Path: blob/master/thirdparty/embree/kernels/bvh/bvh_builder_sah_spatial.cpp
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// Copyright 2009-2021 Intel Corporation1// SPDX-License-Identifier: Apache-2.023#include "bvh.h"4#include "bvh_builder.h"56#include "../builders/primrefgen.h"7#include "../builders/primrefgen_presplit.h"8#include "../builders/splitter.h"910#include "../geometry/linei.h"11#include "../geometry/triangle.h"12#include "../geometry/trianglev.h"13#include "../geometry/trianglev_mb.h"14#include "../geometry/trianglei.h"15#include "../geometry/quadv.h"16#include "../geometry/quadi.h"17#include "../geometry/object.h"18#include "../geometry/instance.h"19#include "../geometry/subgrid.h"2021#include "../common/state.h"2223namespace embree24{25namespace isa26{27template<int N, typename Primitive>28struct CreateLeafSpatial29{30typedef BVHN<N> BVH;31typedef typename BVH::NodeRef NodeRef;3233__forceinline CreateLeafSpatial (BVH* bvh) : bvh(bvh) {}3435__forceinline NodeRef operator() (const PrimRef* prims, const range<size_t>& set, const FastAllocator::CachedAllocator& alloc) const36{37size_t n = set.size();38size_t items = Primitive::blocks(n);39size_t start = set.begin();40Primitive* accel = (Primitive*) alloc.malloc1(items*sizeof(Primitive),BVH::byteAlignment);41typename BVH::NodeRef node = BVH::encodeLeaf((char*)accel,items);42for (size_t i=0; i<items; i++) {43accel[i].fill(prims,start,set.end(),bvh->scene);44}45return node;46}4748BVH* bvh;49};5051template<int N, typename Mesh, typename Primitive, typename Splitter>52struct BVHNBuilderFastSpatialSAH : public Builder53{54typedef BVHN<N> BVH;55typedef typename BVH::NodeRef NodeRef;56BVH* bvh;57Scene* scene;58Mesh* mesh;59mvector<PrimRef> prims0;60GeneralBVHBuilder::Settings settings;61const float splitFactor;62unsigned int geomID_ = std::numeric_limits<unsigned int>::max();63unsigned int numPreviousPrimitives = 0;6465BVHNBuilderFastSpatialSAH (BVH* bvh, Scene* scene, const size_t sahBlockSize, const float intCost, const size_t minLeafSize, const size_t maxLeafSize, const size_t mode)66: bvh(bvh), scene(scene), mesh(nullptr), prims0(scene->device,0), settings(sahBlockSize, minLeafSize, min(maxLeafSize,Primitive::max_size()*BVH::maxLeafBlocks), travCost, intCost, DEFAULT_SINGLE_THREAD_THRESHOLD),67splitFactor(scene->device->max_spatial_split_replications) {}6869BVHNBuilderFastSpatialSAH (BVH* bvh, Mesh* mesh, const unsigned int geomID, const size_t sahBlockSize, const float intCost, const size_t minLeafSize, const size_t maxLeafSize, const size_t mode)70: bvh(bvh), scene(nullptr), mesh(mesh), prims0(bvh->device,0), settings(sahBlockSize, minLeafSize, min(maxLeafSize,Primitive::max_size()*BVH::maxLeafBlocks), travCost, intCost, DEFAULT_SINGLE_THREAD_THRESHOLD),71splitFactor(scene->device->max_spatial_split_replications), geomID_(geomID) {}7273// FIXME: shrink bvh->alloc in destructor here and in other builders too7475void build()76{77/* we reset the allocator when the mesh size changed */78if (mesh && mesh->numPrimitives != numPreviousPrimitives) {79bvh->alloc.clear();80}8182/* skip build for empty scene */83const size_t numOriginalPrimitives = mesh ? mesh->size() : scene->getNumPrimitives(Mesh::geom_type,false);84numPreviousPrimitives = numOriginalPrimitives;85if (numOriginalPrimitives == 0) {86prims0.clear();87bvh->clear();88return;89}9091const unsigned int maxGeomID = mesh ? geomID_ : scene->getMaxGeomID<Mesh,false>();92const bool usePreSplits = scene->device->useSpatialPreSplits || (maxGeomID >= ((unsigned int)1 << (32-RESERVED_NUM_SPATIAL_SPLITS_GEOMID_BITS)));93double t0 = bvh->preBuild(mesh ? "" : TOSTRING(isa) "::BVH" + toString(N) + (usePreSplits ? "BuilderFastSpatialPresplitSAH" : "BuilderFastSpatialSAH"));9495/* create primref array */96const size_t numSplitPrimitives = max(numOriginalPrimitives,size_t(splitFactor*numOriginalPrimitives));97prims0.resize(numSplitPrimitives);9899/* enable os_malloc for two level build */100if (mesh)101bvh->alloc.setOSallocation(true);102103NodeRef root(0);104PrimInfo pinfo;105106107if (likely(usePreSplits))108{109/* spatial presplit SAH BVH builder */110pinfo = mesh ?111createPrimRefArray_presplit<Mesh,Splitter>(mesh,maxGeomID,numOriginalPrimitives,prims0,bvh->scene->progressInterface) :112createPrimRefArray_presplit<Mesh,Splitter>(scene,Mesh::geom_type,false,numOriginalPrimitives,prims0,bvh->scene->progressInterface);113114const