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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/thirdparty/glslang/SPIRV/GLSL.ext.AMD.h
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/*
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** Copyright (c) 2014-2016 The Khronos Group Inc.
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**
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** Permission is hereby granted, free of charge, to any person obtaining a copy
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** of this software and/or associated documentation files (the "Materials"),
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** to deal in the Materials without restriction, including without limitation
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** the rights to use, copy, modify, merge, publish, distribute, sublicense,
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** and/or sell copies of the Materials, and to permit persons to whom the
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** Materials are furnished to do so, subject to the following conditions:
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**
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** The above copyright notice and this permission notice shall be included in
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** all copies or substantial portions of the Materials.
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**
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** MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS
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** STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND
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** HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/
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**
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** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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** THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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** FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS
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** IN THE MATERIALS.
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*/
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#ifndef GLSLextAMD_H
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#define GLSLextAMD_H
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static const int GLSLextAMDVersion = 100;
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static const int GLSLextAMDRevision = 7;
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// SPV_AMD_shader_ballot
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static const char* const E_SPV_AMD_shader_ballot = "SPV_AMD_shader_ballot";
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enum ShaderBallotAMD {
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ShaderBallotBadAMD = 0, // Don't use
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SwizzleInvocationsAMD = 1,
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SwizzleInvocationsMaskedAMD = 2,
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WriteInvocationAMD = 3,
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MbcntAMD = 4,
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ShaderBallotCountAMD
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};
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// SPV_AMD_shader_trinary_minmax
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static const char* const E_SPV_AMD_shader_trinary_minmax = "SPV_AMD_shader_trinary_minmax";
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enum ShaderTrinaryMinMaxAMD {
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ShaderTrinaryMinMaxBadAMD = 0, // Don't use
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FMin3AMD = 1,
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UMin3AMD = 2,
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SMin3AMD = 3,
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FMax3AMD = 4,
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UMax3AMD = 5,
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SMax3AMD = 6,
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FMid3AMD = 7,
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UMid3AMD = 8,
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SMid3AMD = 9,
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ShaderTrinaryMinMaxCountAMD
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};
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// SPV_AMD_shader_explicit_vertex_parameter
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static const char* const E_SPV_AMD_shader_explicit_vertex_parameter = "SPV_AMD_shader_explicit_vertex_parameter";
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enum ShaderExplicitVertexParameterAMD {
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ShaderExplicitVertexParameterBadAMD = 0, // Don't use
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InterpolateAtVertexAMD = 1,
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ShaderExplicitVertexParameterCountAMD
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};
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// SPV_AMD_gcn_shader
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static const char* const E_SPV_AMD_gcn_shader = "SPV_AMD_gcn_shader";
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enum GcnShaderAMD {
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GcnShaderBadAMD = 0, // Don't use
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CubeFaceIndexAMD = 1,
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CubeFaceCoordAMD = 2,
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TimeAMD = 3,
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GcnShaderCountAMD
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};
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// SPV_AMD_gpu_shader_half_float
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static const char* const E_SPV_AMD_gpu_shader_half_float = "SPV_AMD_gpu_shader_half_float";
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// SPV_AMD_texture_gather_bias_lod
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static const char* const E_SPV_AMD_texture_gather_bias_lod = "SPV_AMD_texture_gather_bias_lod";
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// SPV_AMD_gpu_shader_int16
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static const char* const E_SPV_AMD_gpu_shader_int16 = "SPV_AMD_gpu_shader_int16";
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// SPV_AMD_shader_image_load_store_lod
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static const char* const E_SPV_AMD_shader_image_load_store_lod = "SPV_AMD_shader_image_load_store_lod";
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// SPV_AMD_shader_fragment_mask
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static const char* const E_SPV_AMD_shader_fragment_mask = "SPV_AMD_shader_fragment_mask";
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// SPV_AMD_gpu_shader_half_float_fetch
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static const char* const E_SPV_AMD_gpu_shader_half_float_fetch = "SPV_AMD_gpu_shader_half_float_fetch";
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#endif // #ifndef GLSLextAMD_H
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