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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/thirdparty/directx_headers/include/directx/d3dcommon.h
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/*-------------------------------------------------------------------------------------
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*
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* Copyright (c) Microsoft Corporation
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* Licensed under the MIT license
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*
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*-------------------------------------------------------------------------------------*/
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/* this ALWAYS GENERATED file contains the definitions for the interfaces */
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/* File created by MIDL compiler version 8.01.0628 */
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/* @@MIDL_FILE_HEADING( ) */
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/* verify that the <rpcndr.h> version is high enough to compile this file*/
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#ifndef __REQUIRED_RPCNDR_H_VERSION__
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#define __REQUIRED_RPCNDR_H_VERSION__ 500
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#endif
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/* verify that the <rpcsal.h> version is high enough to compile this file*/
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#ifndef __REQUIRED_RPCSAL_H_VERSION__
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#define __REQUIRED_RPCSAL_H_VERSION__ 100
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#endif
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#include "rpc.h"
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#include "rpcndr.h"
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#ifndef __RPCNDR_H_VERSION__
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#error this stub requires an updated version of <rpcndr.h>
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#endif /* __RPCNDR_H_VERSION__ */
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#ifndef COM_NO_WINDOWS_H
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#include "windows.h"
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#include "ole2.h"
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#endif /*COM_NO_WINDOWS_H*/
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#ifndef __d3dcommon_h__
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#define __d3dcommon_h__
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#if defined(_MSC_VER) && (_MSC_VER >= 1020)
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#pragma once
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#endif
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#ifndef DECLSPEC_XFGVIRT
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#if defined(_CONTROL_FLOW_GUARD_XFG)
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#define DECLSPEC_XFGVIRT(base, func) __declspec(xfg_virtual(base, func))
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#else
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#define DECLSPEC_XFGVIRT(base, func)
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#endif
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#endif
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/* Forward Declarations */
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#ifndef __ID3D10Blob_FWD_DEFINED__
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#define __ID3D10Blob_FWD_DEFINED__
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typedef interface ID3D10Blob ID3D10Blob;
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#endif /* __ID3D10Blob_FWD_DEFINED__ */
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#ifndef __ID3DDestructionNotifier_FWD_DEFINED__
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#define __ID3DDestructionNotifier_FWD_DEFINED__
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typedef interface ID3DDestructionNotifier ID3DDestructionNotifier;
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#endif /* __ID3DDestructionNotifier_FWD_DEFINED__ */
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/* header files for imported files */
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#include "oaidl.h"
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#include "ocidl.h"
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#ifdef __cplusplus
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extern "C"{
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#endif
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/* interface __MIDL_itf_d3dcommon_0000_0000 */
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/* [local] */
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typedef
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enum D3D_DRIVER_TYPE
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{
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D3D_DRIVER_TYPE_UNKNOWN = 0,
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D3D_DRIVER_TYPE_HARDWARE = ( D3D_DRIVER_TYPE_UNKNOWN + 1 ) ,
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D3D_DRIVER_TYPE_REFERENCE = ( D3D_DRIVER_TYPE_HARDWARE + 1 ) ,
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D3D_DRIVER_TYPE_NULL = ( D3D_DRIVER_TYPE_REFERENCE + 1 ) ,
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D3D_DRIVER_TYPE_SOFTWARE = ( D3D_DRIVER_TYPE_NULL + 1 ) ,
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D3D_DRIVER_TYPE_WARP = ( D3D_DRIVER_TYPE_SOFTWARE + 1 )
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} D3D_DRIVER_TYPE;
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typedef
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enum D3D_FEATURE_LEVEL
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{
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D3D_FEATURE_LEVEL_1_0_GENERIC = 0x100,
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D3D_FEATURE_LEVEL_1_0_CORE = 0x1000,
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D3D_FEATURE_LEVEL_9_1 = 0x9100,
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D3D_FEATURE_LEVEL_9_2 = 0x9200,
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D3D_FEATURE_LEVEL_9_3 = 0x9300,
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D3D_FEATURE_LEVEL_10_0 = 0xa000,
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D3D_FEATURE_LEVEL_10_1 = 0xa100,
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D3D_FEATURE_LEVEL_11_0 = 0xb000,
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D3D_FEATURE_LEVEL_11_1 = 0xb100,
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D3D_FEATURE_LEVEL_12_0 = 0xc000,
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D3D_FEATURE_LEVEL_12_1 = 0xc100,
