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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/thirdparty/embree/kernels/geometry/object.h
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// Copyright 2009-2021 Intel Corporation
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// SPDX-License-Identifier: Apache-2.0
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#pragma once
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#include "primitive.h"
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namespace embree
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{
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struct Object
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{
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struct Type : public PrimitiveType
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{
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const char* name() const;
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size_t sizeActive(const char* This) const;
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size_t sizeTotal(const char* This) const;
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size_t getBytes(const char* This) const;
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};
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static Type type;
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public:
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/* primitive supports multiple time segments */
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static const bool singleTimeSegment = false;
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/* Returns maximum number of stored primitives */
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static __forceinline size_t max_size() { return 1; }
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/* Returns required number of primitive blocks for N primitives */
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static __forceinline size_t blocks(size_t N) { return N; }
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public:
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/*! constructs a virtual object */
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Object (unsigned geomID, unsigned primID)
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: _geomID(geomID), _primID(primID) {}
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__forceinline unsigned geomID() const {
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return _geomID;
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}
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__forceinline unsigned primID() const {
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return _primID;
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}
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/*! fill triangle from triangle list */
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__forceinline void fill(const PrimRef* prims, size_t& i, size_t end, Scene* scene)
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{
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const PrimRef& prim = prims[i]; i++;
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new (this) Object(prim.geomID(), prim.primID());
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}
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/*! fill triangle from triangle list */
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__forceinline LBBox3fa fillMB(const PrimRef* prims, size_t& i, size_t end, Scene* scene, size_t itime)
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{
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const PrimRef& prim = prims[i]; i++;
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const unsigned geomID = prim.geomID();
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const unsigned primID = prim.primID();
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new (this) Object(geomID, primID);
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AccelSet* accel = (AccelSet*) scene->get(geomID);
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return accel->linearBounds(primID,itime);
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}
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/*! fill triangle from triangle list */
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__forceinline LBBox3fa fillMB(const PrimRefMB* prims, size_t i, Scene* scene, const BBox1f time_range)
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{
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const PrimRefMB& prim = prims[i]; i++;
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const unsigned geomID = prim.geomID();
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const unsigned primID = prim.primID();
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new (this) Object(geomID, primID);
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AccelSet* accel = (AccelSet*) scene->get(geomID);
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return accel->linearBounds(primID,time_range);
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}
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/*! fill triangle from triangle list */
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__forceinline LBBox3fa fillMB(const PrimRefMB* prims, size_t& i, size_t end, Scene* scene, const BBox1f time_range)
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{
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const PrimRefMB& prim = prims[i]; i++;
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const unsigned geomID = prim.geomID();
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const unsigned primID = prim.primID();
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new (this) Object(geomID, primID);
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AccelSet* accel = (AccelSet*) scene->get(geomID);
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return accel->linearBounds(primID,time_range);
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}
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/* Updates the primitive */
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__forceinline BBox3fa update(AccelSet* mesh) {
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return mesh->bounds(primID());
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}
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private:
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unsigned int _geomID; //!< geometry ID
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unsigned int _primID; //!< primitive ID
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};
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}
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