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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/thirdparty/embree/common/sys/thread.h
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// Copyright 2009-2021 Intel Corporation
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// SPDX-License-Identifier: Apache-2.0
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#pragma once
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#include "platform.h"
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#include "mutex.h"
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#include "alloc.h"
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#include "vector.h"
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#include <vector>
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namespace embree
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{
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/*! type for thread */
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typedef struct opaque_thread_t* thread_t;
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/*! signature of thread start function */
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typedef void (*thread_func)(void*);
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/*! creates a hardware thread running on specific logical thread */
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thread_t createThread(thread_func f, void* arg, size_t stack_size = 0, ssize_t threadID = -1);
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/*! set affinity of the calling thread */
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void setAffinity(ssize_t affinity);
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/*! the thread calling this function gets yielded */
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void yield();
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/*! waits until the given thread has terminated */
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void join(thread_t tid);
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/*! destroy handle of a thread */
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void destroyThread(thread_t tid);
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/*! type for handle to thread local storage */
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typedef struct opaque_tls_t* tls_t;
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/*! creates thread local storage */
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tls_t createTls();
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/*! set the thread local storage pointer */
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void setTls(tls_t tls, void* const ptr);
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/*! return the thread local storage pointer */
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void* getTls(tls_t tls);
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/*! destroys thread local storage identifier */
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void destroyTls(tls_t tls);
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}
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