Path: blob/master/thirdparty/embree/kernels/common/scene_quad_mesh.h
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// Copyright 2009-2021 Intel Corporation1// SPDX-License-Identifier: Apache-2.023#pragma once45#include "geometry.h"6#include "buffer.h"78namespace embree9{10/*! Quad Mesh */11struct QuadMesh : public Geometry12{13/*! type of this geometry */14static const Geometry::GTypeMask geom_type = Geometry::MTY_QUAD_MESH;1516/*! triangle indices */17struct Quad18{19Quad() {}2021Quad (uint32_t v0, uint32_t v1, uint32_t v2, uint32_t v3) {22v[0] = v0; v[1] = v1; v[2] = v2; v[3] = v3;23}2425/*! outputs triangle indices */26__forceinline friend embree_ostream operator<<(embree_ostream cout, const Quad& q) {27return cout << "Quad {" << q.v[0] << ", " << q.v[1] << ", " << q.v[2] << ", " << q.v[3] << " }";28}2930uint32_t v[4];31};3233public:3435/*! quad mesh construction */36QuadMesh (Device* device);3738/* geometry interface */39public:40void setMask(unsigned mask);41void setNumTimeSteps (unsigned int numTimeSteps);42void setVertexAttributeCount (unsigned int N);43void setBuffer(RTCBufferType type, unsigned int slot, RTCFormat format, const Ref<Buffer>& buffer, size_t offset, size_t stride, unsigned int num);44void* getBufferData(RTCBufferType type, unsigned int slot, BufferDataPointerType pointerType);45void updateBuffer(RTCBufferType type, unsigned int slot);46void commit();47bool verify();48void interpolate(const RTCInterpolateArguments* const args);49void addElementsToCount (GeometryCounts & counts) const;50size_t getGeometryDataDeviceByteSize() const;51void convertToDeviceRepresentation(size_t offset, char* data_host, char* data_device) const;5253template<int N>54void interpolate_impl(const RTCInterpolateArguments* const args)55{56unsigned int primID = args->primID;57float u = args->u;58float v = args->v;59RTCBufferType bufferType = args->bufferType;60unsigned int bufferSlot = args->bufferSlot;61float* P = args->P;62float* dPdu = args->dPdu;63float* dPdv = args->dPdv;64float* ddPdudu = args->ddPdudu;65float* ddPdvdv = args->ddPdvdv;66float* ddPdudv = args->ddPdudv;67unsigned int valueCount = args->valueCount;6869/* calculate base pointer and stride */70assert((bufferType == RTC_BUFFER_TYPE_VERTEX && bufferSlot < numTimeSteps) ||71(bufferType == RTC_BUFFER_TYPE_VERTEX_ATTRIBUTE && bufferSlot <= vertexAttribs.size()));72const char* src = nullptr;73size_t stride = 0;74if (bufferType == RTC_BUFFER_TYPE_VERTEX_ATTRIBUTE) {75src = vertexAttribs[bufferSlot].getPtr();76stride = vertexAttribs[bufferSlot].getStride();77} else {78src = vertices[bufferSlot].getPtr();79stride = vertices[bufferSlot].getStride();80}8182for (unsigned int i=0; i<valueCount; i+=N)83{84const vbool<N> valid = vint<N>((int)i)+vint<N>(step) < vint<N>(int(valueCount));85const size_t ofs = i*sizeof(float);86const Quad& tri = quad(primID);87const vfloat<N> p0 = mem<vfloat<N>>::loadu(valid,(float*)&src[tri.v[0]*stride+ofs]);88const vfloat<N> p1 = mem<vfloat<N>>::loadu(valid,(float*)&src[tri.v[1]*stride+ofs]);89const vfloat<N> p2 = mem<vfloat<N>>::loadu(valid,(float*)&src[tri.v[2]*stride+ofs]);90const vfloat<N> p3 = mem<vfloat<N>>::loadu(valid,(float*)&src[tri.v[3]*stride+ofs]);91const