size_t node_bytes = pinfo.size()*sizeof(typename BVH::AABBNode)/(4*N);115const size_t leaf_bytes = size_t(1.2*Primitive::blocks(pinfo.size())*sizeof(Primitive));116bvh->alloc.init_estimate(node_bytes+leaf_bytes);117settings.singleThreadThreshold = bvh->alloc.fixSingleThreadThreshold(N,DEFAULT_SINGLE_THREAD_THRESHOLD,pinfo.size(),node_bytes+leaf_bytes);118119settings.branchingFactor = N;120settings.maxDepth = BVH::maxBuildDepthLeaf;121122/* call BVH builder */123root = BVHNBuilderVirtual<N>::build(&bvh->alloc,CreateLeafSpatial<N,Primitive>(bvh),bvh->scene->progressInterface,prims0.data(),pinfo,settings);124}125else126{127/* standard spatial split SAH BVH builder */128pinfo = mesh ?129createPrimRefArray(mesh,geomID_,numSplitPrimitives,prims0,bvh->scene->progressInterface) :130createPrimRefArray(scene,Mesh::geom_type,false,numSplitPrimitives,prims0,bvh->scene->progressInterface);131132Splitter splitter(scene);133134const size_t node_bytes = pinfo.size()*sizeof(typename BVH::AABBNode)/(4*N);135const size_t leaf_bytes = size_t(1.2*Primitive::blocks(pinfo.size())*sizeof(Primitive));136bvh->alloc.init_estimate(node_bytes+leaf_bytes);137settings.singleThreadThreshold = bvh->alloc.fixSingleThreadThreshold(N,DEFAULT_SINGLE_THREAD_THRESHOLD,pinfo.size(),node_bytes+leaf_bytes);138139settings.branchingFactor = N;140settings.maxDepth = BVH::maxBuildDepthLeaf;141142/* call BVH builder */143root = BVHBuilderBinnedFastSpatialSAH::build<NodeRef>(144typename BVH::CreateAlloc(bvh),145typename BVH::AABBNode::Create2(),146typename BVH::AABBNode::Set2(),147CreateLeafSpatial<N,Primitive>(bvh),148splitter,149bvh->scene->progressInterface,150prims0.data(),151numSplitPrimitives,152pinfo,settings);153154/* ==================== */155}156157bvh->set(root,LBBox3fa(pinfo.geomBounds),pinfo.size());158bvh->layoutLargeNodes(size_t(pinfo.size()*0.005f));159160/* clear temporary data for static geometry */161if (scene && scene->isStaticAccel()) {162prims0.clear();163}164bvh->cleanup();165bvh->postBuild(t0);166}167168void clear() {169prims0.clear();170}171};172173/************************************************************************************/174/************************************************************************************/175/************************************************************************************/176/************************************************************************************/177178179#if defined(EMBREE_GEOMETRY_TRIANGLE)180181Builder* BVH4Triangle4SceneBuilderFastSpatialSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderFastSpatialSAH<4,TriangleMesh,Triangle4,TriangleSplitterFactory>((BVH4*)bvh,scene,4,1.0f,4,scene->device->max_triangles_per_leaf,mode); }182Builder* BVH4Triangle4vSceneBuilderFastSpatialSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderFastSpatialSAH<4,TriangleMesh,Triangle4v,TriangleSplitterFactory>((BVH4*)bvh,scene,4,1.0f,4,scene->device->max_triangles_per_leaf,mode); }183Builder* BVH4Triangle4iSceneBuilderFastSpatialSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderFastSpatialSAH<4,TriangleMesh,Triangle4i,TriangleSplitterFactory>((BVH4*)bvh,scene,4,1.0f,4,scene->device->max_triangles_per_leaf,mode); }184185#if defined(__AVX__)186Builder* BVH8Triangle4SceneBuilderFastSpatialSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderFastSpatialSAH<8,TriangleMesh,Triangle4,TriangleSplitterFactory>((BVH8*)bvh,scene,4,1.0f,4,inf,mode); }187Builder* BVH8Triangle4vSceneBuilderFastSpatialSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderFastSpatialSAH<8,TriangleMesh,Triangle4v,TriangleSplitterFactory>((BVH8*)bvh,scene,4,1.0f,4,inf,mode); }188#endif189#endif190191#if defined(EMBREE_GEOMETRY_QUAD)192Builder* BVH4Quad4vSceneBuilderFastSpatialSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderFastSpatialSAH<4,QuadMesh,Quad4v,QuadSplitterFactory>((BVH4*)bvh,scene,4,1.0f,4,inf,mode); }193194#if defined(__AVX__)195Builder* BVH8Quad4vSceneBuilderFastSpatialSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderFastSpatialSAH<8,QuadMesh,Quad4v,QuadSplitterFactory>((BVH8*)bvh,scene,4,1.0f,4,inf,mode); }196#endif197198#endif199}200}201202203