Path: blob/master/thirdparty/embree/kernels/geometry/curveNi_mb_intersector.h
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// Copyright 2009-2021 Intel Corporation1// SPDX-License-Identifier: Apache-2.023#pragma once45#include "curveNi_mb.h"6#include "../subdiv/linear_bezier_patch.h"78#include "roundline_intersector.h"9#include "coneline_intersector.h"10#include "curve_intersector_ribbon.h"11#include "curve_intersector_oriented.h"12#include "curve_intersector_sweep.h"1314namespace embree15{16namespace isa17{18template<int M>19struct CurveNiMBIntersector120{21typedef CurveNiMB<M> Primitive;22typedef Vec3vf<M> Vec3vfM;23typedef LinearSpace3<Vec3vfM>LinearSpace3vfM;24typedef CurvePrecalculations1 Precalculations;2526static __forceinline vbool<M> intersect(Ray& ray, const Primitive& prim, vfloat<M>& tNear_o)27{28const size_t N = prim.N;29#if __SYCL_DEVICE_ONLY__30const Vec3f offset = *prim.offset(N);31const float scale = *prim.scale(N);32#else33const vfloat4 offset_scale = vfloat4::loadu(prim.offset(N));34const Vec3fa offset = Vec3fa(offset_scale);35const Vec3fa scale = Vec3fa(shuffle<3,3,3,3>(offset_scale));36#endif37const Vec3fa org1 = (ray.org-offset)*scale;38const Vec3fa dir1 = ray.dir*scale;3940const LinearSpace3vfM space(vfloat<M>::load(prim.bounds_vx_x(N)), vfloat<M>::load(prim.bounds_vx_y(N)), vfloat<M>::load(prim.bounds_vx_z(N)),41vfloat<M>::load(prim.bounds_vy_x(N)), vfloat<M>::load(prim.bounds_vy_y(N)), vfloat<M>::load(prim.bounds_vy_z(N)),42vfloat<M>::load(prim.bounds_vz_x(N)), vfloat<M>::load(prim.bounds_vz_y(N)), vfloat<M>::load(prim.bounds_vz_z(N)));4344const Vec3vfM dir2 = xfmVector(space,Vec3vfM(dir1));45const Vec3vfM org2 = xfmPoint (space,Vec3vfM(org1));46const Vec3vfM rcp_dir2 = rcp_safe(dir2);4748const vfloat<M> ltime = (ray.time()-prim.time_offset(N))*prim.time_scale(N);49const vfloat<M> vx_lower0 = vfloat<M>::load(prim.bounds_vx_lower0(N));50const vfloat<M> vx_lower1 = vfloat<M>::load(prim.bounds_vx_lower1(N));51const vfloat<M> vx_lower = madd(ltime,vx_lower1-vx_lower0,vx_lower0);52const vfloat<M> vx_upper0 = vfloat<M>::load(prim.bounds_vx_upper0(N));53const vfloat<M> vx_upper1 = vfloat<M>::load(prim.bounds_vx_upper1(N));54const vfloat<M> vx_upper = madd(ltime,vx_upper1-vx_upper0,vx_upper0);5556const vfloat<M> vy_lower0 = vfloat<M>::load(prim.bounds_vy_lower0(N));57const vfloat<M> vy_lower1 = vfloat<M>::load(prim.bounds_vy_lower1(N));58const vfloat<M> vy_lower = madd(ltime,vy_lower1-vy_lower0,vy_lower0);59const vfloat<M> vy_upper0 = vfloat<M>::load(prim.bounds_vy_upper0(N));60const vfloat<M> vy_upper1 = vfloat<M>::load(prim.bounds_vy_upper1(N));61const vfloat<M> vy_upper = madd(ltime,vy_upper1-vy_upper0,vy_upper0);6263const vfloat<M> vz_lower0 = vfloat<M>::load(prim.bounds_vz_lower0(N));64const vfloat<M> vz_lower1 = vfloat<M>::load(prim.bounds_vz_lower1(N));65const vfloat<M> vz_lower = madd(ltime,vz_lower1-vz_lower0,vz_lower0);66const vfloat<M> vz_upper0 = vfloat<M>::load(prim.bounds_vz_upper0(N));67const vfloat<M> vz_upper1 = vfloat<M>::load(prim.bounds_vz_upper1(N));68const vfloat<M> vz_upper = madd(ltime,vz_upper1-vz_upper0,vz_upper0);6970const vfloat<M> t_lower_x = (vx_lower-vfloat<M>(org2.x))*vfloat<M>(rcp_dir2.x);71const vfloat<M> t_upper_x = (vx_upper-vfloat<M>(org2.x))*vfloat<M>(rcp_dir2.x);72const vfloat<M> t_lower_y = (vy_lower-vfloat<M>(org2.y))*vfloat<M>(rcp_dir2.y);73const vfloat<M> t_upper_y = (vy_upper-vfloat<M>(org2.y))*vfloat<M>(rcp_dir2.y);74const vfloat<M> t_lower_z = (vz_lower-vfloat<M>(org2.z))*vfloat<M>(rcp_dir2.z);75const vfloat<M> t_upper_z = (vz_upper-vfloat<M>(org2.z))*vfloat<M>(rcp_dir2.z);7677const vfloat<M> round_up (1.0f+3.0f*float(ulp));78const vfloat<M> round_down(1.0f-3.0f*float(ulp));79const vfloat<M> tNear = round_down*max(mini(t_lower_x,t_upper_x),mini(t_lower_y,t_upper_y),mini(t_lower_z,t_upper_z),vfloat<M>(ray.tnear()));80const vfloat<M> tFar = round_up *min(maxi(t_lower_x,t_upper_x),maxi(t_lower_y,t_upper_y),maxi(t_lower_z,t_upper_z),vfloat<M>(ray.tfar));81tNear_o = tNear;82return (vint<M>(step) < vint<M>(prim.N)) & (tNear <= tFar);83}8485template<typename Intersector, typename Epilog>86static __forceinline void intersect_t(const Precalculations& pre, RayHit& ray, RayQueryContext* context, const Primitive& prim)87{88vfloat<M> tNear;89vbool<M> valid = intersect(ray,prim,tNear);9091const size_t N = prim.N;92size_t mask = movemask(valid);93while (mask)94{95const size_t i = bscf(mask);96STAT3(normal.trav_prims,1,1,1);97const unsigned int geomID = prim.geomID(N);98const unsigned int primID = prim.primID(N)[i];99const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID);100Vec3ff a0,a1,a2,a3; geom->gather(a0,a1,a2,a3,geom->curve(primID),ray.time());101102Intersector().intersect(pre,ray,context,geom,primID,a0,a1,a2,a3,Epilog(ray,context,geomID,primID));103mask &= movemask(tNear <= vfloat<M>(ray.tfar));104}105}106107template<typename Intersector, typename Epilog>108static __forceinline bool occluded_t(const Precalculations& pre, Ray& ray, RayQueryContext* context, const Primitive& prim)109{110vfloat<M> tNear;111vbool<M> valid = intersect(ray,prim,tNear);112113const size_t N = prim.N;114size_t mask = movemask(valid);115while (mask)116{117const size_t i = bscf(mask);118STAT3(shadow.trav_prims,1,1,1);119const unsigned int geomID = prim.geomID(N);120const unsigned int primID = prim.primID(N)[i];121const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID);122Vec3ff a0,a1,a2,a3; geom->gather(a0,a1,a2,a3,geom->curve(primID),ray.time());123124if (Intersector().intersect(pre,ray,context,geom,primID,a0,a1,a2,a3,Epilog(ray,context,geomID,primID)))125return true;126127mask &= movemask(tNear <= vfloat<M>(ray.tfar));128}129return false;130}131132template<typename Intersector, typename Epilog>133static __forceinline void intersect_n(const Precalculations& pre, RayHit& ray, RayQueryContext* context, const Primitive& prim)134{135vfloat<M> tNear;136vbool<M> valid = intersect(ray,prim,tNear);137138const size_t N = prim.N;139size_t mask = movemask(valid);140while (mask)141{142const size_t i = bscf(mask);143STAT3(normal.trav_prims,1,1,1);144const unsigned int geomID = prim.geomID(N);145const unsigned int primID = prim.primID(N)[i];146const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID);147const TensorLinearCubicBezierSurface3fa curve = geom->getNormalOrientedCurve<typename Intersector::SourceCurve3ff, typename