU1 x){return AF1(x);}
1995
AF2 AZolU2ToF2(AU2 x){return AF2(x);}
1996
AF3 AZolU3ToF3(AU3 x){return AF3(x);}
1997
AF4 AZolU4ToF4(AU4 x){return AF4(x);}
1998
//==============================================================================================================================
1999
AF1 AZolAndF1(AF1 x,AF1 y){return min(x,y);}
2000
AF2 AZolAndF2(AF2 x,AF2 y){return min(x,y);}
2001
AF3 AZolAndF3(AF3 x,AF3 y){return min(x,y);}
2002
AF4 AZolAndF4(AF4 x,AF4 y){return min(x,y);}
2003
//------------------------------------------------------------------------------------------------------------------------------
2004
AF1 ASolAndNotF1(AF1 x,AF1 y){return (-x)*y+AF1_(1.0);}
2005
AF2 ASolAndNotF2(AF2 x,AF2 y){return (-x)*y+AF2_(1.0);}
2006
AF3 ASolAndNotF3(AF3 x,AF3 y){return (-x)*y+AF3_(1.0);}
2007
AF4 ASolAndNotF4(AF4 x,AF4 y){return (-x)*y+AF4_(1.0);}
2008
//------------------------------------------------------------------------------------------------------------------------------
2009
AF1 AZolAndOrF1(AF1 x,AF1 y,AF1 z){return ASatF1(x*y+z);}
2010
AF2 AZolAndOrF2(AF2 x,AF2 y,AF2 z){return ASatF2(x*y+z);}
2011
AF3 AZolAndOrF3(AF3 x,AF3 y,AF3 z){return ASatF3(x*y+z);}
2012
AF4 AZolAndOrF4(AF4 x,AF4 y,AF4 z){return ASatF4(x*y+z);}
2013
//------------------------------------------------------------------------------------------------------------------------------
2014
AF1 AZolGtZeroF1(AF1 x){return ASatF1(x*AF1_(A_INFP_F));}
2015
AF2 AZolGtZeroF2(AF2 x){return ASatF2(x*AF2_(A_INFP_F));}
2016
AF3 AZolGtZeroF3(AF3 x){return ASatF3(x*AF3_(A_INFP_F));}
2017
AF4 AZolGtZeroF4(AF4 x){return ASatF4(x*AF4_(A_INFP_F));}
2018
//------------------------------------------------------------------------------------------------------------------------------
2019
AF1 AZolNotF1(AF1 x){return AF1_(1.0)-x;}
2020
AF2 AZolNotF2(AF2 x){return AF2_(1.0)-x;}
2021
AF3 AZolNotF3(AF3 x){return AF3_(1.0)-x;}
2022
AF4 AZolNotF4(AF4 x){return AF4_(1.0)-x;}
2023
//------------------------------------------------------------------------------------------------------------------------------
2024
AF1 AZolOrF1(AF1 x,AF1 y){return max(x,y);}
2025
AF2 AZolOrF2(AF2 x,AF2 y){return max(x,y);}
2026
AF3 AZolOrF3(AF3 x,AF3 y){return max(x,y);}
2027
AF4 AZolOrF4(AF4 x,AF4 y){return max(x,y);}
2028
//------------------------------------------------------------------------------------------------------------------------------
2029
AF1 AZolSelF1(AF1 x,AF1 y,AF1 z){AF1 r=(-x)*z+z;return x*y+r;}
2030
AF2 AZolSelF2(AF2 x,AF2 y,AF2 z){AF2 r=(-x)*z+z;return x*y+r;}
2031
AF3 AZolSelF3(AF3 x,AF3 y,AF3 z){AF3 r=(-x)*z+z;return x*y+r;}
2032
AF4 AZolSelF4(AF4 x,AF4 y,AF4 z){AF4 r=(-x)*z+z;return x*y+r;}
2033
//------------------------------------------------------------------------------------------------------------------------------
2034
AF1 AZolSignedF1(AF1 x){return ASatF1(x*AF1_(A_INFN_F));}
2035
AF2 AZolSignedF2(AF2 x){return ASatF2(x*AF2_(A_INFN_F));}
2036
AF3 AZolSignedF3(AF3 x){return ASatF3(x*AF3_(A_INFN_F));}
2037
AF4 AZolSignedF4(AF4 x){return ASatF4(x*AF4_(A_INFN_F));}
2038
//------------------------------------------------------------------------------------------------------------------------------
2039
AF1 AZolZeroPassF1(AF1 x,AF1 y){return AF1_AU1((AU1_AF1(x)!=AU1_(0))?AU1_(0):AU1_AF1(y));}
2040
AF2 AZolZeroPassF2(AF2 x,AF2 y){return AF2_AU2((AU2_AF2(x)!=AU2_(0))?AU2_(0):AU2_AF2(y));}
2041
AF3 AZolZeroPassF3(AF3 x,AF3 y){return AF3_AU3((AU3_AF3(x)!=AU3_(0))?AU3_(0):AU3_AF3(y));}
2042
AF4 AZolZeroPassF4(AF4 x,AF4 y){return AF4_AU4((AU4_AF4(x)!=AU4_(0))?AU4_(0):AU4_AF4(y));}
2043
#endif
2044
//==============================================================================================================================
2045
#ifdef A_HALF
2046
AW1 AZolAndW1(AW1 x,AW1 y){return min(x,y);}
2047
AW2 AZolAndW2(AW2 x,AW2 y){return min(x,y);}
2048
AW3 AZolAndW3(AW3 x,AW3 y){return min(x,y);}
2049
AW4 AZolAndW4(AW4 x,AW4 y){return min(x,y);}
2050
//------------------------------------------------------------------------------------------------------------------------------
2051
AW1 AZolNotW1(AW1 x){return x^AW1_(1);}
2052
AW2 AZolNotW2(AW2 x){return x^AW2_(1);}
2053
AW3 AZolNotW3(AW3 x){return x^AW3_(1);}
2054
AW4 AZolNotW4(AW4 x){return x^AW4_(1);}
2055
//------------------------------------------------------------------------------------------------------------------------------
2056
AW1 AZolOrW1(AW1 x,AW1 y){return max(x,y);}
2057
AW2 AZolOrW2(AW2 x,AW2 y){return max(x,y);}
2058
AW3 AZolOrW3(AW3 x,AW3 y){return max(x,y);}
2059
AW4 AZolOrW4(AW4 x,AW4 y){return max(x,y);}
2060
//==============================================================================================================================
2061
// Uses denormal trick.
