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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/thirdparty/embree/kernels/bvh/bvh_builder.cpp
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// Copyright 2009-2021 Intel Corporation
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// SPDX-License-Identifier: Apache-2.0
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#include "bvh_builder.h"
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namespace embree
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{
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namespace isa
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{
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template<int N>
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typename BVHN<N>::NodeRef BVHNBuilderVirtual<N>::BVHNBuilderV::build(FastAllocator* allocator, BuildProgressMonitor& progressFunc, PrimRef* prims, const PrimInfo& pinfo, GeneralBVHBuilder::Settings settings)
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{
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auto createLeafFunc = [&] (const PrimRef* prims, const range<size_t>& set, const Allocator& alloc) -> NodeRef {
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return createLeaf(prims,set,alloc);
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};
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settings.branchingFactor = N;
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settings.maxDepth = BVH::maxBuildDepthLeaf;
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return BVHBuilderBinnedSAH::build<NodeRef>
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(FastAllocator::Create(allocator),typename BVH::AABBNode::Create2(),typename BVH::AABBNode::Set3(allocator,prims),createLeafFunc,progressFunc,prims,pinfo,settings);
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}
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template<int N>
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typename BVHN<N>::NodeRef BVHNBuilderQuantizedVirtual<N>::BVHNBuilderV::build(FastAllocator* allocator, BuildProgressMonitor& progressFunc, PrimRef* prims, const PrimInfo& pinfo, GeneralBVHBuilder::Settings settings)
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{
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auto createLeafFunc = [&] (const PrimRef* prims, const range<size_t>& set, const Allocator& alloc) -> NodeRef {
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return createLeaf(prims,set,alloc);
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};
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settings.branchingFactor = N;
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settings.maxDepth = BVH::maxBuildDepthLeaf;
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return BVHBuilderBinnedSAH::build<NodeRef>
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(FastAllocator::Create(allocator),typename BVH::QuantizedNode::Create2(),typename BVH::QuantizedNode::Set2(),createLeafFunc,progressFunc,prims,pinfo,settings);
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}
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template<int N>
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typename BVHN<N>::NodeRecordMB BVHNBuilderMblurVirtual<N>::BVHNBuilderV::build(FastAllocator* allocator, BuildProgressMonitor& progressFunc, PrimRef* prims, const PrimInfo& pinfo, GeneralBVHBuilder::Settings settings, const BBox1f& timeRange)
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{
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auto createLeafFunc = [&] (const PrimRef* prims, const range<size_t>& set, const Allocator& alloc) -> NodeRecordMB {
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return createLeaf(prims,set,alloc);
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};
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settings.branchingFactor = N;
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settings.maxDepth = BVH::maxBuildDepthLeaf;
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return BVHBuilderBinnedSAH::build<NodeRecordMB>
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(FastAllocator::Create(allocator),typename BVH::AABBNodeMB::Create(),typename BVH::AABBNodeMB::SetTimeRange(timeRange),createLeafFunc,progressFunc,prims,pinfo,settings);
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}
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template struct BVHNBuilderVirtual<4>;
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template struct BVHNBuilderQuantizedVirtual<4>;
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template struct BVHNBuilderMblurVirtual<4>;
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#if defined(__AVX__)
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template struct BVHNBuilderVirtual<8>;
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template struct BVHNBuilderQuantizedVirtual<8>;
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template struct BVHNBuilderMblurVirtual<8>;
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#endif
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}
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}
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