vbool<N> left = u+v <= 1.0f;92const vfloat<N> Q0 = select(left,p0,p2);93const vfloat<N> Q1 = select(left,p1,p3);94const vfloat<N> Q2 = select(left,p3,p1);95const vfloat<N> U = select(left,u,vfloat<N>(1.0f)-u);96const vfloat<N> V = select(left,v,vfloat<N>(1.0f)-v);97const vfloat<N> W = 1.0f-U-V;98if (P) {99mem<vfloat<N>>::storeu(valid,P+i,madd(W,Q0,madd(U,Q1,V*Q2)));100}101if (dPdu) {102assert(dPdu); mem<vfloat<N>>::storeu(valid,dPdu+i,select(left,Q1-Q0,Q0-Q1));103assert(dPdv); mem<vfloat<N>>::storeu(valid,dPdv+i,select(left,Q2-Q0,Q0-Q2));104}105if (ddPdudu) {106assert(ddPdudu); mem<vfloat<N>>::storeu(valid,ddPdudu+i,vfloat<N>(zero));107assert(ddPdvdv); mem<vfloat<N>>::storeu(valid,ddPdvdv+i,vfloat<N>(zero));108assert(ddPdudv); mem<vfloat<N>>::storeu(valid,ddPdudv+i,vfloat<N>(zero));109}110}111}112113public:114115/*! returns number of vertices */116__forceinline size_t numVertices() const {117return vertices[0].size();118}119120/*! returns i'th quad */121__forceinline const Quad& quad(size_t i) const {122return quads[i];123}124125/*! returns i'th vertex of itime'th timestep */126__forceinline const Vec3fa vertex(size_t i) const {127return vertices0[i];128}129130/*! returns i'th vertex of itime'th timestep */131__forceinline const char* vertexPtr(size_t i) const {132return vertices0.getPtr(i);133}134135/*! returns i'th vertex of itime'th timestep */136__forceinline const Vec3fa vertex(size_t i, size_t itime) const {137return vertices[itime][i];138}139140/*! returns i'th vertex of itime'th timestep */141__forceinline const char* vertexPtr(size_t i, size_t itime) const {142return vertices[itime].getPtr(i);143}144145/*! returns i'th vertex of for specified time */146__forceinline Vec3fa vertex(size_t i, float time) const147{148float ftime;149const size_t itime = timeSegment(time, ftime);150const float t0 = 1.0f - ftime;151const float t1 = ftime;152Vec3fa v0 = vertex(i, itime+0);153Vec3fa v1 = vertex(i, itime+1);154return madd(Vec3fa(t0),v0,t1*v1);155}156157/*! calculates the bounds of the i'th quad */158__forceinline BBox3fa bounds(size_t i) const159{160const Quad& q = quad(i);161const Vec3fa v0 = vertex(q.v[0]);162const Vec3fa v1 = vertex(q.v[1]);163const Vec3fa v2 = vertex(q.v[2]);164const Vec3fa v3 = vertex(q.v[3]);165return BBox3fa(min(v0,v1,v2,v3),max(v0,v1,v2,v3));166}167168/*! calculates the bounds of the i'th quad at the itime'th timestep */169__forceinline BBox3fa bounds(size_t i, size_t itime) const170{171const Quad& q = quad(i);172const Vec3fa v0 = vertex(q.v[0],itime);173const Vec3fa v1 = vertex(q.v[1],itime);174const Vec3fa v2 = vertex(q.v[2],itime);175const Vec3fa v3 = vertex(q.v[3],itime);176return BBox3fa(min(v0,v1,v2,v3),max(v0,v1,v2,v3));177}178179/*! check if the i'th primitive is valid at the itime'th timestep */180__forceinline bool valid(size_t i, size_t itime) const {181return valid(i, make_range(itime, itime));182}183184/*! check if the i'th primitive is valid between the specified time range */185__forceinline bool valid(size_t i, const range<size_t>& itime_range) const186{187const Quad& q = quad(i);188if (unlikely(q.v[0] >= numVertices())) return false;189if (unlikely(q.v[1] >= numVertices())) return false;190if (unlikely(q.v[2] >= numVertices())) return