2062
AW1 AZolH1ToW1(AH1 x){return AW1_AH1(x*AH1_AW1(AW1_(1)));}
2063
AW2 AZolH2ToW2(AH2 x){return AW2_AH2(x*AH2_AW2(AW2_(1)));}
2064
AW3 AZolH3ToW3(AH3 x){return AW3_AH3(x*AH3_AW3(AW3_(1)));}
2065
AW4 AZolH4ToW4(AH4 x){return AW4_AH4(x*AH4_AW4(AW4_(1)));}
2066
//------------------------------------------------------------------------------------------------------------------------------
2067
// AMD arch lacks a packed conversion opcode.
2068
AH1 AZolW1ToH1(AW1 x){return AH1_AW1(x*AW1_AH1(AH1_(1.0)));}
2069
AH2 AZolW2ToH2(AW2 x){return AH2_AW2(x*AW2_AH2(AH2_(1.0)));}
2070
AH3 AZolW1ToH3(AW3 x){return AH3_AW3(x*AW3_AH3(AH3_(1.0)));}
2071
AH4 AZolW2ToH4(AW4 x){return AH4_AW4(x*AW4_AH4(AH4_(1.0)));}
2072
//==============================================================================================================================
2073
AH1 AZolAndH1(AH1 x,AH1 y){return min(x,y);}
2074
AH2 AZolAndH2(AH2 x,AH2 y){return min(x,y);}
2075
AH3 AZolAndH3(AH3 x,AH3 y){return min(x,y);}
2076
AH4 AZolAndH4(AH4 x,AH4 y){return min(x,y);}
2077
//------------------------------------------------------------------------------------------------------------------------------
2078
AH1 ASolAndNotH1(AH1 x,AH1 y){return (-x)*y+AH1_(1.0);}
2079
AH2 ASolAndNotH2(AH2 x,AH2 y){return (-x)*y+AH2_(1.0);}
2080
AH3 ASolAndNotH3(AH3 x,AH3 y){return (-x)*y+AH3_(1.0);}
2081
AH4 ASolAndNotH4(AH4 x,AH4 y){return (-x)*y+AH4_(1.0);}
2082
//------------------------------------------------------------------------------------------------------------------------------
2083
AH1 AZolAndOrH1(AH1 x,AH1 y,AH1 z){return ASatH1(x*y+z);}
2084
AH2 AZolAndOrH2(AH2 x,AH2 y,AH2 z){return ASatH2(x*y+z);}
2085
AH3 AZolAndOrH3(AH3 x,AH3 y,AH3 z){return ASatH3(x*y+z);}
2086
AH4 AZolAndOrH4(AH4 x,AH4 y,AH4 z){return ASatH4(x*y+z);}
2087
//------------------------------------------------------------------------------------------------------------------------------
2088
AH1 AZolGtZeroH1(AH1 x){return ASatH1(x*AH1_(A_INFP_H));}
2089
AH2 AZolGtZeroH2(AH2 x){return ASatH2(x*AH2_(A_INFP_H));}
2090
AH3 AZolGtZeroH3(AH3 x){return ASatH3(x*AH3_(A_INFP_H));}
2091
AH4 AZolGtZeroH4(AH4 x){return ASatH4(x*AH4_(A_INFP_H));}
2092
//------------------------------------------------------------------------------------------------------------------------------
2093
AH1 AZolNotH1(AH1 x){return AH1_(1.0)-x;}
2094
AH2 AZolNotH2(AH2 x){return AH2_(1.0)-x;}
2095
AH3 AZolNotH3(AH3 x){return AH3_(1.0)-x;}
2096
AH4 AZolNotH4(AH4 x){return AH4_(1.0)-x;}
2097
//------------------------------------------------------------------------------------------------------------------------------
2098
AH1 AZolOrH1(AH1 x,AH1 y){return max(x,y);}
2099
AH2 AZolOrH2(AH2 x,AH2 y){return max(x,y);}
2100
AH3 AZolOrH3(AH3 x,AH3 y){return max(x,y);}
2101
AH4 AZolOrH4(AH4 x,AH4 y){return max(x,y);}
2102
//------------------------------------------------------------------------------------------------------------------------------
2103
AH1 AZolSelH1(AH1 x,AH1 y,AH1 z){AH1 r=(-x)*z+z;return x*y+r;}
2104
AH2 AZolSelH2(AH2 x,AH2 y,AH2 z){AH2 r=(-x)*z+z;return x*y+r;}
2105
AH3 AZolSelH3(AH3 x,AH3 y,AH3 z){AH3 r=(-x)*z+z;return x*y+r;}
2106
AH4 AZolSelH4(AH4 x,AH4 y,AH4 z){AH4 r=(-x)*z+z;return x*y+r;}
2107
//------------------------------------------------------------------------------------------------------------------------------
2108
AH1 AZolSignedH1(AH1 x){return ASatH1(x*AH1_(A_INFN_H));}
2109
AH2 AZolSignedH2(AH2 x){return ASatH2(x*AH2_(A_INFN_H));}
2110
AH3 AZolSignedH3(AH3 x){return ASatH3(x*AH3_(A_INFN_H));}
2111
AH4 AZolSignedH4(AH4 x){return ASatH4(x*AH4_(A_INFN_H));}
2112
#endif
2113
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
2114
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
2115
//_____________________________________________________________/\_______________________________________________________________
2116
//==============================================================================================================================
2117
// COLOR CONVERSIONS
2118
//------------------------------------------------------------------------------------------------------------------------------
2119
// These are all linear to/from some other space (where 'linear' has been shortened out of the function name).
2120
// So 'ToGamma' is 'LinearToGamma', and 'FromGamma' is 'LinearFromGamma'.
2121
// These are branch free implementations.
2122
// The AToSrgbF1() function is useful for stores for compute shaders for GPUs without hardware linear->sRGB store conversion.
2123
//------------------------------------------------------------------------------------------------------------------------------
2124
// TRANSFER FUNCTIONS
2125
// ==================
2126
// 709 ..... Rec709 used for some HDTVs
2127
// Gamma ... Typically 2.2 for some PC displays, or 2.4-2.5 for CRTs, or 2.2 FreeSync2 native
2128
// Pq ...... PQ native for HDR10
2129
// Srgb .... The sRGB output, typical of PC displays, useful for 10-bit output, or storing to 8-bit UNORM without SRGB type
2130
// Two ..... Gamma 2.0, fastest conversion (useful for intermediate pass approximations)
2131
// Three ... Gamma 3.0, less fast, but good for HDR.