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D3D_FEATURE_LEVEL_12_2 = 0xc200
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} D3D_FEATURE_LEVEL;
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#define D3D_FL9_1_REQ_TEXTURE1D_U_DIMENSION 2048
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#define D3D_FL9_3_REQ_TEXTURE1D_U_DIMENSION 4096
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#define D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION 2048
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#define D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION 4096
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#define D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION 512
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#define D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION 4096
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#define D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION 256
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#define D3D_FL9_1_DEFAULT_MAX_ANISOTROPY 2
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#define D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT 65535
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#define D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT 1048575
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#define D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT 1
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#define D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT 4
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#define D3D_FL9_1_MAX_TEXTURE_REPEAT 128
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#define D3D_FL9_2_MAX_TEXTURE_REPEAT 2048
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#define D3D_FL9_3_MAX_TEXTURE_REPEAT 8192
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typedef
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enum D3D_PRIMITIVE_TOPOLOGY
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{
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D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
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D3D_PRIMITIVE_TOPOLOGY_POINTLIST = 1,
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D3D_PRIMITIVE_TOPOLOGY_LINELIST = 2,
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D3D_PRIMITIVE_TOPOLOGY_LINESTRIP = 3,
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D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4,
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D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5,
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D3D_PRIMITIVE_TOPOLOGY_TRIANGLEFAN = 6,
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D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
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D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11,
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D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12,
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D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13,
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D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33,
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D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34,
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D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35,
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D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36,
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D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37,
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D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38,
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D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39,
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D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40,
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D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41,
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D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42,
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D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43,
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D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44,
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D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45,
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D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46,
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D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47,
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D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48,
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D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49,
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D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50,
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D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51,
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D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52,
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D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53,
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D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54,
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D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55,
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D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56,
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D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57,
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D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58,
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D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59,
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D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60,
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D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61,
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D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62,
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D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63,
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D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64,
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D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED,
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D3D10_PRIMITIVE_TOPOLOGY_POINTLIST = D3D_PRIMITIVE_TOPOLOGY_POINTLIST,