false;191if (unlikely(q.v[3] >= numVertices())) return false;192193for (size_t itime = itime_range.begin(); itime <= itime_range.end(); itime++)194{195if (!isvalid(vertex(q.v[0],itime))) return false;196if (!isvalid(vertex(q.v[1],itime))) return false;197if (!isvalid(vertex(q.v[2],itime))) return false;198if (!isvalid(vertex(q.v[3],itime))) return false;199}200201return true;202}203204/*! calculates the linear bounds of the i'th quad at the itimeGlobal'th time segment */205__forceinline LBBox3fa linearBounds(size_t i, size_t itime) const {206return LBBox3fa(bounds(i,itime+0),bounds(i,itime+1));207}208209/*! calculates the build bounds of the i'th primitive, if it's valid */210__forceinline bool buildBounds(size_t i, BBox3fa* bbox = nullptr) const211{212const Quad& q = quad(i);213if (q.v[0] >= numVertices()) return false;214if (q.v[1] >= numVertices()) return false;215if (q.v[2] >= numVertices()) return false;216if (q.v[3] >= numVertices()) return false;217218for (size_t t=0; t<numTimeSteps; t++)219{220const Vec3fa v0 = vertex(q.v[0],t);221const Vec3fa v1 = vertex(q.v[1],t);222const Vec3fa v2 = vertex(q.v[2],t);223const Vec3fa v3 = vertex(q.v[3],t);224225if (unlikely(!isvalid(v0) || !isvalid(v1) || !isvalid(v2) || !isvalid(v3)))226return false;227}228229if (bbox)230*bbox = bounds(i);231232return true;233}234235/*! calculates the build bounds of the i'th primitive at the itime'th time segment, if it's valid */236__forceinline bool buildBounds(size_t i, size_t itime, BBox3fa& bbox) const237{238const Quad& q = quad(i);239if (unlikely(q.v[0] >= numVertices())) return false;240if (unlikely(q.v[1] >= numVertices())) return false;241if (unlikely(q.v[2] >= numVertices())) return false;242if (unlikely(q.v[3] >= numVertices())) return false;243244assert(itime+1 < numTimeSteps);245const Vec3fa a0 = vertex(q.v[0],itime+0); if (unlikely(!isvalid(a0))) return false;246const Vec3fa a1 = vertex(q.v[1],itime+0); if (unlikely(!isvalid(a1))) return false;247const Vec3fa a2 = vertex(q.v[2],itime+0); if (unlikely(!isvalid(a2))) return false;248const Vec3fa a3 = vertex(q.v[3],itime+0); if (unlikely(!isvalid(a3))) return false;249const Vec3fa b0 = vertex(q.v[0],itime+1); if (unlikely(!isvalid(b0))) return false;250const Vec3fa b1 = vertex(q.v[1],itime+1); if (unlikely(!isvalid(b1))) return false;251const Vec3fa b2 = vertex(q.v[2],itime+1); if (unlikely(!isvalid(b2))) return false;252const Vec3fa b3 = vertex(q.v[3],itime+1); if (unlikely(!isvalid(b3))) return false;253254/* use bounds of first time step in builder */255bbox = BBox3fa(min(a0,a1,a2,a3),max(a0,a1,a2,a3));256return true;257}258259/*! calculates the linear bounds of the i'th primitive for the specified time range */260__forceinline LBBox3fa linearBounds(size_t primID, const BBox1f& dt) const {261return LBBox3fa([&] (size_t itime) { return bounds(primID, itime); }, dt, time_range, fnumTimeSegments);262}263264/*! calculates the linear bounds of the i'th primitive for the specified time range */265__forceinline bool linearBounds(size_t i, const BBox1f& dt, LBBox3fa& bbox) const266{267if (!valid(i, timeSegmentRange(dt))) return false;268bbox = linearBounds(i, dt);269return true;270}271272/*! get fast