Intersector::SourceCurve3fa, TensorLinearCubicBezierSurface3fa>(context, ray.org, primID,ray.time());148Intersector().intersect(pre,ray,context,geom,primID,curve,Epilog(ray,context,geomID,primID));149mask &= movemask(tNear <= vfloat<M>(ray.tfar));150}151}152153template<typename Intersector, typename Epilog>154static __forceinline bool occluded_n(const Precalculations& pre, Ray& ray, RayQueryContext* context, const Primitive& prim)155{156vfloat<M> tNear;157vbool<M> valid = intersect(ray,prim,tNear);158159const size_t N = prim.N;160size_t mask = movemask(valid);161while (mask)162{163const size_t i = bscf(mask);164STAT3(shadow.trav_prims,1,1,1);165const unsigned int geomID = prim.geomID(N);166const unsigned int primID = prim.primID(N)[i];167const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID);168const TensorLinearCubicBezierSurface3fa curve = geom->getNormalOrientedCurve<typename Intersector::SourceCurve3ff, typename Intersector::SourceCurve3fa, TensorLinearCubicBezierSurface3fa>(context, ray.org, primID,ray.time());169170if (Intersector().intersect(pre,ray,context,geom,primID,curve,Epilog(ray,context,geomID,primID)))171return true;172173mask &= movemask(tNear <= vfloat<M>(ray.tfar));174}175return false;176}177178template<typename Intersector, typename Epilog>179static __forceinline void intersect_h(const Precalculations& pre, RayHit& ray, RayQueryContext* context, const Primitive& prim)180{181vfloat<M> tNear;182vbool<M> valid = intersect(ray,prim,tNear);183184const size_t N = prim.N;185size_t mask = movemask(valid);186while (mask)187{188const size_t i = bscf(mask);189STAT3(normal.trav_prims,1,1,1);190const unsigned int geomID = prim.geomID(N);191const unsigned int primID = prim.primID(N)[i];192const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID);193Vec3ff p0,t0,p1,t1; geom->gather_hermite(p0,t0,p1,t1,geom->curve(primID),ray.time());194Intersector().intersect(pre,ray,context,geom,primID,p0,t0,p1,t1,Epilog(ray,context,geomID,primID));195mask &= movemask(tNear <= vfloat<M>(ray.tfar));196}197}198199template<typename Intersector, typename Epilog>200static __forceinline bool occluded_h(const Precalculations& pre, Ray& ray, RayQueryContext* context, const Primitive& prim)201{202vfloat<M> tNear;203vbool<M> valid = intersect(ray,prim,tNear);204205const size_t N = prim.N;206size_t mask = movemask(valid);207while (mask)208{209const size_t i = bscf(mask);210STAT3(shadow.trav_prims,1,1,1);211const unsigned int geomID = prim.geomID(N);212const unsigned int primID = prim.primID(N)[i];213const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID);214Vec3ff p0,t0,p1,t1; geom->gather_hermite(p0,t0,p1,t1,geom->curve(primID),ray.time());215if (Intersector().intersect(pre,ray,context,geom,primID,p0,t0,p1,t1,Epilog(ray,context,geomID,primID)))216return true;217218mask &= movemask(tNear <= vfloat<M>(ray.tfar));219}220return false;221}222223template<typename Intersector, typename Epilog>224static __forceinline void intersect_hn(const Precalculations& pre, RayHit& ray, RayQueryContext* context, const Primitive& prim)225{226vfloat<M> tNear;227vbool<M> valid = intersect(ray,prim,tNear);228229const size_t N = prim.N;230size_t mask = movemask(valid);231while (mask)232{233const size_t i = bscf(mask);234STAT3(normal.trav_prims,1,1,1);235const unsigned int geomID = prim.geomID(N);236const unsigned int primID = prim.primID(N)[i];237const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID);238const TensorLinearCubicBezierSurface3fa curve = geom->getNormalOrientedHermiteCurve<typename Intersector::SourceCurve3ff, typename Intersector::SourceCurve3fa, TensorLinearCubicBezierSurface3fa>(context, ray.org, primID,ray.time());239Intersector().intersect(pre,ray,context,geom,primID,curve,Epilog(ray,context,geomID,primID));240mask &= movemask(tNear <= vfloat<M>(ray.tfar));241}242}243244template<typename Intersector, typename Epilog>245static __forceinline bool occluded_hn(const Precalculations& pre, Ray& ray, RayQueryContext* context, const Primitive& prim)246{247vfloat<M> tNear;248vbool<M> valid = intersect(ray,prim,tNear);249250const size_t N = prim.N;251size_t mask = movemask(valid);252while (mask)253{254const size_t i = bscf(mask);255STAT3(shadow.trav_prims,1,1,1);256const unsigned int geomID = prim.geomID(N);257const unsigned int primID = prim.primID(N)[i];258const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID);259const TensorLinearCubicBezierSurface3fa curve = geom->getNormalOrientedHermiteCurve<typename Intersector::SourceCurve3ff, typename Intersector::SourceCurve3fa, TensorLinearCubicBezierSurface3fa>(context, ray.org, primID,ray.time());260if (Intersector().intersect(pre,ray,context,geom,primID,curve,Epilog(ray,context,geomID,primID)))261return true;262263mask &= movemask(tNear <= vfloat<M>(ray.tfar));264}265return false;266}267};268269template<int M, int K>270struct CurveNiMBIntersectorK271{272typedef CurveNiMB<M> Primitive;273typedef Vec3vf<M> Vec3vfM;274typedef LinearSpace3<Vec3vfM>LinearSpace3vfM;275typedef CurvePrecalculationsK<K> Precalculations;276277static __forceinline vbool<M> intersect(RayK<K>& ray, const size_t k, const Primitive& prim, vfloat<M>& tNear_o)278{279const size_t N = prim.N;280#if __SYCL_DEVICE_ONLY__281const Vec3f offset = *prim.offset(N);282const float scale = *prim.scale(N);283#else284const vfloat4 offset_scale = vfloat4::loadu(prim.offset(N));285const Vec3fa offset = Vec3fa(offset_scale);286const Vec3fa scale = Vec3fa(shuffle<3,3,3,3>(offset_scale));287#endif288const Vec3fa ray_org(ray.org.x[k],ray.org.y[k],ray.org.z[k]);289const Vec3fa ray_dir(ray.dir.x[k],ray.dir.y[k],ray.dir.z[k]);290const Vec3fa org1 = (ray_org-offset)*scale;291const Vec3fa dir1 = ray_dir*scale;292293const LinearSpace3vfM space(vfloat<M>::load(prim.bounds_vx_x(N)), vfloat<M>::load(prim.bounds_vx_y(N)), vfloat<M>::load(prim.bounds_vx_z(N)),294vfloat<M>::load(prim.bounds_vy_x(N)), vfloat<M>::load(prim.bounds_vy_y(N)), vfloat<M>::load(prim.bounds_vy_z(N)),295vfloat<M>::load(prim.bounds_vz_x(N)), vfloat<M>::load(prim.bounds_vz_y(N)), vfloat<M>::load(prim.bounds_vz_z(N)));296297const Vec3vfM dir2 = xfmVector(space,Vec3vfM(dir1));298const Vec3vfM org2 = xfmPoint (space,Vec3vfM(org1));299const Vec3vfM rcp_dir2 = rcp_safe(dir2);300301const vfloat<M> ltime = (ray.time()[k]-prim.time_offset(N))*prim.time_scale(N);302const vfloat<M> vx_lower0 = vfloat<M>::load(prim.bounds_vx_lower0(N));303const vfloat<M> vx_lower1 = vfloat<M>::load(prim.bounds_vx_lower1(N));304const vfloat<M> vx_lower = madd(ltime,vx_lower1-vx_lower0,vx_lower0);305const