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GitHub Repository: godotengine/godot
Path: blob/master/thirdparty/embree/common/simd/vdouble4_avx.h
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// Copyright 2009-2021 Intel Corporation
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// SPDX-License-Identifier: Apache-2.0
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#pragma once
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#define vboolf vboolf_impl
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#define vboold vboold_impl
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#define vint vint_impl
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#define vuint vuint_impl
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#define vllong vllong_impl
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#define vfloat vfloat_impl
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#define vdouble vdouble_impl
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namespace embree
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{
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/* 4-wide AVX 64-bit double type */
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template<>
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struct vdouble<4>
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{
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ALIGNED_STRUCT_(32);
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typedef vboold4 Bool;
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enum { size = 4 }; // number of SIMD elements
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union { // data
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__m256d v;
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double i[4];
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};
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////////////////////////////////////////////////////////////////////////////////
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/// Constructors, Assignment & Cast Operators
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////////////////////////////////////////////////////////////////////////////////
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__forceinline vdouble() {}
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__forceinline vdouble(const vdouble4& t) { v = t.v; }
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__forceinline vdouble4& operator =(const vdouble4& f) { v = f.v; return *this; }
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__forceinline vdouble(const __m256d& t) { v = t; }
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__forceinline operator __m256d() const { return v; }
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__forceinline vdouble(double i) {
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v = _mm256_set1_pd(i);
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}
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__forceinline vdouble(double a, double b, double c, double d) {
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v = _mm256_set_pd(d,c,b,a);
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}
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////////////////////////////////////////////////////////////////////////////////
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/// Constants
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////////////////////////////////////////////////////////////////////////////////
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__forceinline vdouble(ZeroTy) : v(_mm256_setzero_pd()) {}
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__forceinline vdouble(OneTy) : v(_mm256_set1_pd(1)) {}
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__forceinline vdouble(StepTy) : v(_mm256_set_pd(3.0,2.0,1.0,0.0)) {}
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__forceinline vdouble(ReverseStepTy) : v(_mm256_setr_pd(3.0,2.0,1.0,0.0)) {}
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////////////////////////////////////////////////////////////////////////////////
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/// Loads and Stores
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////////////////////////////////////////////////////////////////////////////////
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static __forceinline void store_nt(double *__restrict__ ptr, const vdouble4& a) {
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_mm256_stream_pd(ptr, a);
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}
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static __forceinline vdouble4 loadu(const double* addr) {
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return _mm256_loadu_pd(addr);
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}
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static __forceinline vdouble4 load(const vdouble4* addr) {
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return _mm256_load_pd((double*)addr);
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}
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static __forceinline vdouble4 load(const double* addr) {
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return _mm256_load_pd(addr);
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}
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static __forceinline void store(double* ptr, const vdouble4& v) {
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_mm256_store_pd(ptr, v);
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}
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static __forceinline void storeu(double* ptr, const vdouble4& v) {
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_mm256_storeu_pd(ptr, v);
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}
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static __forceinline vdouble4 broadcast(const void* a) { return _mm256_set1_pd(*(double*)a); }