access to first vertex buffer */273__forceinline float * getCompactVertexArray () const {274return (float*) vertices0.getPtr();275}276277/* gets version info of topology */278unsigned int getTopologyVersion() const {279return quads.modCounter;280}281282/* returns true if topology changed */283bool topologyChanged(unsigned int otherVersion) const {284return quads.isModified(otherVersion); // || numPrimitivesChanged;285}286287/* returns the projected area */288__forceinline float projectedPrimitiveArea(const size_t i) const {289const Quad& q = quad(i);290const Vec3fa v0 = vertex(q.v[0]);291const Vec3fa v1 = vertex(q.v[1]);292const Vec3fa v2 = vertex(q.v[2]);293const Vec3fa v3 = vertex(q.v[3]);294return areaProjectedTriangle(v0,v1,v3) +295areaProjectedTriangle(v1,v2,v3);296}297298public:299BufferView<Quad> quads; //!< array of quads300BufferView<Vec3fa> vertices0; //!< fast access to first vertex buffer301Device::vector<BufferView<Vec3fa>> vertices = device; //!< vertex array for each timestep302Device::vector<RawBufferView> vertexAttribs = device; //!< vertex attribute buffers303};304305namespace isa306{307struct QuadMeshISA : public QuadMesh308{309QuadMeshISA (Device* device)310: QuadMesh(device) {}311312LBBox3fa vlinearBounds(size_t primID, const BBox1f& time_range) const {313return linearBounds(primID,time_range);314}315316PrimInfo createPrimRefArray(PrimRef* prims, const range<size_t>& r, size_t k, unsigned int geomID) const317{318PrimInfo pinfo(empty);319for (size_t j=r.begin(); j<r.end(); j++)320{321BBox3fa bounds = empty;322if (!buildBounds(j,&bounds)) continue;323const PrimRef prim(bounds,geomID,unsigned(j));324pinfo.add_center2(prim);325prims[k++] = prim;326}327return pinfo;328}329330PrimInfo createPrimRefArrayMB(mvector<PrimRef>& prims, size_t itime, const range<size_t>& r, size_t k, unsigned int geomID) const331{332PrimInfo pinfo(empty);333for (size_t j=r.begin(); j<r.end(); j++)334{335BBox3fa bounds = empty;336if (!buildBounds(j,itime,bounds)) continue;337const PrimRef prim(bounds,geomID,unsigned(j));338pinfo.add_center2(prim);339prims[k++] = prim;340}341return pinfo;342}343344PrimInfo createPrimRefArrayMB(PrimRef* prims, const BBox1f& time_range, const range<size_t>& r, size_t k, unsigned int geomID) const345{346PrimInfo pinfo(empty);347const BBox1f t0t1 = BBox1f::intersect(getTimeRange(), time_range);348if (t0t1.empty()) return pinfo;349350for (size_t j = r.begin(); j < r.end(); j++) {351LBBox3fa lbounds = empty;352if (!linearBounds(j, t0t1, lbounds))353continue;354const PrimRef prim(lbounds.bounds(), geomID, unsigned(j));355pinfo.add_center2(prim);356prims[k++] = prim;357}358return pinfo;359}360361PrimInfoMB createPrimRefMBArray(mvector<PrimRefMB>& prims, const BBox1f& t0t1, const range<size_t>& r, size_t k, unsigned int geomID) const362{363PrimInfoMB pinfo(empty);364for (size_t j=r.begin(); j<r.end(); j++)365{366if (!valid(j, timeSegmentRange(t0t1))) continue;367const PrimRefMB prim(linearBounds(j,t0t1),this->numTimeSegments(),this->time_range,this->numTimeSegments(),geomID,unsigned(j));368pinfo.add_primref(prim);369prims[k++] = prim;370}371return pinfo;372}373};374}375376DECLARE_ISA_FUNCTION(QuadMesh*, createQuadMesh, Device*);377}378379380