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D3D10_PRIMITIVE_TOPOLOGY_LINELIST = D3D_PRIMITIVE_TOPOLOGY_LINELIST,
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D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP,
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D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
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D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
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D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ,
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D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
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D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
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D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
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D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED,
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D3D11_PRIMITIVE_TOPOLOGY_POINTLIST = D3D_PRIMITIVE_TOPOLOGY_POINTLIST,
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D3D11_PRIMITIVE_TOPOLOGY_LINELIST = D3D_PRIMITIVE_TOPOLOGY_LINELIST,
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D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP,
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D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
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D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
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D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ,
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D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
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D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
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D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
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D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST
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} D3D_PRIMITIVE_TOPOLOGY;
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typedef
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enum D3D_PRIMITIVE
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{
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D3D_PRIMITIVE_UNDEFINED = 0,
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D3D_PRIMITIVE_POINT = 1,
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D3D_PRIMITIVE_LINE = 2,
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D3D_PRIMITIVE_TRIANGLE = 3,
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D3D_PRIMITIVE_LINE_ADJ = 6,
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D3D_PRIMITIVE_TRIANGLE_ADJ = 7,
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D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8,
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D3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 9,
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D3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 10,
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D3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 11,
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D3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 12,
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D3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 13,
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D3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 14,
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D3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 15,
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D3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 16,
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D3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 17,
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D3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 18,
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D3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 19,
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D3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 20,
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D3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 21,
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D3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 22,
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D3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 23,
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D3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 24,
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D3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 25,
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D3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 26,
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D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 27,
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D3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 28,
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D3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 29,
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D3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 30,
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D3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 31,
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D3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 32,
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D3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 33,
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D3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 34,
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D3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 35,
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D3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 36,
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D3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 37,
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D3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 38,
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D3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 39,
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D3D10_PRIMITIVE_UNDEFINED = D3D_PRIMITIVE_UNDEFINED,
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D3D10_PRIMITIVE_POINT = D3D_PRIMITIVE_POINT,
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D3D10_PRIMITIVE_LINE = D3D_PRIMITIVE_LINE,
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D3D10_PRIMITIVE_TRIANGLE = D3D_PRIMITIVE_TRIANGLE,
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D3D10_PRIMITIVE_LINE_ADJ = D3D_PRIMITIVE_LINE_ADJ,
