Path: blob/master/thirdparty/gamepadmotionhelpers/patches/0001-fix-warnings.patch
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diff --git a/thirdparty/gamepadmotionhelpers/GamepadMotion.hpp b/thirdparty/gamepadmotionhelpers/GamepadMotion.hpp1index 02497ac953..7d89f86d7f 1006442--- a/thirdparty/gamepadmotionhelpers/GamepadMotion.hpp3+++ b/thirdparty/gamepadmotionhelpers/GamepadMotion.hpp4@@ -810,11 +810,6 @@ namespace GamepadMotionHelpers5{6if (MinMaxWindow.NumSamples >= minStillnessSamples && MinMaxWindow.TimeSampled >= minStillnessCorrectionTime)7{8- /*if (TimeSteadyStillness == 0.f)9- {10- printf("Still!\n");11- }/**/12-13TimeSteadyStillness = std::min(TimeSteadyStillness + deltaTime, stillnessCalibrationEaseInTime);14const float calibrationEaseIn = stillnessCalibrationEaseInTime <= 0.f ? 1.f : TimeSteadyStillness / stillnessCalibrationEaseInTime;1516@@ -973,20 +968,11 @@ namespace GamepadMotionHelpers17// apply corrections18if (gyroAccelerationMag > sensorFusionAngularAccelerationThreshold || CalibrationData == nullptr)19{20- /*if (TimeSteadySensorFusion > 0.f)21- {22- printf("Shaken!\n");23- }/**/24TimeSteadySensorFusion = 0.f;25//printf("No calibration due to acceleration of %.4f\n", gyroAccelerationMag);26}27else28{29- /*if (TimeSteadySensorFusion == 0.f)30- {31- printf("Steady!\n");32- }/**/33-34TimeSteadySensorFusion = std::min(TimeSteadySensorFusion + deltaTime, sensorFusionCalibrationEaseInTime);35const float calibrationEaseIn = sensorFusionCalibrationEaseInTime <= 0.f ? 1.f : TimeSteadySensorFusion / sensorFusionCalibrationEaseInTime;36const Vec oldGyroBias = Vec(CalibrationData->X, CalibrationData->Y, CalibrationData->Z) / std::max((float)CalibrationData->NumSamples, 1.f);373839