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////////////////////////////////////////////////////////////////////////////////
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/// Array Access
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////////////////////////////////////////////////////////////////////////////////
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__forceinline double& operator [](size_t index) { assert(index < 4); return i[index]; }
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__forceinline const double& operator [](size_t index) const { assert(index < 4); return i[index]; }
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};
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////////////////////////////////////////////////////////////////////////////////
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/// Unary Operators
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////////////////////////////////////////////////////////////////////////////////
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#if defined(__AVX2__)
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__forceinline vdouble4 asDouble(const vllong4& a) { return _mm256_castsi256_pd(a); }
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__forceinline vllong4 asLLong (const vdouble4& a) { return _mm256_castpd_si256(a); }
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#endif
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__forceinline vdouble4 operator +(const vdouble4& a) { return a; }
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__forceinline vdouble4 operator -(const vdouble4& a) { return _mm256_sub_pd(_mm256_setzero_pd(), a); }
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////////////////////////////////////////////////////////////////////////////////
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/// Binary Operators
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////////////////////////////////////////////////////////////////////////////////
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__forceinline vdouble4 operator +(const vdouble4& a, const vdouble4& b) { return _mm256_add_pd(a, b); }
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__forceinline vdouble4 operator +(const vdouble4& a, double b) { return a + vdouble4(b); }
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__forceinline vdouble4 operator +(double a, const vdouble4& b) { return vdouble4(a) + b; }
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__forceinline vdouble4 operator -(const vdouble4& a, const vdouble4& b) { return _mm256_sub_pd(a, b); }
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__forceinline vdouble4 operator -(const vdouble4& a, double b) { return a - vdouble4(b); }
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__forceinline vdouble4 operator -(double a, const vdouble4& b) { return vdouble4(a) - b; }
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__forceinline vdouble4 operator *(const vdouble4& a, const vdouble4& b) { return _mm256_mul_pd(a, b); }
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__forceinline vdouble4 operator *(const vdouble4& a, double b) { return a * vdouble4(b); }
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__forceinline vdouble4 operator *(double a, const vdouble4& b) { return vdouble4(a) * b; }
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__forceinline vdouble4 operator &(const vdouble4& a, const vdouble4& b) { return _mm256_and_pd(a, b); }
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__forceinline vdouble4 operator &(const vdouble4& a, double b) { return a & vdouble4(b); }
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__forceinline vdouble4 operator &(double a, const vdouble4& b) { return vdouble4(a) & b; }
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__forceinline vdouble4 operator |(const vdouble4& a, const vdouble4& b) { return _mm256_or_pd(a, b); }
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__forceinline vdouble4 operator |(const vdouble4& a, double b) { return a | vdouble4(b); }
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__forceinline vdouble4 operator |(double a, const vdouble4& b) { return vdouble4(a) | b; }
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__forceinline vdouble4 operator ^(const vdouble4& a, const vdouble4& b) { return _mm256_xor_pd(a, b); }
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__forceinline vdouble4 operator ^(const vdouble4& a, double b) { return a ^ vdouble4(b); }
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__forceinline vdouble4 operator ^(double a, const vdouble4& b) { return vdouble4(a) ^ b; }
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__forceinline vdouble4 min(const vdouble4& a, const vdouble4& b) { return _mm256_min_pd(a, b); }
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__forceinline vdouble4 min(const vdouble4& a, double b) { return min(a,vdouble4(b)); }
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__forceinline vdouble4 min(double a, const vdouble4& b) { return min(vdouble4(a),b); }
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__forceinline vdouble4 max(const vdouble4& a, const vdouble4& b) { return _mm256_max_pd(a, b); }
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__forceinline vdouble4 max(const vdouble4& a, double b) { return max(a,vdouble4(b)); }
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__forceinline vdouble4 max(double a, const vdouble4& b) { return max(vdouble4(a),b); }
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////////////////////////////////////////////////////////////////////////////////
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/// Ternary Operators
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////////////////////////////////////////////////////////////////////////////////
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#if defined(__FMA__)