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D3D10_PRIMITIVE_TRIANGLE_ADJ = D3D_PRIMITIVE_TRIANGLE_ADJ,
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D3D11_PRIMITIVE_UNDEFINED = D3D_PRIMITIVE_UNDEFINED,
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D3D11_PRIMITIVE_POINT = D3D_PRIMITIVE_POINT,
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D3D11_PRIMITIVE_LINE = D3D_PRIMITIVE_LINE,
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D3D11_PRIMITIVE_TRIANGLE = D3D_PRIMITIVE_TRIANGLE,
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D3D11_PRIMITIVE_LINE_ADJ = D3D_PRIMITIVE_LINE_ADJ,
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D3D11_PRIMITIVE_TRIANGLE_ADJ = D3D_PRIMITIVE_TRIANGLE_ADJ,
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D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH = D3D_PRIMITIVE_1_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH = D3D_PRIMITIVE_2_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH = D3D_PRIMITIVE_3_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH = D3D_PRIMITIVE_4_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH = D3D_PRIMITIVE_5_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH = D3D_PRIMITIVE_6_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH = D3D_PRIMITIVE_7_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH = D3D_PRIMITIVE_8_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH = D3D_PRIMITIVE_9_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH = D3D_PRIMITIVE_10_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH = D3D_PRIMITIVE_11_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH = D3D_PRIMITIVE_12_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH = D3D_PRIMITIVE_13_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH = D3D_PRIMITIVE_14_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH = D3D_PRIMITIVE_15_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH = D3D_PRIMITIVE_16_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH = D3D_PRIMITIVE_17_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH = D3D_PRIMITIVE_18_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH = D3D_PRIMITIVE_19_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH = D3D_PRIMITIVE_20_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH = D3D_PRIMITIVE_21_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH = D3D_PRIMITIVE_22_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH = D3D_PRIMITIVE_23_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH = D3D_PRIMITIVE_24_CONTROL_POINT_PATCH,
302
D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH = D3D_PRIMITIVE_25_CONTROL_POINT_PATCH,
303
D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH = D3D_PRIMITIVE_26_CONTROL_POINT_PATCH,
304
D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH = D3D_PRIMITIVE_27_CONTROL_POINT_PATCH,
305
D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH = D3D_PRIMITIVE_28_CONTROL_POINT_PATCH,
306
D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH = D3D_PRIMITIVE_29_CONTROL_POINT_PATCH,
307
D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH = D3D_PRIMITIVE_30_CONTROL_POINT_PATCH,
308
D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH = D3D_PRIMITIVE_31_CONTROL_POINT_PATCH,
309
D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH = D3D_PRIMITIVE_32_CONTROL_POINT_PATCH
310
} D3D_PRIMITIVE;
311
312
typedef
313
enum D3D_SRV_DIMENSION
314
{
315
D3D_SRV_DIMENSION_UNKNOWN = 0,
316
D3D_SRV_DIMENSION_BUFFER = 1,
317
D3D_SRV_DIMENSION_TEXTURE1D = 2,
318
D3D_SRV_DIMENSION_TEXTURE1DARRAY = 3,
319
D3D_SRV_DIMENSION_TEXTURE2D = 4,
320
D3D_SRV_DIMENSION_TEXTURE2DARRAY = 5,
321
D3D_SRV_DIMENSION_TEXTURE2DMS = 6,
322
D3D_SRV_DIMENSION_TEXTURE2DMSARRAY = 7,
323
D3D_SRV_DIMENSION_TEXTURE3D = 8,
324
D3D_SRV_DIMENSION_TEXTURECUBE = 9,
325
D3D_SRV_DIMENSION_TEXTURECUBEARRAY = 10,
326
D3D_SRV_DIMENSION_BUFFEREX = 11,
327
D3D10_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN,
328
D3D10_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER,
329
D3D10_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D,
330
D3D10_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY,
331
D3D10_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D,
332
D3D10_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY,
333
D3D10_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS,
334
D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY,
335
D3D10_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D,
336
D3D10_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE,
337
D3D10_1_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN,
338
D3D10_1_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER,
339
D3D10_1_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D,
340
D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY,
341
D3D10_1_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D,
342
D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY,
343
D3D10_1_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS,
344
D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY,
345
D3D10_1_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D,
346
D3D10_1_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE,
347
D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY = D3D_SRV_DIMENSION_TEXTURECUBEARRAY,
348
D3D11_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN,
349
D3D11_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER,
350
D3D11_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D,
351
D3D11_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY,
352
D3D11_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D,
353
D3D11_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY,
354
D3D11_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS,
355
D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY,
356
D3D11_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D,
357
D3D11_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE,
358
D3D11_SRV_DIMENSION_TEXTURECUBEARRAY = D3D_SRV_DIMENSION_TEXTURECUBEARRAY,
359
D3D11_SRV_DIMENSION_BUFFEREX = D3D_SRV_DIMENSION_BUFFEREX
360
} D3D_SRV_DIMENSION;
361
362
#define D3D_SHADER_FEATURE_DOUBLES 0x00001
363
#define D3D_SHADER_FEATURE_COMPUTE_SHADERS_PLUS_RAW_AND_STRUCTURED_BUFFERS_VIA_SHADER_4_X 0x00002
364
#define D3D_SHADER_FEATURE_UAVS_AT_EVERY_STAGE 0x00004
365
#define D3D_SHADER_FEATURE_64_UAVS 0x00008
366
#define D3D_SHADER_FEATURE_MINIMUM_PRECISION 0x00010
367
#define D3D_SHADER_FEATURE_11_1_DOUBLE_EXTENSIONS 0x00020
368
#define D3D_SHADER_FEATURE_11_1_SHADER_EXTENSIONS 0x00040
369
#define D3D_SHADER_FEATURE_LEVEL_9_COMPARISON_FILTERING 0x00080
370
#define D3D_SHADER_FEATURE_TILED_RESOURCES 0x00100
371
#define D3D_SHADER_FEATURE_STENCIL_REF 0x00200
372
#define D3D_SHADER_FEATURE_INNER_COVERAGE 0x00400
373
#define D3D_SHADER_FEATURE_TYPED_UAV_LOAD_ADDITIONAL_FORMATS 0x00800
374
#define D3D_SHADER_FEATURE_ROVS 0x01000
375
#define D3D_SHADER_FEATURE_VIEWPORT_AND_RT_ARRAY_INDEX_FROM_ANY_SHADER_FEEDING_RASTERIZER 0x02000
376