2132
//------------------------------------------------------------------------------------------------------------------------------
2133
// KEEPING TO SPEC
2134
// ===============
2135
// Both Rec.709 and sRGB have a linear segment which as spec'ed would intersect the curved segment 2 times.
2136
// (a.) For 8-bit sRGB, steps {0 to 10.3} are in the linear region (4% of the encoding range).
2137
// (b.) For 8-bit 709, steps {0 to 20.7} are in the linear region (8% of the encoding range).
2138
// Also there is a slight step in the transition regions.
2139
// Precision of the coefficients in the spec being the likely cause.
2140
// Main usage case of the sRGB code is to do the linear->sRGB converstion in a compute shader before store.
2141
// This is to work around lack of hardware (typically only ROP does the conversion for free).
2142
// To "correct" the linear segment, would be to introduce error, because hardware decode of sRGB->linear is fixed (and free).
2143
// So this header keeps with the spec.
2144
// For linear->sRGB transforms, the linear segment in some respects reduces error, because rounding in that region is linear.
2145
// Rounding in the curved region in hardware (and fast software code) introduces error due to rounding in non-linear.
2146
//------------------------------------------------------------------------------------------------------------------------------
2147
// FOR PQ
2148
// ======
2149
// Both input and output is {0.0-1.0}, and where output 1.0 represents 10000.0 cd/m^2.
2150
// All constants are only specified to FP32 precision.
2151
// External PQ source reference,
2152
// - https://github.com/ampas/aces-dev/blob/master/transforms/ctl/utilities/ACESlib.Utilities_Color.a1.0.1.ctl
2153
//------------------------------------------------------------------------------------------------------------------------------
2154
// PACKED VERSIONS
2155
// ===============
2156
// These are the A*H2() functions.
2157
// There is no PQ functions as FP16 seemed to not have enough precision for the conversion.
2158
// The remaining functions are "good enough" for 8-bit, and maybe 10-bit if not concerned about a few 1-bit errors.
2159
// Precision is lowest in the 709 conversion, higher in sRGB, higher still in Two and Gamma (when using 2.2 at least).
2160
//------------------------------------------------------------------------------------------------------------------------------
2161
// NOTES
2162
// =====
2163
// Could be faster for PQ conversions to be in ALU or a texture lookup depending on usage case.
2164
//==============================================================================================================================
2165
#if 1
2166
AF1 ATo709F1(AF1 c){AF3 j=AF3(0.018*4.5,4.5,0.45);AF2 k=AF2(1.099,-0.099);
2167
return clamp(j.x ,c*j.y ,pow(c,j.z )*k.x +k.y );}
2168
AF2 ATo709F2(AF2 c){AF3 j=AF3(0.018*4.5,4.5,0.45);AF2 k=AF2(1.099,-0.099);
2169
return clamp(j.xx ,c*j.yy ,pow(c,j.zz )*k.xx +k.yy );}
2170
AF3 ATo709F3(AF3 c){AF3 j=AF3(0.018*4.5,4.5,0.45);AF2 k=AF2(1.099,-0.099);
2171
return clamp(j.xxx,c*j.yyy,pow(c,j.zzz)*k.xxx+k.yyy);}
2172
//------------------------------------------------------------------------------------------------------------------------------
2173
// Note 'rcpX' is '1/x', where the 'x' is what would be used in AFromGamma().
2174
AF1 AToGammaF1(AF1 c,AF1 rcpX){return pow(c,AF1_(rcpX));}
2175
AF2 AToGammaF2(AF2 c,AF1 rcpX){return pow(c,AF2_(rcpX));}
2176
AF3 AToGammaF3(AF3 c,AF1 rcpX){return pow(c,AF3_(rcpX));}
2177
//------------------------------------------------------------------------------------------------------------------------------
2178
AF1 AToPqF1(AF1 x){AF1 p=pow(x,AF1_(0.159302));
2179
return pow((AF1_(0.835938)+AF1_(18.8516)*p)/(AF1_(1.0)+AF1_(18.6875)*p),AF1_(78.8438));}
2180
AF2 AToPqF1(AF2 x){AF2 p=pow(x,AF2_(0.159302));
2181
return pow((AF2_(0.835938)+AF2_(18.8516)*p)/(AF2_(1.0)+AF2_(18.6875)*p),AF2_(78.8438));}
2182
AF3 AToPqF1(AF3 x){AF3 p=pow(x,AF3_(0.159302));
2183
return pow((AF3_(0.835938)+AF3_(18.8516)*p)/(AF3_(1.0)+AF3_(18.6875)*p),AF3_(78.8438));}
2184
//------------------------------------------------------------------------------------------------------------------------------
2185
AF1 AToSrgbF1(AF1 c){AF3 j=AF3(0.0031308*12.92,12.92,1.0/2.4);AF2 k=AF2(1.055,-0.055);
2186
return clamp(j.x ,c*j.y ,pow(c,j.z )*k.x +k.y );}
2187
AF2 AToSrgbF2(AF2 c){AF3 j=AF3(0.0031308*12.92,12.92,1.0/2.4);AF2 k=AF2(1.055,-0.055);
2188
return clamp(j.xx ,c*j.yy ,pow(c,j.zz )*k.xx +k.yy );}
2189
AF3 AToSrgbF3(AF3 c){AF3 j=AF3(0.0031308*12.92,12.92,1.0/2.4);AF2 k=AF2(1.055,-0.055);
2190
return clamp(j.xxx,c*j.yyy,pow(c,j.zzz)*k.xxx+k.yyy);}
2191
//------------------------------------------------------------------------------------------------------------------------------
2192
AF1 AToTwoF1(AF1 c){return sqrt(c);}
2193
AF2 AToTwoF2(AF2 c){return sqrt(c);}
2194
AF3 AToTwoF3(AF3 c){return sqrt(c);}
2195
//------------------------------------------------------------------------------------------------------------------------------
2196
AF1 AToThreeF1(AF1 c){return pow(c,AF1_(1.0/3.0));}
2197
AF2 AToThreeF2(AF2 c){return pow(c,AF2_(1.0/3.0));}
2198
AF3 AToThreeF3(AF3 c){return pow(c,AF3_(1.0/3.0));}
2199
#endif
2200
//==============================================================================================================================
2201
#if 1
2202
// Unfortunately median won't work here.