vfloat<M> vx_upper0 = vfloat<M>::load(prim.bounds_vx_upper0(N));306const vfloat<M> vx_upper1 = vfloat<M>::load(prim.bounds_vx_upper1(N));307const vfloat<M> vx_upper = madd(ltime,vx_upper1-vx_upper0,vx_upper0);308309const vfloat<M> vy_lower0 = vfloat<M>::load(prim.bounds_vy_lower0(N));310const vfloat<M> vy_lower1 = vfloat<M>::load(prim.bounds_vy_lower1(N));311const vfloat<M> vy_lower = madd(ltime,vy_lower1-vy_lower0,vy_lower0);312const vfloat<M> vy_upper0 = vfloat<M>::load(prim.bounds_vy_upper0(N));313const vfloat<M> vy_upper1 = vfloat<M>::load(prim.bounds_vy_upper1(N));314const vfloat<M> vy_upper = madd(ltime,vy_upper1-vy_upper0,vy_upper0);315316const vfloat<M> vz_lower0 = vfloat<M>::load(prim.bounds_vz_lower0(N));317const vfloat<M> vz_lower1 = vfloat<M>::load(prim.bounds_vz_lower1(N));318const vfloat<M> vz_lower = madd(ltime,vz_lower1-vz_lower0,vz_lower0);319const vfloat<M> vz_upper0 = vfloat<M>::load(prim.bounds_vz_upper0(N));320const vfloat<M> vz_upper1 = vfloat<M>::load(prim.bounds_vz_upper1(N));321const vfloat<M> vz_upper = madd(ltime,vz_upper1-vz_upper0,vz_upper0);322323const vfloat<M> t_lower_x = (vx_lower-vfloat<M>(org2.x))*vfloat<M>(rcp_dir2.x);324const vfloat<M> t_upper_x = (vx_upper-vfloat<M>(org2.x))*vfloat<M>(rcp_dir2.x);325const vfloat<M> t_lower_y = (vy_lower-vfloat<M>(org2.y))*vfloat<M>(rcp_dir2.y);326const vfloat<M> t_upper_y = (vy_upper-vfloat<M>(org2.y))*vfloat<M>(rcp_dir2.y);327const vfloat<M> t_lower_z = (vz_lower-vfloat<M>(org2.z))*vfloat<M>(rcp_dir2.z);328const vfloat<M> t_upper_z = (vz_upper-vfloat<M>(org2.z))*vfloat<M>(rcp_dir2.z);329330const vfloat<M> round_up (1.0f+3.0f*float(ulp));331const vfloat<M> round_down(1.0f-3.0f*float(ulp));332const vfloat<M> tNear = round_down*max(mini(t_lower_x,t_upper_x),mini(t_lower_y,t_upper_y),mini(t_lower_z,t_upper_z),vfloat<M>(ray.tnear()[k]));333const vfloat<M> tFar = round_up *min(maxi(t_lower_x,t_upper_x),maxi(t_lower_y,t_upper_y),maxi(t_lower_z,t_upper_z),vfloat<M>(ray.tfar[k]));334tNear_o = tNear;335return (vint<M>(step) < vint<M>(prim.N)) & (tNear <= tFar);336}337338template<typename Intersector, typename Epilog>339static __forceinline void intersect_t(Precalculations& pre, RayHitK<K>& ray, const size_t k, RayQueryContext* context, const Primitive& prim)340{341342vfloat<M> tNear;343vbool<M> valid = intersect(ray,k,prim,tNear);344345const size_t N = prim.N;346size_t mask = movemask(valid);347while (mask)348{349const size_t i = bscf(mask);350STAT3(normal.trav_prims,1,1,1);351const unsigned int geomID = prim.geomID(N);352const unsigned int primID = prim.primID(N)[i];353const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID);354Vec3ff a0,a1,a2,a3; geom->gather(a0,a1,a2,a3,geom->curve(primID),ray.time()[k]);355356Intersector().intersect(pre,ray,k,context,geom,primID,a0,a1,a2,a3,Epilog(ray,k,context,geomID,primID));357mask &= movemask(tNear <= vfloat<M>(ray.tfar[k]));358}359}360361template<typename Intersector, typename Epilog>362static __forceinline bool occluded_t(Precalculations& pre, RayK<K>& ray, const size_t k, RayQueryContext* context, const Primitive& prim)363{364vfloat<M> tNear;365vbool<M> valid = intersect(ray,k,prim,tNear);366367const size_t N = prim.N;368size_t mask = movemask(valid);369while (mask)370{371const size_t i = bscf(mask);372STAT3(shadow.trav_prims,1,1,1);373const unsigned int geomID = prim.geomID(N);374const unsigned int primID = prim.primID(N)[i];375const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID);376Vec3ff a0,a1,a2,a3; geom->gather(a0,a1,a2,a3,geom->curve(primID),ray.time()[k]);377378if (Intersector().intersect(pre,ray,k,context,geom,primID,a0,a1,a2,a3,Epilog(ray,k,context,geomID,primID)))379return true;380381mask &= movemask(tNear <= vfloat<M>(ray.tfar[k]));382}383return false;384}385386template<typename Intersector, typename Epilog>387static __forceinline void intersect_n(Precalculations& pre, RayHitK<K>& ray, const size_t k, RayQueryContext* context, const Primitive& prim)388{389390vfloat<M> tNear;391vbool<M> valid = intersect(ray,k,prim,tNear);392393const size_t N = prim.N;394size_t mask = movemask(valid);395while (mask)396{397const size_t i = bscf(mask);398STAT3(normal.trav_prims,1,1,1);399const unsigned int geomID = prim.geomID(N);400const unsigned int primID = prim.primID(N)[i];401const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID);402const Vec3fa ray_org(ray.org.x[k], ray.org.y[k], ray.org.z[k]);403const TensorLinearCubicBezierSurface3fa curve = geom->getNormalOrientedCurve<typename Intersector::SourceCurve3ff, typename Intersector::SourceCurve3fa, TensorLinearCubicBezierSurface3fa>(context, ray_org, primID,ray.time()[k]);404Intersector().intersect(pre,ray,k,context,geom,primID,curve,Epilog(ray,k,context,geomID,primID));405mask &= movemask(tNear <= vfloat<M>(ray.tfar[k]));406}407}408409template<typename Intersector, typename Epilog>410static __forceinline bool occluded_n(Precalculations& pre, RayK<K>& ray, const size_t k, RayQueryContext* context, const Primitive& prim)411{412vfloat<M> tNear;413vbool<M> valid = intersect(ray,k,prim,tNear);414415const size_t N = prim.N;416size_t mask = movemask(valid);417while (mask)418{419const size_t i = bscf(mask);420STAT3(shadow.trav_prims,1,1,1);421const unsigned int geomID = prim.geomID(N);422const unsigned int primID = prim.primID(N)[i];423const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID);424const Vec3fa ray_org(ray.org.x[k], ray.org.y[k], ray.org.z[k]);425const TensorLinearCubicBezierSurface3fa curve = geom->getNormalOrientedCurve<typename Intersector::SourceCurve3ff, typename Intersector::SourceCurve3fa, TensorLinearCubicBezierSurface3fa>(context, ray_org, primID,ray.time()[k]);426427if (Intersector().intersect(pre,ray,k,context,geom,primID,curve,Epilog(ray,k,context,geomID,primID)))428return true;429430mask &= movemask(tNear <= vfloat<M>(ray.tfar[k]));431}432return false;433}434435template<typename Intersector, typename Epilog>436static __forceinline void intersect_h(Precalculations& pre, RayHitK<K>& ray, const size_t k, RayQueryContext* context, const Primitive& prim)437{438439vfloat<M> tNear;440vbool<M> valid = intersect(ray,k,prim,tNear);441442const size_t N = prim.N;443size_t mask = movemask(valid);444while (mask)445{446const size_t i = bscf(mask);447STAT3(normal.trav_prims,1,1,1);448const unsigned int geomID = prim.geomID(N);449const unsigned int primID = prim.primID(N)[i];450const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID);451Vec3ff