#define D3D_SHADER_FEATURE_WAVE_OPS 0x04000
377
#define D3D_SHADER_FEATURE_INT64_OPS 0x08000
378
#define D3D_SHADER_FEATURE_VIEW_ID 0x10000
379
#define D3D_SHADER_FEATURE_BARYCENTRICS 0x20000
380
#define D3D_SHADER_FEATURE_NATIVE_16BIT_OPS 0x40000
381
#define D3D_SHADER_FEATURE_SHADING_RATE 0x80000
382
#define D3D_SHADER_FEATURE_RAYTRACING_TIER_1_1 0x100000
383
#define D3D_SHADER_FEATURE_SAMPLER_FEEDBACK 0x200000
384
#define D3D_SHADER_FEATURE_ATOMIC_INT64_ON_TYPED_RESOURCE 0x400000
385
#define D3D_SHADER_FEATURE_ATOMIC_INT64_ON_GROUP_SHARED 0x800000
386
#define D3D_SHADER_FEATURE_DERIVATIVES_IN_MESH_AND_AMPLIFICATION_SHADERS 0x1000000
387
#define D3D_SHADER_FEATURE_RESOURCE_DESCRIPTOR_HEAP_INDEXING 0x2000000
388
#define D3D_SHADER_FEATURE_SAMPLER_DESCRIPTOR_HEAP_INDEXING 0x4000000
389
#define D3D_SHADER_FEATURE_WAVE_MMA 0x8000000
390
#define D3D_SHADER_FEATURE_ATOMIC_INT64_ON_DESCRIPTOR_HEAP_RESOURCE 0x10000000
391
#define D3D_SHADER_FEATURE_ADVANCED_TEXTURE_OPS 0x20000000
392
#define D3D_SHADER_FEATURE_WRITEABLE_MSAA_TEXTURES 0x40000000
393
#define D3D_SHADER_FEATURE_SAMPLE_CMP_GRADIENT_OR_BIAS 0x80000000
394
#define D3D_SHADER_FEATURE_EXTENDED_COMMAND_INFO 0x100000000ull
395
#define D3D_OPT_SHADER_FEATURE_USES_DERIVATIVES 0x0000010000000000ull
396
#define D3D_OPT_SHADER_FEATURE_REQUIRES_GROUP 0x0000020000000000ull
397
typedef struct _D3D_SHADER_MACRO
398
{
399
LPCSTR Name;
400
LPCSTR Definition;
401
} D3D_SHADER_MACRO;
402
403
typedef struct _D3D_SHADER_MACRO *LPD3D_SHADER_MACRO;
404
405
DEFINE_GUID(IID_ID3D10Blob, 0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0xd, 0x98, 0x9c, 0x3a, 0x1, 0x2);
406
407
408
extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0000_v0_0_c_ifspec;
409
extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0000_v0_0_s_ifspec;
410
411
#ifndef __ID3D10Blob_INTERFACE_DEFINED__
412
#define __ID3D10Blob_INTERFACE_DEFINED__
413
414
/* interface ID3D10Blob */
415
/* [unique][local][object][uuid] */
416
417
418
EXTERN_C const IID IID_ID3D10Blob;
419
420
#if defined(__cplusplus) && !defined(CINTERFACE)
421
422
MIDL_INTERFACE("8BA5FB08-5195-40e2-AC58-0D989C3A0102")
423
ID3D10Blob : public IUnknown
424
{
425
public:
426
virtual LPVOID STDMETHODCALLTYPE GetBufferPointer( void) = 0;
427
428
virtual SIZE_T STDMETHODCALLTYPE GetBufferSize( void) = 0;
429
430
};
431
432
433
#else /* C style interface */
434
435
typedef struct ID3D10BlobVtbl
436
{
437
BEGIN_INTERFACE
438
439
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
440
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
441
ID3D10Blob * This,
442
/* [in] */ REFIID riid,
443
/* [annotation][iid_is][out] */
444
_COM_Outptr_ void **ppvObject);
445
446
DECLSPEC_XFGVIRT(IUnknown, AddRef)
447
ULONG ( STDMETHODCALLTYPE *AddRef )(
448
ID3D10Blob * This);
449
450
DECLSPEC_XFGVIRT(IUnknown, Release)
451
ULONG ( STDMETHODCALLTYPE *Release )(
452
ID3D10Blob * This);
453
454
DECLSPEC_XFGVIRT(ID3D10Blob, GetBufferPointer)
455
LPVOID ( STDMETHODCALLTYPE *GetBufferPointer )(
456
ID3D10Blob * This);
457
458
DECLSPEC_XFGVIRT(ID3D10Blob, GetBufferSize)
459
SIZE_T ( STDMETHODCALLTYPE *GetBufferSize )(
460
ID3D10Blob * This);
461
462
END_INTERFACE
463
} ID3D10BlobVtbl;
464
465
interface ID3D10Blob
466
{
467
CONST_VTBL struct ID3D10BlobVtbl *lpVtbl;
468
};
469
470
471
472
#ifdef COBJMACROS
473
474
475
#define ID3D10Blob_QueryInterface(This,riid,ppvObject) \
476
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
477
478
#define ID3D10Blob_AddRef(This) \
479
( (This)->lpVtbl -> AddRef(This) )
480
481
#define ID3D10Blob_Release(This) \
482
( (This)->lpVtbl -> Release(This) )
483
484
485
#define ID3D10Blob_GetBufferPointer(This) \
486
( (This)->lpVtbl -> GetBufferPointer(This) )
487
488
#define ID3D10Blob_GetBufferSize(This) \
489
( (This)->lpVtbl -> GetBufferSize(This) )
490
491
#endif /* COBJMACROS */
492
493
494
#endif /* C style interface */
495
496
497
498
499
#endif /* __ID3D10Blob_INTERFACE_DEFINED__ */
500
501
502
/* interface __MIDL_itf_d3dcommon_0000_0001 */
503
/* [local] */
504
505
typedef interface ID3D10Blob* LPD3D10BLOB;
506
typedef ID3D10Blob ID3DBlob;
507
508
typedef ID3DBlob* LPD3DBLOB;
509
#define IID_ID3DBlob IID_ID3D10Blob
510
typedef void ( __stdcall *PFN_DESTRUCTION_CALLBACK )(
511
void *pData);
512
513
514
515
extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0001_v0_0_c_ifspec;
516
extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0001_v0_0_s_ifspec;
517
518
#ifndef __ID3DDestructionNotifier_INTERFACE_DEFINED__
519
#define __ID3DDestructionNotifier_INTERFACE_DEFINED__
520
521
/* interface ID3DDestructionNotifier */
522
/* [unique][local][object][uuid] */
523
524
525
EXTERN_C const IID IID_ID3DDestructionNotifier;
526
527
#if defined(__cplusplus) && !defined(CINTERFACE)
528
529
MIDL_INTERFACE("a06eb39a-50da-425b-8c31-4eecd6c270f3")
530
ID3DDestructionNotifier : public IUnknown
531
{
532
public:
533
virtual HRESULT STDMETHODCALLTYPE RegisterDestructionCallback(
534
/* [annotation] */
535
_In_ PFN_DESTRUCTION_CALLBACK callbackFn,
536
/* [annotation] */
537
_In_ void *pData,
538
/* [annotation] */
539
_Out_ UINT *pCallbackID) = 0;
540
541
virtual HRESULT STDMETHODCALLTYPE UnregisterDestructionCallback(
542
/* [annotation] */
543
_In_ UINT callbackID) = 0;
544
545
};
546
547
548
#else /* C style interface */
549
550
typedef struct ID3DDestructionNotifierVtbl
551
{
552
BEGIN_INTERFACE
553
554
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
555
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
556
ID3DDestructionNotifier * This,
557
/* [in] */ REFIID riid,
558
/* [annotation][iid_is][out] */
559
_COM_Outptr_ void **ppvObject);
560
561
DECLSPEC_XFGVIRT(IUnknown, AddRef)
562
ULONG ( STDMETHODCALLTYPE *AddRef )(
563
ID3DDestructionNotifier * This);
564
565
DECLSPEC_XFGVIRT(IUnknown, Release)
566
ULONG ( STDMETHODCALLTYPE *Release )(
567
ID3DDestructionNotifier * This);
568
569
DECLSPEC_XFGVIRT(ID3DDestructionNotifier, RegisterDestructionCallback)
570
HRESULT ( STDMETHODCALLTYPE *RegisterDestructionCallback )(
571
ID3DDestructionNotifier * This,
572
/* [annotation] */
573
_In_ PFN_DESTRUCTION_CALLBACK callbackFn,
574
/* [annotation] */
575
_In_ void *pData,
576
/* [annotation] */
577
_Out_ UINT *pCallbackID);
578
579
DECLSPEC_XFGVIRT(ID3DDestructionNotifier, UnregisterDestructionCallback)
580
HRESULT ( STDMETHODCALLTYPE *UnregisterDestructionCallback )(
581
ID3DDestructionNotifier * This,
582
/* [annotation] */
583
_In_ UINT callbackID);
584
585
END_INTERFACE
586
} ID3DDestructionNotifierVtbl;
587
588
interface ID3DDestructionNotifier
589
{
590
CONST_VTBL struct ID3DDestructionNotifierVtbl *lpVtbl;
591
};
592
593
594
595
#ifdef COBJMACROS
596
597
598
#define ID3DDestructionNotifier_QueryInterface(This,riid,ppvObject) \
599
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
600
601
#define ID3DDestructionNotifier_AddRef(This) \
602
( (This)->lpVtbl -> AddRef(This) )
603
604
#define ID3DDestructionNotifier_Release(This) \
605
( (This)->lpVtbl -> Release(This) )
606
607
608