2203
AF1 AFrom709F1(AF1 c){AF3 j=AF3(0.081/4.5,1.0/4.5,1.0/0.45);AF2 k=AF2(1.0/1.099,0.099/1.099);
2204
return AZolSelF1(AZolSignedF1(c-j.x ),c*j.y ,pow(c*k.x +k.y ,j.z ));}
2205
AF2 AFrom709F2(AF2 c){AF3 j=AF3(0.081/4.5,1.0/4.5,1.0/0.45);AF2 k=AF2(1.0/1.099,0.099/1.099);
2206
return AZolSelF2(AZolSignedF2(c-j.xx ),c*j.yy ,pow(c*k.xx +k.yy ,j.zz ));}
2207
AF3 AFrom709F3(AF3 c){AF3 j=AF3(0.081/4.5,1.0/4.5,1.0/0.45);AF2 k=AF2(1.0/1.099,0.099/1.099);
2208
return AZolSelF3(AZolSignedF3(c-j.xxx),c*j.yyy,pow(c*k.xxx+k.yyy,j.zzz));}
2209
//------------------------------------------------------------------------------------------------------------------------------
2210
AF1 AFromGammaF1(AF1 c,AF1 x){return pow(c,AF1_(x));}
2211
AF2 AFromGammaF2(AF2 c,AF1 x){return pow(c,AF2_(x));}
2212
AF3 AFromGammaF3(AF3 c,AF1 x){return pow(c,AF3_(x));}
2213
//------------------------------------------------------------------------------------------------------------------------------
2214
AF1 AFromPqF1(AF1 x){AF1 p=pow(x,AF1_(0.0126833));
2215
return pow(ASatF1(p-AF1_(0.835938))/(AF1_(18.8516)-AF1_(18.6875)*p),AF1_(6.27739));}
2216
AF2 AFromPqF1(AF2 x){AF2 p=pow(x,AF2_(0.0126833));
2217
return pow(ASatF2(p-AF2_(0.835938))/(AF2_(18.8516)-AF2_(18.6875)*p),AF2_(6.27739));}
2218
AF3 AFromPqF1(AF3 x){AF3 p=pow(x,AF3_(0.0126833));
2219
return pow(ASatF3(p-AF3_(0.835938))/(AF3_(18.8516)-AF3_(18.6875)*p),AF3_(6.27739));}
2220
//------------------------------------------------------------------------------------------------------------------------------
2221
// Unfortunately median won't work here.
2222
AF1 AFromSrgbF1(AF1 c){AF3 j=AF3(0.04045/12.92,1.0/12.92,2.4);AF2 k=AF2(1.0/1.055,0.055/1.055);
2223
return AZolSelF1(AZolSignedF1(c-j.x ),c*j.y ,pow(c*k.x +k.y ,j.z ));}
2224
AF2 AFromSrgbF2(AF2 c){AF3 j=AF3(0.04045/12.92,1.0/12.92,2.4);AF2 k=AF2(1.0/1.055,0.055/1.055);
2225
return AZolSelF2(AZolSignedF2(c-j.xx ),c*j.yy ,pow(c*k.xx +k.yy ,j.zz ));}
2226
AF3 AFromSrgbF3(AF3 c){AF3 j=AF3(0.04045/12.92,1.0/12.92,2.4);AF2 k=AF2(1.0/1.055,0.055/1.055);
2227
return AZolSelF3(AZolSignedF3(c-j.xxx),c*j.yyy,pow(c*k.xxx+k.yyy,j.zzz));}
2228
//------------------------------------------------------------------------------------------------------------------------------
2229
AF1 AFromTwoF1(AF1 c){return c*c;}
2230
AF2 AFromTwoF2(AF2 c){return c*c;}
2231
AF3 AFromTwoF3(AF3 c){return c*c;}
2232
//------------------------------------------------------------------------------------------------------------------------------
2233
AF1 AFromThreeF1(AF1 c){return c*c*c;}
2234
AF2 AFromThreeF2(AF2 c){return c*c*c;}
2235
AF3 AFromThreeF3(AF3 c){return c*c*c;}
2236
#endif
2237
//==============================================================================================================================
2238
#ifdef A_HALF
2239
AH1 ATo709H1(AH1 c){AH3 j=AH3(0.018*4.5,4.5,0.45);AH2 k=AH2(1.099,-0.099);
2240
return clamp(j.x ,c*j.y ,pow(c,j.z )*k.x +k.y );}
2241
AH2 ATo709H2(AH2 c){AH3 j=AH3(0.018*4.5,4.5,0.45);AH2 k=AH2(1.099,-0.099);
2242
return clamp(j.xx ,c*j.yy ,pow(c,j.zz )*k.xx +k.yy );}
2243
AH3 ATo709H3(AH3 c){AH3 j=AH3(0.018*4.5,4.5,0.45);AH2 k=AH2(1.099,-0.099);
2244
return clamp(j.xxx,c*j.yyy,pow(c,j.zzz)*k.xxx+k.yyy);}
2245
//------------------------------------------------------------------------------------------------------------------------------
2246
AH1 AToGammaH1(AH1 c,AH1 rcpX){return pow(c,AH1_(rcpX));}
2247
AH2 AToGammaH2(AH2 c,AH1 rcpX){return pow(c,AH2_(rcpX));}
2248
AH3 AToGammaH3(AH3 c,AH1 rcpX){return pow(c,AH3_(rcpX));}
2249
//------------------------------------------------------------------------------------------------------------------------------
2250
AH1 AToSrgbH1(AH1 c){AH3 j=AH3(0.0031308*12.92,12.92,1.0/2.4);AH2 k=AH2(1.055,-0.055);
2251
return clamp(j.x ,c*j.y ,pow(c,j.z )*k.x +k.y );}
2252
AH2 AToSrgbH2(AH2 c){AH3 j=AH3(0.0031308*12.92,12.92,1.0/2.4);AH2 k=AH2(1.055,-0.055);
2253
return clamp(j.xx ,c*j.yy ,pow(c,j.zz )*k.xx +k.yy );}
2254
AH3 AToSrgbH3(AH3 c){AH3 j=AH3(0.0031308*12.92,12.92,1.0/2.4);AH2 k=AH2(1.055,-0.055);
2255
return clamp(j.xxx,c*j.yyy,pow(c,j.zzz)*k.xxx+k.yyy);}
2256
//------------------------------------------------------------------------------------------------------------------------------
2257
AH1 AToTwoH1(AH1 c){return sqrt(c);}
2258
AH2 AToTwoH2(AH2 c){return sqrt(c);}
2259
AH3 AToTwoH3(AH3 c){return sqrt(c);}
2260
//------------------------------------------------------------------------------------------------------------------------------
2261
AH1 AToThreeF1(AH1 c){return pow(c,AH1_(1.0/3.0));}
2262
AH2 AToThreeF2(AH2 c){return pow(c,AH2_(1.0/3.0));}
2263
AH3 AToThreeF3(AH3 c){return pow(c,AH3_(1.0/3.0));}
2264
#endif
2265
//==============================================================================================================================
2266
#ifdef A_HALF
2267
AH1 AFrom709H1(AH1 c){AH3 j=AH3(0.081/4.5,1.0/4.5,1.0/0.45);AH2 k=AH2(1.0/1.099,0.099/1.099);
2268
return AZolSelH1(AZolSignedH1(c-j.x ),c*j.y ,pow(c*k.x +k.y ,j.z ));}
2269
AH2 AFrom709H2(AH2 c){AH3 j=AH3(0.081/4.5,1.0/4.5,1.0/0.45);AH2 k=AH2(1.0/1.099,0.099/1.099);
2270
return AZolSelH2(AZolSignedH2(c-j.xx ),c*j.yy ,pow(c*k.xx +k.yy ,j.zz ));}
2271
AH3 AFrom709H3(AH3 c){AH3 j=AH3(0.081/4.5,1.0/4.5,1.0/0.45);AH2 k=AH2(1.0/1.099,0.099/1.099);
2272
return AZolSelH3(AZolSignedH3(c-j.xxx),c*j.yyy,pow(c*k.xxx+k.yyy,j.zzz));}
2273