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__forceinline vdouble4 madd (const vdouble4& a, const vdouble4& b, const vdouble4& c) { return _mm256_fmadd_pd(a,b,c); }
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__forceinline vdouble4 msub (const vdouble4& a, const vdouble4& b, const vdouble4& c) { return _mm256_fmsub_pd(a,b,c); }
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__forceinline vdouble4 nmadd(const vdouble4& a, const vdouble4& b, const vdouble4& c) { return _mm256_fnmadd_pd(a,b,c); }
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__forceinline vdouble4 nmsub(const vdouble4& a, const vdouble4& b, const vdouble4& c) { return _mm256_fnmsub_pd(a,b,c); }
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#else
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__forceinline vdouble4 madd (const vdouble4& a, const vdouble4& b, const vdouble4& c) { return a*b+c; }
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__forceinline vdouble4 msub (const vdouble4& a, const vdouble4& b, const vdouble4& c) { return a*b-c; }
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__forceinline vdouble4 nmadd(const vdouble4& a, const vdouble4& b, const vdouble4& c) { return -a*b+c;}
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__forceinline vdouble4 nmsub(const vdouble4& a, const vdouble4& b, const vdouble4& c) { return -a*b-c; }
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#endif
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////////////////////////////////////////////////////////////////////////////////
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/// Assignment Operators
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////////////////////////////////////////////////////////////////////////////////
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__forceinline vdouble4& operator +=(vdouble4& a, const vdouble4& b) { return a = a + b; }
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__forceinline vdouble4& operator +=(vdouble4& a, double b) { return a = a + b; }
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__forceinline vdouble4& operator -=(vdouble4& a, const vdouble4& b) { return a = a - b; }
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__forceinline vdouble4& operator -=(vdouble4& a, double b) { return a = a - b; }
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__forceinline vdouble4& operator *=(vdouble4& a, const vdouble4& b) { return a = a * b; }
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__forceinline vdouble4& operator *=(vdouble4& a, double b) { return a = a * b; }
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__forceinline vdouble4& operator &=(vdouble4& a, const vdouble4& b) { return a = a & b; }
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__forceinline vdouble4& operator &=(vdouble4& a, double b) { return a = a & b; }
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__forceinline vdouble4& operator |=(vdouble4& a, const vdouble4& b) { return a = a | b; }
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__forceinline vdouble4& operator |=(vdouble4& a, double b) { return a = a | b; }
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////////////////////////////////////////////////////////////////////////////////
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/// Comparison Operators + Select
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////////////////////////////////////////////////////////////////////////////////
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#if defined(__AVX512VL__)
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__forceinline vboold4 operator ==(const vdouble4& a, const vdouble4& b) { return _mm256_cmp_pd_mask(a, b, _MM_CMPINT_EQ); }
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__forceinline vboold4 operator !=(const vdouble4& a, const vdouble4& b) { return _mm256_cmp_pd_mask(a, b, _MM_CMPINT_NE); }
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__forceinline vboold4 operator < (const vdouble4& a, const vdouble4& b) { return _mm256_cmp_pd_mask(a, b, _MM_CMPINT_LT); }
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__forceinline vboold4 operator >=(const vdouble4& a, const vdouble4& b) { return _mm256_cmp_pd_mask(a, b, _MM_CMPINT_GE); }
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__forceinline vboold4 operator > (const vdouble4& a, const vdouble4& b) { return _mm256_cmp_pd_mask(a, b, _MM_CMPINT_GT); }
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__forceinline vboold4 operator <=(const vdouble4& a, const vdouble4& b) { return _mm256_cmp_pd_mask(a, b, _MM_CMPINT_LE); }
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#elif !defined(__aarch64__)
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__forceinline vboold4 operator ==(const vdouble4& a, const vdouble4& b) { return _mm256_cmp_pd(a, b, _CMP_EQ_OQ); }
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__forceinline vboold4 operator !=(const vdouble4& a, const vdouble4& b) { return _mm256_cmp_pd(a, b, _CMP_NEQ_UQ); }
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__forceinline vboold4 operator < (const vdouble4& a, const vdouble4& b) { return _mm256_cmp_pd(a, b, _CMP_LT_OS); }
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__forceinline vboold4 operator >=(const vdouble4& a, const vdouble4& b) { return _mm256_cmp_pd(a, b, _CMP_NLT_US); }
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__forceinline vboold4 operator > (const vdouble4& a, const vdouble4& b) { return _mm256_cmp_pd(a, b, _CMP_NLE_US); }
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__forceinline vboold4 operator <=(const vdouble4& a, const vdouble4& b) { return _mm256_cmp_pd(a, b, _CMP_LE_OS); }
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#else
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__forceinline vboold4 operator ==(const vdouble4& a, const vdouble4& b) { return _mm256_cmpeq_pd(a, b); }