#define ID3DDestructionNotifier_RegisterDestructionCallback(This,callbackFn,pData,pCallbackID) \
609
( (This)->lpVtbl -> RegisterDestructionCallback(This,callbackFn,pData,pCallbackID) )
610
611
#define ID3DDestructionNotifier_UnregisterDestructionCallback(This,callbackID) \
612
( (This)->lpVtbl -> UnregisterDestructionCallback(This,callbackID) )
613
614
#endif /* COBJMACROS */
615
616
617
#endif /* C style interface */
618
619
620
621
622
#endif /* __ID3DDestructionNotifier_INTERFACE_DEFINED__ */
623
624
625
/* interface __MIDL_itf_d3dcommon_0000_0002 */
626
/* [local] */
627
628
typedef
629
enum _D3D_INCLUDE_TYPE
630
{
631
D3D_INCLUDE_LOCAL = 0,
632
D3D_INCLUDE_SYSTEM = ( D3D_INCLUDE_LOCAL + 1 ) ,
633
D3D10_INCLUDE_LOCAL = D3D_INCLUDE_LOCAL,
634
D3D10_INCLUDE_SYSTEM = D3D_INCLUDE_SYSTEM,
635
D3D_INCLUDE_FORCE_DWORD = 0x7fffffff
636
} D3D_INCLUDE_TYPE;
637
638
typedef interface ID3DInclude ID3DInclude;
639
#undef INTERFACE
640
#define INTERFACE ID3DInclude
641
DECLARE_INTERFACE(ID3DInclude)
642
{
643
STDMETHOD(Open)(THIS_ D3D_INCLUDE_TYPE IncludeType, LPCSTR pFileName, LPCVOID pParentData, LPCVOID *ppData, UINT *pBytes) PURE;
644
STDMETHOD(Close)(THIS_ LPCVOID pData) PURE;
645
};
646
typedef ID3DInclude* LPD3DINCLUDE;
647
typedef
648
enum _D3D_SHADER_VARIABLE_CLASS
649
{
650
D3D_SVC_SCALAR = 0,
651
D3D_SVC_VECTOR = ( D3D_SVC_SCALAR + 1 ) ,
652
D3D_SVC_MATRIX_ROWS = ( D3D_SVC_VECTOR + 1 ) ,
653
D3D_SVC_MATRIX_COLUMNS = ( D3D_SVC_MATRIX_ROWS + 1 ) ,
654
D3D_SVC_OBJECT = ( D3D_SVC_MATRIX_COLUMNS + 1 ) ,
655
D3D_SVC_STRUCT = ( D3D_SVC_OBJECT + 1 ) ,
656
D3D_SVC_INTERFACE_CLASS = ( D3D_SVC_STRUCT + 1 ) ,
657
D3D_SVC_INTERFACE_POINTER = ( D3D_SVC_INTERFACE_CLASS + 1 ) ,
658
D3D10_SVC_SCALAR = D3D_SVC_SCALAR,
659
D3D10_SVC_VECTOR = D3D_SVC_VECTOR,
660
D3D10_SVC_MATRIX_ROWS = D3D_SVC_MATRIX_ROWS,
661
D3D10_SVC_MATRIX_COLUMNS = D3D_SVC_MATRIX_COLUMNS,
662
D3D10_SVC_OBJECT = D3D_SVC_OBJECT,
663
D3D10_SVC_STRUCT = D3D_SVC_STRUCT,
664
D3D11_SVC_INTERFACE_CLASS = D3D_SVC_INTERFACE_CLASS,
665
D3D11_SVC_INTERFACE_POINTER = D3D_SVC_INTERFACE_POINTER,
666
D3D_SVC_FORCE_DWORD = 0x7fffffff
667
} D3D_SHADER_VARIABLE_CLASS;
668
669
typedef
670
enum _D3D_SHADER_VARIABLE_FLAGS
671
{
672
D3D_SVF_USERPACKED = 1,
673
D3D_SVF_USED = 2,
674
D3D_SVF_INTERFACE_POINTER = 4,
675
D3D_SVF_INTERFACE_PARAMETER = 8,
676
D3D10_SVF_USERPACKED = D3D_SVF_USERPACKED,
677
D3D10_SVF_USED = D3D_SVF_USED,
678
D3D11_SVF_INTERFACE_POINTER = D3D_SVF_INTERFACE_POINTER,
679
D3D11_SVF_INTERFACE_PARAMETER = D3D_SVF_INTERFACE_PARAMETER,
680
D3D_SVF_FORCE_DWORD = 0x7fffffff
681
} D3D_SHADER_VARIABLE_FLAGS;
682
683
typedef
684
enum _D3D_SHADER_VARIABLE_TYPE
685
{
686
D3D_SVT_VOID = 0,
687
D3D_SVT_BOOL = 1,
688
D3D_SVT_INT = 2,
689
D3D_SVT_FLOAT = 3,
690
D3D_SVT_STRING = 4,
691
D3D_SVT_TEXTURE = 5,
692
D3D_SVT_TEXTURE1D = 6,
693
D3D_SVT_TEXTURE2D = 7,
694
D3D_SVT_TEXTURE3D = 8,
695
D3D_SVT_TEXTURECUBE = 9,
696
D3D_SVT_SAMPLER = 10,
697
D3D_SVT_SAMPLER1D = 11,
698
D3D_SVT_SAMPLER2D = 12,
699
D3D_SVT_SAMPLER3D = 13,
700
D3D_SVT_SAMPLERCUBE = 14,
701
D3D_SVT_PIXELSHADER = 15,
702
D3D_SVT_VERTEXSHADER = 16,
703
D3D_SVT_PIXELFRAGMENT = 17,
704
D3D_SVT_VERTEXFRAGMENT = 18,
705
D3D_SVT_UINT = 19,
706
D3D_SVT_UINT8 = 20,
707
D3D_SVT_GEOMETRYSHADER = 21,
708
D3D_SVT_RASTERIZER = 22,
709
D3D_SVT_DEPTHSTENCIL = 23,
710
D3D_SVT_BLEND = 24,
711
D3D_SVT_BUFFER = 25,
712
D3D_SVT_CBUFFER = 26,
713
D3D_SVT_TBUFFER = 27,
714
D3D_SVT_TEXTURE1DARRAY = 28,
715
D3D_SVT_TEXTURE2DARRAY = 29,
716
D3D_SVT_RENDERTARGETVIEW = 30,
717
D3D_SVT_DEPTHSTENCILVIEW = 31,
718
D3D_SVT_TEXTURE2DMS = 32,
719
D3D_SVT_TEXTURE2DMSARRAY = 33,
720
D3D_SVT_TEXTURECUBEARRAY = 34,
721
D3D_SVT_HULLSHADER = 35,
722
D3D_SVT_DOMAINSHADER = 36,
723
D3D_SVT_INTERFACE_POINTER = 37,
724
D3D_SVT_COMPUTESHADER = 38,
725
D3D_SVT_DOUBLE = 39,
726
D3D_SVT_RWTEXTURE1D = 40,
727
D3D_SVT_RWTEXTURE1DARRAY = 41,
728
D3D_SVT_RWTEXTURE2D = 42,
729
D3D_SVT_RWTEXTURE2DARRAY = 43,
730
D3D_SVT_RWTEXTURE3D = 44,
731
D3D_SVT_RWBUFFER = 45,
732
D3D_SVT_BYTEADDRESS_BUFFER = 46,
733
D3D_SVT_RWBYTEADDRESS_BUFFER = 47,
734
D3D_SVT_STRUCTURED_BUFFER = 48,
735
D3D_SVT_RWSTRUCTURED_BUFFER = 49,
736
D3D_SVT_APPEND_STRUCTURED_BUFFER = 50,
737
D3D_SVT_CONSUME_STRUCTURED_BUFFER = 51,
738
D3D_SVT_MIN8FLOAT = 52,
739
D3D_SVT_MIN10FLOAT = 53,
740
D3D_SVT_MIN16FLOAT = 54,
741
D3D_SVT_MIN12INT = 55,
742
D3D_SVT_MIN16INT = 56,
743
D3D_SVT_MIN16UINT = 57,
744
D3D_SVT_INT16 = 58,
745
D3D_SVT_UINT16 = 59,
746
D3D_SVT_FLOAT16 = 60,
747
D3D_SVT_INT64 = 61,
748
D3D_SVT_UINT64 = 62,
749
D3D10_SVT_VOID = D3D_SVT_VOID,
750
D3D10_SVT_BOOL = D3D_SVT_BOOL,
751
D3D10_SVT_INT = D3D_SVT_INT,
752
D3D10_SVT_FLOAT = D3D_SVT_FLOAT,
753
D3D10_SVT_STRING = D3D_SVT_STRING,
754
D3D10_SVT_TEXTURE = D3D_SVT_TEXTURE,
755
D3D10_SVT_TEXTURE1D = D3D_SVT_TEXTURE1D,
756
D3D10_SVT_TEXTURE2D = D3D_SVT_TEXTURE2D,
757
D3D10_SVT_TEXTURE3D = D3D_SVT_TEXTURE3D,
758
D3D10_SVT_TEXTURECUBE = D3D_SVT_TEXTURECUBE,
759
D3D10_SVT_SAMPLER = D3D_SVT_SAMPLER,
760
D3D10_SVT_SAMPLER1D = D3D_SVT_SAMPLER1D,
761
D3D10_SVT_SAMPLER2D = D3D_SVT_SAMPLER2D,
762
D3D10_SVT_SAMPLER3D = D3D_SVT_SAMPLER3D,
763
D3D10_SVT_SAMPLERCUBE = D3D_SVT_SAMPLERCUBE,
764
D3D10_SVT_PIXELSHADER = D3D_SVT_PIXELSHADER,
765
D3D10_SVT_VERTEXSHADER = D3D_SVT_VERTEXSHADER,
766
D3D10_SVT_PIXELFRAGMENT = D3D_SVT_PIXELFRAGMENT,
767
D3D10_SVT_VERTEXFRAGMENT = D3D_SVT_VERTEXFRAGMENT,
768
D3D10_SVT_UINT = D3D_SVT_UINT,
769
D3D10_SVT_UINT8 = D3D_SVT_UINT8,
770
D3D10_SVT_GEOMETRYSHADER = D3D_SVT_GEOMETRYSHADER,
771
D3D10_SVT_RASTERIZER = D3D_SVT_RASTERIZER,
772
D3D10_SVT_DEPTHSTENCIL = D3D_SVT_DEPTHSTENCIL,
773
D3D10_SVT_BLEND = D3D_SVT_BLEND,
774
D3D10_SVT_BUFFER = D3D_SVT_BUFFER,
775
D3D10_SVT_CBUFFER = D3D_SVT_CBUFFER,
776
D3D10_SVT_TBUFFER = D3D_SVT_TBUFFER,
777
D3D10_SVT_TEXTURE1DARRAY = D3D_SVT_TEXTURE1DARRAY,
778
D3D10_SVT_TEXTURE2DARRAY = D3D_SVT_TEXTURE2DARRAY,
779
D3D10_SVT_RENDERTARGETVIEW = D3D_SVT_RENDERTARGETVIEW,
780
D3D10_SVT_DEPTHSTENCILVIEW = D3D_SVT_DEPTHSTENCILVIEW,
781
D3D10_SVT_TEXTURE2DMS = D3D_SVT_TEXTURE2DMS,
782
D3D10_SVT_TEXTURE2DMSARRAY = D3D_SVT_TEXTURE2DMSARRAY,
783
D3D10_SVT_TEXTURECUBEARRAY = D3D_SVT_TEXTURECUBEARRAY,
784
D3D11_SVT_HULLSHADER = D3D_SVT_HULLSHADER,
785
D3D11_SVT_DOMAINSHADER = D3D_SVT_DOMAINSHADER,
786
D3D11_SVT_INTERFACE_POINTER = D3D_SVT_INTERFACE_POINTER,
787
D3D11_SVT_COMPUTESHADER = D3D_SVT_COMPUTESHADER,
788
D3D11_SVT_DOUBLE = D3D_SVT_DOUBLE,
789
D3D11_SVT_RWTEXTURE1D = D3D_SVT_RWTEXTURE1D,
790
D3D11_SVT_RWTEXTURE1DARRAY = D3D_SVT_RWTEXTURE1DARRAY,
791
D3D11_SVT_RWTEXTURE2D = D3D_SVT_RWTEXTURE2D,
792
D3D11_SVT_RWTEXTURE2DARRAY = D3D_SVT_RWTEXTURE2DARRAY,
793
D3D11_SVT_RWTEXTURE3D = D3D_SVT_RWTEXTURE3D,
794
D3D11_SVT_RWBUFFER = D3D_SVT_RWBUFFER,
795
D3D11_SVT_BYTEADDRESS_BUFFER = D3D_SVT_BYTEADDRESS_BUFFER,
796
D3D11_SVT_RWBYTEADDRESS_BUFFER = D3D_SVT_RWBYTEADDRESS_BUFFER,
797
D3D11_SVT_STRUCTURED_BUFFER = D3D_SVT_STRUCTURED_BUFFER,
798
D3D11_SVT_RWSTRUCTURED_BUFFER = D3D_SVT_RWSTRUCTURED_BUFFER,
799
D3D11_SVT_APPEND_STRUCTURED_BUFFER = D3D_SVT_APPEND_STRUCTURED_BUFFER,