//------------------------------------------------------------------------------------------------------------------------------
2274
AH1 AFromGammaH1(AH1 c,AH1 x){return pow(c,AH1_(x));}
2275
AH2 AFromGammaH2(AH2 c,AH1 x){return pow(c,AH2_(x));}
2276
AH3 AFromGammaH3(AH3 c,AH1 x){return pow(c,AH3_(x));}
2277
//------------------------------------------------------------------------------------------------------------------------------
2278
AH1 AHromSrgbF1(AH1 c){AH3 j=AH3(0.04045/12.92,1.0/12.92,2.4);AH2 k=AH2(1.0/1.055,0.055/1.055);
2279
return AZolSelH1(AZolSignedH1(c-j.x ),c*j.y ,pow(c*k.x +k.y ,j.z ));}
2280
AH2 AHromSrgbF2(AH2 c){AH3 j=AH3(0.04045/12.92,1.0/12.92,2.4);AH2 k=AH2(1.0/1.055,0.055/1.055);
2281
return AZolSelH2(AZolSignedH2(c-j.xx ),c*j.yy ,pow(c*k.xx +k.yy ,j.zz ));}
2282
AH3 AHromSrgbF3(AH3 c){AH3 j=AH3(0.04045/12.92,1.0/12.92,2.4);AH2 k=AH2(1.0/1.055,0.055/1.055);
2283
return AZolSelH3(AZolSignedH3(c-j.xxx),c*j.yyy,pow(c*k.xxx+k.yyy,j.zzz));}
2284
//------------------------------------------------------------------------------------------------------------------------------
2285
AH1 AFromTwoH1(AH1 c){return c*c;}
2286
AH2 AFromTwoH2(AH2 c){return c*c;}
2287
AH3 AFromTwoH3(AH3 c){return c*c;}
2288
//------------------------------------------------------------------------------------------------------------------------------
2289
AH1 AFromThreeH1(AH1 c){return c*c*c;}
2290
AH2 AFromThreeH2(AH2 c){return c*c*c;}
2291
AH3 AFromThreeH3(AH3 c){return c*c*c;}
2292
#endif
2293
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
2294
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
2295
//_____________________________________________________________/\_______________________________________________________________
2296
//==============================================================================================================================
2297
// CS REMAP
2298
//==============================================================================================================================
2299
// Simple remap 64x1 to 8x8 with rotated 2x2 pixel quads in quad linear.
2300
// 543210
2301
// ======
2302
// ..xxx.
2303
// yy...y
2304
AU2 ARmp8x8(AU1 a){return AU2(ABfe(a,1u,3u),ABfiM(ABfe(a,3u,3u),a,1u));}
2305
//==============================================================================================================================
2306
// More complex remap 64x1 to 8x8 which is necessary for 2D wave reductions.
2307
// 543210
2308
// ======
2309
// .xx..x
2310
// y..yy.
2311
// Details,
2312
// LANE TO 8x8 MAPPING
2313
// ===================
2314
// 00 01 08 09 10 11 18 19
2315
// 02 03 0a 0b 12 13 1a 1b
2316
// 04 05 0c 0d 14 15 1c 1d
2317
// 06 07 0e 0f 16 17 1e 1f
2318
// 20 21 28 29 30 31 38 39
2319
// 22 23 2a 2b 32 33 3a 3b
2320
// 24 25 2c 2d 34 35 3c 3d
2321
// 26 27 2e 2f 36 37 3e 3f
2322
AU2 ARmpRed8x8(AU1 a){return AU2(ABfiM(ABfe(a,2u,3u),a,1u),ABfiM(ABfe(a,3u,3u),ABfe(a,1u,2u),2u));}
2323
//==============================================================================================================================
2324
#ifdef A_HALF
2325
AW2 ARmp8x8H(AU1 a){return AW2(ABfe(a,1u,3u),ABfiM(ABfe(a,3u,3u),a,1u));}
2326
AW2 ARmpRed8x8H(AU1 a){return AW2(ABfiM(ABfe(a,2u,3u),a,1u),ABfiM(ABfe(a,3u,3u),ABfe(a,1u,2u),2u));}
2327
#endif
2328
#endif
2329
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
2330
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
2331
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
2332
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
2333
//_____________________________________________________________/\_______________________________________________________________
2334
//==============================================================================================================================
2335
//
2336
// REFERENCE
2337
//
2338
//------------------------------------------------------------------------------------------------------------------------------
2339
// IEEE FLOAT RULES
2340
// ================
2341
// - saturate(NaN)=0, saturate(-INF)=0, saturate(+INF)=1
2342
// - {+/-}0 * {+/-}INF = NaN
2343
// - -INF + (+INF) = NaN
2344
// - {+/-}0 / {+/-}0 = NaN
2345
// - {+/-}INF / {+/-}INF = NaN
2346
// - a<(-0) := sqrt(a) = NaN (a=-0.0 won't NaN)
2347
// - 0 == -0
2348
// - 4/0 = +INF
2349
// - 4/-0 = -INF
2350
// - 4+INF = +INF
2351
// - 4-INF = -INF
2352
// - 4*(+INF) = +INF
2353
// - 4*(-INF) = -INF
2354
// - -4*(+INF) = -INF
2355
// - sqrt(+INF) = +INF
2356
//------------------------------------------------------------------------------------------------------------------------------
2357
// FP16 ENCODING
2358
// =============
2359
// fedcba9876543210
2360
// ----------------
2361
// ......mmmmmmmmmm 10-bit mantissa (encodes 11-bit 0.5 to 1.0 except for denormals)
2362
// .eeeee.......... 5-bit exponent
2363
// .00000.......... denormals
2364
// .00001.......... -14 exponent
2365
// .11110.......... 15 exponent
2366
// .111110000000000 infinity
2367
// .11111nnnnnnnnnn NaN with n!=0
2368
// s............... sign
2369
//------------------------------------------------------------------------------------------------------------------------------
2370
// FP16/INT16 ALIASING DENORMAL
2371
// ============================
2372
// 11-bit unsigned integers alias with half float denormal/normal values,
2373
// 1 = 2^(-24) = 1/16777216 ....................... first denormal value
2374
// 2 = 2^(-23)
2375
// ...
