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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/thirdparty/embree/kernels/geometry/conelinei_intersector.h
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// Copyright 2009-2021 Intel Corporation
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// SPDX-License-Identifier: Apache-2.0
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#pragma once
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#include "coneline_intersector.h"
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#include "intersector_epilog.h"
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namespace embree
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{
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namespace isa
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{
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template<int M, bool filter>
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struct ConeCurveMiIntersector1
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{
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typedef LineMi<M> Primitive;
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typedef CurvePrecalculations1 Precalculations;
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static __forceinline void intersect(const Precalculations& pre, RayHit& ray, RayQueryContext* context, const Primitive& line)
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{
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STAT3(normal.trav_prims,1,1,1);
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const LineSegments* geom = context->scene->get<LineSegments>(line.geomID());
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Vec4vf<M> v0,v1;
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vbool<M> cL,cR;
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line.gather(v0,v1,cL,cR,geom);
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const vbool<M> valid = line.valid();
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ConeCurveIntersector1<M>::intersect(valid,ray,context,geom,pre,v0,v1,cL,cR,Intersect1EpilogM<M,filter>(ray,context,line.geomID(),line.primID()));
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}
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static __forceinline bool occluded(const Precalculations& pre, Ray& ray, RayQueryContext* context, const Primitive& line)
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{
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STAT3(shadow.trav_prims,1,1,1);
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const LineSegments* geom = context->scene->get<LineSegments>(line.geomID());
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Vec4vf<M> v0,v1;
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vbool<M> cL,cR;
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line.gather(v0,v1,cL,cR,geom);
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const vbool<M> valid = line.valid();
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return ConeCurveIntersector1<M>::intersect(valid,ray,context,geom,pre,v0,v1,cL,cR,Occluded1EpilogM<M,filter>(ray,context,line.geomID(),line.primID()));
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return false;
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}
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static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& line)
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{
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return PrimitivePointQuery1<Primitive>::pointQuery(query, context, line);
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}
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};
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template<int M, bool filter>
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struct ConeCurveMiMBIntersector1
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{
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typedef LineMi<M> Primitive;
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typedef CurvePrecalculations1 Precalculations;
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static __forceinline void intersect(const Precalculations& pre, RayHit& ray, RayQueryContext* context, const Primitive& line)
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{
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STAT3(normal.trav_prims,1,1,1);
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const LineSegments* geom = context->scene->get<LineSegments>(line.geomID());
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Vec4vf<M> v0,v1;
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vbool<M> cL,cR;
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line.gather(v0,v1,cL,cR,geom,ray.time());
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const vbool<M> valid = line.valid();
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ConeCurveIntersector1<M>::intersect(valid,ray,context,geom,pre,v0,v1,cL,cR,Intersect1EpilogM<M,filter>(ray,context,line.geomID(),line.primID()));
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}
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static __forceinline bool occluded(const Precalculations& pre, Ray& ray, RayQueryContext* context, const Primitive& line)
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{
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STAT3(shadow.trav_prims,1,1,1);
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const LineSegments* geom = context->scene->get<LineSegments>(line.geomID());
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Vec4vf<M> v0,v1;
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vbool<M> cL,cR;
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line.gather(v0,v1,cL,cR,geom,ray.time());
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const vbool<M> valid = line.valid();
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return ConeCurveIntersector1<M>::intersect(valid,ray,context,geom,pre,v0,v1,cL,cR,Occluded1EpilogM<M,filter>(ray,context,line.geomID(),line.primID()));
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return false;
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}
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static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& line)
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{
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return PrimitivePointQuery1<Primitive>::pointQuery(query, context, line);
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}
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};
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template<int M, int K, bool filter>
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struct ConeCurveMiIntersectorK
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{
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typedef LineMi<M> Primitive;
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typedef CurvePrecalculationsK<K> Precalculations;
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static __forceinline void intersect(const Precalculations& pre, RayHitK<K>& ray, size_t k, RayQueryContext* context, const Primitive& line)
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{
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STAT3(normal.trav_prims,1,1,1);
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const LineSegments* geom = context->scene->get<LineSegments>(line.geomID());
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Vec4vf<M> v0,v1;
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vbool<M> cL,cR;
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line.gather(v0,v1,cL,cR,geom);
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const vbool<M> valid = line.valid();
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ConeCurveIntersectorK<M,K>::intersect(valid,ray,k,context,geom,pre,v0,v1,cL,cR,Intersect1KEpilogM<M,K,filter>(ray,k,context,line.geomID(),line.primID()));
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}
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static __forceinline bool occluded(const Precalculations& pre, RayK<K>& ray, size_t k, RayQueryContext* context, const Primitive& line)
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{
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STAT3(shadow.trav_prims,1,1,1);
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const LineSegments* geom = context->scene->get<LineSegments>(line.geomID());
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Vec4vf<M> v0,v1;
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vbool<M> cL,cR;
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line.gather(v0,v1,cL,cR,geom);
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const vbool<M> valid = line.valid();
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return ConeCurveIntersectorK<M,K>::intersect(valid,ray,k,context,geom,pre,v0,v1,cL,cR,Occluded1KEpilogM<M,K,filter>(ray,k,context,line.geomID(),line.primID()));
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}
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};
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template<int M, int K, bool filter>
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struct ConeCurveMiMBIntersectorK
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{
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typedef LineMi<M> Primitive;
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typedef CurvePrecalculationsK<K> Precalculations;
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static __forceinline void intersect(const Precalculations& pre, RayHitK<K>& ray, size_t k, RayQueryContext* context, const Primitive& line)
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{
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STAT3(normal.trav_prims,1,1,1);
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const LineSegments* geom = context->scene->get<LineSegments>(line.geomID());
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Vec4vf<M> v0,v1;
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vbool<M> cL,cR;
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line.gather(v0,v1,cL,cR,geom,ray.time()[k]);
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const vbool<M> valid = line.valid();
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ConeCurveIntersectorK<M,K>::intersect(valid,ray,k,context,geom,pre,v0,v1,cL,cR,Intersect1KEpilogM<M,K,filter>(ray,k,context,line.geomID(),line.primID()));
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}
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static __forceinline bool occluded(const Precalculations& pre, RayK<K>& ray, size_t k, RayQueryContext* context, const Primitive& line)
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{
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STAT3(shadow.trav_prims,1,1,1);
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const LineSegments* geom = context->scene->get<LineSegments>(line.geomID());
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Vec4vf<M> v0,v1;
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vbool<M> cL,cR;
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line.gather(v0,v1,cL,cR,geom,ray.time()[k]);
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const vbool<M> valid = line.valid();
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return ConeCurveIntersectorK<M,K>::intersect(valid,ray,k,context,geom,pre,v0,v1,cL,cR,Occluded1KEpilogM<M,K,filter>(ray,k,context,line.geomID(),line.primID()));
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}
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};
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}
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}
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