Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
godotengine
GitHub Repository: godotengine/godot
Path: blob/master/thirdparty/amd-fsr2/shaders/ffx_fsr2_resources.h
9899 views
1
// This file is part of the FidelityFX SDK.
2
//
3
// Copyright (c) 2022-2023 Advanced Micro Devices, Inc. All rights reserved.
4
//
5
// Permission is hereby granted, free of charge, to any person obtaining a copy
6
// of this software and associated documentation files (the "Software"), to deal
7
// in the Software without restriction, including without limitation the rights
8
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9
// copies of the Software, and to permit persons to whom the Software is
10
// furnished to do so, subject to the following conditions:
11
// The above copyright notice and this permission notice shall be included in
12
// all copies or substantial portions of the Software.
13
//
14
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
20
// THE SOFTWARE.
21
22
#ifndef FFX_FSR2_RESOURCES_H
23
#define FFX_FSR2_RESOURCES_H
24
25
#if defined(FFX_CPU) || defined(FFX_GPU)
26
#define FFX_FSR2_RESOURCE_IDENTIFIER_NULL 0
27
#define FFX_FSR2_RESOURCE_IDENTIFIER_INPUT_OPAQUE_ONLY 1
28
#define FFX_FSR2_RESOURCE_IDENTIFIER_INPUT_COLOR 2
29
#define FFX_FSR2_RESOURCE_IDENTIFIER_INPUT_MOTION_VECTORS 3
30
#define FFX_FSR2_RESOURCE_IDENTIFIER_INPUT_DEPTH 4
31
#define FFX_FSR2_RESOURCE_IDENTIFIER_INPUT_EXPOSURE 5
32
#define FFX_FSR2_RESOURCE_IDENTIFIER_INPUT_REACTIVE_MASK 6
33
#define FFX_FSR2_RESOURCE_IDENTIFIER_INPUT_TRANSPARENCY_AND_COMPOSITION_MASK 7
34
#define FFX_FSR2_RESOURCE_IDENTIFIER_RECONSTRUCTED_PREVIOUS_NEAREST_DEPTH 8
35
#define FFX_FSR2_RESOURCE_IDENTIFIER_DILATED_MOTION_VECTORS 9
36
#define FFX_FSR2_RESOURCE_IDENTIFIER_DILATED_DEPTH 10
37
#define FFX_FSR2_RESOURCE_IDENTIFIER_INTERNAL_UPSCALED_COLOR 11
38
#define FFX_FSR2_RESOURCE_IDENTIFIER_LOCK_STATUS 12
39
#define FFX_FSR2_RESOURCE_IDENTIFIER_NEW_LOCKS 13
40
#define FFX_FSR2_RESOURCE_IDENTIFIER_PREPARED_INPUT_COLOR 14
41
#define FFX_FSR2_RESOURCE_IDENTIFIER_LUMA_HISTORY 15
42
#define FFX_FSR2_RESOURCE_IDENTIFIER_DEBUG_OUTPUT 16
43
#define FFX_FSR2_RESOURCE_IDENTIFIER_LANCZOS_LUT 17
44
#define FFX_FSR2_RESOURCE_IDENTIFIER_SPD_ATOMIC_COUNT 18
45
#define FFX_FSR2_RESOURCE_IDENTIFIER_UPSCALED_OUTPUT 19
46
#define FFX_FSR2_RESOURCE_IDENTIFIER_RCAS_INPUT 20
47
#define FFX_FSR2_RESOURCE_IDENTIFIER_LOCK_STATUS_1 21
48
#define FFX_FSR2_RESOURCE_IDENTIFIER_LOCK_STATUS_2 22
49
#define FFX_FSR2_RESOURCE_IDENTIFIER_INTERNAL_UPSCALED_COLOR_1 23
50
#define FFX_FSR2_RESOURCE_IDENTIFIER_INTERNAL_UPSCALED_COLOR_2 24
51
#define FFX_FSR2_RESOURCE_IDENTIFIER_INTERNAL_DEFAULT_REACTIVITY 25
52
#define FFX_FSR2_RESOURCE_IDENTIFIER_INTERNAL_DEFAULT_TRANSPARENCY_AND_COMPOSITION 26
53
#define FFX_FSR2_RESOURCE_IDENTITIER_UPSAMPLE_MAXIMUM_BIAS_LUT 27
54
#define FFX_FSR2_RESOURCE_IDENTIFIER_DILATED_REACTIVE_MASKS 28
55
#define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE 29 // same as FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_0
56