2376
// 1023 = 2^(-14)*(1-2^(-10)) = 2^(-14)*(1-1/1024) ... last denormal value
2377
// 1024 = 2^(-14) = 1/16384 .......................... first normal value that still maps to integers
2378
// 2047 .............................................. last normal value that still maps to integers
2379
// Scaling limits,
2380
// 2^15 = 32768 ...................................... largest power of 2 scaling
2381
// Largest pow2 conversion mapping is at *32768,
2382
// 1 : 2^(-9) = 1/512
2383
// 2 : 1/256
2384
// 4 : 1/128
2385
// 8 : 1/64
2386
// 16 : 1/32
2387
// 32 : 1/16
2388
// 64 : 1/8
2389
// 128 : 1/4
2390
// 256 : 1/2
2391
// 512 : 1
2392
// 1024 : 2
2393
// 2047 : a little less than 4
2394
//==============================================================================================================================
2395
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
2396
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
2397
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
2398
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
2399
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
2400
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
2401
//_____________________________________________________________/\_______________________________________________________________
2402
//==============================================================================================================================
2403
//
2404
//
2405
// GPU/CPU PORTABILITY
2406
//
2407
//
2408
//------------------------------------------------------------------------------------------------------------------------------
2409
// This is the GPU implementation.
2410
// See the CPU implementation for docs.
2411
//==============================================================================================================================
2412
#ifdef A_GPU
2413
#define A_TRUE true
2414
#define A_FALSE false
2415
#define A_STATIC
2416
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
2417
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
2418
//_____________________________________________________________/\_______________________________________________________________
2419
//==============================================================================================================================
2420
// VECTOR ARGUMENT/RETURN/INITIALIZATION PORTABILITY
2421
//==============================================================================================================================
2422
#define retAD2 AD2
2423
#define retAD3 AD3
2424
#define retAD4 AD4
2425
#define retAF2 AF2
2426
#define retAF3 AF3
2427
#define retAF4 AF4
2428
#define retAL2 AL2
2429
#define retAL3 AL3
2430
#define retAL4 AL4
2431
#define retAU2 AU2
2432
#define retAU3 AU3
2433
#define retAU4 AU4
2434
//------------------------------------------------------------------------------------------------------------------------------
2435
#define inAD2 in AD2
2436
#define inAD3 in AD3
2437
#define inAD4 in AD4
2438
#define inAF2 in AF2
2439
#define inAF3 in AF3
2440
#define inAF4 in AF4
2441
#define inAL2 in AL2
2442
#define inAL3 in AL3
2443
#define inAL4 in AL4
2444
#define inAU2 in AU2
2445
#define inAU3 in AU3
2446
#define inAU4 in AU4
2447
//------------------------------------------------------------------------------------------------------------------------------
2448
#define inoutAD2 inout AD2
2449
#define inoutAD3 inout AD3
2450
#define inoutAD4 inout AD4
2451
#define inoutAF2 inout AF2
2452
#define inoutAF3 inout AF3
2453
#define inoutAF4 inout AF4
2454
#define inoutAL2 inout AL2
2455
#define inoutAL3 inout AL3
2456
#define inoutAL4 inout AL4
2457
#define inoutAU2 inout AU2
2458
#define inoutAU3 inout AU3
2459
#define inoutAU4 inout AU4
2460
//------------------------------------------------------------------------------------------------------------------------------
2461
#define outAD2 out AD2
2462
#define outAD3 out AD3
2463
#define outAD4 out AD4
2464
#define outAF2 out AF2
2465
#define outAF3 out AF3
2466
#define outAF4 out AF4
2467
#define outAL2 out AL2
2468
#define outAL3 out AL3
2469
#define outAL4 out AL4
2470
#define outAU2 out AU2
2471
#define outAU3 out AU3
2472
#define outAU4 out AU4
2473
//------------------------------------------------------------------------------------------------------------------------------
2474
#define varAD2(x) AD2 x
2475
#define varAD3(x) AD3 x
2476
#define varAD4(x) AD4 x
2477
#define varAF2(x) AF2 x
2478
#define varAF3(x) AF3 x
2479
#define varAF4(x) AF4 x
2480
#define varAL2(x) AL2 x
2481
#define varAL3(x) AL3 x
2482
#define varAL4(x) AL4 x
2483
#define varAU2(x) AU2 x
2484
#define varAU3(x) AU3 x
2485
#define varAU4(x) AU4 x
2486
//------------------------------------------------------------------------------------------------------------------------------
2487
#define initAD2(x,y) AD2(x,y)
2488
#define initAD3(x,y,z) AD3(x,y,z)
2489
#define initAD4(x,y,z,w) AD4(x,y,z,w)
2490
#define initAF2(x,y) AF2(x,y)
2491
#define initAF3(x,y,z) AF3(x,y,z)
2492
#define initAF4(x,y,z,w) AF4(x,y,z,w)
2493
#define initAL2(x,y) AL2(x,y)
2494
#define initAL3(x,y,z) AL3(x,y,z)
2495
#define initAL4(x,y,z,w) AL4(x,y,z,w)
2496
#define initAU2(x,y) AU2(x,y)
2497
#define initAU3(x,y,z) AU3(x,y,z)
2498
#define initAU4(x,y,z,w) AU4(x,y,z,w)
2499
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
2500
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
2501
//_____________________________________________________________/\_______________________________________________________________
2502
//==============================================================================================================================
2503
// SCALAR RETURN OPS
2504
//==============================================================================================================================
