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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/thirdparty/embree/common/simd/sse.h
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// Copyright 2009-2021 Intel Corporation
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// SPDX-License-Identifier: Apache-2.0
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#pragma once
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#include "../sys/platform.h"
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#include "../sys/intrinsics.h"
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#include "../sys/alloc.h"
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#include "../math/constants.h"
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#include "varying.h"
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namespace embree
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{
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#if defined(__aarch64__) || defined(__SSE4_1__)
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__forceinline __m128 blendv_ps(__m128 f, __m128 t, __m128 mask) {
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return _mm_blendv_ps(f,t,mask);
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}
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#else
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__forceinline __m128 blendv_ps(__m128 f, __m128 t, __m128 mask) {
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return _mm_or_ps(_mm_and_ps(mask, t), _mm_andnot_ps(mask, f));
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}
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#endif
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extern const __m128 mm_lookupmask_ps[16];
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extern const __m128d mm_lookupmask_pd[4];
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}
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#if defined(__AVX512VL__)
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#include "vboolf4_avx512.h"
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#else
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#include "vboolf4_sse2.h"
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#endif
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#include "vint4_sse2.h"
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#include "vuint4_sse2.h"
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#include "vfloat4_sse2.h"
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