#define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_0 29
57
#define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_1 30
58
#define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_2 31
59
#define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_3 32
60
#define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_4 33
61
#define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_5 34
62
#define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_6 35
63
#define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_7 36
64
#define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_8 37
65
#define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_9 38
66
#define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_10 39
67
#define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_11 40
68
#define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_12 41
69
#define FFX_FSR2_RESOURCE_IDENTIFIER_INTERNAL_DEFAULT_EXPOSURE 42
70
#define FFX_FSR2_RESOURCE_IDENTIFIER_AUTO_EXPOSURE 43
71
#define FFX_FSR2_RESOURCE_IDENTIFIER_AUTOREACTIVE 44
72
#define FFX_FSR2_RESOURCE_IDENTIFIER_AUTOCOMPOSITION 45
73
74
#define FFX_FSR2_RESOURCE_IDENTIFIER_PREV_PRE_ALPHA_COLOR 46
75
#define FFX_FSR2_RESOURCE_IDENTIFIER_PREV_POST_ALPHA_COLOR 47
76
#define FFX_FSR2_RESOURCE_IDENTIFIER_PREV_PRE_ALPHA_COLOR_1 48
77
#define FFX_FSR2_RESOURCE_IDENTIFIER_PREV_POST_ALPHA_COLOR_1 49
78
#define FFX_FSR2_RESOURCE_IDENTIFIER_PREV_PRE_ALPHA_COLOR_2 50
79
#define FFX_FSR2_RESOURCE_IDENTIFIER_PREV_POST_ALPHA_COLOR_2 51
80
#define FFX_FSR2_RESOURCE_IDENTIFIER_PREVIOUS_DILATED_MOTION_VECTORS 52
81
#define FFX_FSR2_RESOURCE_IDENTIFIER_INTERNAL_DILATED_MOTION_VECTORS_1 53
82
#define FFX_FSR2_RESOURCE_IDENTIFIER_INTERNAL_DILATED_MOTION_VECTORS_2 54
83
#define FFX_FSR2_RESOURCE_IDENTIFIER_LUMA_HISTORY_1 55
84
#define FFX_FSR2_RESOURCE_IDENTIFIER_LUMA_HISTORY_2 56
85
#define FFX_FSR2_RESOURCE_IDENTIFIER_LOCK_INPUT_LUMA 57
86
87
// Shading change detection mip level setting, value must be in the range [FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_0, FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_12]
88
#define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_SHADING_CHANGE FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_4
89
#define FFX_FSR2_SHADING_CHANGE_MIP_LEVEL (FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_SHADING_CHANGE - FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE)
90
91
#define FFX_FSR2_RESOURCE_IDENTIFIER_COUNT 58
92
93
#define FFX_FSR2_CONSTANTBUFFER_IDENTIFIER_FSR2 0
94
#define FFX_FSR2_CONSTANTBUFFER_IDENTIFIER_SPD 1
95
#define FFX_FSR2_CONSTANTBUFFER_IDENTIFIER_RCAS 2
96
#define FFX_FSR2_CONSTANTBUFFER_IDENTIFIER_GENREACTIVE 3
97
98
#define FFX_FSR2_AUTOREACTIVEFLAGS_APPLY_TONEMAP 1
99
#define FFX_FSR2_AUTOREACTIVEFLAGS_APPLY_INVERSETONEMAP 2
100
#define FFX_FSR2_AUTOREACTIVEFLAGS_APPLY_THRESHOLD 4
101
#define FFX_FSR2_AUTOREACTIVEFLAGS_USE_COMPONENTS_MAX 8
102
103
#endif // #if defined(FFX_CPU) || defined(FFX_GPU)
104
105
#endif //!defined( FFX_FSR2_RESOURCES_H )
106
107