800
D3D11_SVT_CONSUME_STRUCTURED_BUFFER = D3D_SVT_CONSUME_STRUCTURED_BUFFER,
801
D3D_SVT_FORCE_DWORD = 0x7fffffff
802
} D3D_SHADER_VARIABLE_TYPE;
803
804
typedef
805
enum _D3D_SHADER_INPUT_FLAGS
806
{
807
D3D_SIF_USERPACKED = 0x1,
808
D3D_SIF_COMPARISON_SAMPLER = 0x2,
809
D3D_SIF_TEXTURE_COMPONENT_0 = 0x4,
810
D3D_SIF_TEXTURE_COMPONENT_1 = 0x8,
811
D3D_SIF_TEXTURE_COMPONENTS = 0xc,
812
D3D_SIF_UNUSED = 0x10,
813
D3D10_SIF_USERPACKED = D3D_SIF_USERPACKED,
814
D3D10_SIF_COMPARISON_SAMPLER = D3D_SIF_COMPARISON_SAMPLER,
815
D3D10_SIF_TEXTURE_COMPONENT_0 = D3D_SIF_TEXTURE_COMPONENT_0,
816
D3D10_SIF_TEXTURE_COMPONENT_1 = D3D_SIF_TEXTURE_COMPONENT_1,
817
D3D10_SIF_TEXTURE_COMPONENTS = D3D_SIF_TEXTURE_COMPONENTS,
818
D3D_SIF_FORCE_DWORD = 0x7fffffff
819
} D3D_SHADER_INPUT_FLAGS;
820
821
typedef
822
enum _D3D_SHADER_INPUT_TYPE
823
{
824
D3D_SIT_CBUFFER = 0,
825
D3D_SIT_TBUFFER = ( D3D_SIT_CBUFFER + 1 ) ,
826
D3D_SIT_TEXTURE = ( D3D_SIT_TBUFFER + 1 ) ,
827
D3D_SIT_SAMPLER = ( D3D_SIT_TEXTURE + 1 ) ,
828
D3D_SIT_UAV_RWTYPED = ( D3D_SIT_SAMPLER + 1 ) ,
829
D3D_SIT_STRUCTURED = ( D3D_SIT_UAV_RWTYPED + 1 ) ,
830
D3D_SIT_UAV_RWSTRUCTURED = ( D3D_SIT_STRUCTURED + 1 ) ,
831
D3D_SIT_BYTEADDRESS = ( D3D_SIT_UAV_RWSTRUCTURED + 1 ) ,
832
D3D_SIT_UAV_RWBYTEADDRESS = ( D3D_SIT_BYTEADDRESS + 1 ) ,
833
D3D_SIT_UAV_APPEND_STRUCTURED = ( D3D_SIT_UAV_RWBYTEADDRESS + 1 ) ,
834
D3D_SIT_UAV_CONSUME_STRUCTURED = ( D3D_SIT_UAV_APPEND_STRUCTURED + 1 ) ,
835
D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = ( D3D_SIT_UAV_CONSUME_STRUCTURED + 1 ) ,
836
D3D_SIT_RTACCELERATIONSTRUCTURE = ( D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER + 1 ) ,
837
D3D_SIT_UAV_FEEDBACKTEXTURE = ( D3D_SIT_RTACCELERATIONSTRUCTURE + 1 ) ,
838
D3D10_SIT_CBUFFER = D3D_SIT_CBUFFER,
839
D3D10_SIT_TBUFFER = D3D_SIT_TBUFFER,
840
D3D10_SIT_TEXTURE = D3D_SIT_TEXTURE,
841
D3D10_SIT_SAMPLER = D3D_SIT_SAMPLER,
842
D3D11_SIT_UAV_RWTYPED = D3D_SIT_UAV_RWTYPED,
843
D3D11_SIT_STRUCTURED = D3D_SIT_STRUCTURED,
844
D3D11_SIT_UAV_RWSTRUCTURED = D3D_SIT_UAV_RWSTRUCTURED,
845
D3D11_SIT_BYTEADDRESS = D3D_SIT_BYTEADDRESS,
846
D3D11_SIT_UAV_RWBYTEADDRESS = D3D_SIT_UAV_RWBYTEADDRESS,
847
D3D11_SIT_UAV_APPEND_STRUCTURED = D3D_SIT_UAV_APPEND_STRUCTURED,
848
D3D11_SIT_UAV_CONSUME_STRUCTURED = D3D_SIT_UAV_CONSUME_STRUCTURED,
849
D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER
850
} D3D_SHADER_INPUT_TYPE;
851
852
typedef
853
enum _D3D_SHADER_CBUFFER_FLAGS
854
{
855
D3D_CBF_USERPACKED = 1,
856
D3D10_CBF_USERPACKED = D3D_CBF_USERPACKED,
857
D3D_CBF_FORCE_DWORD = 0x7fffffff
858
} D3D_SHADER_CBUFFER_FLAGS;
859
860
typedef
861
enum _D3D_CBUFFER_TYPE
862
{
863
D3D_CT_CBUFFER = 0,
864
D3D_CT_TBUFFER = ( D3D_CT_CBUFFER + 1 ) ,
865
D3D_CT_INTERFACE_POINTERS = ( D3D_CT_TBUFFER + 1 ) ,
866
D3D_CT_RESOURCE_BIND_INFO = ( D3D_CT_INTERFACE_POINTERS + 1 ) ,
867
D3D10_CT_CBUFFER = D3D_CT_CBUFFER,
868
D3D10_CT_TBUFFER = D3D_CT_TBUFFER,
869
D3D11_CT_CBUFFER = D3D_CT_CBUFFER,
870
D3D11_CT_TBUFFER = D3D_CT_TBUFFER,
871
D3D11_CT_INTERFACE_POINTERS = D3D_CT_INTERFACE_POINTERS,
872
D3D11_CT_RESOURCE_BIND_INFO = D3D_CT_RESOURCE_BIND_INFO
873
} D3D_CBUFFER_TYPE;
874
875
typedef
876
enum D3D_NAME
877
{
878
D3D_NAME_UNDEFINED = 0,
879
D3D_NAME_POSITION = 1,
880
D3D_NAME_CLIP_DISTANCE = 2,
881
D3D_NAME_CULL_DISTANCE = 3,
882
D3D_NAME_RENDER_TARGET_ARRAY_INDEX = 4,
883
D3D_NAME_VIEWPORT_ARRAY_INDEX = 5,
884
D3D_NAME_VERTEX_ID = 6,
885
D3D_NAME_PRIMITIVE_ID = 7,
886
D3D_NAME_INSTANCE_ID = 8,
887
D3D_NAME_IS_FRONT_FACE = 9,
888
D3D_NAME_SAMPLE_INDEX = 10,
889
D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR = 11,
890
D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = 12,
891
D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR = 13,
892
D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR = 14,
893
D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR = 15,
894
D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR = 16,
895
D3D_NAME_BARYCENTRICS = 23,
896
D3D_NAME_SHADINGRATE = 24,
897
D3D_NAME_CULLPRIMITIVE = 25,
898
D3D_NAME_TARGET = 64,
899
D3D_NAME_DEPTH = 65,
900
D3D_NAME_COVERAGE = 66,
901
D3D_NAME_DEPTH_GREATER_EQUAL = 67,
902
D3D_NAME_DEPTH_LESS_EQUAL = 68,
903
D3D_NAME_STENCIL_REF = 69,
904
D3D_NAME_INNER_COVERAGE = 70,
905
D3D10_NAME_UNDEFINED = D3D_NAME_UNDEFINED,
906
D3D10_NAME_POSITION = D3D_NAME_POSITION,
907
D3D10_NAME_CLIP_DISTANCE = D3D_NAME_CLIP_DISTANCE,
908
D3D10_NAME_CULL_DISTANCE = D3D_NAME_CULL_DISTANCE,
909
D3D10_NAME_RENDER_TARGET_ARRAY_INDEX = D3D_NAME_RENDER_TARGET_ARRAY_INDEX,
910
D3D10_NAME_VIEWPORT_ARRAY_INDEX = D3D_NAME_VIEWPORT_ARRAY_INDEX,
911
D3D10_NAME_VERTEX_ID = D3D_NAME_VERTEX_ID,
912
D3D10_NAME_PRIMITIVE_ID = D3D_NAME_PRIMITIVE_ID,
913
D3D10_NAME_INSTANCE_ID = D3D_NAME_INSTANCE_ID,
914
D3D10_NAME_IS_FRONT_FACE = D3D_NAME_IS_FRONT_FACE,
915
D3D10_NAME_SAMPLE_INDEX = D3D_NAME_SAMPLE_INDEX,
916
D3D10_NAME_TARGET = D3D_NAME_TARGET,
917
D3D10_NAME_DEPTH = D3D_NAME_DEPTH,
918
D3D10_NAME_COVERAGE = D3D_NAME_COVERAGE,
919
D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR = D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR,
920
D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR,
921
D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR = D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR,
922
D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR = D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR,
923
D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR = D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR,
924
D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR = D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR,
925
D3D11_NAME_DEPTH_GREATER_EQUAL = D3D_NAME_DEPTH_GREATER_EQUAL,
926
D3D11_NAME_DEPTH_LESS_EQUAL = D3D_NAME_DEPTH_LESS_EQUAL,
927
D3D11_NAME_STENCIL_REF = D3D_NAME_STENCIL_REF,
928
D3D11_NAME_INNER_COVERAGE = D3D_NAME_INNER_COVERAGE,
929
D3D12_NAME_BARYCENTRICS = D3D_NAME_BARYCENTRICS,
930
D3D12_NAME_SHADINGRATE = D3D_NAME_SHADINGRATE,
931
D3D12_NAME_CULLPRIMITIVE = D3D_NAME_CULLPRIMITIVE
932
} D3D_NAME;
933
934
typedef
935
enum D3D_RESOURCE_RETURN_TYPE
936
{
937
D3D_RETURN_TYPE_UNORM = 1,
938
D3D_RETURN_TYPE_SNORM = 2,
939
D3D_RETURN_TYPE_SINT = 3,
940
D3D_RETURN_TYPE_UINT = 4,
941
D3D_RETURN_TYPE_FLOAT = 5,
942
D3D_RETURN_TYPE_MIXED = 6,
943
D3D_RETURN_TYPE_DOUBLE = 7,
944
D3D_RETURN_TYPE_CONTINUED = 8,
945
D3D10_RETURN_TYPE_UNORM = D3D_RETURN_TYPE_UNORM,
946
D3D10_RETURN_TYPE_SNORM = D3D_RETURN_TYPE_SNORM,
947
D3D10_RETURN_TYPE_SINT = D3D_RETURN_TYPE_SINT,
948
D3D10_RETURN_TYPE_UINT = D3D_RETURN_TYPE_UINT,
949
D3D10_RETURN_TYPE_FLOAT = D3D_RETURN_TYPE_FLOAT,
950
D3D10_RETURN_TYPE_MIXED = D3D_RETURN_TYPE_MIXED,
951
D3D11_RETURN_TYPE_UNORM = D3D_RETURN_TYPE_UNORM,
952
D3D11_RETURN_TYPE_SNORM = D3D_RETURN_TYPE_SNORM,
953
D3D11_RETURN_TYPE_SINT = D3D_RETURN_TYPE_SINT,
954
D3D11_RETURN_TYPE_UINT = D3D_RETURN_TYPE_UINT,
955
D3D11_RETURN_TYPE_FLOAT = D3D_RETURN_TYPE_FLOAT,
956
D3D11_RETURN_TYPE_MIXED = D3D_RETURN_TYPE_MIXED,