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__forceinline vboold4 operator !=(const vdouble4& a, const vdouble4& b) { return _mm256_cmpneq_pd(a, b); }
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__forceinline vboold4 operator < (const vdouble4& a, const vdouble4& b) { return _mm256_cmplt_pd(a, b); }
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__forceinline vboold4 operator >=(const vdouble4& a, const vdouble4& b) { return _mm256_cmpnlt_pd(a, b); }
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__forceinline vboold4 operator > (const vdouble4& a, const vdouble4& b) { return _mm256_cmpnle_pd(a, b); }
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__forceinline vboold4 operator <=(const vdouble4& a, const vdouble4& b) { return _mm256_cmple_pd(a, b); }
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#endif
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__forceinline vboold4 operator ==(const vdouble4& a, double b) { return a == vdouble4(b); }
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__forceinline vboold4 operator ==(double a, const vdouble4& b) { return vdouble4(a) == b; }
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__forceinline vboold4 operator !=(const vdouble4& a, double b) { return a != vdouble4(b); }
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__forceinline vboold4 operator !=(double a, const vdouble4& b) { return vdouble4(a) != b; }
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__forceinline vboold4 operator < (const vdouble4& a, double b) { return a < vdouble4(b); }
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__forceinline vboold4 operator < (double a, const vdouble4& b) { return vdouble4(a) < b; }
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__forceinline vboold4 operator >=(const vdouble4& a, double b) { return a >= vdouble4(b); }
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__forceinline vboold4 operator >=(double a, const vdouble4& b) { return vdouble4(a) >= b; }
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__forceinline vboold4 operator > (const vdouble4& a, double b) { return a > vdouble4(b); }
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__forceinline vboold4 operator > (double a, const vdouble4& b) { return vdouble4(a) > b; }
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__forceinline vboold4 operator <=(const vdouble4& a, double b) { return a <= vdouble4(b); }
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__forceinline vboold4 operator <=(double a, const vdouble4& b) { return vdouble4(a) <= b; }
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__forceinline vboold4 eq(const vdouble4& a, const vdouble4& b) { return a == b; }
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__forceinline vboold4 ne(const vdouble4& a, const vdouble4& b) { return a != b; }
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__forceinline vboold4 lt(const vdouble4& a, const vdouble4& b) { return a < b; }
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__forceinline vboold4 ge(const vdouble4& a, const vdouble4& b) { return a >= b; }
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__forceinline vboold4 gt(const vdouble4& a, const vdouble4& b) { return a > b; }
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__forceinline vboold4 le(const vdouble4& a, const vdouble4& b) { return a <= b; }
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#if defined(__AVX512VL__)
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__forceinline vboold4 eq(const vboold4& mask, const vdouble4& a, const vdouble4& b) { return _mm256_mask_cmp_pd_mask(mask, a, b, _MM_CMPINT_EQ); }
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__forceinline vboold4 ne(const vboold4& mask, const vdouble4& a, const vdouble4& b) { return _mm256_mask_cmp_pd_mask(mask, a, b, _MM_CMPINT_NE); }
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__forceinline vboold4 lt(const vboold4& mask, const vdouble4& a, const vdouble4& b) { return _mm256_mask_cmp_pd_mask(mask, a, b, _MM_CMPINT_LT); }
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__forceinline vboold4 ge(const vboold4& mask, const vdouble4& a, const vdouble4& b) { return _mm256_mask_cmp_pd_mask(mask, a, b, _MM_CMPINT_GE); }
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__forceinline vboold4 gt(const vboold4& mask, const vdouble4& a, const vdouble4& b) { return _mm256_mask_cmp_pd_mask(mask, a, b, _MM_CMPINT_GT); }
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__forceinline vboold4 le(const vboold4& mask, const vdouble4& a, const vdouble4& b) { return _mm256_mask_cmp_pd_mask(mask, a, b, _MM_CMPINT_LE); }
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#else
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__forceinline vboold4 eq(const vboold4& mask, const vdouble4& a, const vdouble4& b) { return mask & (a == b); }
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__forceinline vboold4 ne(const vboold4& mask, const vdouble4& a, const vdouble4& b) { return mask & (a != b); }
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__forceinline vboold4 lt(const vboold4& mask, const vdouble4& a, const vdouble4& b) { return mask & (a < b); }
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__forceinline vboold4 ge(const vboold4& mask, const vdouble4& a, const vdouble4& b) { return mask & (a >= b); }
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__forceinline vboold4 gt(const vboold4& mask, const vdouble4& a, const vdouble4& b) { return mask & (a > b); }
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__forceinline vboold4 le(const vboold4& mask, const vdouble4& a, const vdouble4& b) { return mask & (a <= b); }
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#endif
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__forceinline vdouble4 select(const vboold4& m, const vdouble4& t, const vdouble4& f) {
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#if defined(__AVX512VL__)