p0,t0,p1,t1; geom->gather_hermite(p0,t0,p1,t1,geom->curve(primID),ray.time()[k]);452Intersector().intersect(pre,ray,k,context,geom,primID,p0,t0,p1,t1,Epilog(ray,k,context,geomID,primID));453mask &= movemask(tNear <= vfloat<M>(ray.tfar[k]));454}455}456457template<typename Intersector, typename Epilog>458static __forceinline bool occluded_h(Precalculations& pre, RayK<K>& ray, const size_t k, RayQueryContext* context, const Primitive& prim)459{460vfloat<M> tNear;461vbool<M> valid = intersect(ray,k,prim,tNear);462463const size_t N = prim.N;464size_t mask = movemask(valid);465while (mask)466{467const size_t i = bscf(mask);468STAT3(shadow.trav_prims,1,1,1);469const unsigned int geomID = prim.geomID(N);470const unsigned int primID = prim.primID(N)[i];471const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID);472Vec3ff p0,t0,p1,t1; geom->gather_hermite(p0,t0,p1,t1,geom->curve(primID),ray.time()[k]);473if (Intersector().intersect(pre,ray,k,context,geom,primID,p0,t0,p1,t1,Epilog(ray,k,context,geomID,primID)))474return true;475476mask &= movemask(tNear <= vfloat<M>(ray.tfar[k]));477}478return false;479}480481template<typename Intersector, typename Epilog>482static __forceinline void intersect_hn(Precalculations& pre, RayHitK<K>& ray, const size_t k, RayQueryContext* context, const Primitive& prim)483{484485vfloat<M> tNear;486vbool<M> valid = intersect(ray,k,prim,tNear);487488const size_t N = prim.N;489size_t mask = movemask(valid);490while (mask)491{492const size_t i = bscf(mask);493STAT3(normal.trav_prims,1,1,1);494const unsigned int geomID = prim.geomID(N);495const unsigned int primID = prim.primID(N)[i];496const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID);497const Vec3fa ray_org(ray.org.x[k], ray.org.y[k], ray.org.z[k]);498const TensorLinearCubicBezierSurface3fa curve = geom->getNormalOrientedHermiteCurve<typename Intersector::SourceCurve3ff, typename Intersector::SourceCurve3fa, TensorLinearCubicBezierSurface3fa>(context, ray_org, primID,ray.time()[k]);499Intersector().intersect(pre,ray,k,context,geom,primID,curve,Epilog(ray,k,context,geomID,primID));500mask &= movemask(tNear <= vfloat<M>(ray.tfar[k]));501}502}503504template<typename Intersector, typename Epilog>505static __forceinline bool occluded_hn(Precalculations& pre, RayK<K>& ray, const size_t k, RayQueryContext* context, const Primitive& prim)506{507vfloat<M> tNear;508vbool<M> valid = intersect(ray,k,prim,tNear);509510const size_t N = prim.N;511size_t mask = movemask(valid);512while (mask)513{514const size_t i = bscf(mask);515STAT3(shadow.trav_prims,1,1,1);516const unsigned int geomID = prim.geomID(N);517const unsigned int primID = prim.primID(N)[i];518const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID);519const Vec3fa ray_org(ray.org.x[k], ray.org.y[k], ray.org.z[k]);520const TensorLinearCubicBezierSurface3fa curve = geom->getNormalOrientedHermiteCurve<typename Intersector::SourceCurve3ff, typename Intersector::SourceCurve3fa, TensorLinearCubicBezierSurface3fa>(context, ray_org, primID,ray.time()[k]);521if (Intersector().intersect(pre,ray,k,context,geom,primID,curve,Epilog(ray,k,context,geomID,primID)))522return true;523524mask &= movemask(tNear <= vfloat<M>(ray.tfar[k]));525}526return false;527}528};529}530}531532533