957
D3D11_RETURN_TYPE_DOUBLE = D3D_RETURN_TYPE_DOUBLE,
958
D3D11_RETURN_TYPE_CONTINUED = D3D_RETURN_TYPE_CONTINUED
959
} D3D_RESOURCE_RETURN_TYPE;
960
961
typedef
962
enum D3D_REGISTER_COMPONENT_TYPE
963
{
964
D3D_REGISTER_COMPONENT_UNKNOWN = 0,
965
D3D_REGISTER_COMPONENT_UINT32 = 1,
966
D3D_REGISTER_COMPONENT_SINT32 = 2,
967
D3D_REGISTER_COMPONENT_FLOAT32 = 3,
968
D3D_REGISTER_COMPONENT_UINT16 = 4,
969
D3D_REGISTER_COMPONENT_SINT16 = 5,
970
D3D_REGISTER_COMPONENT_FLOAT16 = 6,
971
D3D_REGISTER_COMPONENT_UINT64 = 7,
972
D3D_REGISTER_COMPONENT_SINT64 = 8,
973
D3D_REGISTER_COMPONENT_FLOAT64 = 9,
974
D3D10_REGISTER_COMPONENT_UNKNOWN = D3D_REGISTER_COMPONENT_UNKNOWN,
975
D3D10_REGISTER_COMPONENT_UINT32 = D3D_REGISTER_COMPONENT_UINT32,
976
D3D10_REGISTER_COMPONENT_SINT32 = D3D_REGISTER_COMPONENT_SINT32,
977
D3D10_REGISTER_COMPONENT_FLOAT32 = D3D_REGISTER_COMPONENT_FLOAT32,
978
D3D10_REGISTER_COMPONENT_UINT16 = D3D_REGISTER_COMPONENT_UINT16,
979
D3D10_REGISTER_COMPONENT_SINT16 = D3D_REGISTER_COMPONENT_SINT16,
980
D3D10_REGISTER_COMPONENT_FLOAT16 = D3D_REGISTER_COMPONENT_FLOAT16,
981
D3D10_REGISTER_COMPONENT_UINT64 = D3D_REGISTER_COMPONENT_UINT64,
982
D3D10_REGISTER_COMPONENT_SINT64 = D3D_REGISTER_COMPONENT_SINT64,
983
D3D10_REGISTER_COMPONENT_FLOAT64 = D3D_REGISTER_COMPONENT_FLOAT64
984
} D3D_REGISTER_COMPONENT_TYPE;
985
986
typedef
987
enum D3D_TESSELLATOR_DOMAIN
988
{
989
D3D_TESSELLATOR_DOMAIN_UNDEFINED = 0,
990
D3D_TESSELLATOR_DOMAIN_ISOLINE = 1,
991
D3D_TESSELLATOR_DOMAIN_TRI = 2,
992
D3D_TESSELLATOR_DOMAIN_QUAD = 3,
993
D3D11_TESSELLATOR_DOMAIN_UNDEFINED = D3D_TESSELLATOR_DOMAIN_UNDEFINED,
994
D3D11_TESSELLATOR_DOMAIN_ISOLINE = D3D_TESSELLATOR_DOMAIN_ISOLINE,
995
D3D11_TESSELLATOR_DOMAIN_TRI = D3D_TESSELLATOR_DOMAIN_TRI,
996
D3D11_TESSELLATOR_DOMAIN_QUAD = D3D_TESSELLATOR_DOMAIN_QUAD
997
} D3D_TESSELLATOR_DOMAIN;
998
999
typedef
1000
enum D3D_TESSELLATOR_PARTITIONING
1001
{
1002
D3D_TESSELLATOR_PARTITIONING_UNDEFINED = 0,
1003
D3D_TESSELLATOR_PARTITIONING_INTEGER = 1,
1004
D3D_TESSELLATOR_PARTITIONING_POW2 = 2,
1005
D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3,
1006
D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4,
1007
D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = D3D_TESSELLATOR_PARTITIONING_UNDEFINED,
1008
D3D11_TESSELLATOR_PARTITIONING_INTEGER = D3D_TESSELLATOR_PARTITIONING_INTEGER,
1009
D3D11_TESSELLATOR_PARTITIONING_POW2 = D3D_TESSELLATOR_PARTITIONING_POW2,
1010
D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD,
1011
D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN
1012
} D3D_TESSELLATOR_PARTITIONING;
1013
1014
typedef
1015
enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE
1016
{
1017
D3D_TESSELLATOR_OUTPUT_UNDEFINED = 0,
1018
D3D_TESSELLATOR_OUTPUT_POINT = 1,
1019
D3D_TESSELLATOR_OUTPUT_LINE = 2,
1020
D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3,
1021
D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4,
1022
D3D11_TESSELLATOR_OUTPUT_UNDEFINED = D3D_TESSELLATOR_OUTPUT_UNDEFINED,
1023
D3D11_TESSELLATOR_OUTPUT_POINT = D3D_TESSELLATOR_OUTPUT_POINT,
1024
D3D11_TESSELLATOR_OUTPUT_LINE = D3D_TESSELLATOR_OUTPUT_LINE,
1025
D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW = D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW,
1026
D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW = D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW
1027
} D3D_TESSELLATOR_OUTPUT_PRIMITIVE;
1028
1029
typedef
1030
enum D3D_MIN_PRECISION
1031
{
1032
D3D_MIN_PRECISION_DEFAULT = 0,
1033
D3D_MIN_PRECISION_FLOAT_16 = 1,
1034
D3D_MIN_PRECISION_FLOAT_2_8 = 2,
1035
D3D_MIN_PRECISION_RESERVED = 3,
1036
D3D_MIN_PRECISION_SINT_16 = 4,
1037
D3D_MIN_PRECISION_UINT_16 = 5,
1038
D3D_MIN_PRECISION_ANY_16 = 0xf0,
1039
D3D_MIN_PRECISION_ANY_10 = 0xf1
1040
} D3D_MIN_PRECISION;
1041
1042
typedef
1043
enum D3D_INTERPOLATION_MODE
1044
{
1045
D3D_INTERPOLATION_UNDEFINED = 0,
1046
D3D_INTERPOLATION_CONSTANT = 1,
1047
D3D_INTERPOLATION_LINEAR = 2,
1048
D3D_INTERPOLATION_LINEAR_CENTROID = 3,
1049
D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE = 4,
1050
D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID = 5,
1051
D3D_INTERPOLATION_LINEAR_SAMPLE = 6,
1052
D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE = 7
1053
} D3D_INTERPOLATION_MODE;
1054
1055
typedef
1056
enum _D3D_PARAMETER_FLAGS
1057
{
1058
D3D_PF_NONE = 0,
1059
D3D_PF_IN = 0x1,
1060
D3D_PF_OUT = 0x2,
1061
D3D_PF_FORCE_DWORD = 0x7fffffff
1062
} D3D_PARAMETER_FLAGS;
1063
1064
typedef
1065
enum D3D_FORMAT_LAYOUT
1066
{
1067
D3DFL_STANDARD = 0,
1068
D3DFL_CUSTOM = -1
1069
} D3D_FORMAT_LAYOUT;
1070
1071
typedef
1072
enum D3D_FORMAT_TYPE_LEVEL
1073
{
1074
D3DFTL_NO_TYPE = 0,
1075
D3DFTL_PARTIAL_TYPE = -2,
1076
D3DFTL_FULL_TYPE = -1
1077
} D3D_FORMAT_TYPE_LEVEL;
1078
1079
typedef
1080
enum D3D_FORMAT_COMPONENT_NAME
1081
{
1082
D3DFCN_R = -4,
1083
D3DFCN_G = -3,
1084
D3DFCN_B = -2,
1085
D3DFCN_A = -1,
1086
D3DFCN_D = 0,
1087
D3DFCN_S = 1,
1088
D3DFCN_X = 2
1089
} D3D_FORMAT_COMPONENT_NAME;
1090
1091
typedef
1092
enum D3D_FORMAT_COMPONENT_INTERPRETATION
1093
{
1094
D3DFCI_TYPELESS = 0,
1095
D3DFCI_FLOAT = -4,
1096
D3DFCI_SNORM = -3,
1097
D3DFCI_UNORM = -2,
1098
D3DFCI_SINT = -1,
1099
D3DFCI_UINT = 1,
1100
D3DFCI_UNORM_SRGB = 2,
1101
D3DFCI_BIASED_FIXED_2_8 = 3
1102
} D3D_FORMAT_COMPONENT_INTERPRETATION;
1103
1104
DEFINE_GUID(WKPDID_D3DDebugObjectName,0x429b8c22,0x9188,0x4b0c,0x87,0x42,0xac,0xb0,0xbf,0x85,0xc2,0x00);
1105
DEFINE_GUID(WKPDID_D3DDebugObjectNameW,0x4cca5fd8,0x921f,0x42c8,0x85,0x66,0x70,0xca,0xf2,0xa9,0xb7,0x41);
1106
DEFINE_GUID(WKPDID_CommentStringW,0xd0149dc0,0x90e8,0x4ec8,0x81, 0x44, 0xe9, 0x00, 0xad, 0x26, 0x6b, 0xb2);
1107
DEFINE_GUID(WKPDID_D3D12UniqueObjectId, 0x1b39de15, 0xec04, 0x4bae, 0xba, 0x4d, 0x8c, 0xef, 0x79, 0xfc, 0x04, 0xc1);
1108
#define D3D_SET_OBJECT_NAME_N_A(pObject, Chars, pName) (pObject)->SetPrivateData(WKPDID_D3DDebugObjectName, Chars, pName)
1109
#define D3D_SET_OBJECT_NAME_A(pObject, pName) D3D_SET_OBJECT_NAME_N_A(pObject, lstrlenA(pName), pName)
1110
#define D3D_SET_OBJECT_NAME_N_W(pObject, Chars, pName) (pObject)->SetPrivateData(WKPDID_D3DDebugObjectNameW, Chars*2, pName)
1111
#define D3D_SET_OBJECT_NAME_W(pObject, pName) D3D_SET_OBJECT_NAME_N_W(pObject, wcslen(pName), pName)
1112
#define D3D_COMPONENT_MASK_X 1
1113
#define D3D_COMPONENT_MASK_Y 2
1114
#define D3D_COMPONENT_MASK_Z 4
1115
#define D3D_COMPONENT_MASK_W 8
1116
DEFINE_GUID(D3D_TEXTURE_LAYOUT_ROW_MAJOR,0xb5dc234f,0x72bb,0x4bec,0x97,0x05,0x8c,0xf2,0x58,0xdf,0x6b,0x6c);
1117
DEFINE_GUID(D3D_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE,0x4c0f29e3,0x3f5f,0x4d35,0x84,0xc9,0xbc,0x09,0x83,0xb6,0x2c,0x28);
1118
1119
1120
extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0002_v0_0_c_ifspec;
1121
extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0002_v0_0_s_ifspec;
1122
1123
/* Additional Prototypes for ALL interfaces */
1124
1125
/* end of Additional Prototypes */
1126
1127
#ifdef __cplusplus
1128
}
1129
#endif
1130
1131
#endif
1132
1133
1134
1135