2505
#define AAbsD1(a) abs(AD1(a))
2506
#define AAbsF1(a) abs(AF1(a))
2507
//------------------------------------------------------------------------------------------------------------------------------
2508
#define ACosD1(a) cos(AD1(a))
2509
#define ACosF1(a) cos(AF1(a))
2510
//------------------------------------------------------------------------------------------------------------------------------
2511
#define ADotD2(a,b) dot(AD2(a),AD2(b))
2512
#define ADotD3(a,b) dot(AD3(a),AD3(b))
2513
#define ADotD4(a,b) dot(AD4(a),AD4(b))
2514
#define ADotF2(a,b) dot(AF2(a),AF2(b))
2515
#define ADotF3(a,b) dot(AF3(a),AF3(b))
2516
#define ADotF4(a,b) dot(AF4(a),AF4(b))
2517
//------------------------------------------------------------------------------------------------------------------------------
2518
#define AExp2D1(a) exp2(AD1(a))
2519
#define AExp2F1(a) exp2(AF1(a))
2520
//------------------------------------------------------------------------------------------------------------------------------
2521
#define AFloorD1(a) floor(AD1(a))
2522
#define AFloorF1(a) floor(AF1(a))
2523
//------------------------------------------------------------------------------------------------------------------------------
2524
#define ALog2D1(a) log2(AD1(a))
2525
#define ALog2F1(a) log2(AF1(a))
2526
//------------------------------------------------------------------------------------------------------------------------------
2527
#define AMaxD1(a,b) max(a,b)
2528
#define AMaxF1(a,b) max(a,b)
2529
#define AMaxL1(a,b) max(a,b)
2530
#define AMaxU1(a,b) max(a,b)
2531
//------------------------------------------------------------------------------------------------------------------------------
2532
#define AMinD1(a,b) min(a,b)
2533
#define AMinF1(a,b) min(a,b)
2534
#define AMinL1(a,b) min(a,b)
2535
#define AMinU1(a,b) min(a,b)
2536
//------------------------------------------------------------------------------------------------------------------------------
2537
#define ASinD1(a) sin(AD1(a))
2538
#define ASinF1(a) sin(AF1(a))
2539
//------------------------------------------------------------------------------------------------------------------------------
2540
#define ASqrtD1(a) sqrt(AD1(a))
2541
#define ASqrtF1(a) sqrt(AF1(a))
2542
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
2543
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
2544
//_____________________________________________________________/\_______________________________________________________________
2545
//==============================================================================================================================
2546
// SCALAR RETURN OPS - DEPENDENT
2547
//==============================================================================================================================
2548
#define APowD1(a,b) pow(AD1(a),AF1(b))
2549
#define APowF1(a,b) pow(AF1(a),AF1(b))
2550
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
2551
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
2552
//_____________________________________________________________/\_______________________________________________________________
2553
//==============================================================================================================================
2554
// VECTOR OPS
2555
//------------------------------------------------------------------------------------------------------------------------------
2556
// These are added as needed for production or prototyping, so not necessarily a complete set.
2557
// They follow a convention of taking in a destination and also returning the destination value to increase utility.
2558
//==============================================================================================================================
2559
#ifdef A_DUBL
2560
AD2 opAAbsD2(outAD2 d,inAD2 a){d=abs(a);return d;}
2561
AD3 opAAbsD3(outAD3 d,inAD3 a){d=abs(a);return d;}
2562
AD4 opAAbsD4(outAD4 d,inAD4 a){d=abs(a);return d;}
2563
//------------------------------------------------------------------------------------------------------------------------------
2564
AD2 opAAddD2(outAD2 d,inAD2 a,inAD2 b){d=a+b;return d;}
2565
AD3 opAAddD3(outAD3 d,inAD3 a,inAD3 b){d=a+b;return d;}
2566
AD4 opAAddD4(outAD4 d,inAD4 a,inAD4 b){d=a+b;return d;}
2567
//------------------------------------------------------------------------------------------------------------------------------
2568
AD2 opAAddOneD2(outAD2 d,inAD2 a,AD1 b){d=a+AD2_(b);return d;}
2569
AD3 opAAddOneD3(outAD3 d,inAD3 a,AD1 b){d=a+AD3_(b);return d;}
2570
AD4 opAAddOneD4(outAD4 d,inAD4 a,AD1 b){d=a+AD4_(b);return d;}
2571
//------------------------------------------------------------------------------------------------------------------------------
2572
AD2 opACpyD2(outAD2 d,inAD2 a){d=a;return d;}
2573
AD3 opACpyD3(outAD3 d,inAD3 a){d=a;return d;}
2574
AD4 opACpyD4(outAD4 d,inAD4 a){d=a;return d;}
2575
//------------------------------------------------------------------------------------------------------------------------------
2576
AD2 opALerpD2(outAD2 d,inAD2 a,inAD2 b,inAD2 c){d=ALerpD2(a,b,c);return d;}
2577
AD3 opALerpD3(outAD3 d,inAD3 a,inAD3 b,inAD3 c){d=ALerpD3(a,b,c);return d;}
2578
AD4 opALerpD4(outAD4 d,inAD4 a,inAD4 b,inAD4 c){d=ALerpD4(a,b,c);return d;}
2579
//------------------------------------------------------------------------------------------------------------------------------
2580
AD2 opALerpOneD2(outAD2 d,inAD2 a,inAD2 b,AD1 c){d=ALerpD2(a,b,AD2_(c));return d;}
2581
AD3 opALerpOneD3(outAD3 d,inAD3 a,inAD3 b,AD1 c){d=ALerpD3(a,b,AD3_(c));return d;}
2582
AD4 opALerpOneD4(outAD4 d,inAD4 a,inAD4 b,AD1 c){d=ALerpD4(a,b,AD4_(c));return d;}
2583