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return _mm256_mask_blend_pd(m, f, t);
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#else
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return _mm256_blendv_pd(f, t, m);
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#endif
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}
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////////////////////////////////////////////////////////////////////////////////
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// Movement/Shifting/Shuffling Functions
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////////////////////////////////////////////////////////////////////////////////
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template<int i0, int i1>
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__forceinline vdouble4 shuffle(const vdouble4& v) {
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return _mm256_permute_pd(v, (i1 << 3) | (i0 << 2) | (i1 << 1) | i0);
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}
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template<int i>
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__forceinline vdouble4 shuffle(const vdouble4& v) {
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return shuffle<i, i>(v);
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}
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template<int i0, int i1>
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__forceinline vdouble4 shuffle2(const vdouble4& v) {
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return _mm256_permute2f128_pd(v, v, (i1 << 4) | i0);
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}
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__forceinline double toScalar(const vdouble4& v) {
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return _mm_cvtsd_f64(_mm256_castpd256_pd128(v));
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}
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////////////////////////////////////////////////////////////////////////////////
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/// Reductions
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////////////////////////////////////////////////////////////////////////////////
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__forceinline vdouble4 vreduce_min2(const vdouble4& x) { return min(x, shuffle<1,0>(x)); }
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__forceinline vdouble4 vreduce_min (const vdouble4& y) { const vdouble4 x = vreduce_min2(y); return min(x, shuffle2<1,0>(x)); }
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__forceinline vdouble4 vreduce_max2(const vdouble4& x) { return max(x,shuffle<1,0>(x)); }
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__forceinline vdouble4 vreduce_max (const vdouble4& y) { const vdouble4 x = vreduce_max2(y); return max(x, shuffle2<1,0>(x)); }
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__forceinline vdouble4 vreduce_and2(const vdouble4& x) { return x & shuffle<1,0>(x); }
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__forceinline vdouble4 vreduce_and (const vdouble4& y) { const vdouble4 x = vreduce_and2(y); return x & shuffle2<1,0>(x); }
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__forceinline vdouble4 vreduce_or2(const vdouble4& x) { return x | shuffle<1,0>(x); }
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__forceinline vdouble4 vreduce_or (const vdouble4& y) { const vdouble4 x = vreduce_or2(y); return x | shuffle2<1,0>(x); }
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__forceinline vdouble4 vreduce_add2(const vdouble4& x) { return x + shuffle<1,0>(x); }
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__forceinline vdouble4 vreduce_add (const vdouble4& y) { const vdouble4 x = vreduce_add2(y); return x + shuffle2<1,0>(x); }
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__forceinline double reduce_add(const vdouble4& a) { return toScalar(vreduce_add(a)); }
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__forceinline double reduce_min(const vdouble4& a) { return toScalar(vreduce_min(a)); }
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__forceinline double reduce_max(const vdouble4& a) { return toScalar(vreduce_max(a)); }
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////////////////////////////////////////////////////////////////////////////////
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/// Memory load and store operations
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////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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/// Output Operators
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////////////////////////////////////////////////////////////////////////////////
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__forceinline embree_ostream operator <<(embree_ostream cout, const vdouble4& v)
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{
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cout << "<" << v[0];
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for (size_t i=1; i<4; i++) cout << ", " << v[i];
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cout << ">";
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return cout;
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}
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}
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#undef vboolf
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#undef vboold
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#undef vint
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#undef vuint
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#undef vllong
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#undef vfloat
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#undef vdouble
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