#include "accelset.h"
#include "scene.h"
namespace embree
{
AccelSet::AccelSet (Device* device, Geometry::GType gtype, size_t numItems, size_t numTimeSteps)
: Geometry(device,gtype,(unsigned int)numItems,(unsigned int)numTimeSteps), boundsFunc(nullptr) {}
AccelSet::IntersectorN::IntersectorN (ErrorFunc error)
: intersect((IntersectFuncN)error), occluded((OccludedFuncN)error), name(nullptr) {}
AccelSet::IntersectorN::IntersectorN (IntersectFuncN intersect, OccludedFuncN occluded, const char* name)
: intersect(intersect), occluded(occluded), name(name) {}
}