//------------------------------------------------------------------------------------------------------------------------------
2584
AD2 opAMaxD2(outAD2 d,inAD2 a,inAD2 b){d=max(a,b);return d;}
2585
AD3 opAMaxD3(outAD3 d,inAD3 a,inAD3 b){d=max(a,b);return d;}
2586
AD4 opAMaxD4(outAD4 d,inAD4 a,inAD4 b){d=max(a,b);return d;}
2587
//------------------------------------------------------------------------------------------------------------------------------
2588
AD2 opAMinD2(outAD2 d,inAD2 a,inAD2 b){d=min(a,b);return d;}
2589
AD3 opAMinD3(outAD3 d,inAD3 a,inAD3 b){d=min(a,b);return d;}
2590
AD4 opAMinD4(outAD4 d,inAD4 a,inAD4 b){d=min(a,b);return d;}
2591
//------------------------------------------------------------------------------------------------------------------------------
2592
AD2 opAMulD2(outAD2 d,inAD2 a,inAD2 b){d=a*b;return d;}
2593
AD3 opAMulD3(outAD3 d,inAD3 a,inAD3 b){d=a*b;return d;}
2594
AD4 opAMulD4(outAD4 d,inAD4 a,inAD4 b){d=a*b;return d;}
2595
//------------------------------------------------------------------------------------------------------------------------------
2596
AD2 opAMulOneD2(outAD2 d,inAD2 a,AD1 b){d=a*AD2_(b);return d;}
2597
AD3 opAMulOneD3(outAD3 d,inAD3 a,AD1 b){d=a*AD3_(b);return d;}
2598
AD4 opAMulOneD4(outAD4 d,inAD4 a,AD1 b){d=a*AD4_(b);return d;}
2599
//------------------------------------------------------------------------------------------------------------------------------
2600
AD2 opANegD2(outAD2 d,inAD2 a){d=-a;return d;}
2601
AD3 opANegD3(outAD3 d,inAD3 a){d=-a;return d;}
2602
AD4 opANegD4(outAD4 d,inAD4 a){d=-a;return d;}
2603
//------------------------------------------------------------------------------------------------------------------------------
2604
AD2 opARcpD2(outAD2 d,inAD2 a){d=ARcpD2(a);return d;}
2605
AD3 opARcpD3(outAD3 d,inAD3 a){d=ARcpD3(a);return d;}
2606
AD4 opARcpD4(outAD4 d,inAD4 a){d=ARcpD4(a);return d;}
2607
#endif
2608
//==============================================================================================================================
2609
AF2 opAAbsF2(outAF2 d,inAF2 a){d=abs(a);return d;}
2610
AF3 opAAbsF3(outAF3 d,inAF3 a){d=abs(a);return d;}
2611
AF4 opAAbsF4(outAF4 d,inAF4 a){d=abs(a);return d;}
2612
//------------------------------------------------------------------------------------------------------------------------------
2613
AF2 opAAddF2(outAF2 d,inAF2 a,inAF2 b){d=a+b;return d;}
2614
AF3 opAAddF3(outAF3 d,inAF3 a,inAF3 b){d=a+b;return d;}
2615
AF4 opAAddF4(outAF4 d,inAF4 a,inAF4 b){d=a+b;return d;}
2616
//------------------------------------------------------------------------------------------------------------------------------
2617
AF2 opAAddOneF2(outAF2 d,inAF2 a,AF1 b){d=a+AF2_(b);return d;}
2618
AF3 opAAddOneF3(outAF3 d,inAF3 a,AF1 b){d=a+AF3_(b);return d;}
2619
AF4 opAAddOneF4(outAF4 d,inAF4 a,AF1 b){d=a+AF4_(b);return d;}
2620
//------------------------------------------------------------------------------------------------------------------------------
2621
AF2 opACpyF2(outAF2 d,inAF2 a){d=a;return d;}
2622
AF3 opACpyF3(outAF3 d,inAF3 a){d=a;return d;}
2623
AF4 opACpyF4(outAF4 d,inAF4 a){d=a;return d;}
2624
//------------------------------------------------------------------------------------------------------------------------------
2625
AF2 opALerpF2(outAF2 d,inAF2 a,inAF2 b,inAF2 c){d=ALerpF2(a,b,c);return d;}
2626
AF3 opALerpF3(outAF3 d,inAF3 a,inAF3 b,inAF3 c){d=ALerpF3(a,b,c);return d;}
2627
AF4 opALerpF4(outAF4 d,inAF4 a,inAF4 b,inAF4 c){d=ALerpF4(a,b,c);return d;}
2628
//------------------------------------------------------------------------------------------------------------------------------
2629
AF2 opALerpOneF2(outAF2 d,inAF2 a,inAF2 b,AF1 c){d=ALerpF2(a,b,AF2_(c));return d;}
2630
AF3 opALerpOneF3(outAF3 d,inAF3 a,inAF3 b,AF1 c){d=ALerpF3(a,b,AF3_(c));return d;}
2631
AF4 opALerpOneF4(outAF4 d,inAF4 a,inAF4 b,AF1 c){d=ALerpF4(a,b,AF4_(c));return d;}
2632
//------------------------------------------------------------------------------------------------------------------------------
2633
AF2 opAMaxF2(outAF2 d,inAF2 a,inAF2 b){d=max(a,b);return d;}
2634
AF3 opAMaxF3(outAF3 d,inAF3 a,inAF3 b){d=max(a,b);return d;}
2635
AF4 opAMaxF4(outAF4 d,inAF4 a,inAF4 b){d=max(a,b);return d;}
2636
//------------------------------------------------------------------------------------------------------------------------------
2637
AF2 opAMinF2(outAF2 d,inAF2 a,inAF2 b){d=min(a,b);return d;}
2638
AF3 opAMinF3(outAF3 d,inAF3 a,inAF3 b){d=min(a,b);return d;}
2639
AF4 opAMinF4(outAF4 d,inAF4 a,inAF4 b){d=min(a,b);return d;}
2640
//------------------------------------------------------------------------------------------------------------------------------
2641
AF2 opAMulF2(outAF2 d,inAF2 a,inAF2 b){d=a*b;return d;}
2642
AF3 opAMulF3(outAF3 d,inAF3 a,inAF3 b){d=a*b;return d;}
2643
AF4 opAMulF4(outAF4 d,inAF4 a,inAF4 b){d=a*b;return d;}
2644
//------------------------------------------------------------------------------------------------------------------------------
2645
AF2 opAMulOneF2(outAF2 d,inAF2 a,AF1 b){d=a*AF2_(b);return d;}
2646
AF3 opAMulOneF3(outAF3 d,inAF3 a,AF1 b){d=a*AF3_(b);return d;}
2647
AF4 opAMulOneF4(outAF4 d,inAF4 a,AF1 b){d=a*AF4_(b);return d;}
2648
//------------------------------------------------------------------------------------------------------------------------------
2649
AF2 opANegF2(outAF2 d,inAF2 a){d=-a;return d;}
2650
AF3 opANegF3(outAF3 d,inAF3 a){d=-a;return d;}
2651
AF4 opANegF4(outAF4 d,inAF4 a){d=-a;return d;}
2652
//------------------------------------------------------------------------------------------------------------------------------
2653
AF2 opARcpF2(outAF2 d,inAF2 a){d=ARcpF2(a);return d;}
2654
AF3 opARcpF3(outAF3 d,inAF3 a){d=ARcpF3(a);return d;}
2655
AF4 opARcpF4(outAF4 d,inAF4 a){d=ARcpF4(a);return d;}
2656
#endif
2657
2658